Posts with «language|en-us» label

The best Super Bowl 2024 TV deals we could find

Super Bowl LVIII is right around the corner, which means it's a solid time to go TV shopping. To help those looking for a new set, we've rounded up the best Super Bowl 2024 TV deals we could find from Amazon, Best Buy and other retailers. Most of the discounts stem from the natural pricing cycle of the TV market more than Super Bowl-specific sales, as most sets are released in the spring and gradually drop in price until they're discontinued the following year. That's happening again now, and after several TV makers unveiled their 2024 lineups during CES last month, last year's TVs are likely to fall even further as the year rolls along.

Still, if you want a new living room centerpiece in time to watch the San Francisco 49ers take on the Kansas City Chiefs, a number of well-regarded TVs have returned to the all-time lows we saw during the holiday shopping season, including 55-, 65- and 77-inch sets from Samsung, TCL and Hisense. While we don't typically review TVs at Engadget, we've scoured reviews from other professionals we trust and double-checked price histories to ensure you get a good deal.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-best-super-bowl-2024-tv-deals-we-could-find-164515222.html?src=rss

Amazon's Fire TV soundbar is back on sale for $100

Amazon's Fire TV soundbar is back on sale for $100, bringing the price down from $120. That’s a savings of $20, or 17 percent, on the well-regarded audio device. This matches the Black Friday price from last year, so this is likely the cheapest you’ll see the soundbar until, well, the holidays.

The device can enhance your TV audio via dual speakers, with access to 3D surround sound. You also get DTS Virtual X and Dolby Audio support. It comes with a remote for adjusting the volume, but you can also plug it directly into a Fire TV and use that remote for everything. Plug and play experiences are always nice.

The soundbar also has Bluetooth, so you can connect it to your phone or tablet to stream podcasts or whatever. The only thing missing, and this is odd for an Amazon gadget, is Alexa. You won’t be able to use the dulcet tones of your speaking voice to make any volume adjustments with this soundbar.

There’s also the pigskin-encased elephant in the room. The Super Bowl is just 11 days away. If you’re looking to upgrade your home entertainment system before gorging on nachos with your buddies and playing Taylor Swift-inspired drinking games, this is a mighty fine option. Many rival products cost two to three times as much as this soundbar. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-soundbar-is-back-on-sale-for-100-162215851.html?src=rss

Persona 3 Reload is a surprising dose of 2000s nostalgia

If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.

But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.

Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.

Atlus

Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.

Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.

The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.

Atlus

Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.

The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.

Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.

Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.

Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.

While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.

Atlus

Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.

Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.

It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.

Atlus

That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.

I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss

The European Space Agency will test 3D printing metal on the ISS

The first metal 3D printer that will be used in space is on its way to the International Space Station. The Cygnus NG-20 supply mission, which is carrying the 180kg (397 lbs) printer, launched on Tuesday and is set to arrive at the ISS on Thursday.

Astronaut Andreas Mogensen will install the printer, which Airbus developed for the European Space Agency. The machine will then be controlled and monitored from Earth.

Polymer-based 3D printers have been employed on the ISS in the past, but metal 3D printing in orbit is said to pose a trickier challenge. The machine will use a form of stainless steel that’s often used for water treatment and medical implants because of how well it resists corrosion.

After the stainless steel wire is pushed into the printing area, the printer melts it with a laser said to be a million times more powerful than a typical laser pointer. The printer then adds the melted metal to the print.

The melting point of the metal is around 1,400°C and the printer will run inside a completely sealed box. Before the printer can operate, it needs to vent its oxygen into space and replace its atmosphere with nitrogen. Otherwise, the melted metal would oxidize when it became exposed to oxygen.

Given the higher temperatures that are employed compared with a plastic 3D printer (which heats to around 200°C), "the safety of the crew and the Station itself have to be ensured — while maintenance possibilities are also very limited," ESA technical officer Rob Postema told the agency's website. "If successful though, the strength, conductivity and rigidity of metal would take the potential of in-space 3D printing to new heights.”

Four test prints are scheduled. The printer will replicate reference prints that have been created back on Earth. The two versions will be compared to help scientists understand how printing quality and performance differs in space. Even though each print will weigh less than 250g (8.8 ounces) and be smaller than a soda can, it will take the printer between two and four weeks to create each one. The printer will only be in operation for a maximum of four hours each day, since its fans and motor are fairly loud and the ISS has noise regulations.

If the experiment goes well, it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions. Metal 3D printing could also help with the construction of a lunar base using recycled materials or transformed regolith (moon soil and rock). It may come in useful for missions to Mars too.

This article originally appeared on Engadget at https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss

Cities: Skylines II toxicity and more layoffs | This week's gaming news

It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list — which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.

This week's stories

Microsoft, macro layoffs 

Three months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months — last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It’s a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.

Palworld is the zeitgeist

So far, 2024 is the year of Palworld. The game comes from a small, rookie team and it’s been billed as “Pokémon with guns,” though it’s really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it’s No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in — the Pokemon publisher is investigating Palworld for potential copyright infringement, and we’ll see how that plays out in the coming weeks.

Cities: Skylines II and toxicity

The original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let’s play videos have been a critical aspect of Cities: Skylines’ long-term success.

Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out — and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it’s only available on PC and there’s no concrete timeline for when the other versions will come out. There’s been no word on a Mac or Linux launch. There’s also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game’s publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game’s minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.

The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.

Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word “toxicity.” He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they’re sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.

Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.

This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn’t have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump — especially people who paid $90 for the Ultimate Edition.

We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they’re spending money to play a new game, or to help finish it.

Now playing

I’ve been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss

Yamaha’s new audio mixer for gamers has a simpler interface and cheaper price

Yamaha has a new audio mixer for gamers and streamers. Nearly three years after the launch of the company’s first gaming-specific soundboard, the company’s new ZG02 adds a dedicated USB-C port for gaming consoles, a more streamlined profile and a lower price ($200 compared to the ZG01’s $300).

Yamaha wants to establish its ZG line as more straightforward and accessible than offerings from rival audio companies with gazes similarly fixed on the Twitch and Discord sets (Rode and Roland also court gamers and streamers). “While other game mixing solutions can be cumbersome and complex, the ZG02 offers a more tactile, compact and intuitive mixing experience with customizable effects controls,” Yamaha consumer audio director Alex Sadeghian wrote in a press release.

In addition to its on-the-fly sound, chat and voice adjustments, the Yamaha ZG02 includes competitive gaming “focus” modes and 3D surround sound. It has software-based mic settings and voice effects, including compression, limiter, reverb, pitch and a radio voice filter. In addition, you can assign your favorite shortcuts to its physical buttons in the (free) companion app for Windows and macOS.

The mixer supports gaming headsets with built-in or dedicated mics through an XLR / TRS combo jack on its rear (and has 48V of phantom power for condenser mics). It includes a “versatile USB interface” for Windows and macOS computers, and its console-specific USB-C port works with PS5 / PS4 and Nintendo Switch.

The ZG01 includes a USB driver that lets you route audio to two different apps (for example, Discord and OBS / Streamlabs). Yamaha also touts compatibility with the Elgato Stream Deck lineup. The $200 ZG02 is available starting today in the US at Yamaha’s website.

This article originally appeared on Engadget at https://www.engadget.com/yamahas-new-audio-mixer-for-gamers-has-a-simpler-interface-and-cheaper-price-140024235.html?src=rss

The Morning After: This is Doom running on E. coli bacteria

MIT biotech researcher Lauren “Ren” Ramlan has run the iconic computer game Doom using gut bacteria. It’s not doing the running of the game, per se, but it is running (barely) on a display inside a cell wall made entirely of E. coli bacteria.

The researcher dosed the bacteria with fluorescent proteins to ensure they lit up like digital pixels, reaching a heady 32x48 resolution. In their paper, Ramlan says “To run Doom, all one needs is a screen and willpower,” mentioning Doom running on the digital display for a pregnancy test.

However, this is not playable. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. So, nearly nine hours per frame. Your Switch doesn’t sound so bad now, does it?

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

OM System’s OM-1 Mark II offers improved autofocus and stabilization

Elon Musk’s $56 billion Tesla pay package has been tossed out by the court

How to watch Super Bowl 2024

Xbox boss thinks Apple’s EU App Store plan is ‘a step in the wrong direction

Microsoft’s gaming revenue was up 49 percent in Q2

Mostly thanks to the Activision deal.

It’s earnings season, so we’re trawling through reports and press releases and suffering earnings calls to eke out what it all means. For Microsoft, it was a boost in gaming revenue, having finally adopted Activision Blizzard. The entire company reported revenues of $62 billion (up 18 percent on last year) and profits of $21.9 billion (a 33 percent increase). Microsoft says its overall gaming revenue increased by 49 percent, 44 points of which came from the “net impact” of the Activision deal. Xbox hardware sales were up only three percent.

Continue reading.

Samsung’s annual profits continue to decline

The company is banking on the Galaxy S24.

Samsung still hasn’t recovered from its 2022 decline in profit. In its latest earnings report, it revealed KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. That’s markedly less than last year. The company says its memory business — often a money maker — showed signs of recovery but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for Q4 2023. Samsung has high hopes for the Galaxy S24 series and believes the devices’ AI capabilities can help its mobile business achieve double-digit growth in 2024. Here’s what we thought of the flagship S24 Ultra.

Continue reading.

The best gaming handhelds for 2024

From portable PC powerhouses to mobile emulation machines.

Engadget

There are enough of them now to warrant a guide. Yes, handheld gaming PCs are having a moment and, depending on what you want to play, the right handheld could range from a solid $100 emulation machine to a $700 portable PC more powerful than your existing laptop. My one tip: consider battery life.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-this-is-doom-running-on-e-coli-bacteria-121421476.html?src=rss

Universal Music threatens to pull songs from TikTok over payment terms

Universal Music Group (UMG) is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties, the company wrote in an open letter. That would mean TikTok creators would lose access to songs from stars including Taylor Swift, Billy Eilish, The Weeknd, Drake and others. 

With UMG's deal with TikTok set to expire, the sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing firms and are typically negotiated every few years. Universal is the world's largest record label, and if does pull it's music from TikTok, it would be the first time this has happened in recent memory.

Universal said TikTok wanted to pay a "fraction" of the rate paid by other social media sites. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth." 

In its own post, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."

TikTok also benefits greatly from access to Universal's catalog and being cut off from access to ultra-popular artists like Taylor Swift would be a blow to creators and users. TikTok's Chinese parent ByteDance has more than 3 billion monthly active users and made $29 billion in revenue in a single quarter ending June 2023, according to The Financial Times. Warner Bros. Music, the number three record label behind Sony Music and UMG, recently struck a deal with TikTok. 

Universal said it does "not underestimate what this will mean for artists and their fans" but that it will not shirk its responsibilities. "TikTok’s tactics are obvious: use its platform power to hurt vulnerable artists and try to intimidate us into conceding to a bad deal that undervalues music and shortchanges artists and songwriters as well as their fans." The company added that payments from TikTok amount to "only about 1 percent of our total revenue."

This article originally appeared on Engadget at https://www.engadget.com/universal-music-threatens-to-pull-songs-from-tiktok-over-payment-terms-101528365.html?src=rss

Samsung's annual profits continued to decline in 2023

Samsung has failed to recover from the sharp decline in profit it experienced in 2022. In its latest earnings report, the Korean company has reported KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. Those are markedly smaller numbers than the previous fiscal year's, especially the latter's — Samsung posted an operating profit of KRW 43.38 trillion ($35 billion) for 2022, which was already $6.9 billion smaller than the year before due to the weak demand for its chips and smartphones. According to The Wall Street Journal, these numbers represent Samsung's weakest earnings in over a decade. 

The company says its memory business showed signs of recovery, but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for the fourth quarter of 2023. Its visual display and digital appliances division also posted KRW 0.05 trillion ($37.5 million) in operating losses despite TV sales doing well in the fourth quarter due to the holiday season. Samsung's mobile business showed a a decline in sales and profit quarter-on-quarter, as well, due to lower smartphone sales and "the fading of new-product effects" from previous flagship models. 

For the first quarter of 2024, Samsung's game plan is to improve its profits "by increasing sales of high value-added products," such as components meant for generative AI products. It expects stronger demand for its chips in the PC and mobile sectors this year, but it admits that its earnings may not significantly recover soon because its customers are still downsizing their inventories. Samsung has high hopes for the Galaxy S24 series, though, and believes the devices' AI capabilities can help its mobile business achieve a a double-digit growth in 2024. The Galaxy S24 phones have already started shipping with prices starting at $800 for the most basic version and at $1,300 for the S24 Ultra

This article originally appeared on Engadget at https://www.engadget.com/samsungs-annual-profits-continued-to-decline-in-2023-090500640.html?src=rss

Elon Musk's $56 billion Tesla pay package has been tossed out by the court

In 2018, Tesla awarded Elon Musk a $56 billion pay package that helped propel him to the top of world's richest lists. Now, a judge in Delaware has rendered the deal between the company and the CEO to be invalid and called the compensation an "unfathomable sum" that's unfair to shareholders. As initially seen and reported by Chancery Daily on Threads, the court of Chancery in Delaware has released its decision on the lawsuit filed by Richard Tornetta. The Tesla shareholder accused the automaker of breaching its fiduciary duty by approving a package that unjustly enriches its chief executive.

Judge Kathaleen McCormick wrote in the decision that Musk "enjoyed thick ties" with the directors who were in charge of negotiating his pay package on behalf of Tesla, which means there "was no meaningful negotiation over any of the terms of the plan." The judge also talked about how Musk owned 21.9 percent of the automaker when the package was negotiated. That gave him "every incentive to push Tesla to levels of transformative growth," because he stood to gain $10 billion for every $50 billion in market capitalization increase. 

"Swept up by the rhetoric of 'all upside,' or perhaps starry eyed by Musk’s superstar appeal, the board never asked the $55.8 billion question: Was the plan even necessary for Tesla to retain Musk and achieve its goals?" the judge wrote in the court document. As The Washington Post notes, she ruled that Tornetta is entitled to a "rescission" and has ordered Tesla and its shareholders to carry out her decision and undo the deal. Musk's camp, however, can still appeal her ruling. 

Musk has sold some of his Tesla stocks to help pay for his acquisition of Twitter, now X, from the time his pay package was approved. At the moment, he owns around 13 percent of Tesla, though he recently said that he wants 25 percent control over the company before he's comfortable growing it to be a leader in AI and robotics. 

In response to the court's decision, Musk tweeted: "Never incorporate your company in the state of Delaware." He also posted a poll asking followers whether Tesla should change its state of incorporation to Texas, where its physical headquarters are located. 

This article originally appeared on Engadget at https://www.engadget.com/elon-musks-56-billion-tesla-pay-package-has-been-tossed-out-by-the-court-074235803.html?src=rss