Apple Music Classical launched on Android today, bringing the company’s dedicated orchestral app to a non-Apple platform for the first time. It follows the iPhone debut of the service in March.
Apple’s classical music app is separate from the mainline Apple Music app, with plenty of similarities but also distinctive navigation, font and metadata handling for easy searching. (Apple Music has been available for Android since 2015.) However, 9to5Macnotes that Apple Music Classical’s Android arrival means the company launched it on a rival platform before fleshing out its own hardware ecosystem, as it still lacks a dedicated iPad or Mac app. Although the Apple faithful are accustomed to the company rewarding their hardware loyalty, it’s an understandable move given that phones are more common streaming sources than computers or tablets. As a result, Apple can likely reel in more subscribers by stepping outside its walled garden before (presumably) expanding availability for its remaining in-house devices.
The app is the fruit of Apple’s 2021 acquisition of Primephonic, a Netherlands-based classical streaming service known for its superior search capabilities. Apple shut down the service soon after buying it.
Apple Music Classical offers over five million tracks, including “thousands of exclusive albums.” The search feature, carrying over from Primephonic, lets you find pieces based on composer, work, conductor or catalog number thanks to the library’s “complete and accurate metadata.” In addition, it streams in up to 192 kHz / 24-bit Hi-Res Lossless while supporting spatial audio and Dolby Atmos for select tracks. Of course, the service requires an Apple Music subscription; supported plans include individual, student, family or Apple One — but not the voice-only plan aimed at HomePod users.
The Android version requires Android 9 or later. It’s available “worldwide where Apple Music is offered,” except in China, Japan, Korea, Russia, and Taiwan. You can download it now from the Play Store.
This article originally appeared on Engadget at https://www.engadget.com/apple-musics-dedicated-classical-app-arrives-on-android-175118072.html?src=rss
Amazon is running a sale on two Samsung Galaxy tablets for a limited time: the Tab S8+ and the Tab S6 Lite. The 128GB Galaxy Tab S8+ with Wi-Fi has reached an all-time low with a 33 percent cut dropping the price from $900 to $600. The sale is for the Pink Gold model only and includes an improved Samsung S Pen, with a latency of only 2.8ms, compared to prior models' 9ms.
The Samsung Galaxy Tab S8+ as a whole was well-reviewed by Engadget when it came out in 2022. The 12.4-inch OLED display, 2,800 x 1,752 screen and microSD trays made it stand out against its competitors. It's also smaller than its predecessors at 1.24 pounds with a 0.22-inch thickness and, Samsung claims, has a 33 percent harder frame than the S7 models. According to our tests, the 10,090 mAh battery will last for about six and a half hours of regular use.
There's no denying that, even at $600, the Galaxy Tab S8+ is still an expensive purchase. If you're looking for a simpler — and much cheaper – option, the 128GB Galaxy Tab S6 Lite is currently on sale for 37 percent off. While it's an older tablet, we can say it scored highly in our review back in 2020. For $270, you get a 10.4-inch display, 2000 x 1200 screen, a 7,090 mAh battery, and weighs in at about one pound. Plus, it also includes an S Pen with your purchase.
The Galaxy Tab S6 Lite sale is the same across the three available colors, Oxford Gray, Chiffon Rose and Angora Blue. Though the 64GB model is also discounted, the $160 price drop actually makes the 128GB cheaper than its smaller alternative.
This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-tab-s8-falls-to-an-all-time-low-in-amazon-sale-114531308.html?src=rss
The second-gen Apple Pencil is one of the best iPad accessories around, especially for those who do creative work or like to write out notes on their tablet. Best of all, it’s once again on sale. You can pick up the latest Apple Pencil now for $85. That matches a record low and it's $44 off the regular price.
The stylus has a double-tap feature that enables you to quickly switch between tools. Low latency is useful as well, especially if you're trying to quickly sketch out an idea. Other functions include tilt capabilities and pressure sensitivity. If you have the latest M2-powered iPad Pro, you'll also be able to take advantage of a Hover feature. This allows you to hold the Pencil just above the screen and see a preview of what will happen before you actually make changes to your design or document by touching the display with the stylus.
Being able to attach the Apple Pencil to the side of your tablet magnetically is both a neat touch and a convenient way to charge it — you won't have to futz around with yet another charging cable. Most importantly, before you buy the peripheral, make sure it’s actually compatible with your iPad.
This article originally appeared on Engadget at https://www.engadget.com/the-second-gen-apple-pencil-is-once-again-on-sale-for-85-142554325.html?src=rss
Handheld gaming systems are having a moment. Yes, gaming on the go has been a thing since the Game Boy, but the runaway success of the Nintendo Switch and continued growth of mobile processors has brought an explosion of devices that let you play all sorts of games wherever you want. Figuring out the best gaming handheld for you, though, can be complicated. You already know that the Switch is worth buying, but depending on what you want to play, the right handheld could cost you less than $100 or close to $1,000. To help you narrow things down, we’ve extensively researched the handheld market and tested the major contenders, from beefy portable PCs to compact emulation machines.
What to know about the gaming handheld market
Jeff Dunn / Engadget
The market for gaming handhelds can be broken down into three broad tiers. At the top, you have x86-based portable gaming PCs like the Steam Deck or Asus ROG Ally. These are the most powerful handhelds you can buy, as they seek to replicate the experience of a moderately specced gaming desktop. The Steam Deck runs on Linux, but most others use Windows. If you want to play modern, recently released games on the go (and need something stronger than a Switch), this is the type of device you’d get. They can also emulate the widest range of retro consoles. However, they’re typically the largest and most cumbersome devices to hold and their battery life can be short. Naturally, they’re also the most expensive, costing anywhere from $400 to more than $1,000.
Further down on the price spectrum are mobile handhelds like the Logitech G Cloud or Retroid Pocket. These often run Android or Linux and can range from under $50 to $400-ish. They aren’t equipped to play modern console or PC titles, but they’re usually more compact than a portable PC and can still be used for mobile games and cloud streaming. While most are marketed toward those ends, many people actually buy them to emulate classic games through software like RetroArch. Getting emulators to work can be complicated, and accessing the BIOS and ROM files required to play games this way is legally murky. (Engadget does not condone piracy. Backing up files of games you already own for personal use only is considered more defensible, however, so for that a mobile handheld can be a more user- and wallet-friendly way to play the classics on the go.) Today, the ARM chips in top mobile handhelds can emulate games into the sixth generation of consoles.
We’ll call the last tier “handhelds that do their own thing.” This is a catch-all for things like the Switch or Playdate: portable gaming devices that run heavily customized software and aim to provide a unique experience. They aren’t necessarily ideal for emulation or playing the latest multiplatform titles; instead, they often have distinct game libraries. They might not have the widest appeal as a result (Switch excluded), but they’re often easier for less tech-literate folks to just pick up and use.
Best handheld gaming PC for most: Valve Steam Deck
It’s been well-documented over the past year but Valve’s Steam Deck still offers the best balance of price and functionality in the gaming handheld market. Specifically, we’re talking about the entry-level model, which costs $399 and comes with 64GB of eMMC storage (which is easily expandable with a microSD card). The $529 and $649 variants with faster SSDs and, with the highest-end model, a premium glass display are fantastic as well, but a few new Windows handhelds might put dent in their value proposition, at least for some people. (We’ll dig into this more below.)
Nevertheless, the entry-level Steam Deck is still a remarkably capable device. While not every game in the Steam library is compatible with the device’s Linux-based OS, thousands are and the list of officially verified and still-playable titles is growing all the time. It can play some games natively and stably that just aren’t possible on the Nintendo Switch, from Elden Ring to Final Fantasy VII Remake to the Resident Evil 4 remake. The process isn’t quite as plug-and-play as Nintendo’s console, as some games require tweaks to run optimally, and some newer AAA titles are starting to push the device’s limits. But SteamOS makes its settings relatively accessible, and in practice, this is essentially a last-gen console that plays in 720p but can be carried anywhere.
This power makes the Steam Deck a superb device for emulation as well. While some systems need a few tweaks (Wii) and others are more game-dependent (the oft-tricky PS3 and Xbox), most run flawlessly, and just about everything is at least playable. It can even play higher-end Switch games. Using a tool like EmuDeck makes setting all of this up about as easy as it could be, too. Beyond emulation, the Deck’s flexibility makes it a fine device for cloud streaming Xbox games. You can also pair it with a dock and play many (but not all) games at higher resolutions on a TV or monitor.
The Steam Deck’s biggest flaw is its size: At 1.5 pounds, about two inches thick and just under a foot long, it stretches the limits of a “handheld” device. Even if you have large hands, it can be tiring to hold for a couple of hours. Depending on what you play, its battery life can range from eight hours to less than two. The 7-inch IPS LCD display, while decent, isn’t as vibrant as the Switch OLED, and the d-pad is somewhat mushy. All that said, the Deck is a sturdy piece of kit. Its joysticks are pleasingly smooth, the face buttons and triggers are responsive and it dissipates heat comfortably. It doesn’t feel far off from using a normal controller, plus there are four customizable back buttons and two trackpads to make navigating PC-style game UIs easier. And while the whole thing is heavy, its contoured grips slide naturally into the hands. You can read our full Steam Deck review for more details.
A note on more powerful Steam Deck alternatives
Photo by Sam Rutherford/Engadget
Owning Steam lets Valve undercut most handheld PCs on price, so the entry-level Steam Deck should remain a killer value at $399. If you’re working with a higher budget and want the most powerful handheld possible, though, it might be worth waiting on a few upcoming devices first.
Both the Asus ROG Ally and Ayaneo 2S run on beefy new AMD chips that should be able to play more demanding games at higher frame rates. The ROG Ally could be particularly appealing: Its 7-inch display has a higher resolution (1080p) and faster refresh rate (120Hz) than the Deck, it’s slightly thinner and lighter, and it'll start at a relatively reasonable $600. Reviews fromothersites say that it is indeed more powerful. And since it comes from an established manufacturer, it’s available at major retailers like Best Buy. It comes in two variants: The higher-end model costs $700 and will start shipping in June, while the base SKU doesn’t have a firm release date just yet. We’ll have a full review of the ROG Ally in the coming weeks and will keep on top of the Ayaneo 2S when it arrives.
Both the ROG Ally and Ayaneo 2S run on Windows 11, which means they can play games from not just Steam, but other gaming clients like Epic, GOG, Itch.io or the Xbox app. Yes, it’s technically possible to play non-Steam games on SteamOS, but that’s not the point of the Deck. And while Valve is doing an admirable job of getting more Windows games working on a Linux-based OS, it’s still running a layer. Every now and then, an update will break something in a given game.
But Windows certainly isn’t immune to things going haywire, and so far, no Windows handheld has really nailed a portable UI as well as the Steam Deck. Battery life is often shorter, too. The early consensus on the ROG Ally seems to be that these are still issues there. Plus, the performance jump may not always be massive; its gains over the Deck appear to be most notable at higher power modes, but running at a higher wattage also means nuking the battery. Still, it's faster. And if everything is working right, a handheld running Windows should have fewer limitations.
Of the Windows handhelds we've tested, we’ve found the Ayaneo 2 and Ayaneo Air Plus to be competent alternatives to the Steam Deck with generally higher performance. The GPD Win 4 is relatively well-regarded, too. But the software experience on these devices isn’t nearly as polished as SteamOS, and devices with better hardware are on the way. We’ll update this guide once we’re able to review the ROG Ally or another handheld with a Ryzen 7000 series chip.
Best budget handheld gaming system: Retroid Pocket 3+
The Retroid Pocket 3+ is an Android device with far less power than the Steam Deck or portable Windows PC, so the only way it can play modern games is via cloud streaming. But if you primarily want a handheld to emulate older games when you’re away from your home console or gaming PC, this is a generally comfortable and, at $149, reasonably affordable way to do so.
We praised this handheld’s predecessor, the Pocket 3, in 2022. The Pocket 3+ is effectively the same device, but with a stronger chipset (the Unisoc T618) and more RAM (4GB). The design is like a smaller Nintendo Switch Lite, which is to say it’s slim, lightweight (235g) and not fatiguing to use for hours at a time. The 4.7-inch touch display isn’t huge, but it’s bright and saturated, with a sharp-enough 750 x 1,334 resolution and a 16:9 aspect ratio that plays nice for cloud streaming and emulating systems like the PSP. (You’ll get borders with some older consoles, though.) The hardware still has some quirks: The face buttons are on the beady side, the start and select buttons are oddly placed on the left-hand side and the analog triggers aren’t pressure-sensitive. The joysticks are on the shallower side, too, though they’re smooth and accurate in action. For the money, the Pocket 3+ is built well and easy to transport.
The Pocket 3+ can emulate consoles up to the Dreamcast/PSP range fairly comfortably, so you’ll have few troubles if you’re mainly looking to play older games from the SNES, PS1 and earlier. With a recent firmware update, the device’s performance has also improved with more demanding machines like the PlayStation 2 and GameCube. It’s still not flawless (particularly with the PS2), but numerous games are at least playable, which is impressive at this price. You can also play most native Android games or stream games from a PC, Xbox or PS5. Battery life will depend on what you’re playing but typically lasts between five and seven hours.
Retroid recently launched a handheld called the Pocket Flip that’s more or less the Pocket 3+ with a clamshell design. It costs $10 more and uses sliders instead of joysticks, but if you’d prefer a form factor that’s closer to a Nintendo DS than a Switch Lite, feel free to get that instead.
A more powerful Android option: AYN Odin
The AYN Odin is worth considering if you like the idea of the Retroid Pocket 3+ but are willing to pay a little more for better emulation performance with systems like the GameCube, PS2 and Wii. Its Snapdragon 845 processor and Adreno 635 GPU still can’t run 100 percent of games from those systems, but the Odin can do more than the Pocket 3+, and the handful that are playable on both devices will generally perform better here. The device is even capable of playing some 3DS games.
The Odin is also a better piece of hardware than the Pocket 3+. Its layout is pretty much the same, but it has gentle curves on the back that make it easier to grip, a couple of customizable back buttons and analog triggers that’ll play nicer with more modern games and cloud streaming. It has a larger 6-inch 1080p display, and it should still get around five to seven hours of battery life on average. It’s not as portable as Retroid’s handheld, but it has a more substantial feel on the whole.
All of this makes the Odin a better device than the Pocket 3+, but it’s hard to call it a better value. AYN sells three different Odin models: The base version, which often goes for $240, is probably the “Goldilocks” option for most people. A more powerful Odin Pro comes with twice the RAM (8GB) and storage (128GB) but costs $290; at that price, you’re getting pretty close to the Steam Deck, which is comprehensively superior. There’s also the $200 Odin Lite, which is technically more capable than the Pocket 3+ but less of a jump than its siblings. It’s worth noting that AYN has a new “Loki” series of handhelds on the way as well. Nevertheless, the Odin is a standout among mobile gaming handhelds. You can read our full Odin Pro review for more details.
Another good (but pricey) option: Logitech G Cloud
If the Logitech G Cloud cost $150 or so less, it might be the best Android handheld on the market. Its 7-inch, 1080p display is bright, vibrant and altogether more pleasing to look at than the Retroid Pocket 3+, AYN Odin and even the entry-level Steam Deck. Despite having the same screen size as the Deck, it weighs a half pound less and its contoured grips are easy to hold for hours. Its haptics work as they should, and it gets a good 10 to 12 hours of battery life. The big panel makes it a treat for game streaming, and in terms of emulation, it can play into the Dreamcast/PSP range comfortably. Since Logitech is an established firm, you don’t have to worry about extended shipping fees or wait times, either; just grab one from your retailer of choice and you’ll have it in a few days.
Alas, the G Cloud has typically sold for $300 in recent months. While that’s $50 less than its launch price, it’s still too much when the Pocket 3+ and Odin get you most of the way there for much less, and when the Steam Deck can do far more for $100 extra. The Odin is more powerful, too; the G Cloud can still play some GameCube, 3DS and PS2 games, but not as comfortably, particularly at higher resolutions. Plus, while the G Cloud doesn’t feel cheap, its triggers are somewhat shallow, and its face buttons are just OK. (The triggers are analog, though.) And because the device only supports the FAT32 file system, it can’t play any games larger than 4GB off a microSD card. All that said, the G Cloud is still a more luxurious experience than the Odin and Pocket 3+ in many ways. If money is no object, or if you ever see on sale around $200, it’s worth considering.
A premium device for vintage portable games: Analogue Pocket
The Analogue Pocket is the ultimate Game Boy. As we note in our review, its vertical design is built like a modernized version of Nintendo’s classic handheld. The general layout is the same, and it can even work with classic accessories like the Game Boy Camera. But in contrast, it has four face buttons instead of two, a couple of triggers on the back, microSD and USB-C ports and a rechargeable battery rated for six to 10 hours of playtime. Most notably, there’s a gorgeous 3.5-inch display that’s backlit and incredibly sharp (615 ppi) but can look like an old Game Boy screen through different filter modes. This is an elegant handheld with a premium feel, plus it can output to a TV with an optional dock.
Unlike the retro handhelds mentioned above, the Pocket is designed to play actual cartridges, not just emulate ROM files. It can play Game Boy, Game Boy Color and Game Boy Advance games through its cartridge slot, with games from the Sega Game Gear (and eventually, other systems like the TurboGrafx-16 and Atari Lynx) playable through optional adapters. Like past Analogue devices, the Pocket uses field programmable gate array (FPGA) motherboards to mimic its target systems on a hardware level. In practice, this means the Pocket’s “emulation” of older titles is near-perfect, with a level of responsiveness and visual faithfulness that software-based emulation can’t match. Pop a Game Boy or GBA cartridge in here and you can essentially play it as nature intended.
That said, thanks to a big update last year and an active community around the device, the Pocket can also run ROMs off a microSD card and thus play systems like the SNES and Sega Genesis. At $220, the Pocket isn’t cheap, and its shoulder buttons aren’t as crisp to press as the excellent face buttons or d-pad. Still, if you have a collection of Game Boy, Game Gear or GBA games, the Pocket is the most luxurious way to play them, and it’s only become more versatile since launch. Its biggest problem is that it’s extremely hard to get — expect to wait several months for any new order to ship.
A charming indie game machine: Playdate
The Playdate, from app developer and Untitled Goose Gamepublisher Panic, might be the most niche device in this guide. It’s a tiny yellow box with a 2.7-inch monochrome display, two face buttons, a d-pad and a physical crank built into its side. Our review called it a cross between a Game Boy and a business card, and it is indeed incredibly compact, measuring about three inches tall and just 0.18 pounds. Its game library largely consists of oddball indies, most of which focus on one or two core ideas instead of stuffing in as many mechanics as possible. A couple dozen of those games come with the Playdate for no extra cost, a few others are available through a built-in store and hundreds more can be sideloaded from shops like Itch.io.
None of this is designed for emulation or capital-m “Modern” gaming, and at $200, it’s wildly expensive given its limitations. Plus, while the display is smooth and sharp enough, it’s not backlit, so it’s difficult to view in dim lighting. But beyond that, the Playdate is as polished as it is adorable, and many of its games are simple fun. Battery life is decent at six to eight hours as well. In a sea of devices that try to be everything for everyone, the Playdate’s goals are admirably focused and low-key. For the most part, it achieves them. If you’re into smaller-scale games and have some cash to burn, it’ll be a charming little toy. Like the Analogue Pocket, however, actually getting a hold of one will take some time: As of this writing, Panic says new Playdate orders won’t ship until “late 2023.”
Honorable mentions
Sam Rutherford/Engadget
Razer Edge
The Razer Edge sits in a similar no man’s land as the Logitech G Cloud. As we said in our review, the hardware isn’t bad at all. It’s about as powerful as a flagship phone from 2022, so it can play just about all Android games at max settings and emulate GameCube, PS2 and Wii games well. Its 144Hz OLED display is impressive, and both its speakers and battery life are solid.
But the design is odd: It’s essentially a standalone tablet attached to a Razer Kishi V2, so it doesn’t feel quite as stable as something like the AYN Odin or Logitech G Cloud. The display also has a superwide 20:9 aspect ratio that isn’t well-suited to most retro games, so the effective screen space for emulation isn’t much more than what you’d get from a smaller device. It may be one of the more powerful Android handhelds, but at $400, the whole thing is way too expensive.
Miyoo Mini+
The Miyoo Mini+ is more affordable than our top picks and comes in a well-built, Game Boy-style form factor that fits nicely with older games. Its 3.5-inch display really pops for something in the $70 to $80 range, its battery lasts as long as it needs to, and we found it to emulate retro consoles up to the PlayStation 1 without much issue. As a Linux handheld, its software is extensively customizable, though it can require a bit of tinkering to get the most out of it as a result.
Unfortunately, between stock shortages and its lack of availability at major retailers, the Mini+ has been difficult to actually buy. If you can’t find one, Anbernic’s RG35XX should be a decent alternative; it’s a bit easier to pick up and use once it’s set up, though it lacks built-in WiFi.
Mat Smith/ Engadget
Anbernic RG405M
We weren’t able to test it, but the Anbernic RG405M should be a good alternative to the Retroid Pocket 3+ for those who want something more compact. The two devices run on the same chipset, but the RG405M has a 4-inch display and a more substantial metal frame. Its 4:3 aspect ratio means you won’t have to deal with black bars as much for retro games, too, though it can feel crunched with newer systems and cloud streaming. At $175 or so, it’s also pricier than the Pocket 3+.
Backbone One
At their core, all of the mobile handhelds we’ve mentioned are just modified Android or Linux tablets. If you play more casually, you can get a similar experience by hooking up your existing smartphone to a mobile gamepad like the Backbone One. This connects directly to your phone’s USB-C or Lightning port and immediately works with any game with controller support. Its face buttons are somewhat noisy, and its d-pad is a bit spongy, but it’s comfortable for its size and has all the inputs needed to play modern games, including analog triggers and clickable joysticks. There's also a headphone jack and pass-through charging port, plus a useful app for starting party chats. The One costs $100, which isn’t cheap, but it feels much more natural than using a console controller with a clip.
This article originally appeared on Engadget at https://www.engadget.com/best-handheld-gaming-system-140018863.html?src=rss
Sometimes, it’s just better to share your screen when you’re trying to show how to do something or get an idea across. The latest version of iOS on iPhones has made it easier to do this — you can even share your screen via Facetime now, too. But you don’t have to force your not-so tech savvy mom or dad to jump on FaceTime to show them how to check their email. iPhones have another built-in feature that makes screen recording and sharing easy. The steps below will work on iOS 11 and later. Any older iPhone will have to rely on third-party screen recording apps from the App Store.
How to screen record on iPhone
To start screen recording, you first need to make the option more accessible by editing your Control Center.
1. Go to the Settings app and tap Control Center.
2. Here you’ll see a list of tools you can add to your Control Center for easy access. Scroll down the list and tap the green plus icon next to Screen Recording. That will move it up to the “Included Controls” list.
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3. Now when you go to the Control Center by swiping down from the top right corner of your iPhone’s screen. (On anything older than the iPhone X you’ll swipe up from the bottom.) Screen Recording is represented by an icon with a white dot with a circle around it.
4. Tap that icon and wait for the three second countdown to begin.
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How to stop screen recording
Depending on your iPhone model, you’ll see a red timestamp at the top left of your screen or a red dot near the center while recording. Tap either of those and the iPhone will ask you if you want to stop recording. Hit “confirm” and you’ll then see a pop up that tells you your video is saved and where to find it.
How to turn on your microphone
If you want to add audio to your recording, go to the Control Center. Press and hold the Screen Recording icon and tap the microphone icon in the context menu. Now, every time you screen record, your iPhone will collect sound along with video.
How to find a screen recording
Screen recordings are treated like any other video, so you’ll find them in the Photos app where you can edit them if needed. However, if you would like your recording to go to a different location, press and hold the Screen Recording icon in the Control Center. You’ll then see a list of apps to which you’re able to send your video and share with others. For example, if you want to send that screen capture to Discord, all you have to do is tap the app in the menu and add a check next to it. Next time you want to show your gaming buddies what's on your screen, you can send the video straight to them.
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This article originally appeared on Engadget at https://www.engadget.com/how-to-screen-record-on-iphone-123016561.html?src=rss
OpenAI first launched its ChatGPT iOS app across the US in mid-May and now it has made good on its promise to expand to more countries in the "coming weeks" by launching in 11 new countries. The countries are a global mix with iOS users in Albania, Croatia, France, Germany, Ireland, Jamaica, Korea, New Zealand, Nicaragua, Nigeria and the UK now able to access the app.
The ChatGPT app for iOS is now available to users in 11 more countries — Albania, Croatia, France, Germany, Ireland, Jamaica, Korea, New Zealand, Nicaragua, Nigeria, and the UK. More to come soon!
The ChatGPT app works and looks like the website does with conversation history synced between the computer and iPhone. ChatGPT Plus subscribers can access GPT-4 through the app and receive faster responses. The app does have one new feature compared to the website, allowing people to use voice input through OpenAI's Whisper speech recognition. For now, it's only formatted for iPhones, so iPad users still need the desktop version.
As for when ChatGPT will be available on smartphones globally, OpenAI says "soon." Keep in mind there still isn't a ChatGPT app available for Android users anywhere, though OpenAI's original iOS app announcement said, "Android users, you're next!"
The expansion itself and continually easing access to AI hastens the global debate over policies. According to Reuters, Sam Altman, OpenAI CEO, has expressed the possibility of pulling ChatGPT from the European Union if the company decides it can't work within upcoming regulations. Meanwhile, Alphabet CEO Sundar Pichai is working closely with the European Commission to enact AI guidelines.
This article originally appeared on Engadget at https://www.engadget.com/chatgpt-for-ios-is-now-available-in-11-more-countries-122016459.html?src=rss
Not a great look for the Surface Pro X. The camera for the tablet has reportedly stopped working entirely for some users. It’s unclear at the time of writing what’s causing the issue and how long it will be before an update will be issued to fix it.
The Verge reports that the camera on the Surface Pro X have stopped working starting this week. The publication was able to independently confirm the issue, and claims that this bug affects “everyone”. Dozens of users on Reddit, Twitter (1, 2, 3, 4) and Microsoft’s support forums are also saying that their cameras aren’t working and claim that reinstalling the camera’s drivers won’t fix the problem. We’ve reached out to Microsoft for comment and will update this story when we hear back.
Owners of the tablet say that rolling the device’s date back to May 22nd in system settings makes the camera work again, indicating that this may possibly be an expired certificate issue. And while that may be a functional workaround, rolling back the date on any device causes a whole mountain of issues. This includes authentication on websites, potential calendar and scheduling mayhem and (somewhat ironically) could cause Windows update to not work properly. If you’re okay with that, feel free but proceed at your own risk. We highly suggest that you wait for an official update from Microsoft if you can.
The Surface Pro X, which was originally released in 2019, was a 2-in-1 tablet-laptop fusion device that offered excellent hardware for the time and a comfortable typing experience. Unfortunately, buggy software and limited app compatibility were the device’s ultimate demise, even after Microsoft lowered the price in late 2021. Regardless, we hope that an update comes soon to resolve the issue for Surface Pro X owners.
This article originally appeared on Engadget at https://www.engadget.com/new-microsoft-surface-pro-x-bug-causes-camera-to-stop-working-220001254.html?src=rss
Your iPhone might soon display more than a handful of tiny widgets when it's locked. Bloombergsources claim Apple's iOS 17 update will introduce a lock screen that effectively turns an iPhone into a smart display when sitting on its side. You'll reportedly see calendar items, notifications and other details in a high-contrast layout reminiscent of what you'd see on an Amazon Echo Show or Google Nest Hub. The new lock screen is said to be more advanced than the one Google brought to Android 10 in 2019, and comparable to an Amazon Fire tablet feature.
Apple has already declined to comment. The company is expected to introduce iOS 17 at its Worldwide Developer Conference (WWDC) on June 5th, and release the finished version no earlier than September. There's no mention of whether or not the iPad would similar functionality, although iPadOS has lagged behind iOS in features like lock screen customization.
This might not be Apple's only smart display initiative. The tech giant is rumored to be developing multiple smart home devices that could include a mountable screen. The iOS 17 upgrade is believed to be part of a larger effort to surface live information, including a major watchOS redesign focused on widgets.
iOS 17 is already rumored to include a number of significant changes, such as app sideloading in at least some countries. You might also see improvements to SharePlay video collaboration, and it might be easier to AirPlay content to hotel TVs and other devices you don't own. A life journaling app could join upgraded versions of the Health and Wallet apps.
This article originally appeared on Engadget at https://www.engadget.com/ios-17-will-reportedly-turn-your-locked-iphone-into-a-smart-display-171937503.html?src=rss
Apple's long-expected switch to internally developed 5G modems is clearly moving forward. The iPhone maker has struck a "multibillion-dollar" deal that will have Broadcom develop components for 5G and other wireless connectivity. Some of the parts will be made in American facilities, including a key Broadcom manufacturing base in Fort Collins, Colorado.
The companies didn't say which products would use the 5G tech, but the arrangement isn't necessarily limited to the iPhone. Apple is believed to have started work on in-house 5G in 2020, a year after buying the majority of Intel's phone modem business. The company hasn't been shy about its plans, as it has recruited 5G developers and set up shop in Qualcomm's hometown of San Diego. It also established a wireless-focused office in Munich.
Rumors suggest Apple's 5G modems will first reach shipping products in late 2024 or early 2025. Neither Apple nor Broadcom has confirmed this, but Qualcomm told CNBC in March it assumes it won't provide iPhone modems in 2024.
This could be a significant blow to Qualcomm. While the company has diversified its chipmaking with in-car tech and low-power hardware, it's still heavily dependent on cellular modem sales and counts Apple as one of its largest customers. It will have to lean more on Android phone makers to bolster its bottom line. Qualcomm chips for Windows PCs have struggled to compete against x86-based equivalents.
Apple's anticipated move isn't surprising. The company has long tried to reduce its dependency on third parties, most notably switching to its own CPUs starting with the A4-based iPad in 2010. While Apple may need Broadcom's help, it won't be closely tied to Qualcomm's hardware release schedule — and might not risk expensive patent disputes, either. In theory, Apple could claim a technological edge by building 5G modems uniquely optimized for its devices.
This article originally appeared on Engadget at https://www.engadget.com/apple-strikes-multibillion-dollar-deal-with-broadcom-for-5g-parts-144545299.html?src=rss
Guess Android tablets aren't dead just yet. Following Google's official launch of the Pixel Tablet last week, Amazon has unveiled a new Fire tablet called the Max 11. For just $230, the Fire Max 11 offers an 11-inch LCD screen, slim aluminum frame and smart home controls courtesy of Alexa. I was able to briefly check out a sample at a briefing last week and am impressed by how much Amazon is offering for the money.
This isn't your average Fire tablet, by the way. While the company's previous slates have found a niche as affordable, kid-friendly mobile entertainment devices, the Max 11 is all grown up. With slimmer bezels, a more-premium aluminum build and weighing just over a pound, it's designed for those who also want to do some work and multi-tasking. To that end, the tablet uses an octa-core MediaTek processor that Amazon said is almost 50 percent faster than its "next fastest tablet."
There's a fingerprint sensor embedded in the power button, making the Maxx 11 the company's first tablet to offer this feature. The 11-inch screen, which Amazon says is its "biggest, most vibrant... tablet display," has a 2,000 x 1,2000 resolution and is certified for low blue light. It also supports WiFi 6 and runs Fire OS 8, which offers some split-screen and picture-in-picture features to let you fire off emails while keeping an eye on your favorite YouTube livestream (like the Engadget Podcast, perhaps?).
More importantly, though, the company also made a keyboard case and stylus for the Max 11 that you can get for an additional $100. If you don't need the pen ($35), you can get just the case for $90. It attaches to the device magnetically and connects via pogo pins, too. I like that the cover comes with a kickstand, and in my brief experience it was sturdy enough to prop the tablet up and various angles. The keyboard is detachable so you can peel it off when you don't want it in the way. Its keys were surprisingly springy and deep, with a well-spaced layout. Though I think the trackpad is a little small, I'm glad that Amazon at least included one instead of ditching it altogether.
Amazon
I also enjoyed casually scribbling my name and random greetings with the "Made For Amazon Stylus Pen," which uses a replaceable AAA battery that the company said should last six months. Palm rejection on OneNote was effective during the briefing, and you can also write directly into search and message fields, and the Max 11 will convert your scrawl into text that you can submit.
Of course, this is quite a different device from the Pixel Tablet, which comes with a speaker base that keeps it charged and turns into a smart display when attached. But lest you forget, Amazon already offers Show Mode on its tablets, which turns them into dashboards for your connected home, a la its Echo Shows. The same is true for the Max 11, and with the kickstand on the case, you can basically turn it into a smart display. Sure, it won't always remain charged unless you plug it in, nor will it have a superior audio system when left standing. But you can sort of replicate the Pixel Tablet experience here for $150 less. Alexa can always be listening, too.
The Max 11 itself will last 14 hours on a charge, according to Amazon, and 64GB and 128GB models will be available. For those who are curious, the device will have 4GB of RAM and 8-megapixel front and rear cameras. And in case you're clumsy or expect the kids in your life to fight over this tablet, it should be reassuring to know that Amazon claims the Max 11 is "three times as durable as the iPad 10.9' (10th generation)."
Like the company's other tablets, the Fire Max 11 supports comprehensive parental controls and multiple user profiles so you can share this with some peace of mind. For just $330, the Fire Max 11 offers plenty of features that make it seem like a solid value. It's certainly cheaper (when you include the price of the keyboard case) than the Galaxy Tabs, Surfaces and iPads that have long dominated the tablet market. There are companies like Lenovo to look out for, of course, but given the strong foothold Amazon has had in the family-oriented slate space, the Max 11 appears poised to find its home in the backpacks of many school-going children soon. You can pre-order the Fire Max 11 starting at $230 today.
This article originally appeared on Engadget at https://www.engadget.com/amazons-latest-fire-tablet-is-a-230-android-powered-2-in-1-130022727.html?src=rss