Posts with «handheld & connected devices» label

Android 13 will have native support for braille displays

Android already has some accommodations for typing in braille, but Google is taking that one (important) step further with Android 13. As hinted at I/O, Android 13 will begin offering "out-of-the-box" support for braille displays through the platform's Talkback screen reader. You won't have to download the BrailleBack app to use physical input instead of the virtual keyboard.

You'll have access to "many" of Talkback's features, whether it's navigating the interface or shortcuts for common tasks like sending text messages. New shortcuts are aimed specifically at braille displays, such as jumping to the next line in a document or copying text.

Braille display support will first arrive in the next Android 13 beta, due "in a few weeks." The move will help people with blindness use their phones without using voice commands, and could make smartphones far more viable for people with deafblindness that can't rely on audio cues.

Apple adds systemwide Live Captions as part of larger accessibility update

Global Accessibility Awareness Day is this Thursday (May 19th) and Apple, like many other companies, is announcing assistive updates in honor of the occasion. The company is bringing new features across iPhone, iPad, Mac and Apple Watch, and the most intriguing of the lot is systemwide Live Captions.

Similar to Google's implementation on Android, Apple's Live Captions will transcribe audio playing on your iPhone, iPad or Mac in real time, displaying subtitles onscreen. It will also caption sound around you, so you can use it to follow along conversations in the real world. You'll be able to adjust the size and position of the caption box, and also choose different font sizes for the words. The transcription is generated on-device, too. But unlike on Android, Live Captions on FaceTime calls will also clearly distinguish between speakers, using icons and names for attribution of what's being said. Plus, those using Macs will be able to type a response and have it spoken aloud in real time for others in the conversation. Live Captions will be available as a beta in English for those in the US and Canada. 

Apple is also updating its existing sound recognition tool, which lets iPhones continuously listen out for noises like alarms, sirens, doorbells or crying babies. With a coming update, users will be able to train their iPhones or iPads to listen for custom sounds, like your washing machine's "I'm done" song or your pet duck quacking, perhaps. A new feature called Siri Pause Time will also let you extend the assistant's wait time when you're responding or asking for something, so you can take your time to finish saying what you need. 

Apple

The company is updating its Magnifier app that helps people who are visually impaired better interact with people and objects around them. Expanding on a previous People Detection tool that told users how far away others around them were, Apple is adding a new Door Detection feature. This will use the iPhone's LiDAR and camera to not only locate and identify doors, but will also read out text or symbols on display, like hours of operation and signs depicting restrooms or accessible entrances. In addition, it will describe the handles, whether it requires a push, pull or turn of a knob, as well as the door's color, shape, material and whether it's closed or open. Together, People and Door Detection will be part of the new Detection mode in Magnifier. 

Updates are also coming to Apple Watch. Last year, the company introduced Assistive Touch, which allowed people to interact with the wearable without touching the screen. The Watch would sense if the hand that it's on was making a fist or if the wearer was touching their index finger and thumb together for a "pinch" action. With an upcoming software update, it should be faster and easier to enable Quick Actions in assistive touch, which would then let you use gestures like double pinching to answer or end calls, take photos, start a workout or pause media playback.

But Assistive Touch isn't a method that everyone can use. For those with physical or motor disabilities that preclude them from using hand gestures altogether, the company is bringing a form of voice and switch control to its smartwatch. The feature is called Apple Watch Mirroring, and uses hardware and software including AirPlay to carry over a user's preset voice or switch control preferences from their iPhones, for example, to the wearable. This would allow them to use their head-tracking, sound actions and Made For iPhone switches to interact with their Apple Watch. 

Apple is adding more customization options to the Books app, letting users apply new themes and tweak line heights, word and character spacings and more. Its screen reader VoiceOver will also soon be available in more than 20 new languages and locales, including Bengali, Bulgarian, Catalan, Ukrainian and Vietnamese. Dozens of new voices will be added, too, as is a spelling mode for voice control that allows you to dictate custom spellings using letter-by-letter input

Finally, the company is launching a new feature called Buddy Controller that will let people use two controllers to drive a single player, which would be helpful for users with disabilities who want to partner up with their care providers. Buddy Controller will work with supported game controllers for iPhone, iPad, Mac and Apple TV. There are plenty more updates coming throughout the Apple ecosystem, including on-demand American Sign Language interpreters expanding to Apple Store and Support in Canada as well as a new guide in Maps, curated playlists in Apple TV and Music and the addition of the Accessibility Assistant to the Shortcuts app on Mac and Watch. The features previewed today will be available later this year.

A USB-C iPhone could be part of a broader move away from Lightning for Apple

Apple may be planning a broader move away from its proprietary Lightning port than was initially suggested in reports earlier in the week. According to analyst Ming-Chi Kuo, the company is working on accessories, including AirPods as well as mouse and keyboard peripherals, that charge via USB-C.

1. Portless iPhone may cause more problems due to current limitations of wireless technologies & the immature MagSafe ecosystem.
2. Other Lightning port products (e.g., AirPods, Magic Keyboard/Trackpad/Mouse, MagSafe Battery) would also switch to USB-C in the foreseeable future. https://t.co/KD14TgBmtr

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) May 15, 2022

Kuo shared the forecast in response to a tweet he posted on May 11th. In that earlier message, he said Apple would redesign the iPhone to feature the more universal port standard by the second half of 2023. Bloomberg later corroborated Kuo’s prediction.

Exactly when Apple could move its accessories to USB-C is unclear. Kuo only said the transition would happen “in the foreseeable future.” According to the report Bloomberg published on Friday, Apple won’t release a USB-C iPhone until next year at the earliest. It would make the most sense for the company to complete the move all at once, but there's no guarantee it will do things that way.

As with a potential USB-C iPhone, Apple’s motivation for moving its accessories away from Lightning may have more to do with avoiding regulatory scrutiny than creating a better user experience. In an effort to cut down on electronic waste, the European Union has spent years pushing for a universal charging port and last month moved one step closer to mandating USB-C on all small and medium-sized electronics.

There isn't a truly complete Android experience right now

Google’s I/O 2022 keynote was disappointing if you were expecting a major Android upgrade that tackled deep-seated issues, at least based on the details shared so far. The company didn’t spend much time discussing Android 13, and most of the announced updates were known, minor or both. They were largely defined by media and privacy controls. The release as-is won’t be a revelation unless you’re a tablet owner. While we might not have seen all of Android 13's features just yet, and there are already some genuinely useful improvements (such as a brand new Wallet app), the status quo will largely remain intact.

And that’s unfortunate. While Android is a very capable platform with some exceptional hardware to match, there’s no one device that nails every experience consistently well. Buy a powerful phone and you’ll probably be saddled with quirky software; get your dream Android variant and you may have to put up with mediocre cameras or chips. It’s time Google and manufacturers worked together to produce devices you could more easily recommend to others.

Software: Too much or not enough?

Sam Rutherford/Engadget

To be fair, Google is only partly responsible for the current state of affairs. The very beauty of Android is the potential for vendors to add their own spin — a uniformly Google-made experience would defeat the point.

The company still plays an important role, though, and it’s increasingly clear there’s more it can do. Use a Pixel 6 or another phone with ‘pure’ Android 12 and you’ll realize the stock OS, while visually cohesive and free of fluff, is still relatively barebones. You won’t get an advanced camera app, extensive media integration, special browser features or other clever tricks you often get with customized Android experiences. The polish isn’t always there, either — just ask Pixel owners. Apple had its share of dodgy updates in years past, but it appears to have ironed out the glitches that Google occasionally leaves in.

You can install apps, launchers and other utilities to flesh things out, but that’s not realistic for some users. I wouldn’t hand a Pixel to a newcomer or anyone who wants strong out-of-the-box capabilities. Google could stand to improve its functionality and quality to more directly compete with its partners beyond the usual handful of (usually) temporary Pixel exclusives. While the company has lately shifted more toward regular feature drops than mammoth OS revisions, Android 13 as we know it is still somewhat disappointing on this front.

That’s not to let those partners off the hook. While phone makers don’t overdo customization as much as in years past, some non-stock Android experiences still include their share of arbitrary tweaks. Samsung is the classic example. While One UI is much cleaner and friendlier to third parties than past Samsung interfaces, it still tends to duplicate Google features or push services you probably won’t use. Do you really need two browsers, or to buy apps from the Galaxy Store? You’ll also see some over-the-top Android implementations from Chinese brands, although we’d note that Xiaomi has been reining in MIUI.

And the situation is seemingly getting worse in some cases. OnePlus originally attracted enthusiasts precisely because its customizations were limited and usually very helpful, but there has been evidence of the creeping influence of parent company Oppo’s top-heavy software design on devices like the OnePlus 10 Pro. The OnePlus Shelf pop-up menu got in the way during our review, for instance. Update policies have likewise sometimes taken steps backward, as Motorola still doesn’t guarantee more than one major OS upgrade for some phones. It would be great to see OnePlus and other vendors strike a more delicate balance that adds thoughtful touches without veering into excess or limiting software updates.

Hardware: Flies in the ointment

Igor Bonifacic/Engadget

Software hiccups wouldn’t be so problematic if the devices were more well-rounded. It’s all too common to find an Android phone that performs superbly in most respects, but has at least one weakness that tarnishes the experience or even proves a dealbreaker.

A quick survey of major Android phones illustrates this all too well. The regular Galaxy S22 series is one of the best all-rounders on the market today, but it has modest, non-expandable storage, a 1080p screen (fine, but not the 1440p some crave) and reduced features in its smallest version. Pixel 6? An outstanding value, but the notoriously fussy fingerprint reader and limited storage can kill interest quickly. The OnePlus 10 Pro is only a slight improvement over its predecessor, and still suffers from lackluster camera quality. You can overcome some of these limitations with spare-no-expense flagships like the S22 Ultra or Sony’s Xperia 1 IV, but then you’re likely spending well over $1,000 for the privilege.

It becomes even more of a challenge with more affordable models. Motorola is increasingly popular among budget users, but its confusing lineup and missing features (like NFC) create serious problems for shoppers. Samsung’s mid-tier phones can be sluggish or otherwise unexciting, and the Galaxy A53 even feels like a step backward. Handsets like the Poco F4 GT and upcoming Pixel 6a offer high-end processing power at a low price, but you can safely assume you’re making compromises in areas like camera tech. And don’t get us started on companies that deliver huge but low-resolution screens that can prove to be eyesores.

To be clear, every phone has its compromises. It wouldn’t be realistic to expect a perfect product from any brand, including those beyond Android. Apple is often conservative with iPhone design, and has been slow to embrace common Android features —120Hz and USB-C, anyone? More often than not, though, you’re choosing an Android device based on the major flaws you’re willing to tolerate, not because it’s clearly the best you can get for the money. Combine that with the software dilemmas mentioned earlier and a truly well-rounded Android phone can be very difficult to find.

Glimmers of hope

Google

This isn’t to say the Android phone industry is in a dire state. The very gripes at the heart of this piece underscore how far the platform has come. Android 12 (and soon 13) is decidedly more polished than previous iterations. Once-obnoxious brands like Samsung have shown some restraint, and it’s much easier to buy a budget phone that will make you genuinely happy, even if there are clear shortcomings.

You can also point to some devices that are showing the way forward. While Sony’s recent Xperia phones are increasingly expensive and geared toward niche audiences, they tend to deliver strong performance, good cameras, top-tier displays and moderately customized software. And if the Pixel 7 can address some of its predecessor’s hiccups, it might just be the Android phone to beat in the second half of the year.

Rather, the concern is that there’s a lot more room to grow. Companies ought to take a more holistic approach to phone design where there are few if any obvious sacrifices in the name of price, bragging rights, storage upsells or peddling services. Google could do more to lead by example, such as matching the more advanced software features of its vendor allies. It’s entirely possible to make a phone that excels simply through the lack of glaring weaknesses — it’s just a matter of finding the resolve to make that happen.

Apple is reportedly testing USB-C iPhones

Apple may be about to change the iPhone's charging port. According to a Bloomberg report, the company is testing new iPhones and adapters with USB-C, which is what MacBooks and iPads already use, not to mention a plethora of devices outside the Apple ecosystem. We've reached out to Apple for confirmation and have yet to receive a response.

Bloomberg's sources said that the adapter being tested may "let future iPhones work with accessories designed for the current Lightning connector." That could mean a Lightning-to-USB-C adapter for things like credit card scanners or flash drives that plug into existing iPhones. Bloomberg's report noted that if Apple "proceeds with the change, it wouldn't occur until 2023 at the earliest." 

While Apple's decisions to change ports have been the subject of many jokes in popular culture, a move to USB-C may actually be welcome. The more widely available standard is only slightly bigger than Lightning, but can deliver power and data more quickly. The change could also make life much easier for those who already use USB-C to charge most of their devices and still have to carry a Lightning cable with them just for their iPhones. 

Apple's motivations for the potential change may not be completely altruistic. The EU has been pushing for a universal phone charging standard for years, and recently proposed legislation that would make USB-C the mandated port for all handsets. Testing USB-C on iPhones would just be Apple recognizing the writing on the wall. If this does come to pass, though, it would not only be convenient for most people who are already largely using USB-C, but could also mean less e-waste in the future.

The iPod created the two-headed monster that finally killed it

The iPod's death has been a long time coming. Somehow, it's already been eight years since Apple discontinued the iconic iPod classic. Nonetheless, the news this week that Apple is discontinuing its last iPod, the touch is significant: This officially marks the official end of a product that set up the company for two decades of success.

A lot has been written about how the iPod changed Apple's fortunes, transforming the company from an influential but niche computer maker into one of the biggest companies in the world. Similarly, the iPod's effect on the music industry almost speaks for itself at this point. The device slowly but surely ended the reign of the CD and moved people to a world in which they could just buy a handful of songs from an album instead of paying $15 for the whole thing on a plastic disc.

That's probably why the death of the iPod brand doesn't feel all that notable, despite the fact that I was an iPod early adopter who quickly went all-in on Apple's ecosystem. It was inevitable that Apple would eventually stop selling the iPod touch, just as the end of the iPod classic in 2014 felt overdue.

That's probably because both the consumer technology and the music industries have long since moved on from the iPod. It's not hyperbolic to say that the iPod reversed both Apple's fortunes and the record industry’s — but we've since seen another seismic shift that made the iPod feel almost as quaint as the CD.

The iPod was responsible for several major changes in the way music is consumed. In the 2000s, CD sales began to fall as more and more people started buying music through digital storefronts like the iTunes Music Store. There, you could get an album for $10 or a single song for $1, a significant discount over CDs at the time. And while many people still purchased full albums, uncoupling songs from the record propelled custom mix CDs and playlists to the forefront of how people listened to music. The iPod and iTunes Store killed the romance (and burden) of a physical music library while giving listeners more freedom in how they bought and listened to music.

But in 2022, the music industry has undergone a second sea change. For many, the concept of owning music at all is obsolete. Spotify, Apple Music, and the like have fully moved us to a place where we pay for access — to a catalog of some 90 million songs — not ownership. The idea of the album is even less important now than it was during the iPod's peak, as the streaming services curated playlists for us, based on our listening histories and what's popular. Apple, Spotify, and their competitors are the de facto DJs now, guiding listeners to new music the way radio DJs did for decades.

A big part of Steve Jobs' pitch for the iTunes Store was that it was a response to piracy and a way for music creators to get paid. The thinking was that the store would offer a vastly improved experience over dealing with sketchy piracy apps so that people wouldn't mind paying a few bucks here and there to download songs, thus putting money back in artists' pockets.

In the streaming era, however, the debate over the fairness of music streaming payments to artists and songwriters rages on. While the iTunes Store was the first place Apple introduced its controversial 30 percent take, there’s been increasing furor in recent years over how Spotify carves up payments for artists into fractions of a cent per stream. Musicians have often made more money from touring and merchandise sales than album sales, and now that most people are streaming rather than buying music, that gulf has widened even more. (That’s without mentioning how much of a hit artists have taken on touring revenue since the COVID-19 pandemic hit.)

Just as the music industry has moved on since its iPod-fueled transformation in the 2000s, the consumer tech industry no longer resembles one in which the iPod was dominant. The iPod was conceived as a device that did one thing well: play back your music and podcast library. Sure, it picked up other features over the years (most notably displaying your photos and playing videos), but music was always its raison d’etre.

A number of other single-purpose devices flourished around the same time. Amazon introduced the first Kindle in 2007, digital cameras hit the mainstream in a big way throughout the decade and the Flip Video camera had a brief time in the spotlight, just to name a few. But the modern smartphone, which Apple itself ushered in with the iPhone, largely eliminated the need for a dedicated music player, not to mention most other purpose-built gadgets. We’re now 15 years into an era of convergence, where the smartphone is the most versatile and important device we carry.

It’s no coincidence that the last iPod Apple sold was the iPod touch, a device that is basically an iPhone without the phone. For years, it was a good option for kids or people who couldn’t afford an iPhone, but giving children a phone isn’t the taboo it once was, while monthly payment plans mean more people can afford them. It’s not clear who the iPod touch was for in 2022.

Apple may be pulling the plug on the iPod now, but the world moved on years ago. We’re past the point where those of us waxing nostalgic about the iPod can be considered youthful; if the rise of the iPad was a defining experience for you, you’re likely an elder millennial at best. I don’t say all this to downplay the iPod’s importance, though. On the contrary, looking back at how far we’ve come over the past 20 years reveals just how transformative the iPod was for music, and for tech.

Android TV's next big update will improve picture-in-picture viewing

Google isn't just showering affection on Android phones and tablets at I/O 2022. The company has detailed updates for Android 13 on TV, including one for living room multitaskers. On top of already announced plans to support casting from Android to Google TV, Google has revealed that Android TV will expand picture-in-picture viewing to show group call videos, add a docked mode and prevent chats from hiding content in other apps. You could catch up with family on a camera-equipped TV without blocking your web browser.

The future Android TV release will also support different keyboard layouts. That could be helpful for game developers who need to map input to non-QWERTY physical keyboards, Google said. You should also expect performance and quality boosts thanks to improved audio routing and HDMI responses.

Developers can grab Android 13 TV beta 2 today for either Google's ADT-3 kit or a computer-based emulator. You'll likely have to wait until later in the year for the finished Android TV update to arrive. As with Android 13 on mobile devices, this isn't a major overhaul — it's more of a refinement to help keep up with modern expectations.

The best mobile gaming controllers you can buy

Mobile gaming is serious business now. The biggest titles out there are games like Fortnite and Genshin Impact, helped along by legions of kids getting their first smartphone. Lots of game publishers are putting out console-quality experiences on mobile, and it’s taken time for gaming accessories to catch up. But they have, and now players have a number of controller options to suit their play style. We’ve sorted through the leading options to highlight the pros and cons of each, so you can decide which one is the best for getting your game on (the go).

For players who prefer PlayStation-style controllers: 8BitDo Pro 2

Kris Naudus / Engadget

8BitDo has built itself a reputation for versatile gamepads that can work with multiple systems, from the Nintendo Switch to the Raspberry Pi. And while the Pro 2 is one of our top controllers for the Switch, it's also a pretty great option for Android and iOS as well. The advantage to using these with your phone is also the free 8BitDo software that gives you extensive customization options for the buttons; it even has more options than you’ll find on Nintendo’s system. Of course, being a Bluetooth gamepad means it’s easy enough to jump back and forth, making this a good investment for people who own multiple portable devices (like a Switch).

Pros: PlayStation-like design is comfortable; configuration software is robust; controller is available in multiple colors

Cons: Not small and would be best carried around in a case

Buy 8BitDo Pro 2 at Amazon - $50

For players who like Xbox-style controllers: SteelSeries Nimbus+ and Stratus+

Kris Naudus / Engadget

While the PlayStation’s DualShock design has gained its share of devotees over the years, the Xbox gamepad is the stereotypical image of the gamepad in many people’s minds (as well as the Discord logo). So it makes sense that there are a lot more mobile gaming options with that shape, and the best ones come from SteelSeries: the Nimbus+ for Apple-made devices and the Stratus+ for Google-based devices (Android and Chromebook).

The two controllers are, for the most part, identical. They have shoulder buttons and triggers, the d-pad is the same, and they both include sturdy phone mounts for attaching your device at the top — the type that clamps in place automatically. Unlike a clamp from a more generic company, the one SteelSeries provides with both controllers won’t fight you during the process of mounting your phone.

Pros: More players are likely to be familiar with Xbox-style controllers; both models include sturdy clamps for clipping your phone to the controller.

Cons: You have to buy a different controller based on what OS you’re using; the controller with the clamp attached is unwieldy

Buy Nimbus+ at Amazon - $70Buy Stratus+ at SteelSeries - $60

For players who want to turn their Android phone into a Switch or Steam Deck-like device: Razer Kishi

Kris Naudus / Engadget

Let’s be honest, the form factor is a big reason that devices like the Switch are so popular. They’re comfortable to hold, well-balanced and really put the screen front and center. You don’t really get that with a phone clamp or table stand. Luckily, Razer’s Kishi is a super affordable option that’s easy to slide your phone into — though the setup admittedly wasn’t as quick for me as the SteelSeries options. But at least the direct connection it forms with the phone using USB-C is faster than Bluetooth.

The Kishi’s biggest advantages — besides Razer’s high-end build quality — are its passthrough charging, so you never need to detach it to charge your phone, and the size it folds down to when you do take it off your device. It’s smaller than the SteelSeries controllers, making it ideal for throwing into a small bag.

Pros: Provides a direct connection to a phone instead of relying on Bluetooth; folds up compactly when not in use

Cons: Phone with Kishi attached may feel bulky; doesn’t work with iPhones

Buy Razer Kishi at Amazon - $90

For players who want to turn their iPhone into a handheld console: Backbone One

Kris Naudus / Engadget

The USB-C port on the Kishi restricts it to Android devices, and Razer doesn’t make an iOS equivalent. However, the new Backbone One is made for Apple devices, though at a higher cost (due to being newer and from a smaller company). My colleague Mat Smith was a big fan of the One when he tried it, and in my own use it has a few advantages over the Razer device, namely a cleaner design and a more sweat-friendly matte texture. It also features Apple-specific buttons, ones that are much bigger and thus easier to hit than the ones on the Kishi.

Pros: Nice matte finish; specifically made for iPhone users

Cons: Expensive; only works with iPhones

Buy Backbone One at Amazon - $100

For players who want the most portable controller possible (or the cutest): 8BitDo Zero 2

Kris Naudus / Engadget

If you have big hands, the 8BitDo Zero 2 is definitely not for you, and your hands will likely cramp if you spend too long playing with this diminutive Bluetooth controller. But for everyone else, it’s definitely worth a look, if only because it’s so small there’s no reason to keep it on you at all times in case of an emergency. Not that we could tell you what constitutes a gaming emergency, but if one does come up you’ll be glad to have this on hand. It truly is keychain-sized, so you can clip it on your backpack or slide it into a Switch carrying case with ease. And we love the bright colors, which are based on the Switch Lite design and should blend in with your spring and summertime apparel.

Pros: Cute and tiny; comes with a strap for attaching to a bag

Cons: Too small for gamers with big hands

Buy 8BitDo Zero 2 at Amazon - $20

Here's everything Google announced at I/O 2022

For the first time since the start of the pandemic, Google’s annual I/O developer conference returned to the historic Shoreline Amphitheatre. In an in-person event that saw the company share details on its latest breakthroughs in AI, machine translation and more, Google also found time to outline some of the hardware it plans to release later this year. In case you missed the chance to watch the event live, here are the biggest announcements from I/O 2022.

Pixel 6a

Google may have teased its latest flagship devices at I/O, but the company’s new Pixel 6a stole the show. Available to pre-order on July 21st, the $449 device will feature the search giant’s homegrown Tensor AI chipset and a 12-megapixel camera that shipss with the latest version of Google's Magic Eraser photo editing tool. The company also promised to support the Pixel 6a with five years of security updates.

Pixel 7

Google

Google only shared a brief glimpse of its latest flagship smartphones at I/O, but we did get to see the Pixel 7 and 7 Pro ahead of their formal debut later this year. The company said both devices would feature its next-generation Tensor chip, and come with a refined design made from recycled aluminum. There’s no word on pricing or availability yet. Expect Google to share those details this fall.

Pixel Watch

After months of leaks, Google finally confirmed the Pixel Watch is real. Arriving this fall, the wearable features a nearly bezel-less watch face flanked by a “tactile crown.” It runs Wear OS 3 and includes deep integration with Fitbit software for its health and fitness-tracking features. The Pixel Watch will be available later this year, arriving alongside the Pixel 7 and 7 Pro. Google promised to share more details about the wearable in the days and weeks leading up to that point.

Separately, Google said companies like Samsung, Fossil and Montblanc would release new Wear OS devices later this year as well.

Pixel Buds Pro

Google

While you might have to wait a while to get your hands on the Pixel 7 and Pixel Watch, the new $199 Pixel Buds Pro are coming much sooner. Set to arrive on July 28th, with pre-orders opening on July 21st, key features include support for multipoint connectivity, IPX4-certified waterproofing and active noise cancelation. They’ll also support spatial audio when paired with a compatible Pixel phone.

Android 13

With the introduction of Google’s new Material You design language, customization was a big part of the appeal of Android 12. The latest version of Google’s mobile operating system will double down on that focus with new features that allow you to personalize your device even more. For instance, one new tool will allow you to set a different default language for all the disparate apps on your phone. Another new feature lets you color match more of the icons on your home screen, not just ones from Google.

Android 13 will also feature a new Wallet app with the option to store your personal government-issued ID on your phone. Safety and security were another focus for Google, with the company noting that Android 13 will protect your privacy by automatically deleting your clipboard history.

And after years of neglect, Google is about to furnish Android with some tablet-specific functionality. Android 13 will introduce new multitasking capabilities on large screen devices, including an updated taskbar and split view. Additionally, the company said it would update many of its first-party apps to take advantage of the new tablet features it plans to introduce with Android 13.

Beyond a renewed software focus, Google is also developing new tablet hardware. We got a brief glimpse of the Pixel Tablet, which the company plans to release sometime in 2023. As with many of the other devices Google showed off today, we didn’t get many details on the Pixel Tablet. But what we do know is that it looks similar to a Nest Hub. It will also run on of the company’s custom Tensor chips.

Lastly, if you want to try Android 13, Beta 2 is available to download today.

New AR glasses

Google

Just when you thought the keynote was over, Google had one more piece of news to share. The company revealed it was working on a new pair of augmented reality smartglasses designed to "break down communication barriers." The early prototype Google demoed could transcribe spoken language, providing real-time captions for the wearer. Google didn’t share the name of the prototype device, nor did it say when it might release it to consumers.

Everything else

Google

It wouldn’t be I/O without Google sharing news on its latest AI and machine learning breakthroughs, and 2022 was no exception. The company had a lot to share on that front, but highlights include enhancements to Translate (which now supports 24 additional languages) and a new "AI Test Kitchen” app that offers a demo of the company’s LaMDA 2 learning model.

The company also announced new feature updates for Workspace, YouTube and Lens. One of the most interesting allows you to check out a new “Immersive View” in Maps for exploring popular tourist destinations.

Follow all of the news from Google I/O 2022 right here!

Pixel 6a vs. the competition: The mid-range gets better with Tensor power

While flagship phones continue to be expensive, many phone manufacturers now offer mid-range options that are far more affordable. Today, Google announced the Pixel 6a, the latest of its "a" line of phones that are designed to fit that need. It looks and feels a lot like the Pixel 6, but it has a smaller footprint roughly the size of the Pixel 5 and a smaller display. It also has the same 5G as the 6 and the 6 Pro, Titan M2 security, and the same Tensor SoC as the P6 Pro. But it's certainly not the only mid-range handset on the market. Here, we've compared it with the iPhone SE 2022 as well as the Samsung Galaxy A53 to give you an idea of how it stacks up against its rivals. Be sure to check back soon to see how the Pixel 5a fares in our review.

None

Pixel 6a

Samsung Galaxy A53 5G

iPhone SE

Pricing

$449

$450

$429 / $479 / $579

Dimensions

152.2 x 71.8 x 8.9 mm (5.99 x 2.83 x 0.35 in)

159.6 x 74.8 x 8.1 mm (6.28 x 2.94 x 0.32 in)

138.4 x 67.3 x 7.3 mm (5.45 x 2.65 x 0.29 inches)

Weight

178 g (6.3 oz)

189 g (6.67 oz)

144g (5.09 ounces)

Screen size

6.1 inches (156 mm)

6.5 inches (165.1 mm)

4.7 inches (119.4 mm)

Screen resolution

1,080 x 2,400 pixels (429 ppi)

1,080 x 2,400 pixels (405 ppi)

1,334 x 750 (326 ppi)

Screen type

OLED, 60Hz

Super AMOLED, 120Hz

Retina HD LCD

Battery

4,410 mAh

5,000 mAh

Up to 15 hours, mAh unknown

Internal storage

128 GB

128 / 256 GB

64 / 128 / 256 GB

External storage

None

Up to 1TB microSD

None

Rear camera(s)

Dual Pixel Wide: 12.2 MP, f/1.7

UltraWide: 12MP, f/2.2

Wide: 64 MP, f/1.8

UltraWide: 12 MP, f/2.2

Macro/Depth: 5 MP, f/2.4

Wide: 12 MP, f/1.8

Front camera(s)

8 MP f/2.0

32 MP f/2.2

7 MP, f/2.2

Video capture

4K at 30, 60 fps

4K at 60 fps

4K at 60 fps

SoC

Google Tensor

Exynos 1280

Apple A15 Bionic

CPU

Octa-core 2.8 GHz

Octa-core (2.4 GHz & 2.0 GHz)

3.23 GHz hexa-core

GPU

ARM Mali G78

Mali-G68

quad-core Apple GPU

RAM

6 GB

6 / 8 GB

4 GB

WiFi

802.11 ax

802.11 a/b/g/n/ac

802.11ax

Bluetooth

v5.2

v5.1

v5.0

NFC

Yes

Yes

Yes

Operating system

Android 12

Android 12

iOS 15

Other features

IP67 certified, USB-C

IP67 certified, USB-C

IP67 certified, Lightning port

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