Posts with «language|en-us» label

The Morning After: Google tightens its AI Overview feature after suggesting glue on a pizza

Liz Reid, head of Google Search, has admitted the company’s search engine has returned some “odd, inaccurate or unhelpful AI Overviews” after the feature rolled out to everyone in the US.

The executive’s explanation outlined some new safeguards to help the new feature return more accurate (and less funny) results. Some of the worst AI Overview results doing the rounds were apparently faked, but the glue-on-pizza example was real, as was the viral answer to how many rocks should I eat? Also real. Reid said Google came up with an answer because it had tapped into a comedy satire site.

The issue for Google is this could erode trust in the search engine’s results and accuracy. Reid said the company tested the feature extensively before launch, but “there’s nothing quite like having millions of people using the feature with many novel searches.” Maybe it needed a little more testing first.

— Mat Smith

The biggest stories you might have missed

Silent Hill 2 remake hits PS5 and PC on October 8

OpenAI says it stopped multiple covert influence operations that abused its AI models

Until Dawn remaster is coming to PS5 and PC this fall

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Sony’s Overwatch-esque Concord is coming to PS5 and PC on August 23

Overwatch of the Galaxy.

Firewalk Studios

It’s been a long time since we had a first-person shooter from a PlayStation studio. Finally, Firewalk Studios’ Concord has broken cover. Firewalk says it focused on tight movement, precise gunplay and a range of abilities — just as you might expect from a studio led by former Destiny developers. It’s a five vs. five hero shooter, suggesting comparisons to Overwatch 2 — now a Microsoft-owned title. Expect 16 heroes, six game modes and some cinematic scenes between all the fighting. It’s coming to PS5 and PC on August 23, with a beta in July.

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What to expect from Apple WWDC 2024

iOS 18, AI and more.

Apple’s Worldwide Developers Conference is right around the corner. Expect the company to reveal some of the main features of iOS 18 and iPadOS 18, as well as what’s ahead for the likes of watchOS, macOS and visionOS at WWDC 2024. Expect all kinds of generative AI tricks — hopefully even some compelling ones. I’d appreciate more photo-fill features to match Google’s efforts on Android. It seems unlikely we’ll get any major hardware announcements at the event, but you never truly know until Tim Cook wraps things up — maybe we’ll get a next-gen Vision Pro VR headset.

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The TweetDeck clone for Threads is finally here

‘ThreadsDeck’ makes Threads on the web much more usable.

Meta is rolling out a new TweetDeck-like column view to all Threads users after it started testing the feature earlier this month. The new look, which some Threads users have nicknamed ThreadsDeck, allows you to pin up to 100 feeds to the Threads home page. Each column can also be set to auto-update. Yeah, it’s TweetDeck but Threads. And you can more easily hide Threads’ trashy for-you feed. At least, mine is particularly trashy. Perhaps I’m the problem.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-google-tightens-its-ai-overview-feature-after-suggesting-glue-on-a-pizza-111502685.html?src=rss

Acer launches a compact SpatialLabs camera for 3D photos and videos

Acer has unveiled the new SpatialLabs Eyes Stereo Camera specifically for those who want to take 3D photos and videos. Users can not only use it to capture 3D content, but also to livestream in 3D on YouTube and other platforms, as well as to make 3D video calls on Teams, Zoom and Google Meet. The company describes the camera as "compact" and "pocket-sized," with dimensions measuring 4 x 2.6 x 0.9 inches.

It has a resolution of 8 megapixels per eye and a built-in selfie mirror encased in a weather-proof shell. The more casual users can take advantage of its Electronic Image Stabilization (EIS) feature, along with its auto and touch focus capabilities. But experienced photographers can customize their output as much as they want to in manual mode, which will allow them to adjust the camera's ISO, white balance and shutter speed settings. 

The camera's 3D livestreaming feature will be enabled by version 3.0 of Acer's SpatialLabs Player, while high-resolution 3D video conferencing will be made possible through the company's SpatialLabs video call widget. It will, of course, be compatible with Acer's range of SpatialLabs devices, including laptops with glasses-free 3D screens. But you can view 3D content captured by the device even on other companies' AR or VR headsets and 3D projectors. 

The Acer SpatialLabs Eyes Stereo Camera will be available in the third quarter of the year with prices starting at $549 or €549 in the US and in Europe, respectively.

Acer

This article originally appeared on Engadget at https://www.engadget.com/acer-launches-a-compact-spatiallabs-camera-for-3d-photos-and-videos-060035723.html?src=rss

Acer's new batch of Predator gaming monitors feature faster OLED screens

Acer has added three new gaming monitors to its Predator lineup, all of which have OLED displays and speedy refresh rates. The models — Predator X27U F3, Predator X34 X5 and Predator X32 X3 — work with NVIDIA's G-SYNC and AMD's FreeSync Premium Pro technologies to prevent tearing, stuttering, ghosting and input lags while you're gaming. They also feature true 10-bit color depth enhanced by a 99 percent coverage of the DCI-P3 color space, which means more color depths, higher contrasts and deeper blacks. The models come with stands with adjustable height that can tilt and swivel, and they're all equipped with two 5-watt speakers.

The Predator X27U F3 is a 27-inch monitor with a 2,560 x 1,440 pixel resolution and a 480 Hz refresh rate. It's outfitted with a USB-C and two HDMI 2.1 ports, and its stand has a tripod mount socket that can support streaming accessories like lights and cameras. The model will be available in the third quarter with prices starting at $1,200. 

Meanwhile, the Predator X32 X3 monitor is a 4K UHD OLED display with a refresh rate of 240 Hz, though you can get that up to 480 Hz if you don't mind gaming in Full HD resolution only. The 31.5-inch monitor also comes with one Type-C and two HDMI 2.1 ports, and it will be available in the fourth quarter of the year for $1,200 and above. 

Finally, the Predator X34 X5 has a 34-inch curved OLED screen with a 1800R curvature and a resolution of 3,440 x 1,440 pixels. It also has a 240 Hz refresh and a 0.03 ms response rate like the Predator X32 X3 model, though it doesn't seem like you can get a speedier refresh rate in exchange for lower resolution. The monitor has two HDMI 2.1 ports, a DisplayPort and USB Type-C port, and it will be available in the fourth quarter for at least $1,100. 

This article originally appeared on Engadget at https://www.engadget.com/acers-new-batch-of-predator-gaming-monitors-feature-faster-oled-screens-060033834.html?src=rss

Google is putting more restrictions on AI Overviews after it told people to put glue on pizza

Liz Reid, the Head of Google Search, has admitted that the company's search engine has returned some "odd, inaccurate or unhelpful AI Overviews" after they rolled out to everyone in the US. The executive published an explanation for Google's more peculiar AI-generated responses in a blog post, where it also announced that the company has implemented safeguards that will help the new feature return more accurate and less meme-worthy results. 

Reid defended Google and pointed out that some of the more egregious AI Overview responses going around, such as claims that it's safe to leave dogs in cars, are fake. The viral screenshot showing the answer to "How many rocks should I eat?" is real, but she said that Google came up with an answer because a website published a satirical content tackling the topic. "Prior to these screenshots going viral, practically no one asked Google that question," she explained, so the company's AI linked to that website.

The Google VP also confirmed that AI Overview told people to use glue to get cheese to stick to pizza based on content taken from a forum. She said forums typically provide "authentic, first-hand information," but they could also lead to "less-than-helpful advice." The executive didn't mention the other viral AI Overview answers going around, but as The Washington Post reports, the technology also told users that Barack Obama was Muslim and that people should drink plenty of urine to help them pass a kidney stone. 

Reid said the company tested the feature extensively before launch, but "there’s nothing quite like having millions of people using the feature with many novel searches." Google was apparently able to determine patterns wherein its AI technology didn't get things right by looking at examples of its responses over the past couple of weeks. It has then put protections in place based on its observations, starting by tweaking its AI to be able to better detect humor and satire content. It has also updated its systems to limit the addition of user-generated replies in Overviews, such as social media and forum posts, which could give people misleading or even harmful advice. In addition, it has also "added triggering restrictions for queries where AI Overviews were not proving to be as helpful" and has stopped showing AI-generated replies for certain health topics. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-putting-more-restrictions-on-ai-overviews-after-it-told-people-to-put-glue-on-pizza-011316780.html?src=rss

Silent Hill 2 remake hits PS5 and PC on October 8

Bloober Team's remake of Silent Hill 2 is due to hit PlayStation 5 and PC on October 8, and it's looking nice and spooky. It's available to pre-order on Steam and via PlayStation.

It's been less than two years since Konami and Bloober Team announced the Silent Hill 2 remake, though news of its existence leaked a few months beforehand, giving fans plenty of time to catastrophize the entire situation. Today we got the first gameplay trailer for the remake, showcasing familiar hallways lined with bloody nurses, low-light environments crawling with bugs, and other nasty surprises that have always been lurking in the sleepy town of Silent Hill. With modern visuals, lighting and sensibilities, it all looks eerily beautiful.

Bloober Team is the studio behind the Layers of Fear franchise, Observer, Blair Witch and The Medium — all perfectly serviceable psychological horror experiences. Still, there's a lot to live up to here: Silent Hill 2 is a beloved, classic horror game. It hit the PlayStation 2 in 2001 and, more than 20 years on, plenty of fans are anxious to see how the remake will hold up. 

Bloober Team co-founder Piotr Babieno told Engadget in June 2023 that the studio shifted its entire game-making ethos for the Silent Hill 2 remake. Instead of leading with mood and set dressing, they made mechanics the foundation of the on-screen terror, using player input to generate disquiet. The Layers of Fear collection that came out last summer marked the end of Bloober Team's psychological-horror era.

“This year is like closing the era of making psychological horror games,” Babieno said last June. “Right now we are going into Bloober Team 3.0, making mass-market horror.” He continued, “We decided that our next titles should be much more mass-market oriented. We’d like to talk with more people. We’d like to deliver our ideas, with our DNA, not by environment or storytelling, but by action. So all of our future titles will have a lot of gameplay mechanics. They will be much bigger.”

This article originally appeared on Engadget at https://www.engadget.com/silent-hill-2-remake-hits-ps5-and-pc-on-october-8-230731258.html?src=rss

Sony's Astro Bot is getting the Mario-like adventure it deserves

Sony’s lovable robo-mascot is getting a new game. During its PlayStation State of Play on Thursday, Sony dropped a trailer for the upcoming PS5 title Astro Bot. The 3D Mario-esque title, a sequel to the beloved pack-in, Astro’s Playroom, arrives on September 6.

The trailer sees our pal Astro wading through puddles full of pink flamingos, grappling across platforms like Bionic Commando and summoning a PS5 console to help fight a giant green alien in a UFO (as one tends to do). In a nod to old-school PlayStation, the trailer even includes a cameo from PaRappa the Rapper.

Sony describes Astro Bot as a “supersized adventure” that spans over six galaxies and 80 levels as you search for your lost crew. You’ll have over 15 new abilities, and, like in its predecessor, it will serve as a showcase for the various sensors and haptics in the DualSense controller.

Astro Bot will be available for pre-order on June 7 ahead of its September 6 release date.

This article originally appeared on Engadget at https://www.engadget.com/sonys-astro-bot-is-getting-the-mario-like-adventure-it-deserves-225716801.html?src=rss

OpenAI says it stopped multiple covert influence operations that abused its AI models

OpenAI said that it stopped five covert influence operations over the last three months that used its AI models for deceptive activities across the internet. These operations, which originated from Russia, China, Iran and Israel, attempted to manipulate public opinion and influence political outcomes without revealing their true identities or intentions, the company said on Thursday. “As of May 2024, these campaigns do not appear to have meaningfully increased their audience engagement or reach as a result of our services,” OpenAI said in a report about the operation, and added that it worked with people across the tech industry, civil society and governments to cut off these bad actors.

OpenAI’s report comes amidst concerns about the impact of generative AI on multiple elections around the world slated for this year including in the US. In its findings, OpenAI revealed how networks of people engaged in influence operations have used generative AI to generate text and images at much higher volumes than before, and fake engagement by using AI to generate fake comments on social media posts.

“Over the last year and a half there have been a lot of questions around what might happen if influence operations use generative AI,” Ben Nimmo, principal investigator on OpenAI’s Intelligence and Investigations team, told members of the media in a press briefing, according to Bloomberg. “With this report, we really want to start filling in some of the blanks.”

OpenAI said that the Russian operation, which it dubbed “Doppelganger”, used the company’s models to generate headlines, convert news articles to Facebook posts, and create comments in multiple languages to undermine support for Ukraine. Another Russian group used used OpenAI's models to debug code for a Telegram bot that posted short political comments in English and Russian, targeting Ukraine, Moldova, the US, and Baltic States. The Chinese network "Spamouflage," known for its influence efforts across Facebook and Instagram, utilized OpenAI's models to research social media activity and generate text-based content in multiple languages across various platforms. The Iranian "International Union of Virtual Media" also used AI to generate content in multiple languages.

OpenAI’s disclosure is similar to the ones that other tech companies make from time to time. On Wednesday, for instance, Meta released its latest report on coordinated inauthentic behavior detailing how an Israeli marketing firm had used fake Facebook accounts to run an influence campaign on its platform that targeted people in the US and Canada.

This article originally appeared on Engadget at https://www.engadget.com/openai-says-it-stopped-multiple-covert-influence-operations-that-abused-its-ai-models-225115466.html?src=rss

Sony's Overwatch-esque Concord is coming to PS5 and PC on August 23

Save for Destiny 2, it's been a long time since there's been a first-person shooter from a PlayStation studio. As such, there's been quite a bit of interest in Firewalk Studios' Concord since it was announced a year ago. 

We learned more details about the sci-fi game during Sony's State of Play showcase, including a release date and the first look at gameplay. It's coming to PS5 and PC on August 23, and there will be a beta in July. (Heads up: You will need a PlayStation Network account to play on PC.) 

Firewalk says it focused on making sure Concord has tight movement, precise gunplay and a range of abilities — just as you might expect from a studio led by former Destiny developers. Given that it's a five vs. five hero shooter, there are plenty of similarities with Overwatch 2 as well (Microsoft now owns that game, for what it's worth).

As you might imagine, there are several roles to choose from, while each of the initial 16 characters, who are dubbed Freegunners, has unique abilities. Firewalk aimed to make Concord approachable for a wide range of players, no matter their preferred play style or skill level. There should be at least one or two Freegunners whose abilities you can get to grips with relatively quickly. 

You might throw exploding knives, deploy spores that grant speed boosts, drop a healing pad, cast a wall of fire or block an entire lane with a wall. Some of these abilities will persist on the map between rounds and respawns, and others are designed for more spontaneous use.

There will be six different game modes at launch. Firewalk plans to add more modes, Freegunners, maps and cinematic vignettes as free post-launch updates. 

There's a lot of competition in this genre and in the live-service market overall. But Sony already has a hit shooter this year in Helldivers 2. Concord has made a solid impression to date, so it has a fair chance of being successful too.

This article originally appeared on Engadget at https://www.engadget.com/sonys-overwatch-esque-concord-is-coming-to-ps5-and-pc-on-august-23-224046362.html?src=rss

Until Dawn is coming to PS5 and PC this fall

The Until Dawn remaster is heading to PS5 and PC this fall. Sony gave the announcement at its State of Play event after teasing the game earlier this year. The company also dropped a new trailer, and it certainly looks like a spooky delight. In other words, that fall release date is starting to make sense from a themed holiday perspective.

The Until Dawn remake was built in Unreal Engine 5 and boasts several new features that were missing from the original PS4 title. You'll be able to experience the action from a third-person perspective for the first time, which is pretty neat. Developer Ballistic Moon, taking the reins from original dev Supermassive Games, has also said it has expanded the color palette to make it more cinematic and to allow for contextual character movement animations.

We don’t have an exact release date other than fall, but I’ll put money on October. In related news, Sony’s prepping an Until Dawn movie which should release sometime in the nearish future.

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-is-coming-to-ps5-and-pc-this-fall-223945702.html?src=rss

God of War Ragnarök comes to PC on September 19

Sony has ported lots of its biggest games to PC recently, and the next one will be God of War Ragnarok. As part of the State of Play presentation, Sony showed off a trailer for the most recent adventure of Kratos and his son Atreus, and it looks as good as ever. It'll have unlocked frame rates, ultra widescreen monitor support and plenty more visual trickery for PC players, and it'll also include the recently-released Valhalla DLC. It's not a huge surprise, given that the 2018 revival God of War also came to PC a few years ago, but it'll be welcomed by those who want to continue the journey.

As far as visual upgrades go, Sony confirmed in its blog that it'll support NVIDIA RTX DLSS, AMD FidelityFX Super Resolution and Intel XeSS for upscaling the whole thing to whatever screen you're using. And Sony wasn't kidding about the widescreen support — it'll work with 32:9 monitors.

God of War Ragnarok (and its 2018 predecessor) are classic entries in the series, with the engrossing single-player narrative-driven vibe of many of Sony's recent first-party studio games. But the combat is just as good, and Ragnarok adds a lot of new twists to the God of War universe. It's one of my favorite games of the last few years, and it should look positively excellent on high-powered PCs. It'll be available on September 19, and you can pre-order it now. 

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-comes-to-pc-on-september-19-222235889.html?src=rss