If you've been holding out for a good deal on the latest iPad mini with cellular connectivity, you're in luck. Amazon has dropped the prices of all color options for the 64GB iPad mini with LTE, bringing them all down to $550. That's nearly $100 off their usual rate, not to mention the cheapest we've seen these models. It's hard to get your hands on the iPad mini right now if you're going through Amazon — most WiFi-only models are sold out, and very few WiFi + Cellular models are in stock. But if this configuration fits your needs, you can save a good sum of money if you pick it up right now.
Apple gave the iPad mini a much-needed facelift last year, and it only made the small tablet better than it was before. It now looks like a smaller version of the iPad Air, with a nearly edge-to-edge, 8.3-inch Liquid Retina display, flat edges, a TouchID power button and a USB-C port for charging. It also has Apple's latest camera array that features Center Stage, making the tablet even better for FaceTime calls.
Overall, the iPad mini is a slick little device that should not be underestimated purely because of its size. Powered by the A15 Bionic chip, the iPad mini handled everything we threw at it well. We also like that it works with the second-generation Apple Pencil, allowing you to treat the tablet almost like a digital notebook. Battery life is solid, too: we were able to get around 12 hours before needing to recharge the device.
The iPad mini now supports 5G, too, so you'll get faster data speeds if you're in an area of 5G coverage. Would we recommend using the iPad mini as your daily driver when you're out and about? Not necessarily, but only because most people prefer larger screens. The iPad Air may be better if you're looking for a true laptop replacement, but it's hard to beat the iPad mini if you want something as lightweight as possible to use when you're on the go.
When I first pulled the Nothing Phone 1 from its slender retail box, I just stared at it, flipped it over in my hand and scrutinized the see-through bits and pieces. Nothing’s attention to detail was noticeable everywhere. I’ll admit it outright: I love how it looks.
The company may be pushing a narrative of epoch-defining design, but its first phone also comes with decent, if not groundbreaking, specifications and, gasp, a competitive price point. While the aesthetics scream flagship device (and there’s definitely some iPhone DNA here), the price tag, around $476 (£399 here in the UK, no availability in the US), puts it in the arguably more competitive midrange weight class. That puts it up against the iPhone SE, Samsung’s Galaxy A series and Google’s Pixel A devices – don’t forget, the Pixel 6a is just around the corner. Can a literally flashy phone steal your attention away from all these heavy hitters?
Hardware
Mat Smith / Engadget
Both colors of the Nothing Phone 1 are eye-catching. And, while the white version looks cooler, the black really emphasizes the unique glyph lights. Gorilla Glass covers the front and back, and Nothing has curated what components you can see and smoothed out some of the lines.
Let’s talk about the Glyph interface, as Nothing has coined it. It uses over 900 LEDS to create four different light-up elements across the back of the phone. Some have extra features, which I’ll come back to, but collectively they light and flash to signify phone calls or notifications… and prompt strangers to ask, “what’s going on with your iPhone?” The only thing it attracts more than onlookers is fingerprints. You’ll buff this phone a lot to ensure the transparent design can be properly shown off.
Yeah, it’s eye-catching to all humans within 10 feet, but fortunately, you can reduce the brightness and, well, the severity of a phone call or text from someone. There’s also a thoughtful warning that the Glyph Interface may not be safe for anyone with epilepsy or other light-sensitivity conditions. As I have a history of seizures myself, it’s a nice consideration, but as someone noted, what about the people around me?
Nothing has made 10 unique ringtones with dedicated Glyph patterns that light up in sync to the lo-fi chippy noises – one of several signs that the Teenage Engineering DNA runs deep here. Most of the ringtones and patterns are somehow... just plain cool? I think it’s something to do with the perfect synchronization or the fact that it’s not the hollow, orchestral stirrings of a corporate audio sting.
A light strip at the bottom of the Phone 1 doubles up as a charging gauge when the device is plugged in. You will have to enable the feature within the phone’s Glyph Interface settings. I wish the battery gauge also worked on the power strip even when it wasn’t plugged in. Perhaps we’ll get more Glyph functionality in the future.
Now, for all those claims of a unique smartphone paradigm, besides the back, the phone looks and feels like an iPhone – especially the edges of the recycled aluminum frame. Unlike Apple’s phone, there’s no mute switch, and that might be an intentional design choice to put some distance between Nothing and OnePlus. (Nothing boss Carl Pei co-founded the latter and I’ve made my feelings on the OnePlus alert slider known for some time.)
Like the iPhone, the power button is on the right side, while the volume buttons are along the left. At the bottom edge, you have a single-firing (but loud!) speaker, SIM card slot and USB-C port.
There’s a red LED on the back of the phone to indicate when Phone 1 is recording video, like a camcorder from the ‘90s. It’s equal parts privacy feature and intentional retro nod. Another cute touch: The SIM card remover handle is resin-tipped, and looks like a little transistor.
The Phone 1 is a big phone. It dwarfs my iPhone 13 Pro. Its 6.55-inch 1080p screen puts it closer to the iPhone 13 Pro Max and the Pixel 6 Pro. Though, at 8.3mm thick, it’s more substantial than Apple’s biggest iPhone.
The midrange spec creep starts at the display, which has a relatively substantial bezel similar to the Galaxy A53 but it’s unlikely to be a dealbreaker for many. There’s a holepunch camera, (16-megapixel) and the display itself is vivid and bright (up to 1200 nits), while refresh rates can reach 120Hz. Adaptive refresh rates are one of the modern touches that help devices feel (and, well, look) premium.
Mat Smith / Engadget
The Phone 1 feels premium then, despite the next compromise: the mid-range Snapdragon processor ticking away inside. Qualcomm’s Snapdragon 778G+ chip has been lightly customized for Nothing, meaning the Phone 1 can offer wireless charging (and reverse wireless charging) capabilities, unlike phones using the standard Snapdragon 778G. The Phone 1 was still able to handle some battles and exploration in Genshin Impact, though it did get rather warm in the process.
Nothing says you can 33-watt fast-charge the Phone 1 to 50 percent battery capacity in 30 minutes, and my testing pretty much replicated this. Wireless charging tops out at 15W, while you can reverse charge at up to 5W from the Phone 1 itself. I wonder if wireless charging is all that desirable? Or was it an issue of having something nice to show off on the transparent back? Something to frame a Glyph around? Perhaps I’m just a cynic. (Ok, definitely.)
In our battery rundown tests, the Phone 1 was able to play a video on loop for just over 16 hours, which is better than several Android phones we’ve tested in the last year, including the OnePlus 10 Pro, although it’s worth noting that Nothing’s has a lower-resolution display.
In typical use, I managed to get a day and half out of a full charge. With more video recording, or gaming or streaming, this would mean I’d be under 10 percent by 9PM. This is ameliorated a little with the fast charging, but a bit more battery life would have been nice.
Software
The dot-matrix ‘Nothing’ font that arrived with the company’s debut earbuds, is peppered around the company’s take on Android 12. There isn’t much different about this “bespoke” interpretation of Google’s mobile OS, though. There are those Glyph-connected ringtones, some monochromatic wallpapers, and unique widgets in the drop-down menu, but otherwise, it’s mostly the Android you know.
A Nothing spokesperson told me that they’re working on expanding features through third-party APIs — one example currently live is the ability to unlock your Tesla from this dropdown menu. You can turn on the AC in advance, flash the lights and a few more lightweight features. But that’s an incredibly tiny slice of Venn diagram overlap: Tesla driver and Nothing Phone 1 owner.
Mat Smith / Engadget
Another obvious display of the company’s partnership with Teenage Engineering, is its voice memo app, which has a minimalist tape deck aesthetic. You can rewind and fast-forward, and there are several noise-canceling options to better isolate voices. It’s not podcast-ready but if you’re recording a meeting or leaving a note for yourself from a loud pub they should at least help.
If there’s one thing I can’t get on board with, it’s Nothing’s addition of a native NFT Gallery. I don’t have any NFTs, but if I did, I’d be able to track their prices and “show them off” in five different sizes on the Phone 1. Let’s move on.
As it’s a new phone from a very new company, I had my reservations about stability. But so far, I’ve had no major issues. Resource-intensive apps may take slightly longer to load compared to flagship phones, but that’s about it. The company has also vowed to bring three years of Android updates to the Phone 1, which should help keep things secure and stable.
Cameras
Mat Smith / Engadget
If you‘ve been checking out many of our phone reviews over recent years, you’ll have noticed that multi-camera setups often include a dud – a monochrome sensor here, a 2-megapixel macro camera there. There’s a reason why the Pixel 6 and iPhone 13 are still capable of decent photography, despite “only” having two cameras – diminishing returns. This phone also has a dual-camera system. At this mid-range price, this is where things often go awry. But, thankfully, that’s not the case with the Nothing Phone 1.
Nothing has gone for Sony’s IMX766 sensor and combined it with f/1.9 lens with optical image stabilization. If you’re a smartphone obsessive, that might sound familiar, because that’s what you got on Oppo’s Find X3 Pro, a flagship Android phone from last year that was double the price of the Phone 1.
The secondary ultrawide camera uses a 50MP Samsung JN1 sensor with an f/2.2 lens. This doubles as a macro camera, but don’t expect incredible macro photography from a phone.
You can expect crisp images in good lighting, though. I’ve been impressed with the still quality from the Phone 1. There seem to be some image software tweaks here, but they’re relatively light. Comparing daylight shots from the Phone 1 against the Pixel 4a, Google’s seemed to offer more contrast, but it’s hard to call a winner between the two. Both offered up 12-megapixel images, so detail levels were generally a match, Nothing just seems to have gone for slightly more muted colors.
With brighter parts of the image, you will notice some chromatic aberrations: a purplish hue around those bright spots. Night-time photography is decent enough, with the usual night shooting mode in attendance. It didn’t best the top smartphones, but it was able to rescue a few lowlight shots that would have otherwise been a dark patchy mess. Despite the algorithms at work, results were a little noisy.
The Glyph Interface can also be used as a sort-of ring light, to illuminate nearby subjects without the oomph of a standard flash. It added a gentle, slightly blueish hue to photos when enabled. It’s a clever idea but the execution is a little lacking. If Nothing could offer finer color temperature controls, like many ring lights do, this could be genuinely useful.
The Nothing Phone 1's camera (L-R): With Glyph ring light, without flash, with flash.
Mat Smith / Engadget
The camera app offers all the usual imaging features of a phone in 2022: HDR, Portrait mode, timelapse and even an expert mode for finer controls over white balance, ISO and more. I found the basic photo mode more than versatile enough. The biggest limitation was the 2x zoom, which crops part of the image sensor. There’s some digital zoom thrown in if you’re desperate. I started to miss the more expansive telephoto options on other – usually more expensive – smartphones.
The Phone 1 can capture 4K video at 30FPS or 1080p at 60FPS. Video quality was smooth and serviceable. There’s a little bit of rolling shutter wobble when you’re panning around, and in lower light I noticed it hunting for focus if I was moving while recording. It also struggles to balance exposure between a pinkish sky at dusk and a darker street.
Wrap-up
Brian Oh / Engadget
At the Nothing Phone 1’s launch event, Carl Pei said that “stability [was] way more important than a ton of flashy features.” It was an odd choice of words when the biggest differentiator of your company’s new phone is literally a flashing feature.
The good news is that all this effort into how the phone looks – and it’s certainly eye-catching when the Glyphs light up – hasn’t been undone by wobbly software, mediocre cameras or disappointing build quality. It’s a competent Android phone.
The price, the style and the attention to detail are all impressive. Nothing is walking a fine line between gimmick and feature at times, but as a new company, it gets to do that. There’s no predecessor phone to replicate, and this goes in Nothing’s favor. Having said that, its biggest rival could be Google’s Pixel 6a, with a similar price point, and its own unique look.
This is a new phone from a new company, so I’ll be keeping an eye on this phone longer term. But, Nothing has made an impressive debut. Don’t believe all the hype, but the Phone makes a compelling argument for mid-range shoppers and anyone that wants a phone that looks different but does things pretty much the same.
The new MacBook Air is one of Apple's most important computers since Steve Jobs pulled the original Air out of an envelope. It shows what's possible when Apple builds an ultraportable entirely around its mobile chips, instead of lazily sticking them in old laptop designs, like with the recent 13-inch MacBook Pro. The Air is impressively thin and light, but it also has a bigger and better screen, a great set of speakers and a nifty MagSafe power adapter. And thanks to Apple's M2 chip, it's also far speedier than the last model, a computer I called "stunningly fast" just a year-and-a-half ago. Once again, Apple has set a new standard for ultraportables.
Before I dive into what's under the hood, I'll just say what we're all thinking: This is a gorgeous computer! The Air's trademark wedge design is gone – now, it's uniformly thin from front to back. Apple basically repeated the PowerBook-esque design of the 14 and 16-inch MacBook Pro – more rounded edges, a notch for the webcam – but squished it into a case that measures just 11.3 millimeters thin and weighs 2.7 pounds. While it's only a tenth of a pound lighter than the last Air, it's far more balanced, making it easier to hold.
When I picked up the MacBook Air for the first time, it felt more like an iPad with a built-in keyboard than a laptop. What's funny is that it's actually more portable than the 12.9-inch iPad Pro, which weighs about 3 pounds when combined with its Smart Keyboard. The iPad Pro has always been positioned as a futuristic ideal for truly portable computing, but it turns out it weighs the same as the 13-inch MacBook Pro. Once again, the humble Air wins out.
It's also nice to see Apple offering a wider variety of finishes. In addition to the typical space gray and silver, there's a brighter starlight case and a sleek black midnight option. I've been testing a starlight model, and the way the color pops off of the aluminum always gives me a bit of joy.
Devindra Hardawar/Engadget
To be honest, that sense of delight can be found just about everywhere in the MacBook Air, like its new 13.6-inch Liquid Retina screen. It's only a third of an inch larger than before, but it feels more expansive and engrossing. It helps that Apple shaved off a bit of bezel and also bumped up the brightness to 500 nits, which makes the Air far easier to use outdoors.
For the most part, the Liquid Retina screen is on par with what we saw on the 14-inch and 16-inch MacBook Pros – the only difference is that it doesn't have ProMotion. I didn't expect to see that high refresh rate tech on a mainstream laptop, especially after it didn't arrive on the 13-inch MacBook Pro. But, at this point, it's one of the only things keeping the Air from being truly perfect. Maybe I'm just being greedy, but my eyes have been spoiled. I need silky smooth scrolling on every machine! I was also a bit disappointed by the new 1080p webcam. It packs in more pixels than the previous 720p cameras, but it still looks pretty drab and grainy.
Devindra Hardawar/Engadget
At least Apple managed to bring over its improved speaker technology from the larger MacBook Pros. The Air features a quad-speaker system with support for Spatial Audio and Dolby Atmos. And while I didn't expect much from such a thin system, the new audio setup sounds shockingly great. It's enough to fill a small room with sound at max volume without any distortion. There's also a three-mic array to improve video chat sound quality, as well as a standard 3.5mm jack. (I'm sure there's some fanatical Apple designer who wants to yank out the headphone jack to make the Air's case even thinner, just like they did with the iPad Pro. So enjoy it while you can!)
All of these upgrades would be impressive on their own, but what makes the MacBook Air really shine is Apple's new M2 chip. It doesn't completely reshape the PC world, like the M1 did, but it's a decent sequel. The M2 features 8 CPU cores and up to 10 GPU cores, and Apple says it's around 18 percent faster for multithreaded performance. If you go for the faster GPU model, you can expect graphics speeds about 35 percent faster than the M1. Apple also doubled the M2's memory bandwidth and raised the maximum RAM to 24GB. That's probably overkill for an Air, but it's nice nonetheless. There's also hardware support for ProRes encoding and decoding, but I'd imagine most video editors would opt for more powerful MacBook Pros.
None
Geekbench 5 CPU
Geekbench 5 Compute
Cinebench R23
Apple MacBook Air (Apple M2, 2022)
1,907/8,665
27,083
1,576/7,372
Apple MacBook Air (Apple M1, 2020)
1,619/6,292
16,128
1,494/6,617
Apple MacBook Pro 13-inch, (Apple M2, 2022)
1,938/8,984
27,304
1,583/8,719
Apple MacBook Pro 14-inch (Apple M1 Pro)
1,767/11,777
38,359
1,515/12,118
Dell XPS 15 (Intel i7-12700H, RTX 3050 Ti, 2022)
1,680/11,412
60,205
1,724/13,100
Our review unit was equipped with a 10-core GPU, 16GB of RAM and a 1TB SSD, the same as our 13-inch MacBook Pro tester. And, just as I expected, the scores between both systems were nearly identical across benchmarks like GeekBench 5 and 3DMark Wild Life Extreme. There was a significant difference in Cinebench R21's multi-threaded test, but that wasn't a huge surprise. The MacBook Air is a fan-less system, so its CPU has to be throttled to keep things cool. The 13-inch MacBook Pro, on the other hand, has fans and a more robust cooling setup, so it can handle longer sustained workloads.
All of my testing made it clear that the MacBook Air is just as fast as the 13-inch Pro for most tasks. It even hit the same 30fps average in Shadow of the Tomb Raider's benchmark, which means the game would actually be playable on a crazy thin ultraportable. But you'll have to live with a bit of slowdown if you're doing more complex work, like video editing or 3D rendering. For most people, I think that's a decent compromise given everything else the MacBook Air has to offer. And if you're an actual media professional, you're still better off with the 14-inch or 16-inch MacBook Pro, instead of the aging 13-inch model.
Devindra Hardawar/Engadget
Not to knock on that computer too much, but now that I've seen the Air in action, I'm even more baffled by the 13-inch Pro. The Air has the same great keyboard and super smooth trackpad. There's no annoying TouchBar, just trusty function keys. It even has more ports! There are two USB-C ports, but it also features a MagSafe connector for power. That means you can actually charge the MacBook Air without using up one of your precious USB-C connections! Maybe Apple should have just renamed this the MacBook Air Pro.
The 13-inch Pro does have a larger battery, which helped it last 17 hours and five minutes in our benchmark. The Air, meanwhile, reached 16 hours and 30 minutes. Still, that's plenty of time to last you beyond a full day of work, and it's on par with other ultraportables like Dell's XPS 13. Apple also has a variety of power adapters to choose from: one with two USB-C ports (for charging other devices) and a 67-watt adapter for fast charging.
Devindra Hardawar/Engadget
The one downside to the MacBook Air's revamp is that it now starts at $1,199, $200 more than the M1 model. That older machine is still a decent option if you find it on sale or refurbished, but otherwise I'd say the M2 model is absolutely worth the extra cost. Just be prepared for the price to rise quickly as you start adding extra hardware. If you wanted to bump up to our review unit's specs, you'd have to pay $1,899. Personally, I'd say prioritize throwing in as much RAM and SSD storage as you can. The M2 chip will still be very capable without the $100 upgrade for the more powerful GPU.
It’s remarkable to think how far the MacBook Air has come since 2008. It used to be overpriced and underpowered, a testament to Apple’s tendency towards style over substance. Since then, the entire PC industry jumped aboard the ultraportable bandwagon, and Apple found a way to pack a ton of power into a razor-thin case. Now, the MacBook Air is arguably Apple’s best laptop yet.
The iOS 16 public beta is here, which means you can get a taste of Apple’s upcoming mobile software before its stable release. As we saw at WWDC in June, the iPhone is slated to get a whole new lock screen, edit and send options in iMessage, improved dictation, a Medication tracker, new sharing features and more. iOS 16 is shaping up to be a beefier update than years past, and you might (understandably) be itching to test it out.
As always, I have to remind you that installing any beta software comes with risks. Some of your favorite apps might stop working, or worse, your phone might be completely bricked. If you’re still set on running the beta, please make sure to back up your data. You can access the preview by enrolling on Apple’s website, which will push a download option to your phone’s Software Update section.
Just as with the iOS 15 public beta last year, basically all the features announced at WWDC are ready for testing. The only things missing would require developers to make some changes, like integrating an API for the new live activity update box on the lock screen. And the redesigned CarPlay, won’t be available until next year. I can’t get into every single change, and will save my more complete evaluations for our full review when iOS 16 is officially released.
Screenshots
New lock screens are a visual refresh
Once my phone restarted after installing the beta, the change was obvious. Instead of the clock and list of notifications my eyes had grown tired of, there was a box at the bottom of the page telling me the software had updated. The clock font was a thicker, blockier style, which I immediately wanted to change. I long-pressed the wallpaper, but that brought up the page for me to enter my passcode.
I found a bug where I couldn’t access the editor or switch pages until I set up Face ID. Basically, you can’t tweak or change lock screens without logging into your phone, but when you enter your passcode, the system takes you straight to your home page, bypassing the lock screen altogether. Face ID allows your iPhone to stay on the page after having unlocked your phone.
Once I got into the Lock Screen creator, I could choose from eight styles and two colors for the clock, as well as add up to five widgets across two boxes at the top of the page. I picked the weather, air quality and UV index widgets, and then added two more profiles with different wallpapers featuring my favorite photos (you can also choose your preferred emoji, people or color). There’s also options based on the weather or “Astronomy,” which uses your position to show where you are on a globe. It can also display the moon or solar system.
Each page can be linked to a Focus mode, though there must always be a default lock screen that isn’t tied to anything. Speaking of, Apple also added Focus filters to let you have finer control over what you want to interact with in certain modes. You can choose which tab groups appear in Safari with your Work profile and pick a different calendar to see when set to Play. iOS 16 also offers Allow and Silence lists when you’re setting up your Focus modes, and will provide suggestions around Lock Screen content that would be relevant to each profile.
Screenshots
The revamped Lock Screen also features a new “live activity box” at the bottom. The idea is that when you’re following a sporting match or recording an interview for example, you can stay updated without having to leave the app open. Developers need to integrate the new API for this to work. Right now, it works with Spotify and Apple’s timer app, making it easy to pause or skip ahead in my music and cancel my countdowns.
Messages gets better
One of the most useful changes coming with iOS 16 is the ability to edit and unsend chats in iMessage. For now, this works best with people who are also using the public beta — anyone on iOS 15 will see a second message that says “Edited to” followed by your new words. Just like what people on Android used to see when iPhone users used emoji reactions on texts.
You’ll have 15 minutes after sending a message to access the options for “Undo Send” or “Edit.” When you rescind a message, by the way, your friend will see an alert saying “[friend’s name] unsent a message.” Texts that had been updated have the word “Edited” next to the read receipt below the bubble.
Screenshots
Apple also updated the dictation experience. Now, when you tap the microphone on the iPhone’s keyboard, the QWERTY setup stays in place instead of being taken over by a waveform animation. A small tab with a microphone icon appears over the input field when you’re not speaking, so you know dictation is still enabled.
You can tap mistakes in the box and continue dictating to fix them, which is similar to what Google did with its updated voice engine on the Pixel 6. Unlike on Android, though, iOS 16 doesn’t allow you to speak commands like “Send” or “Delete all”. This dictation interface didn’t appear when I was typing in the App Store’s search bar, though, so despite this being a systemwide feature, it still appears to be missing in places.
Visual Lookup is the most fun
Of all the updates the iOS 16 beta brings, my favorite has to be in visual lookup. Or, as I prefer to call it, the quicker-sticker-maker. Basically, you can long-press a subject in any picture in the Photos app and copy it without the background and paste it somewhere else.
I was impressed with how accurately the system picked out subjects, whether it was a coworker smizing against a blue sky, or a model in a flowing dress in front of a building. Sadly, it doesn’t work on things in the background — I couldn’t get it to highlight a dog behind its owner.
Screenshots
When you paste your selection into a Message field, it’s automatically sent as a cutout with a transparent background — i.e. a sticker. But often, the system would think I was trying to send a picture and add a black background, which took away from the effect. This is a known bug, though, so it shouldn’t be happening by the time iOS 16 is ready for its stable release.
Apple also added video support for Live Text, which scans images for text and picks them out so you can interact with them. This will work in the Photos app, as well as anything that uses the iOS player, which includes fullscreen videos from articles on the web. Third-party services with custom controls won’t automatically support this, but developers can integrate the ability if they wish.
Medications and health features still need work
I was looking forward to seeing the new Medications feature in the Health app and, satisfyingly, it’s straightforward and intuitive. I easily found my daily pill, and Apple offers US users the option to scan their packaging label. The database is still somewhat sparse, and I couldn’t find the specific brand and dosage of Vitamin B12 that I take every day, but I imagine as more people use this and plug their own pills in, there will be more entries soon.
While it’s helpful that you can choose frequency intervals like daily, alternate days, specific days of the week and more, I wish there were a way to choose an end date. You can set a specific day to start your meds, but for short-term situations like a course of antibiotics, for example, you’ll have to manually delete the entry after you’re done.
Screenshots
The most intriguing aspect of Medications is that if you enter substances that have risky interactions, the system should flag it for you. This isn’t limited to drugs — Apple also prompts you to add whether you consume alcohol, marijuana or tobacco. Through this, I found out that my birth control might increase the effects of marijuana, and the Health app labeled this as a Moderate drug interaction.
I’m allergic to a few different drugs, including some major antibiotics, and I’ve listed this information in my medical ID in the Health app in case of an emergency. When I added one of the antibiotics in Medications, I wasn’t alerted about it. Granted, the information in the medical ID is simply a list of words as opposed to a piece of data Apple can use to match against other information. And I probably wouldn’t encounter a situation where I’m dispensed medication that contains something I’m deathly allergic to. But it would be nice to see Apple think about how to approach situations like this.
Concerns about medical privacy are at an all-time high and I almost didn’t want to list my birth control in Medications, though I do feel that Apple’s privacy policy is one of the better ones around. Still, if there was a way for this information to be hidden behind a passcode, I would feel a bit better.
Sharing, accessibility and a long list of other updates
I’ve barely covered the list of changes iOS 16 will bring, but we’ve covered what will have the biggest impact on your daily experience. If you frequently collaborate with others, the new Safari group tabs can be helpful. I created a group and shared it with fellow deputy editor Nate Ingraham as we tested the new software. I had the Engadget home page and Apple’s iOS summary open, and the next day he had added some other reference pages, but he also noticed I had been looking up the cast of Ms. Marvel.
Sharing photos with your friends and family is also easier if they’re using iOS. You can create a shared photo album and images added will be synced with all members. Family Sharing has also been updated to make child accounts easier to set up, and your kids can send you Screen Time requests through Messages (and you can approve or decline from the chat, too).
Screenshots
I didn’t have time to check out some of the other new features like the assistive Door Detection tool or Sound Recognition. But I did try Live Captions, which provides subtitles for audio playing through all apps on your phone. Though Apple’s version is occasionally inaccurate and slightly slow compared to Android, I appreciate that I can tap the box on iOS and choose to pause Live Captions or tap the microphone icon to switch to transcribing sounds in my surroundings. I can also minimize the Live Captions box on iOS, leaving only a floating circle on the screen that stays out of the way till I need subtitles again.
Apple also added a new Safety Check tool that “allows you to disconnect from people, apps and devices you no longer want to be connected to.” You can review the people and apps that have access to your location, photos, calendar or contacts and revoke permissions, or choose nuclear options like “Emergency Reset” or “Select All and Stop Sharing.” Changing these options requires you to sign in, either with a passcode or by Face ID. There’s also a new Lockdown Mode that the company announced earlier this month, which is “an extreme, optional protection” for those who “believe you may be personally targeted by a highly sophisticated cyberattack.”
I’ve been enjoying the iOS 16 public beta, and though I still hesitate to recommend installing beta software, most people who aren’t risk-averse will enjoy the updates. If you’re worried about stability and losing your data, you can always wait till the final release (typically in the fall) to get the new features.
When Apple put its M1 processor in the 2021 iPad Pro and iPad Air, I couldn’t help but wonder what all that power was for. The A-series chips that Apple had used in earlier models ran iPadOS extremely well, so seeing the same processor found in computers like the MacBook Air and Mac Mini was a surprise.
With iPadOS 16, which I’ve been testing in beta for the last few weeks, it’s now obvious why Apple put the M1 in its latest iPads. It enables some significant new features around multitasking that make the iPad a lot more flexible, and it enables some entirely new workflows: things that iPad power users have been requesting for years. Apple calls this new multitasking scheme Stage Manager.
And even though Stage Manager will only work on the three M1-powered iPad models, it’s easily the most significant change to iPadOS in years, as well as the most notable feature that’s currently available in the iPadOS 16 beta. As usual, a host of features that Apple announced at WWDC last month aren’t yet fully enabled in the beta software.
Resizable, overlapping app windows is the most immediately obvious benefit that Stage Manager offers, but Vivek Bhardwaj from Worldwide Product Marketing at Apple told Engadget in an interview that the company looks at Stage Manager as far more than, in his words, “a little iteration on multitasking.” The broader goal was to figure out how to make apps more capable on the iPad. “When we took a step back, we realized that there’s an opportunity for us to have apps running not just on iPad but on an external display, to be able to multitask with multiple apps, and have arrangements and flexibility like users have never had before,” Bhardwaj said.
Despite the bugs that I’ve encountered running iPadOS 16 on a 2021 iPad Pro (more on that later), Bhardwaj’s assessment feels accurate. Stage Manager makes the iPad feel much closer to a Mac than it ever has before while still retaining the simplicity that the iPad is known for. That shows up in some limitations — you can have at most four apps “on stage” at once, so you can’t stack as many windows and apps as you want. But it’s a reasonable limitation: Even on a 12.9-inch iPad Pro, having more than three apps running on a single stage can feel cramped. But because iPadOS keeps four more recent stages on the left (each of which can also hold up to four apps), it’s easier than ever to jump between a host of different apps.
For example, I’m writing this story in a Pages document, with a Notes instance running next to it. I have Slack and Messages running in a communication-focused stage, a few Safari windows, and my email readily accessible via the left-side recent apps view. I can also get to any app in my dock with one tap or use Spotlight to search for any app on my iPad if I need something that isn’t readily available. There’s definitely a learning curve here, but it’s undoubtedly a more powerful and flexible way to use an iPad than we’ve ever had before. It’s significant that Apple is giving iPad users complexity and customization at the expense of simplicity, something the company usually avoids.
This is doubly true when you hook up an iPad to an external display. Before, you’d just get a mirror image of what is on your iPad’s screen, but now the external display is an entirely separate workspace. With Stage Manager, you can have a distinct set of apps running on that monitor, something that makes using an iPad with another display significantly more useful than it ever was before — and another example of why Stage Manager requires an M1-powered iPad.
That said, in its unfinished form, Stage Manager is a bit rough around the edges. When I was using my iPad with an external display, the system crashed and threw me back to the home screen not infrequently, which obviously kills productivity gains. There are also quirks with apps behaving unpredictably when resizing their windows. I’d expect these things to be improved by the time iPadOS 16 is officially released this fall, but just be aware that the beta still feels very much like a beta.
Stage Manager, which is also coming to macOS Ventura, provides a clear example of how Apple differentiates its platforms even when they share features. “On the iPad, we looked at how do we optimize [Stage Manager] for multitouch?” Bhardwaj said. “Because we know people are going to want to interact with it, we had to make adjusting windows and overlapping windows not feel overwhelming, not feel like you have to have fine cursor control and pixel-perfect arrangement.” That led to a lot of automation in terms of how windows interact with each other and where they’re placed when you add apps to a stage or resize them.
On the Mac, though, the behavior is different because of the user’s expectations for the platform and the tools you use to interact with it — specifically, a mouse rather than your fingers. “People actually need fine-grained control because that’s the behavior and usage of Mac,” Bhardwaj said.
Before Apple showed off Stage Manager at WWDC, the rest of the iPadOS 16 preview was dominated by new collaboration features. In a world that’s been remade by the COVID-19 pandemic, remote work is more common than ever, and Apple is clearly trying to make the iPad even more of a productivity tool than before. And it’s doing so by using its incredibly popular Messages app as an entry point.
Apple’s new collaboration API means that you can share things like a Pages, Numbers or Keynote document with a group via Messages, and the recipients will be able to all work on the document in real time. Previously, this would just send a copy of the document, but now everyone in your group will be able to make changes, with updates tracked in the Messages thread. You can also jump directly from a document into a FaceTime call with your group. “Communication often is the first place where we start ideation,” Bhardwaj said. “When you look at Messages or FaceTime, our customers have been using them for a long time; it’s such an integral part of the way our sets speak to family, friends, teammates, colleagues.”
Google and Microsoft have had real-time collaboration for years, and it’s not new to Apple’s iWork suite either. What is new is the deep integration with Messages and FaceTime. That likely won’t be enough to draw in users who are already committed to using Google Docs or Microsoft Office, but Apple’s new collaboration features aren’t limited to just those apps. For example, you can share a group of tabs from Safari, or share content from Notes and Reminders. And Apple is also extending SharePlay, which it introduced last year as a way to watch videos or listen to music with friends, to Messages as well. Additionally, you can now use SharePlay with games, so you compete with a friend over FaceTime.
Perhaps most importantly, though, Apple is making a Collaboration API available to third-party developers. Offering a more seamless way to collaborate using Messages, one of the most crucial apps Apple offers, could be an important new tool. “For developers, they want to meet the user where they’re at, where the conversation is happening,” said Bhardwaj. “For many people, that’s in apps like Messages and FaceTime. So this is exciting for a developer because a conversation that was organically already happening can now be a great jumping-off point into their app.” We won’t know if this happens until after iPadOS 16 is out, of course, but the ubiquity of Messages on Apple’s hardware make it a logical tool for developers to support.
Freeform, a new app that unfortunately isn’t available in the iPadOS 16 beta, is perhaps the best example of how Apple sees communication and collaboration intersecting. From a FaceTime call, you can create a new Freeform board, which is a space that everyone you invite can contribute to, whether that’s adding text, web links, documents or notes and drawings made with an Apple Pencil. Each contributor is highlighted as they add things to the space, and you can tap on someone’s name from the share menu to see exactly what they’re up to. Adding more material is simply a matter of zooming out and picking a free space.
Apple
The easy comparison is that it’s a virtual marker board — not at all something meant for formal presentation, but a good place to brainstorm. While Freeform will also be available on iPhones and Macs, it feels uniquely suited to the iPad. It looks like it’ll be most easily navigated via a large touch screen, and Apple Pencil users will likely find it a good place to use their stylus.
Naturally, there’s a host of new features in iPadOS 16 that are shared with macOS Ventura and iOS 16. The Mail app now supports scheduling emails, undoing send and a much-improved search interface, while the Messages app lets you edit and undo sending as well. The Photos app now includes a shared photo library, with new pictures and edits automatically syncing between family members. And there’s an official Weather app, some 12 years after Apple shipped its first iPad! (Joking aside, the Weather app is really nice, with tappable modules that show lots of detail on various conditions.)
In a lot of ways, it’s a typical iPadOS update: There are a host of new features, most of which are nice to have but won’t fundamentally change the way you use an iPad. But, the combination of features like Stage Manager, Freeform and the new collaboration tools point to how Apple intends to make the iPad more suited to productivity than it has been before. We’ll have to wait until iPadOS 16 is finalized and released this fall to judge how successful this update is. But after feeling like iPad hardware was outpacing what its software could do, we’re glad to see Apple making some big changes to iPadOS this year.
Nothing, the company from the former co-founder of OnePlus, is finally ready to reveal its first smart device, and it’s an ambitious one. It’s trying to break into the increasingly samey world of phones. And nothing looks quite like the Nothing Phone 1.
You’ll either love or hate how the Phone 1 looks. Regardless of whether you pick up the white or the black model, the back of the phone is a transparent Gorilla Glass slab that lets you see an array of components, LEDs, a charging coil, camera and, wait, is that an elephant?
This is just our early look at the phone (it’s only been a couple of days), but I’ve already noticed some clever design choices and features in both the hardware and software. Having said that, flagship phone obsessives that love a spicy spec sheet may be underwhelmed. This is the first smartphone from a new company – it’d be impossible to compete with Samsung and Apple, so it’s focused elsewhere.
From the start, the Phone 1 has been framed as a playful reinterpretation of the smartphone, a category that (beside foldables) has become staid, to put it kindly. At the same time, not competing with flagship cameras, screens and processors has ensured the price is surprisingly reasonable, starting at £399 (roughly $476). Sadly, there’s no plan for US availability, but the price puts it in the mid-range phone category, alongside Google’s Pixel A series, Samsung’s Galaxy A53 and Apple’s 2022 iPhone SE.
The most eye-catching part of the phone are all the light-up details on the back. Nothing calls these its Glyph interface. And despite my reservations, it’s not just an eye-catching design choice – though, let’s be honest, it’s mostly that.
You can assign unique light patterns to specific contacts (there’s also a raft of perfectly synced ringtones) and different app notifications. Thankfully, you can adjust the brightness – it’s a little too aggressive at max power. The lower light-up strip also represents the charging status of the phone when it’s plugged in. This means you won’t need to wake the device – or even look at the screen – to check the battery level. You can also use the Glyph Interface to light close-up subjects, like a short-range ring-light without the punch of the flash.
Mat Smith / Engadget
Unrelated to the Glyph interface, Nothing has also added a red indicator light when the phone is recording, which is a nice, and somehow retro, touch. The white panels underneath the Gorilla Glass backing have a papery-looking texture to them, repeating a design choice found on the Nothing Ear(1) wireless buds charging case. It’s a nice touch of family resemblance.
The frame is made of recycled aluminum (over 50% of the plastic components come from bio-based and recycled sources), and the flat edges make it feel a lot like an iPhone – not a bad thing. The Phone 1 has a small, but noticeable bezel around the 6.55-inch OLED screen, a dead giveaway of its midrange nature. The screen seems bright and responsive enough so far, with adaptive refresh rates up to 120Hz.
Perhaps a curse of a gorilla glass shell: both the screen and the back will pick up fingerprints incredibly easily – especially frustrating when it looks this good.
The phone is powered by Qualcomm’s Snapdragon 778G+ chip. This is a custom twist on the midrange Snapdragon chip we’ve seen in other devices, which means that the Phone 1 can offer wireless charging capabilities. A Nothing spokesperson told me that there are also Nothing’s own custom algorithms for app optimization, which should, as you use the device, optimize launch speeds for your most-used apps.
The Phone 1 features 33W fast-charging to top up the 4,500 mAH battery, and can also reverse charge at up to 5W – perfect for those companion Nothing Ear(1) buds, the company hopes.
On to another important spec: the cameras. The Phone 1 has a dual-camera system with a f/1.88 50-megapixel primary camera with optical and electronic image stabilization. This comes with all the usual features like HDR, Portrait mode, night mode, 120 frames-per-second slow-mo video capture and more. Zoom is limited to 2x optical zoom, with some digital zoom thrown in if you’re desperate.
Mat Smith / Engadget
The primary shooter is joined by a 50-megapixel ultrawide camera with a 114-degree field of view. There’s a front-facing 16-megapixel selfie camera, too, with face unlock capability. (There's an in-screen fingerprint reader too). Expect us to give some more meaningful insights on the camera in our review, coming soon, but for now, early samples suggest that the cameras are pretty capable, offering image quality that wasn’t too far off flagships like the Pixel 6 and the iPhone 13 Pro.
Nothing is going hard on the aesthetic angle, and I’m pleasantly surprised that the phone seems, at least on first impressions, plenty capable. The price is tempting, and it’s certainly eye-catching. I’m looking forward to seeing how it fares against the similarly priced competition.
If you're looking for a charging accessory, whether it's just a charging cable or a portable power generator, you'll probably find what you need among all the items Anker has on sale for Prime Day. The collection is pretty extensive and includes a bunch of wired and wireless chargers, power banks, charging stations, small generators, USB-C hubs and power strips. One of the most notable items in the list is the Anker MagGo 637 Magnetic Desktop Charging Station, which currently costs $70, or $30 less than its retail price. That's an all-time low for the device on the e-commerce website.
It's a power strip with an unusual form factor that has seven ports and one magnetic charging pad for the iPhone 12 and the iPhone 13. Three of the seven are AC outlets, two are USB-A ports and two are USB-C ports capable of high-speed charging. Anker also designed the device to offer over-current, over-voltage and surge protection, as well as to be fire resistant. We liked the orb-shaped charging station so much, we included it in our list of best accessories for the iPhone.
The Anker MagGo 622 Magnetic Battery is also on sale for $45, $25 less than its retail price. It's a wireless portable charger for the iPhone 12 and the iPhone 13, which can be folded to lay flat on its back or be turned into a kickstand if you want to prop up your phone. Plus, it comes with a USB-C port for other devices. If you're looking for a more traditional charger, though, the Anker 511 Charger is also on sale for $24, or $6 off retail. It has a 20-watt output and can charge phones much faster than their original chargers can. And since it's specifically meant for use with iPhones and iPads, it comes with a USB-C to Lightning cable.
Like all other Prime Day deals, you can take advantage of these discounts if you have a Prime subscription. If you haven't been a Prime member in the past 12 months, though, you can sign up for a free trial that will last for 30 days.
Samsung's latest smartphones are some of the best Android devices you can get, and they've been made even better thanks to Prime Day deals. The entire Galaxy S22 lineup has never been cheaper — right now, you can get the Galaxy S22 Ultra for $840, or 30 percent off its normal price. Also, the Galaxy S22+ and the standard S22 are down to $700 and $600, respectively. Those are all the starting prices for the models with the base amount of storage, but you'll find discounts on all versions, including those with higher amounts of storage.
The Galaxy S22 Ultra has dropped below $1,000 before, but this is the best price we've seen on the flagship. If you want all of the latest features a Samsung phone has to offer, this is the handset to get. The S22 Ultra runs on Qualcomm's new Snapdragon 8 Gen 1 processor, 12GB of RAM and at least 128GB of storage. Its rear camera setup includes a 108-megapixel main sensor, a 12MP ultrawide shooter and two 10MP telephoto lenses, which work together to take excellent shots. The phone's overall performance is top-notch, and we appreciated Samsung's new photography features like Adaptive Pixel, better auto-framing and improved video stabilization.
Samsung married its S- and Note-families to create the Galaxy S22 Ultra. It has a 6.8-inch Super AMOLED touchscreen with a 120Hz refresh rate and a peak brightness of 1,750 nits, plus a built-in S Pen. The display is big and bold and we like the fact that Note lovers have not been forgotten. You can use the S Pen to take notes and doodle on the screen with more precision and less latency than ever before.
The Galaxy S22 Ultra is arguably the best phone Samsung makes at the moment, and there isn't much we found to complain about. It has a slightly lackluster battery life, but it's not so short as to take away from all of the other great things about the handset. But if you're looking to spend a bit less without sacrificing too much when it comes to quality, the S22+ or the S22 are both great choices. Each of them earned a score of 87 from us for their slick designs, lovely displays and solid performance. With the S22+, you'll get a few extra perks not found on the standard S22, namely a longer battery life, UWB and WiFi 6E support, plus fast WiFi speeds overall.
The Apple TV 4K has seen its second price drop in as many days and the 32GB model is now available on Amazon Prime Day for $109, the lowest price we've seen yet. That's a steal for Apple's premium streaming device that offers features like 4K Dolby Vision movies, 120Hz gaming, the Siri Remote and more. And if you need more storage, the 64GB model is also on sale $129, a generous discount of $70.
As I just said (checks calendar) yesterday, the latest Apple TV 4K model garnered a 90 score in our Engadget review. That's thanks to the extra refinement, updated Siri Remote and a more powerful A12 Bionic chip that delivers HDR video at up to 60 fps, while also offering improved gaming performance.
It's certainly true that you could do much the same with, say, a $40 Roku stick with the Apple TV app. However, Apple's own device has a nicer interface, better remote and superior experience for folks in the Apple ecosystem. Siri in particular handles voice commands very well, and the remote feels nice in hand.
You can use AirPlay to share video, photos and more from your other Apple devices to your TV. There's the option to see a live feed of HomeKit-enabled cameras and to control smart home devices through Apple TV 4K, and, if you have the relevant subscription, an ever-growing library of games available through Apple Arcade.
Naturally, it also supports all manner of streaming content including Netflix, HBO Max, Amazon prime Video, Disney+, Hulu and of course, Apple TV+. The biggest drawback is the price, but a $70 discount on both the 32GB and 64GB models is a perfect balm for that pain point. As usual with Amazon Prime deals, it's best to act soon as deals like this get snapped up right quick.
If you've been holding out for a new e-reader at a great price, Amazon Prime Day has delivered. The latest Kindle Paperwhite is on sale for $95 right now, which is the cheapest we've seen it since it launched last year. It's arguably the best e-reader for most people, but you have options as all of Amazon's other Kindles have been discounted, too. You can pick up the standard Kindle for only $45, the Kindle Paperwhite Signature Edition for $130 or the Kindle Oasis for $175.
Amazon updated the Kindle Paperwhite and introduced the Signature model last fall, and even though the e-reader doesn't look too different from previous models, it has some important upgrades. The screen is slightly larger at 6.8-inches, and it has 17 front LEDs for better illumination. You can even adjust the warmth of the lights now, too, if you prefer to have cooler or warmer light at different times of the day. The design still has an IPX8 waterproof rating but it also now has a USB-C port for charging, which is a much-needed update. As for battery life, you can expect weeks of use before you'll need to power up the e-reader again.
The new Signature Edition is a slightly more advanced Paperwhite. It has the same sized screen and 17 front lights, but you'll get 32GB of storage instead of 8GB, along with wireless charging and auto-adjusting light capabilities. Out of those features, the extra storage and auto-adjusting lights are likely the most practical: those who have huge digital libraries could use the additional storage, and lights that automatically change depending on your environment almost make the e-reader more tablet-like. We gave the Signature Edition a score of 97, calling it the best e-reader, period.
The remaining two Kindles are on opposite ends of the price spectrum. The standard Kindle is the most basic and budget-friendly, and it features a 6-inch display, four front lights and a weeks-long battery life. The Kindle Oasis, on the other hand, has an ergonomic design, a 7-inch screen, 25 front LEDs, page-turn buttons, automatically rotating pages and more.