Posts with «consumer discretionary» label

OnePlus' first foldable phone will reportedly feature a 2K screen

OnePlus might be the next company to jump into the foldable phone space, and it could have a few ways to stand out. Well-known tipster OnLeaks and MySmartPriceclaim to have specs for the OnePlus Fold (aka OnePlus V Fold), a book-style foldable, and it will apparently deliver top-end performance. It will reportedly revolve around a 7.8-inch "2K" folding screen as well as a 6.3-inch external display (both 120Hz), and would come with a speedy Snapdragon 8 Gen 2 chip as well as 16GB of RAM and 256GB of storage. You'd see 48-megapixel regular and ultra-wide cameras on the back, a 64MP telephoto sensor, a 32MP front cam for the external screen and a 20MP selfie shooter when the phone is open.

The 4,800mAh battery wouldn't be exceptional, and you'd have to be content with 'just' 67W fast wired charging instead of the 100W from the OnePlus 11. And yes, the brand's signature alert slider would make the cut despite the relatively novel form factor.

OnePlus is rumored to be launching the Fold this August, or about a month after Samsung is unofficially expected to debut the Galaxy Z Fold 5 and Galaxy Z Flip 5. There's no word on pricing, but the claimed hardware could make it expensive.

The foldable phone category is still relatively small, with North Americans largely having to choose between the Galaxy Z line, Google's Pixel Fold and Motorola's Razr+. With OnePlus entering the arena, though, there are signs the field is heating up. That's good news for customers, as it might lead to more aggressive pricing and new entrants that were previously content to sit on the sidelines.

This article originally appeared on Engadget at https://www.engadget.com/oneplus-first-foldable-phone-will-reportedly-feature-a-2k-screen-140426945.html?src=rss

Shokz OpenFit delivers open-ear audio without bone conduction

The team at Shokz has made a name for itself in the bone conduction headset market over the past several years and they’ve decided to change things up a bit this time around. Today, the company announced its newest headphones and while it's still an open-ear design, it’s not bone conduction. The Shokz OpenFit Bluetooth earbuds ($179.95) are called “air conduction” in a twist on the brand’s bone conduction brethren. Like many open-ear buds before them, they are positioned just outside of your ear with an over-the-ear hook to keep them in place. As a lifestyle headset, they work well, keeping your hearing open (to some degree), staying in place when you move about and are easy to wear for long periods of time. 

The OpenFit seems to bridge the gap between the audio quality of in-ear buds and the situational awareness of bone conduction. They definitely deliver better audio (including bass) than the bone conduction models and still let you hear some of what's going on around you. Sure, they're not quite a replacement for in-ear buds, but that wasn't really the goal. All that said, I found that they can be hit or miss with dance music, since there's an issue with handling hard hits on some low frequency sounds. 

Externally, these start off on the same page as most similarly designed earbuds. They come with a charging case, fit over your ear with dolphin arc hooks and to the passer-by, won’t appear unusual. They’re matte black (or beige), made with a soft silicone exterior and feel very lightweight. It’s not outlandish to say you could forget you’re wearing them. They’re definitely lighter and more comfortable than the single-unit bone conduction models Shokz sells, and it’s nice not to have a band around the back.

Photo by Jon Turi / Engadget

Like many earbuds, Shokz has graciously included touch controls including double-tap and long-press interactions. They respond well to your touches and taps, plus you can customize the functionality in the iOS or Android apps, although the latter won’t be ready at launch. You can use a single bud if you want and keep the other inside the charging case without issue, although you will be limited to that choice’s touch-control setting.

While Shokz’s previous offerings were primarily geared toward fitness (the OpenComm series aside), the OpenFit is pitched as more of a lifestyle product. They're something you can wear as you go about your day without leaning on digital transparency modes to hear the world. The earbuds themselves are IP54 rated so you’re good if you do work out in them, but the charging case is not. You’ll want to try to remember to wipe them off before stowing them to keep everything in good working order.

The OpenFit and its ear hook seem to work well at keeping them in place, too. I wouldn’t worry about them falling off if you’re running around, lifting weights, stretching or doing physical activities. It may seem like they could, since they’re not wedged into your ear, but so far I’ve found them to stay put. 

Photo by Jon Turi / Engadget

As for specs, the Shokz OpenFit earbuds run Bluetooth 5.2, have a frequency response of 50Hz - 16kHz, support AAC and SBC codecs and there are 18 x 11mm customized dynamic drivers inside for the output. The battery life of the buds are rated at up to 7 hours of listening on a charge, with the case said to expand that up to 28 hours of playback. As with previous Shokz headsets, you get an hour's worth of juice with just 5-minutes of charging. That's great if you notice a low charge before heading out on a run with just OpenFit and a smartwatch or phone.  

One of the frequent issues with bone conduction headsets has been the lack of bass. Shokz came a long way towards cracking the case with their latest OpeRun Pro headset. The OpenFit aren't bone conduction, so it was easier for the company to deliver a pumped up low-end profile.

If you’re a Shokz fan, you’ll probably enjoy these, especially for casual daily use at lower volumes. They work well for music and spoken word, and unlike the bone conduction models you’ll have better luck hearing your music if you’re in a busier environment. Although, keep in mind these are still open-ear models, so your listening experience isn’t totally isolated.

I've worn these while going to the store and doing other errands. If you keep music playing at normal or low volumes, you can enjoy tunes while also listening to and conversing with cashiers and other people around you. While you can take phone calls with a double tap, I chose to ditch them with a long press when interacting as a courtesy.

Photo by Jon Turi / Engadget

You can even ride your bike while wearing these and still hear what’s going on around you if you’re careful with the volume. Bone conduction headphones (the Shokz OpenRun Pro specifically) are a more optimized situational awareness headset though, and visibly leave both ears open in case local laws have restrictions.

If you’re the type of person who enjoys cranking up your tunes, there are some caveats. The overall listening experience does offer rich bass, along with good mids and highs for this form factor. But if you tend to listen to dance music or hip hop, you may notice an issue with the handling of some very low-end kick drums. On some songs, mostly with hard hitting bits at low frequencies, you may notice a crunchy edge to those beats. If you get the opportunity to test them first, I’d bring something along these lines to check your experience.

Listening to The Dave Brubeck Quartet’s “Three to Get Ready” was clear and pleasant, with a natural sound and smooth basslines. The UMC’s “Some Sepak Ill Thoughts” generally sounded good with a slight crunchiness on a specific ultra-low bassline section. Listening to both D.I.T.C.’s bass-heavy “Thick (Environmentally Friendly Version)” and the 4/4 techno of Ryan Elliot’s “Fermi II” both surfaced the kick-drum crunch a bit. Radiohead’s “Reckoner” was a pleasant listen throughout. Obviously it depends on the music and only seems noticeable on certain punchy and low frequencies.

Photo by Jon Turi / Engadget

The app that Shokz released for OpenRun Pro in 2022 will now also work with your OpenFit earbuds and it’s relatively essential, since there are touch controls that you’ll want to customize. The iOS version will be available at launch, with the Android version arriving at a later date. Using the app, you can select from EQ presets or create your own, customize the touch controls, control playback and view battery levels for each earbud as well as the charging case.

There are two types of touch controls available, which are double tap and press-and-hold. You can select from pre-set combinations, which seem to cover enough options to satisfy most people. They’re a mix of play/pause, previous/next, voice assistant and lastly volume control (which is only available for the press-and-hold interaction).

The standard EQ preset seems to be the most common choice for most listening. Vocal and treble boost are similar, while the bass boost just increases the prevalence of low-end but not its power necessarily. Obviously you can use the custom option to find your own sweet spot.

Photo by Jon Turi / Engadget

Overall, these sound good for the form factor and Shokz fans that enjoy an open-ear experience may appreciate the move away from bone conduction for a change. For casual everyday use, the fit and audio experience is much improved, while still offering a degree of situational awareness. The issue with certain low-end frequencies and drum kicks is my only quibble with an otherwise solid listening experience. 

Shokz OpenFit earbuds are available starting today at the company’s website, as well as Amazon for $179.95 in both black and beige options.

This article originally appeared on Engadget at https://www.engadget.com/shokz-openfit-delivers-open-ear-audio-without-bone-conduction-130058496.html?src=rss

'Project Loki' looks like a rad mix of 'League of Legends' and 'Fortnite'

For nearly eight years, Joe Tung was responsible for leading development on Riot’s hit MOBA, League of Legends. At the end of 2020, he left the company to cofound Theorycraft Games. Since then, the studio, which employs people who contributed to League, Valorant, Overwatch, the Halo series, Destiny and Apex Legends, has been quietly working away on its first project, a game codenamed Project Loki. Before today, only a handful of content creators and pro-gamers have had the chance to play Loki. That’s about to change, with Theorycraft announcing a two-day PC playtest that will start tomorrow, June 29th.

Theorycraft describes Project Loki as a squad-based hero battleground. Imagine a game that has MOBA-like heroes who need to nail skill shots to perform their best. Now, instead of pitting those characters against one another on a map with minion lanes and towers, you force them to fight on a large, Fortnite-inspired battleground. That’s the pitch of Project Loki, and the studio hopes it turns out to be the next game you decide to spend 10,000 hours playing with your friends. One thing Tung, whose past credits also include Halo: Reach, says is a core part of Project Loki is player creativity. Each session starts with you and your teammates choosing a group of heroes you think will win you the match, and will need to adapt your strategies on the fly.

Tung says Theorycraft Games is a “small and very independent game studio,” but it has the backing of venture capital firm Andreessen Horowitz, which took part in the company’s $50 million series B fundraising round last year. In other words, there’s a lot of money riding on the bet that Theorycraft can create the next LoL or Apex Legends. Expect to hear more about the game in the weeks and months ahead. You can sign up to playtest Project Loki on Theorycraft's website

This article originally appeared on Engadget at https://www.engadget.com/project-loki-looks-like-a-rad-mix-of-league-of-legends-and-fortnite-130053005.html?src=rss

Insta360's latest tiny action cam comes with a wireless display

Insta360's thumb-sized Go 2 action cam already impressed us with its versatility, but it's about to be upstaged by its successor with some surprises. The new Insta360 Go 3 comes with a larger, more rectangular "Action Pod" detachable body, thus giving the overall look a stronger resemblance to a conventional action cam. Not only does this new model offer a longer combined battery life (more on that later), but the Action Pod body also doubles as a 2.2-inch flip touchscreen, meaning you won't need to whip out your phone as often. The whole package is essentially a 2-in-1 action cam and a wireless display.

The Go 3's camera itself has some significant upgrades as well. Video resolution has been bumped up from 1440p to 2.7k (2,720 x 1,536), meaning you'll get more out of Insta360's renowned "FlowState" video stabilization trick. Audio quality has been improved by the addition of a second microphone, thus solving an old pain point. The camera is also certified as waterproof at up to 5 meters deep instead of just 4, but note that the "Action Pod" is only IPX4 water resistant, so do not submerge that part under water. 

Insta360

The camera's own battery life has been extended from 30 minutes to 45 minutes (1080p@30fps), and when mounted onto the "Action Pod," you'll get up to 170 minutes. The Go 3 also represents an improvement in Insta360's heat dissipation design, so the only limitations on maximum video length are battery life and data storage. Say goodbye to the old 30-minute cap on each clip. This is also probably why the Go 3 comes with a new 128GB flavor, though you may still consider the 64GB or 32GB options to suit your budget.

In addition to the usual timelapse, "TimeShift" (Insta360's take on hyperlapse) and slow motion (up to 4x) features, the Go 3 comes with three new video modes: pre-recording, loop recording and timed capture. Timed capture in particular is handy for setting up auto capture for a sunrise, without you having to wake up to turn on the camera.

Insta360

Much like its predecessor, the Go 3 comes with a handful of accessories for various mounting methods. You still get a magnet pendant for first-person point-of-view shots from chest level, though I personally prefer using the included clip mount with a hat to match my eye level. There's also a pivot stand with a reusable sticky base — the latter can be detached if you want to switch to a 1/4-inch mount instead. If needed, you can buy a quick release mount for action sports, or a monkey tail mount for casual captures anywhere you want. Dog owners may also consider getting the "Fetch Stick" to get some goofy close-ups of their pets

The Insta360 Go 3 is now available via the official online store or Amazon, with the 32GB, 64GB and 128GB models priced at $379.99, $399.99 and $429.99 respectively.

This article originally appeared on Engadget at https://www.engadget.com/insta360s-latest-tiny-action-cam-comes-with-a-wireless-display-130001905.html?src=rss

Sci-fi thriller ‘Fort Solis’ arrives on PlayStation 5, PC and Mac on August 22nd

If you’re a fan of psychological horror, you should mark August 22nd on your calendar. That’s when an intriguing new game called Fort Solis arrives. Developer Fallen Leaf describes its debut as a psychological sci-fi thriller. The game casts players as Jack Leary, an engineer sent to investigate a remote mining base on Mars. Roger Clark, best known for his role as Arthur Morgan in Red Dead Redemption 2, voices Leary, with Tory Baker (The Last of Us, Death Stranding) and Julia Brown (The Last Kingdom, World on Fire) rounding out the cast.

Watching the trailer for Fort Solis, you might get the sense Fallen Leaf was inspired by Dead Space, but the studio says it was most directly influenced by narrative titles like Firewatch and Until Dawn. Fallen Leaf notes there are no camera cuts or loading screens to break up the game’s story, which “can be binged in one intense session.” If nothing else, Fort Solis should be a technical showcase. Alongside Layers of Fear, it’s one of the first Unreal Engine 5 games to arrive since Epic first teased the tech back in 2020. Fort Solis will be available on PlayStation 5, PC (via Steam and the Epic Games Store) and Mac.

This article originally appeared on Engadget at https://www.engadget.com/sci-fi-thriller-fort-solis-arrives-on-playstation-5-pc-and-mac-on-august-22nd-191021189.html?src=rss

Google Pixel Fold review: The challenger that Samsung needs

For the past few years, Samsung's Galaxy Z Fold line has been the undisputed champion of big flexible phones. But it holds that title almost by default thanks to a lack of real contenders — especially outside of China. But with the Pixel Fold, Google has created a legitimate challenger with an innovative design that directly addresses some of the weaknesses of Samsung's heavyweight foldable. So even though its $1,799 price will prevent most people from throwing down on a front-row seat, Google's first flagship foldable phone is definitely a worthy rival.

Design and displays

Enough with all the boxing metaphors, let's look at what we're actually dealing with here. The Google Pixel Fold features a 5.8-inch exterior screen that opens up to reveal a flexible 7.6-inch interior display, both of which are 120hz OLEDs. On paper, that sounds very similar to what Samsung offers on the Z Fold 4, but Google has played around with the phone's build and dimensions to create what might be the best showcase of the company's design chops to date.

Instead of something like Samsung's skinnier baton-like form, Google chose a wider 17.4:9 aspect ratio for the Pixel Fold's 2,092 x 1,080 exterior display, resulting in a device shaped more like a passport. The benefit is you don’t need to switch to the bigger interior screen as often. And while this might seem like a minor tweak, it makes a huge difference.

The Z Fold 4’s cover display is so skinny that typing feels cramped. It’s really only usable for basic things like looking up directions or checking notifications. But on the Pixel Fold, everything just kind of works. The screen is small enough that even someone with medium-sized hands like me doesn't have trouble reaching the corners of the screen, yet big enough that apps look and behave normally. And because you don't need to open the device as often, the battery can actually last a little longer.

Photo by Sam Rutherford/Engadget

Perhaps more importantly, Google has done some nifty things with the Pixel Fold's hinge and chassis so there's essentially no gap between the phone’s halves while still being extremely thin. It measures less than 6mm thick and around 12.1mm when closed, so despite being a touch heavier than the Z Fold 4, it feels more balanced. Unless your jeans are painted on, you shouldn't have much trouble fitting the Pixel Fold in a pocket. And unlike so many other flexible phones, the Pixel Fold has an IPX8 rating for water resistance, so you don't need to fear an accidental splash or submersion.

One side effect of having a wider screen on the outside is that when you open the Pixel Fold, you get a landscape orientation that’s great for watching videos. After starting a clip on the outside screen, you can just unfold the phone, expand it and voila, no need to rotate. Instead of going for a completely bezel-less design like most traditional phones, Google gave the Pixel Fold slightly larger love handles. This means there's no need for a low-res under-display selfie camera like on the Z Fold 4. There’s actually room for an 8-megapixel camera in the top right corner. And that extra space around the hinge lets you hold the Pixel Fold like a paperback book, which is very satisfying when you're using it as an e-reader.

Photo by Sam Rutherford/Engadget

It's about time I addressed the elephant in the room: Yes, there's a crease. You can feel it with your fingers and, depending on the angle, you can see it too. But Google has managed to minimize how distracting it is. That said, I've been using a foldable phone as my daily driver for the last three years, so I may be more used to it than most.

Durability

While foldables have been around for a few years, now that Google is getting into the game, there are some things that potential first-time flexible phone buyers should be aware of. When you first open the Pixel Fold’s box, there’s a warning that calls attention to the phone's display. Google notes that “flexible screens are softer than traditional phone screens, so avoid contact with sand, crumbs, fingernails or sharp objects.” Additionally, Google says that the owners should not “remove the pre-installed screen protector,” and that users should “avoid installing third-party screen protectors.” In short: you have to be a little more gentle with foldable phones than your standard glass-and-metal handset.

Photo by Sam Rutherford/Engadget

So far, I haven’t had any issues with the Pixel Fold’s display or its pre-install screen protector. That said, I’ve owned three Galaxy Z Fold phones with similar screen protectors that bubbled up six to eight months after purchase, so it’s possible the Pixel Fold may exhibit similar issues over time. When questioned further about durability and customer support, a Google spokesperson told Engadget “We have rigorously tested the screen protector to stand up to normal wear and tear. If you do encounter an issue, it can be repaired at our service centers for a fee ($29 for preferred care customers or $129 for customers out of warranty).”

Software and apps

We can't talk about the phone’s interior display without mentioning some of the tweaks Google has made to the apps and UI. Similar to the Z Fold 4, Google created a taskbar for the Pixel Fold, except that this one is a bit more transient. On the home screen, you get your standard row of icons along the bottom. But when you're in an app, you can swipe up to see the taskbar, and from there you can drag an icon to open it in multi-window mode.

Photo by Sam Rutherford/Engadget

The gesture for summoning the taskbar is like a shorter version of swiping up and holding to see recently used apps. Once you select the apps you want, resizing windows is as easy as dragging the divider left or right. If you’d like your apps to switch sides you can double-tap the middle of the split-screen divider. The idea is for the taskbar to appear when you need it and get out of your way when you don't. When combined with the App Suggestion feature in Android (which are the apps that have a ring around the icon), it makes for a simple but effective way of multitasking.

You can also use the Pixel Fold's dual displays to do stuff like take selfies using the phone's high-res rear cameras or show your subjects a live preview of what they look like when you’re taking their photo. But we've seen that before on devices like the Z Fold and the new Razr+. Unfortunately, one of the Pixel Fold's coolest new features — Dual-Screen Interpreter mode — isn't available yet, as it's based on features in Android 14, which won’t be out until sometime in the fall.

Photo by Sam Rutherford/Engadget

Google says that over 50 first-party apps have already been optimized for use on devices like the Pixel Fold. Some of the enhancements we've gotten a taste of before, like tabletop mode in YouTube. But there are a number of refined examples, including those from third parties like WhatsApp where you can share images from Google Photos just by dragging and dropping. With this much real estate to work with, you really do feel empowered when switching from the outside to the interior display. And after playing games like Asphalt 9 that support adaptive resolutions, I'm really hoping more developers get on board.

Cameras

One of my biggest gripes with the Z Fold 4 is that Samsung wasn't able to deliver the same level of image quality that you get on the Galaxy S Ultra. But the Pixel Fold doesn’t feel as compromised. It features a 48MP main sensor, a 10.8MP ultrawide and a 10.8MP telephoto with a 5x optical zoom. Combine that with Google's excellent photo processing and the result is cameras that are just flat-out better.

Photo by Sam Rutherford/Engadget

In daylight, the Pixel Fold's pics were consistently a touch sharper than Samsung’s while often delivering more detail with better shadows and highlights. Even with Samsung's food mode activated, the Pixel Fold made my taco dinner look more appetizing too. Google's Night Sight continues to reign supreme when it comes to capturing clearer and more well-exposed photos in the dark.

Performance and battery life

Powering the Pixel Fold is Google's Tensor G2 along with 12GB of RAM and up to 512GB of storage. It's not an overflowing well of speed, and as people have experienced on other Pixel devices, the Fold sometimes runs a little warm. But even when I was multitasking or trying to push it, the phone never felt lethargic, which is all I can really ask for.

Photo by Sam Rutherford/Engadget

Meanwhile, even though Google’s 4,820mAh battery is a tiny bit smaller than on the Z Fold 4, there wasn’t a big difference in overall longevity, which is to say it's pretty good. I ran our video rundown test on both their external and internal displays. On the former, the Pixel Fold outlasted Samsung's big foldable, posting a time of 22 hours and 21 minutes versus the latter's 20:45. Using their larger screens, though, the Z Fold 4 came out ahead with a time of 17:13 compared to the Pixel’s 15:42.

Wrap-up

For Google's entry into the world of fancy flexible phones, the Pixel Fold feels like a win. Its clever hinge and slim chassis make it easy to use and carry, while its wider body delivers on Google's promise of making the phone's exterior screen a lot more usable. Featuring strong water resistance, better cameras and UI tweaks to make multitasking a tiny bit simpler, the Pixel Fold more than holds its own against Samsung's Z Fold 4. And that's before considering all the great Pixel-specific features like Call Screener, Recorder and more.

Photo by Sam Rutherford/Engadget

My main gripes (you know, aside from its price) are that it occasionally feels like the phone is never fully open. Sometimes I feel like I have to put more pressure on it than I'd like to make it completely flat. And while it would be nice if the Pixel Fold came with stylus support like the Z Fold 4, I’m happy to wait till Samsung, Google or whoever finds room to store a pen inside the device.

Admittedly, some folks may say that the Pixel Fold isn’t really advancing the overall capabilities of flexible phones, as many of its features like dual-window multitasking are already available on devices like the Z Fold 4. The issue is that until we get a critical mass of big foldables, developers aren’t going to consider tweaking or optimizing their apps. That’s why this phone had to come first. With the Pixel Fold, Google brought its style and rhythm to a title fight and didn't come up short. But, perhaps most importantly, Google now has a device it can use to shape the future of Android beyond typical glass bricks.

This article originally appeared on Engadget at https://www.engadget.com/google-pixel-fold-review-the-challenger-that-samsung-needs-specs-price-170003458.html?src=rss

The Morning After: NASA is recycling 98 percent of astronaut pee on the ISS into drinkable water

NASA has achieved a technological milestone, announcing the International Space Station’s Environmental Control and Life Support System (ECLSS) is now recycling 98 percent of all water astronauts bring onboard. Advanced dehumidifiers capture moisture from the station’s crew breaths and sweats, while urine processor assembly recovers water from astronauts’ urine through vacuum distillation.

According to NASA, the distillation process produces water and a urine brine that still contains reclaimable H20. Now, a new device can extract the remaining water in the brine, increasing the water recovery rate from 93 to 98 percent. If the idea is making you gag, it shouldn’t, says Jill Williamson, NASA’s ECLSS water subsystems manager. “The crew is not drinking urine; they are drinking water that has been reclaimed, filtered and cleaned such that it is cleaner than what we drink here on Earth.” I'll pass.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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YouTube is reportedly testing online games for mobile and desktop

The gaming product could be called Playables.

Google is looking at online games as a new source of income for YouTube, according to a report by The Wall Street Journal. The video hosting platform has reportedly invited employees to test a new product called Playables, which gives users access to online games right on YouTube. Users can play them on the YouTube website on a browser or through the app, on an Android or an iOS phone. While the report insinuates there are currently several games available for testing, it only mentioned Stack Bounce, an ad-supported arcade game that gets players to smash layers of bricks with a bouncing ball. (It’s not exactly Elden Ring.) Playables could be more akin to Netflix's gaming product, which gives paying users access to casual games on mobile.

Continue reading.

Apple’s Vision Pro headset may not come with a top strap in the box

Will it cost as much as those Mac Pro wheels?

Engadget

When we previewed the Vision Pro in early June, the prototype unit featured an extra Velcro strap not seen in any of Apple’s promotional material. At the time, a company spokesperson said the handset would support additional straps if necessary.

According to Bloomberg’s Mark Gurman, Apple created the strap, which goes over the wearer’s head, after some employees complained the Vision Pro felt “too heavy” after a couple of hours of use. In a move Apple has made a fewtimes in the past with other products, the company is now reportedly considering selling the strap as an optional accessory rather than including it in the box.

The Vision Pro could arrive as late as May 2024, and Gurman says the company has already reassigned some employees to work on a more affordable headset and a second-generation Vision Pro.

Continue reading.

Moto Razr+ phone review

Finally, some real competition for Samsung’s Flip foldable.

Engadget

The Moto Razr+, a foldable phone like a standard 6.9-inch handset when open, has a large 3.6-inch screen closed. That addresses one of the most common complaints about the Galaxy Z Flip 4 — the size of its cover display. The Razr+, meanwhile, pretty much runs full Android with some tweaks.

However, anyone thinking of getting the Razr+ should probably wait. Samsung has announced its next Galaxy Unpacked will be in Korea in late July, when it’s widely expected to launch new foldables. If you can hold off, it’s worth seeing what the next Z Flip will offer before picking your next-gen flip phone.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-nasa-is-recycling-98-percent-of-astronaut-pee-on-the-iss-into-drinkable-water-111541147.html?src=rss

Samsung's latest Pokémon-themed Galaxy Buds are too cute

Pokémon might be a Japanese franchise, but, like people around the world, South Korean conglomerate Samsung continues to show a kinship to the series with its latest Pokémon-themed products. The electronics company has announced the release of its new Pokémon Packs, with three new Galaxy Buds 2 cases designed to look like Jigglypuff, Ditto and Snorlax. Along with the adorable case, the packs feature corresponding stickers and a choice of the Galaxy Buds 2 for KRW 129,000 ($99) or the Galaxy Buds 2 Pro for KRW 199,000 ($152). 

Samsung had started off this series of sorts with a classic option, launching Poké Ball cases for its Galaxy Buds 2 Pro and standard edition headphones in May 2022. The limited edition item sold out within an hour, so it's no surprise the company wanted to release a few more Pokémon-themed options. The Pokémon edition of Samsung's Galaxy Z Flip 3 foldable smartphone had a similar response, with the KRW 1,280,000 ($979) device selling out within minutes. 

The Galaxy Watch 5 and the Galaxy Z Flip 4 smartphone have also previously gotten the Pokémon treatment courtesy of a Poké Ball-covered watch strap and phone case. As for Jigglypuff, Ditto and Snorlax, these adorable cases are only available in Samsung's native South Korea and, like the Poké Ball edition, probably on eBay soon.  

This article originally appeared on Engadget at https://www.engadget.com/samsungs-latest-pokemon-themed-galaxy-buds-are-too-cute-105522706.html?src=rss

'Diablo IV' and other Blizzard games are down due to a DDoS attack

If you had hoped to play Diablo IV this weekend, it appears someone is intent on ruining those plans. Since at least the early hours of Sunday morning, Blizzard's Battle.net online service has been the target of an apparent DDoS attack, making it difficult, if not impossible, to play Diablo IV,World of Warcraft and other Blizzard titles. "We continue to actively monitor an ongoing DDoS attack which is affecting latency/connections to our games," Blizzard's customer support account tweeted at 10:24AM after it originally said it was investigating an authentication issue.    

As of 12:30PM ET, the issue appears to be unresolved. "We are currently experiencing a DDoS attack, which may result in high latency and disconnections for some players," states a notification that appears when you launch Battle.net on PC. "We are actively working to mitigate this issue." When I tried to log into Diablo IV, I was briefly able to play the game before I was disconnected. Over on Reddit, some players report they haven't been able to play Blizzard's latest for at least 10 to 12 hours. At the very least, you can bet this incident will likely renew calls for Blizzard to add an offline mode to Diablo IV

[#Bnet] We continue to actively monitor an ongoing DDOS attack which is affecting latency/connections to our games.

— Blizzard CS - The Americas (@BlizzardCS) June 25, 2023
This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-and-other-blizzard-games-are-down-due-to-a-ddos-attack-164231957.html?src=rss

YouTube is reportedly testing online games for mobile and desktop

Google is looking at online games as a new possible source of income for YouTube, according to a new report by the Wall Street Journal. The video hosting platform has reportedly invited employees to test a new product called Playables, which gives users access to online games right on YouTube itself. Based on the internal email the Journal saw, it wouldn't even matter what device they're using: Apparently, the games are accessible both on mobile and on desktop. 

Users will be able to play them on the YouTube website using a web browser or on the app, whether on an Android or an iOS phone. While the report insinuates that there are currently several games available for testing, it only mentioned Stack Bounce in particular. It's an ad-supported arcade game that gets players to smash layers of bricks with a bouncing ball. As the publication notes, YouTube already earns money from gaming livestreams, but this product will give it another way to generate revenue from the industry in the midst of a decline in advertising spending.

While Google failed to grow its defunct Stadia games streaming service and ultimately shut it down, this endeavor is a different thing altogether. YouTube already has a massive audience regularly visiting the site, so getting eyes on the new product wouldn't be a problem. Playables is perhaps more akin to Netflix's gaming product that gives its paying users access to casual games on mobile. Netflix has big ambitions for its gaming initiative, as well, and is reportedly working on an expansion that goes beyond mobile devices by testing TV games that use phones as controllers. 

This article originally appeared on Engadget at https://www.engadget.com/youtube-is-reportedly-testing-online-games-for-mobile-and-desktop-130105426.html?src=rss