Posts with «language|en-us» label

X may soon add ID verification for 'preventing impersonation'

X appears to be working on new ID verification features several months after rampant impersonation temporarily derailed the company’s paid verification plans. The platform is now working on an additional verification feature that requires users to upload a copy of their government-issued ID and snap a selfie, according to a screenshot shared by app researcher Nima Owji.

Owji, who often uncovers unreleased features in X, first spotted an “ID verified” badge on Musk’s profile earlier this month. Now, he’s discovered an in-app message detailing how it works, suggesting that it may be getting closer to an official launch. “Verify your account by providing government-issued ID,” it says. “This usually takes about 5 minutes.” It explains that users will need to provide a photo of their ID and a selfie.

#X keeps working on the ID verification. You should upload a photo of your ID and take a live selfie. https://t.co/3bdGgzlnZhpic.twitter.com/F4ssglakHR

— Nima Owji (@nima_owji) August 16, 2023

It seems X is partnering with a third-party “identity intelligence” company Au10tix on the feature. The fine print notes that information shared for verification will be seen by Au10tix as well as X. X will keep “ID images, including biometric data, for up to 30 days” and will use the information “for the purposes of safety and security, including preventing impersonation.”

An Au10tix representative didn’t immediately respond to a request for comment. The company’s website advertises “8-second verification without even partial human involvement” and “first-of-a-kind tech detecting synthetic fraud patterns globally.” The company says it’s previously worked with companies like Google, PayPal and Uber.

X didn’t respond to a request for comment. But the feature suggests the company is looking for new ways to combat impersonation on the platform. Right now, X offers verified status to anyone paying for an X Premium (formerly known as Twitter Blue) subscription.

The company doesn’t conduct its own identity checks, though it has implemented some safeguards, like its verified organizations feature. Still, some impersonators have still managed to slip through. Verification has also been exploited by numerous scammers, particularly crypto scammers, who use the additional visibility that comes with an X premium subscription to elevate their posts. It’s unclear if adding optional identity checks would fully solve these issues, but it could make some scammers and impersonators a bit easier to identify.

This article originally appeared on Engadget at https://www.engadget.com/x-may-soon-add-id-verification-for-preventing-impersonation-190422905.html?src=rss

‘Homeworld: Deserts of Kharak’ will be free on the Epic Games Store this month

Homeworld: Deserts of Kharak will be free on the Epic Games Store later this month. The well-received 2016 prequel to 1999 real-time strategy classic Homeworld arrives ahead of Homeworld 3, due early next year after multiple delays. The (usually $50) Deserts of Kharak will be available to claim on Epic’s storefront from August 24th to 31st.

The 2016 game takes place over a century before the events of Homeworld on the desert world of Kharak. The arid planet is the once-home of the Kushan people, protagonists of the 1999 original and central figures in the series. It’s the only Homeworld installment to move the action from space to the ground as you navigate the terrain to gain the advantage over the Kiith Gaalsien. This cult-like faction believes anyone who dreams of flying to the stars deserves harsh punishment — something they’re all too happy to dole out. Its gameplay honors the series’ strategic roots while adapting to ground play’s reduced axes of movement by making elevation (navigating the desert’s plateaus and valleys) a core focus.

Snagging the game for free can give the franchise’s fans something to tide them over ahead of Homeworld 3 in February 2024 — and publisher Gearbox Software would surely love to lure some younger gamers into the nearly quarter-century-old series. 

Gearbox Software

The Homeworld series has ridden an IP roller coaster since the RTS genre’s late 90s / early 00s heyday. After the first game’s critically acclaimed reception, original developer Relic Entertainment made two more (also well-received) games: an expansion and a proper sequel. However, after 2003’s Homeworld 2, THQ bought Relic and failed to produce a single Homeworld game under its ownership.

The series only got another lease on life after THQ folded and Gearbox Software won a 2013 auction to secure its rights. The Borderlands maker revived the saga with remastered versions of the classic titles. Deserts of Kharak followed soon after, and Homeworld 3 was finally announced in 2019, using a crowdfunding campaign to raise money and gauge consumer interest. After several delays, the long-awaited third installment will (hopefully) arrive next winter.

Claiming the PC game from August 24th to 31st will require an Epic Games account. During that time, you can navigate to the Deserts of Kharak store page in a browser or use the Epic Games Launcher to redeem it.

This article originally appeared on Engadget at https://www.engadget.com/homeworld-deserts-of-kharak-will-be-free-on-the-epic-games-store-this-month-181511485.html?src=rss

'Call of Duty: Modern Warfare III' will include the series' biggest zombies map ever

Activision has spilled the beans about Call of Duty: Modern Warfare III, revealing much more about what players can expect from the next entry in the rebooted series. For one thing, it seems like fans of Call of Duty's Zombies mode are in for a treat. Activision is promising the mode's biggest map to date. You'll be able to team up with other squads for the first time and try to survive "massive hordes" of zombies.

Although Sledgehammer Games is leading development on Modern Warfare III, a bunch of other Activision studios are lending a hand. Treyarch, one of the core Call of Duty developers, handled this year's Zombies mode, which tells a "Dark Aether" story. Along with secrets to unearth and a variety of missions to check out, Zombies includes "an open-world PvE extraction survival experience" and some of the biggest enemies in the franchise's history, Activision said.

Zombies is not the only major multiplayer mode, of course, and MWIII will pay tribute to one of the series' high points. Every one of the original 16 multiplayer maps from the 2009 version of Modern Warfare 2 will be available at the outset. Sledgehammer has modernized classic maps like Terminal and Highrise with new modes and gameplay features. More than 12 new six vs. six maps will arrive in future seasons.

From the jump, there will be three new Battle Maps on which you'll duke it out in the Ground War and Invasion modes, along with a War map. The latter marks the return of the War Mode that made its series bow in 2017's Call of Duty: WWll.

Sledgehammer Games/Actvision

You can expect fresh movement mechanics, such as a Tac-Stance for tactical close-quarters combat. Activision says Sledgehammer has refined the reload cancel and slide cancel mechanics, while you should find it faster to aim down sights out of slide. Meanwhile, all perks will be available at the beginning of a multiplayer match, including a new silent movement one called Covert Sneakers.

Many players will be pleased to learn that the classic red-dot minimap is back after Infinity Ward omitted it from last year's Modern Warfare II. There will be a map voting system, while Sledgehammer has given players a health boost, which will increase the time-to-kill — I'm sure players will have no opinions whatsoever about that change.

You won't necessarily have to start over your collection of multiplayer gear from scratch. Last week, Activision confirmed that, for the first time, players will be able to carry forward nearly all of their unlocked items (including weapons and operators) from Modern Warfare II to Modern Warfare III.

Sledgehammer Games/Actvision

On top of all of the multiplayer features, there's the small matter of the campaign. This is a direct sequel to last year's game and it continues the Modern Warfare story with Task Force 141 looking to take down ultranationalist villain Vladmir Makarov. This time around, there's a new type of mission called Open Combat. This offers players the chance to choose their own path through a level and they'll have multiple ways to complete objectives. These levels were built to work around players' preferred play styles, so if you prefer a stealthy approach to an all-guns-blazing one, you might appreciate their flexibility. 

Activision has also released a new gameplay trailer, which backs up speculation that there will be a fresh take on the controversial No Russian mission from the original Modern Warfare 2. The phrase "No Russian" appears in a text message before the recipient points a gun while walking through a plane.

Call of Duty: Modern Warfare III will hit PS4, PS5, Xbox One, Xbox Series X/S and PC (via Steam and Battle.net) on November 10th. There will be a free open beta beforehand, with those who pre-order getting early access. Those folks will also be able to play the campaign up to a week before the game's official release date.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-modern-warfare-iii-will-include-the-series-biggest-zombies-map-ever-180029216.html?src=rss

Acura's ZDX EV has an estimated 325 miles of range and starts at around $60,000

Honda is looking to make waves in the electric vehicle market. The first model in the automaker's major 2024 push into the space is the Acura ZDX. It expects to obtain an EPA range rating of 325 miles on a single charge for the base A-Spec single-motor configuration.

That's in the same ballpark as the Tesla Model X (333 miles) and better than the Model Y (303 miles), as well as Ford's Mustang Mach-E (up to 312 miles) and the F-150 Lightning (230 miles). What's more, Honda is touting this range for a starting price of around $60,000. The first Acura ZDX deliveries are slated for early 2024 with pre-sales starting later this year. Sales will take place exclusively online.

The company unveiled the EV at Monterey Car Week after teasing it earlier this month. It will be available in two variants: the Acura ZDX A-Spec and ZDX Type S. The former is expected to deliver 340 horsepower. The dual-motor, all-wheel-drive ZDX Type S will have an estimated 500 horsepower and is expected to start at around $70,000. Honda says that will be "the most powerful and best performing Acura SUV ever" but it's expected to eke out a shorter range of 288 miles from the 102 kWh battery. Of note, the ZDX A-Spec will have 20-inch wheels, while the Type S has 22-inch wheels.

MullenLowe

Honda has been dripfeeding details about the ZDX for months, so it was already known that the EV would have Android Auto, built-in Google apps and Apple CarPlay integration. It will feature an 11-inch touchscreen dashboard for the driver and an 11.3-inch center display. The ZDX is the first Acura model with a Bang & Olufsen audio system, which comes as standard. It has 18 speakers, including a subwoofer.

Safety features include a rear pedestrian alert and blind zone steering assist. The ZDX Type S has hands-free cruise driver assistance. According to Acura, that allows for "true hands-free driving on up to 400,000 miles of compatible roads." The Type S also has an automatic parking assist system that should help with parallel parking.

When it comes to topping up the EV's battery, Honda is hoping you'll never be too far away from a charging station. Last month, it announced a joint effort with six other automakers to build an extensive network of 30,000 stations in North America. The initiative's first locations are expected to open in the US next summer. Honda also notes that the ZDX supports DC Fast Charging, and a 10-minute top up can add up to 81 miles of range to the ZDX A-Spec's battery in the rear-wheel drive configuration.

MullenLowe

This article originally appeared on Engadget at https://www.engadget.com/acuras-zdx-ev-has-an-estimated-325-miles-of-range-and-starts-at-around-60000-160023372.html?src=rss

Apple's 3rd-gen AirPods drop to a record low of $140

The latest generation of Apple's AirPods have dropped back down to an all-time low price of $140 at Amazon, which is a decent $30 discount of their usual asking price. We've seen this discount before and the buds tend to sell out quickly when it appears, so you may not want to wait to snag the deal. The third-gen AirPods are a major improvement over their predecessors, with better sound, longer battery life and a more comfortable fit. Just note that they don't have active noise cancelation like the AirPods Pro. If those are the the buds you want, you can get them on sale for $199, also at Amazon. 

The standard AirPods were released in 2021 and Engadget's Billy Steele gave them a score of 88 in his review, praising the big, immersive sound that comes courtesy of a custom driver and a high-dynamic-range amplifier. The H1 chip inside gives you access to hands-free Siri and fast pairing with iPhones. Even though they don't have ANC, they do offer spatial audio and Adaptive EQ which monitors and adapts the sound in real time. The fit is comfortable and this generation even adds water resistance so you can take them on a run or a walk in the rain. 

A couple of the earbuds from Billy's guide to the best wireless earbuds are also on sale at Amazon right now, including Sennheiser's Momentum 3 buds. Usually $280, a steep 46 percent discount brings them down to $150. These are the runners up for the best option overall, and offer excellent sound and a high-end listening experience. They don't have as many features as our top pick, but they're also nearly $150 cheaper right now. 

Sony's LinkBuds S are also discounted, going for $108 after a 46 percent discount, which looks to be the lowest they've sold for so far. These are an honorable mention in our guide and have a small and light design to make them comfortable for long periods of wear. They also offer punchy sound and capable active noise cancelation. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-3rd-gen-airpods-drop-to-a-record-low-of-140-151525325.html?src=rss

'Alan Wake II' delayed by 10 days, will arrive on October 27th

The busy fall calendar of game releases remains in flux. Remedy Entertainment and publisher Epic Games have pushed back the Alan Wake II release date by 10 days to October 27th, and it seems the decision isn't specifically to do with giving the studio more time to polish the game. "October is an amazing month for game launches and we hope this date shift gives more space for everyone to enjoy their favorite games," a tweet on the Alan Wake Twitter (ugh, X) account reads.

Not only does that give Alan Wake II a bit more distance from some of the other major new games dropping around that time, it brings the survival horror title a bit closer to Halloween. In the meantime, you won't have to wait much longer to find out more about the game, which will be featured at Gamescom's Opening Night Live event next Tuesday. "We can't wait to show you what everyone's favorite novelist is up to in the Dark Place next week," the tweet states. "Thanks for your patience!"

An update from the Alan Wake 2 team: we're moving Alan Wake 2's launch from October 17 to October 27.

October is an amazing month for game launches and we hope this date shift gives more space for everyone to enjoy their favorite games.

We can't wait to show you what everyone's… pic.twitter.com/GpLxyr2xvY

— Alan Wake 2 (@alanwake) August 17, 2023

October is an especially packed month for games. Alan Wake 2 is no longer arriving in the same week as Super Mario Bros. Wonder and Marvel's Spider-Man 2, but now it's arriving just a few days after Metal Gear Solid: Master Collection and a game that's in a similar wheelhouse in the form of Alone in the Dark.

There are many other notable games scheduled to land that month, including Detective Pikachu Returns, Forza Motorsport, Lords of the Fallen and Cities Skylines II. Earlier this week, Ubisoft sought to carve out a small window for itself by bringing the Assassin's Creed Mirage release date forward by a week to October 5th, while Batman: Arkham Trilogy will crash onto Nintendo Switch on October 13th. Phew. I hope you're already practicing your finger stretches ahead of that glut of games.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-ii-delayed-by-10-days-will-arrive-on-october-27th-150033546.html?src=rss

The Xbox 360 store will close in July 2024

Microsoft has revealed when the Xbox 360 store will close its doors. You'll no longer be able to buy games, expansions or anything else on the Xbox 360 console or Marketplace after July 29, 2024. Any original Xbox or Xbox 360 games and DLC that are backwards compatible on the Xbox One or Series X/S will still be available to buy on the newer consoles' storefronts.

The Microsoft Movies & TV app will stop working on the console on the same date, so you won't be able to use it to watch TV shows and films. Any content you have bought from the Xbox 360 store will stay in your library and you can watch it on Windows 10 and 11 devices, Xbox One and Xbox Series X/S. You can also watch any titles with Movies Anywhere compatibility on that service's app and website.

You can still buy Xbox 360 games and other content through the console's storefront until next July (you should still be able to find second-hand physical copies of games you want to play too). Any games you have in your library will still work on your Xbox 360 after the store shutters, and you'll be able to access many of them on Xbox One and Xbox Series X/S through backwards compatibility too. Microsoft notes that it has enhanced many Xbox 360 titles on the Series X/S, adding features such as FPS Boost, Auto HDR and snappier loading times.

Multiplayer features on Xbox 360 games will still be supported as long as publishers and developers keep their titles' servers up and running. You'll be able to save your games and progress to the cloud as well, and pick up where you left off on Xbox One or Xbox Series X/S.

The Xbox 360 is 18 years old this year and (as best I can tell) it's been five years since the last game was released for it. It perhaps doesn't make business sense for Microsoft to keep the store open. However, the store's closure will prevent players from being able to buy many digital-only games, making the move a blow for game preservation.

After fans protested against Sony's plan to shut down the PlayStation 3 and PlayStation Vita stores in 2021, the company relented and kept them open (though it followed through on closing the PSP store). On the other hand, Sony is making players jump through a few extra hoops to buy PS3 and Vita games as neither digital storefront directly accepts credit cards, debit cards or PayPal payments. In 2022, Sony set up a game preservation team.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-360-store-will-close-in-july-2024-143042377.html?src=rss

Can 'modeling' microphones deliver on their copycat promise?

The humble microphone. For many, it’s little more than a tool for a Zoom call. For streamers and podcasters it’s a utilitarian bit of kit. But for some — singers, musicians and other recording artists — it’s an instrument as characteristic and expressive as any guitar or piano. The microphone is often the biggest investment these performers ever make. If you want a different “timbre” to your recordings, then, you could just buy a lot of microphones. Alternatively, you might consider a “modeling” mic - one specifically designed to imitate the character of famous (and usually expensive) models.

For those not wanting to spend “small condo” levels of money on a well-stocked mic locker, something like the $1,000 Sphere LX from Universal Audio offers a tantalizing prospect. It’s one of the aforementioned modeling mics, and it claims to mimic 20 of the most sought after microphones of all time.

The Sphere LX itself is a condenser microphone, but thanks to its dual-capsule setup (most mics only have one) it’s able to do some pretty funky stuff. Not only can it pretend to be a dynamic or ribbon mic - both of which use different technology to a condenser - it can imitate environmental factors such as distance from the mic and/or different recording spaces. You can even blend two different virtual microphones at the same time for added versatility. It all sounds very clever on paper, but does it actually sound, well… good?

Universal Audio

Before we get to that, it’s worth understanding the setup required. As the Sphere LX has two capsules (the “sensor” part) it outputs in stereo unlike most vocal microphones that record in mono. This means it ships with a specific XLR splitter cable that requires two ports on your audio interface. So, if your setup currently only has one, you’d need to find a new one with multiple inputs (Shameless plug: I wrote an audio interface buyer's guide that you can read right here).

There are some important steps to take before you can start experimenting with your new virtual microphones. First, if possible, you’ll want to “bind” the two input channels on your interface so that they operate as one. This locks their gain levels so you don’t need to worry about the physical volume controls being different (which could impact the effectiveness of the modeling).

It’s also important to remove any processing your interface might apply. For example, Universal Audio’s own Volt 276 interface has hardware compression and EQ which you don’t want applied here. Other interfaces also can apply light processing or compression by default, so you will definitely want to check your interface’s settings. Sometimes such processing requires turning off via software - so watch out for that, too.

With the hardware set, you’ll want to open the Sphere’s companion software. It’s a VST plugin and therefore runs within other software — Ableton Live, Logic Pro or even Garageband will do. Drop the plugin onto the same audio channel assigned to the Sphere LX’s output and you’re set to record. Actually, you can even record first and then add the software later, as the emulation can be applied to any recorded audio (but only recordings from the Sphere will “match” the emulated mic).

Universal Audio

In the most simple use case, you would record your vocal with the Sphere LX and then choose the microphone you want it to sound like in the software. Then all you need to do is export the audio and you’re done. You can even go back, change the emulation to another microphone and export it a second time, but why stop there?

One of the key benefits of the dual-capsule system in the Sphere LX over, say, something like Slate’s M1 VMS system, is that it allows for things like changing the direction you were addressing the “mic” after the fact. If you recorded into the Sphere head on, but wanted a slightly off-axis sound (useful for taming high frequencies from a guitar for example), you can do that in the software after the fact. You can even change the polar pattern - the shape/area around the capsule in which sound is received.

While this feels a bit like witchcraft — changing the physical qualities of a microphone after something has been recorded — it serves both practical and aesthetic purposes. On the practical side, you can theoretically record once and “try out” different microphones, mic placements and polar patterns. This not only saves time with the vocalist or musician, you won’t need to keep moving gear around, perfect if you have a smaller space.

In practice, unless you have all of these classic microphones for comparison, it’s obviously hard to know how close the Sphere LX comes to the originals. I happen to have three of the microphones that are modeled by the system - Sennheiser’s MD421, Neumann’s TLM103 and Shure’s SM7B - although I use them primarily for spoken word, podcasting and streaming.

On simple tests with voice recordings, the Sphere LX comes really close for all three. There are definitely differences, but given that two units of the same mic can develop variations from each other over time, the LX likely falls within those differential boundaries. This is further reinforced by listening back to the raw audio captured by the Sphere which is very, very far from what it sounds like with emulation applied.

I was particularly interested in how well the Sphere LX would emulate the SM7B and the Sennheiser MD421, as these are both dynamic microphones. Condenser microphones work very differently, so the idea that one could imitate the other was interesting. Condenser mics are generally favored in vocal studios as they capture more detail, but dynamic mics are better for those with less than ideal recording conditions. Being able to flip between the two with one mic would be both convenient and impressive.

The MD421 in particular has a unique character for a dynamic microphone with a surprisingly detailed, lively sound. With a straight voice test, the Sphere LX doesn’t quite capture those trademark “sparkle” frequencies, but it definitely does a good job on generally sounding like the Sennheiser — and it’s distinct from its imitation of the SM7B (also a dynamic mic), but with more emphasis on the lower frequencies.

While the comparison shows a decent facsimile of the Sennheiser’s sound, it’s worth noting that both the MD421 and the SM7B have a physical highpass filters built in that can be adjusted through different settings of bass roll off. This isn’t something that’s replicated in the Sphere’s companion app, so if you wanted any sound other than their default, you would need to apply some post processing.

There are some other challenges, too. In almost every other recording situation, once the track is laid down, the take is set in stone. You can manipulate it after the fact, of course, but the take itself is immovable. With the Sphere LX, and similar systems, you can reimagine the recording the moment the singer’s lips stop moving. Flicking through each virtual mic and the related setting until you find the one you like the most. This could obviously be a good thing, but option paralysis is the death of many a good audio project.

The appeal of these systems could also depend on your budget and whether you feel confident that they will remain supported by the manufacturer. This is particularly prudent for professionals. “I find with anything like that you're into ‘what's it going to be worth in the next, you know, five years?’ Or when they decide to make the mic redundant, which I’ve found on products that involve anything software.” Chris Denman, CEO of Skyrocket Audio and professional sound engineer told Engadget. The redundancy isn’t a huge risk, unlike many app-dependent gadgets, as VSTs can live outside of an app store, but something to consider.

IK Multimedia

If you’re curious about microphone modeling but don’t want to jump right into a hardware system, there are software products that claim to do a similar thing without the $1,000 outlay. Something like IK Multimedia’s “Mic Room” plugin, for example, offers a similar roster of mics for well under $100. To get the best results, your current mic will need to be one the app has a reference for, so there’s possibly an additional spend, and the results aren’t as accurate or as configurable as the Sphere LX, but it’s an easy way to experiment before committing to something like Universal Audio’s solution.

All in all, whether mic modeling is right for you will come down to personal preference, economics and the projects you need it for. For casual users looking for a do-it-all mic, it’s perhaps a little complex and costly. However, for singers looking for a streamlined, versatile setup, it almost feels like a no brainer. There will be plenty of use cases that fall between and either way, it’s a really interesting concept that will likely only continue to become more accessible.

This article originally appeared on Engadget at https://www.engadget.com/can-modeling-microphones-deliver-on-their-copycat-promise-133036629.html?src=rss

Samsung's revamped Freestyle projector is now available to pre-order

The 2023 version of Samsung's Freestyle projector is now available for pre-order through the company's website. Introduced at CES earlier this year, the Freestyle Gen 2 can throw 1080p images on your wall or your ceiling and transform it into a screen that's between 30 and 100 inches in size. Its cradle stand rotates 180 degrees, allowing you to move the screen for the best possible position, and it comes with built-in 360-degree sound capability for immersive viewing. 

Since the compact projector weighs less than two pounds and is meant to be used whether indoors or outdoors, you can also plug it into portable batteries with USB PD and 60W/20V output or above when outlets aren't available. In addition, it comes with the brand's SolarCell Remote, which, like its name indicates, has a solar panel attached to it for easy charging on the go. 

Like any regular smart TV, the Freestyle Gen 2 gives you access to the usual streaming apps, including the Samsung TV Plus service. You can also use it to play videos, though, through the Samsung Gaming Hub that lets you stream titles from various providers. The Gaming Hub gives you quick access to Samsung's streaming partners, which include Xbox Game Pass, NVIDIA GeForce NOW, Amazon Luna and Utomik. While the hub is free, you will need a subscription to those services to be able to play the games they have on offer. Also, the projector doesn't come with its own controller, so you'll need to use your own and connect it via Bluetooth.

The Freestyle Gen 2 projector costs $800 and will be available for pre-order until August 30th, the day before it starts shipping. You'll get a free case with the unit if you purchase it before its launch date. 

Samsung

This article originally appeared on Engadget at https://www.engadget.com/samsungs-revamped-freestyle-projector-is-now-available-to-pre-order-130013689.html?src=rss

Fisker's Alaska EV pickup has absurd big gulp and cowboy hat holders

Fisker recently unveiled the Alaska electric pickup with a starting price of $45,400, one of the least expensive models out there. Now, the company has revealed more details about it including battery sizes, acceleration, projected range and more. On top of that, the Alaska may become the truck for wannabe ranchers thanks to features like a cupholder for humungous drinks, an expandable bed and yes, a purpose-built spot for your cowboy hat. 

The Alaska will come with either a 75 kWh or 113 kWh battery pack, offering a range of 230 or 340 miles, respectively. There's no mention of horsepower or drivetrain, but those things will vary across model versions. In any case, it'll accelerate from 0 to 60 MPH in as little as 3.9 seconds for the most powerful version, or 7.2 seconds for the economy model. Fisker also claims that the Alaska will be the world's lightest electric truck — that's a good thing as some pickup EVs are very, very heavy

Fisker Inc.

Fisker is trying to tempt buyers with "the world's largest" big gulp cupholder, shown holding what looks like at least a couple quarts of liquid, allowing serious cattlemen to properly hydrate. It'll also come with a "cowboy hat holder, cockpit storage for work gloves, a large center armrest with storage for flashlights and pens, and a passenger tray with a tablet holder," Fisker wrote. 

Fisker Inc.

As for the bed, it features a "Houdini partition" behind the rear seats that can be raised or lowered electronically and protected by a flip-up panel. That allows the bed to be expanded from 4.5 to 7.5 feet, and with the liftgate dropped and rear seats lowered, you can get up to 9.2 feet of space. It's the same scheme used by the similar-looking Chevy Silverado, which expands from 5.9 to 10.8 feet. The gallery also shows a large center display, wood-colored trim and stitched leather-like seats, but no other interior details. 

Fisker Inc.

The Alaska is supposed to go into production in early 2025 (treat the dates and prices skeptically given the company's past delays and price bumps). It's likely to feature Tesla's proprietary NACS charging connector as Fisker just announced plans to switch to the Tesla connector for its North American vehicles — much as other manufacturers including Ford, Mercedes and Volvo have done. 

This article originally appeared on Engadget at https://www.engadget.com/fiskers-alaska-ev-pickup-has-absurd-big-gulp-and-cowboy-hat-holders-122524635.html?src=rss