Posts with «language|en-us» label

Qualcomm's new audio chip uses Wi-Fi to massively extend headphone range

In addition to the Snapdragon 8 Gen 3 and the Snapdragon X Elite, Qualcomm has also introduced the S7 and S7 Pro Gen 1 at the Snapdragon Summit in Hawaii. The company said its new chips deliver six times the compute power of their predecessor's, along with on-device AI capabilities. More intriguing, perhaps, is the S7 Pro's micro-power Wi-Fi connectivity, which will apparently allow users to "walk around a home, building or campus while listening to music or making calls." 

As The Verge notes, the chip uses Qualcomm's Expanded Personal Area Network (XPAN) technology that can automatically switch a device's connection. When a user strays too far from their phone while their earbuds are connected to it via Bluetooth, for instance, XPAN switches the connection to a Wi-Fi access point. It can deliver 96kHz lossless audio via earbuds, Qualcomm's Dino Bekis told the publication, and it works with 2.4, 5 and 6GHz bands. Bekis also said that users only have to click on a prompt once to connect their earbuds powered by the chip to their Wi-Fi.

Outside of the S7 Pro's Wi-Fi connectivity, the platforms' on-board AI enable better responsiveness to the listener's environment if they want to hear ambient sounds. But if they want to block out their environment completely, the chips are supposed to be capable of Qualcomm's "strongest ever ANC performance" regardless of earbud fit. 

These features will only be enabled when headsets, earbuds and speakers powered by the S7 and S7 Pro are paired with devices equipped with the new Snapdragon 8 Gen 3 mobile platform and Snapdragon X Elite, though. That means we won't be seeing products with the new sound chips on the market anytime soon. When they do come out, they'll most likely be meant for Android devices, seeing as Apple has its own ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/qualcomms-new-audio-chip-uses-wi-fi-to-massively-extend-headphone-range-091614802.html?src=rss

Apple will honor California's 'right to repair' rules nationwide

"Right to repair" advocates probably couldn't have imagined that Apple would be one of the biggest names on their side a mere five years ago. But that's precisely what's happening here: The tech giant has officially came out in support of having federal right to repair regulations at an event hosted by the Biden administration. Apple VP Brian Naumann proclaimed at the event that the company "supports a uniform federal law that balances repairability with product integrity, data security, usability, and physical safety." He also said that the company intends to "honor California's new repair provisions across the United States" even though national regulations have yet to be established. 

Apple has a lengthy history of opposing attempts at passing right to repair rules. The company once said that Nebraska was bound to become a "mecca for hackers" when a bill was introduced in the state. It changed its tune in the past few years, however, and started selling parts and tools to consumers, as well as offering them access to repair guides so they could fix their iPhones and Macs on their own. Apple also backed Senator Susan Talamantes Eggman's right to repair bill in California in August before Governor Gavin Newsom signed it into law. 

Under California rules, device makers are required to stock replacement parts and tools and offer repair documentation for three years for gadgets that cost between $50 and $99. For devices that cost over $100, they're required to provide parts, tools and documentation for seven years. Apple already sells parts and repair tools across the US, but if it's following California provisions nationwide, that means those items and its repair guides would be available for years to anyone in the country.

In addition to promising to honor California's right to repair provisions across the nation, Naumann also talked about what an ideal federal law should have. "We believe that a uniform federal repair law should do the following: Maintain privacy, data and device security features which help to thwart theft; Ensure transparency for consumers about the type of parts used in a repair; Apply prospectively, to allow manufacturers to focus on building new products that can comply with the proposals; And finally, create a strong national standard that benefits consumers across the US and reduces the confusion created by potentially conflicting state approaches," he said. 

This article originally appeared on Engadget at https://www.engadget.com/apple-will-honor-californias-right-to-repair-rules-nationwide-062704819.html?src=rss

Adult film star Riley Reid launches Clona.AI, a sexting chatbot platform

Adult film icon and media investor Riley Reid aims to bring the transformational capabilities of generative AI to adult entertainment with an online platform where users can chat with digital versions of content creators. But unlike other, scuzzier adult chatbots, Clona.AI’s avatars are trained with explicit consent of the models’ creators who have direct input in what the “AI companions” will, and won’t, talk about.

For $30 a month, fans and subscribers will be able to hold “intimate conversations” with digital versions of their favorite adult stars, content creators and influencers. The site’s roster currently includes Reid herself and Lena the Plug. A free tier is also available but offers just five chat messages per month. 

“The reality is, AI is coming, and if it's not Clona, it’s somebody else,” Reid told 404 Media. “When [other people] use deepfakes or whatever — if I'm not partnering up with it, then someone else is going to steal my likeness and do it without me. So being presented with this opportunity, I was so excited because I felt like I had a chance to be a part of society's technological advances.”

Clona uses Meta’s Llama 2 large language model as a base, then heavily refines and retrains it to reflect the personality of the person it’s based on. Reid explains that her model was first trained on a variety of her online media including interviews, podcast appearances and YouTube videos (in addition to some of her x-rated work) before further fine tuning its response by having the AI chat with Reid herself.

“I’ll be able to see how it responds to users, and edit it to be like ‘no, I would have said it more like this,’’’ Reid said. “But in the beginning my focus was on things like making sure it had my dogs’ names right, making sure I was fact-checking it.”

While the AI companion will be capable talking dirty, how dirty that gets depends on the actor’s preferences, not the user’s. Reid notes that her model, for example, will not discuss physically dangerous sex acts with users. "I don't know if the tech team thought about the sounding guys, but I was like, I thought about them,” she said.

Generative AI technology has shown tremendous potential in creating digital clones of deceased celebrities and recording artists. The process requires little more than the celeb’s permission (or that of their estate) and a sufficiently large corpus of their vocal or video recordings. However, we’ve already also seen that technology be misused in deepfake pornography and shady dental advertising. Unscrupulous data scraping practices on the public web (data which is then used to train LLMs) has also raised difficult questions regarding modern copyright laws, copyright infringement and Grammy award eligibility.

Still, Reid remains optimistic about the historically proven resilience of the sex industry. “I feel like we're gonna be a huge part of AI adapting into our society, because porn is always like that,” Reid said. “It’s what it did with the internet. And the porn world has seen so many advances in technology.”

This article originally appeared on Engadget at https://www.engadget.com/adult-film-star-riley-reid-launches-clonaai-a-sexting-chatbot-platform-000509221.html?src=rss

Motorola is back with another slap bracelet phone concept

Motorola showcased some wacky concepts at Lenovo Tech World ’23 that may or may not ever see the light of day. The smartphone maker (a subsidiary of Lenovo since 2014) unveiled an “adaptive display” prototype that can be rolled into a phone, stand or smart bracelet. (It looks like a more advanced version of a prototype Lenovo exhibited in 2016.) In addition, the company highlighted several developmental AI-powered features for the Lenovo devices you can already buy.

The display concept is a rollable smartphone with an FHD+ pOLED display. The prototype “can be bent and shaped into different forms depending on users’ needs,” the company wrote in its announcement blog post. The device can stretch out entirely flat to use as a traditional smartphone, or you could bend it partway to sit on a desk (similar to foldable phones). You can even wrap the concept device partway around your wrist as it transforms into something akin to a smart slap bracelet.

Motorola / Lenovo

The conceptual prototype has a 6.9-inch display and runs “a full Android experience, just like any smartphone” (well, except for iPhones). When upright in a stand mode, it switches to a compact form of Android on a 4.6-inch section of its display.

As fun as it can be to gawk at futuristic concepts, we wouldn’t recommend holding your breath for this gadget to become an available consumer product anytime soon. However, Lenovo has repeatedly proven that it isn’t afraid to go zany with shipping consumer products, so who knows?

In addition to its flexible prototype, Motorola also introduced several AI-powered concepts since that’s what corporations do in 2023. The company is tapping into generative AI’s powers to supply the people with… better wallpaper?

Motorola / Lenovo

“With this concept, users can upload or capture a picture of their outfit to produce multiple unique AI-generated images that reflect their style,” the company wrote. You can then transform those AI-made images into a custom wallpaper for your device. A video the company published on its blog post shows a person taking a selfie of an outfit (using the rollable display device, of course), which the software then turns into a variety of wallpaper options for the bendy phone.

The company also announced that it’s working on a personal voice / text assistant for PCs and smartphones that runs on a large language model (LLM). Dubbed MotoAI, the company says the assistant could “answer questions, draft messages, schedule tasks, and so much more.” MotoAI would emphasize privacy, processing data and running tasks locally rather than in the cloud. The company says the tool could uniquely personalize your device as it learns more about you, becoming more useful over time.

Motorola also tackled document scanning, teasing a feature that can minimize wrinkles and shadows when scanning physical images or documents with a phone’s camera. “This innovation aims to improve final image quality by minimizing wrinkles and shadows to ensure documents or images appear as crisp and clear as possible,” the company wrote.

This article originally appeared on Engadget at https://www.engadget.com/motorola-is-back-with-another-slap-bracelet-phone-concept-215026843.html?src=rss

Microsoft is rolling in dough, no thanks to Surface

Microsoft's most recent Q1 2024 earnings report continues the company's upward trajectory thanks to the cloud. Microsoft's earnings reached $56.5 billion, up 13 percent from last year! Profits hit $22.3 billion, up 27 percent. Almost every aspect of Microsoft's business is a success — that is, except for its devices, which dropped 22 percent from last year.

That segment, which includes its Surface hardware, HoloLens and accessories, has been in decline over the last two years. It fell from $7.2 billion in revenue in 2020 to $6.5 billion in 2021 and $5.4 billion in 2022. And there doesn't seem to be any sign of that stopping. Ahead of the company's most recent device event in New York City, it was obvious that its Surface PCs were in a rut. The arrival of the Surface Laptop Studio 2 and Surface Laptop Go 3, while welcome, likely won't change that.

It's becoming increasingly clear that the time of the Surface may be over for Microsoft. Panos Panay, the charismatic product lead for those devices, has moved to Amazon. The iconic Surface tablet line hasn't been touched at all this year. Given Microsoft's wildly successful cloud business, as well as its gamble on AI this year, is there any point in duking it out in the PC market?

Between Apple's successful transition towards its own efficient-yet-powerful Arm chips, and more nimble PC makers who can quickly adopt new CPUs and GPUs, there just isn't much room left for Microsoft.  

This article originally appeared on Engadget at https://www.engadget.com/microsoft-q1-2024-earnings-212522110.html?src=rss

Snapchat grows to more than 400 million users

Snapchat grew to more than 400 million users, Snap announced in its third-quarter earnings report. The app added nine million new users in the last quarter, bringing its total daily active users (DAUs) to 406 million, an increase of 12 percent from last year, the company said.

The milestone comes a little more than a year after Snap laid off about 20 percent of its workforce in an effort to cut costs as advertising revenue slowed. Those cuts, along with new product features, are apparently starting to pay off.

The company reported $1.19 billion in revenue for the quarter, an increase of 5 percent from last year and better than Wall Street analysts expected, according to CNBC. In a statement, Snap pointed to its subscription service, Snapchat+, as a key part of its strategy to grow its non-advertising sources of revenue. Snap announced last month that Snapchat+, which offers users exclusive and experimental features for $4 a month, had reached five million subscribers.

Generative AI has also been a bright spot for the company. The company’s MyAI chatbot, which rolled out to all Snapchat users in April, has reached more than 200 million people who have collectively exchanged more than 20 billion messages with the OpenAI-powered chatbot. Snap said it believes the assistant is one of the “most used AI chatbots available today.”

Developing...

This article originally appeared on Engadget at https://www.engadget.com/snapchat-grows-to-more-than-400-million-users-205715066.html?src=rss

Apple reportedly plans to totally redesign its TV app

Apple is reportedly set to overhaul the Apple TV app. On Tuesday, Bloomberg’s Mark Gurman reported that the company plans to consolidate its video offerings, placing them exclusively in the TV app on all its devices. Citing “people with knowledge of the matter,” Gurman reports that the company will launch a new version of the app “around December” as part of an upcoming tvOS software update.

As part of the move, Apple will reportedly remove its dedicated (iTunes-based) Movies and TV Shows apps from the Apple TV set-top box’s interface. In addition, it plans to axe all video-related sections from the iTunes app on iOS and iPadOS. The TV app already duplicates the functionality of renting and buying digital video content, making the alleged change more about streamlining and removing redundancies than altering any core features.

The updated app will reportedly include a left-side panel for video categories, similar to what’s found on Netflix and other streaming rivals. Apple’s TV app consolidates video content from the Apple TV+ subscription service, rented and purchased movies, live sports networks and compatible third-party services like Amazon Prime, Paramount+ and Starz.

Apple

Apple has increasingly invested in video content, spending billions on programming like Martin Scorsese’s Killers of the Flower Moon, which premiered in theaters last week. (The film will arrive on Apple TV+ “at a later date.”) Original series on Apple TV+ include Ted Lasso, Severance, The Morning Show, Silo and Foundation, among others. The company reportedly (and abruptly) canceled The Problem with Jon Stewart this month following disagreements about Stewart’s planned editorial content surrounding AI and China.

In other Apple developments, the company sent out invites today for an event on October 30. The “Scary Fast” streaming event is expected to focus on new Macs. These could include a refresh of the aging iMac line and MacBook Pro, possibly running on a new M3 chip.

This article originally appeared on Engadget at https://www.engadget.com/apple-reportedly-plans-to-totally-redesign-its-tv-app-194506208.html?src=rss

Lunar rock samples suggest moon is older than previously thought

The moon has been a focal point for space research and exploration for years, yet we’re still far from fully understanding its origins. Take its age, for example – researchers have just discovered that the moon is about 40 million years older than previously thought.

In a study published by the European Association of Geochemistry, scientists looked at the age of crystal formations found in rock samples from the moon’s surface to determine its age. The prevalence of crystals called zircon in the samples, collected years ago from NASA’s Apollo program, suggests that the surface of the moon was created around 110 million years after the formation of the solar system. The scientists used analytical techniques including mass spectrometry to measure the presence of particular molecules in the rock. Another method of analysis, atom-probe tomography, was used to detect the amount of radioactive decay in the samples — which in turn was used to determine the age of the crystals in the rock. 

NASA holds a theory that a Mars-sized object collided with Earth several billion years ago to form the moon. This new understanding of the age of the moon actually gives scientists a rough idea of when that collision might have occurred. This finding highlights the importance of exploratory missions like the Apollo 17 mission at the heart of this discovery. The 1972 manned mission to geologically survey the surface of the moon resulted in 243 pounds of lunar material being brought back to Earth — only for it to be examined by researchers 51 years later.

To date, NASA says that more than 105 robotic spacecraft have been launched to explore the moon, so the opportunities for more findings are boundless. Although the next NASA-led manned mission to the moon won't happen until 2025 at the earliest, we can expect more rover programs to shed more light on the makings of the surface of the moon.

This article originally appeared on Engadget at https://www.engadget.com/lunar-rock-samples-suggest-moon-is-older-than-previously-thought-193036846.html?src=rss

Universal Audio’s new pedal recreates that classic 1960s Marshall Plexi sound

Universal Audio has gone all-in on the amp-in-a-pedal concept and just announced its latest entry, the UAFX Lion '68 Super Lead. This pedal digitally recreates a trio of classic 100-watt Marshall Plexi setups from the 1960s. You get the titular Super Lead based on the classic tube amp, the Super Bass inspired by the 1967 low-end icon and the Brown, which emulates the sound of a 100-watt Marshall Plexi heading into a Variac to recreate Eddie Van Halen’s infamous guitar tone.

This is a modern pedal with high-tech features, however, so it goes well beyond simple amp recreations. The onboard IR includes recreations of different classic microphones and speaker cabinets to adjust the sound. There’s also built-in reverb, volume boost, presence and a variety of assignable preset switches that are customized by using a smartphone app. There are also plenty of artist presets to select from if you’ve grown weary of fiddling with knobs.

All of the speaker models derive from the company’s OX Stomp pedal. There’s six in total at launch, with more to be added at a later date. Updating is easy, as there’s a USB-C port on the back, in addition to mono/stereo jack connectors.

You can even bypass the cabinet and mic emulations entirely if you would rather rely on your actual amp. UA says these features combine to create “the most authentic late ‘60s British 100-watt tube sound ever placed into a stompbox.” The UAFX Lion '68 Super Lead is available now for the usual high-end price tag of $400.

Accompanying today’s release is a new tremolo pedal, a chorus/vibrato pedal and a compressor pedal based on the classic Teletronix LA-2A. This is not the company’s first foray of amp recreations. Universal Audio cut its teeth making plugins, including many based on classic amps. More recently, it released a trio of amp emulation pedals based on the Fender Deluxe Reverb, the Fender Tweed Deluxe and the Vox AC30. We reviewed all three and said that they sounded amazing, despite the hefty $400 price tag.

This article originally appeared on Engadget at https://www.engadget.com/universal-audios-new-pedal-recreates-that-classic-1960s-marshall-plexi-sound-190608962.html?src=rss

Qualcomm brings on-device AI to mobile and PC

Qualcomm is no stranger in running artificial intelligence and machine learning systems on-device and without an internet connection. They’ve been doing it with their camera chipsets for years. But on Tuesday at Snapdragon Summit 2023, the company announced that on-device AI is finally coming to mobile devices and Windows 11 PCs as part of the new Snapdragon 8 Gen 3 and X Elite chips.

Both chipsets were built from the ground up with generative AI capabilities in mind and are able to support a variety of large language models (LLM), language vision models (LVM), and transformer network-based automatic speech recognition (ASR) models, up to 10 billion parameters for the SD8 gen 3 and 13 billion parameters for the X Elite, entirely on-device. That means you’ll be able to run anything from Baidu’s ERNIE 3.5 to OpenAI’s Whisper, Meta's Llama 2 or Google’s Gecko on your phone or laptop, without an internet connection. Qualcomm’s chips are optimized for voice, text and image inputs.

“It's important to have a wide array of support underneath the hood for these models to be running and therefore heterogeneous compute is extremely important,” Durga Malladi, SVP & General Manager, Technology Planning & Edge Solutions at Qualcomm, told reporters at a prebriefing last week. “We have state-of-the-art CPU, GPU, and NPU (Neural Processing Unit) processors that are used concurrently, as multiple models are running at any given point in time.”

The Qualcomm AI Engine is comprised of the Oryon CPU, the Adreno GPU and Hexagon NPU. Combined, they handle up to 45 TOPS (trillions of operations per second) and can crunch 30 tokens per second on laptops, 20 tokens per second on mobile devices — tokens being the basic text/data unit that LLMs can process/generate off of. The chipsets use Samsung’s 4.8GHz LP-DDR5x DRAM for their memory allocation.

Qualcomm

“Generative AI has demonstrated the ability to take very complex tasks, solve them and resolve them in a very efficient manner,” he continued. Potential use cases could include meeting and document summarization or email drafting for consumers, and prompt-based computer code or music generation for enterprise applications, Malladi noted.

Or you could just use it to take pretty pictures. Qualcomm is integrating its previous work with edge AI, Cognitive ISP. Devices using these chipsets will be able to edit photos in real-time and in as many as 12 layers. They'll also be able to capture clearer images in low light, remove unwanted objects from photos (a la Google’s Magic Eraser) or expand image backgrounds. User scan even watermark their shots as being real and not AI generated, using Truepic photo capture.

Having an AI that lives primarily on your phone or mobile device, rather than in the cloud, will offer users myriad benefits over the current system. Much like enterprise AIs that take a general model (e.g. GPT-4) and tune it using a company’s internal data to provide more accurate and on-topic answers, a locally-stored AI “over time… gradually get personalized,” Malladi said, “in the sense that… the assistant gets smarter and better, running on the device in itself.”

What’s more, the inherent delay present when the model has to query the cloud for processing or information doesn’t exist when all of the assets are local. As such, both the X Elite and SD8 gen 3 are capable of not only running Stable Diffusion on-device but generating images in less than 0.6 seconds.

The capacity to run bigger and more capable models, and interact with those models using our speaking words instead of our typing words, could ultimately prove the biggest boon to consumers. “There's a very unique way in which we start interfacing the devices and voice becomes a far more natural interface towards these devices — as well in addition to everything else,” Malladi said. “We believe that it has the potential to be a transformative moment, where we start interacting with devices in a very different way compared to what we've done before.”

Mobile devices and PCs are just the start for Qualcomm’s on-device AI plans. The 10-13 billion parameter limit is already moving towards 20 billion-plus parameters as the company develops new chip iterations. “These are very sophisticated models,” Malladi commented. “The use cases that you build on this are quite impressive.”

“When you start thinking about ADAS (Advanced Driver Assistance Systems) and you have multi-modality [data] coming in from multiple cameras, IR sensors, radar, lidar — in addition to voice, which is the human that is inside the vehicle in itself,” he continued. “The size of that model is pretty large, we're talking about 30 to 60 billion parameters already.” Eventually, these on-device models could approach 100 billion parameters or more, according to Qualcomm’s estimates.

This article originally appeared on Engadget at https://www.engadget.com/qualcomm-brings-on-device-ai-to-mobile-and-pc-190030938.html?src=rss