Posts with «language|en-us» label

Cyberpunk cat adventure 'Stray' heads to Xbox on August 10th

One of 2022’s cutest – and dare I say best – games is heading to Xbox. Annapurna Interactive announced today that Blue Twelve Studio’s Stray will arrive on Xbox One and Series X/S on August 10th. 

Stray, for those who don’t know, casts you as an adorable tabby cat in a cyberpunk, post-human world. This short and sweet adventure will take you only about five to 10 hours to complete, but will leave you thinking about its thoughtful and poignant story long after the credits roll.

It’s also one of the most fun games I played last year. Stray perfectly captures all the charm and mischief of our feline friends. There’s a dedicated button for meowing, and all of the environmental puzzles push you to think from the perspective of a cat. Best of all, you can lie down to nap nearly whenever you want. No word yet if Microsoft will offer Stray through Xbox Game Pass, but we’ll update this article once we know more.

This article originally appeared on Engadget at https://www.engadget.com/cyberpunk-cat-adventure-stray-heads-to-xbox-on-august-10th-192407987.html?src=rss

'to a T' is a coming-of-age game about a T-posing teenager

In to a T, players have to navigate the world as a teenager who can't lower their arms from an outstretched, T-shaped position. The character, named Teen, traverses an ordinary coastal town alongside their loyal dog, fending off bullies and discovering the strengths of their unique posture along the way. In the game's reveal trailer, it looks like flying might be the big benefit to T-shaped arms.

The game is an episodic 3D adventure with a rounded, cartoon art style that'll be familiar to anyone who's played Katamari Damacy, Wattam or other titles from creator Keita Takahashi. to a T comes from Takahashi's studio, Uvula, which recently released one of the coolest little games on Playdate, Crankin's Time Travel Adventure.

There's no release date or confirmed platforms for to a T, though Uvula began teasing it back in 2022 and it's being published by Annapurna Interactive. The project is being created in partnership with AbleGamers, a non-profit organization that advocates for people with disabilities in the video game market, leading inclusion efforts in software and hardware development. AbleGamers collaborated with Xbox as it designed the Adaptive Controller, and it provided input to Sony in the creation of the Access controller, the studio's coming accessibility-focused gamepad.

This article originally appeared on Engadget at https://www.engadget.com/to-a-t-is-a-coming-of-age-game-about-a-t-posing-teenager-191135661.html?src=rss

Recursive puzzle adventure game 'Cocoon' will arrive on September 29th

This is shaping up to be a banner year for puzzle games, thanks to the likes of the superb Humanity and the brain-melting Viewfinder. Another one has just emerged on the release calendar in the form of Cocoon, which was perhaps the most exciting game we got to check out at Summer Game Fest earlier this month. Publisher Annapurna Interactive revealed during its summer showcase that Cocoon will hit PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S and Steam on September 29th. It'll be available on Game Pass as well.

This is the first project from Geometric Interactive, which was founded by two former developers at Playdead, the studio behind Limbo and Inside. Cocoon is an adventure game in which you use orbs to solve puzzles. When you place an orb on a socket, you can jump inside it — each orb is its own world with distinct mechanics and a boss to beat.

Cocoon is all about recursion. You can take an orb inside another world to make use of its abilities, such as being able to see otherwise-invisible paths or activate switches. You'll have the option to jump back out of an orb as well, which will be key to solving some puzzles and bypassing obstacles. We're looking forward to this one.

This article originally appeared on Engadget at https://www.engadget.com/recursive-puzzle-adventure-game-cocoon-will-arrive-on-september-29th-190537652.html?src=rss

Electrify America's charging network will support Tesla's NACS connector by 2025

Volkwagen’s charging network, Electrify America, has pledged to adopt the extremely popular North American Charging Standard (NACS) connector by 2025. This will massively improve access to the NACS connector, which was created by Tesla and originally called the Tesla charging connector.

For those tied to the company’s CCS-1 plug standard, don’t worry. Electrify America says it isn’t going anywhere, as the NACS connectors will join the CCS-1 connectors at charging stations, not replace them. Sibling organization Electrify Canada is also adopting the NACS connector by 2025. The company says this move is part of a larger mandate to “support industry-wide standards” and “streamline public charging” options.

The organization boasts 850 charging stations, totaling over 4,000 chargers, throughout the United States and Canada, so this is a big move. Additionally, Electrify America has officially joined consumer advocacy group the National Charging Experience Consortium (ChargeX) to help improve the charging infrastructure for EV owners.

Electrify America says it’ll share more information on the transition to NACS connectors in the coming months, along with more future plans to update its charging stations. There are rumors, for instance, that parent company Volkswagen may start integrating the NACS standard for its own vehicles, as reported by Reuters.

This has been a big couple of months for the Tesla-created charging standard. Polestar just announced implementation of the connectors, and Volvo made the same move. Ford, GM and Rivian have also committed to using Tesla's tech in North America. SAE International, one of the automotive industry’s most important standardization bodies, recently announced its support for the plug, officially making NACS connectors the biggest game in town.

This article originally appeared on Engadget at https://www.engadget.com/electrify-americas-charging-network-will-support-teslas-nacs-connector-by-2025-185317197.html?src=rss

The Steam Deck is up to $130 off during the Steam Summer Sale

The Steam Summer Sale is now live, and it includes a solid deal for those who've been on the fence about buying a Steam Deck. Along with thousands of games, the device is on sale until July 13th. The 64GB model has dropped by 10 percent to $359.10, while the variant with 256GB of faster NVMe storage is down to $449.65, 15 percent off the regular price. The 512GB version, which has an anti-glare screen, is 20 percent off at $519.20. The Steam Deck Dock is also 20 percent off, down to $71.20.

This is one of Steam's two biggest sales of the year alongside the winter edition, so there are bargains galore. Star Wars Jedi: Survivor, one of the biggest games of the year so far, is already on sale for 25 percent off ($52.49). Elden Ring is 30 percent off at $42, while the price of Red Dead Redemption 2 has dropped by two thirds to $19.79. Cyberpunk 2077, No Man's Sky, the Halo Infinite single-player campaign and Forza Horizon 5 are all half off at $30 each. Meanwhile, instead of buying Dying Light 2 for that price, note that there's a $27.88 bundle that includes Payday 2.

Call of Duty: Modern Warfare II is down 45 percent to $38.49 and Amazon's MMORPG New World is 60 percent off at $16. Persona 5 Royal has dropped by 40 percent to $36, while Cities Skylines is currently $9, which is 70 percent less than usual. 

Sleeper hit Dredge is 20 percent off at $20 and you can save 30 percent off the Dead Space remake, which is down to $42. Civilization VI is a whopping 90 percent off at $6, while you can snap up all three mainline Witcher games for under $17 and Stray for $22.49 (25 percent off).

Halo: The Master Chief Collection is 75 percent off at $10. Several PlayStation Studios titles are on sale too, including Uncharted: A Legacy of Thieves Collection and God of War ($30 each, down 40 percent), along with Horizon Zero Dawn and Days Gone ($16.49 each, down 67 percent). Both Spider-Man games are 33 percent off with the original dropping to $40.19 and Miles Morales down to $33.49.

As ever, we're barely scratching the surface of the mammoth sale. There are hidden gems all over the place. For instance, I'd never heard of Not For Broadcast until scouring the list of deals, but was curious enough to pick it up. Therein lies the pitfall of Steam sales. There are always tons of compelling deals that threaten to leave your wallet significantly lighter. But hey, you do need things to play on your new Steam Deck.

This article originally appeared on Engadget at https://www.engadget.com/the-steam-deck-is-up-to-130-off-during-the-steam-summer-sale-183053314.html?src=rss

‘Pokémon Go’ developer Niantic is laying off 230 employees

Niantic is joining the long list of companies laying off employees. The studio published an “organizational update” (after the internal memo was leaked toKotaku) announcing that it would let go of 230 employees. In addition, the company is shutting down its Los Angeles studio and canceling two licensed games: NBA All-World and Marvel: World of Heroes. The only good news for fans is that Pokémon Go, still its flagship product, will live to fight another day.

“I have made the decision to narrow our focus for mobile game investments, concentrating on first party games that most strongly embody our core values of location and local social communities,” wrote CEO John Hanke. “The mobile gaming market is very mature and only the best and most differentiated titles have a chance to succeed. We also want to increase our focus on building for the emerging class of MR devices and future AR glasses.”

Although nobody likes hearing about layoffs, Hanke’s letter seems forthcoming and candid about the company’s challenges and the mistakes he and the leadership team made. He attributes the downsizing to the studio growing its expenses faster than its revenue. “In the wake of the revenue surge we saw during Covid, we grew our headcount and related expenses in order to pursue growth more aggressively, expanding existing game teams, our AR platform work, new game projects and roles that support our products and our employees. Post Covid, our revenue returned to pre-Covid levels and new projects in games and platform have not delivered revenues commensurate with those investments.” The CEO expects the reductions to “bring expenses and revenue back into line” without shuttering its most valuable property.

On that topic, Hanke said, “The top priority is to keep Pokémon Go healthy and growing as a forever game. While we made some adjustments to the Pokémon Go team, our investment in the product and team continues to grow.” The phone-based AR game launched in the summer of 2016 and instantly became a viral sensation; it also enjoyed a resurgence in popularity during pandemic lockdowns as homebound gamers used the explorative game as an excuse to connect with a world beyond their overly familiar four walls. Just last year, the studio launched a social app for the game that lets players organize and chat.

The letter adds that the AR market “developing more slowly than anticipated” was another factor. Niantic’s games would be ideal for on-the-go AR, which the industry eventually expects to materialize as smart glasses that can pass for standard prescription specs. However, as Apple’s Vision Pro made clear, that future is still likely a ways off. Today’s wearable AR, also including the Meta Quest Pro, is home-based gear designed for work and entertainment in the comfort of your home or office. Although adaptations of Pokémon Go types of experiences may work there to some degree, the company’s trademark approach is tailor-made for AR that isn’t yet available. Niantic may well end up waiting five to 10 years to see consumer-friendly versions of that type of augmented reality — and apparently, that required some reconfiguring.

This article originally appeared on Engadget at https://www.engadget.com/pokemon-go-developer-niantic-is-laying-off-230-employees-180438129.html?src=rss

Watch Annapurna Interactive's showcase here at 3PM ET

Annapurna Interactive has a terrific track record, and we'll soon learn more about what's next from the highly regarded publisher. It's running a Summer Game Fest-affiliated showcase today, and you can watch the stream on YouTube and Twitch at 3PM ET.

The presentation will include "reveals, spotlights and one of our biggest announcements yet," Annapurna says. The publisher is cooking up a bunch of projects, including Cocoon (the most captivating game we tried at Summer Game Fest earlier this month) and story-driven RPG Thirsty Suitors. My dream of a Sayonara Wild Hearts sequel remains on hold at least for now while Simogo works on murder mystery game Lorelei and the Laser Eyes, and perhaps we'll learn more about that today as well.

Elsewhere, Neon White is coming to Xbox at some point, so we may learn during the showcase exactly when that'll happen. Rumors suggest the wonderful Stray is bound for Xbox as well.

This article originally appeared on Engadget at https://www.engadget.com/watch-annapurna-interactives-showcase-here-at-3pm-et-180020145.html?src=rss

Google will pull news links in Canada in response to new law

Meta isn't the only internet heavyweight removing news content in response to Canada's newly enacted Bill C-18 (aka the Online News Act), which requires that tech companies negotiate compensation with publishers for linked material. Google now says it will pull links to Canadian news stories from its search, News and Discover services in the country. It will also stop operating its News Showcase in Canada when C-18 takes effect in six months.

Google's government affairs VP Cris Turner claims C-18 remains "unworkable legislation," and that Canada's soon-to-be law is unduly harsh. The European Union allows free use of links and short extracts, for example, while the Czech Republic's stricter interpretation of the EU still allowed headlines and links. In Australia, where the law requires that some online services pay for news, Google has negotiated deals that keep its news features available and avoid falling under the law's requirements.

The company maintains that it believes a "vibrant journalism industry" is crucial, and has floated policy ideas it believes will help. These include consultation with experts, investing in newsroom progress and support for conventional news outlets as they transition to digital. The approach dictated by C-18 purportedly leads to "uncertainty" for product strategy and "uncapped" financial penalties.

This is a developing story. Please check back for updates.

This article originally appeared on Engadget at https://www.engadget.com/google-will-pull-news-links-in-canada-in-response-to-new-law-174838196.html?src=rss

Razer’s new gaming mouse can seamlessly flip between five profiles

Razer just launched a new premium gaming mouse, the Cobra Pro, that’s packed with buttons and customization options, all wrapped in an eye-pleasing symmetrical design. There’s seven buttons at the top of the device, two on the side and one on the bottom, adding up to ten. As is traditional with modern mice, each button is fully customizable. However, Razer takes this customization to the next level.

The Cobra Pro stores five memory profiles that allow you to instantly swap between customization options to suit whatever game you’re playing. Additionally, the mouse integrates with Razer’s Hypershift feature, which temporarily adds a secondary set of functions to each button.

The symmetrical design is nifty, but this is a modern gaming mouse, so there’s plenty of customizable RGB lighting. As a matter of fact, the Cobra Pro boasts 11 individually addressable Chroma RGB zones, which Razer says is the most zones available in its class. There’s nearly 17 million colors to choose from, so it’s highly unlikely your mouse’s lighting scheme will match your neighbors.

As for regular specs, the Cobra Pro continues some of the traditions present with the company’s well-regarded Basilisk V3. There’s a Focus Pro 30K optical sensor and next-generation optical mouse switches. The Cobra Pro integrates with the Razer Mouse Dock Pro (sold separately) that amps the polling rate up to 4000 Hz.

The built-in battery allows for 100 hours of use when connected via the company’s HyperSpeed Wireless technology and 170 hours when using traditional Bluetooth. It ships with a USB-C cable for quick-charging.

In addition to the Cobra Pro, the company also launched a bare-bones version for budget-conscious gamers. The standard Cobra mouse is wired and boasts eight customizable buttons. Both options are available now, with the Cobra Pro costing $120 and the standard Cobra coming in at just $40.

This article originally appeared on Engadget at https://www.engadget.com/razers-new-gaming-mouse-can-seamlessly-flip-between-five-profiles-174107137.html?src=rss

Virgin Galactic completes its first commercial spaceflight

After building to this point for over a decade, Virgin Galactic has completed its first commercial flight. After launching aboard the mothership VMS Eve, the spaceship VSS Unity reached an altitude of around 52 miles, or the edge of space. It landed nearly 15 minutes later at the company's Spaceport America base near Truth or Consequences, New Mexico, completing the Galactic 01 research mission. 

The company's first client was the Italian government, which had the aim of conducting microgravity research. Aboard were Air Force colonel Walter Villadei, Air Force lieutenant and flight surgeon Colonel Angelo Landolfi, and Pantaleone Carlucci, a research council member acting as flight engineer and payload specialist. Unity was piloted by retired U.S. Air Force Lieutenant Colonel Michael Masucci and Nicola Pecile, with Virgin Galactic trainer Colin Bennett also on board.

WATCH LIVE: Join us for the launch our first commercial spaceflight and scientific research mission, #Galactic01 crewed by @ItalianAirForce & @CNRSocial_. https://t.co/rptoP4PeEk

— Virgin Galactic (@virgingalactic) June 29, 2023

Prior to the commercial flight, Virgin Galactic had conducted five crewed spaceflights in total, the last in late May with four employees aboard. However, the company has gone through a lot of pain getting to that point.

After several successful tests of its SpaceShipTwo spaceplane aboard the mothership WhiteKnightTwo back in 2013, Virgin Galactic's VSS Enterprise crashed in 2014, killing the co-pilot and seriously injuring the pilot. Flight testing resumed with VSS Unity's glide test back in 2016, and the ship finally reached space in 2018. 

The company's first fully crewed spaceflight took place in 2021, when Unity hit an altitude of 53.4 miles with founder Richard Branson on board. However, commercial service was delayed multiple times for different reasons, most recently due to issues in upgrading the mothership VMS Eve.

From a financial perspective, the launch was crucial for Virgin Galactic. With no paying customers until now, the company has lost money for years, including more than $500 million in 2022 alone. It advertises seats at $450,000 per ticket, and previously set a goal of having 1,000 reservations prior to its first commercial launch. 

Virgin Galactic's main rival in the suborbital tourism space race is Blue Origin, which uses a conventional rocket rather than an airplane mothership. Blue Origin CEO (and Amazon founder) Jeff Bezos has said that Virgin Galactic fails to deliver a true spaceflight experience, compared to Blue Origin's system that tops 62 miles in altitude, past the Kármán line often used to mark the beginning of space. Others consider 50 miles the threshold.

Blue Origin has had problems of its own. Last year, one of its New Shepard rockets suffered from a booster failure about a minute after takeoff, forcing the company to deploy its escape system for the uncrewed capsule, which worked as designed. 

Another rival, SpaceX, offers a far different experience — its Falcon 1 rocket and Crew Dragon capsule take customers into a true orbit. SpaceX has even flown a private crew to the International Space Station on a 10-day mission, reportedly for a $55 million fee.

This article originally appeared on Engadget at https://www.engadget.com/virgin-galactic-completes-its-first-commercial-spaceflight-161701356.html?src=rss