Daimler has finally started producing its flagship medium-duty electric truck, the Freightliner eM2, in its manufacturing plant in Portland, Oregon. The company didn't say when its first production units will be available but once they are complete, the vehicles will be delivered to select commercial leasing companies in the US and Canada.
The eM2 is powered by a battery-electric Detroit ePowertrain and is designed with 2-speed transmissions that minimize energy cost per mile. The truck’s driving range will depend on the battery capacity per model. The class 6 single-motor version that has a 194 kWh battery can drive up to 180 miles on a single charge. Alternatively, the class 7 dual-motor which is equipped with a 291 kWh battery can drive up to 250 miles on a single charge.
The Freightliner eM2 electric delivery truck, which has been in the works since 2019, was able to be recharged to 200 miles in 60 minutes during testing with Penske. But that test was four years ago, and the company didn’t say anything about recharge times in today’s news. Access to charging stations, like the ones being developed by Penske, will be essential for Daimler’s rollout of the eM2. In a similar regard, Volvo, which contends against Daimler in the EV long-haul trucking space, has been focused on improving the battery ranges of vehicles in its truck fleet. The Volvo FE electric truck, which competes against the eM2, has a range of up to 170 miles and is expected to be out for deliveries in autumn of this year.
This article originally appeared on Engadget at https://www.engadget.com/daimler-begins-manufacturing-freightliner-em2-electric-trucks-185447791.html?src=rss
We call Samsung's Galaxy Watch 6 the best option for Android users in our smartwatch buying guide, and it's now on sale for $235 at Amazon. There's always a chance we see a better deal on Black Friday, but for now, that's the lowest price we've tracked for the wearable outside of trade-in deals. The discount only applies to the 40mm Graphite model without LTE support, but it's still $65 cheaper than buying from Samsung directly and $25 below the previous low we saw earlier this month. If you have larger wrists or want a bigger display, the 44mm version of the wearable is down to $280, which is $50 off its MSRP. The 40mm Gold model is also on sale for $250.
We gave the Galaxy Watch 6 a review score of 84 back in September. It's not all that different than the Galaxy Watches that preceded it, but that's not necessarily a bad thing. Its design is still clean and relatively durable, its interface remains simple enough to navigate and it continues to offer the usual array of health-tracking sensors. New with this model is a slightly brighter and larger OLED display with thinner bezels. There's a bigger battery as well, though you shouldn't expect much more than a day of use out of this 40mm model on average (the 44mm variant should last longer, though).
Apart from the expected activity- and sleep-tracking insights, the Galaxy Watch 6 can measure your skin temperature overnight, monitor your blood oxygen levels and notify you if it senses an irregular heart rhythm. It's still accurate at automatically detecting and logging workouts as well. All of this runs on Google's Wear OS 4, and Samsung says the device will gain software updates through 2027.
One thing the Galaxy Watch 6 does not have is a rotating bezel for navigating the OS. For that, you have to step up to the Galaxy Watch 6 Classic, which is on sale for $350 and also comes with a sturdier stainless steel case. Though we broadly like both devices for Android users, they'll still work best when paired with a Samsung phone. Many of the Galaxy Watch 6's software features will trickle down to older models as well, so there's no need to upgrade if you own a Watch 5. But if you don't use an iPhone and have been looking to grab your first smartwatch, this is a good entry point.
This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-watch-6-falls-to-an-all-time-low-of-235-151528892.html?src=rss
Time comes for us all. There's no escape from getting older and the inevitability of our bodies and minds slowing down. For many of us, that might mean having to re-examine how we tackle games, especially those that demand quick reactions.
That thought has been at the forefront as I've been playing Ghostrunner 2. Like the original, it's a high-octane, first-person slasher with a big focus on traversal. It feels like a blend of Doom Eternal and a cyberpunk take on Mirror's Edge.
Ghostrunner 2 is an intense, often-tough game that's absolutely kicking my tail. This is a fragile world in which both you and most enemies die in one hit. You will perish often. In the third level, I died (without exaggeration) 164 times.
I don't tend to stick with overly challenging games. I'm sure I could beat the likes of Sekiro: Shadows Die Twice and Cuphead eventually, but there are too many games to play and not enough time for me to master the skills and knowledge needed to conquer some of the tougher titles out there.
That said, there are a few reasons I've kept with Ghostrunner 2, which arrives during an astonishinglybusy spellforbiggame releases. Developer One More Level has generously dotted checkpoints around each stage, which makes the frequent deaths at the hands of enemies and environmental hazards easier to stomach. You can respawn instantly after dying or at any other time with the press of a button.
Most importantly, it's a blast to play. It's immensely satisfying to finally beat a section after dozens of failed attempts and to squeeze protagonist Jack's new motorbike through several narrow gaps. The propulsive, pounding soundtrack keeps driving me forward, even when I'm on the verge of tossing my controller on the couch and giving up for the night. One More Level has crafted a satisfying gameplay loop that's hard to walk away from.
One More Level/505 Games
I see Ghostrunner 2 mostly as a puzzle game. Sure, there are doors to unlock and objects to move around before you can access certain areas. But every enemy confrontation is a conundrum to overcome.
Whenever you respawn, enemies and obstacles reappear in the same place, so you can adjust your approach to tackling them as necessary. Rather than bolting headfirst into the middle of a combat area, using the mini map and Jack's strafing, wallrunning, air dashing and sliding abilities to get the lay of the land and enemy positions is a smart way to go. But even once I've figured out my plan of attack, it still typically takes me several attempts before I can wipe out all of my opponents and move onto the next area.
You'll need to be on your toes no matter what. Melee-focused enemies can quickly surround you and you'll need to be alert for incoming fire. You can't simply hold down the block button either, as that drains what's effectively a stamina meter. It's important to get used to the parry timing quickly, especially if you use an ability that redirects all deflected shots toward an attacker.
I was able to try Ghostrunner 2 on both PC and PS5. While I prefer the precision of a mouse for first-person games, this absolutely sings on a PS5 (especially compared with my three-year-old mid-range gaming laptop). The high framerate mode lets you play at 120 frames per second on PS5 if you have a compatible display. I felt like I needed every one of those frames to overcome some sections, and I was glad to have that advantage.
One More Level/505 Games
Trying to take things slow goes against the spirit of the game, but I'm finding it a more satisfying way to play Ghostrunner 2 for the most part. Taking a breather to explore the environment is also a good idea for all players, since it's worth searching for upgrades that can unlock powerful abilities.
Accessibility settings are important for many folks too, including those who are getting older. My reaction times aren't the same in my 30s as they were when I was a teenager, but I can hold my own for the most part. I'd like to keep playing games for as long as I can, though, and there will be a point in my life where I will need certain accessibility functions to navigate whatever challenges that developers throw at me.
One More Level added some useful accessibility features to the original game several months after its debut in late 2020. Those included the ability to slow down time, as well as being able to take an extra hit before perishing. I played much of Ghostrunner before those options arrived. I got stuck at a rotating tower that fires lasers in nearly every direction, with those beams killing me hundreds of times. It was only when One More Level introduced the Assist Mode that I was able to conquer it.
Unfortunately, One More Level hasn’t brought those Assist Mode options to Ghostrunner 2 yet. The only real gameplay modifier as things stand is an aim assist. But despite my many, many deaths as Jack, I haven't hit a true roadblock. So far, I've been able to slowly work my way through the levels. I may eventually need more help to navigate tougher sections, so here's hoping Assist Mode shows up in the sequel soon (and not just for my sake). One thing's for sure, at least: I won't be winning any prizes in the game's $10,000 speedrunning contest.
Ghostrunner 2 will hit PC, PlayStation 5 and Xbox Series X/S on October 26.
This article originally appeared on Engadget at https://www.engadget.com/ghostrunner-2-is-brutally-punishing-but-it-feels-too-good-to-give-up-on-160456973.html?src=rss
We knew Netflix had snagged the iconic roguelike/metroidvaniaDead Cells for its ever-growing games library, and now we know when it’ll release. Dead Cells: Netflix Edition will be available on October 31. That’s Halloween, to those who don’t mess with the dark pagan arts. This is the full game, along with every paid DLC release, including the Castlevania crossover.
A standard Netflix subscription gives you access to the game on both iOS and Android devices, so you can finally see what all the Dead Cells fuss is about without spending any extra cash. As for that Halloween release date, this launch is part of the streamer’s “Netflix and Thrills” promotional event. Dead Cells isn’t a scary game, but it is steeped in a certain kind of classic gothic horror, like its forebear Castlevania.
Here’s a quick run down. You play as a headless blob/human hybrid, attempting to escape an island prison. It’s a sidescrolling action platformer. Every time you die, you start over and the world’s layout changes, which makes it a roguelike. However, you do get permanent upgrades that carry over from run to run and power ups that let you access new areas, which is where the Metroidvania part comes in. It’s extremely addictive, like calling in sick to work addictive.
In other words, there’s a reason Dead Cells has sold more than 10 million copies across numerous platforms and has even inspired a forthcoming animated series. If you’ve been on the fence for the, uh, past five years and have a Netflix account, this is a no brainer.
The streamer’s “Netflix and Thrills” event also sees the release of a brand-new sequel to the indie hit Slayaway Camp, which drops today. As for TV and movies, the company’s traditional bread and butter, “Netflix and Thrills” features the release of Mike Flanagan’s The Fall of the House of Usher, UFO docuseries Encounters and the survival thriller Nowhere, among many others.
This article originally appeared on Engadget at https://www.engadget.com/dead-cells-netflix-edition-scares-its-way-to-a-halloween-release-date-152630472.html?src=rss
Nissan has introduced a new concept vehicle at the Japan Mobility Show, and it looks like a slightly pared back Batmobile with its sharp lines and scissor doors. The automaker has been introducing one concept vehicle per week since the beginning of October, with the Hyper Force being its newest and last entry. Nissan envisions the Hyper Force as an all electric vehicle designed for both racing enthusiasts and gamers. In fact, it's supposed to come with an augmented reality (AR) and virtual reality (VR) driving experience.
The idea is to give owners the option to drive their vehicle in the virtual world — while it's not moving, of course — through a special VR helmet with blind visors. That helmet will give users access to a gamified driving experience, where they can race against the clock or against other online racers, including their friends and "professional drivers' digital ghosts" on a circuit.
As for the car itself, Nissan designed it to have an all-solid-state battery that can produce an output of up to 1,000 kW. It's also supposed to come with advanced autonomous driving capabilities, thanks to its LIDAR system and an array of sensors meant for sports driving.
The Hyper Force has two driving modes, one of which is the R or the racing mode that bathes the cabin in red light and extends panels on the dashboard toward the driver seat to enhance the feeling of being in a cockpit. Meanwhile, in GT or grand touring mode, all the screens and panels glow blue and move away from the driver seat. By the way, if the vehicle's panels, cockpit and graphical user interface look familiar in the video below, that's because Nissan designed them in collaboration with Polyphony Digital Inc., the developer of Gran Turismo.
Since it's just a concept, nobody will be driving the Hyper Force anytime soon. Nissan president and CEO Makoto Uchida described the concept cars the company showcased at the event as "symbols of the future [that] embody [the company's] founding spirit of 'daring to do what others don't.'"
This article originally appeared on Engadget at https://www.engadget.com/nissans-hyper-force-ev-concept-is-part-batmobile-part-vr-racer-122019212.html?src=rss
Alongside the collection are a few extra features, such as a foreword from the company's founder, an art booklet with information from all 12 games' creators, a custom-designed folio package and a custom Annapurna Interactive console and cartridge case — exclusive to this launch.
You'll have to act fast if you want one of the $200 Deluxe Edition collections, as there are only 2,500 copies available for purchase. Pre-orders for Annapurna Interactive's Nintendo Switch sets open on October 25 at 12 PM ET exclusively on iam8bit here and should ship sometime before 2024.
This article originally appeared on Engadget at https://www.engadget.com/annapurna-interactive-is-cramming-12-of-its-best-games-onto-a-200-switch-cartridge-115523032.html?src=rss
Lexus showed off a pair of EV concept cars at the Tokyo Mobility Show designed to highlight its electrified future. The first is the LF-ZC concept designed to go into production next year and includes wild features like using the steering wheel for racing games. The other is the LF-ZL flagship that represents the "future vision" of the brand, Toyota said in a press release.
The luxury Toyota sub-brand is committed to becoming fully electric by 2035, and the LF-ZC will be a big part of that with a market launch by 2026. Unlike Honda's Prelude concept that looks nearly production ready, however, the LF-ZC looks more like a showcase for ideas than a real car.
Lexus
Some of those ideas include "more versatile vehicle packaging" that minimizes core components. That will improve performance, according to Toyota, allowing for a low center of gravity, steer-by-wire, and an all-wheel drive powertrain. The company is also focusing on aerodynamics, promising drag coefficient of just 0.2, while still allowing for a wide stance. The design is certainly eye-catching, but is unlikely to bear any resemblance to the final production vehicle.
Details on the drivetrain are vague, but Lexus is aiming for "twice the range of conventional BEVs." That will be achieved through the use of "advanced high-performance batteries" made with a prismatic structure, designed to increase range via improved aerodynamic integration and reduced weight. These notably won't be solid state batteries, which won't arrive until a few years later.
Lexus
The concept mentality extends to the cockpit, as well. Along with a yoke-style steering wheel, there's a left-hand "digital pad" that controls functions like shifting, driver assistance functions, drive mode and more. On the left hand pad are secondary controls like music, climate, phone and AI functions. It also features digital mirrors and a heads-up display that's de rigeur for such vehicles.
The dashboard wide display, meanwhile, is what Lexus calls an "open platform for entertainment and diverse applications." The seating is low, and the LF-ZC features materials like bamboo fibers and threads. It'll also use AI tech Lexus calls "Butler" that uses self-learning to customize personal settings for each driver and user, while also allowing for a personalized driving experience.
Lexus
One particularly crazy feature is using the drive-by-wire feature to somehow marry gaming with the real world. "Customers will be able to engage in e-sports using Steer-by-Wire technology inside the vehicle, for example, then implement their preferred settings through OTA to allow them to experience it in the real world." In other words, you can tune the steering and brakes using Gran Turismo or Forza, then take those settings into the real world.
Lexus also unveiled the LF-ZL (below), calling it a "flagship BEV concept with a vision of the electrified future." It didn't go into much detail about that vehicle, other than promising some very high-tech features like "Interactive Reality In Motion" that seem implausible for a vehicle at this point. "When drivers point to objects or places of interest during their journey, the car's display promptly delivers information along with voice guidance, enabling the car to enhance the connection between occupants and their surroundings," the company said.
Lexus
The company also talked up things like using "big data" to allow the LF-ZL to integrate into the electrical grid. Lexus also took car show-speak to a new level, promising "Omotenashi" features that will allow for a serene cabin and "unprecedented mobility."
Treat all these promises and designs with appropriate skepticism, as it's unlikely that much of the loftier ideas will arrive to market anytime soon (though gaming on your car's steering wheel sounds fun). Toyota is famously late to the EV game, though it is trying to catch up quick by releasing seven "beyond zero" all-electric models by 2025. The company is also working on solid-state battery technology, promising a range of over 600 miles and saying it's near production with a potential launch in 2027 or 2028. If it achieves those goals, great, but so far solid state batteries have been nothing but hot air.
Lexus
This article originally appeared on Engadget at https://www.engadget.com/lexus-new-ev-concept-can-be-tuned-using-settings-from-video-games-113435173.html?src=rss
Universal Audio has gone all-in on the amp-in-a-pedal concept and just announced its latest entry, the UAFX Lion '68 Super Lead. This pedal digitally recreates a trio of classic 100-watt Marshall Plexi setups from the 1960s. You get the titular Super Lead based on the classic tube amp, the Super Bass inspired by the 1967 low-end icon and the Brown, which emulates the sound of a 100-watt Marshall Plexi heading into a Variac to recreate Eddie Van Halen’s infamous guitar tone.
This is a modern pedal with high-tech features, however, so it goes well beyond simple amp recreations. The onboard IR includes recreations of different classic microphones and speaker cabinets to adjust the sound. There’s also built-in reverb, volume boost, presence and a variety of assignable preset switches that are customized by using a smartphone app. There are also plenty of artist presets to select from if you’ve grown weary of fiddling with knobs.
All of the speaker models derive from the company’s OX Stomp pedal. There’s six in total at launch, with more to be added at a later date. Updating is easy, as there’s a USB-C port on the back, in addition to mono/stereo jack connectors.
You can even bypass the cabinet and mic emulations entirely if you would rather rely on your actual amp. UA says these features combine to create “the most authentic late ‘60s British 100-watt tube sound ever placed into a stompbox.” The UAFX Lion '68 Super Lead is available now for the usual high-end price tag of $400.
Accompanying today’s release is a new tremolo pedal, a chorus/vibrato pedal and a compressor pedal based on the classic Teletronix LA-2A. This is not the company’s first foray of amp recreations. Universal Audio cut its teeth making plugins, including many based on classic amps. More recently, it released a trio of amp emulation pedals based on the Fender Deluxe Reverb, the Fender Tweed Deluxe and the Vox AC30. We reviewed all three and said that they sounded amazing, despite the hefty $400 price tag.
This article originally appeared on Engadget at https://www.engadget.com/universal-audios-new-pedal-recreates-that-classic-1960s-marshall-plexi-sound-190608962.html?src=rss
Tinder’s new feature is a new nightmare to me. Tinder Matchmaker allows users’ family and friends to recommend potential matches. Wannabe matchmakers do not need a Tinder profile to view or suggest possible pairings, so anyone you know could help you find the one. Or at least... another one.
The Tinder user will need to launch a “Tinder Matchmaker session” either from a profile card or within the app’s settings. You can share a unique link with up to 15 individuals in a 24-hour period. Once a matchmaker gets a link, they can log into Tinder or continue as a guest to swipe away. Don’t worry: They can't send messages or actually swipe right on the profiles.
Both Hinge and Bumble have already tried matchmaking, although the former’s attempts didn’t last – the dedicated Hinge matchmaking app is no longer available.
– Mat Smith
You can get these reports delivered daily direct to your inbox. Subscribe right here!
Netflix has dropped a trailer for the upcoming reality series Squid Game: The Challenge. It all kicks off with 456 contestants competing for the $4.56 million prize in events and games repackaged (minus the blood-spraying violence) from the hit scripted series. A fictional critique of modern capitalism’s exploitation of the financially desperate made into a reality TV spectacle that exploits the financially desperate? Yes. But watch the trailer.
Amazon announced Monday that its Fallout TV series will premiere on April 12, 2024 on Prime Video. The short teaser video was even styled like a Pip-Boy interface from the storied game franchise. The live-action series, from Westworld creators Jonathan Nolan and Lisa Joy, will have an original (canonical) story set in the Fallout gaming universe. It will take place in 2077, beginning in Vault 33 in Los Angeles. As fans of the game know, it’s set in a post-apocalyptic wasteland following the events of “The Great War” on October 23, 2077, making yesterday the perfect day to announce the show.
The Department of Justice has expanded its investigation into Tesla. In an SEC filing, the company said the agency issued subpoenas for information related to "personal benefits, related parties, vehicle range and personnel decisions." According to Reuters and Consumer Reports, Tesla vehicles didn't hit the Environmental Protection Agency (EPA) range estimates in road tests. Its vehicles have already been penalized in other countries for failing to disclose that its EVs have shorter ranges in low temperatures, and the company reportedly formed a special team that sought to quash complaints about the distance its cars can travel on a single charge.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-tinders-latest-update-lets-your-family-play-virtual-matchmaker-115041564.html?src=rss
Netflix has dropped a trailer for the upcoming reality series Squid Game: The Challenge. The forthcoming show starts with 456 contestants competing for a $4.56 million prize in events repackaged (minus the brutal violence) from the scripted series. What better way to follow a fictional critique of modern capitalism’s exploitation of the financially desperate for profit and entertainment than to embrace a reality TV spectacle that exploits the financially desperate for profit and entertainment?
Among other games ripped from the South Korean show, the competition’s trailer showcases the original series’ creepy “red light, green light” doll as players in green tracksuits nervously scoot across the floor, ready to stop at a moment’s notice. (In this version, the “gunshots” fired at infringing players involve pre-placed blood packets exploding on their chests.) In standard reality TV fashion, there are hints of shameless backstabbing and plenty of lusting over the prize money. Masked guards create an ambiance of intimidation as Sammy Davis Jr.’s “I’ve Gotta Be Me” plays in the background, echoing the source material’s theme of unlikely riches as the sole path to fulfillment in a late-capitalist hellscape.
When the competition was filmed earlier this year, each player subjected themselves to this exhibition for a 0.22% chance at a couple of million dollars after taxes.
Netflix
The reality series made headlines earlier this year when several contestants reportedly required medical attention, proving that irony has flatlined, and Netflix is selling tickets to view its corpse. “It was like a war zone,” one player toldThe Sun. “People left in tears.” The report described frigid conditions: one exhausted player was hauled away on a stretcher while others crawled to the finish line.
“Even if hypothermia kicked in then people were willing to stay for as long as possible because a lot of money was on the line,” one competitor said. “Too many were determined not to move so they stood there for far too long. There were people arriving thinking they were going to be millionaires but they left in tears.”
As a contestant says in the trailer, “This is a savage game.” Squid Game: The Challenge begins streaming on Netflix on November 22.
This article originally appeared on Engadget at https://www.engadget.com/netflixs-squid-game-the-challenge-trailer-confirms-it-missed-the-message-185144569.html?src=rss