Posts with «language|en-us» label

Beeper Mini team says a fix is ‘coming soon’ and promises to extend users’ free trials

The Beeper Mini team has apparently been working around the clock to resolve the outage affecting the new “iMessage on Android” app, and says a fix is “very close.” And once the fix rolls out, users’ seven-day free trials will be reset so they can start over fresh. Beeper Mini was released earlier this week, and seemed an especially promising entrant due to its unique approach to bridging the iMessage-Android gap. The app, reportedly the result of a 16-year-old’s work to reverse-engineer iMessage, routes messages directly through Apple’s own servers, making it more secure than some of the other options out there.

But, only days after its release, Beeper Mini users on Friday found that they could no longer send and receive messages, sparking questions about whether Apple intervened and put a stop to it. In an update posted on social media, the team said it’s deregistered users’ phone numbers from iMessage while it works to fix the issue. That may not be the end of the immediate headaches caused by the outage, though. “Annoyingly, the iPhone Messages app ‘remembers’ that you were a blue bubble for 6-24 hours before falling back to SMS,” the Beeper Mini team wrote, “so it’s possible that some messages will not be delivered during this period.”

Beeper Mini - fix coming soon

Our fix for Beeper Mini is still in the works. It’s very close, and just a matter of a bit more time and effort.

In the meantime, we have deregistered your phone numbers from iMessage so your friends can still text you. Sorry, you’re temporarily a…

— Beeper (@onbeeper) December 9, 2023

While Beeper says a fix is coming soon, it may still have a greater struggle ahead if Apple actually was behind the shutdown. The chat app costs $2 a month after the seven-day free trial and offers end-to-end encryption for messages sent between Android and iMessage users. In a statement to Engadget yesterday, Beeper co-founder Eric Migicovsky said, “If it's Apple, then I think the biggest question is — if Apple truly cares about the privacy and security of their own iPhone users, why would they try to kill a service that enables iPhones to send encrypted chats to Android users?”

This article originally appeared on Engadget at https://www.engadget.com/beeper-mini-team-says-a-fix-is-coming-soon-and-promises-to-extend-users-free-trials-171310651.html?src=rss

Fortnite Festival tries to bring back the heyday of music gaming

Between Fortnite’s propensity for big-name concerts and Epic’s purchase of Harmonix two years ago, the inclusion of some kind of music-making feature in the game was inevitable. What Epic is releasing today is actually far grander: an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes.

There are two options, or stages, for users to play in the new mode. The main stage, or championship stage, is basically the Rock Band experience recreated inside Fortnite. You’ll form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Players can, of course, hear the song as they play it, which can be embarrassing if you’re not that good. Each performer earns points, which in turn leads to XP and character progression in the greater Fortnite ecosystem.

While the main stage may be old-hat to anyone present during the zenith of music games in the 2000s, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser. While both of those games had competitive modes, they were a lot more fun as music-making toys, where players could just throw different parts of popular songs together and see what comes out. Jamming in Fortnite Festival is pretty much that, but collaborative.

Epic Games

When you first drop into a jam, your avatar will be standing in a virtual world full of stages, clubs and green spaces. It has an amusement park-like feel, similar to Disney World’s long-gone Pleasure Island. Despite the world’s appearance, you don’t have to climb on stage to play music, you can start jamming wherever you want by pulling up the emote wheel. The actions here have been replaced with song options. Just pick a song and instrument, and your character will start playing. It’s not the entire song, but rather one particular piece of it. To assemble something more complete, you need to collaborate with other players.

Jamming with other players is incredibly easy. All you need to do is walk up to someone who’s already playing (helpfully indicated by a wavy circle) and activate your own emote wheel. The system will automatically mix the two songs together no matter the genre or style. You want to add the vocals from The Killers’ “Mr. Brightside” to the synth from “Gangnam Style?” Go right ahead, and don’t be surprised when someone else drops in the beat from The Weeknd’s “Blinding Lights.”

Instruments can be swapped out on the fly, and the key and tempo can also be tweaked to make a slow song fast or vice versa. There’s a lot of room for creativity here, as well as cacophony as the levels fill up.

While Fortnite Festival draws heavily on Dropmix and Fuser it has one key advantage over those two titles, one that could lead to success where its predecessors failed: it’s free. All three of the new Fortnite modes will be free, but Festival is a standout since it relies so heavily on licensed music. One huge barrier to entry for music games has always been the additional costs, especially the song packs. $2 for your favorite Nirvana or Bad Bunny tracks might not seem like much at first, but it adds up, and any online cost can be insurmountable to a kid without a credit card. The fact that this is a music game that anyone can download for free on their computer, console or mobile device without being bombarded with ads means it has the potential to make music games popular again.

This article originally appeared on Engadget at https://www.engadget.com/fortnite-festival-tries-to-bring-back-the-heyday-of-music-gaming-153624729.html?src=rss

The Morning After: Battle of the chatbots, part two

Good morning. Do you want this customized PS5? You'll have to work the sunset years of your career at Sony then. That is, apparently, the only way. I'm also taking bets on which chatbot will be the chatbot we all depend on. It's like Yahoo (our parent company) or Google or Facebook. Who's going to get there first? This week's YouTube-coated cry for help features two of the biggest chatbot competitors, Google and Microsoft. And some Engadget editorial team in-fighting

This week:

Google’s Gemini is the biggest threat yet to ChatGPT

Microsoft upgrades its chatbot, too

Lenovo’s huge handheld PC is here

And read this:

Researchers have made an under-the-skin implant to treat Type 1 diabetes. The new implantable device could change the way Type 1 diabetics receive insulin without the need for needles or pumps. A thread-like implant is an “islet device” derived from the cells that produce insulin in our bodies naturally. This secretes insulin through islet cells that form around it, while also receiving nutrients and oxygen from blood vessels to stay alive.

However, the devices eventually need to be removed, so researchers are still working to extend their longevity before testing the devices, eventually, in patients. No sassy quip here – just pretty cool news?  

Like email more than video? Subscribe right here for daily reports, direct to your inbox.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-battle-of-the-chatbots-part-two-140059376.html?src=rss

The EU has reached a historic regulatory agreement over AI development

The Washington Post reports that after a marathon 72-hour debate European Union legislators Friday have reached a historic deal on a broad-ranging AI safety development bill, the most expansive and far-reaching of its kind to date. Details of the deal itself were not immediately available. 

The proposed regulations would dictate the ways in which future machine learning models can be developed and distributed within the trade bloc, impacting its use in applications ranging from education to employment to healthcare. AI development would be split among four categories, depending on how much societal risk each potentially poses — minimal, limited, high, and banned. 

Banned uses would include anything that circumvents the user's will, targets protected groups or provides real-time biometric tracking (like facial recognition). High risk uses include anything "intended to be used as a safety component of a product,” or are to be used in defined applications like critical infrastructure, education, legal/judicial matters and employee hiring.

“The European Commission once again has stepped out in a bold fashion to address emerging technology, just like they had done with data privacy through the GDPR,” Dr. Brandie Nonnecke, Director of the CITRIS Policy Lab at UC Berkeley, told Engadget in 2021. “The proposed regulation is quite interesting in that it is attacking the problem from a risk-based approach,” similar what's been suggested in Canada’s proposed AI regulatory framework.

The EC had previously addressed the growing challenges of managing emerging AI technologies through an variety of efforts, releasing both the first European Strategy on AI and Coordinated Plan on AI in 2018, followed by the Guidelines for Trustworthy AI in 2019. The following year, the Commission released a White Paper on AI and Report on the safety and liability implications of Artificial Intelligence, the Internet of Things and robotics

”Artificial intelligence should not be an end in itself, but a tool that has to serve people with the ultimate aim of increasing human well-being," the European Commission wrote in its draft AI regulations. "Rules for artificial intelligence available in the Union market or otherwise affecting Union citizens should thus put people at the centre (be human-centric), so that they can trust that the technology is used in a way that is safe and compliant with the law, including the respect of fundamental rights.” 

“At the same time, such rules for artificial intelligence should be balanced, proportionate and not unnecessarily constrain or hinder technological development," it continued. "This is of particular importance because, although artificial intelligence is already present in many aspects of people’s daily lives, it is not possible to anticipate all possible uses or applications thereof that may happen in the future.”

 Developing...

This article originally appeared on Engadget at https://www.engadget.com/the-eu-has-reached-a-historic-regulatory-agreement-over-ai-development-232157689.html?src=rss

Beeper Mini’s iMessage integration is on the fritz

Beeper Mini, the chat app that reverse-engineered Apple’s iMessage for Android, is having problems. 9to5Google reported Friday the entire Beeper platform is seemingly broken right now, leading to the obvious speculation that Apple has stomped on the bootleg iMessage workaround. Beeper posted on X that it’s “investigating reports that sending/receiving is not working in Beeper Mini.”

Engadget emailed Beeper to ask whether the outage could have been triggered on Apple’s end. We’ll update this article if or when we hear back. Although it’s easy to jump to conclusions, given the iPhone maker’s preference for absolute control over its entire ecosystem, there’s no direct evidence at this stage suggesting it’s behind today’s problems.

Investigating reports that sending/receiving is not working in Beeper Mini 🔎

— Beeper (@onbeeper) December 8, 2023

Beeper’s crafty solution — surprisingly — seemed to work well. The app automatically scans for messages from iMessage users and changes them to blue bubbles, apparently routing them through Apple’s servers. The wizardry is the product of a 16-year-old high school student, who reverse-engineered it by jailbreaking iPhones and digging into them to learn how iOS handles iMessages. It even included end-to-end encryption between iPhones and Android phones.

Co-founder Eric Migicovsky, the former Pebble smartwatch founder, described the service to Engadget’s Lawrence Bonk this week as a “scale-up.” The original (pre-mini) Beeper depended on a Mac mini server farm to relay chats through Apple’s system. Whether Beeper Mini is going the way of the dodo (or the Sunbird), we’ll have to wait and see.

This article originally appeared on Engadget at https://www.engadget.com/beeper-minis-imessage-integration-is-on-the-fritz-211712651.html?src=rss

CRISPR-based gene editing therapy approved by the FDA for the first time

In a landmark decision, the FDA greenlit two new drugs for the treatment of sickle cell disease in patients 12 and older, one of which —Vertex’s drug Casgevy — is the first approved use of genome editing technology CRISPR in the US. Bluebird Bio’s Lyfgenia also is a cell-based gene therapy, however, it uses a different gene modification technique to deliver tweaked stem cells to the patient.

Both approvals cultivate new pathways for the treatment of sickle cell disease, which is an inherited blood disorder that is characterized by red blood cells that can’t properly carry oxygen, which leads to painful vaso-occlusive crises (VOCs) and organ damage. The disease is particularly common among African Americans and, to a lesser extent, among Hispanic Americans. Bone marrow transplants are currently the only cure for sickle cell disease, but they require well-matched donors and often involve complications.

#Breaking: The U.S. FDA approves our treatment for #SickleCellDisease. We are excited to make this treatment available to patients. Learn more: https://t.co/9k3p4c7Kyv pic.twitter.com/c5yeqvvv6n

— Vertex Pharmaceuticals (@VertexPharma) December 8, 2023

While both drug approvals use gene editing techniques, Casgevy’s CRISPR/Cas9 genome editing works by cutting out or splicing in DNA in select areas. Patients first have blood drawn so that their own stem cells can be isolated and edited with CRISPR. They then undergo a form of chemotherapy to remove some bone marrow cells, so the edited stem cells can be transplanted back in a single infusion.

Both drug approvals are based on studies that evaluated the effectiveness and safety of the novel therapies in clinical patients. With Casgevy, study participants reported that they did not experience “severe VOCs” for at least 12 consecutive months during the 24-month follow-up. Similarly, patients on Lyfgenia did not experience a “pain crisis” for six to 18 months after the therapy.

The FDA's decision comes shortly after UK regulators, as well as the National Health Regulatory Authority in Bahrain both approved Vertex’s Casgevy. The approval for a CRISPR-based treatment creates opportunity for further innovation in the gene editing space — for treatments ranging from cancers to heart diseases to Alzheimer’s. “Gene therapy holds the promise of delivering more targeted and effective treatments, especially for individuals with rare diseases where the current treatment options are limited,” Nicole Verdun, director of the Office of Therapeutic Products at the FDA’s Center for Biologics Evaluation and Research said. Casgevy is still currently under review by the European Medicines Agency.

This article originally appeared on Engadget at https://www.engadget.com/crispr-based-gene-editing-therapy-approved-by-the-fda-for-the-first-time-200726474.html?src=rss

Alan Wake 2 to dispatch a new game plus mode on December 11

Alan Wake 2 won big at last night’s The Game Awards and the developer wasted no time to capitalize on that momentum. Remedy just announced that the game is getting free DLC next week, December 11, in the form of a New Game Plus mode. This has been a long-requested feature for fans of the title. Well, if by long-requested you mean within the past two months. 

Alan Wake 2: The Final Draft will include a brand-new ending for the story, though you must first beat the game in the traditional way to access it. Remedy says this ending will “spark speculation and theories from dedicated fans.” The updates go beyond the last act, however, as The Final Draft will feature new lore videos and manuscript pages and, of course, tougher enemies.

These enemies will populate a new Nightmare difficulty level. The baddies in the original game were already notorious bullet sponges, so we’ll see what happens with the DLC. Once you beat the game, you’ll be able to access New Game Plus. Also, you’ll have all of your weapons, charms and character upgrades from the first playthrough.

Alan Wake 2: The Final Draft will be available on all platforms, including PS5, Xbox X/S and PC. Set your calendars for December 11 and get ready to venture back into Bright Falls. In related news, the titular hero recently popped up in Fortnite as part of a cross-promotional campaign.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2-to-dispatch-a-new-game-plus-mode-on-december-11-193451922.html?src=rss

The FTC is reportedly looking into Microsoft’s $13 billion OpenAI investment

OpenAI’s recent drama hasn’t only caught UK regulators’ attention. Bloomberg reported Friday that the Federal Trade Commission (FTC) is looking into Microsoft’s investment in the Sam Altman-led company and whether it violates US antitrust laws. FTC Chair Lina Khan wrote in a New York Times op-ed earlier this year that “the expanding adoption of AI risks further locking in the market dominance of large incumbent technology firms.”

Bloomberg’s report stresses that the FTC inquiry is preliminary, and the agency hasn’t opened a formal investigation. But Khan and company are reportedly “analyzing the situation and assessing what its options are.” One complicating factor for regulation is that OpenAI is a non-profit, and transactions involving non-corporate entities aren’t required by law to be reported.

In addition, Microsoft’s $13 billion investment doesn’t technically give it control over OpenAI in the eyes of the law, another factor in determining what action a governmental agency might be able to take. However, the recent ousting and re-hiring of Altman — and the integral role Microsoft played in reverting those chess pieces to its preferred positions — suggests the lack of control over the nonprofit is more a technicality than the relationship’s underlying essence.

OpenAI CEO Sam Altman (left) and Microsoft CEO Satya Nadella
Justin Sullivan via Getty Images

The UK’s Competition and Markets Authority (CMA) wrote earlier today that it’s considering investigating the relationship between AI’s two dominant players. It said it’s weighing “recent developments,” referring obliquely to the Altman-Microsoft drama. “The CMA will review whether the partnership has resulted in an acquisition of control — that is, where it results in one party having material influence, de facto control or more than 50% of the voting rights over another entity,” the CMA wrote in its news release.

Khan, also challenging Microsoft’s $69 billion Activision Blizzard acquisition, has previously sounded the alarm about the need for AI regulations.

“As these technologies evolve, we are committed to doing our part to uphold America’s longstanding tradition of maintaining the open, fair and competitive markets that have underpinned both breakthrough innovations and our nation’s economic success — without tolerating business models or practices involving the mass exploitation of their users,” the youngest-ever FTC chair wrote in May. “Although these tools are novel, they are not exempt from existing rules, and the F.T.C. will vigorously enforce the laws we are charged with administering, even in this new market.”

This article originally appeared on Engadget at https://www.engadget.com/the-ftc-is-reportedly-looking-into-microsofts-13-billion-openai-investment-185201614.html?src=rss

Threads countdown hints at EU launch on December 14

After much speculation and waiting, Threads is finally launching in Europe. Meta’s social media app will likely release in the EU on December 14, just in time to post photos of holiday dinners or whatever. There’s no official announcement by Zuck and the gang, but there is a countdown timer on Instagram appearing for EU users. These users will find a ticket within the app that advertises the pending release for the Twitter-like platform.

The timer is also available on the Threads website, but only for those clicking from EU-based IP addresses, as reported by The Verge. Finally, European Instagram users can simply search for “ticket” to find a scannable QR code that announces the forthcoming launch. We don’t know, however, which countries in the EU will get the app on December 14. Engadget reached out to Meta and will update this story if we hear back.

So what’s been the holdup? Meta has had trouble complying with the EU’s Digital Markets Act (DMA). Meta and other tech giants were designated as platform gatekeepers back in July, forcing stricter rules regarding user consent and data protection. It looks like the company worked everything out in time for this release, though it remains unclear if the app itself would change to accommodate the regulations. We’ll find out next week.

Threads has certainly had a topsy-turvy year, launching to much fanfare amidst the dumpster fire that is X. However, user engagement fell sharply once people realized there wasn’t that much to do on the platform. Meta, to its credit, has been quickly adding features and tools to the app. In the past few months, Threads has gotten searchable topics, also known as hashtags, and an edit button that doesn’t cost $8 per month, among other upgrades.

This article originally appeared on Engadget at https://www.engadget.com/threads-countdown-hints-at-eu-launch-on-december-14-183053910.html?src=rss

Microsoft is hiring dozens of ZeniMax QA contractors as unionized employees

Game studios and publishers have collectively laid off an estimated 9,000-plus workers this year. Microsoft (which itself has laid off workers from Xbox teams in 2023) is bucking the trend to a certain extent by hiring dozens of ZeniMax quality assurance contractors as unionized employees.

The company agreed at the beginning of this year to formally recognize a union representing around 300 QA workers at ZeniMax Media, the parent company of Bethesda that Microsoft bought in 2021. As part of bargaining talks that have been ongoing since April, Microsoft has agreed to hire 77 temporary workers and incorporate them into the ZeniMax Workers United-CWA (Communications Workers of America) union.

Microsoft is hiring 23 of the workers as full-time, permanent employees with a pay increase of 22.2 percent. The other 54 workers are getting an immediate pay bump from $18 per hour to $20.75 an hour. Once the collective bargaining agreement is ratified, Microsoft will hire those workers as temporary employees.

According to the CWA, the new employees will now receive paid holidays and sick leave. The latter was previously only available if contractors lived in a jurisdiction that requires paid time off for illness. In addition, all of the workers will receive a copy of Starfield, the blockbuster game they had worked on. The CWA says it was not standard practice for contractors to get copies of the games they help to ship.

The CWA says the union will keep fighting for more contractors to have a pathway to permanent roles. “We look forward to continued good faith negotiations as we work towards a collective bargaining agreement,” Microsoft vice president Amy Pannoni told Bloomberg.

“We are now stronger at the bargaining table and are working to secure a fair contract for all workers — direct employees and contractors," Chris Lusco, associate QA tester and a member of ZeniMax Workers United-CWA, said in a statement. "We are all a part of ZeniMax Studio’s success and we all deserve our fair share. We hope to set a new precedent for workers across Microsoft and the entire gaming industry so that all workers, regardless of their employment status, are able to improve their working conditions through collective bargaining."

Last year, while Microsoft was attempting to win regulatory approval to buy Activision Blizzard, the company said it would remain neutral when the publisher's employees wished to unionize. A pact it reached with the CWA to that effect is set to come into force on December 12, 60 days after the Activision deal closed.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-hiring-dozens-of-zenimax-qa-contractors-as-unionized-employees-180047283.html?src=rss