Posts with «language|en-us» label

Death Stranding is coming to select Apple devices on January 30

After a relatively short delay, you'll soon be able to enter the uniquely strange world of Death Stranding on Apple devices. Hideo Kojima's walking simulator will be available on iPhone 15 Pro models and iPads and Macs with M-series chips on January 30. This version of the gloomy open-world adventure will run you $40. However, if you pre-order, you'll save up to 50 percent.

Since this is the director's cut of Death Stranding, it includes extras not available in the base game. Those include additional locations such as an underground factory, expanded story missions and more ways to help Sam Porter Bridge deliver packages, like a cargo launcher and a stabilizer to prevent the hero of the piece from falling over and losing some gear.

Kojima is far from done with this universe. A sequel is in the works, with rumors suggesting that more details are coming in the next couple of weeks. Kojima Productions has also teamed up with indie film powerhouse A24 to make a Death Stranding movie.

This article originally appeared on Engadget at https://www.engadget.com/death-stranding-is-coming-to-select-apple-devices-on-january-30-173544260.html?src=rss

Netflix grabbed the most Oscar nominations, with stiff competition from Disney and Apple

It’s that time of year again. Oscar nominations are in, setting off a firestorm of debate and speculation until the awards ceremony in March. This year, the streamers absolutely ruled the roost. Netflix snagged 18 nominations, including best picture, which technically puts it in first place, according to a breakdown from Variety.

I say Netflix “technically” received the most nominations because it depends on your point of view. Disney actually scored 20 nominations across various categories, but only when you don’t split up its various sub-brands. Remember, Disney owns just about everything, including 20th Century Studios, Hulu, Lucasfilm Ltd., Marvel Studios, National Geographic Documentary Films, Pixar Animation Studios and Searchlight, among others. All of them together came to 20 nominations, including a best picture nomination for Poor Things.

Apple came away with 13 nominations, including best picture nods for Napoleon and Killers of the Flower Moon, which isn’t bad for a company that just started creating original content around four years ago. Universal, an actual old-school production company, also nabbed 13 noms, including best picture for one half of the summer’s hottest cinema event, Oppenheimer.

The other half of the equation, Barbie, was also nominated for best picture. However, Greta Gerwig got snubbed for best director, which is not sitting right with denizens of the internet. Also, Margot Robbie didn’t get a best actress nomination, while Ryan Gosling got one for best supporting actor. To be fair, that best actress category is crowded with stellar performances from relative newcomers like Lily Gladstone to long-time veterans like Annette Bening.

Feature films with the most #Oscars nominations:

"Oppenheimer" – 13
"Poor Things" – 11
"Killers of the Flower Moon" – 10
"Barbie" – 8
"Maestro" – 7
"American Fiction" – 5
"Anatomy of a Fall" – 5
"The Holdovers" – 5
"The Zone of Interest" – 5https://t.co/Ag0MICHLXY

— Variety (@Variety) January 23, 2024

The films with the most nominations include Oppenheimer and Poor Things, both with 13. Production company A24, however, was the only studio with multiple nominations in the best picture category, thanks to Past Lives and The Zone of Interest. A24 was also behind the Netflix limited series Beef, which took home a slew of Emmy awards last week. Inexplicably, A24 also produces the hilarious, yet decidedly low-brow, sitcom Tacoma FD. That's your useless fact for the day. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-grabbed-the-most-oscar-nominations-with-stiff-competition-from-disney-and-apple-171221880.html?src=rss

Blizzard partners with ESL for an open Overwatch 2 esports circuit

Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement. 

OWCS is an open-format circuit in which teams from North America; Europe, Middle East, North Africa (EMEA); and Asia can compete without having to pay multi-million-dollar franchise fees. EFG will operate the Overwatch Champions Series in North America and EMEA, while Korean esports tournament organizer WDG will oversee the Asia circuit.

There will be regional qualifiers and tournaments held in the lead up to two in-person events later this year at DreamHack Dallas (May 31-June 2) and DreamHack Stockholm (November 22-24). Eight teams will compete at each event, with those qualifying for DreamHack Stockholm duking it out to become the first OWCS champions. That tournament will also mark the first top-level Overwatch competition in Europe in over five years. 

Qualifiers will start in Feburary. Additional details about the tournaments, including formats, ticket sales and prize pools, will be announced later.

“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” the game's executive producer Jared Neuss said in a statement.

Blizzard notes that any player who is interested in getting involved can use FACEIT's community tools to find teammates and events to compete in, while an ongoing schedule of events "creates a clear path to pro play for aspiring OWCS stars." In addition, Blizzard says that by making the most of EFG's tools and capabilities, it will be able to create an open, inclusive and sustainable competitive scene. FACEIT will also support those looking to run third-party tournaments and community experiences.

The Overwatch League, Blizzard's ambitious pro circuit, came to an end in 2023 after six seasons. The day after the 2023 Grand Finals in October, Blizzard said it was "focusing on building our vision of a revitalized esports program." Weeks later, a majority of teams voted to end their participation in the league, triggering a $6 million payment to each from Activision Blizzard, and hammering the final nail into OWL's coffin.

Former Activision Blizzard CEO Bobby Kotick's grand vision for a franchised, city-based Overwatch esports league never quite worked out. Factors such as COVID-19, viewership struggles, Blizzard games shutting down in China, the sexual harassment and discrimination scandal at the publisher and the fact many of the teams were running at a loss all contributed to OWL's demise.

EFG, whose parent is the Saudi Arabia government-funded Savvy Games Group, is arguably well-placed to run Overwatch esports as a more sustainable endeavor. The company operates pro circuits for many other games, including other Blizzard titles such as StarCraft II

Hosting several esports events at large-scale festivals like DreamHack (which has held Overwatch tournaments in the past) helps to minimize costs. The OWCS may not end up selling out arenas by itself as the Overwatch League used to, but it at least seems like a viable, open future for Overwatch 2 esports.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793.html?src=rss

Google's next Chrome update adds three new generative AI features

With today’s release of Chrome M121, Google announced it will introduce new generative AI features that will make the browser easier to use. The new additions will include a tab organizer, a writing assistant that helps draft text and the option to customize the artwork and themes throughout the browser. The “Experimental AI” toggle must be flipped on in the Settings page — found in the three-dot dropdown menu — to enable these new features.

The Tab Organizer will do pretty much what it says: The built-in AI will automatically suggest ways to classify any open tabs in your Chrome windows and suggest the option to create groups. This might be helpful if you have a lot of recurring tabs open. When you click ‘Organize Similar Tabs,’ the AI will aggregate open pages together based on topics. For example, tabs related to shopping might all cluster together and the AI could suggest a name like ‘Ski-trip shopping gear.

Chrome's new text assist too might also have some practical applications. It will launch as an experimental tool that will help users draft text — including Google reviews or social media posts. To enable this when it launches, you need to select "Help me write" to let the tool finish your sentences or suggest options for continuing the text.

Google

Customization is not new to most Google tools like Mail or Docs and now on Chrome web browsers, you can personalize the browser's visuals — something the company considers an extension of the AI wallpapers it built out for Pixel phones recently. To do so, you need to select the ‘Customize Chrome’ button on the side panel and instruct the AI to generate a theme for you. You can search for a description, such as ‘small beach town’ or ‘Blade Runner vibes,’ and preview the AI-generated theme options before selection.

Introducing these new tools will naturally rival Microsoft's AI-infused Bing engine, which introduced AI-powered tab grouping and a text composition helper back in September. Chrome, however, still dominates the US browser market share by a wide margin, which Bing is usually lumped into the "others" category, well below competitors like Firefox and Opera.

Google

This article originally appeared on Engadget at https://www.engadget.com/googles-next-chrome-update-adds-three-new-generative-ai-features-170032292.html?src=rss

Netflix will be the new home of WWE's flagship show, Monday Night Raw, in 2025

It's a mighty fine time to be a pro wrestling fan. The industry is going through a bit of a boom period, with multiple companies churning out quality content on the regular. Barely a week goes by without fans enjoying at least two or three excellent displays of scripted athleticism and jacked human beings slapping each other in the chest really, really hard.

It's an even better time to be a pro wrestling fan if you have a Netflix subscription, since the streaming service will soon be the new home of WWE's flagship show in the US and pretty much all of its programming in other territories. Starting in January 2025, Netflix will livestream Monday Night Raw every week in the US, Canada, UK, Latin America and some other countries, with more to follow.

The deal is even sweeter for those outside of the US, as Netflix will stream WWE's other two main weekly shows — NXT and SmackDown — along with its major events like the Royal Rumble and WrestleMania. WWE documentaries, other original series and future projects will hit Netflix internationally starting next year.

It seems that Peacock will remain the home of WWE's library and major live events in the US for the foreseeable future. Peacock's parent NBCUniversal also owns Raw's current broadcaster, USA Network (it's unclear where the show will air between the expiry of those broadcasting rights in the fall and the Netflix partnership starting in January). USA Network will be the home of SmackDown starting this fall when the show moves over from Fox. NXT, which also currently airs on USA, is moving to The CW.

NBCUniversal and USA Network are said to be paying $1.4 billion for SmackDown rights over five years, while The CW will reportedly pay between $100 million and $125 million for NXT over the same timespan.

It seems the Netflix deal far outstrips those, however. According to multiple reports, the company is paying WWE north of $5 billion over 10 years. That's said to be around double what NBCUniversal currently pays WWE for Raw rights. Amazon was also said to be in talks to become Raw's new home.

This marks a mammoth change for both WWE and Netflix. It will be the first time in the 31-year history of Raw that the show doesn't air on a linear TV network. But, just as the wrestling company took a big risk with shifting from a pay-per-view model to its own streaming service a decade ago, this could very well pay off for WWE at it seeks to grow its already-large fanbase.

“This deal is transformative,” Mark Shapiro, president and COO of WWE parent company TKO said in a statement. “It marries the can’t-miss WWE product with Netflix’s extraordinary global reach and locks in significant and predictable economics for many years. Our partnership fundamentally alters and strengthens the media landscape, dramatically expands the reach of WWE, and brings weekly live appointment viewing to Netflix.”

Meanwhile, it's a major first for Netflix. The company only started dabbling in live content last March with a Chris Rock stand-up show. Since then, it has aired live award shows and a few one-off sports events, though it was forced to cancel its second attempt at a livestream due to technical issues. Raw marks Netflix's first major push into live sports (or sports entertainment if you want to get sniffy about it) and it's set to become the company's first live weekly streaming show.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-be-the-new-home-of-wwes-flagship-show-monday-night-raw-in-2025-165434172.html?src=rss

France fines Amazon $35 million over ‘intrusive’ employee surveillance

France’s data privacy watchdog organization, the CNIL, has fined a logistics subsidiary of Amazon €32 million, or $35 million in US dollars, over the company’s use of an “overly intrusive” employee surveillance system. The CNIL says that the system employed by Amazon France Logistique “measured work interruptions with such accuracy, potentially requiring employees to justify every break or interruption.”

Of course, this system was forced on the company’s warehouse workers, as they seem to always get the short end of the Amazon stick. The CNIL says the surveillance software tracked the inactivity of employees via a mandatory barcode scanner that’s used to process orders. The system tracks idle time as interruptions in barcode scans, calling out employees for periods of downtime as low as one minute. The French organization ruled that the accuracy of this system was illegal, using Europe’s General Data Protection Regulation (GDPR) as a legal basis for the ruling.

To that end, this isn’t being classified as a labor case, but rather a data processing case regarding excessive monitoring. “As implemented, the processing is considered to be excessively intrusive,” the CNIL wrote, noting that Amazon uses this data to assess employee performance on a weekly basis. The organization also noted that Amazon held onto this data for all employees and temporary workers.

Amazon responded with a lengthy statement on the matter, writing “we strongly disagree with the CNIL’s conclusions, which are factually incorrect, and we might appeal the decision.” Amazon went on to say that it's not the only company in the logistics industry that uses a connected warehouse system of this sort, going on to tout the system for balancing the “workload between teams so that we can keep processing orders in a safe and efficient manner.” It did say it would extend the threshold limit of its system, potentially giving employees a longer window before alerts start coming in.

Amazon did say it’s mulling an appeal, so we’ll keep an eye on this story as it develops. Over on the other side of the pond, the company has found itself practically living in hot water. Amazon was found to be responsible for more than half of warehouse worker injuries in 2022 and has been accused of unfair labor practices on several occasions. As a matter of fact, the company’s logistics division churns through employees at such a high rate that it ends up costing Amazon $8 billion each year. Maybe it needs a corporate monitoring system of some kind.

This article originally appeared on Engadget at https://www.engadget.com/france-fines-amazon-35-million-over-intrusive-employee-surveillance-161302822.html?src=rss

Samsung says its new 990 Evo SSD delivers improved performance and efficiency

It's been a while since Samsung last upgraded its high-end internal SSDs, and those looking for more performance and power efficiency from their system storage may be interested in the new model. The 990 Evo looks to be a true successor to the Samsung 970 Evo Plus, which is our top recommendation for a Gen3 NVMe SSD.

Samsung says that the 990 Evo is compatible with PCIe 5.0 and PCIe 4.0 interfaces to make sure it works in a wide array of systems. It's said to deliver performance improvements of up to 43 percent over the 970 Evo plus with read speeds of up to 5,000MB/s and write speeds up to 4,200 MB/s.

It's worth noting that the read speeds still fall somewhat short of Sony's recommendation of 5,500MB/s for any SSD used to expand a PlayStation 5's storage. That said, I use a 980 series SSD (with a maximum read speed of 3,500MB/s) in my PS5 and haven't encountered any lag while running games from it.

The 990 Evo is said to offer power efficiency improvements of up to 70 percent over the 970 Evo Plus. That could help extend the battery life of laptops that use the SSD. Additionally, Samsung says the drive has a heat spreader label, which is said to effectively regulate its thermal condition and allow it to run at consistently high performance without risking the SSD's integrity.

There's one other useful feature that comes in the form of support for Microsoft Modern Standby. This allows for "instant on/off function with uninterrupted internet connectivity and seamless notification reception, even in low-power states," according to Samsung.

The 990 Evo starts at $125 for 1TB of storage. For a version with double the capacity, that will run you $210. The SSD comes with a five-year limited warranty.

This article originally appeared on Engadget at https://www.engadget.com/samsung-says-its-new-990-evo-ssd-delivers-improved-performance-and-efficiency-160032381.html?src=rss

Meta’s Oversight Board raises concerns over automated moderation of hate speech

Meta's Oversight Board has raised concerns over automated moderation while overturning a decision by the company to leave a Holocaust denial post on Instagram. Holocaust denial is deemed hate speech under Meta's policies. The post in question depicted Squidward from SpongeBob Squarepants and purported to include true facts about the Holocaust. However, the claims "were either blatantly untrue or misrepresented historical facts," the Oversight Board said.

Users reported the post six times after it first appeared in September 2020, but in four instances Meta's systems either determined that the content didn't violate the rules or they automatically closed the case. In early 2020 as the COVID-19 pandemic took hold, Meta started automatically closing content reviews to lessen the workload for human reviewers and free up bandwidth for manual review of high-risk reports. All the same, two of the Squidward post reports were also deemed non-violating by human reviewers.

Last May, one user lodged an appeal against Meta's decision to leave the offending content on Instagram. But this appeal was again closed automatically by Meta due to its COVID-19 automation policies, according to the Oversight Board. The user then appealed to the board, which took up the case.

The board conducted an assessment of Holocaust denial content across Meta's platforms and it found that the Squidward meme was used to spread various types of antisemitic narratives. It notes that some users attempt to evade detection and continue to spread Holocaust denial content by using alternate spellings of words (such as replacing letters with symbols) and using cartoons and memes.

The Oversight Board said it's concerned that Meta continued to employ its COVID-19 automation policies as of last May, "long after circumstances reasonably justified them." It also cited unease over "the effectiveness and accuracy of Meta’s moderation systems in removing Holocaust denial content from its platforms." It notes that human reviewers can't granularly label offending content as "Holocaust denial" (such posts are filtered into a "hate speech" bucket). The board also wants to know more about the company's ability to "prioritize accurate enforcement of hate speech at a granular policy level" as it leans more heavily on AI for content moderation.

The board recommended that Meta "take technical steps" to make sure it systematically and sufficiently measures how accurate it is in enforcing Holocaust denial content. That includes gathering more granular information. The board also asked Meta to confirm publicly whether it has ceased all COVID-19 automation policies it established during the onset of the pandemic.

When asked for comment, Meta directed Engadget to its formal response to the board's decision on its transparency site. The company agrees that it left the offending post on Instagram in error and, at the time the board took up the case, Meta said it had removed the content. Following the board's case decision, Meta says it will "initiate a review of identical content with parallel context. If we determine that we have the technical and operational capacity to take action on that content as well, we will do so promptly." It plans to review the board's other recommendations and issue an update later.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-raises-concerns-over-automated-moderation-of-hate-speech-154359848.html?src=rss

The Apple Mac mini M2 with 512GB of storage falls to a new low of $676

Apple's Mac mini M2 is still the most affordable route into macOS, and a new deal has brought the 512GB version of the device down to its lowest price to date. Amazon currently has the compact desktop on sale for $676 when you clip a $53.01 on-page coupon, which beats the mini's previous low by a couple bucks and comes in roughly $25 below its usual street price over the last few months. Apple itself normally sells this configuration, which also includes 8GB of RAM, for $799. If you want to save more cash and only need the bare minimum of storage, the 256GB model is also on sale for $500 with an $80 on-page coupon. That's $20 more than the config's all-time low and a price we've seen fairly often in recent months, but it's $100 less than buying from Apple directly. 

We gave the Mac mini a score of 86 when it arrived just over a year ago, though that review applied to the version with Apple's beefier M2 Pro chip. This model with the base M2 chip won't be as capable for video editing or working in 3D, but its design is just as compact, and it'll be plenty fast for web browsing, lighter work and other, more casual needs. You'll just have to be certain that that's all you need, as there's no easy way to upgrade the internal components after purchase. (If you want to do more than basic day-to-day tasks, configs with 16GB of RAM start at $799.) In terms of connectivity, this variant includes two Thunderbolt 4 USB-C ports, two USB-A ports, a gigabit Ethernet jack, an HDMI port (with 4K 60Hz output) and a headphone jack, though none of those are front-facing. As with any Mac mini, you'll need to bring your own monitor, keyboard and mouse

The elephants in the room are Apple's new M3 chips, which the company released late last year with refreshed iMacs and MacBook Pros. Reliable Bloomberg reporter Mark Gurman has suggested that Apple could release new M3 devices around March; it's unclear if an M3 Mac mini will be a part of that, but there seems to be a decent chance of an upgrade coming at some point in 2024. Nevertheless, if you want a Mac desktop right away and only need enough performance for the essentials, this is a good price. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-mac-mini-m2-with-512gb-of-storage-falls-to-a-new-low-of-676-153133454.html?src=rss

Framework Laptop 16 review: A modular marvel, but a mediocre gaming laptop

If you’re a PC hardware geek who’s been dreaming of a laptop that you can upgrade far beyond the life cycle of a typical machine, Framework's modular notebooks must seem like a miracle. The American company has a straightforward pitch: What if your laptop could be nearly as customizable as a desktop, with the ability to swap components out for repairs and upgrades? What if we could put an end to disposable hardware? We were intrigued by Framework's original 13-inch notebook and its Chromebook variant, despite some rough edges and a basic design. Now, with the Framework Laptop 16, the company is targeting the most demanding and (arguably) hardest group of PC users to please: Gamers.

Framework has already proved it can build compelling modular laptops, but can the Laptop 16 cram in powerful graphics, a fast display and other components to keep up with the likes of Alienware, Razer and ASUS? Sort of, it turns out — and there are plenty of other tradeoffs for living the modular laptop dream. Hardware quirks abound, battery life is mediocre and it still looks like a totally generic machine. But how many other notebooks could let you completely upgrade your CPU or GPU in a few years? Who else offers a customizable keyboard setup? In those respects, the Framework 16 stands alone.

You'll also have to pay dearly for its unique features. The Framework Laptop 16 starts at $1,399 for its DIY Edition, which includes a Ryzen 7 7840HS chip, but RAM, storage and an OS will cost extra. (You could also bring your own hardware, if you happen to have all those components lying around). The pre-built "Performance" model goes for $1,699 with the same Ryzen chip, 16GB of RAM, 512GB of storage and Windows 11 Home. The highest-end "Overkill" edition starts at $2,099 with a Ryzen 9 7940HS, 32GB of RAM and a 1TB SSD. Oh, and if you want the dedicated Radeon RX 7700S GPU, that's an additional $400 for every model.

I just wanted you to have those numbers in mind as we dive into what the Laptop 16 gets right, because for true PC tinkerers, those high prices could be worth it. The device's singular personality was clear the instant I opened it: I saw a machine with a fairly typical display, the usual wrist rest area with a touchpad, and a big gaping hole where the keyboard was supposed to be. I've come across hundreds (probably thousands) of laptops in my time, this was one of the rare times where I felt genuinely surprised. Underneath the metal Mid Plate where the keyboard was supposed to be, I could see the internals of the Framework 16 peeking through, just tempting me to get my hands dirty (and my knuckles inevitably scraped up).

Photo by Devindra Hardawar/Engadget

After opening the two side locks on the wrist rest, I slid the two side spacers off. Then, ever so carefully, I pulled back on the touchpad to detach it from the case. That's when I learned that I didn't have to be too gentle with the Laptop 16. All of the components are built for removal. With the lower panels gone, I had full access to the metal barrier protecting the rest of the machine’s internals.

At that point, I realized it paid to read Framework's online documentation, as things quickly got more complicated. It stated that I needed to remove the cable with the number one next to it, and then unscrew 16 screws spread through the Mid Plate. Thankfully, the screws are held in place, so I didn’t have to worry about losing them as I would during a desktop build.

Then, I was treated to a wondrous sight: A laptop with a completely open mainboard, featuring components I could easily reach without much effort. There's a large battery at the bottom, a wireless networking card at the top left, SSD slots in the middle and two RAM slots off to the side. QR codes are nestled alongside the parts, which direct you to online help documentation. The last time I saw so many easily reachable components was on the failed Alienware Area 51M, another dreamy modular laptop, but that was quietly killed after a few years. (Dell was sued by Area 51M customers who felt misled about its upgradability, though that ultimately didn't amount to much.)

And yes, I know other large gaming laptops like the Razer Blade 16 also let you easily access their RAM and SSDs. But those machines don't have the modular ambitions of the Framework Laptop 16. I could see the Ryzen 7840HS module within reach, and also easily swap out my review unit's Radeon RX 7700S graphics. That GPU, by the way, is completely optional. You can order the Laptop 16 with a slimmer expansion bay instead, which helps to cool the Ryzen chip's Radeon 780M graphics. Or you could have both modules and swap them out as needed. Simply having the option to do so is revolutionary.

The Radeon 7700S GPU is contained within a module that sticks out from the rear of the Laptop 16. A more powerful video card could potentially stick out further, while a more efficient one could end up being smaller. The key is that the choice could be entirely yours (I'm hedging a bit here, because Framework and AMD still haven't committed to the availability of future GPU upgrades). The GPU module also makes a big difference when it comes to weight: The Laptop 16 clocks in at 5.3 pounds with the graphics card attached, whereas it’s just 4.6 pounds with the standard expansion bay.

Photo by Devindra Hardawar/Engadget

Looking at the Framework Laptop 16 splayed out on my workbench, all I could see was possibility. The possibility of doubling my RAM in a couple of years to run local AI models, upgrading the CPU for a major power upgrade, and replacing the battery on my own after far too many charge cycles. Framework is selling a dream of hope. I had my doubts when the company launched, especially after seeing how badly Dell botched the Area 51M. (Fun fact: Frank Azor, the Alienware co-founder who spearheaded that machine's launch, is now AMD's chief gaming architect.)

But now that Framework has several products under its belt, and it's managed to deliver a truly replaceable mobile GPU where others have failed, I find myself rooting for this little hardware company that's daring to do something different. (Okay, sure, it also raised $27 million in VC funding, but hardware is a difficult and expensive thing to get right!)

Even if you're not eager to get new components in a few years, the Framework Laptop 16's modularity also allows you to easily customize it for your needs. As I reassembled the machine, a process that took around three minutes, I wanted to make my setup look different from a typical laptop. So I slapped the RGB keyboard module on the left side of the Mid Plate (it landed with a genuinely satisfying magnetic thunk) and aligned the trackpad right below it. To the right of the keyboard, I installed a customizable button module (you can also order a standard Numpad, if you'd like), and metal spacers on the right of the trackpad.

Photo by Devindra Hardawar/Engadget

With the top of the machine configured, I also had to figure out which ports I wanted to equip along the sides of the Laptop 16. Framework handles that process brilliantly: The computer has three expansion bays along each side, all of which lead to USB-C connections at the end. The expansion cards are just USB-C dongles connecting to your typical ports, including USB Type A ($9), Type C ($9), a headphone jack ($19) and HDMI ($19). Our review unit came with a handful of cards, so I slapped on two USB-C ports on the left (which also handle charging), USB A on both sides, as well as HDMI and 3.5mm on the right (because the legend will never die).

If I was configuring my own machine, I'd also opt for Ethernet ($39) and MicroSD ($19). The cards sit flush with the Laptop 16 once they're installed, and are very secure once you enable the locks on the bottom of the case. They're so easy to swap out, I wouldn't be surprised if Framework owners end up switching between them on the fly. You can never have too many ports, after all.

Photo by Devindra Hardawar/Engadget

While I appreciated the simple customizability of the ports, charging was a bit annoying. Framework's documentation points out that only certain expansion slots can be used for USB-C charging. There's also a USB-C port on the back of the GPU module, which I was disappointed to learn couldn't actually charge the Laptop 16. The company told me that USB-C port is only meant for accessories and additional displays. Still, it would have been nice to have rear charging support just to hide the cable from view.

Once I had everything locked into place, this ugly duckling of a laptop started to look like a gaming swan. The RGB keyboard jolted to life when I hit power. I had no idea what I was going to do with the programmable keyboard, but I could see it potentially being useful while podcasting (and certainly if I was a game streamer). But I also realized that nothing is permanent about the Laptop 16.

I learned quickly that I wasn't a fan of typing for too long on a left-aligned keyboard, so I yanked everything out and center-aligned the keyboard and trackpad instead. Instead of blank metal spacers around the keyboard, I installed some customizable LED modules, which basically exist to look pretty. That took me just two minutes. The keyboard, by the way, is wonderful to type on, with 1.5mm of key travel and a soft landing that easily dampens my heavy typing. The trackpad is also smooth to the touch and has a responsive click. It's so great that I have to wonder how some Windows laptops still ship with frustrating touchpads — I'm looking at you, ZenBook 14 OLED.

There's so much to love about the Framework Laptop 16, I was genuinely bummed to discover that it was a fairly mediocre gaming machine, at least for its high price. Across multiple games and benchmarks, it fell in line with laptops sporting NVIDIA's RTX 4060 GPU, a card typically found in systems starting around $1,000 (and sometimes less). Framework isn't completely out of line, though, Razer still sells the Blade 16 for $2,500 (down from $2,699). Remember, you're paying for the magic of customizability, not just raw performance.

Our review unit included the Radeon GPU module, the Ryzen 7 chip, 16GB of RAM and a 512GB SSD, which would all cost at least $2,144 to configure. (That doesn't include the cost of expansion cards or additional input modules.) For that amount of money, I really would have liked to see more than 61fps on average while playing Halo Infinite in 1,440p with Ultra graphics settings. In Cyberpunk, I hit 53fps on average with maxed out graphics and mid-range ray tracing settings. Both games fared better in 1080p — 85fps in Halo and 76fps in Cyberpunk with the same settings — but still, those are numbers I'd typically only put up with in a budget gaming laptop.

As for benchmarks, the Framework Laptop 16 scored 200 points less than the Razer Blade 18 with an RTX 4060 in 3DMark's TimeSpy Extreme. And as usual, the AMD GPU still lagged behind in the Port Royal ray tracing demo. Still, the Laptop 16 held up decently in the broader PCMark 10 benchmark, which tests productivity apps and not just gaming. The Framework machine hit a score of 8,129, putting it alongside some of the fastest machines we saw last year (it even beat out the Blade 18, which was running a beefy Intel i9-13950HX CPU).

While I would have liked to see higher numbers across the board, the Framework Laptop 16's 16-inch screen was at least a joy to behold throughout my testing. It's a standard LED panel with a 165Hz refresh rate, a respectable 500 nits of brightness and 100-percent DCI-P3 color gamut coverage. The display made the neon-soaked world of Cyberpunk pop more than usual, though it certainly didn't have the extra brightness of MiniLED screens or the eye-searing contrast of OLED panels. At the risk of repeating myself, the beauty of this screen is that you can yank it off the laptop in a few minutes and replace it if your kid damages it, or if Framework releases new modules. (Again, big if there.)

The Framework's left speaker.
Photo by Devindra Hardawar/Engadget

Personally, I’d also eagerly swap out the Laptop 16’s 3-watt speakers the instant Framework offers upgrades. They’re serviceable, but given what Apple and Dell offer these days, they feel almost insulting. Music sounds far too tinny, and they can barely even convey the faux drama of a typical movie trailer. I’m sure most people would use headphones while gaming, but if you’re the sort of person who relies on your laptop speakers for music, I beg you to consider other options.

I’d also recommend some sort of noise blocking solution that can overpower the Laptop 16’s fans. While I was gaming and benchmarking the system, I could swear it was about to lift off like my DJI drone. The fans are louder than any gaming laptop I’ve encountered over the past few years, but at least they did their job. CPU temps stayed around 80 degrees Celsius under load, while the GPU typically stayed under 70C.

Since it’s a huge gaming laptop, I didn’t expect much batter life from the Framework Laptop 16, and I was right: It lasted for four hours and five minutes in the PCMark 10 “Modern Office” battery benchmark. I saw similar results while writing this review, and as you’d expect, it lasted around two hours playing a demanding game like Halo Infinite.

Photo by Devindra Hardawar/Engadget

Much like the original Framework notebook, the Laptop 16 is meant for a niche group of PC users, those who prioritize customizability and upgradability at all costs. If you’re a gamer trying to get the most frames for your dollar, this isn’t really the machine for you (consider these budget gaming PCs, or wait to see how we feel about the Zephyrus G14 in our review). But if you want a notebook that could last you for the next decade, and don’t mind so-so gaming performance, the Laptop 16 could be the notebook of your dreams.

This article originally appeared on Engadget at https://www.engadget.com/framework-laptop-16-review-modular-wonder-mediocre-gaming-laptop-150026910.html?src=rss