Posts with «language|en-us» label

Adobe’s latest AI experiment generates music from text

This week, Adobe revealed an experimental audio AI tool to join its image-based ones in Photoshop. Described by the company as “an early-stage generative AI music generation and editing tool,” Adobe’s Project Music GenAI Control can create music (and other audio) from text prompts, which it can then fine-tune in the same interface.

Adobe frames the Firefly-based technology as a creative ally that — unlike generative audio experiments like Google’s MusicLM — goes a step further and skips the hassle of moving the output to external apps like Pro Tools, Logic Pro or GarageBand for editing. “Instead of manually cutting existing music to make intros, outros, and background audio, Project Music GenAI Control could help users to create exactly the pieces they need—solving workflow pain points end-to-end,” Adobe wrote in an announcement blog post.

The company suggests starting with text inputs like “powerful rock,” “happy dance” or “sad jazz” as a foundation. From there, you can enter more prompts to adjust its tempo, structure and repetition, increase its intensity, extend its length, remix entire sections or create loops. The company says it can even transform audio based on a reference melody.

Adobe says the resulting music is safe for commercial use. It’s also integrating its Content Credentials (“nutrition labels” for generated content), an attempt to be transparent about your masterpiece’s AI-assisted nature.

“One of the exciting things about these new tools is that they aren’t just about generating audio—they’re taking it to the level of Photoshop by giving creatives the same kind of deep control to shape, tweak, and edit their audio. It’s a kind of pixel-level control for music,” Adobe Research scientist Nicholas Bryan wrote.

The project is a collaboration with the University of California, San Diego and the School of Computer Science, Carnegie Mellon University. Adobe’s announcement emphasized Project Music GenAI Control’s experimental nature. (It didn’t reveal much of its interface in the video above, suggesting it may not have a consumer-facing UI yet.) So you may have to wait a while before the feature (presumably) makes its way into Adobe’s Creative Cloud suite.

This article originally appeared on Engadget at https://www.engadget.com/adobes-latest-ai-experiment-generates-music-from-text-184019169.html?src=rss

Spotify rolls out an audiobook-only subscription

Spotify has added another subscription option. This time around, it's offering a plan that has little to do with music. The Audiobooks Access Tier (which is US-only for now) offers 15 hours of audiobook listening each month for $10. You'll have access to Spotify's library of more than 200,000 titles You can, of course, still listen to ad-supported music via Spotfy's free tier.

At first glance, it might seem odd for Spotify to offer an audiobook-only tier at this price. Spotify Premium, which costs $11 per month, has the same 15 hours of audiobook listening time as well as other perks. However, audiobooks often take somewhere in the realm of between seven and 11 hours to listen to.

As such, Spotify is undercutting Audible to a degree. That platform offers one audiobook credit per month for $15. So, for $5 less with Spotify, you might be able to listen to roughly two books per month (unless you prefer to enjoy epic novels that are around 1,000-plus pages long in print). It's worth bearing in mind, though, that unused listening time does not carry over into the next month.

Spotify noted that, since it started offering 15 hours of audiobook listening to Premium subscribers at no extra cost in November, there's been a 45 percent increase in those on the free tier searching for and interacting with audiobook material every day (the company also sells audiobooks on its web player). That uptick in interest is a decent enough reason for Spotify to try an audiobook-only subscription tier.

This article originally appeared on Engadget at https://www.engadget.com/spotify-rolls-out-an-audiobook-only-subscription-180829039.html?src=rss

No, Mark Zuckerberg isn't having a 'PR moment'

Axios, a site known for political analysis and extensive use of bullet points, has joined the ranks of pundits fawning over Mark Zuckerberg’s PR strategy. The Meta CEO, they claim, is (as originally headlined) "having a PR moment" which is "casting a halo effect on the company itself." That's obviously untrue, but let's say it in a format more likely to reach Axios's audience.

The big picture: Zuckerberg’s recent PR blitz is neither out of character nor a sign of a freshly rehabbed image. In fact, Meta and Zuckerberg are staring down one of the biggest crises they’ve ever faced.

Why it matters: Praising the PR strategy of a gigantic company which is credibly accused of enabling a variety of mass-scale harms is, at best, irresponsible, even if that PR strategy was working — which it isn't.

  • Describing competitor products as inferior is exactly what executives are supposed to do. Zero points awarded.

  • The CEO of Meta responding to some of his social media comments isn’t a sign of radical authenticity, it's a ploy for engagement.

  • Saying you've "never seen Zuckerberg," who to the best of our knowledge is a living, breathing human man "act so ... real" is an astonishingly low bar to clear!

To recap here, Meta is embroiled in a massive lawsuit from nearly every state over the myriad ways it has allegedly harmed its youngest users. And Zuckerberg’s actions, or lack thereof, are at the heart of many of these claims. Court documents have revealed that the CEO personally intervened to block a proposed ban on plastic surgery filters on Instagram despite advice from experts that these effects could exacerbate body dysmorphia and eating disorders. Under his leadership, Meta turned a blind eye to children using its platform, against its own policies, and did little to stop adults from sexually harassing children. Under his leadership, Instagram’s recommendation algorithm promoted child sexual exploitation content and connected a "vast pedophile network." At the same time, Zuckerberg repeatedly denied or ignored requests from his top lieutenants to invest more in safety. Just last week, his lawyers were in federal court arguing that he should not be held personally responsible in dozens of lawsuits over the harms his platforms have allegedly caused.

The most viral moments from Zuck's Congressional testimony, which Axios bizarrely suggests was good for his image, was a moment when he stammered an apology to the families of children who have been victims of online exploitation on the platforms he controls. One parent in the room described it as “forced.” The second-most viral moment was Senator Ted Cruz pointing to a posterboard of an in-app Instagram warning screen which indicated search results might "contain images of child sexual abuse" and which also provided the option to "see results anyway."

REUTERS / Reuters

Needless to say, Zuckerberg and his handlers are savvy enough to know that none of that is good for the public image of the fourth-richest person in the world. That Zuckerberg has been particularly eager to share his quirky hobbies and newfound love of Japanese McDonald’s is not at all surprising. But distraction is a time-worn PR move, but no amount of light-hearted Instagram posts can blunt a headline like "Meta Staff Found Instagram Tool Enabled Child Exploitation. The Company Pressed Ahead Anyway."

This also isn’t a new strategy for Zuckerberg. While it’s true he was once a painfully awkward and very sweaty public speaker, he has long since shed that image. And he’s gone through several different versions of himself. He spent much of 2017 on a listening tour of the US visiting farms and factories and random families’ dinner tables (many of whom happened to reside in swing states, fueling speculation that he was eyeing a move into politics.) And well, a political tour is sort of what he was doing: Zuckerberg reportedly has had a pollster whose full-time job is to track public perception of his often alien behavior. One such pollster reportedly quit after just six months, coming to believe the company was bad for society. Mark's favorability in a variety of public polls has ranged from very bad to extremely, laughably, irreparably bad.

This is far from the first time Mark has tried to distract the public with a personal hobby, only for his inability to relate to the average human experience to lead to a swift and spectacular faceplant. Take, for example, his infamous backyard grilling Facebook Live from 2017, wherein he managed to utter the word "meats" 13 times over the course of 30-odd achingly long minutes. It was awkward, but not quite as strange as the time Mark allegedly challenged himself to only eat meat from animals he himself killed, resulting in a moment where he allegedly turned an alive goat into a dead one with "a laser gun and then the knife," according to former Twitter CEO Jack Dorsey. (And like a true rich weirdo, he opted to learn how to end an animal's life, but, according to the same recollection by Dorsey, outsourced the butchering to someone else.) Perhaps more successfully, in 2019 he appeared to discover his love of foiling — which is like wakeboarding, but dorkier and much more expensive.

In short, Zuckerberg isn’t reinventing himself as much as simply remixing the same PR formula he’s been using for years, particularly when his company is in some sort of distress, which seems to be always. His people are trying very hard to make him seem like a normal guy through a mix of carefully curated social media posts, photo opps and talks with media personalities. It's a strategy that will continue to work on a handful of gullible people. At least as long as some of those media personalities — like Axios CEO Mike Allen — are willing to call men like Mark Zuckerberg "real, daring and unguarded."

This article originally appeared on Engadget at https://www.engadget.com/no-mark-zuckerberg-isnt-having-a-pr-moment-171524818.html?src=rss

Streaming video changed the internet forever

It’s 1995, and I’m trying to watch a video on the internet. I entered the longest, most complex URL I’d ever seen into AOL’s web browser to view a trailer for Paul W.S. Anderson’s long-awaited film adaptation of Mortal Kombat. I found it in an issue of Electronic Gaming Monthly, tucked away in the bottom of a full-page ad for the film. Online marketing at the time was such an afterthought, studios didn’t even bother grabbing short and memorable web addresses for their major releases, let alone dedicated websites. (Star Trek Generations and Stargate were among the few early exceptions.)

After the interminable process of transcribing the URL from print, I gathered my family around our Packard Bell PC (powered by an Intel 486 DX and, let’s say, 8MB of RAM), hit return and waited as the video slowly came down our 33.6kbps dial-up connection. And waited. It took 25 minutes for it to fully load. After corralling my family once again, I hit play and was treated to an horrendously compressed, low-resolution version of the trailer I’d been dreaming about for months. It was unwatchable. The audio was shit. But that was the moment I became obsessed with online video.

I imagined a futuristic world beyond my boxy CRT set and limited cable TV subscription. A time after VHS tapes when I could just type in a URL and enjoy a show or movie while eating one of those rehydrated Pizza Hut pies from Back to the Future 2. The internet would make it so.

Looking back now, almost 30 years later, and 20 years after Engadget sprung to life, I realize my 11-year-old self was spot on. The rise of online video transformed the internet from a place where we’d browse the web, update our LiveJournals, steal music and chat with friends on AIM to a place where we could also just sit back and relax. For Millennials, it quickly made our computer screens more important than our TVs. What I didn’t expect, though, was that streaming video would also completely upend Hollywood and the entire entertainment industry.

If my experience with the Mortal Kombat trailer didn’t make it clear enough, video was a disaster on the internet in the ’90s. Most web surfers (as we were known as the time) were stuck with terribly slow modems and similarly unimpressive desktop systems. But really, the problem goes back to dealing with video on computers.

Apple’s Quicktime format made Macs the ideal platform for multimedia creators, and, together with its Hypercard software for creating interactive multimedia databases, it spawned the rise of Myst and the obsession with mixed-media educational software. PCs relied on MPEG-1, which debuted in 1993 and was mainly for VCDs and some digital TV providers. The problem with both formats was space: Hard drives were notoriously small and expensive at the time, which made CDs the main option for accessing any sort of video on your computer. If your computer only had a 500MB hard drive, a slim disc that could store 650MB seemed like magic.

But that also meant video had no place in the early internet. RealPlayer was the first true stab at delivering streaming video and audio online — and while it was better than waiting 20 minutes for a huge file to download, it was still hard to actually stream media when you were constrained by a dial-up modem. I remember seeing buffering alerts more than I did any actual RealPlayer content. It took the proliferation of broadband internet access and one special app from Adobe to make web video truly viable.

While we may curse its name today, it’s worth remembering how vital Macromedia Flash was to the web in the early 2000s. (We’ve been around long enough to cover Adobe’s acquisition of Macromedia in 2005!) Its support for vector graphics, stylized text and simple games injected new life into the internet, and it allowed just about anyone to create that content. HTML just wasn’t enough. Ask any teen or 20-something who was online at the time, and they could probably still recite most of The End of the World by heart.

With 2002’s Flash MX 6, Macromedia added support for Sorenson’s Spark video codec, which opened the floodgates for online video. (It was eventually replaced in 2005 by the VP6 codec from On2, a company Google acquired in 2009.) Macromedia’s video offering looked decent, loaded quickly and was supported on every browser that had the Flash plugin, making it the ideal player choice for video websites.

The adult entertainment industry latched onto Flash video first, as you’d expect. Porn sites also relied on the technology to lock down purchased videos and entice viewers to other sites with interactive ads. But it was YouTube (and, to a lesser extent, Vimeo) that truly showed mainstream users what was possible with video on the internet. After launching in February 2005, YouTube grew so quickly it was serving 100 million videos a day by July 2006, making up 60 percent of all online videos at the time. It’s no wonder Google rushed to acquire the company for $1.65 billion later that year (arguably the search giant’s smartest purchase ever).

After YouTube’s shockingly fast rise, it wasn’t too surprising to see Netflix announce its own Watch Now streaming service in 2007, which also relied on Flash for video. At $17.99 a month for 18 hours of video, with a library of only 1,000 titles, Netflix’s streaming offering didn’t seem like much of a threat to Blockbuster, premium cable channels or cinemas at first. But the company wisely expanded Watch Now to all Netflix subscribers in 2008 and removed any viewing cap: The Netflix binge was born.


It’s 2007, and I’m trying to watch a video on the internet. In my post-college apartment, I hooked up my desktop computer to an early-era (720p) Philips HDTV, and all of a sudden, I had access to thousands of movies, instantly viewable over a semi-decent cable connection. I didn’t need to worry about seeding torrents or compiling Usenet files (things I’d only heard about from dirty pirates, you see). I didn’t have to stress about any Blockbuster late fees. The movies were just sitting on my TV, waiting for me to watch them. It was the dream for digital media fanatics: Legal content available at the touch of a button. What a concept!

Little did I know then that the Watch Now concept would basically take over the world. Netflix initially wanted to create hardware to make the service more easily accessible, but it ended up spinning off that idea, and Roku was born. The company’s streaming push also spurred on the creation of Hulu, announced in late 2007 as a joint offering between NBCUniversal and News Corp. to bring their television shows online. Disney later joined, giving Hulu the full power of all the major broadcast TV networks. Instead of a stale library of older films, Hulu allowed you to watch new shows on the internet the day after they aired. Again, what a concept!

Amazon, it turns out, was actually earlier to the streaming party than Netflix. It launched the Amazon Unbox service in 2006, which was notable for letting you watch videos as they were being downloaded onto your computer. It was rebadged to Amazon Video On Demand in 2008 (a better name, which actually described what it did), and then it became Amazon Instant Video in 2011, when it was tied together with premium Prime memberships.

As the world of streaming video exploded, Flash’s reputation kept getting worse. By the mid-2000s, it was widely recognized as a notoriously buggy program, one so insecure it could lead to malware infecting your PC. (I worked in IT at the time, and the vast majority of issues I encountered on Windows PCs stemmed entirely from Flash.) When the iPhone launched without support for Flash in 2007, it was clear the end was near. YouTube and other video sites moved over to HTML5 video players at that point, and it became the standard by 2015.

By the early 2010s, YouTube and Amazon weren’t happy just licensing content from Hollywood, they wanted some of the action themselves. So the original programming boom began, which kicked off with mostly forgettable shows (anyone remember Netflix’s Lillyhammer or Amazon’s Alpha House? Hemlock Grove? They existed, I swear!).

But then came House of Cards in 2013, Netflix’s original series created by playwright Beau Willimon, executive produced (and partially directed) by renowned filmmaker David Fincher and starring Oscar winner Kevin Spacey (before he was revealed to be a monster). It had all of the ingredients of a premium TV show, and, thanks to Fincher’s deft direction, it looked like something that would be right at home on HBO. Most importantly for Netflix, it got some serious awards love, earning nine Emmy nominations in 2013 and walking away with three statues.

By that point, we could watch streaming video in many more places than our computer’s web browser. You could pull up just about anything on your phone and stream it over 4G LTE, or use your smart TV’s built-in apps to catch up on SNL over Hulu. Your Xbox could also serve as the centerpiece of your home entertainment system. And if you wanted the best possible streaming experience, you could pick up an Apple TV or Roku box. You could start a show on your phone while sitting on the can, then seamlessly continue it when you made your way back to your TV. This was certainly some sort of milestone for humanity, though I’m torn on it actually being a net win for our species.

Instant streaming video. Original TV shows and movies. This was the basic formula that pushed far too many companies to offer their own streaming solutions over the past decade. In the blink of an eye, we got HBO Max, Disney+, Apple TV+, Peacock, and Paramount+. There’s AMC+, powered almost entirely by the promise of unlimited Walking Dead shows. A Starz streaming service. And there are countless other companies trying to be a Netflix for specific niches, like Shudder for horror, Criterion Channel for cinephiles and Britbox for the tea-soaked murder-mystery crowd.

And let’s not forget the wildest, most boneheaded streaming swing: Quibi. That was Dreamworks mastermind Jeffrey Katzenberg’s nearly $2 billion mobile video play. Somehow he and his compatriots thought people would pay $5 a month for the privilege of watching videos on their phones, even though YouTube was freely available.

Every entertainment company thinks it can be as successful as Disney, which has a vast and beloved catalog of content as well as full control of Lucasfilm and Marvel’s properties. But, realistically, there aren’t enough eyeballs and willing consumers for every streaming service to succeed. Some will die off entirely, while others will bring their content to Netflix and more popular services (like Paramount is doing with Star Trek Prodigy). There are already early rumors of Comcast (NBCUniversal’s parent company) and Paramount considering some sort of union between Peacock and Paramount+.

Online video was supposed to save us from the tyranny of expensive and chaotic cable bills, and despite the messiness of the arena today, that’s still mostly true. Sure, if you actually wanted to subscribe to most of the major streaming services, you’d still end up paying a hefty chunk of change. But hey, at least you can cancel at will, and you can still choose precisely what you’re paying for. Cable would never.


It’s 2024, and I’m trying to watch a video on the internet. I slip on the Apple Vision Pro, a device that looks like it could have been a prop for The Matrix. I launch Safari in a 150-inch window floating above my living room and watch the Mortal Kombat trailer on YouTube. That whole process takes 10 seconds. I never had the chance to see the trailer or the original film in the theater. But thanks to the internet (and Apple’s crazy expensive headset), I can replicate that experience.

Perhaps that’s why, no matter how convoluted and expensive streaming video services become, I’ll always think: At least it’s better than watching this thing over dial-up.


To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/streaming-video-changed-the-internet-forever-170014082.html?src=rss

Engadget is turning 20

This Saturday, on March 2, 2024, Engadget turns 20. Originally founded by Peter Rojas — you can read more about those early days here — the site has had eight editors-in-chief and, to my count, seven parent organizations to answer to. What started as a truly influential tech blog has morphed into a media organization aiming to break news, give no-BS buying advice and highlight the stories in tech that matter. We have written millions of words, we've won awards and we’ve somehow survived several media apocalypses. It’s been a ride — and if you’ve been with us since the start, we salute you.

To mark the occasion, our team has been thinking about how the tech industry has changed over the past two decades. At the heart of our anniversary package is a collection of over a dozen retrospectives of seminal gadgets and apps that did not exist 20 years ago, illustrated by the brilliant Koren Shadmi

Engadget, believe it or not, is older than YouTube, the iPhone, Uber, WhatsApp, Android, Tesla EVs and countless other things that are a huge part of our lives today.

We planned to open this month of celebration with a letter from the editor, but last Friday, Engadget’s parent company laid off several people from our small team, including our editor-in-chief, Dana Wollman, and our managing editor, Terrence O’Brien.

Though the site does not yet have an editor-in-chief, we do have a strong leadership team that has collectively been at the site for decades. There is no way for things to be “business as usual,” but we are committed to pushing Engadget forward.

While it’s a bittersweet time to be celebrating an anniversary, the show must go on. Having edited Dana’s letter before it was due to be published, I want to take the opportunity to borrow her main talking points, which are more important to the remaining team than ever before:

  • People who love tech are still at the heart of this website. Though our masthead is smaller, this is no less true than it was at any point in the last 20 years — you just don’t get into tech journalism without caring about tech.

  • All of the stories you see on Engadget are written by human beings. Like all humans, we make mistakes sometimes. If you see a typo or even a misstated fact, you can blame the person behind the keyboard, not a robot.

So, happy birthday to us. We’re kicking things off with a look back at how streaming video changed the fabric of the internet. In the coming days and weeks we’ll have many more articles, including a guest post from Tim Stevens, our editor-in-chief from 2011-2013, on the legacy of the Tesla Model S. Stick around through March for plenty more stories and a heavy dose of nostalgia.

This article originally appeared on Engadget at https://www.engadget.com/engadget-is-turning-20-170005642.html?src=rss

The new Amazon Fire TV Stick 4K Max is on sale for a record low of $40

The latest version of the Amazon Fire TV Stick 4K Max is on sale for $40, which matches the record low Black Friday price. The streaming stick normally sells for $60, so this is a discount of 33 percent.

This is the most advanced streaming stick Amazon has ever made. As the name suggests, it can easily handle 4K video, and it also supports Dolby Vision and HDR10+. The stick integrates with Wi-Fi 6E and boasts 16GB of internal storage, up from eight with the previous generation. There’s a new 2.0 GHz quad-core processor, on-device Alexa and a remote that gives you control over affiliated smart home devices.

This is also the first-ever streaming stick to feature Amazon’s AI Art feature. There’s a built-in image generation model, so you can set the screensaver to be, well, whatever you want. If the idea of a six-pawed cat eating a plate of slightly-off spaghetti doesn’t do it for you, the stick also allows access to more than 2,000 pieces of actual art for use as screensavers.

This is part of a larger Amazon sale on all of its various streaming devices, from sticks to actual televisions. Of note, the Amazon Fire TV Stick Lite has been discounted to $20, which nearly matches a record low price. The Fire TV Stick Lite made our list of the best streaming devices, thanks to its simple interface and support for all of the major streaming platforms.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-new-amazon-fire-tv-stick-4k-max-is-on-sale-for-a-record-low-of-40-164541303.html?src=rss

The PS5 Slim Spider-Man 2 bundle drops to $450, plus the rest of the week's best tech deals

It's Friday, which means it's time for another roundup of the week's best tech deals. This week's highlights include a small but rare discount on Sony's PlayStation 5, as a bundle that includes Marvel's Spider-Man 2 is $50 off and down to $450 at Best Buy. If you don't need a new game console, Apple's AirPods Pro are back at an all-time low of $189, while Amazon's Echo Show 8 and Fire TV Stick 4K Max are at respective lows of $90 and $40. A number of recommended Anker accessories are on sale as well, including the Soundcore Space A40, our favorite budget earbuds, down to $53 and the PowerConf C200, one of our favorite webcams, down to $48. Here are the best tech deals from this week that you can still buy today.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-ps5-slim-spider-man-2-bundle-drops-to-450-plus-the-rest-of-the-weeks-best-tech-deals-162102658.html?src=rss

Elon Musk sues OpenAI and Sam Altman for allegedly ditching non-profit mission

OpenAI co-founder Elon Musk has sued the company, his fellow co-founders, associated businesses and unidentified others. He claims that, by chasing profits, they’re violating OpenAI’s status as a non-profit and its foundational contractual agreements to develop AI “for the benefit of humanity.”

The suit alleges that OpenAI has become a “closed-source de facto subsidiary” of Microsoft, which has invested $13 billion and holds a 49 percent stake. Microsoft uses OpenAI tech to power generative AI tools such as Copilot.

According to the filing, under OpenAI’s current board, it is allegedly developing and refining an artificial general intelligence (AGI) “to maximize profits for Microsoft, rather than for the benefit of humanity. This was a stark betrayal of the Founding Agreement.”

The suit defines AGI as "a machine having intelligence for a wide variety of tasks like a human." Musk argues in the suit that GPT-4, which is purportedly "better at reasoning than average humans," is tantamount to AGI and is "a de facto Microsoft proprietary algorithm."

Musk has long expressed concerns over AGI. He claims the theoretical tech posits "a grave threat to humanity," particularly "in the hands of a closed, for-profit company like Google."

According to the filing, OpenAI CEO Sam Altman and fellow co-founder Greg Brockman persuaded Musk to help them start the non-profit and to fund its early operations in a bid to counter Google's advancements in the AGI space with DeepMind. He noted that their initial agreement called for OpenAI's tech to be "freely available" to the public. Musk claims to have donated $44 million to the non-profit between 2016 and 2020 (he stepped down as an OpenAI board member in 2018). As TechCrunch reports, Musk previously said he was offered a stake in OpenAI's for-profit subsidiary, but rejected it due to "a principled stand."

Muskl, of course, has some skin in the game. Since the public debut of OpenAI's ChatGPT in November 2022, there's been a battle between tech giants to offer the best generative AI tools. Musk joined that rat race when his AI company, xAI, rolled out ChatGPT rival Grok to Premium+ subscribers on his X social network last year.

When Altman swiftly returned to power after OpenAI's board shockingly fired him in November, he's said to have appointed a new group of directors that is less technically minded and more business-focused. Microsoft was appointed as a non-voting observer. “The new board consisted of members with more experience in profit-centric enterprises or politics than in AI ethics and governance,” the lawsuit alleges.

The suit accuses the defendants of breach of contract, breach of fiduciary duty and unfair business practices. Musk is seeking a jury trial and a ruling that forces OpenAI to stick to its original non-profit mission. He also wants it to be banned from monetizing tech it developed as a non-profit for the benefit of OpenAI leadership as well as Microsoft and other partners.

Competition regulators in the US, the UK and European Union are said to be examining OpenAI's partnership with Microsoft. It was reported this week that the Securities and Exchange Commission is investigating whether OpenAI misled investors. Several news organizations have sued OpenAI and Microsoft as well, alleging that ChatGPT repurposes their work "verbatim or nearly verbatim" without attribution, infringing upon their copyright in the process.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-sues-openai-and-sam-altman-for-allegedly-ditching-non-profit-mission-160722736.html?src=rss

Razer Blade 14 (2024) review: A portable, but pricey, powerhouse

Razer’s Blade family of gaming laptops are among the most premium on the market. And while there aren’t a ton of major changes on the 2024 Blade 14, for the first time ever, it will be available in both classic black and Mercury (aka silver) at launch. Now this might not sound like a big deal, but it means you can get a portable rig with strong performance that doesn’t shout about it like a lot of other gaming laptops do. When you combine that with an exquisite chassis milled from a single block of aluminum and a wealth of ports, you end up with a system that straddles the line between a beefy gaming machine and a portable all-rounder.

Design: Now in silver from the jump

On the outside, Razer is definitely taking the approach of “If it ain't broke, don't fix it.” That’s not a bad thing on a laptop that’s pretty much the closest thing to a MacBook Pro for gaming. The entire system feels incredibly solid with only the slightest bit of flex on spots like the lid. And unlike a MacBook, the Blade offers a wide variety of ports including four USB (two 3.2 Type-A and two Type-C with USB 4), a 3.5mm audio jack and a full-size HDMI 2.1 connector). 

Plus, there’s a dedicated power socket so you don’t need to hog an extra slot while charging. The Blade 14 even supports USB-PD (power delivery) so you can use third-party chargers in a pinch, though you won’t get full performance this way due to a lower 100-watt limit (versus 230 watts when using Razer’s included brick).

The two small downsides to the Blade 14 are that its super sturdy frame weighs a touch more (4.05 pounds) than similar laptops like the ASUS ROG Zephyrus G14 (3.31 pounds). You also don’t get an SD card reader like you do on the bigger Blade 16. That’s a bummer for anyone planning to occasionally use this thing as a photo or video editing machine, but it’s not a deal breaker.

Display and webcam: Bright and blazing-fast

Photo by Sam Rutherford/Engadget

Though there’s only a single display option for the Blade 14, it’s a good one. It features a 2560 x 1600 LCD panel that supports AMD FreeSync and a gamut that covers 100% of the DCI-P3 spectrum. It’s also more than bright enough at over 450 nits while the matte anti-glare coating helps keep reflections to a minimum. This means not only do games and movies look great with vivid hues, it’s also accurate enough for editing. The only thing I wish there was a config with an OLED panel like there is on the Blade 16.

Meanwhile, above the display, there’s a 1080p webcam with an IR sensor for Windows Hello. But my favorite thing about this component is that Razer included a tiny physical shutter, which should reduce concerns about government agents spying on you.

Performance: Class-leading speed

Photo by Sam Rutherford/Engadget

The Blade 14 is available in two basic configurations: a base model with an AMD Ryzen 9 8945HS chip, 16GB of RAM, 1TB of SSD storage and an NVIDIA RTX 4060 GPU. There’s also an upgraded model with 32GB of memory and an RTX 4070 (which is the version we reviewed). In short, this thing flies, delivering about as much performance as you can get out of a 14-inch laptop. In PCMark 10, the Blade 14 scored 7,436 versus 6,170 from an ASUS ZenBook 14 OLED with an Intel Core Ultra 7 155H chip. But more importantly, it can handle almost any game you can throw at it with ease.

In Cyberpunk 2077 at 1080p and ultra settings, the Blade 14 hit 101 fps compared to 67 fps from an MSI Stealth 14 Studio with an RTX 4060. When I increased the resolution to 1440p, it still pumped out a very playable 66 fps. Meanwhile in Returnal at 1080p and epic presets, Razer enjoyed a similar lead reaching 92 fps versus 78 for the MSI. So unless you feel like moving up to a larger 15- or 16-inch system with room for an RTX 4080 or above, this performance is essentially as good as it gets in this segment.

Battery Life: Better than expected unless your gaming unplugged

Photo by Sam Rutherford/Engadget

Gaming laptops are notorious for short run times. However, on PCMark 10’s Moden Office rundown test, the Blade 14 turned in a respectable time of 6 hours and 46 minutes. That’s more than an hour longer than the MSI Stealth Studio 14 (5:19) and nearly good enough to last through an entire workday. But it still falls way short of more typical ultraportables without discrete graphics like the ZenBook 14 OLED (12:43).

That said, even with some power-saving tricks like automatically reducing its display to 60Hz when running on battery, you’re still going to want to keep the Razer’s power brick handy. When I played Teamfight Tactics, the Blade’s battery dropped from 85 to 45 percent after a single 40-minute game.

Wrap-up

Photo by Sam Rutherford/Engadget

With a starting price of $2,200 or $2,700 as configured, the Blade 14 is on the pricey side. But that’s not really new for Razer’s laptops and there’s no doubt this thing delivers a thoroughly premium experience, with its excellent build quality, beautiful display and great performance. It’s equally adept at gaming or editing on the go, and with the silver model being available at launch, you can get a machine that blends in better outside of LAN parties. The main thing that would stop me from buying one is the existence of ASUS’ refreshed ROG Zephyrus G14, which has similar specs and a much lower starting price of $1,600. But if you have the means, the Blade 14 won’t do you wrong.

This article originally appeared on Engadget at https://www.engadget.com/razer-blade-14-2024-review-a-portable-but-pricey-powerhouse-specs-price-160020891.html?src=rss

Fisker halts work on new EV models until it finds more money

Fisker has announced its future plans alongside preliminary 2023 and Q4 earnings, and it's not looking great for the EV manufacturer. The company plans to lay off 15 percent of its workforce — nearly 200 people — as it shifts from a direct-to-consumer to a Dealer Partner model. The company is halting all investments in upcoming models and will resume only if in partnership with another automaker.

The company's fourth-quarter revenue increased to $200.1 million from $128.3 million in Q3. However, its gross margin was negative 35 percent, and it lost $1.23 per share. Its sole EV on the market, the Ocean SUV, also had 10,193 units produced but 4,929 vehicles delivered.

The automaker first introduced its pivot to a Dealer Partner Model in January and claims it has received interest from 250 dealers across North America and Europe, along with 13 signed agreements. "We are aware that the industry has entered a turbulent, and unpredictable period," Henrik Fisker, chairman and CEO of Fisker, said in a statement. "With that understanding and taking the lessons learned from 2023, we have put a plan in place to streamline the company as we prepare for another difficult year. We have adjusted our outlook for 2024 to be much more conservative than in 2023." The company plans to deliver between 20,000 and 22,000 Ocean models across the world. 

Fisker is currently negotiating with "a large automaker" for an investment and joint production of future EVs. This means that previously announced vehicle production, such as the Alaska EV pickup with humungous cup holders and a designated cowboy hat space, will be on hold indefinitely. Fisker originally planned to start production on the Alaska EV pickup in early 2025. 

This article originally appeared on Engadget at https://www.engadget.com/fisker-halts-work-on-new-ev-models-until-it-finds-more-money-140050091.html?src=rss