Posts with «grove» label

Arduino Boombox

Add sound or music to your project using the "Grove Serial MP3 Player".

An Arduino UNO will be used to control the Grove Serial MP3 player by sending it specific serial commands. The Grove Base Shield allows for the easy connection of Grove sensor modules to an Arduino UNO without the need for a breadboard. A sliding potentiometer, switch and button will be connected to the Base shield along with the Serial MP3 player. A specific function will be assigned to each of the connected sensor modules to provide a useful interface:

  • Sliding Potentiometer – Volume control
  • Button – Next Song
  • Switch – On/Off (toggle)
Once the MP3 module is working the way we want, we can then build a simple enclosure for it. Grab a shoe-box, print out your favourite design, and make your very own Arduino BOOMBOX!


 

Video

Watch the following video to see the project in action
 


 
 

Parts Required:

Optional components (for the BoomBox Enclosure):
  • Empty Shoe Box
  • Paper
  • Printer
  • Glue
If I had a 3D printer - I would have printed my own enclosure, but a shoebox seems to work just fine.


 

Putting it Together

Place the Grove Base shield onto the Arduino UNO,
and then connect each of the Grove Modules as per the table below.
 


 

If you do not have a Grove Base shield,
you can still connect the modules directly to the Arduino as per the table below:
 


 

When you are finished connecting the modules, it should look something like this:
  (ignore the battery pack):
 

As you can see from the picture above. You can cut holes out of the shoebox and stick the modules in place. Please ignore the battery pack, because you won't use it until after you have uploaded the Arduino code.


 
 

Arduino Sketch


 
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/* ===============================================================================
      Project: Grove Serial MP3 Player overview
       Author: Scott C
      Created: 9th March 2015
  Arduino IDE: 1.6.0
      Website: http://arduinobasics.blogspot.com/p/arduino-basics-projects-page.html

  Description: The following Arduino sketch will allow you to control a Grove Serial MP3 player
               with a Grove Sliding Potentiometer (volume), a Grove button (next song), 
               and a Grove Switch (on/off). It will also show you how to retrieve some useful information from the player. 
               Some functions are not used in this sketch,but have been included for your benefit. 
               
               Additional features and functionality can be found on the WT5001 voice chip datasheet 
               which I retrieved from here: http://goo.gl/ai6oQ9
               
               The Seeedstudio wiki was a very useful resource for getting started with the various Grove modules:
               http://goo.gl/xOiSCl
=============================================================================== */

#include <SoftwareSerial.h>
SoftwareSerial mp3(2, 3); // The Grove MP3 Player is connected to Arduino digital Pin 2 and 3 (Serial communication)
int potPin = A0; // The Sliding Potentiometer is connected to AnalogPin 0
int potVal = 0; // This is used to hold the value of the Sliding Potentiometer
byte mp3Vol = 0; // mp3Vol is used to calculate the Current volume of the Grove MP3 player
byte oldVol = 0; // oldVol is used to remember the previous volume level
int ledPin = A1; // The Grove sliding potentiometer has an onboard LED attached to Analog pin 1.

int switchPin = 12; // The Grove Switch(P) is connected to digital Pin 12
int switchStatus = 0; // This is used to hold the status of the switch
int switchChangeStatus = 0; // Used to identify when the switch status has changed

int buttonPin = 5; // The Grove Button is connected to digital pin 5
int buttonStatus = 0; // This is used to hold the status of the button



void setup(){
  //Initialise the Grove MP3 Module
  delay(2500);
  mp3.begin(9600);
  
        
  // initialize the pushbutton and switch pin as an input:
  pinMode(buttonPin, INPUT);
  pinMode(switchPin, INPUT);
  
  // set ledPin on the sliding potentiometer to OUTPUT
  pinMode(ledPin, OUTPUT);
  
  //You can view the following demostration output in the Serial Monitor
  demonstrate_GET_FUNCTIONS();     
}


void loop(){
  switchStatus = digitalRead(switchPin);
  if(switchStatus==HIGH){
    if(switchChangeStatus==LOW){ // When Arduino detects a change in the switchStatus (from LOW to HIGH) - play song
      setPlayMode(0x02);                     // Automatically cycle to the next song when the current song ends
      playSong(00,01);                       // Play the 1st song when you switch it on
      switchChangeStatus=HIGH;
    }
    
    potVal = analogRead(potPin); // Analog read values from the sliding potentiometer range from 0 to 1023
    analogWrite(ledPin, potVal/4); // Analog write values range from 0 to 255, and will turn LED ON once potentiometer reaches about half way (or more).
    mp3Vol = map(potVal, 0, 1023, 0,31); // Convert the potentometer reading (0 - 1023) to fit within the MP3 player's Volume range (0 - 31)
    if((mp3Vol>(oldVol+1))|(mp3Vol<(oldVol-1))){ // Only make a change to the Volume on the Grove MP3 player when the potentiometer value changes
      oldVol = mp3Vol;
      setVolume(mp3Vol);
      delay(10); // This delay is necessary with Serial communication to MP3 player
    }

    buttonStatus = digitalRead(buttonPin);
    if(buttonStatus==HIGH){ // When a button press is detected - play the next song
      playNextSong();
      delay(200); // This delay aims to prevent a "skipped" song due to slow button presses - can modify to suit.
    }
  } else {
    if(switchChangeStatus==HIGH){ // When switchStatus changes from HIGH to LOW - stop Song.
      stopSong();
      switchChangeStatus=LOW;
    }
  } 
}


// demonstrate_GET_FUNCTIONS  will show you how to retrieve some useful information from the Grove MP3 Player (using the Serial Monitor).
void demonstrate_GET_FUNCTIONS(){
        Serial.begin(9600);
        Serial.print("Volume: ");
        Serial.println(getVolume());
        Serial.print("Playing State: ");
        Serial.println(getPlayingState());
        Serial.print("# of Files in SD Card:");
        Serial.println(getNumberOfFiles());
        Serial.println("------------------------------");
}


// writeToMP3: is a generic function that aims to simplify all of the methods that control the Grove MP3 Player

void writeToMP3(byte MsgLEN, byte A, byte B, byte C, byte D, byte E, byte F){
  byte codeMsg[] = {MsgLEN, A,B,C,D,E,F};
  mp3.write(0x7E); //Start Code for every command = 0x7E
  for(byte i = 0; i<MsgLEN+1; i++){
    mp3.write(codeMsg[i]); //Send the rest of the command to the GROVE MP3 player
  }
}


/* The Following functions control the Grove MP3 Player : see datasheet for additional functions--------------------------------------------*/

void setPlayMode(byte playMode){
  /* playMode options:
        0x00 = Single song - played only once ie. not repeated.  (default)
        0x01 = Single song - cycled ie. repeats over and over.
        0x02 = All songs - cycled 
        0x03 = play songs randomly                                           */
        
  writeToMP3(0x03, 0xA9, playMode, 0x7E, 0x00, 0x00, 0x00);  
}


void playSong(byte songHbyte, byte songLbyte){ // Plays the selected song
  writeToMP3(0x04, 0xA0, songHbyte, songLbyte, 0x7E, 0x00, 0x00);            
}


void pauseSong(){ // Pauses the current song
  writeToMP3(0x02, 0xA3, 0x7E, 0x00, 0x00, 0x00, 0x00);
}


void stopSong(){ // Stops the current song
  writeToMP3(0x02, 0xA4, 0x7E, 0x00, 0x00, 0x00, 0x00);
}


void playNextSong(){ // Play the next song
  writeToMP3(0x02, 0xA5, 0x7E, 0x00, 0x00, 0x00, 0x00);
}


void playPreviousSong(){ // Play the previous song
  writeToMP3(0x02, 0xA6, 0x7E, 0x00, 0x00, 0x00, 0x00);
}


void addSongToPlayList(byte songHbyte, byte songLbyte){
  //Repeat this function for every song you wish to stack onto the playlist (max = 10 songs)
  writeToMP3(0x04, 0xA8, songHbyte, songLbyte, 0x7E, 0x00, 0x00);
}


void setVolume(byte Volume){ // Set the volume
  byte tempVol = constrain(Volume, 0, 31);
  //Volume range = 00 (muted) to 31 (max volume)
  writeToMP3(0x03, 0xA7, tempVol, 0x7E, 0x00, 0x00, 0x00); 
}



/* The following functions retrieve information from the Grove MP3 player : see data sheet for additional functions--------------*/

// getData: is a generic function to simplifly the other functions for retieving information from the Grove Serial MP3 player
byte getData(byte queryVal, int dataPosition){
  byte returnVal = 0x00;
  writeToMP3(0x02, queryVal, 0x7E, 0x00, 0x00, 0x00, 0x00);
  delay(50);
  for(int x = 0; x<dataPosition; x++){
    if(mp3.available()){
      returnVal = mp3.read();
      delay(50);
    }
  }
  return(returnVal);
}

byte getVolume(){ //Get the volume of the Grove Serial MP3 player
  //returns value from 0 - 31
  return(getData(0xC1, 4));
}

byte getPlayingState(){ //Get the playing state : Play / Stopped / Paused
  //returns 1: Play, 2: Stop, 3:Paused
  return(getData(0xC2, 2));
}


byte getNumberOfFiles(){ //Find out how many songs are on the SD card
  //returns the number of MP3 files on SD card
  return(getData(0xC4, 3));
}

You will notice from the code, that I did not utilise every function. I decided to include them for your benifit. This Serial MP3 module makes use of a high quality MP3 audio chip known as the "WT5001". Therefore, you should be able to get some additional features and functionality from this document. Plus you may find some extra useful info from the Seeedstudio wiki.
 
IMPORTANT: You need to load your MP3 sounds or songs onto the SDHC card before you install it onto the Serial MP3 player.
 
Once the SDHC card is installed, and your code is uploaded to the Arduino, all you have to do now is connect the MP3 player to some headphones or a powered speaker. You can then power the Arduino and modules with a battery pack or some other portable power supply.
 
You can design and decorate the shoebox in any way you like. Just print out your picture, glue them on, and before you know it, you will have your very own Arduino Boombox.
 


Comments

I was very surprised by the quality of the sound that came from the MP3 module. It is actually quite good.

This tutorial was an introduction to the Grove Serial MP3 module in it's most basic form. You could just as easily use some other sensor to trigger the MP3 module. For example, you could get it to play an alert if a water leak was detected, or if a door was opened, or if the temperature got too high or too low. You could get it to play a reminder when you walk into your room. The possibilities are endless.

I really liked this module, and I am sure it will appear in a future tutorial.


 



If you like this page, please do me a favour and show your appreciation :

 
Visit my ArduinoBasics Google + page.
Follow me on Twitter by looking for ScottC @ArduinoBasics.
I can also be found on Pinterest and Instagram.
Have a look at my videos on my YouTube channel.


 
 

 
 
 



However, if you do not have a google profile...
Feel free to share this page with your friends in any way you see fit.

Grove Water Sensor


Connecting a water sensor to an Arduino is a great way to detect a leak, spill, flood, rain etc. It can be used to detect the presence, level, volume and/or the absence of water. While this could be used to remind you to water your plants, there is a better Grove sensor for that. The sensor has an array of exposed traces which will read LOW when water is detected. In this tutorial, we will connect the Water Sensor to Digital Pin 8 on the Arduino, and will enlist the very handy Grove Piezo buzzer and an LED to help identify when the Water sensor comes into contact with a source of water.


 

Parts Required:

Putting it together


If you have a Grove Base Shield, you just have to connect the Grove Water Sensor to D8 on the shield, and the Buzzer to D12 on the Shield. My Grove base shield obstructs the onboard LED, so I will attach an LED to Digital pin 13. If you do not have a Grove base shield, then you should connect the Sensors as described in the tables below:
 


 

Arduino Sketch


 
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/* 
  Grove Water Sensor sketch 
     Written by ScottC 5th August 2014
     Arduino IDE version 1.0.5
     Website: http://arduinobasics.blogspot.com
     Description: Use Grove Water Sensor to detect leaks, floods, spills, rain etc.
     Credits: This sketch was inspired by this website:
              http://www.seeedstudio.com/wiki/Grove_-_Water_Sensor     
 ------------------------------------------------------------- */
#define Grove_Water_Sensor 8     //Attach Water sensor to Arduino Digital Pin 8
#define Grove_Piezo_Buzzer 12    //Attach Piezo Buzzer to Arduino Digital Pin 12
#define LED 13                   //Attach an LED to Digital Pin 13 (or use onboard LED)
void setup(){
pinMode(Grove_Water_Sensor, INPUT); //The Water Sensor is an Input
pinMode(Grove_Piezo_Buzzer, OUTPUT); //The Piezo Buzzer is an Output
        pinMode(LED, OUTPUT); //The LED is an Output
}

void loop(){
        /* The water sensor will switch LOW when water is detected.
           Get the Arduino to illuminate the LED and activate the buzzer
           when water is detected, and switch both off when no water is present */
if(digitalRead(Grove_Water_Sensor) == LOW){
                digitalWrite(LED,HIGH);
digitalWrite(Grove_Piezo_Buzzer, HIGH);
                delay(2);
                digitalWrite(Grove_Piezo_Buzzer, LOW);
                delay(40);
        }else{
                digitalWrite(Grove_Piezo_Buzzer, LOW);
                digitalWrite(LED,LOW);
        }
}


 

The Video


 


If you liked this tutorial - please show your support :

ScottC 05 Aug 16:38

Grove Button Tutorial

The Grove Button is a handy little component which simplifies the push-button experience. It doesn't take much programming to get this component to work. And while the button works extremely well with the Grove Base Shield, we will be connecting this button directly to the Arduino UNO.

The button will be LOW in its normal resting state, and report HIGH when the button is pressed. Have a look at the video below to see this project in action.

Video






Parts Required




Sketch







Arduino Sketch




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/* Grove Button Sketch - Written by ScottC 22nd Dec 2013 
http://arduinobasics.blogspot.com
--------------------------------------------------------- */

void setup(){
pinMode(8, INPUT);
pinMode(13, OUTPUT);
}

void loop(){
digitalWrite(13, digitalRead(8));
}

The signal pin of the Grove Button attaches to digital pin 8 on the Arduino, and the LED is connected to digital pin 13 on the Arduino. When the button is pressed, it will send a HIGH signal to digital pin 8, which will turn the LED on. When the button is released, the signal will change to LOW and the LED will turn off.

Grove OLED 96x96 Slideshow

This project makes use of the Grove OLED 96x96 display to present a mini-slideshow.  Pictures on your computer are transferred to the OLED via a Processing script, and will cycle through them as many times as you choose.

Video:



Parts required:


Software required:


Sketch:
















Arduino Sketch:
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// OLED Slideshow: Arduino Sketch written by ScottC 21/07/2012

#include <Wire.h>
#include <SeeedGrayOLED.h> //From http://garden.seeedstudio.com/images/c/c4/SeeedGrayOLED.zip
#include <avr/pgmspace.h>

int counter=0;

void setup()
{
//Allow communication to OLED
Wire.begin();

//Allow Serial communication between Freetronics Eleven and Computer
Serial.begin(28800);

//Initialise the OLED
SeeedGrayOled.init();
//Clear the OLED display
SeeedGrayOled.clearDisplay();
//Set to vertical mode - horizontal mode doesn't work with this example
SeeedGrayOled.setVerticalMode();

}

void loop(){
//Listen for Serial comunication
while (Serial.available()>0) {
// Read data and send directly to the OLED
sendMyData(Serial.read());
counter++;

//When counter reaches 4608 pixels, the picture is complete.
if(counter>4607){
//Insert delay to allow viewing of picture.
delay(4000);
Serial.println("End of Transmission");

//Reset the counter for the next picture
counter=0;
}
}
}

// This function was adapted from the SEEED Gray OLED driver so that
// character bytes could be sent directly to the OLED.
void sendMyData(unsigned char Data){
Wire.beginTransmission(SeeedGrayOLED_Address); // begin I2C transmission
Wire.send(SeeedGrayOLED_Data_Mode); // data mode
Wire.send(Data);
Wire.endTransmission();
}


// This function was adapted from the SEEED Gray OLED driver so that
// commands could be sent directly to the OLED.
// NOT USED IN THIS EXAMPLE ***********************
void sendMyCommand(unsigned char Cmd){
Wire.beginTransmission(SeeedGrayOLED_Address); // begin I2C communication
Wire.send(SeeedGrayOLED_Command_Mode); // Set OLED Command mode
Wire.send(Cmd);
Wire.endTransmission(); // End I2C communication
}




Processing Sketch:
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/* OLED Slideshow: Processing Sketch Written by ScottC 21/7/2012 

References:
Getting Pixels: http://www.learningprocessing.com/examples/chapter-15/example-15-7/
Greyscale conversion = http://www.openprocessing.org/sketch/60336
*/


import processing.serial.*; /* Needed for Serial Communication */

/* Global variables */
Serial comPort;
String [] comPortList;
String comPortString;
PImage img;
char[] tempGrey=new char[4609];
int startOffset=0;
ArrayList picNames;
int curLoop=1;
int totalPics=0;
int curPicNum=0;
boolean toggleSend=true;
boolean sendBouncer=true;

//Change maxLoops to a number > 1 if you want the pictures to loop.
int maxLoops=1;


void setup() {
//The size of the display is critical (must match the OLED)
size(96, 96);
//setup Serial
comPortList = Serial.list();
if(comPortList.length>0){
//baud rates greater than 28800 may produce unexpected results
comPort = new Serial(this, comPortList[0], 28800);
comPort.bufferUntil('\n');
} else{
println("NO COM PORTS AVAILABLE");
}

//Create an Array of pictures
picNames=new ArrayList();
picNames.add("Picture1.bmp");
picNames.add("Picture2.bmp");
picNames.add("Picture3.bmp");
picNames.add("Picture4.bmp");
// for more pictures just keep adding them to the list.
//The actual pictures must be located in the data folder of this project.
//Select Sketch/Add File to add the files to this folder.
//Make sure that the name of pictures match the names above.

//Get the total number of pictures added
totalPics=picNames.size();
}

void draw(){
if(toggleSend && sendBouncer){

// Debugging code: print("STARTED:");
// Debugging code: println(picNames.get(curPicNum));

sendImage((String)picNames.get(curPicNum)); //Send the picture to the OLED
toggleSend=false; //temporarily stop sending any more pictures until authorised
curPicNum++; //increment in preparation for the next picture

if(curPicNum==totalPics){
curPicNum=0; //go back to the first picture
curLoop++; //increment the loop counter
}
if(curLoop>maxLoops){
sendBouncer=false; //Stop any further looping
println("ANIMATION COMPLETE");
}
}
}


void sendImage(String imgName){
img = loadImage(imgName);
image(img,0,0,width,height);
loadPixels();
int counter=0;
for (int x = 0; x < width; x=x+2) {
for (int y = 0; y < height; y++) {
counter++;
int PixLoc = x + y*height; // this reads down then across2.
//Left pixel nibble
int Pix1=(round((red(pixels[PixLoc])*0.222+green(pixels[PixLoc])*0.707+blue(pixels[PixLoc])*0.071)))/16;
//Right pixel nibble
int Pix2=(round((red(pixels[PixLoc+1])*0.222+green(pixels[PixLoc+1])*0.707+blue(pixels[PixLoc+1])*0.071)))/16;
//Shift the byte <<4 for the left pixel nibble
int PixShift1=Pix1<<4;
//Combine both nibbles to form a byte
int PixFin = PixShift1+Pix2;
byte PixByteFin=byte(PixFin);
//Assign this byte to the tempGrey array
tempGrey[counter] = char(PixByteFin);
}
}
sendSerial(tempGrey); //Send the image data through the Serial COM Port/
}


//This function will send the byte/Char array to the Freetronics
//Eleven or Arduino.
void sendSerial(char[] Data){
for(int i=0; i<4608; i++){
//Needs an offset to get picture to align to screen properly
//only needs to do this once.
if(startOffset==0){
i=i+6;
startOffset++;
}
//Send the picture data to the Freetronics Eleven / Arduino
comPort.write(Data[i]);
}
}


//This function will wait for a response from the Freetronics
//Eleven or Arduino before sending any further pictures.
void serialEvent (Serial myPort) {
// get the ASCII string:
String inString = myPort.readStringUntil('\n');
if (inString != null) {
println(inString);
toggleSend=true; // Allow the next picture to be sent
}
}


Please note: that you must use the Arduino IDE version 023 until Seeed Studio update their driver for this OLED. Their current driver is not compatible with later versions of Arduino IDE.