Posts with «language|en-us» label

Amazon will hold its Prime Big Deal Days sale on October 11 and 12

Amazon is having a second sale this fall exclusively for Prime members as it did last year, and though we knew it was happening in October, we didn't yet have an exact date. Now, Amazon has announced that the sale will happen on October 11 and 12, and even gave it a new name: Prime Big Deal Days. 

As ever, Prime Day gives members access to thousands of deals, so many folks wait for the sale to get the best possible deals on pricey products like laptops, phones, memory cards, cameras and more. Knowing that, Amazon uses the event as a way to boost sales and, more importantly, Prime subscriber numbers. At the same time, some select deals are available to non-Prime members as well. 

Amazon detailed a few early deals on Amazon devices and more. You can save up to 65 per cent on a three-pack of eero Pro Mesh Wi-Fi, select Fire TV devices, Kindles and more. Amazon is promising a $15 credit to Prime members who download its Photos app and upload their first photo, between now and October 7. You'll also find deals on Prime Video, a longer free trial of Amazon Music and more. 

Last year's October Prime Day saw a plethora of deals on devices ranging from Sony's WH-1000XM5 ANC headphones to the MacBook Air to the Samsung Galaxy Z Fold 4 to Roomba 694 robot vacuum. You might not see quite as many deals as on the main Prime Day (held this year on July 11 and 12), but I was glad I waited to purchase items like memory cards and storage. It's also a good way to grab some Christmas presents cheap and avoid the rush. 

Besides electronics, the sale is likely to cover clothes, shoes, household items, appliances. If you're looking for some savings, it's best to get ready by making lists and bookmarking a price tracker. For more on how to prepare for Amazon's Prime Big Deal Days, check out our post on the subject

This article originally appeared on Engadget at https://www.engadget.com/amazon-will-hold-its-prime-big-deal-days-sale-on-october-11-and-12-105533395.html?src=rss

Unity apologizes and promises to change its controversial game install fee policy

Last week, Unity dropped a bomb on developers with a new runtime fee on its game engine that would be charged each time a title is installed — summed up by one developer as an "abysmally catastrophic decision." Now, the company appears to be backtracking, promising changes to the policy that will be revealed shortly.

"We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused," the company said in a post on X. "We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…

— Unity (@unity) September 17, 2023

News of the fee structure created furor in the developer community, which quickly closed ranks against Unity. "We have never made a public statement before. That is how badly you f—-ed up," wroteSlay the Spire dev Meta Crit. "There is no way Unity talked to a single developer before launching this," added Rami Ismail. In protest, many developers switched off Unity ads, and others were considering a class action lawsuit

Unity announced the changes following a difficult couple of years that saw an Apple privacy change cut off much of its ad revenue. Last year, the company's stock price plunged and it initiated layoffs that impacted 8 percent of its staff, or 600 employees. It has also had a controversy around CEO John Riccitiello after he called game makers who don't consider monetization "f—ing idiots." 

Following the initial uproar, Unity attempted to clarify its policies, saying it would only charge for initial installs, charities would be exempt and demos wouldn't count. Owners of subscription services would be required to pay the fee, not developers. 

However, some developers who committed to Unity and its previous pricing structure have said they are still effectively screwed. "Put years and years of work into my pipeline. I did so under a simple per-seat license I am happy to pay. Now while I am close to release they spring something new on me. Not a price increase [but] a fundamental change in how we do business together. I have no options, cannot go back, can only bend and [pay up]," wroteThe Falconer dev Tomas Sala. 

It remains to be seen if Unity's changes will placate developers. "Just be honest, upfront, reliable. We need stability," wrote one developer in response to the company's post.

This article originally appeared on Engadget at https://www.engadget.com/unity-apologizes-and-promises-to-change-its-controversial-game-install-fee-policy-082408455.html?src=rss

Roland adds CR-78 percussion and 808 bass to the TR-8S and TR-6S drum machines

It's always good to see companies delivering updates and new features to devices long after they've launched. And Roland's TR-8S and TR-6S were already pretty capable to begin with. But with the latest firmware updates they're picking up two huge new additions, including one that that I'm personally quite excited about.

TR-8S 3.0 and TR-6S 2.0 add an ACB model of the CR-78 CompuRhythm and a chromatic TR-808 mode for building basslines. The ability to play an 808 kick chromatically greatly expands the flexibility of the two drum machines. While you could tune drum hits and samples on the to create some melodic elements it wasn't exactly an easy or pleasant experience. This opens up the 8S and 6S well beyond strictly percussion, but does so in a way that seems natural. The 808 emulation was already part of their feature sets. And, especially in the world of hip hop, it's a staple for creating basslines, not just drum grooves. 

The CR-78 emulation is another huge addition. It was the world's first programable drum machine and my personal favorite of Roland’s classic rhythm boxes. In fact, I called out the lack of a CR-78 model in my review of the TR-6S as its one glaring omission. (I'd like to believe I had something to do with the decision, but I know better.) All of the sounds from the hardware are represented, as are most of the original preset rhythms, plus a few new ones. But what's particular exciting is the ability to use the more modern programming features and sound design tools available on the TR-6S and TR-8S to tweak the CR-78 for more modern productions.

In addition to the two new sound engines, the TR-Editor app on Mac and PC is getting an update with some usability tweaks and new compact UI for easier use on small displays. All these updates are available now for free directly from Roland.com. 

This article originally appeared on Engadget at https://www.engadget.com/roland-adds-cr-78-percussion-and-808-bass-to-the-tr-8s-and-tr-6s-drum-machines-195628859.html?src=rss

Creator of The Wolf Among Us universe releases it to public domain

Bill Willingham, the creator of the comic book series Fables, says you now own his work, fully and for all time. Willingham has released his work, which served as the basis for Telltale Games' The Wolf Among Us, to public domain — mostly because he can't afford to sue DC Comics. In a lengthy post on his Substack page, the artist went pretty in depth in explaining his beef with the publisher. He said the people he negotiated with 20 years ago had already been replaced by people "of no measurable integrity, who now choose to interpret every facet of [their] contract in ways that only benefit DC Comics and its owner companies."

Based on Willingham's account of what happened, DC would routinely overlook his input on things like artists for covers or formatting for new collections. That's pretty innocuous compared to his other allegations, though, including getting royalties late or DC under-reporting royalties so as not to pay him what he's owed. But the artist said that the company recently went beyond these "mere annoyances" and tried to forcibly take Fables' ownership from him. 

He mentioned Telltale Games in particular, when he talked about how DC execs allegedly admitted that they believe they could do anything with the property. That's including not protecting the integrity of its stories and characters from third parties — Telltale Games, in other words — that want to radically alter them. Further, he apparently gets no money from DC licensing his work to third parties.

While Willingham knows that he's still bound by his contract with DC and cannot release anything Fables related without the company's consent, he argued in his post that you're not. "[Y]ou have the rights to make your Fables movies, and cartoons, and publish your Fables books, and manufacture your Fables toys, and do anything you want with your property, because it’s your property," he said.

DC, however, has disagreed with Willingham and his interpretation of their contract and copyright law. "The Fables comic books and graphic novels published by DC, and the storylines, characters, and elements therein, are owned by DC and protected under the copyright laws of the United States and throughout the world in accordance with applicable law and are not in the public domain," the company told CBR in a statement. "DC reserves all rights and will take such action as DC deems necessary or appropriate to protect its intellectual property rights."

It's unclear if this development will have any effect on Telltale's The Wolf Among Us 2, which is scheduled for release in 2024. The game was supposed to be available this year, but the developer chose to push back its launch, because it needed time to switch from using Unreal Engine 4 to 5 and that involved changes to personnel and the development process. 

This article originally appeared on Engadget at https://www.engadget.com/creator-of-the-wolf-among-us-universe-releases-it-to-public-domain-130010929.html?src=rss

Google settles California lawsuit over its location-privacy practices

Google will pay $93 million in a settlement it reached with California Attorney General Rob Bonta, resolving allegations that the company’s location-privacy practices violated the state’s consumer protection laws. The California Department of Justice claimed that Google was “collecting, storing, and using their location data” for consumer advertising purposes without informed consent.

The complaint alleges that Google continued to collect consumer data related to a user’s location even when a user turned the “location history” feature off. The company settled similar lawsuits in Arizona and Washington last year for illegally tracking consumers.

In addition to paying $93 million, Google agreed to “deter future misconduct.” This settlement, which won’t really hurt Google’s deep pockets, is important because the tech giant generates the majority of its revenue from advertising and location-based advertising is a critical feature of its advertising platform.

Moving forward, the California AG is asking Google to provide additional transparency about location tracking by providing users with detailed information about location data it collects. The company must also provide disclaimers to users that their location information may be used for ad personalization.

Engadget reached out to Google for comment but didn't receive a response.

This article originally appeared on Engadget at https://www.engadget.com/google-settles-california-lawsuit-over-its-location-privacy-practices-190859183.html?src=rss

Apple will release software update to address iPhone 12 radiation concerns

Apple is prepping a software update to address alleged radiation concerns regarding the three-year-old iPhone 12s after French regulators alleged that the phone exceeds proper radiation levels. France stopped selling the smartphones after recommendations from the country’s radiation watchdog (ANFR), but Cupertino denies the allegations and seems to place the onus on the European nation’s testing protocols, as reported by Reuters.

To that end, Apple has reiterated that this isn’t a safety concern and notes that the phone was certified by multiple international bodies as compliant with global radiation standards. The software update won’t adjust radiation levels, as that would be a hardware issue, but it will “accommodate the protocol used by French regulators.” So it looks like Apple thinks the software patch will be enough to allow the iPhone 12s to sail through future radiation tests, saying it looks forward “to the iPhone 12 continuing to be available in France.”

France did change its regulations back in 2020. It added consideration for extremities, like hands, when testing for radiation levels and the rate of radio-frequency energy absorbed by the body by using a particular piece of equipment. This is called the Specific Absorption Rate (SAR.) During the country's recently-instituted SAR tests, regulators found that the iPhone 12s exceeded normal levels of energy absorption when holding the phone, despite acing the test when considering the head and body.

Belgium and Denmark have both come to Apple’s aid here, with Belgian minister for digitalization, Mathieu Michel, saying that local tests were “reassuring” and recommending against a suspension on sales. Denmark’s Safety Authority followed suit, suggesting it had no concerns regarding iPhone 12s radiation levels. Industry experts have also weighed in, stating that the findings indicated no risk of burns or heatstroke emanating from the phone’s radiation.

France says Apple’s software fix should be adequate and that they’ll resume testing as soon as it arrives, which was spelled out in a French press release unearthed by TechCrunch. Apple regularly drops software updates for its iPhones, so it should show up in the near future. In the meantime, the company’s focusing its energy away from the three-year-old iPhone 12 and onto the new hotness that is the iPhone 15.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-release-software-update-to-address-iphone-12-radiation-concerns-173345891.html?src=rss

Amazon Prime members can save 61 percent on a Blink camera bundle

Amazon Prime members can save big on security cameras today. The retailer has a bundle including the Blink Video Doorbell and three Blink Outdoor 4 security cameras for 61 percent off. Usually $424.95, you can pick up the four-camera collection for $164.98.

You can connect the Blink Video Doorbell to your existing in-home chime or use it wirelessly. The device records in 1080p during the day and infrared at night. It supports two-way audio so you can hear and talk with whoever shows up on your front step.

Meanwhile, wireless Blink Outdoor cameras can alert you to motion or people in your yard, allowing you to check in from your phone or Alexa devices. The outdoor cameras have a 143-degree field of view and on-device computer vision to help with nighttime recording. The Outdoor 4 also supports two-way audio.

Blink

Each camera in the bundle uses two AA batteries (included), which Amazon estimates will last up to two years. The collection also ships with four mounting kits and the Sync Module 2, a hub that connects the cameras to your Wi-Fi network. You can bring your own USB drive for local storage or subscribe to a Blink Subscription Plan ($3/month or $30/year) for cloud storage. You can choose between black or white options for the cameras, although there's no mixing and matching colors within the bundle: It’s all one or the other.

The deal only lasts through the end of today, wrapping up at midnight PST. Remember that you'll need a Prime membership to take advantage of the deal. If you don’t have one already, you can subscribe for $15/month or $139 / year.

This article originally appeared on Engadget at https://www.engadget.com/amazon-prime-members-can-save-61-percent-on-a-blink-camera-bundle-170504326.html?src=rss

The Steam Deck returns to an all-time low, plus the rest of the week's best tech deals

Apple may have dominated this week's tech news cycle, but our featured tech deal of the week comes courtesy of Valve: The company has discounted its Steam Deck handheld by up to 20 percent, matching the all-time low for what we consider the best portable gaming PC for most people. Elsewhere, the Samsung's Galaxy Z Flip 5 is $200 off with $50 gift card, severalAnkeraccessories are cheaper than usual and both Disney+ and Paramount+ are running special offers for new subscribers. Here are the best tech deals from this week that you can still get today.

Valve Steam Deck

To celebrate Steam's 20th birthday, Valve has discounted its Steam Deck handheld by up to 20 percent. The entry-level model with 64GB of eMMC storage is down to $359, while the 256GB and 512GB versions with faster NVMe SSDs are on sale for $450 and $519, respectively. Each deal represents an all-time low. This is only the third discount we've seen for the Steam Deck since it arrived in February 2022, so this is a rare chance to save. Valve says this offer will last through September 21.

We gave the Steam Deck a review score of 81 at launch, and we currently call it the best portable gaming PC for most people in our gaming handheld buying guide. It's chunky, and some newer AAA games are starting to push its technical limits, but it offers far more power on the go than a Nintendo Switch, and its SteamOS software makes it much simpler to pick up and play than competing Windows devices. If you'd like to connect it to a TV, Valve's official Steam Deck Docking Station is also 20 percent off at $71.

Steam game deals 

Beyond the Deck, a handful of sales have brought several games we like down to lows or near-lows on Steam and other platforms. From our list of the best couch co-op games, Halo: The Master Chief Collection is down to $10, the platformer It Takes Two is down to $14, while the puzzler Portal 2 is down to a dollar. From our best PC games guide, the stylish roguelike Hades is available for $12, the VR shooter Half-Life: Alyx is available for $20, the sci-fi action game Control is available for $10 and the oddly zen driving sim Euro Truck Simulator 2 is available for $5. Other standouts include the Resident Evil 4 remake for $40 and the classic FPS Titanfall 2 for $3. Elsewhere, the action-RPG Final Fantasy XVI is down to $50 at Amazon, a $20 drop for a PS5 exclusive that arrived in June.

Anker accessory deals

A few notable chargers and USB-C hubs from Anker are also discounted this week. The Anker 621 Magnetic Battery, which snaps onto the back of a MagSafe-compatible iPhone wirelessly and delivers a 7.5W charge, is down to a low of $30. The Anker 321 MagGo Battery is a bit thicker and slower to recharge, but it has the same 5,000mAh capacity, and it's down to $21 with a 15 percent coupon. The 715 wall charger, a compact option with a 65W USB-C port, is available for $30 with a 40 percent coupon. That's about $20 below its usual price. If you need to add more ports to a computer, the 7-in-1 Anker 341 USB-C Hub is $11 off at $24. The 5-in-1 Anker 332 hub, meanwhile, is down to $16 with an on-page coupon. That's $9 below its typical street price, though the deal is only available to Prime members.

Disney+ (3-month)

New and returning subscribers can still grab three months of Disney+ for $6 total. That's a 75 percent discount. The catch is that this offer only applies to the service's "Basic" tier, so you'll have to deal with ads. Your subscription will also be set to auto-renew by default, so you'll have to remember to cancel if you don't want to pay beyond the discounted period. Still, if you've been meaning to check out Ahsoka, Andor or just old Simpsons episodes (again), this deal lets you do so on the cheap.

Paramount+ (1-year)

Along those lines, new users can take 50 percent off an annual Paramount+ subscription. The deal applies to both the ad-supported Essential plan, which is down to $30 with this deal, and the ad-free "Paramount+ with Showtime" plan, which is down to $60. As its name implies, the latter includes Showtime content, plus support for offline downloads and the ability to stream your local CBS station live. If you don't see the discount right away, use the code FALL at checkout. In general, Paramount+ isn't the most vital streaming platform, but its library is decent, with Champions League soccer, originals like Star Trek: Lower Decks and a bunch of shows from CBS, Comedy Central, Nickelodeon and other Paramount networks. Again, just remember that the service will auto-renew unless you cancel. 

Logitech G203 Lightsync

The black version of the Logitech G203 Lightsync is down to $21 at Amazon, which is about $9 off its typical street price. Just clip the $5 coupon to see the full discount at checkout. The G203 is the budget pick in our guide to the best gaming mice, as it offers a relatively sturdy design, accurate enough tracking, responsive main buttons and tasteful RGB lighting. It's on the smaller side, its scroll wheel feels a bit mushy and its rubbery cable isn't detachable — but at this price, it's hard to do better if you just want something competent for as little money as possible.

Samsung Galaxy Z Flip 5

Best Buy is bundling the Samsung Galaxy Z Flip 5 with a $50 gift card for $800. That's $200 off the foldable phone's list price. If stock runs dry, Amazon has the same discount without the gift card. The Galaxy Z Flip 5 only went on sale last month; we gave it a review score of 88, and we now call it the "best foldable for selfies" in our guide to the best smartphones. The big upgrade is a larger cover display, which makes the phone more useful for checking notifications, using apps and, yes, taking selfies when it's folded. You'll still have to be delicate with it, and its camera performance isn't on par with the best flagships, but the rest of the hardware is impressive. If you want a flip-style foldable, it's your best bet. 

Samsung Galaxy Tab S9

In other Samsung deals, the 256GB version of the Galaxy Tab S9 is also down to $800 at various retailers. That's a price we've seen for most of the last month or so, but now you can get this model with a $100 Amazon credit for no extra cost. Just use the code PDHMT3LPAACC at checkout. At Best Buy, meanwhile, the tablet is available with a $100 digital gift card. This upgraded SKU also includes 12GB of RAM; for reference, the base model comes with 8GB of memory and half the storage.

The Galaxy Tab S9 series is the top Android pick in our guide to the best tablets. Like the larger (and pricier) Tab S9+ and Tab S9 Ultra, the 11-inch Tab S9 offers a gorgeous AMOLED display, IP68 water resistance, S Pen stylus support and excellent performance thanks to its Snapdragon 8 Gen 2 chip. It's still expensive, and Android remains less optimized for larger screens than iPadOS. Nevertheless, this is a luxurious piece of hardware for those who want a high-end tablet but want to avoid Apple land. 

SteelSeries Apex Pro TKL Wireless

The SteelSeries Apex Pro TKL Wireless is on sale for $200, which is $50 off its usual going rate and only $10 more than its all-time low. This is a feature-rich, tenkeyless gaming keyboard we plan on recommending in a future buying guide. Its linear switches use magnetic Hall effect sensors, which let you adjust the actuation point of individual keys. That means you can make the keys faster and more responsive while gaming, then set them to be less sensitive while typing. A "rapid trigger" feature lets you re-actuate a switch mid-press, so you can repeat presses faster — handy for online shootouts where you're strafing back and forth. You can also bind two actions to one key based on how far it's pressed. For instance, you could lightly press Ctrl to crouch, then hold it down to go prone. 

SteelSeries isn't the only keyboard maker to implement features like these, and clearly, not everyone will need them. Plus, while the overall build quality of the Apex Pro TKL Wireless is good — with PBT keycaps, an aluminum top plate, a useful multifunction OLED display and multiple connection options — there are nicer typing experiences available for less. But some of these tricks can be genuinely useful if you spend lots of time in competitive-minded games, and this is one of the few wireless models to include them. The device also comes with a magnetic wrist rest.

Garmin Forerunner 745

The Garmin Forerunner 745 is available for $300, which is about $80 off its usual going rate. This is the "best for triathletes" pick in our guide to the best GPS running watches: It's a few years old, and its UI generally isn't as intuitive as Apple's watchOS, but it's easy to wear, it tracks distance accurately and it has a host of useful coaching and training features. 

Jabra Elite 3

The lilac version of the Jabra Elite 3 is on sale for $49 at Amazon, which is a $20 or so drop from its typical street price in recent months. We highlight this pair in our guide to the best budget wireless earbuds, and we gave it a review score of 88 back in 2021. Its modestly bass-boosted sound still impresses for the money, while its compact design and snug fit make it a nice companion for workouts. The downside is that it's fairly basic in terms of features, as it lacks wireless charging, multi-device pairing, wear detection and active noise cancellation. If you don't like the lilac finish, the dark grey model is available for $60, but that's not as strong a deal.

Amazon Echo Pop

The teal and lavender versions of the Amazon Echo Pop are down to $23. That's $5 more than the discount we saw during Amazon's Prime Day event in July but still $17 off the semi-circular speaker's list price. This is the new entry-level model in Amazon's smart speaker lineup. It doesn't sound as full as the spherical Echo Dot, and it lacks that device's motion and temperature sensors, so it's not as useful for pausing music by hand or controlling smart thermostats. However, if you just want the cheapest route into Alexa possible — and you can't wait for Amazon's next big sale — it still gets you most of the way there at a lower price. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-steam-deck-returns-to-an-all-time-low-plus-the-rest-of-the-weeks-best-tech-deals-164403780.html?src=rss

Immortals of Aveum developer Ascendant Studios lays off almost half its staff

Ascendant Studios, the developer of the first-person-shooter-but-with-magic title Immortals of Aveum, is laying off nearly half of its team only a few weeks after releasing the game. CEO Bret Robbins confirmed that the company would be letting go of around 45 percent of its workers. According to Polygon, which first reported the news, that's around 40 people.

"This was a painfully difficult, but necessary decision that was not made lightly; nevertheless, we have to make this adjustment now that Immortals of Aveum has shipped," Robbins wrote in a post on X (formerly Twitter). Ascendant will offer the laid-off workers severance packages and help with finding a job elsewhere. The remaining team members will continue to support the game for the time being.

pic.twitter.com/gftU3XlbFZ

— Bret Robbins (@BretRobbins) September 14, 2023

Immortals of Aveum is the first game from Ascendant, which is an independent studio with experienced developers at the helm. However, publisher EA likely didn't do the game any favors with its release date. 

After a delay pushed back the game by a month to August 22, Immortals of Aveum arrived at around the same time as Baldur’s Gate III,Armored Core VI and Starfield. Delaying Immortals of Aveum by an extra few weeks probably wouldn't have helped either, given that we're going into one of the busiest spells of major game releases for several years.

Reports suggest that Immortals of Aveum (which largely garnered middling reviews) didn't sell well, and low player counts on Steam indicate that's the case. It had a peak player count of just 751 on that platform, according to SteamDB. Starfield's peak player count on Steam alone is more than 440 times that number.

This article originally appeared on Engadget at https://www.engadget.com/immortals-of-aveum-developer-ascendant-studios-lays-off-almost-half-its-staff-161523899.html?src=rss

Apple isn’t perfect on environment isues, but it’s depressingly ahead of its peers

During its iPhone 15 event, Apple released a sketch where CEO Tim Cook and VP Lisa Jackson bragged about the company’s environmental goals with Octavia Spencer’s Mother Nature. It was a flex to help bolster the marketing around the Apple Watch 9, some versions of which are sold as carbon neutral. It’s the first product to carry the branding, but others will follow as Apple pushes toward its goal of becoming entirely carbon neutral by 2030. It was after the event, however, that I wondered how much of this was Apple smugly congratulating itself for work that it’s meant to be doing.

There are plenty of companies in the mobile space, and not all of them are as adept at making a song and dance about bread-and-butter stuff as Apple. So, I figured I’d read all the companies’ sustainability reports from the last year to see if that bluster was worth puncturing. But, much as we may want to sneer at Apple for indulging in its smugness, it turns out no major manufacturer is close to snatching that halo. In fact, I’ve had a fairly miserable few days learning how little, even now, some of the biggest names in the space are doing.

Apple’s goals are aggressive, and they are matched by some of its domestic rivals, although they have far smaller hardware businesses. Facebook owner Meta, at one extreme, which is primarily a services company, achieved net zero in its global operations in 2020, and wants to reach net zero across its entire value chain by 2030. Microsoft’s goals are even bigger, as it pledges to become a carbon negative company by 2030. Google, meanwhile, is hoping to reach carbon-free energy in every place it operates by 2030 but it believes it’ll only halve its emissions by that same deadline. And Amazon, which has been the highest-profile laggard in addressing sustainability, has pledged to reach net zero by 2040.

Before we dig in, it’s worth noting there’s no guarantee of consistency between different companies’ reports and the figures aren’t always comprehensive. And we can’t ignore the big financial disparity between Apple and its largest competitor in mobile, Samsung. Similarly, the financial gap between Samsung and the lower-end players in the market is stark, and caring about the environment costs money. But, even so, the limp pledges made by these companies aren’t even as good as they appear to be. (Earlier this year, the New Climate Institute gave Samsung’s climate pledges a failing grade for transparency and integrity, and called out the paucity of its ambition.)

I won’t bore you with every statistic — although I really could — but Apple is standing head and shoulders above pretty much everyone. Take e-waste, where Apple claimed to direct more than 40,000 tons of disused gadgets to recycling rather than landfill. It doesn’t get into specifics of how much was recovered from that, but it’s a fairly standout figure nevertheless. Samsung seems to have collected about a quarter of that figure, and by my wonky math, recovers around 80 percent from that to be reused.

Meanwhile, Xiaomi, the third biggest mobile player in 2022, proudly reported that it had directed 4,500 tons of e-waste to recycling. That figure looks good compared to Oppo, the world number four, which managed to do the same for just 195 tons. Transsion, the parent company of TECNO and Infinix, has merely pledged to run recycling programs. It’s worth remembering that the WEEE Forum predicted, across 2022, that up to 5.3 billion mobile devices would fall out of use, essentially becoming trash.

I was surprised at Apple’s willingness to even mention emissions from supplier factories since it contracts out its manufacturing. It would have been easy enough to launder its dirty emissions onto other companies’ balance sheets and point to its corporate usage alone. Instead, it has received commitments from many suppliers pledging to use 100 percent renewable energy. Apple says its supply chain now has 13.7GW of renewable energy, with a further 6.3GW due in the near future. Samsung, meanwhile, says that it’s looking to move to 100 percent renewable energy at all of its business sites by 2027, and that it already uses green power for 31 percent of its needs. Xiaomi doesn’t appear to have made a commitment to making a firm transition to renewable energy, while Oppo believes that it’s not yet hit its carbon emissions peak until next year.

If there’s one place that Apple still lags alongside the rest of the industry, at least for right now, it’s in repair. Until we know how easy it is for an end-user to replace common components on the iPhone 15, at least, then Apple remains as bad as everyone else. Its self-service repair platform remains frustratingly complex, and it’s still overcharging for basic repairs. (Or just refusing to repair devices as a precursor to getting buyers to replace their devices.) Samsung made a fairly big deal about repairability in its own report, pointing to the Galaxy S23 as an example. It’s worth noting that the gurus at iFixit rated the S23 a 4/10 for repairability, given that while the battery is replaceable, it’s also glued into place.

NIC COURY via Getty Images

For its part, Apple is making some fairly bold claims about how the Watch Series 9 deserves its classification. It says the device comprises 30 percent recycled or renewable materials, including a case made out of 100 percent recycled aluminum. The watch was created in factories using 100 percent renewable energy and at least half of them are shipped by sea, rather than air. The company added it’s not just paying for clean energy for its devices to be made, but has also invested in power generation equal to what users may consume while charging it, too.

The company said that its baseline for the timepiece’s manufacturing emissions was 36.7kg based on its own metrics. From there, it’s managed to reduce the emissions cost from energy altogether, as well as reducing the materials and process emissions. The Series 9, as far as Apple is concerned, only emits 8.1kg into the atmosphere, which is then offset with carbon credits.

In its materials, the company cites the Restore Fund, a project Apple founded, which invests in “high-quality, nature-based carbon removal projects.” Restore Fund is operated in partnership with Conservation International, Goldman Sachs and HSBC, but it isn’t entirely philanthropic. Goldman’s own website describes the fund as designed to be profit-bearing, offering a “future potential financial return from harvesting activities and the sale of properties.”

It’s worth being cynical about offset purchasing, especially since the industry isn’t as clean as you may hope. Earlier this year, The Guardian published an investigation into Verra, the body which verifies carbon offset programs run by a wide variety of big corporations. It found many of the credits bought by companies to reduce their emissions did not translate to real-world action at all. The report suggested that of the 94.9 million carbon credits purchased, there were only real emissions reductions of 5.5 million MTCO2e (metric tonnes of CO2 equivalent). Verra disputed these findings.

It’s worth reiterating that Apple is in something of a privileged position here, given it has a staggering amount of cash on hand. It can use that power to make the sorts of headline grabbing investments in renewable energy its competitors may not have. But its wealth is also a target for progressive critics, including bodies like Population Matters, who point out the company’s annual marketing budget alone could bring clean water to the UN’s 46 least developed countries.

But, from a general view, there’s only one company in the mobile devices space that can stand head and shoulders above Apple in the green stakes: Fairphone. It's still a relatively niche player, but has made building an ethically and environmentally responsible device its guiding mission. The big question is how long it’ll take for all of the biggest players to catch up to where this one small company is right now.

This article originally appeared on Engadget at https://www.engadget.com/apple-isnt-perfect-on-environment-isues-but-its-depressingly-ahead-of-its-peers-160051378.html?src=rss