The original free-to-play battle royale game Call of Duty: Warzone (now known as Warzone Caldera) will shut down definitively on September 21st. That will allow developers to focus on "future Call of Duty content including the current Warzone (originally called Warzone 2.0) free-to-play experience," Activision wrote in a blog post.
All gameplay, player progression, inventories and online services will expire on that date. However, any Caldera content purchased in Modern Warfare, Black Ops Cold War or Vanguard will still be accessible in those games.
Warzone came along in 2020, featuring two gameplay modes (battle royale and plunder) plus a single map called Verdansk that supported up to 150 players at a time. It shared a battle pass, weapons and cosmetics with 2019's Modern Warfare. It was an immediate success, reportedly hitting 30 million players just 10 days after launch.
The game was renamed Call of Duty: Warzone Caledera (after the 2021 Caledera map) following the release of Warzone 2.0 in November of 2022. Call of Duty: Warzone 2.0 was recently renamed simply to Warzone, and Activision is encouraging original Warzone players to jump ship to that title. "Expect a vast amount of gameplay choices across three Battle Royale maps (including Season 04’s new map Vondel), as well as Ranked Play, the DMZ Beta featuring five different Extraction Zones, BlackCell offerings, and more," it wrote.
Some players aren't pleased, though, citing the fact that earlier battle royale games like Blackout from Black Ops 4 still have operating servers, while the original Warzone won't. Others are displeased that resources are being shunted to Warzone: Mobile, and some have pointed out that they'll lose all their Warzone cosmetics, according to Kotaku.
This article originally appeared on Engadget at https://www.engadget.com/the-original-call-of-duty-warzone-battle-royale-will-shut-down-in-september-125949437.html?src=rss
Apple, Samsung, OnePlus, Google, Xiaomi... Those are names that likely spring to mind when you think about smartphones. Sony perhaps won't be the first company that most people consider in that regard. However, the company is still beavering away on its own phones and it plans to keep doing so for the foreseeable future.
Sony has struck a multi-year deal with Qualcomm to use Snapdragon platforms to power its handsets. This is an extension of an existing agreement between the two sides. Qualcomm chipsets will be used in Sony's upcoming premium devices, along with high- and mid-tier smartphones.
Sony revealed the awkwardly named Xperia 1 V just last month. The smartphone runs on the Snapdragon 8 Gen2 Mobile Platform and it's geared toward photographers and vloggers. Those are relatively niche use cases, though Sony is able to tap into its camera technology in the aim of helping users capture high-quality photos and video. The Xperia 1 V can be used as a monitor for compatible Sony Alpha cameras, for one thing. Still, Sony continues to command a premium for its high-end Xperia smartphones — the 1 V starts at $1,400.
The company also showed off the mid-range Xperia 10 V for the first time in May. It boasts a Snapdragon 695 chipset and a 60Hz, 1080p OLED display. Sony started selling the phone in Europe this month for £399 or €449 (around $500).
This article originally appeared on Engadget at https://www.engadget.com/sony-plans-to-keep-making-smartphones-for-at-least-a-few-more-years-160051473.html?src=rss
Bandai Namco knows what to do when it turns anime or manga series into video games. Revealed at Summer Game Fest last week, Sand Land is the latest addition, with a big punchy poster on the show floor in Los Angeles, conveniently right next to an established hitmaker for the publisher, its Naruto (now Boruto) Ultimate Storm fighting series.
Sand Land, though? You may never have heard of it, but don’t let that put you off, because it’s a 2000s comic penned by legendary manga artist, Akira Toriyama. Yes, Dragon Ball creator, Akira Toriyama. The man who created the character designs for Chrono Trigger, Blue Dragon and the Dragon Quest series. And Toriyama’s creations have never looked better.
Sand Land is an action-adventure game where you’ll play as the rambunctious prince of the Devil, capital ‘d’, Beelzebub, as he explores a desert-themed world where water is a rare and costly resource. Demons and humans coexist in this world, with the human Sheriff Rao and the demon Thief accompanying Beelzebub on his adventure to solve the water crisis.
At SGF 2023 last week, I played a 15-minute demo that showcased a few parts of the game, including melee combat, exploration and two vehicles: a tank and, er, a golf cart. The demo kicked off with the trio fleeing a desert dragon, and after having steered the cart away from relentless attacks, the gang eventually had to cast off their supplies of water to escape.
Apparently, this is a beat-for-beat replication of how Sand Land plays out in the manga, and you can expect the game to follow the same storyline beats. That’s sometimes frustrating for games where you already know the story. For example, I know who dies in Dragon Ball’s Frieza saga, so it’s not a surprise when it happens in one of the several Dragon Ball video games. With Sand Land, however, many of us will be hearing the tale for the first time.
During my demo, the game split into two play styles. You’ll explore the desert, outposts, and towns with your vehicles but also set out on foot when you need to brawl with someone or interact with things appropriately. Bandai Namco has teased that you can customize vehicles within the game, adding different weaponry and components to improve performance or offer tactical advantages. I loved using the armor-piercing rounds. Sure, they had a low fire rate, but they obliterated almost anything. Vehicle controls are simple enough but vary depending on the type and whether they feature weapons or not. Don’t forget: my first Sand Land vehicle was a golf cart. There was no artillery option.
Bandai Namco
When not rolling around in a tank (which can be repaired if it takes damage), Beelzebub himself can go toe-to-toe with enemies in melee combat. He has a mix of weak attacks, dodge rolls and super attacks that will charge up as you battle enemies. If it sounds a bit… simple, well, it is. Bandai Namco isn’t reinventing the wheel here. More moves and support characters could help deepen the combat sections, so I’ll hold judgment for now, but it’s also worth remembering that this game is likely aimed at gamers younger than I. You will only ever control Beelzebub himself, but both of his aforementioned companions will eventually be able to assist in fights, although this wasn’t apparent in my demo.
The highlight of this early demo was confronting a gang of bandits. They gave off a mild Ginew Force vibe, which I wasn’t mad about. Each wielded different weapons and attacked differently, offering a nice opportunity to test out little devil’s combos, sending enemies high with a punch, only to jump up and slam them back to the ground.
Ensuring even these secondary characters are interesting is proof that, hopefully, the developers are ensuring Toriyama’s characters, and his offbeat humor and charm, make it onto consoles.
While there are some questionable lip-sync moments (at this point, all the voiceovers are Japanese), this generation of consoles and PCs offer more than enough power to replicate Toriyama’s detailed drawings. I gawped at the tank during my playthrough just because it looked so good. Imagine how long I’d stare at a tank I customized myself.
Sand Land will launch on PS5, Xbox Series X/S and PC.
Catch up on all of the news from Summer Game Fest right here!
This article originally appeared on Engadget at https://www.engadget.com/sand-land-first-impressions-an-akira-toriyama-manga-brought-to-life-140023184.html?src=rss
EVE Online has finally embraced its destiny. The game, often jokingly called a “spreadsheet simulator” due to the competitive advantages its most dedicated players can gain by tracking in-game data, now has a Microsoft Excel add-in. “Gain a competitive edge by harnessing the power of data, as access to and the understanding of data can spell the difference between victory and defeat,” developer CCP Games wrote Tuesday in a blog post. The free extension, first announced last year at EVE Fanfest, is available now.
Besides serving as crossover marketing for CCP Games and Microsoft, the add-in could help level the playing field and make it easier for new players to enjoy the long-running MMO. “You can now quickly and efficiently arm yourself with the information and knowledge to reach your goals and aspirations,” the development team said. “Easy access to in-game data facilitates decision making and brings added fairness and accessibility to everyone, without requiring coding knowledge or dependence on player-developed third-party tools.” CCP Games collaborated with Microsoft’s Excel team to create the add-in.
Available data includes “your assets with location and item value, market orders, item market prices, wallet transactions, skills, as well as an overview of corporation finances (if you have required roles) to make informed decisions.” After importing your in-game information, you can generate custom reports or visualization tools like graphs and charts. The developer describes it as the “first and only” video game to offer official Excel-based data integration.
“CCP Games has extensive experience in the MMO space, so it’s only natural that we collaborate with them to launch the first-ever native Microsoft Excel add-in for a video game,” said Catherine Pidgeon, Microsoft’s Head of Product, Excel. “With the add-in, the EVE Online player base can seamlessly export and manage data without third-party tools. Through this collaboration, we’re excited to see how players of EVE Online of all skill levels can use Excel to streamline data management and take their in-game experience to new heights.”
To try out the tool, select the “Insert” tab in Excel (desktop or web) and then the “Get Add-ins” button, and look for EVE Online. Alternatively, you can find the add-in in the Microsoft Store. Finally, CCP Games launched a sample workbook to help you get started.
This article originally appeared on Engadget at https://www.engadget.com/eve-onlines-spreadsheets-in-space-now-integrate-seamlessly-with-microsoft-excel-194719853.html?src=rss
As expected, Nintendo announced a bevy of new games for the Switch during today's Direct. Among them is another entry in the WarioWare series. This time around, you'll need to use your entire body to succeed at the various microgames.
There are more than 200 microgames in WarioWare: Move It!. It will ask you to hold a pair of Joy-Cons and "move your body to take on a flurry of lightning-fast microgames," according to Nintendo. You'll need to sync your movements with what you see on the screen to win.
The games include ones in which you swing your arms to skate faster, wriggle to free your character from being tied up and pretend to use a towel to clean your back. There's also one that appears to use a sliding section from Super Mario 64. There's local co-op for up to four players as well. WarioWare: Move It! will land on Switch on November 3rd.
This article originally appeared on Engadget at https://www.engadget.com/nintendos-new-warioware-game-wants-you-to-move-your-whole-body-161551788.html?src=rss
It’s back again. This time, it’s real-time. With Final Fantasy XVI, the series’ creators have decided that the future of the franchise is action-centric and storyline driven. And it’s been inspired by epic fantasy series from television. Until now, the Final Fantasy games have never quite had their angry, moody dark moment. With nuanced, occasionally horny characters and often a lot of violence, is this the series’ moody teenager era?
FFXVI is the first game in the series made for the PS5, expanding the detail of both character models and environments. While the significant characters move and emote realistically, Square Enix has kept an artistic touch to character design. The most impressive parts are the environments, with gorgeous forests, medieval fortresses and major landmarks towering over the usual fields and cliffs you’ll be exploring and fighting at. The quality isn't consistent enough in an era of games like Horizon: Forbidden West, Dead Space andElden Ring, though. I noticed when character models and environments weren’t given the same attention as key scenes and chapters.
Unlike previous Final Fantasy games, while there’s still an ensemble cast, you’ll only ever control the protagonist Clive — yes, an interesting choice in hero name, one that even some in-game characters are... surprised by. You’ll eventually be able to offer simple commands to your faithful wolf, Torgal, and you’ll be joined by other companions that will fight entirely independently of you. These include your childhood friend Jill, the mysterious daddy of thunder, Cid, and several more spoiler(ish) additions.
Fortunately, and unlike an awful lot of non-playable battle allies in RPGs, they can usually attract the attention of a monster or two and even finish off enemies by themselves. Still, there’s no escaping the fact that it’s an even looser party battle dynamic than its predecessor Final Fantasy XV, let alone older titles.
The tale of FFXVI is achingly Game Of Thrones-y. It starts out as a battle of warring states, of religion versus monarchy, wars for the sake of controlling resources — or escaping inhospitable land. Sometimes the inspiration is a little on the nose: Dad dies early on? Check. Mysterious wolves? Check. Creepy mother-son relations? Check. However, the series has always drawn on pop-culture inspiration over the years: Dungeons and Dragons, Star Wars and Lord of the Rings have all been tugged at for monster names, storylines and more.
Within the opening hours, we meet Clive, his sickly (but ‘chosen’) younger brother Joshua and their childhood friend, Jill. Clive and Joshua’s mother, the Cersei-styled Anabella Rosfield, swiftly betrays her family and the entire nation. The leader, her husband, is slaughtered in front of Joshua, whose latent powers as a dominant fully awakened due to this trauma. Arguably even more harrowing, a chocobo (the game series’ giant bird mounts) gets bricked in the head and someone kills an owl. This all happens in the span of a couple of minutes.
In the form of the giant fire Eikon (elemental deity), Phoenix, Joshua burns enemies and allies alike to ash, and as Clive watches, horrified, he somehow unleashes a new, never-before-seen Eikon of his own, Ifrit, who has a surprisingly grisly encounter with Phoenix. Clive wakes up with no memory of this, however, while a foreboding figure in a hood watches all of this unfold, So yeah, the perfect pilot episode of a fantasy series on HBO. The superb voice acting and writing really helps sell the melodrama and seriousness of the story. For a series often criticized for cliche or awkward translations, this is all so much better. The voice actor for Cid is Ralph Ineson – who was even in GoT. Get ready for lots of Yorkshire accents: It’s time for all to learn what “ta-ra” means. Square Enix notes that, even if you pick the Japanese language setting, the game’s lip sync is set to the English version.
Square Enix
If you haven’t played a Final Fantasy title before — and Square Enix is positioning this as an action game for that kind of player — Ifrit is usually a run-of-the-mill summonable demon. He’s rarely a crucial plot pivot, so it’s cool to see the series subvert expectations and pay tribute to the games of the past. There are lots of Easter eggs like this, both subtle and obvious.
The crystal theme, originally penned for the first Final Fantasy game on the Nintendo Entertainment System, is remixed and dropped in during multiple points of the game, while Cid (a character found in every FF game, either as a non-playable character or party member) has a daughter called Mid — a reference to the grandson of Final Fantasy V's version of Cid.
While other games, including spin-offs and Final Fantasy XV, have touched on real-time combat, Final Fantasy XVI goes all in. It’s dangerous new territory for a series with some die-hard fans, but possibly a necessary move to attract a new audience.
But it’s not Devil May Fantasy. It doesn’t appear to be a particularly deep system on either the default or story-centric difficulties. I found myself leaning on abilities I knew could do sustained damage, doing well-timed dodges and countering.
There are layers to battles – but they’re easy to ignore. Mid-game skills like the ability to jump and then kick-off an enemy, or launch yourself into the air with a pull attack normally used to sling smaller enemies toward you, offer some more vertical approaches to combat. However, I rarely needed to figure this out during battles, and it was more about relentlessly attacking and paying attention to incoming attacks that enemies usually signposted. Clive will bolster his initial fire attacks, courtesy of Phoenix, with skills from other Eikons, adding new forms of attack or counters. If there’s some kind of elemental scissors-paper-rock dynamic, I didn’t notice it, or missed an explanation.
The major difference between action- and story-focus modes is the inclusion of several accessories that make FFXVI one of the most accessible (and forgiving) action RPGs I’ve ever played. You’ll start the game with a handful of accessories like the Ring of Timely Focus which slows down when an evadable attack approaches, giving you ample time to dodge. The Ring of Timely Strikes will unleash a barrage of complex attacks just by spamming the square button. I played with the Ring of Timely Focus occasionally equipped, helping me to hold my own in more difficult scenes filled with enemies, but tried to fight the bigger enemies (and bosses) with only my own skills. There is a new game plus mode that offers hardier enemies and challenges, but I haven’t had time to play it yet.
The bosses, while spectacular, have a tendency towards being damage sponges – especially the Eikon-on-Eikon fights that typically include three or more transitions in a single battle. Once you’ve figured out the timing of dodges to attacks, it’s often repeated to boredom. But hey, they always look cool. Some of these boss fights are.. incredibly epic – and I mean Bayonetta-level of ridiculous. There aren’t many boss battles in video games that reach the level of Clive’s duel against Bahamut…
Final Fantasy XVI also has a wonderful hidden weapon: Its own built-in wiki. Active Time Lore, a play on active time battles from the series’ arguable heyday of the late-’90s, not only fills in the narrative gaps plaguing FF but plenty of other politically tilted RPGs.
Both FFXII and FFXIII suffered from lots of fictional terminology and complicated back-story. With the latter, developers relegated anything close to a glossary to menus that were difficult to navigate and consequently rarely investigated.
Square Enix
Active Time Lore, which can be summoned from the touchpad during almost any scene or area, brings a convenient shortcut to that tip-of-the-tongue, which-warring-state-is-he-from-again quandary. It’s an elegant solution, inspired by Amazon Prime Video’s X-Ray feature. It also ensures gamers don’t come undone when there are so many political maneuverings, time skips, false deaths and hooded strangers.
All of this is augmented by Vivian, a character whose sole purpose appears to be educating Clive about the wider political implications of his fight to dismantle the political structure around huge magical crystals (by destroying them), dominants (by besting them, usually) and freeing indentured magic-wielding slaves. All while seeking vengeance for his brother.
Talking with her at your base of operations will open a handy personnel chart of all the main characters, their associates, and the rest. It also comes with a chronological slider, so you can guess who’ll betray who next. If you came undone during a season of Game of Thrones, you might understand why this could be needed.
Square Enix
Final Fantasy XVI is different – perhaps due to the producer, Naoki Yoshida, who worked on the online MMORPG Final Fantasy XIV as both producer and director. But with Final Fantasy VII Remake (including the next chapter) offering the party battles I want, I don’t see a problem in Square Enix taking the series in this direction. I miss the party battle dynamics, but I didn’t feel hamstrung by my own mediocre action game reflexes or skills. If you are looking for challenging battles, the game comes with post-game content aimed at completionists and the muscular of thumb. But for those looking for a fantasy adventure with a plot that’s kept me hooked – so far – the sixteenth Final Fantasy delivers.
This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-xvi-review-ps5-140058789.html?src=rss
Earlier this year, Panasonic launched the S5 II and S5 IIX full-frame cameras, finally embracing phase-detect autofocus that puts it on par with rivals. I’ve already tested the S5 II and found it to be one of the company’s best cameras yet for content creators. Now, we’re looking at what I think is the more interesting model, the S5 IIX.
It has an identical design and shares many of the same features as its sibling, like the new autofocus system and highly effective in-body stabilization. However, it adds a key function: the ability to record high-quality, easy-to-edit ProRes video internally onto SSDs via the USB-C port. With a bit of rigging, you can record hours of 4K or even 6K video to a relatively inexpensive drive.
What’s surprising is that the S5 IIX only costs $200 more than S5 II. ProRes RAW is also included for free, whereas it’s a $200 upgrade on the S5 II. To see if it’s worth that, I shot photos and videos in Paris, Brittany and elsewhere around France.
Body and Handling
I’ve already looked at the S5 II’s body and controls, and the S5 IIX has an identical layout – but it’s worth revisiting them briefly — particularly in the context of video and content creation.
One key difference is the general appearance. The S5 IIX has a distinctive dark design, with a black logo and subtle gray graphics on the controls. The only dash of color to be found is the red record button. Quite a number of bystanders have oohed and aahed over the black-on-black look.
Like the S5 II, the X model is a nice handling camera. The grip is large and uses relatively tactile materials, and features a ridge at the ring finger so it won’t slip out of your hands. The controls are spot on, with the record button in an easy-to-find location on top. That said, it would’ve been nice to have another one on the front like the GH6. The menus are also among the best among camera companies (and nearly the same as the GH6), with most settings easy to find.
It weighs 714 grams, a bit more than Sony’s A7 IV and the Canon EOS R6 II. An external SSD can also add 100 grams or more, making it a bit heavy if you’re holding it out at the end of your arm while vlogging.
The screen fully articulates for self-shooting and has a sharp 1.84-million-dot display. It features a 3.69-million dot electronic viewfinder with resolution that’s comparable to rivals and easily enough to check focus when shooting on a bright day. It has a full-sized HDMI port that’s key for a camera with RAW video output, and USB-C for capturing internal video.
The S5 IIX also includes dual UHS-II SD card slots, headphone and mic ports, plus the same battery as the original S5, GH6 and other models. You can get about 370 shots on a charge by CIPA stands, fewer than most of its rivals. For video, you can shoot for about 45 minutes at 4K 60p, again, a touch less than rivals.
If you’re planning to rig the S5 IIX to use SSDs, many folks are using the SmallRig universal holder with a hotshoe mount, though any clamping type device will work (I’m using a smartphone tripod mount from Joby). If you need to use a shotgun microphone along with the SSD, you may need to mount it elsewhere on the camera, though, or use a cage. As for SSDs, Panasonic lists models from Samsung and SanDisk compatible with the GH6 (which has the same USB-C feature) and those should work for the S5 IIX as well. Other high-speed models should work as well.
Video
Yes, the S5 IIX is a hybrid camera, but video is the main attraction. With high-quality ProRes capture to an SSD, plus RAW video over the HDMI port, it offers a lot of capability for the price.
First, let’s look at capture via the USB-C port. It supports internal 10-bit ProRes capture to supported SSDs, which is a huge benefit to videographers. Media is relatively cheap, and there’s no need to transcode or even transfer footage – you can just hook up an external drive to a PC or Mac and start editing.
Image by Steve Dent for Engadget
In ProRes USB-C mode, there’s a strange mix of recording formats. It captures 5.8K 17:9 30p footage in either ProRes HQ (1.6Gbps) or regular ProRes (1.1Gbps), but not at 16:9. It can only capture 17:9 C4K at 60p with a crop, or 30p supersampled video without a crop. But again, not 16:9 Ultra HD. The 17:9 part isn’t a huge deal as you can crop the edges, but it’s odd considering most vloggers shoot 16:9 UltraHD. Perhaps that’s something Panasonic can address in a future update.
Luckily, you can capture 16:9 5.9K 25p footage and 4K 60p and 30p at 16:9 in the .MOV format. The latter supports All-I with data rates up to 800Kbps when capturing to USB-C, which is nearly as good as ProRes quality-wise though a bit slower for editing.
On top of that, you can record 12-bit ProRes RAW or Blackmagic RAW files to Atomos or Blackmagic recorders via HDMI. It supports recording up to 5.9K 30p at 16:9 and not 17:9, or the rather odd 4.1K 4,128 x 2,176 17:9 format. Again, not a huge issue as you can crop the sides, but also a bit weird.
Image by Steve Dent for Engadget
As with other Panasonic models, you can capture “open gate” 6K 3:2 footage that uses every pixel on the sensor. That allows content creators to easily output both horizontal and vertical formats, but also to capture anamorphic video with supported lenses.
Finally, you can record to regular old SD UHS-II cards. Where the S5 II is limited to recording longGOP files that aren’t very easy to edit, the S5 IIX can do most formats using an All-I codec at up to 600Mbps.
So how is the quality of all the video? Mostly excellent, depending on the format. 4K 30p video is supersampled, so it’s extremely sharp. Panasonic’s colors are accurate, quite natural and easier to work with than Sony’s files, I find. Skin tones aren’t as flattering as Canon offers, though.
4K 60p video is cropped to an APS-C size which isn’t ideal, considering Canon’s like-priced R6 II has uncropped 4K 60p. Sharpness also drops a hair, as it’s pixel-for-pixel instead of supersampled. 5.9K video is also captured on a pixel for pixel basis, but I like that format as it allows for a lot of cropping options.
Compared to other mirrorless cameras with the same resolution, it has good low-light capability. The Dual ISO system does a good job keeping noise down at ISOs as high as 12,800 or even 25,600.
Image by Steve Dent for Engadget
Panasonic’s V-Log delivers extra dynamic range, particularly with ProRes. Of course the best option, quality-wise, is V-Log RAW video. That lets you edit video just as you would with RAW photos, with a lot of room to recover highlights and shadow details. With those things together, the S5 IIX delivers results in line with expensive, professional video cameras.
Pros will also appreciate the new hybrid phase-detect autofocus. It’s designed to eliminate the wobble inherent in Panasonic’s past contrast-detect AF camera, and it does that very effectively.
The S5 IIX offers continuous AF modes along with subject tracking, for both humans and animals. It’s not quite up to Sony and Canon models like the A7 IV and R6 II, as subject tracking isn’t quite as fast or reliable. However, it’s as good or better than Nikon and Fujifilm’s latest models.
Image by Steve Dent for Engadget
The S5 II has updated in-body stabilization borrowed from the GH6, and it’s powerful and impressive – the best on any camera on the market for video. It can’t match a gimbal, of course, but the electronic mode smooths out steps much better than the S5, despite some side-to-side sway.
It also has a “Boost IS” for handheld video with no movement, keeping shots locked off like the camera’s on a tripod. One cool feature not seen on too many other cameras is full stabilization support for anamorphic lenses (most types) via a setting.
And finally, it supports high audio quality either through the mic port or an XLR adapter that attaches to the hotshoe.
Photography
If you need to use the S5 IIX for photography from time to time, it’s not bad at all. You can shoot at up to 7 fps with the mechanical shutter or 30 fps in electronic mode. The buffer is quite impressive, as it allows for 200 shots in RAW before throttling. Oddly though, a USB-C drive doesn’t improve that number much compared to an SD card.
The autofocus can keep up as well, but as with video, it’s not quite as fast or smart as the AF on recent Sony cameras. It’s particularly noticeable when using the AI subject modes — for example, it can lose a subject’s eyes if they turn their heads. Tracking is also a bit more limited than Sony and Canon models. Still, for vlogging and most types of content creation, it performs well.
The stabilization system is rock solid for photos. And photo quality is outstanding, with dynamic range comparable to Sony and Nikon’s latest models. You also get natural looking colors and skin tones. It also shines in low light situations thanks to the stabilization, dual ISO system and relatively large pixels.
Wrap-up
Image by Steve Dent for Engadget
When I reviewed the S5 II earlier this year, I said that its biggest competition would be the X version, and now I’m sure of that. Simply put, this is a $2,200 near-professional camera with the image quality and most of the features a content creator needs.
The new autofocus is good but not quite up to the Sony A7 IV, and it lacks full-frame 4K 60p video like the Canon R6 II. It’s far better for video than both of those models, though, thanks to the ProRes and other features nowhere to be found in either rival model. And the AF is as good or better than you’ll find on like-priced Nikon and Fujifilm models, with the focus wobble of past models a thing of the past.
One thing that might give you pause is the L-Mount lens choice and value. However, Panasonic recently lowered the prices on key lenses, including this 24-70m f/2.8 model. It now has 14 of its own lenses, on top of 31 from Sigma. All told, if I was looking for a new camera system for around $2,000, I wouldn’t hesitate to grab the S5 IIX.
This article originally appeared on Engadget at https://www.engadget.com/panasonic-s5-iix-review-power-and-value-in-one-vlogging-package-133058128.html?src=rss
Maybe Android tablets aren’t dead after all. Maybe they just needed a smart display dock and a beguiling kickstand/hanger… thing to make them more functional. According to Engadget’s Cherlynn Low, the $500 Pixel Tablet is not a particularly exciting tablet, but it is an intriguing smart display.
With its charging speaker dock and $80 case, Google presents a far more compelling proposition. There are some unusual quirks, especially with Chromecasting, but it’s a stylish hybrid display with a lot going for it. Check out the full review right here.
– Mat Smith
The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.
It's also looking to see if it can legally 'take actions' against them.
Federal Communications Commission (FCC) chairperson Jessica Rosenworcel wants to open a formal Notice of Inquiry into the impact of internet data caps on consumers. The regulator will also consider "taking action" to ensure data caps don't harm competition or impact access to broadband services.
"Internet access is no longer nice-to-have, but need-to-have for everyone, everywhere," Rosenworcel said. "When we need access to the internet, we aren’t thinking about how much data it takes to complete a task, we just know it needs to get done.” Rosenworcel would be unable to take any action on data caps at the moment, though. The FCC currently has just four members (two Democrats and two Republicans), as the Senate refused to confirm President Biden's first nominee, Gigi Sohn, and she subsequently withdrew her name for consideration.
E Ink tablets combine the feeling of writing in a regular notebook with many of the conveniences of digitized documents. With them, you can take with you and scribble all of your notes on one device. Unlike regular tablets and styli, though, E Ink tablets are nowhere near as ubiquitous – they remain a worthwhile purchase to only a very select group of people. Is that you? And if so, what are your best options?
Season six brings plenty of old and new elements to the series.
In the three years since Black Mirror's previous season, we've had a global pandemic, watched a US president trigger a mob attack on the Capitol and we’re talking about AI everywhere. According to Engadget’s Devindra Hardawar, season six of Black Mirror, which hit Netflix last week, is the series at its best: shocking, incisive and often hilarious.
Galaxy S20, 21 and S22 owners can replace the screen, back glass and charging ports.
Samsung has announced its self-repair program is now available in the UK and other European countries, after launching in the US last year. Users can access tools and parts needed to fix supported devices, namely the Galaxy S20, S21 and S22 smartphones, along with the Galaxy Book Pro regular and Galaxy Book Pro 360 laptops.
In addition to the UK, the program will be available in Belgium, France, Italy, the Netherlands, Poland, Spain and Sweden. Samsung collaborated with iFixit in the US, but parts distributors ASWO and 2Service will handle sales and distribution of the repair kits in Europe.
Samsung has announced that its self-repair program is now available in the UK and other European countries, after launching in the US last year. Users will be able to access tools and parts needed to fix supported devices, namely the Galaxy S20, S21 and S22 smartphones, along with the Galaxy Book Pro regular and Galaxy Book Pro 360 laptops.
"Samsung is working to extend the lifecycle of our devices to encourage users to experience the optimised performance of their Galaxy device for as long as possible," said Samsung's president and Head of Mobile eXperience, TM Roh. "We are committed to scaling access to our Self-Repair program around the world while improving the repairability of our products."
In addition to the UK, the program will be available in Belgium, France, Italy, the Netherlands, Poland, Spain and Sweden. Samsung collaborated with iFixit in the US, but parts distributors ASWO and 2Service will handle sales and distribution of the repair kits in Europe. The program is already live in parts of Europe, and will come to other regions including the UK by the end of June.
Galaxy S20, S21 and S22 series owners will be able to replace the phone screen, back glass and charging ports. If you need to fix a Galaxy Book Pro, you'll have access to seven parts, including the case front, case rear, display, battery, touchpad, power key with fingerprint reader and rubber feet.
Repair kits cost around €30 in Germany (UK pricing isn't yet available). For a Galaxy S20, the charging port and back panel are around €50, while the display costs €200. That climbs for newer and higher-end models, up to €310 for the Galaxy S22 Ultra display. Samsung has how-to videos and more on a dedicated support page.
This article originally appeared on Engadget at https://www.engadget.com/samsung-brings-its-self-repair-program-to-the-uk-125913488.html?src=rss
When Samsung hosts its next Unpacked event in Seoul next month, the company is widely expected to announce a new Galaxy Z Flip device with a larger cover display. Now we have a better idea of exactly how much bigger the Z Flip 5’s external screen could be when it arrives later this year.
An alleged marketing render shared by MySmartPrice (via The Verge) shows a phone with a secondary display that covers most of the front of the device when you have it flipped closed. MySmartPrice didn’t share the size of the cover display, but judging from the render, it’s significantly larger than the 1.9-inch one found on the Z Flip 4. Additionally, it appears Samsung has found a more elegant way to shape the display around the Z Flip 5’s main camera array than Motorola has done with the Razr+.
MySmartPrice
Naturally, a larger cover display would make it easier to frame selfies with the Z Flip’s main camera, but there are also some potential drawbacks. For one, a bigger secondary screen would impact battery life on the Z Flip 5 unless Samsung equips the phone with a higher-capacity battery. It’s also worth pointing out that a small cover screen is part of the Z Flip 4’s appeal. The minimal functionality it offers is a good way to partially unplug from the typical distractions that come with a smartphone while still having easy access to some information.
Samsung is expected to announce the Galaxy Z Flip 5, alongside the Galaxy Z Fold 5, in late July. We’ll find out then if the company’s latest foldable display flip phone has a bigger screen.
This article originally appeared on Engadget at https://www.engadget.com/leaked-samsung-galaxy-z-flip-5-render-shows-a-bigger-cover-display-214020400.html?src=rss