Apple is expected to have some big releases coming up soon — including new iPad Pro and iPad Air models, and the M3 MacBook Air — but it’s reportedly not going to host a big spring launch event for the announcements. In the Power On newsletter, Mark Gurman reports that Apple is “planning to announce the new products on its website with a series of online videos and marketing campaigns.” If so, that’d be two years in a row that Apple has passed on a spring event, with this year being particularly stacked with new products.
Whatever format the announcements come in, rumors suggest they’ll be happening imminently. Gurman, however, predicts more conservatively that the hardware drop will come either this month or next. Along with the iPad Pro refresh and a new 12.9-inch iPad Air, Gurman reports that Apple is planning to announce new Apple Pencils and Magic Keyboards. It’s also expected to release the M3 MacBook Air in 13-inch and 15-inch models.
This article originally appeared on Engadget at https://www.engadget.com/apple-may-skip-a-spring-event-and-announce-new-ipads-m3-macbook-airs-online-instead-211706684.html?src=rss
A class action complaint filed against Apple on Friday in the northern California court has accused the company of creating unfair conditions to ensure iCloud remains the dominant cloud storage choice for its devices, according to Bloomberg Law. By placing “surgical technological restraints” on the types of files other cloud providers can host, Apple has made it so only iCloud can offer Apple device users full-service storage, the complaint argues. According to the complaint, this has also allowed Apple to charge higher fees in the absence of “any real threat to iCloud’s dominance.”
The proposed class, represented by Hagens Berman, would cover tens of millions of customers in the US, Bloomberg Law notes. While iPhone and iPad users do have the option to store certain types of files with non-Apple cloud storage providers, there are some things — including app data and device settings — that only iCloud has permission to host. This leaves users to choose either the “unattractive” option of juggling multiple cloud storage accounts to fully cover their backup needs, or iCloud’s full-service convenience. The complaint argues that Apple’s restrictions are arbitrary and work to stifle competition.
Apple “does not dominate because it built a superior cloud-storage product,” the complaint states. “From a security and functionality standpoint, iCloud is no better (and often inferior) to other cloud storage platforms. Instead, Apple has achieved market dominance by rigging the competitive playing field so that only iCloud can win.” The case was only just filed and hasn’t yet been granted class action status, but anyone who thinks they may be eligible to get in on it can fill out a form on the Hagens Berman website to find out more information.
This article originally appeared on Engadget at https://www.engadget.com/proposed-class-action-lawsuit-accuses-apple-of-monopolizing-cloud-storage-for-its-devices-190822242.html?src=rss
A two-pack of Sonos Era 100 wireless smart speakers is currently going for one of the best prices we’ve seen since the holiday season on Woot. You can get two of the speakers for $410, or $88 off the normal price. That’s almost as low as the Black Friday price from last year, when the Sonos Era 100 speaker dropped to an individual price of $199. If you’re looking for some decent midrange speakers to upgrade your home audio setup, the Sonos Era 100 is a solid option, especially at an 18 percent discount.
The Sonos Era 100 was released last year as the successor to the Sonos One, and it brought a lot of improvements. It packs two tweeters and a bigger woofer than the Sonos One, making for high quality sound. The Sonos Era 100 is our choice for the best midrange smart speaker of the moment thanks to its impressive sound quality and features like Trueplay tuning, which Sonos made even better with this model. The Era 100 uses its built-in mics to tune itself for the optimal output for its location.
With the Era 100, you also have the option to manually connect a device to the speaker via its USB-C port. Unfortunately, you’ll most likely need an adapter to connect something like a turntable, but it’s still nice to have the line-in option (the Sonos One did not). If you’re hoping to use a voice assistant with the Era 100, you know it’s best suited for people working with the Alexa ecosystem. The speaker supports Alexa and Sonos’ own voice assistant, but it does not work with Google Assistant.
The Sonos Era 100 is a good choice for multi-room audio or a home theater setup, and can be coupled with a soundbar for an even better experience. It also has better on-device controls compared to the Sonos One, and a physical mic switch for when you want to be sure it’s not listening.
This article originally appeared on Engadget at https://www.engadget.com/a-two-pack-of-sonos-era-100-smart-speakers-is-88-off-right-now-161512036.html?src=rss
We're back, having had to say goodbye and part with some great coworkers friends here at Engadget last week. Since then, we've covered everything at note at MWC 2024, including some sci-fi-level concepts from Lenovo that may never make it to stores but can still, well, hold our desensitized tech journalist's attention. Meanwhile, Nintendo is, once again, taking emulators and pirates to task in the courts. But this time could prove crucial for the future of emulators. A reminder: Nintendo's new console is set to launch in 2025. Coming up next week, Engadget's 20th anniversary. We're older than YouTube!
I write reviews too! Final Fantasy 7 Rebirth takes the characters and world reintroduced with Remake and does a better job at scaling it all up. Instead of playing in a single city, this time, it’s a world tour. There’s also an expanded roster of playable characters, almost doubling Remake’s total. But there's only one big question: Does Aerith survive?
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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-lenovos-sci-fi-see-through-laptop-nintendo-versus-emulators-and-more-160031142.html?src=rss
Incredible footage released by Varda Space Industries gives us a first-person view of a space capsule’s return trip to Earth, from the moment it separates from its carrier satellite in orbit all the way through its fiery reentry and bumpy arrival at the surface. Varda’s W-1 capsule landed at the Utah Test and Training Range, a military site, on February 21 in a first for a commercial company. It spent roughly eight months leading up to that in low Earth orbit, stuck in regulatory limbo while the company waited for the government approvals it needed to land on US soil, according to Ars Technica.
“Here's a video of our capsule ripping through the atmosphere at mach 25, no renders, raw footage,” the company posted on X alongside clips from reentry. Varda also shared a 28-minute video of W-1’s full journey home from LEO on YouTube.
Below is a longer 5-minute edit from separation to touchdown:
Varda, which worked with Rocket Lab for the mission, is trying to develop mini-labs that can produce pharmaceuticals in orbit — in this case, the HIV drug ritonavir. Its W-1 capsule was attached to Rocket Lab’s Photon satellite “bus,” which the company said ahead of launch would provide power, communications and altitude control for the capsule. Photon successfully brought the capsule to where it needed to be for last week’s reentry, then itself burned up in Earth’s atmosphere, SpaceNews reported. Now that the capsule has returned, Ars Technica reports that the ritonavir crystals grown in orbit will be analyzed by the Indiana-based pharmaceutical company, Improved Pharma.
This article originally appeared on Engadget at https://www.engadget.com/this-is-what-it-looks-like-to-reenter-earths-atmosphere-from-a-space-capsules-pov-211120769.html?src=rss
Lunar night has come around again, presenting yet another test for the two landers that recently arrived on the moon’s surface. Both Japan’s SLIM spacecraft and Intuitive Machines’ Odysseus have gone to sleep for the two-week-long stretch of darkness, the two teams confirmed at the end of this week. There’s no guarantee that they’ll be able to resume operations afterward, but they’ll try to reestablish contact when the time comes.
While the solar powered landers weren’t built to withstand the frigid lunar night, SLIM — which has been on the moon since January 19 — has already beaten the odds before to pull through last month. It’ll be the first lunar night for Odysseus, which landed on February 22.
On March 1 at 3am JST, the sun set on the Shioli Crater and #SLIM re-entered a period of dormancy. Although the probability of a failure increases with the repeated severe temperature cycles, SLIM operation will attempt to resume when the sun rises (late March). #GoodAfterMoonpic.twitter.com/RHxNX1cmBF
The missions, though successful in that the spacecraft survived their respective descents to the surface, stand as further examples of how challenging it is to land on the moon; both landers fell over, leaving them stuck in non-ideal positions. SLIM face-planted, and Odysseus broke a leg and tipped onto its side.
SLIM has been able to capture a few images from the surface, and the team shared another look at the Shioli crater from its perspective on Thursday before it powered down. Odysseus has sent home some pictures too from its wide-angle camera, including one last transmission before lunar night that shows a portion of the lander and the surface of the moon, with a tiny crescent Earth in the distance. But the world has eagerly been awaiting third-person POV pictures from the EagleCam made by students at Embry-Riddle Aeronautical University, which hitched a ride with Odysseus. Unfortunately, that doesn’t seem likely to happen at this point.
Before its power was depleted, Odysseus completed a fitting farewell transmission. Received today, this image from February 22nd showcases the crescent Earth in the backdrop, a subtle reminder of humanity’s presence in the universe.
The camera wasn’t deployed as originally planned before the moment of touchdown, and while Intuitive Machines said this week that the team was able to power it up and eject it after Odysseus reached the surface, communications with the camera so far aren’t working. “The Embry‑Riddle team is working on that and wrestling with that to see if there’s anything they can do,” Intuitive Machines CEO Steve Altemus said on Wednesday. The onset of lunar night isn’t going to help those odds.
This article originally appeared on Engadget at https://www.engadget.com/two-toppled-moon-landers-go-dormant-for-a-lunar-night-they-may-not-survive-182451657.html?src=rss
The California Public Utilities Commission (CPUC) has given Waymo permission to expand its robotaxi operations to Los Angeles and more locations in the San Francisco Peninsula despite opposition from local groups and government agencies. "Waymo may begin fared driverless passenger service operations in the specified areas of Los Angeles and the San Francisco Peninsula, effective today," the regulator wrote in its decision (PDF). As CNBC notes, Waymo has been testing its driverless vehicles in those locations for a while now, but this decision will allow it to charge passengers for their robotaxi rides.
In the CPUC's decision, it admitted that it received letters of protests regarding Waymo's expansion from the City of South San Francisco, the County of San Mateo, the Los Angeles Department of Transportation, the San Francisco County Transportation Authority and the San Francisco Taxi Workers Alliance. And, it received those letters before the agency suspended Waymo's expansion efforts in February for up to 120 days following the Alphabet-owned company's revelation that it had issued a recall for its vehicles. Waymo reported back then that two of its robotaxis collided with a backwards-facing pickup truck that was being towed in December 2023 because its software predicted the truck's movements incorrectly. The company had to develop and deploy a fix to its fleet.
LA Mayor Karen Bass previously sent a letter to the CPUC (PDF), stating her concerns about the regulator's decision to allow autonomous vehicles to operate in her city. "To date, local jurisdictions like Los Angeles have had little to no input in AV deployment and are already seeing significant harm and disruption," she wrote. David Canepa, vice president for the San Mateo County Board of Supervisors, also said in a statement regarding this recent development: "I'm confused and a bit suspicious that the CPUC took only 11 days to change its mind on the suspension. I find this to be egregious and disingenuous. We have had no talks to address our concerns and it says to me that neither Waymo nor the CPUC care about local concerns the public safety of our residents."
Waymo spokesperson Julia Ilina, however, assures the public in a statement to Wired that the company will take an "incremental approach" when it comes to deploying the service in LA. It also has "no immediate plans" to expand its service in San Francisco. In addition, she said Waymo will continue to "work closely with city officials, local communities, and [its] partners." Ilina has also noted that while the CPUC did get letters of protest, it also received letters of support for Waymo's expansion from 81 organizations and individuals. They include letters from various groups for the elderly and people with disabilities, local community councils, as well as transportation advocates.
This article originally appeared on Engadget at https://www.engadget.com/waymo-gets-approval-to-deploy-its-robotaxi-service-in-los-angeles-100018409.html?src=rss
Meta is starting to bring the Threads API online, though it will still be some time before it’s widely accessible to developers. The company has begun testing its new developer tools with a handful of companies, Meta engineer Jesse Chen shared in a post on Threads.
According to Chen, whose post was first spotted byTechCrunch, the API is currently in “beta” but a wider rollout could come “by the end of June.” The initial group of companies testing out the beta version of the API include social media management platforms Sprinklr, Hootsuite, Social News Desk and Sprout Social. Meta is also working with tech news aggregator Techmeme and live video platform Grabyo. For now, it sounds like the API will primarily enable the publishing of content to Threads from these services, but Chen said there are also plans to “enable reply moderation and insights capabilities.”
Having an API could help Threads attract more publishers and power users, who often rely on third-party software for posting and analytics. Instagram head Adam Mosseri has previously expressed some reluctance to woo publishers, saying that his “concern” was that a dedicated API would “mean a lot more publisher content and not much more creator content.” (Mosseri has also said he doesn’t want to “amplify news on the platform.”)
But with 130 million users, Threads is starting to look more and more like a viable alternative to X, and offering professional-level tools is a good way to get publishers and brands to post more to the platform. Having an API could also, potentially, aid the company’s plans to support interoperability with Mastodon and the rest of the fediverse, though Meta hasn’t publicly discussed its API in that context,.
This article originally appeared on Engadget at https://www.engadget.com/meta-is-starting-to-test-the-threads-api-with-third-party-developers-200125403.html?src=rss
Apple has walked back its decision to remove home screen web apps in the European Union (EU). After initially blaming its decision to ditch them on the Digital Markets Act’s (DMA) requirement to support non-WebKit browsers, Apple now says European users will return to enjoying the same web app experience from before when iOS 17.4 arrives early this month.
“We have received requests to continue to offer support for Home Screen web apps in iOS, therefore we will continue to offer the existing Home Screen web apps capability in the EU,” Apple wrote Friday in an updated developer support document. “This support means Home Screen web apps continue to be built directly on WebKit and its security architecture, and align with the security and privacy model for native apps on iOS.”
Progressive web apps (PWAs) act much like native apps with features like dedicated windows, notifications and local storage. Apple removed them for European customers in the second iOS 17.4 beta, instead asking if users want to open the website in Safari.
At the time, the company claimed web app support could compromise security, given the DMA’s requirement to support non-WebKit browser engines. “Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps,” the company wrote in February.
The Open Web Advocacy organization chimed in quickly to criticize Apple’s now-reversed move. “Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text,” the organization wrote in February. “It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.”
The EU didn’t sound much happier about the web app removal. European Commission officials said in late February they were probing Apple’s decision in what sounded like the build-up to a formal investigation. The Financial Timesreported that regulators sent developers questions about the impact of Apple’s PWA removal.
Whatever may have happened between then and now to change Apple’s mind, it’s remaining tight-lipped. Instead, the company is framing its reversal as a simple response to “requests” it received to continue offering home screen web apps. Perhaps EU officials assured the iPhone maker the company wouldn’t need to support PWAs from other browser engines, or maybe the company merely wanted to head off a formal probe (and the bad PR it could generate). Regardless, only European iOS 17.4 beta users are without web apps, and they’ll have them back once the software’s final version arrives.
This article originally appeared on Engadget at https://www.engadget.com/apple-backtracks-on-plans-to-get-rid-of-web-apps-on-iphones-in-the-eu-195232177.html?src=rss
I knew what I was getting into when I sat down for a press screening of Dune Part 2: A towering sci-fi epic best viewed on an enormous theater screen, just like Denis Villeneuve's first Dune film. What I didn't realize was that it would also give me a serious back massage — it really does kick butt. That was my experience at an Atlanta-area AMC, where the film whipped the Dolby Cinema seats into such a frenzy that, for one thrilling sequence, I felt like I was actually riding a sandworm plowing through the spice-filled desert of Arrakis.
Now, I can't guarantee you'll have the same ride at a normal theater (unless the subwoofer is cranked up obscenely high). What makes AMC's Dolby Cinema locations unique is that they feature rumbling transducers in every recliner seat, in addition to powerful dual-laser Dolby Vision projectors and enveloping Atmos sound. I've seen tons of films in AMC Dolby Cinemas since those screens began rolling out in 2017, but Dune Part 2 is the first time the haptic seats actually felt like they enhanced my moviegoing experience. When I rushed out to the bathroom in the middle of the film, I noticed that my body was still vibrating, the way you sort of feel after a deep massage by expert fingers.
Technically, you're still better off watching Dune Part 2 in IMAX theaters — it was actually filmed for that enormous format, and true IMAX theaters also deliver enough walloping low-end sound to shake your core without the need for rumbling seats. But it's hard to find full-sized IMAX screens, and for most US viewers it'll likely be easier to find a nearby AMC Dolby Cinema.
Let's be clear: I'm no fan of theater gimmicks, like the moving seats and various weather effects in 4DX cinemas. So I'm genuinely surprised how much I appreciated a heavy dose of recliner rumbling in Dune Part 2. Perhaps it's because the film is also fanbtastic — not that I expected any less from Villeneuve, a director who turned the first Dune into a cinematic feast and was also miraculously able to deliver a Blade Runner sequel that surpassed the original.
Photo by NIKO TAVERNISE for Warner Bros.
Dune Part 2 picks up where the first film abruptly ended, with Paul Atreides and his mother making their way through the desert with its native inhabitants, the Fremen. It's immediately clear that this isn't actually a sequel to the first film, it's genuinely a second half, with all of the action and more spectacle that many felt were lacking before.
Personally, though, I just loved being back in Villeneuve's vision of Frank Herbert's universe. As much as I appreciate the bombastic costumes and environments from David Lynch's Dune adaptation, I find this iteration far more immersive: Every room seems genuinely lived in, every custom feels like an organic outgrowth of a society that's existed for thousands of years. It's the sort of attention to detail we don't often see in films and TV today, when it's easier to shoot faux desert scenes on ILM's StageCraft set (aka "The Volume," the technology that was so thoughtlessly implemented in Quantumania).
Warner Bros.
Even if you don’t end up seeing Dune Part 2 in a Dolby Cinema (I swear, this isn’t an ad), it’s a film worth seeing on the big screen. Its vast scale and ambition can’t be contained on a TV, and its elaborate soundscape (including Hans Zimmer going extra hard for the score) deserves more than tinny flatscreen speakers or a mere soundbar.
Dune has always seemed like an unadaptable work, something so massive that it could only truly exist in Frank Herbert’s shroom-filled dreams. But once again, Villeneuve and his creative team have seemingly done the impossible: They’ve turned the fantasy of Dune into a cinematic reality. You owe it to yourself to pay tribute.
This article originally appeared on Engadget at https://www.engadget.com/dune-2-review-dolby-cinema-194415814.html?src=rss