Posts with «language|en-us» label

Samsung blames Q3's drop in revenue to decline in smartphone shipments

Samsung has reported KRW 0.67 trillion ($527 million) in operating profit for the second quarter of 2023, which is just slightly higher than last quarter's, thanks to its memory business posting a narrower loss. That figure is also, however, much, much smaller than the KRW 14.1 trillion ($10.8 billion) operating profit it posted in July 2022. In its latest earnings report, the tech giant also revealed a consolidated revenue of KRW 60.01 trillion ($47 billion), which represents a 6 percent decline from the previous quarter's and a far cry from last year's record-breaking KRW 77.2 trillion ($59.4 billion).

The company blames the drop in revenue mostly to a decline in smartphone shipments "as the effect of the Galaxy S23 launch" in the first quarter faded. If you'll recall, Samsung's mobile division performed well the previous earning period due to the strong sales of the Galaxy S23 series, specifically the Galaxy S23 Ultra. Now, the division's consolidated revenue has slipped from KRW 31.82 trillion ($23.7 billion) to KRW 25.55 trillion ($20 billion), while its operating profit dropped by $500 billion. 

Samsung expects the overall smartphone market to pick back up in the second half of the year, especially in the premium market. Unsurprisingly, it plans to focus its efforts on the newly launched Galaxy Z Flip 5 and Galaxy Z Fold 5 series. The Galaxy Z Flip 5 boasts a 3.6-inch external display — the previous model had a 1.9-inch one — while the Galaxy Z Fold 5 has a new hinge that gets rid of the gap between the two screen halves. 

Meanwhile, Samsung's DS Division or memory business experienced a slight recovery in revenue from KRW 13.73 trillion ($10.2 billion) in Q1 to KRW 14.73 trillion ($11.53 billion). Its operating loss, while still massive at KRW 4.58 trillion ($3.4 billion), is at least a bit smaller at KRW 4.36 trillion ($3.4 billion). Going forward, the company plans to focus on the sale of what it calls "high-value-added products," such as DDR5 and LPDDR5x components.

This article originally appeared on Engadget at https://www.engadget.com/samsung-blames-q3s-drop-in-revenue-to-decline-in-smartphone-shipments-055356695.html?src=rss

Meta had its best quarter since 2021 despite losing more money on the metaverse

Meta just had its best quarter since 2021, even as it continues to lose massive amounts of money on the metaverse. In fact, the company said it expects to lose even more money on its efforts in the year to come.

Reality Labs, the Meta division overseeing its virtual and augmented reality projects, lost $3.7 billion during the second quarter of 2023 and generated just $276 million in revenue, according to the company’s latest earnings report. And the company, once again, said it expects its metaverse spending to accelerate. CFO Susan Li said that Meta is expecting Reality Labs’ losses to “increase meaningfully” compared with last year, when it lost more than $13 billion on the efforts.

Meta CEO Mark Zuckerberg tried to downplay the significance of the losses. “We remain fully committed to the metaverse vision,” he said during the company's earnings call. When pressed for more details on the company’s metaverse spending, he pointed to the upcoming Quest 3 headset, which he said would launch at Meta’s Connect event in September. “This is going to be the biggest headset that we've released since 2020,” he said. “There are just a lot of expenses related to bring that to market.”

Aside from the metaverse, it was an otherwise a strong quarter for Meta, which reported $32 billion in revenue, an 11 percent increase from last year. Zuckerberg touted Reels, which are now drawing 200 billion views a day across Facebook and Instagram, thanks to the company’s renewed emphasis on AI-driven recommendations. He also highlighted the recent launch of Threads and the company’s Llama 2 large language model.

Though early analytics data has suggested Threads engagement has declined substantially since its launch, Zuckerberg said the company is “seeing more people coming back daily than I'd expected” and that he sees a path for the app to eventually reach “hundreds of millions” of users.

Meta also confirmed that the bulk of its layoffs, which resulted in the company shedding more than 20,000 jobs since last fall, have been “substantially completed.” Zuckerberg previously dubbed 2023 as Meta’s “year of efficiency” as he cut staff and attempted to streamline the company’s management structure. Zuckerberg pointed to Threads’ launch, which he said was overseen by a relatively small team, as proof that “cultural changes” at Meta are working.

Zuckerberg didn’t, however, offer a timeline of when he thought the company’s metaverse spending might start to pay off. “This is a very long term bet,” he said, “You know, on a deep level, I understand the discomfort that a lot of investors have with it. And look, I mean, I can't guarantee you that I'm gonna be right about this bet —I do think that this is the direction that the world is going in.”

This article originally appeared on Engadget at https://www.engadget.com/meta-had-its-best-quarter-since-2021-despite-losing-more-money-on-the-metaverse-231925266.html?src=rss

The $9,995 Fuell Fllow electric motorcycle is available for pre-order today

Erik Buell, best known for founding Buell Motorcycles, announced Fuell, his new electric motorcycle venture, back in 2019. In that same announcement, he said that Fuell would begin work on its first electric motorcycle: the Fuell Fllow. Following though a few years later, Fuell is giving us more details on the Fllow and opening pre-orders today.

The Fllow is a mid-sized motorcycle that claims to have the capacity of a larger bike, with 10 gallons of total storage in addition to space for a passenger. It features 150 miles of city range on a full charge and uses the CCS connector for charging. You can expect to fully charge in about 30 minutes with a Level 2 charger and between one and a half to two and a half hours for a standard home charger. In a pinch, you’re looking at around eight hours when plugged into a standard 110/220V home outlet. While the bike’s standard CCS connector is widely available in North America, we’ve seen a recent uptick in major car brands adopting Tesla’s NACS connector – fortunately, adapters are common. The bike has a top speed of 85 miles per hour with a speedy 0-60MPH time of 3.5 seconds.

Buell says that one of the main focuses with the Fuell brand is integrated and interchangeable battery packs. This technology would enable the ability to swap some components as the technology improves in the future. The company calls it the “battery pack module” and enables components such as the charger, rear wheel motor and fast charging socket to be swapped out and upgraded over time.

While Buell has a history with Harley-Davidson, Fuell is its own independent company, separate from the Buell Motorcycles brand. Founded in 1983, the brand ran for a decade before Harley-Davidson acquired 49 percent of the company in 1993, followed by full ownership in 2003. In 2009, Harley-Davidson announced the discontinuation of the Buell product line. While the brand has been resurrected since then Buell himself is solely focused on Fuell going forward.

Harley-Davidson hasn’t been sitting quietly on the sidelines, either. The company’s LiveWire division announced its S2 Del Mar electric bike in early 2023. The bike features a 110 mile range and a 0-60MPH time of 3.1 seconds. While the S2 Del Mar has a faster 0-60 time, the Fuell has longer range and faster charging. The Fllow is also prioritizing cargo capacity and modularity in its design.

The Fuell Fllow is available now for pre-order at $9,995, with an MSRP of $12,995.

This article originally appeared on Engadget at https://www.engadget.com/the-9995-fuell-fllow-electric-motorcycle-is-available-for-pre-order-today-220016821.html?src=rss

Waymo pushes back its self-driving truck efforts to focus on ride hailing

Don't expect to see many Waymo-powered autonomous big rigs in the near future. Waymo now plans to "push back" its driverless trucking efforts and shift its attention toward its One ride-hailing service. The move will help the company concentrate on making these self-driving taxis a "commercial success," according to co-CEOs Dmitri Dolgov and Tekedra Mawakana.

Waymo justified the decision by pointing to "significant" growth in demand for its robotaxis in Los Angeles, Phoenix and San Francisco. It also noted rapid upgrades to Driver, the AI system that handles its autonomous cars. There's "tremendous momentum" in One, the co-chiefs say, and the new strategy will help make the most of this trend.

The Alphabet-owned brand still intends to work with Daimler on self-driving semi trucks. It's shifting most of its technical development toward Waymo One, but believes work on Driver (particularly for highway driving) will indirectly benefit trucking. There's no updated timeline for when trucks may reach the roads, but TechCrunchunderstands only a handful of workers will lose jobs as a result of the transition. Most have taken other positions at Waymo.

Waymo started testing autonomous big rig trucks in 2017, with rapid expansions in 2019 and 2020 that included the launch of its Via cargo transportation division. The firm won the attention of major partners, including UPS and former rival Uber Freight. However, there's no doubt that Waymo One was the star and won the most interest. Uber even expects to offer Waymo rides and deliveries in Phoenix later this year.

The change isn't guaranteed to pan out. While Waymo is closer to offering paid rides in multiple markets, it's still facing opposition from officials who are concerned about safety issues. Driverless cars have blocked traffic, interfered with first responder vehicles and otherwise caused problems, and there's a call for regulators to limit just where and when robotaxis can operate.

This article originally appeared on Engadget at https://www.engadget.com/waymo-pushes-back-its-self-driving-truck-efforts-to-focus-on-ride-hailing-211355559.html?src=rss

X tells advertisers to spend $1,000 per month or risk losing verification status

Amid its rebranding to X, Twitter is reportedly hardballing advertisers in an effort to increase its bottom line. Reports earlier this month suggested that Twitter’s revenue had dropped by a staggering 50 percent. The company's latest strategy to increase revenue, according to The Wall Street Journal, is asking brands to spend at least $1,000 per month on ads in order to maintain their verified status on the platform.

Responding to a tweet about The Wall Street Journal’s report, Musk says that the "moderately high" cost is a preventative measure to help reduce the number of scammers creating "millions of accounts" on the platform. Musk added that brands could instead choose to pay $1,000 per month for the company’s verified organization badge.

It’s clear that Twitter is looking for ways to reduce its losses, and the company’s main source of revenue is advertising. The Wall Street Journal also reports that Twitter is slashing prices on some of its advertising slots. For example, Twitter is giving all new bookings a 50 percent discount through July 31st. The company claims that the point of these discounts is to allow advertisers to "gain reach during crucial moments" such as sporting events.

While the $1,000 monthly rate is unlikely to be an issue for larger brands, the new change could hurt smaller businesses that don’t want to or don’t have the extra budget to commit. 

This article originally appeared on Engadget at https://www.engadget.com/x-tells-advertisers-to-spend-1000-per-month-or-risk-losing-verification-status-201528621.html?src=rss

Indonesia is blocking Elon Musk's X domain for its gambling and porn history

Elon Musk's rebranding of Twitter as X is... not going according to plan. Indonesia has temporarily blocked X.com due to the country's laws forbidding gambling and porn. Officials don't think the site is suddenly going downhill, though. Rather, it's that the web domain's previous owners broke the country's content laws. In other words, X didn't check to see if the the predecessors had done anything leading to national bans.

The impasse likely won't last long. Information director general Usman Kansong tells the press that X has already been in touch about the issue, and is sending a letter to indicate that Twitter is taking ownership of X.com. This is more a formality than a major legal hurdle.

Still, this is another indicator of just how unplanned the Twitter-to-X transition was. Meta, Microsoft and numerous other companies already own trademarks on X, opening the door to lawsuits. X may have trouble registering and protecting trademarks, too. The company has even had problems changing its signage — a crew pulling down the Twitter sign in San Francisco had to stop over permit issues, leaving the "er" and old bird logo intact.

Musk announced the sudden transition as part of a broader plan to turn Twitter into a "super app" like China's WeChat. In theory, you could use X for payments, messaging and other tasks that go well beyond social media. The service has also lately tried to steer users toward $8 per month Blue subscriptions by both offering perks (such as much longer posts) and limiting existing features.

The momentary Indonesia ban isn't a major roadblock. However, it still means that roughly 24 million users can't even try X.com at the moment. That may be welcome news for competitors that don't face similar restrictions, including Meta's recently launched Threads (already available in Indonesia).

This article originally appeared on Engadget at https://www.engadget.com/indonesia-is-blocking-elon-musks-x-domain-for-its-gambling-and-porn-history-195551771.html?src=rss

SEC: Public companies must report cyberattacks within four days

In a move to prevent public companies from delaying news about cyberattacks, the US Security and Exchange Commission has set a four-day deadline to disclose "material cybersecurity incidents." A US attorney general could potentially delay that disclosure if doing so would lead to "substantial risk to national security or public safety." Otherwise, the rules will serve as a stiff new guidepost — albeit, one that's slightly less restrictive than the EU's GDPR cyberattack deadline of just three days.

The news comes after Microsoft was criticized by security experts for taking weeks to confirm an attack against Outlook and other online services. “We really have no way to measure the impact [of the attack] if Microsoft doesn’t provide that info," Jake Williams, a cybersecurity researcher and former NSA hacker, told the AP in June.

While GDPR rules are more about protecting the public, the SEC appears to be more focused on investors: “Currently, many public companies provide cybersecurity disclosure to investors," SEC Chair Gary Gensler said in a statement. "I think companies and investors alike, however, would benefit if this disclosure were made in a more consistent, comparable, and decision-useful way."

Technology companies have pushed against the SECs rules since they were initially announced last year, which ultimately led to the inclusion of a delay clause, Bloomberg reports. Additionally, the Information Technology Industry Council argued that the four-day deadline is too short, since companies may not know enough about the cyberattack by then.

This article originally appeared on Engadget at https://www.engadget.com/sec-public-companies-must-report-cyberattacks-within-four-days-193713534.html?src=rss

Witchy narrative adventure ‘The Cosmic Wheel Sisterhood’ hits PC and Switch on August 16th

Deconstructeam announced today that its upcoming divination-based game, The Cosmic Wheel Sisterhood, arrives on August 16th. The player-choice-driven narrative adventure will be available for PC and Nintendo Switch. In addition, a new launch trailer gives us a closer glimpse at the title’s tarot deck building and weighty decision-making.

In The Cosmic Wheel Sisterhood, you assume the role of Fortuna, a witch imprisoned for 1,000 years on a remote asteroid after foretelling an unwelcome prediction of doom. (You join her 200 years into her sentence, although the game includes plenty of pre-exile flashbacks.) However, Fortuna’s stay isn’t as lonely as you may expect: She’s accompanied by Ábramar, a god summoned by Fortuna to help her escape and serve cold revenge on the coven. You’ll also receive a surprising number of visitors for someone floating on a space rock in the middle of nowhere.

Following Deconstructeam’s Gods Will Be Watching and The Red Strings Club, its latest entry expands on the studio’s tendencies toward philosophical and narrative experiences in dystopian settings. Much of the gameplay revolves around the narrative forks you choose (primarily through dialog trees) and the building and deployment of tarot decks, presented intricately in vibrant pixel art. You can customize the cards’ backgrounds, symbols and supporting elements, crafting a magical repertoire that feels distinctly yours. (However, you can keep the deck-creation process relatively simple if you prefer a more straightforward playthrough.) “At its core, Cosmic Wheel is a visual novel with narrative paths dictated by the player’s choices,” Jessica Conditt wrote in Engadget’s April preview.

The Cosmic Wheel Sisterhood will cost $18 when it launches on August 16th for Switch and PC. You can pre-order it on Steam and wish-list it on GOG ahead of its arrival. (Nintendo hasn’t yet published its product listing.)

This article originally appeared on Engadget at https://www.engadget.com/witchy-narrative-adventure-the-cosmic-wheel-sisterhood-hits-pc-and-switch-on-august-16th-184513016.html?src=rss

August's PlayStation Plus monthly games include Death's Door and Dreams

Sony has revealed the PlayStation Plus monthly games lineup for August. There’s no clear headliner here, but a trio of nifty titles are about to drop, including the incredible Zelda-ish adventure Death’s Door and a little-known golf sim called PGA Tour 2K23. Also in the lineup is Media Molecule’s long-running game-making platformDreams.

Dreams is a community-focused app that builds upon the level-creation tools first debuted in the LittleBigPlanet series. Players have used the system to make just about anything you can imagine, from VR experiences to full-fledged CGI movies. Sony even allowed some of the more popular creators to sell their works.

Unfortunately, Sony is winding down Dreams, as the company recently announced it will stop releasing updates later this year. The launch on PS Plus, however, will provide users with one last hurrah, especially given the final game on this month’s list of releases, which is another Media Molecule title. Tren is a train-based adventure game that was entirely built in Dreams and only accessible within the title. Sony calls it a “nostalgic adventure that puts you in the driving seat of a remarkable toy train, and tells a personal tale about growing up – and the transformative power of play."

These titles are all available on August 1st and you have until the final day of July to scoop up expiring games like Call of Duty: Black Ops Cold War, Alan Wake Remastered and Endling – Extinction is Forever.

This article originally appeared on Engadget at https://www.engadget.com/augusts-playstation-plus-monthly-games-include-deaths-door-and-dreams-182331045.html?src=rss

Xbox home screen revamp provides quicker access to games

Microsoft isn't done refining the interface on your Xbox console. The company is rolling out an updated home screen for Xbox Series/X and One users that theoretically puts games within closer reach while giving you more room to customize the experience. There's now a quick access menu that helps you jump to your collection, Game Pass, the Microsoft Store and common functions like search and settings. You can pin favorite games and groups, and there are curated lists of games to help discover titles. The update should reach everyone within a few weeks.

At the same time, a simpler layout creates more room for your custom background. An option can change the background to match the game you've selected in your recently played list, somewhat like PlayStation's carousel. A refreshed community row helps show what friends are doing, while media spotlights and lists help you find new content to see or hear.

It's easier to buy games, too. At the same time, PayPal has revealed that you can "soon" use Venmo to buy games, apps and subscriptions in the Microsoft Store on Xbox in the US. This will help you make use of spare Venmo funds, of course, but it will also give you a way to split payments if you can't justify an up-front purchase.

The rethink comes eight months after Microsoft began publicly experimenting with a new Xbox interface. The company has a history of frequent UI redesigns and tweaks, particularly in the Xbox One era. Sony, in contrast, is relatively conservative and rarely makes major changes to the PlayStation front end in the middle of a console cycle. Microsoft's iteration may be frustrating if you're hoping for a consistent experience, but it does suggest the company is responding to gamers' feedback and hoping to stand out in the market.

This article originally appeared on Engadget at https://www.engadget.com/xbox-home-screen-revamp-provides-quicker-access-to-games-173010398.html?src=rss