Posts with «game consoles» label

Xbox gamers will soon be able to share gameplay clips via public links

Xbox video game clips are about to become much more easily shareable via unique public URLs on the Xbox mobile app, according to a tweet from Microsoft's Larry Hryb (@majornelson). Those links will also be collected into a new "trending content" area so you can see what others are doing. The features are now being tested in the app and will "soon' roll out to all users, Hryb said. 

Link sharing and trending content are coming soon to the Xbox mobile app, letting you share links to your game clips and see the top trending content from other Xbox gamers.

This is currently being tested in the app and will soon be rolling out to all users! pic.twitter.com/5ZzhmvEFvg

— Larry Hryb ☁ (@majornelson) November 30, 2021

"With Link sharing, just go to the capture you want to share in the Xbox mobile app to get a link, then paste it anywhere to share with your friends, who don't need to be signed-in to view your capture. We are now testing this long requested feature," Hryb said in the thread.

According to images shared by Hryb, the trending content section is a new social media-type site on iOS and Android kinds of resembles (wait for it) TikTok's feed — somewhat of a trend lately. Clicking on it opens up highlights that you can scroll through and then like, comment and share (top). 

Microsoft already offers the ability to share game clips and screenshots via your profile's activity feed, clubs, messages and social media, on consoles as well as the mobile app. Sony also recently unveiled a similar feature on the PlayStation 5. However, letting you generate public links should make it more seamless, and Microsoft is making it more accessible with the social media aspect. The company has been testing the feature with developers, but you should see the feature in the near future.

'Cyberpunk 2077' next-gen upgrade will be free for PS4 and Xbox One owners

CD Projekt Red is "on track" to release the PlayStation 5 and Xbox Series X/S versions of Cyberpunk 2077 in the first quarter of 2022, the studio's parent company announced on Monday. CDPR had initially planned to release the update in late 2021 until it announced a delay to early 2022 in October. 

Next-gen update for Cyberpunk 2077 will be free for anyone who bought the game on the old-gen consoles.

— Stephen Totilo (@stephentotilo) November 29, 2021

CD Projekt also confirmed anyone who purchased the game on either PlayStation 4 or Xbox One will receive the next-gen update for free. Since the game is currently playable on the current generation systems through backward compatibility, everyone who owns the game on a console will get the upgrade for free. If you don't already have Cyberpunk 2077, you can buy it while it's currently 50 percent off on the PlayStation and Microsoft Stores and get the game at a discount before the updated version comes out next year.

Early Black Friday gaming deals include one year of PS Plus for $40

Just ahead of Black Friday, some solid gaming deals are popping up. A 12-month subscription to PlayStation Plus is currently $40 on Amazon. It typically costs $60 and it's a digital code, so you won't have to wait for delivery. If you’re already a PS Plus member, it’s still worth checking out this deal, since you can stack additional subscriptions.

Buy PS Plus (1 year) at Amazon - $40

You'll need a PS Plus membership to play most multiplayer games on PlayStation 4 and PlayStation 5. There are exceptions for some free-to-play games, including Fortnite. In addition, members often get discounts on digital purchases through the PlayStation Store, as well as cloud storage and backups for game save files.

One of the major value adds of PS Plus is that players receive a mystery bag of a few games each month across PS4 and PS5. There are three extra PS VR games this month to mark the headset’s fifth anniversary. You’ll retain access to claimed PS Plus games as long as you maintain your subscription.

PS5 owners can take advantage of the PS Plus Collection too. It’s a selection of first-party and third-party PS4 games, some of which have been patched for better performance on PS5. The lineup includes God of War, Monster Hunter: World, Final Fantasy XV, Uncharted 4: A Thief's End, Ratchet & Clank, Days Gone, Battlefield 1, Batman: Arkham Knight, The Last Guardian, The Last of Us Remastered, Persona 5 and Resident Evil 7. The same rule applies: if your PS Plus subscription lapses, you won’t be able to play games you claimed through the collection.

Of course, given that this is the biggest shopping season of the year, there are discounts on games as well, and many of the better deals are for physical editions. You can find savings on PlayStation console exclusives like Deathloop ($30, usually $60), the director's cut of Ghost of Tsushima on PS5 (down from $70 to $40), Demon's Souls (also reduced by $30 to $40) and, in one of the bigger discounts, Returnal, which has dropped from $70 to $30.

There are good deals on multi-platform titles too, such as Eidos-Montreal's surprisingly wonderful Marvel's Guardians of the Galaxy, which is half off at $30 on all platforms. Hitman 3 and Resident Evil: Village are both less than half price at the minute at $20. Hades, which is widely regarded as one of the best games of 2020, is also $20 on all platforms.

Far Cry 6 is a third off at $40, and you can save on FIFA 22 as well. The latest edition of EA's famed soccer series is $40 on PS5 and Xbox Series X/S (it's a digital code for the latter consoles), and $28 on PS4 and Xbox One.

The PS5 digital edition and Xbox Series X don't have disc drives, so deals on physical games won't mean much to owners of those consoles. However, it's worth checking out the PlayStation and Xbox digital stores for Black Friday deals there too.

Get the latest Black Friday and Cyber Monday offers by visiting our deals homepage and following @EngadgetDeals on Twitter.

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Xbox Game Pass cloud gaming arrives on consoles

Following a limited test in September, Microsoft has begun rolling out cloud gaming support to additional Xbox One and Xbox Series X/S consoles. While the feature is still in beta, it’s now available to select Xbox console owners in 25 markets. Over the coming weeks, the company plans to scale the service to all Xbox systems in those regions. As before, you’ll need a Game Pass Ultimate subscription to use the service, but it’s no longer necessary to take part in the Alpha Skip-Ahead and Alpha Insider programs.

Microsoft envisions a handful of scenarios where the ability to stream a game will be helpful. To start, it’s a way for people to try a Game Pass title without downloading it first. In much the same way, it also allows you to jump into a multiplayer game with your friends, even if you don’t have that title installed. Lastly, for Xbox One owners, it’s a chance to play Xbox Series X/S titles like The Medium and The Riftbreaker. For the best possible experience, you’ll still want to download your favorite games to your console. You’ll know if you can stream a Game Pass title if it has a cloud icon.

PlayStation Remote Play now supports PS5 DualSense controllers on Android 12

Sony has updated the PS Remote Play app on Android, which now has some extra controller features for Android 12 users. You can now connect a DualSense controller and use it to play PlayStation 5 games remotely. Sony brought DualSense support to the iOS version of the app earlier this year.

New PS Remote Play update for Android 12 users enables pairing with a DualSense wireless controller, and new DualShock 4 features including touchpad, motion sensor, rumble and battery indicator: https://t.co/4fpa77Ggi5

Live now globally! pic.twitter.com/kmTCVTpjqt

— PlayStation (@PlayStation) November 16, 2021

There are also some upgrades for those who use a DualShock 4 (the PS4 controller) with the app. There's now support for the touchpad, motion sensor and rumble features, as well as a battery indicator. Although those features are only available to those on Android 12, the controller is compatible with Android 10 and 11 as well.

In September, Sony added the option to stream PS4 and PS5 games to the app over a mobile data connection, in addition to WiFi. So, wherever you are, you might be able to sneak in some Deathloop or Returnal with a DualSense.

Microsoft adds 76 more games to the Xbox backward compatibility program

Microsoft is adding a total of 76 games to the Xbox backward compatibility program, the company announced today during the Xbox 20th anniversary event. Highlights include the entire Max Payne series and F.E.A.R franchise, in addition to Skate 2 and Star Wars: Jedi Knight II.

Every title Microsoft is adding today will support Auto HDR on Xbox Series X and Series S consoles. You'll also see an increase in resolution when playing original Xbox games. The Xbox Series X and Xbox One X will render those titles at four times their native resolution, while the Xbox Series S will do so at three times and Xbox One S and Xbox One at double. Additionally, 11 titles will support FPS Boost. The feature increases the framerate of a game up to 60 frames per second. 26 titles that were already a part of the backward compatibility library will now support FPS Boost as well. Included in that list are Fallout: New Vegas, The Elder Scrolls IV, Dragon Age: Origins and Dead Space 2.  

Before today, the last time Microsoft added any new titles to the backward compatibility program was in 2019. At the time, that was supposed to be the end of the road for the initiative. Now, Microsoft says this is the final update. "While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints," Xbox Compatibility Program Lead Peggy Lo said. Hopefully the final list of approximately 700 games includes some of your favorite titles.

Watch the Xbox 20th anniversary event here at 1PM ET

Exactly 20 years ago today, Microsoft released the original Xbox. At the time, it was hard to know how integral the company would become to the gaming landscape. Sure, Microsoft had played an important part in the development of PC gaming, but up to that point the console market had been dominated almost exclusively by Nintendo and Sony. Now in its fourth generation, the Xbox brand has never been stronger, in part thanks to smart decisions around Game Pass and studio acquisitions. 

At 1PM ET, Microsoft will look back and celebrate the history of the Xbox brand while likely looking to the future as well. You can watch the entire livestream on YouTube, Twitch and right here.     

A look back at the strengths of the OG Xbox on its 20th birthday

20 years ago today, the original Xbox was released. It’s a pretty big milestone for the entire gaming industry, because it’s hard to imagine console gaming without Xbox today. But back then it was pretty risky — Microsoft was the first American firm to release a gaming system in eight years, and the company wasn’t really well-known for being a game developer or publisher outside of the Flight Simulator series and built-in Windows games like Solitaire and Minesweeper.

Admittedly, the Xbox brand didn’t really take off until the release of the 360 in 2005. But the OG Xbox made a pretty good showing for its first try, thanks to a solid lineup of games and no thanks to its enormous Duke controller. Today a few Engadget staffers would like to chime in with their cherished Xbox memories, ones that really highlight the strength of this Microsoft’s first outing in the console world.

Strength #1: System Link

Halo: Combat Evolved

A year before Xbox Live launched and redefined console gaming forever, there was the multiplayer of Halo: Combat Evolved. It sounds archaic today: there were no such things as online play, bots or centralized player accounts. But there was System Link, an Xbox feature that allowed multiple consoles to connect together for offline LAN parties. Together with Halo's four-player split-screen support, System Link allowed up to 16 players to battle it out.

In many ways, Halo's multiplayer was the logical evolution of Goldeneye, the first console shooter to enthrall a generation of gamers. And while System Link may sound like a pain to set up, it was perfectly suited to large networks, like the one at my college. That's how I found myself spending hours with my roommates, huddled in front of a basic 20-inch TV, learning the intricacies of Halo's combat. I never quite mastered the three-shot kill — two in the center, one in the head — but I got close.

I can recall one heated match as if it was a war story. My team and I were huddled in the middle of Blood Gulch, one of Halo's iconic maps featuring a long canyon with two bases at each end. The scores were neck-and-neck, never more than a few kills leading on either side. All seemed lost. We were sitting ducks in No Man's Land, with only the protection of a few hills in front of us. I had a sniper rifle, but very little ammo. In a moment of desperation, I poked my head up and, miraculously, took an enemy out in front of their base. When another person popped up, I was able to headshot them with the same clip. Game over.

I later learned that someone from the opposing team threw a chair against a wall when they lost. I can't imagine an online match with some randos provoking the same sort of visceral response. That's just Halo multiplayer, baby. No internet required. — Devindra Hardawar, Senior Editor

Strength #2: PC ports

Morrowind

I have a confession to make: I’m not much of a console gamer. Coming from the former Yugoslavia, where Nintendo products were exorbitantly expensive, the one constant in my gaming life has always been the PC. While other kids in Canada, where my family eventually settled, grew up on Super Mario Bros. and The Legend of Zelda, my favorite childhood games were Warcraft: Orcs and Humans, Dune II and The Secret of Monkey Island.

So when Microsoft released the Xbox in 2001, I wasn’t excited for it until the release of Bethesda’s The Elder Scrolls III: Morrowind in 2002. I didn’t own an Xbox, but my best friend did. At the time, neither of us had a PC capable of running Morrowind at a playable framerate. So when he bought a copy of the game, one of the first things I did was come over to watch him create his first character. Mind you, we played countless hours of Halo: Combat Evolved together, but Morrowind was the game that consistently ignited our imaginations.

To this day, we talk about some of the ways he managed to break the game. For example, he eventually became the leader of both House Hlaalu and Telvanni. And at one point, he received a quest to assassinate a Hlaalu landholder. He travelled to the estate only to find out he was its owner, so there was no way for him to finish the quest. By modern standards, that’s janky design, but it’s those quirks that made me fall in love with Morrowind and The Elder Scrolls series at large. — Igor Bonifacic, Contributing Editor

Strength #3: Exclusives

Jet Set Radio Future

My time with the original Xbox was limited, and I remember looking at games like Halo and Fable with awe. And the fact that it got a lot of games that would normally only be on PC — like Star Wars: Knights of the Old Republic — was also swoon-worthy. But then and now, there was really only one reason I wanted an Xbox, and that was to play Jet Set Radio Future.

The original game, Jet Grind Radio, was probably one of my favorite Dreamcast titles at the time. I loved the look of it, the gameplay and oh, the soundtrack. Especially the soundtrack. But when the Dreamcast was discontinued, it left some great franchises stranded. Games that Microsoft was perfectly happy to pick up for its foray into the console market, like Shenmue and my beloved Jet Grind Radio, which was switched back to its Japanese monkier for the sequel here in the US.

The gameplay remained mostly the same, with your skaters tasked with spray painting walls with their tags, battling against other gangs and avoiding the police. But Future also dispensed with time limits and enclosed stages, allowing you to skate between one section and the next. And the soundtrack, of course, was a banger. Guitar Vader, Cibo Matto and Bis. (Okay, maybe I’m the only person who cares about Bis. They wrote The Powerpuff Girls end theme! 'Social Dancing' is a great album!) — Kris Naudus, Buyer's Guide Editor

Xbox PC app will soon let you use mods and custom install folders

Much like Steam and the Epic Games Store, the Xbox PC app will soon let folks install games in any folder of their choosing. Xbox insiders (i.e. people who've signed up to test new features) will be able to pick a default drive and folder for game installs. 

The Microsoft Store hosts both games users can buy individually and Xbox Game Pass titles. Until now, all apps and games have shared a single install location. It's not uncommon for PC gamers to have more than one storage drive. They might use one as a boot drive and for day-to-day apps, and a solid state drive for games. So, after this update rolls out more broadly, installing games on a secondary drive should be a cinch.

Insiders "will also find that downloads of those games have improved over time, so it's even easier and faster to get to your next game," Jason Beaumont, Xbox's partner director of experiences, said in a video discussing the updates. What's more, players of many Xbox Game Pass titles will soon have access to local files, so they'll be able to install mods and move files. The Xbox app will show whether a game is moddable.

A Steam update released in September made it straightforward for players to move an installed game and all of its files to another drive. The process is a little more convoluted for games installed from Epic's store, but it's still possible. These are welcome moves, as they give players more choice over how to manage their games, and it's good to see Microsoft offering folks more flexibility too.

Elsewhere, the Xbox PC app now has a cloud gaming tab, giving Game Pass Ultimate subscribers a quick way to find cloud-enabled console games. Beaumont added that Microsoft is continuing to improve the app's performance, including "making it more reliable to download and play your games." The team's also trying to make it easier for developers to add features like cross-saves and achievements. 

Sony reportedly cuts PS5 production again as chip shortages and shipment issues bite

Sony's PlayStation 5 may not be able to beat the PS4's first year sales record due to an ongoing component shortage, according to Bloomberg. The company has reportedly cut its previous production forecast of 16 million down to 15 million, putting its target of 14.8 million PS5 sales by March in jeopardy, if the report is accurate. It also makes a bad situation worse in terms of consumers being able to pick up a PS5 over the holidays. 

Sony is supposedly having trouble with not just parts supply but shipping logistics as well, according to Bloomberg's sources. The problems are due in part to uneven vaccine rollouts in nations where Sony builds chips, and shortages of essential parts like power chips.

The situation has affected other console makers like Nintendo and even affected the launch of an entirely new console, Valve's Steam Deck — pushing the date back until some time in 2022. It's got to the point that publishers are reportedly saying that sales are gradually shifting over to PC versions of games due to a lack of consoles.

March is still a long ways off, so Sony might still be able to pull off the sales record goal. But it's rather ominous that this report is arriving just ahead of Christmas, so if you're looking for a PS5 as a gift and see an opportunity to get one, better snap it up quick.