Hadesis a major get for Netflix as a mobile exclusive. The dungeon crawler is one of the best games in recent memory and it could help bolster the growing audience Netflix has built for its strong library of games. Subscribers will be able to play Hades on their iPhones and iPads at no extra cost on March 19. You can preregister so you're ready to go when the game hits the App Store.
You play as Zagreus, the son of Hades, as you battle through a randomized set of chambers and enemies in an attempt to escape from the Underworld. This is a roguelite game. Every time you die, you'll go back to the start and lose most of the perks you picked up during a run, but you'll gradually unlock permanent upgrades that will help Zagreous make it to Mount Olympus. You may also be equipped with extra knowledge about a certain enemy or trap that caused your demise.
In addition, Zagreus will receive gifts from other Olympians to help him hack and slash through his enemies. It's his interactions with the other characters that form the backbone of the story and help make Hades stand out.
Developer Supergiant Games had long thought of Hades as a good fit for mobile, given its pick-up-and-play nature. Although Netflix's games are typically available on both iOS and Android, that won't be the case for Hades, at least for now. Supergiant has stuck with iOS for the mobile versions of its games (already having a Mac version of Hades helped here since that platform and iOS both use the Metal API). Not only that, the studio is made up of a small team. While Supergiant was preparing the mobile port of Hades, it was also working on the sequel to the 2020 hit.
It took over a year of extra development time to get Hades ready for mobile devices. "The foremost goal was to make this an uncompromising version of Hades," while making sure the game was "as performant and smooth as possible," Supergiant creative director Greg Kasavin recently told reporters.
A major focus of that work was making sure to get the touch controls just right. The buttons have haptic feedback. You can resize and reposition the controls and save your configuration. What's more, the buttons are customized for each action. So, when you go to pet the adorable multi-headed devil dog Cerberus, there'll be a dedicated button just for that. Don't worry if you prefer to use a Bluetooth controller or a plug-in gamepad such as the Backbone One, since Hades will be compatible with those. Other features include 60 fps gameplay, cloud saves, achievements and offline play.
Hades is coming to Netflix Games at an ideal time for Supergiant. It will both bring new eyes to the game and give longtime fans an excuse to revisit the classic ahead of the sequel's arrival. Hades II is set to go into early access on PC this spring.
This article originally appeared on Engadget at https://www.engadget.com/hades-hits-ios-as-a-netflix-mobile-exclusive-on-march-19-170014127.html?src=rss
Here's a quick PSA for anyone who has been meaning to add more storage to a gaming handheld, GoPro, security camera or cheaper Android device: A handful of Samsung microSD cards we recommend are back on sale. The discounts include the 256GB Samsung Pro Plus and 128GB Samsung Pro Ultimate for $20 and $17, respectively. Neither of those are all-time lows, but they both come within $2 of the best deals we've tracked, and they're both a few bucks cheaper than the cards' usual street prices over the last two months. The Pro Plus is the top overall pick in our microSD card buying guide, while the Pro Ultimate is a faster upgrade pick. These deals are also available at other retailers, including B&H and Samsung.com.
If you're willing to trade some performance for more space, the 512GB Samsung Evo Select, the top value pick in our guide, is also down to $25 at Amazon. We saw this deal last month, but it still matches the card's lowest price to date. Typically, it's retailed around $30 over the last few months.
Which one of these is the "best" deal depends on what you're looking to do. The Pro Ultimate may be worth it if you plan to regularly stress the card in a device that can take advantage of its higher speeds. It was faster than the Pro Plus across the board in our benchmark tests, so it can save you some time if you often have to, say, move files to and from a computer. That said, the Pro Plus' sequential and random speeds weren't too far off, so it'll still be quick for recording 4K video, loading video game levels and the like. If you need a higher-capacity card but still value performance, it'll probably be worth the extra $3. For reference, the 256GB version of the Pro Ultimate is now going for $35, which is a fair bit extra.
If you just want a big chunk of space on the cheap, meanwhile, just go with the Evo Select. It's a clear step down from the other two cards in both read and write speeds, but it's performant enough for more casual tasks, and this deal gets you much more space per dollar. Many devices, such as the Nintendo Switch, can't fully take advantage of the faster transfer speeds of cards like the Pro Plus anyway. Like the higher-end cards, the Evo Select also comes with a 10-year limited warranty. None of the cards on sale here will be as fast as Samsung's upcoming SD Express models, but we'd expect those to be relatively expensive when they arrive later this year.
This article originally appeared on Engadget at https://www.engadget.com/samsungs-latest-microsd-card-deals-include-the-256gb-pro-plus-for-20-161535375.html?src=rss
This year’s edition of MLB The Show is just a couple of weeks away, and Sony's San Diego Studio has shed more light on what to expect. For the first time in the series, you’ll be able to create and play as women ballplayers in the Road to the Show mode.
In Road to the Show: Women Pave Their Way, there will be a dedicated story in which you can build a career as a pro female baseball player. While it includes all the usual features of Road to the Show, this version of the mode will have a buddy character and depict a “unique-to-women storyline following a lifelong friendship as it develops in professional baseball,” according to a PlayStation Blog post.
Your career path will likely be different on each playthrough. San Diego Studio added fresh commentary, MLB Network segments and other features tied to this new addition to the game.
Other major sports games have added women players over the last several years, including FIFA (now EA Sports FC), the NHL series and NBA 2K. It's good to see MLB The Show joining them.
In addition, MLB The Show 24 will continue to showcase stories from the Negro Leagues under a partnership with the Negro Leagues Baseball Museum. The latest edition of the series will feature 10 new Negro League Legends, each of whom has their own storyline. Among those players is Toni Stone, who was the first woman to play full time in the leagues.
Meanwhile, MLB The Show will remain in the odd position of being a Sony-developed and published game that's coming to Game Pass on its release date. Subscribers will be able to play MLB The Show 24 via Xbox consoles and the cloud at no extra cost starting on March 19.
This article originally appeared on Engadget at https://www.engadget.com/mlb-the-show-24-features-women-ballplayers-for-the-first-time-160007024.html?src=rss
Meta apps Facebook, Instagram and Threads are all currently experiencing outages. The service issues seem to have started at around 10AM ET, with outage reports for the services (and WhatsApp) spikingonDownDetector at that time.
Facebook booted several members of the Engadget team back to the site's login screen and left them unable to sign back in. Feeds on the other services were not loading for many users. However, fellow major Meta service WhatsApp was working for some, including me.
Meta is surely working to resolve the issues. In the meantime, you might have to turn to TikTok or (shudder) X for your Tuesday morning time-wasting needs.
This article originally appeared on Engadget at https://www.engadget.com/its-not-just-you-facebook-instagram-and-threads-are-all-down-155024905.html?src=rss
Apple has upgraded the 13 and 15-inch MacBook Airs with the M3 and a few new bells and whistles. But while I expected the company to keep the M1 around as its budget option, it swapped it out for the base model M2. Someone at Cupertino’s going to regret that, because the M2 Air is, despite its limitations, a damn fine machine. I don’t know if anyone needs the added performance the M3 Air provides, but I do know you can’t afford to ignore the base model M2.
Historically, Apple has kept a MacBook below a thousand dollars to hook price-sensitive buyers. A grand is a lot to spend on a machine if you’re broke, especially if there are cheaper low-end Windows machines (even if they are crap). Even then, the $999 MacBook is the “cheap” option, and Apple will hobble it just enough to upsell you to the $1,200 model it really wants you to buy.
That’s why I cynically expected the M1 to remain in place, because the slower chip and decade-old chassis was a nice compromise in exchange for a cheaper machine. Yes, the M1 would allow you to join the Apple SIlicon world, but you’d have to deal with a design that’s barely changed since 2017. The M2, by comparison, is less than two years old and is regarded as one of Apple’s best ever machines: The fact it’s available as the budget option is almost a flex.
This morning, I reread my colleague Devindra Hardawar’s great review of the M2 Air from 2022, and I still want one. The M2 has a wonderfully sleek design and comes equipped with plenty of great hardware. A fantastic 13.6-inch Liquid Retina display with a 500-nit backlight, a 1080p webcam, quad-speakers with support for Spatial Audio and Atmos. The better quality of stuff you got was probably Apple’s rationale for holding on to the M1, and charging $1,200 for the base M2 (which itself could be upsold for more with the better add-ons).
Then there’s the M2 silicon itself which, in this variation, has an 8-core CPU, 8-core GPU, 8GB RAM and a 256GB SSD. Look, I know that 8GB RAM and 256GB SSD are both major drags on the M2’s overall performance. But I can’t stress enough that this is an ultraportable without a fan designed for lower power tasks. If you buy a machine this thin and get annoyed that it can’t render a two hour 4K movie as efficiently as a Pro model, the computer isn’t the problem, no matter what it's running.
Of course, the sticks you could use to beat the M2 MacBook Air are the same ones for a lot of Apple Silicon machines. Limited external display support, limited port selection, no ability to add upgrades further down the road and nonexistent repair support. But some or all of those issues are probably not top of your list if you’re looking for a good machine to live your life with.
Ah, but what about the AI performance which Apple says is so much better on the M3 than its immediate predecessor? I’ll be honest, I don’t know how many people are doing AI-intensive tasks on a machine like this, or even beefier ones. After all, most people are more than happy to engage with generative AIs through a web client, which requires no local grunt at all.
Not to mention that the M2 has often been offered with a hefty discount through sellers like Amazon. I’d reckon that while the $999 is a bargain, someone will probably knock another hundred off that figure the next time there’s a shopping holiday. Who needs an M3 Air?
This article originally appeared on Engadget at https://www.engadget.com/the-best-thing-about-the-m3-macbook-air-is-the-m2-macbook-air-144543065.html?src=rss
Oregon is set to become the latest state to pass a Right to Repair law. The Oregon House of Representatives passed the Right to Repair Act (SB 1596) on March 4, two weeks after it advanced from the Senate. It now heads to Governor Tina Kotek's desk, who has five days to sign it.
California, Minnesota and New York have similar legislation, but Nathan Proctor, the Public Interest Research Group's Right to Repair Campaign senior director, calls Oregon's legislation "the best bill yet." (It's worth noting that Colorado also has its own Right to Repair legislation that has a different remit around agricultural equipment rather than around consumer electronics.)
If made into law, Oregon's Right To Repair Act would be the first to ban "parts pairing," a practice that prevents individuals from swapping out a piece for another, theoretically equivalent one. For example, a person might replace their iPhone battery with an identical one from the same model, but they'll likely receive an error message that it either can't be verified or used. The system forces people to buy the part directly from the manufacturer and can only activate it with their consent — otherwise users will have to buy an entirely new device altogether. Instead, under the new bill, manufacturers would be required to:
Prevent or inhibit an independent repair provider or an owner from installing or enabling the function of an otherwise functional replacement part or a component of consumer electronic equipment, including a replacement part or a component that the original equipment manufacturer has not approved.
Reduce the functionality or performance of consumer electronic equipment.
Cause consumer electronic equipment to display misleading alerts or warnings, which the owner cannot immediately dismiss, about unidentified parts.
Along with restricting parts pairing, the act dictates that manufacturers must make compatible parts available to device owners through the company or an authorized service provider for the most favorable price and without any "substantial" conditions.
The parts pairing ban applies to any devices first built or sold in Oregon starting in 2025. However, the law backdates general coverage of electronics to 2015, except for cell phones. Oregon's mobile devices purchased starting July 2021 count — a stipulation in line with California's and Minnesota's Right to Repair bills.
This article originally appeared on Engadget at https://www.engadget.com/oregons-new-right-to-repair-bill-targets-anti-repair-practices-143001457.html?src=rss
Passkey availability has been on the rise and is only continuing to grow. The latest example comes from 1Password, the aptly named password manager, which has announced support for passkeys on Android devices. Now, anyone using a phone or tablet with Android 14 or higher can access 1Passwords's passkeys right on their device's apps. Last September, the company made passkeys available on iOS 17 and iPadOS 17 devices, along with browsers such as Chrome and Safari.
So, what is a passkey anyway? Unlike a password that someone can guess or potentially obtain in a hack, passkeys consist of public and private keys. The public key belongs to whatever site an account is made with, while the private key exists solely on the device and is never seen by the involved company. Basically, it works as a puzzle of sorts, and instead of typing in a password, it uses an API to connect the private and public keys.
Users will need to download the 1Password app and, when creating new accounts, choose to make one with a passkey instead of a password. To clarify, this function is currently only available for Android apps, not Chrome for Android. According to 1Password, Google is in the midst of building a new API that will allow for passkeys on mobile Chrome.
This article originally appeared on Engadget at https://www.engadget.com/1password-adds-passkey-support-for-android-140058482.html?src=rss
Microsoft has filed a motion seeking to dismiss key parts of a lawsuit The New York Times filed against the company and Open AI, accusing them of copyright infringement. If you'll recall, The Timessued both companies for using its published articles to train their GPT large language models (LLMs) without permission and compensation. In its filing, the company has accusedThe Times of pushing "doomsday futurology" by claiming that AI technologies pose a threat to independent journalism. It follows OpenAI's court filing from late February that's also seeking to dismiss some important elements on the case.
Like OpenAI before it, Microsoft accused The Times of crafting "unrealistic prompts" in an effort to "coax the GPT-based tools" to spit out responses matching its content. It also compared the media organization's lawsuit to Hollywood studios' efforts to " stop a groundbreaking new technology:" The VCR. Instead of destroying Hollywood, Microsoft explained, the VCR helped the entertainment industry flourish by opening up revenue streams. LLMs are a breakthrough in artificial intelligence, it continued, and Microsoft collaborated with OpenAI to "help bring their extraordinary power to the public" because it "firmly believes in LLMs' capacity to improve the way people live and work."
The company is asking the court to dismiss three claims, including one saying it's liable for end-user copyright infringement through the use of GPT-based tools and another that says it violates the Digital Millennium Copyright Act. Microsoft also wants the court to dismiss the element of the case wherein The Times accused it of misappropriating time-sensitive breaking news and consumer purchasing recommendations. As an example, The Times argued in its lawsuit that it will lose revenue if users ask ChatGPT to research articles on Wirecutter, which the news company owns, because potential buyers will no longer click on its referral links. But that's "mere speculation about what The Times apparently fears might happen," and it didn't give a single real-world example in its complaint, Microsoft said.
"Microsoft doesn't dispute that it worked with OpenAI to copy millions of The Times's works without its permission to build its tools," Ian Crosby, lead counsel for The Times, told the publication." Instead, it oddly compares L.L.M.s to the VCR even though VCR makers never argued that it was necessary to engage in massive copyright infringement to build their products."
OpenAI and Microsoft are facing more lawsuits related to the content used to train the former's LLMs other than this particular one. Nonfiction writers and fiction authors, including Michael Chabon, George R.R. Martin, John Grisham and Jodi Picoult, accused the companies of stealing their work for AI training. More recently, The Intercept, Raw Story and AlterNetfiled separate lawsuits against the company, because ChatGPT allegedly reproduces their content "verbatim or nearly verbatim" while removing proper attribution.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-accuses-the-new-york-times-of-doom-mongering-in-openai-lawsuit-133025748.html?src=rss
Skullcandy just announced new earbuds that go all-in on sustainability. The EcoBuds True Wireless earbuds are made with 65 percent certified recycled plastics and 57 percent less heavy metals than competing products. This gives the earbuds a 50 percent lower carbon footprint when compared to rival devices.
The bad news? The move toward sustainability forced Skullcandy to nix the usual battery case that accompanies modern earbuds, as lithium battery packs are a major environmental offender. To make up for the lack of a charging case, the new earbuds can be charged from a smartphone, in addition to any USB-C port or outlet. The earbuds still get eight hours of use before requiring some juice.
Skullcandy
Keeping with the company’s budget-friendly MO, these earbuds cost just $40. They are available in a Glacier colorway, which is a mix of white and blue, starting today. Skullcandy hasn’t announced if it would be adding more colors to the lineup in the near future.
Of course, Skullcandy isn’t the first company to try its hand at environmentally sustainable audio devices. Sony once made a version of its LinkBuds S earbuds out of recycled water bottles, which were also a melange of white and blue. That seems to be the preferred colorway for major corporations looking to drum up a bit of positive press.
This article originally appeared on Engadget at https://www.engadget.com/skullcandys-new-wireless-earbuds-are-made-primarily-out-of-recycled-plastics-130031817.html?src=rss
Nothing says its latest device – the Phone 2a – is a mid-range handset. And just going by its specs, which include a 6.5-inch 120Hz OLED screen, up to 12GB of RAM and a big 5,000 mAh battery, that seems right. But starting at $349, it’s positioned more like a budget offering which makes it even more appealing. That’s because in a category where device makers often cut corners to hit a specific price, the Phone 2a combines solid components with a unique design to deliver a handset that looks good and is big on value. So while there are a couple of hiccups for potential buyers in the US, Nothing has created an engaging option in a sea of boring budget phones.
Design and display: Definitively distinctive
Nothing’s aesthetic is unmistakable. It’s inspired by ‘90s retro gadgets with translucent plastic like old Gameboys but remixed with a more modern and cohesive finish. This lets you see a number of its components like NFC antennas (which is the disc surrounding the rear cameras) without it becoming distracting. That said, on the Phone 2a, Nothing switched things up by moving its cameras to the middle, which gives the back more of a face while a small red accent provides a pop of color. It’s available in black and white color schemes, with the former sometimes making me feel like I’m looking at Wall-E’s emo cousin.
Photo by Sam Rutherford/Engadget
Another departure from Nothing’s previous handsets is that the Phone 2a features a polycarbonate back instead of a glass one. Now this might seem like a bad thing, but this device is a reminder of how nice plastic can be when it’s done well. Nothing says the phone’s subtly rounded edges wouldn’t be possible to do with glass. While I’m not sure that feature is a bona fide selling point, it does feel good. Additionally, the choice of material results in something that feels a lot lighter than it looks, which is nice compared to traditional glass bricks. The Phone 2a weighs just 6.7 ounces (190 grams), which is less than a Pixel 7a (6.82 ounces/193.5 grams) despite the latter boasting a significantly smaller 6.1-inch display.
As for the screen itself, the 6.5-inch OLED panel delivers punchy colors and surprisingly good brightness of around 700 nits during normal use with peaks of up to 1,300 nits. The only thing I struggled with was the in-screen fingerprint reader, which took a few registrations to get it dialed in before it would unlock every time.
Performance: More than good enough for the money
Photo by Sam Rutherford/Engadget
Nothing is bucking conventional wisdom by opting for a Mediatek Dimensity 7200 Pro chip instead of something from Qualcomm. Memory starts at 8GB, though in the US, the only config features 12GB of RAM and 256GB of storage. And while its Geekbench 6 scores (1,123 single-core and 2,603 multi-core) were a bit behind what I got from a Pixel 7a (1,442 single-core and 3,639 multi-core), it felt speedy and responsive during normal use. The only small issue is that sometimes scrolling through websites or social media wasn’t quite as smooth compared to more expensive rivals. But unless you’re hoping to do some serious mobile gaming, the Phone 2a has more than enough oomph to go around.
Cameras: Better than your average budget handset
A challenge for both budget phone makers and smaller companies like Nothing is keeping up with big names like Samsung and Google. But unless you’re a real stickler for image quality, the Phone 2a is good enough. It did a fine job during the day of producing pics that you won’t be embarrassed to post on social media. Both the main and ultra-wide cameras are based on 50-megapixel sensors that capture warm tones and produce color saturation that’s a touch richer than what I got from a Pixel 7a. That said, if you zoom in, you’ll notice that Google’s phone delivers slightly sharper photos with more detailed textures. At night, when budget phones tend to struggle a bit more, the Phone 2a’s images were slightly darker than similar shots taken with a Pixel 7a, as expected, but they were still more than serviceable. Sometimes, Nothing’s pics were actually less grainy than Google’s.
Battery life: 5,000 mAh goes a long way
Photo by Sam Rutherford/Engadget
Thanks to its large 5,000 mAh battery, the Phone 2a turned in one of the best times we’ve seen from a budget handset. On our video rundown test, it lasted 23 hours and 47 minutes, which is just shy of the Nothing Phone 2’s mark of 24:25 and way better than similarly priced rivals like the Pixel 7a (17:41).
When it comes to charging, though you don’t get support for wireless power (which is understandable on a phone in this price range), the Phone 2a does support wired charging at up to 45 watts, which is faster than some flagship phones like the Pixel 8.
US availability and carrier info
One of the biggest bummers about the Nothing Phone 2a is that while it will be readily available online in Europe, folks in the US should know that there are a few extra hurdles to jump through. The first is that in order to buy one, customers will need to sign up for the company’s Developer program. Thankfully, this can be done for free and as soon as you do, you’ll get a link to purchase the Phone 2a directly from Nothing. Additionally, while the handset does support 5G on T-Mobile via the N41 band, you won’t get any 5G on AT&T or Verizon, which severely limits the appeal for people on those networks.
Wrap-up
Photo by Sam Rutherford/Engadget
On paper, the Phone 2a has pretty much everything I look for in a good budget device. It’s got a solid build including IP54 water resistance, a bright screen and excellent battery life. While its performance isn’t earth-shattering, it still feels snappy even when compared to slightly more expensive rivals. But what really elevates the Phone 2a is that it accomplishes all this without erasing its personality in the name of cost-cutting. There simply isn’t another handset in this price range that looks this good. Nothing also pays attention to small details like the phone’s crunchy pseudo-analog sound effects that help marry its distinctive design with its custom UX and dot-matrix-inspired widgets. I just wish the Phone 2a was easier to buy and had better 5G support in the US.
This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2a-review-a-budget-phone-thats-packed-with-personality-123040337.html?src=rss