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Korg’s Opsix mk II synth is based on the FM sound engine of the original, but with 64 voices

Korg has already made several announcements ahead of NAMM 2024, and now the company’s back with a refresh of its popular Opsix FM synthesizer. The Opsix mk II still offers an approachable entryway into the world of FM synthesis, and it’s even based on the original’s “Altered FM” digital sound engine. However, this is anything but a minor refresh.

The big news is a massive boost in polyphony. The original had 32 voices, which is still plenty, but the mk II offers 64 voices of pure polyphonal goodness. This should allow for some truly complex and multi-layered sounds, or just a burst of cacophony as you try to press every key at once.

The six-operator FM engine is, more or less, unchanged, but it can be kitted out with all kinds of new “sound components” that can drastically change the signal. You can route it through up to 30 effects, including a 3-band EQ, chorus, phaser, flanger, distortion, compressor, delay, reverb, grain shifter and many more. The signal paths can also be rerouted internally for semi-modular synthesis.

Of course, there are a number of analog-style filters, including filters modeled on the Korg MS-20 and Korg PolySix, along with resonant two- or four-pole low-pass, high-pass, band-pass and band-reject filters. You won’t struggle to create unique sounds here, as any parameter can be modulated using a dedicated matrix equipped with three envelope generators and three LFOs.

The very nature of this technology allows for digital recreations of subtractive, semi-modular, waveshaping, additive and analog modeling synthesis types, in addition to classic FM synthesis. That’s what Korg means by calling this a “six-operator” FM synthesizer.

For those worried that this refresh would fundamentally change the vibe of the original Opsix, the mk II is fully compatible with the sounds and samples from the original and it integrates with the company’s dedicated software suite, offering full access to numerous sound libraries. So you can just load up sounds from the original, if that’s your bag.

The 37-note keyboard is velocity-sensitive and release velocity-sensitive, with a programmable step sequencer that offers up to 16 steps per pattern and six notes per step. There's also an onboard arpeggiator with seven preset patterns. Just like the original, the mk II boasts a bright front-facing screen and numerous backlit faders and knobs for making adjustments. As for connections, there’s a headphone out, a stereo line out, MIDI in/out, a USB-B port and a jack for a damper pedal. The Korg Opsix mk II hits store shelves this March and will cost $700, which is $200 less than the price of the original back when it launched.

Korg has a massive presence at NAMM this year, as the company also teased a desktop module of the Opsix, along with desktop modules for the Modwave and Wavestate synths. There’s also a little synth called the MicroKORG 2, which is likely to sell like the hottest of hotcakes.

This article originally appeared on Engadget at https://www.engadget.com/korgs-opsix-mk-ii-synth-is-based-on-the-fm-sound-engine-of-the-original-but-with-64-voices-164445223.html?src=rss

NVIDIA RTX 4070 Super review: A 1,440p powerhouse for $599

No, NVIDIA's mid-range RTX 40-series GPUs aren't getting any cheaper, but at least the new RTX 4070 Super packs in a lot more performance for $599. We called the original RTX 4070 the "1,440p gaming leader," and that still holds for the Super. It's so much faster, especially when it comes to ray tracing, that it edges close to the $799 RTX 4070 Ti (due to be replaced by its own Super variant, as well). And together with the power of DLSS3 upscaling, the 4070 Super is a far more capable 4K gaming card.

So what makes the RTX 4070 Super so special? Raw power, basically. It features 7,168 CUDA cores, compared to 5,888 on the 4070 and 7,680 on the 4070 Ti. Its base clock speed is a bit higher than before (1.98GHz compared to the 4070's 1.92GHz), but it has the same 2.48GHz boost clock and 12GB of GDDR6X VRAM as the original.

The difference between the RTX 4070 Super and the plain model was immediately obvious. On my desktop, powered by a Ryzen 9 7900X with 32GB of RAM, I was able to run Cyberpunk 2077 in 4K with Ultra graphics and DLSS at an average of 78fps. The RTX 4070 sometimes struggled to stay above 60fps at those settings. NVIDIA’s new GPU showed its limits in Cyberpunk's RT Overdrive mode (which enables intensive real-time path tracing), where I only saw 51fps on average while using DLSS and frame generation. (CD Projekt says that mode is meant for the RTX 4070 Ti and up, or on the 3090 at 1080p/30fps).

While the original RTX 4070 was a card that could occasionally let you game in 4K, the 4070 Super makes that a possibility far more often (so long as you can use DLSS). Of course, you'll need to have reasonable expectations (you’re not getting 4K/120fps) and ideally a G-Sync monitor to smooth out performance.

None

3DMark TimeSpy Extreme

Port Royal (Ray Tracing)

Cyberpunk

Blender

NVIDIA RTX 4070 Super

9,830

12,938/60fps

1440p RT Overdrive DLSS: 157

GPU 6,177

NVIDIA RTX 4070

8,610

11,195/52 fps

1440p RT DLSS: 120 fps

6,020

NVIDIA RTX 4070 Ti

10,624

14,163/66 fps

1440p RT DLSS: 135 fps

7,247

AMD Radeon RX 7900 XT

11,688

13,247/61 fps

1440p FSRT RT: 114 fps

3,516

When it comes to 1,440p gaming, the RTX 4070 Super is truly a superstar. In Cyberpunk's Overdrive ray tracing mode with Ultra graphics settings, I saw an average of 157fps — almost enough to satisfy the demands of a 165hz 1,440p monitor. To my eye, the whole experience looked far smoother than the 4K Overdrive results and, as usual, I found it hard to tell the difference between 4K and 1,440p textures during actual gameplay.

Similarly, I'd rather keep the 160fps/1,440p average I saw in Halo Infinite with maxed out graphics, than the 83fps I reached in 4K. That game doesn't get an assist from DLSS, either, so there's no upscaling magic going on in those numbers.

Across most of our benchmarks, the RTX 4070 Super landed smack dab between the 4070 and 4070 Ti. In 3DMark Timespy Extreme, for example, the new GPU scored 9,830 points, compared to 8,610 on the 4070 and 10,624 on the 4070 Ti. In some cases, like the Port Royal ray tracing benchmark, it leaned far closer to the 4070 Ti (which also bodes well for the 4070 Super's overclocking potential). NVIDIA's advanced cooling setup on its "Founders Edition" cards also continues to work wonders: The 4070 Super idled at around 40 Celsius and typically maxed out at 66C under heavy load.

Photo by Devindra Hardawar/Engadget

The RTX 4070 Super is clearly a big step forward from the original card, and a far better value for $599. It's a solid upgrade if you're running a 20-series NVIDIA GPU and even some of the lower-end 30-series options. The value should hopefully trickle downhill, as well: The original 4070 now sells for $550 on NVIDIA's website and used models are on eBay for well below that.

While we’ll continue to long for the days when “mid-range” described a $300 GPU, NVIDIA is giving gamers more of a reason to shell out for the $599 RTX 4070 Super. It’ll satisfy all of your 1,440p gaming needs — and it’s ready to deliver decent 4K performance, as well.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-rtx-4070-super-review-a-1440p-powerhouse-for-599-160025855.html?src=rss

The 27-inch Samsung Smart Monitor M8 is cheaper than ever right now

Many PC owners wonder when it might be the best time to upgrade parts of their setup that are perhaps getting a little long in the tooth. The answer to that is relatively simple: whenever there’s a good sale. A bunch of Samsung monitors are currently up to 33 percent off over at Amazon. Among them is the 27-inch Samsung Smart Monitor M8, which has dropped to a record low of $480. That’s 26 percent off the regular price.

The M8 can double as a 4K streaming TV, since it has native support for apps including Netflix, Prime Video and Disney+. Through Samsung TV Plus, you can access a selection of free live and on-demand programming. In addition, you'll be able to stream games from the likes of Xbox Cloud Gaming and NVIDIA GeForce Now. They should run fairly smoothly too, thanks to the 60Hz refresh rate.

Of course, you can use the Smart Monitor M8 for productivity too. For tasks such as web browsing and document editing, you won't even need to hook up a PC. The M8 offers options to connect to another PC remotely, access the Microsoft Office 365 suite and even use the desktop mode of Samsung mobile devices thanks to the DeX feature. There's a built-in camera for video calls too. Moreover, you can use the M8 to control various smart home devices.

In case you don't need all those bells and whistles and you're just looking for a solid monitor that can get the job done on a tighter budget, a 22-inch 1080p model may do the trick. A T350 Series monitor has dropped by a third to $100, which is almost a record low for that model.

It has a decent 75Hz refresh rate and an IPS panel that Samsung claims will support a wide variety of viewing angles. FreeSync will help reduce screen tearing if you have a compatible AMD CPU, while the response time of 5ms isn't too bad for gaming.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-27-inch-samsung-smart-monitor-m8-is-cheaper-than-ever-right-now-153331058.html?src=rss

Roland Gaia 2 review: Roland finally delivers the hands-on synthesizer we’ve been begging for

I have had two consistent complaints about most Roland gear: a lack of hands-on controls and an unnecessary amount of diving through incomprehensible menus. But, earlier this year the company shipped the Aira Compact S-1 Tweak Synth. Its menu sent me into a rage spiral, but it did offer a fair number of hands-on controls. Then, not long after, Roland debuted the SH-4D which not only had plenty of knobs, buttons and faders, but a streamlined menu and a screen that didn’t predate home computers. My biggest issue was the form factor; I just really wanted it to be a dedicated synthesizer with a keyboard, but it was more of a pseudo groovebox.

So, when Roland announced the Gaia 2 — a long overdue update to its 13-year-old virtual analog synth — I was cautiously optimistic. The S-1 and SH-4D were signs the company was heading in the right direction interface-wise, and they both sounded great. At first glance the Gaia 2 seemed to be everything I’ve been looking for in a Roland synth: plenty of hands-on controls, a decent screen, a simplified menu and a full-size 37-key keybed. And yet, at the risk of seeming impossible to please, I walked away from the Gaia 2 a little unsatisfied.

All sounds, except for the drums, come straight from the Gaia 2. The only additional processing being some EQ and compression.

Hardware

The most immediately underwhelming thing is the build. Now, to be clear, the Gaia 2 doesn’t feel cheap, but I expected slightly more from a $900 synth. The top panel is metal, but the rest is plastic. The keyboard is excellent, but lacks aftertouch. The knobs are mostly fine, but there are a few encoders that feel loose and have a good amount of wiggle. The detents on some are weak too, making it easy to miss your mark. Plus the pitch and mod wheels are bizarrely small. All of these things would be easily forgiven on a $600 synthesizer, but at this price I felt a little let down.

Terrence O'Brien / Engadget

The Korg Minilogue XD, for instance, only costs $650 and generally feels more rugged, even if the keybed isn’t as good. And Elektron’s Digitakt and Digitone lack a keyboard but feel damn-near indestructible at $949 (and for only $50 more).

The controls are extensive, though. Roland hasn’t solved all of its menu-diving problems, but the Gaia 2 gets pretty close. There are more knobs and buttons than I care to count. Everything is organized logically and, while there are some shift functions, many of the controls are single purpose, leaving you free to tweak almost anything with one hand while you play. This is getting harder and harder to come by as customers expect more powerful synth engines with more modulation options, while also wanting instruments to be compact.

Terrence O'Brien / Engadget

The Gaia 2 isn’t exactly small. At roughly 26 inches wide and 13 inches deep, it does command a decent amount of desk space, but it’s hardly onerous. And it makes the most of its front panel, cramming it full of controls and a decent sized screen.

It’s inevitable that your eyes will be drawn to the “Motional” touchpad directly below that. It’s one of the highlights of the synth, with my one complaint being its placement. It’s dead center, which makes sense if you’re using it to navigate the menus with a cursor. But, it’s much faster to just use the knobs. The touchpad just doesn’t feel natural for navigating the interface, and it would be much less cumbersome for performance on the left side — there’s certainly room for it alongside the toy-sized pitch and mod wheels.

The Motional Pad is great, the terrible name aside. It seems like a bit of a gimmick at first — a large X/Y touchpad, not unlike the Korg Kaoss Pad, dedicated to modulation. But once you get past the initial strangeness (and Roland’s factory patches that lean hard into its gimmicky side), it’s hard not to see the value. It’s used to control the waveshaping and phase modulation of oscillator one, but you can also assign almost any parameter you want to the X and Y axis and change them by simply dragging your finger around.

What’s more, you can record that motion, essentially giving you a third, complex LFO. It records not just the shape of your finger movements, but the timing too. So you could draw small circles slowly working your way from the bottom left to the top right, to open up the filter and increase the resonance before quickly zigzagging your way back to the start. Many of the factory presets treat this animated modulation sequence as a novelty, sketching out small people, leaves and, of course, the Roland logo.

Terrence O'Brien / Engadget

Sound engine

This clearly isn’t a deal breaker, but it does speak to a broader issue I have with the Gaia 2: many of the presets feel like tech demos and I don’t find them particularly usable. Now, I can already hear people getting up in arms. “Well, a real musician would be designing all their own patches from scratch anyway!” you might be saying. I’m here to tell you to go kick rocks. There’s no shame in playing presets, especially if you’re making music as a hobby. Additionally, the factory presets should be a showcase of what a synth is capable of, not just technically, but musically. And judging by that, the Gaia 2 is firmly stuck in the early aughts.

This is ultimately what left me feeling cold about the Gaia 2: It sounds dated. The original Gaia was a strictly virtual analog affair. Its successor kept the same three oscillator structure, but swapped in a wavetable engine for one of them (the other two remain virtual analog). There are plenty of great, modern-sounding synthesizers out there that use wavetables, but Gaia 2 specializes in a particular brand of Roland cheese. It’s perfect for scoring a turn of the century cyber thriller, and while some people will love it, others won’t.

The two virtual analog oscillators sound clinical and lack oomph in the lower registers. The filter is extremely versatile with three different slope options (-12dB/Oct, -18dB/Oct or -24dB/Oct) for each of its three modes (lowpass, bandpass and highpass) and a drive option. It can sound a touch thin, but it’s serviceable.

Terrence O'Brien / Engadget

I wish I could say I was more enamored with the sound engine, because otherwise this is probably the most enjoyable modern Roland synth I’ve used. The Gaia 2 strikes a near-perfect balance between complexity and approachability. The three oscillators, multimode filter, dual LFOs, Motional Pad and rich effects section offer quite a bit of depth, but are incredibly easy to dial in. Everything is labeled clearly and all of the most essential parameters have direct hands-on controls. Even most things that require shift functions or some menu diving are all pretty intuitive. It’s legitimately fun to program. The Gaia 2 would make an excellent instrument to learn synthesis on if it wasn’t so expensive.

Applying the LFO to any parameter is as simple as holding a button and turning the knob of whatever you want to modulate. And there’s even a step mode where you can design a 16-step custom wave. The Motional Pad and excellent sequencer are a cinch to use. And having faders instead of knobs for the two envelopes (amp and filter) is a nice touch. There’s no modulation matrix and you can’t reroute the envelopes, but I didn’t mind much. I rarely ran into a situation where I really wanted to do something when designing a patch, but couldn’t. It’s a straightforward synth with enough depth to keep even experienced players twiddling knobs for hours.

Terrence O'Brien / Engadget

Model Expansions 

Once you grow bored of the main Gaia engine, you can load Model Expansions to add emulations of classic Roland synths like the Jupiter-8 or Juno-106. It even comes with an SH-101 emulation pre-installed. Honestly, that sounds better than the default virtual analog engine.

Of course, the model expansions aren’t cheap at $149. And loading them on the Gaia is, let’s say, aggravating. You have two options: You can buy an optional $100 wireless USB adapter and send them from your phone. Or, you can copy files to a USB key and then load them manually from there. (You know, just like it’s 2001.) This is one of the few places where Roland remains stubbornly archaic. Even though the Gaia 2 has a USB-C port capable of transmitting both audio and MIDI (and power), it can’t connect to the Roland Cloud manager app to load Model Expansions.

Effects

The bright spot in the sound engine, though, is definitely the effects. There are seven reverb and delay options, three types of excellent sounding chorus, and 53 other effects including compressors, bit crushers, lo-fi and scatter. The new shimmer reverb algorithm, in particular, is gorgeous. There’s almost as much room for sound design in the FX section alone as there is in the rest of the synth. This is also your best bet for adding some character to the often cold-sounding main oscillators.

Wrap-up

Ultimately, what makes the Gaia disappointing is that it gets so much right, but can’t quite stick the landing. It’s extremely fun to program patches on, but I just didn’t click with the results. It expertly blends approachability with depth, but it’s too expensive to recommend to a beginner. And it finally delivers the hands-on controls people have been begging for, but the quality of the encoders, pots and buttons leave something to be desired. I wanted to like the Gaia 2, and I’m sure there’s plenty of people out there who will, but it’s just not for me.

This article originally appeared on Engadget at https://www.engadget.com/roland-gaia-2-review-roland-finally-delivers-the-hands-on-synthesizer-weve-been-begging-for-150058035.html?src=rss

Engadget Podcast: Samsung's Galaxy S24 and another look at the Apple Vision Pro

The tech world isn’t taking any breaks after CES! This week, Cherlynn and Devindra are joined by Senior Writer Sam Rutherford to discuss Samsung’s latest Galaxy Unpacked event, where it debuted the Galaxy S24 smartphone line. They don’t look very different from last year, but they’re packing a load of AI smarts. Also, Cherlynn finally got to try out the Apple Vision Pro and tells us all about her spatial computing journey. While it was a mostly eye-opening experience, the headset also hurt Cherlynn’s head and forced her to confront one of nature’s most terrifying creatures: A butterfly.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Samsung’s Galaxy AI event: S24 line, 7 years of support for new phones, and a Galaxy Ring teaser – 1:05

  • Cherlynn’s Apple Vision Pro hands-on experience – 34:42

  • Apple is selling Watch Series 9 and Ultra 2 again with blood oxygen feature disabled – 1:03:05

  • Apple finally allows links to third party websites for purchases – 1:04:57

  • Google throws support behind right to repair bill – 1:06:19

  • OpenAI laid out its misinformation strategy for a busy 2024 election year – 1:07:58

  • Cold temperatures in Chicago led to a lot of dead Teslas – 1:09:44

  • Pop culture picks – 1:16:50

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-samsung-galaxy-s24-apple-vision-pro-133055516.html?src=rss

Apple offers to open up NFC payments to rival companies in EU antitrust case

The long-running dispute between the European Commission and Apple over the use of its payment technology could soon come to an end. The Commission has officially announced Apple's plan to open up its Near-Field Communication (NFC) technology, used for tap-and-go payments, to third-party mobile wallet providers. Rumors of Apple's proposal first surfaced in December 2023.

The Commission opened an investigation into Apple in 2020 over potentially restricting rival mobile wallet pay developers' access to necessary technology, thus eliminating Apple Pay's competition. Two years later, it announced charges against Apple for allegedly violating the European Union's antitrust laws, which, if proven, could leave Apple with a massive bill.

Apple's proposal compromises on its previous assertions that third parties could negatively impact security. If approved, Apple would, among other things, allow third parties to APIs with NFC functionality — no fee or use of Apple Pay or wallet required. This shift would include access to technology that keeps payment information secure. Apple would apply this to any developers and iOS users registered in the European Economic Area (EEA). However, people outside the EEA might still be able to use third-party apps. Apple also claims it will call upon an independent reviewer in disputed instances where the company denied NFC access. All suggested changes and prior press releases on the case are available here.

As expected, the European Commission has not rushed to accept Apple's proposed commitments. Instead, it has laid them out and requested feedback from Apple's rivals (and any other interested entities) on whether the laid-out changes are acceptable.

This article originally appeared on Engadget at https://www.engadget.com/apple-offers-to-open-up-nfc-payments-to-rival-companies-in-eu-antitrust-case-130528339.html?src=rss

Apple Vision Pro pre-orders are now open

Apple's much-anticipated mixed reality headset, the Vision Pro, is now available for pre-order in the US through the company's website and all its stores across the country. Interested buyers may want to take note that they have to scan their face with an iPhone or iPad using Face ID when they pre-order to make sure they're getting a precise band fit. The company designed the Vision Pro with a modular system so that users can customize it to fit them perfectly — it will, after all, set them back at least $3,499 for the version with 256GB of storage. 

People who need vision correction also have the option to add Zeiss optical inserts when they pre-order so that they won't need to wear their glasses inside the headset anymore. They can get reader inserts for $99 and prescription inserts for $149, though they have to provide an updated official prescription with their order to be able to purchase them.

The company's mixed reality headset is powered by visionOS, which users can control via gestures with their eyes and hands or with voice commands through Siri. Apple placed a lot of emphasis on its entertainment features when it officially introduced the device and said that it will support more than a million apps from the iOS and iPadOS ecosystems, along with apps especially made for its platform. 

Some popular services like Netflix, YouTube and Spotify won't be available for download at launch, but early adopters will still have access to a number of entertainment apps, including Disney+, Max, Amazon Prime Video and Paramount+. Users will be able to place their apps anywhere in a 3D environment and, in Disney+'s case, be able to watch shows against a special immersive background like the Avengers Tower. They'll also be able to access their Mac on the headset, so they can work or do what they usually do on a laptop on a mixed reality device instead. The Apple Vision Pro will start shipping on February 2. 

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-pre-orders-are-now-open-130056024.html?src=rss

Sins of the Flesh adds longevity (and sex) to Cult of the Lamb

Ask and you shall receive. On January 16, Massive Monster and Devolver Digital released Cult of the Lamb’s much hyped “Sins of the Flesh” update for consoles and PC, bringing, among other things, a form of in-game sex to its cute-but-brutal world of anatomically incorrect animals and false prophets. It’s exactly what some fans have been asking for, and since its announcement, everyone, including Massive Monster, has been leaning into the fun of “the sex update” actually happening. But it turns out calling it the sex update was a major undersell.

Warning: This article contains spoilers from this point forward.

In actuality, there’s so much more to it — just take a look at the patch notes. As much as it is the sex update, “Sins of the Flesh” is also very much the poop update; the fashion update; the personality update; the lore update; the absolute chaos update. It’s Sozo’s second chance at life.

In order to access the bulk of the new content, you’ll need to be pretty deep into the game. The new spiritual currency (Sin) and the experiences that come with it all unlock after you’ve defeated your third Bishop. If you’re at least that far in, the Sin elements will show up after the first sermon or temple activity you conduct once the update has been downloaded. Otherwise, if you’re starting fresh with a new save file, it’ll be a while before you see most of the new material. Except for the poop, that is. There will be poop everywhere from the moment you start gaining followers — in all sorts of colors and, in some cases, in piles as big as a farming station.

“Sins of the Flesh” adds six new styles of poop, each with its own power. And I hate to say it, but I was squealing with excitement as I discovered each new variant. Golden poop, for example, comes with coins when you find it, and if used as fertilizer it can grow coins and gold bars alongside your crops. Rainbow poop will make your plants ready to harvest in an instant, which is really handy if your followers are starving. You’ll get fancy broom upgrades the more you clean up followers’ excrement, making chores more efficient.

All that poop early on was just a sign of the ruckus yet to come. In the double-digit hours I’ve already spent with the new content, havoc has broken loose in my cult again and again. 

Engadget
Engadget

My followers, wasted off Brog Brew, keep getting into fights that I have to break up, and sometimes they chase me down to profess their love or heckle me. I watched a certain mushroom-headed eccentric eat one of his acolytes whole after he begged me to bring them into the cult, then had to throw him in prison for dissenting. I’ve hatched outright abominations, the results of letting followers of different species and cosmic classifications hook up in the Mating Tent.

Basically, we’re having a great time sinning, my followers and I. As a new form of currency, Sin can be spent on follower experiences — yes, including sex — and temple decorations. Similar to how Loyalty has always worked, in which each follower has a Loyalty meter, your followers will accumulate Sin by way of rituals and immoral activities, like getting hammered (excuse me, “befuddled”) at the Drinkhouse. There are new, Sin-based doctrines to further shape the cult’s dogma, and rituals that go all-in on your followers’ wickedness.

Perform the Rite of Wrath and your followers will unleash the most adorable mayhem upon the commune, destroying decorations and beating each other up. (Going hand-in-hand with this, your followers can now become injured, and the process of repairing things has become more interactive, using the same mechanics as when you’re cooking a meal.) Engage in the Gluttony of Cannibals ritual and one of your followers will be eaten by the group. If you prefer to sin peacefully, perform the Rite of Lust, and your followers will dance naked around the flower-adorned shrine.

Engadget

In some scenarios, you’ll need to designate specific followers to receive Sin — but be careful not to go overboard. Once a follower has taken on too much Sin, they’ll become damned and will leave the cult.

These characters aren’t necessarily gone forever, which is good news if you, like me, piled Sin onto your favorite follower (Webber <3) only to be sent into a spiraling panic when they’ve been damned. You’ll run into them again during crusades, and once you’ve killed them three times you’ll be able to bring them back with the resurrection ritual. Dissenters, too, now appear as fightable enemies in the dungeons, which I’ve enjoyed if only for the primal satisfaction of taking revenge on them for stealing from the cult and bouncing.

Multiple new structures tie directly in with the arrival of Sin. At the aforementioned Drinkhouse, your followers can consume beverages including Brog Brew, Juniper Drink, Grape Nectar, Eggnog and, I’m sorry to say, Poop Juice. The resources needed for beverage brewing, like hops and grapes, can be found during crusades or purchased as seeds from Rakshasa.

Engadget

You can build a drum circle, where you’ll play a Guitar Hero-style rhythm game to generate Sin in the follower of your choice. It’s a very short, very basic mini-game that does a fine job of bringing a bit of variation into the day-to-day cult gameplay without feeling completely out of place. If you’re looking for a ‘Get Sin fast!’ sort of solution, it comes in clutch. It functions like a ritual, though, meaning there’s a cooldown period after you play.

And of course, there’s the star of The Sex Update: the Mating Tent. Now, not every character can partake in the activities that go down at the mating tent, and those who can have all been given the agency to reject a mating opportunity if they’re not into it. Sorry, The Lamb (aka you, the player), cannot mate with followers, nor can relatives — like the Bishops — mate with each other. Once you’ve chosen a compatible pair, you can pick traits from each follower to be carried over to their offspring. Then, they’ll seal the deal with a big smooch and into the tent they go.

That’s as explicit as it gets; Cult of the Lamb is no less wholesome with the introduction of sex. When the mating is over, your followers will come out exhausted and present you with an egg. It’s then up to you to make a choice: either crack that egg and feed it to one of your followers, or tend to the egg daily at the Hatchery, a structure that’s unlocked at the same time as the Mating Tent. If you go the cannibalism route, a yolk meal can be used as a youth elixir to give an elderly follower more time among the living. Or, you can make Eggnog. If you decide to hatch the egg instead, you’ll have to nurture the child until it reaches adulthood. As a Tamagotchi addict, I love this.

Massive Monster/Devolver Digital

With the update, you’ll also be able to unlock the Tailor building, and during your crusades you’ll find cotton to use for garment-making and meet the silkworm NPC, Berith, who will have the blueprints for clothes. This will allow you to craft new outfits for your followers. That includes a French maid outfit, which appears after you’ve earned it by cleaning up a ton of poop, and a bunch of different robes and tunics. It’s great to have a way to customize your followers’ appearances and, by consequence, the overall aesthetic of the cult a little more. You unfortunately can’t deck out your entire cult in French maid outfits, though — unlike other clothing items, it can only be worn by one follower at a time.

Tidbits of lore are now scattered throughout the dungeons, and you’ll have a new weapon — the Blunderbuss — to fight with. I’ll admit the Blunderbuss isn’t my favorite, but weapon choice is really personal and there are probably some who love it. It’s capable of rapid firing to some degree, but just know you’ll have to take reloading time into account.

There are a few new follower forms, including snake, worm and a shaggy dog. That last form was made in honor of the Art Director’s deceased pet, which breaks my heart and warms it simultaneously. Additional follower traits have added a little more depth to the cult members themselves, too; it turns out some of my followers are absolute cowards. And, for anyone who was gutted to find Sozo dead after building the mushroom shrine, rejoice — he’s back with an extended questline. You just need to visit the Spore Grotto to pick up his mushroom hat so you can plant it back at the cult and resurrect him. But don’t trust him for one second.

Engadget
Engadget

If you’ve played all the way through Cult of the Lamb and have long since earned every achievement, “Sins of the Flesh” injects a welcome amount of freshness into the year-and-a-half-old game. It doesn’t expand the map in any significant way to give you more room for your cult, which may be a disappointment to some whose home bases have become overcrowded, and a new cap that prevents followers from exceeding level 10 will be a blow to players who have been trying to push Narinder to extreme levels of devotion.

But the promise of new discoveries and achievements for completionists to work toward gives you more incentive to keep venturing back into the dungeons. The cult life feels more dynamic now, requiring the player to engage a bit more with the home environment, and in turn letting you deepen your connection to your followers by providing more ways for you to keep up with their care.

Honestly, it’s hard to believe it’s all free. Kudos to the team for that. Alongside the update, the developers have also released some cosmetic DLC in the $7 Sinful Pack, which adds a few more decorations and follower forms — aptly including a Sphynx cat, a nude icon.

This article originally appeared on Engadget at https://www.engadget.com/sins-of-the-flesh-adds-longevity-and-sex-to-cult-of-the-lamb-130041583.html?src=rss

The Morning After: Is Call of Duty losing its grip on gamers?

A Call of Duty game sells. That’s what it does. And it usually tops the sales charts each year. Pretty much every year since 2009. Activision’s warfare simulations (we can just call them first-person shooters, right?) have mostly done just that. Last year’s a bit different: Call of Duty: Modern Warfare III landed in second place.

To convey the gravitational pull of CoD, when Microsoft was fighting to buy Activision Blizzard – makers of the game series — the Xbox maker had to make concessions and ensure the games would come to PlayStation and other platforms to make the purchase happen.

This time around, however, Hogwarts Legacy — a game not without its own controversies — beat it to the top spot. It did benefit from being the only Harry Potter game in a decade. In that time, there have been 11 Call of Duty releases. Headlines aside, the series will be fine. Another thing worth noting: 2022’s Call of Duty: Modern Warfare II still took the number seven spot.

— Mat Smith

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Instagram will start telling night owl teens to close the app and go to sleep

Younger users won’t be able to turn off the Nighttime Nudges.

Instagram’s latest mindfulness feature targets teens. When a younger user scrolls for more than 10 minutes in Reels or their DMs, the app will suggest they close the app and get to bed. Nighttime Nudges will automatically appear on teen accounts, and it won’t be possible to switch them off. Instagram didn’t specify whether the feature will be for all teenagers or just under 18s.

Could we get it for us over 18s too?

Continue reading.

Apple’s Vision Pro won’t have access to YouTube and Spotify apps at launch

Users will have to access them from a browser.

Engadget

According to Bloomberg, Google’s YouTube and Spotify don’t have any plans to develop an application for Apple’s Vision Pro, at the moment. YouTube won’t make its iPad app available for download on the headset, either. For these apps — including Netflix — users will have to watch things through the web browser. In most cases, this will mean losing the ability to watch or listen to content offline. According to MacStories, Meta’s Instagram and Facebook might also be missing from the Vision Pro’s app store. Companies might be waiting to see whether it’s worth dedicating resources for the $3,500 headset — the Apple Watch took time to generate its own app library.

Continue reading.

The Rabbit R1 will offer up-to-date answers powered by Perplexity’s AI

No, I haven’t heard of Perplexity either.

Rabbit

The Rabbit R1 launch left many questions unanswered, with some of us wary of it being the vaporware candidate from this year’s CES. Now, Rabbit has revealed which LLM (large language model) will power the device’s interaction: Perplexity. Fortunately, you won’t need to pay for a subscription. The first 100,000 R1 buyers will receive a year of Perplexity Pro, for free. This advanced service adds file upload support, a daily quota of over 300 complex queries. Perplexity is a San Francisco-based startup with investment from NVIDIA and Jeff Bezos.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-is-call-of-duty-losing-its-grip-on-gamers-121526020.html?src=rss

X introduces audio and video calls for Android users

X (formerly Twitter) rolled out audio and video calling for iOS users back in October 2023. Now, the feature is coming to Android, with an engineer at X, @enriquebrgn, sharing the news in a post: "Audio and video calls on X slowly rolling out for Android users today! Update your app and call your mother." 

audio and video calls on X slowly rolling out for android users today! update your app and call your mother

— Enrique 🦖 (@enriquebrgn) January 18, 2024

Linda Yaccarino, X's CEO, first announced video chat on the platform last August as part of her and owner Elon Musk's plan to create an "everything" app. Of course, the perks that come along with their grand plan, including placing audio and video calls, are primarily available only to premium subscribers. However, any users can receive calls, whether or not they help fund Musk's dreams (which will cost you $8 per month or $84 annually). 

If WhatsApp, Zoom, Teams and more are enough for you, it's easy to turn calls off on X. Go into settings and click privacy and safety, then direct messages. There, you'll see an option that says enable audio and video calling, which you can make sure is switched off. Alternatively, you can control who can call you on X. Limits include people in your address book, verified users and people you follow. These restrictions can be helpful to avoid unwanted calls, as the person on the other end of the line doesn't need your phone number to contact you. 

This article originally appeared on Engadget at https://www.engadget.com/x-introduces-audio-and-video-calls-for-android-users-104015500.html?src=rss