Posts with «consumer discretionary» label

GLAAD's first annual gaming report is here to tell us how gay games are

“The game industry is out of step with contemporary media in terms of LGBTQ representation, and it is failing its LGBTQ customers.”

This sentiment has felt true for years, and now the statistics in GLAAD’s first annual gaming report prove it. The media watchdog and LGBTQ advocacy group today published GLAAD Gaming: The State of LGBTQ Inclusion in Video Games, offering a comprehensive breakdown of the industry from the perspective of queer players and developers.

According to GLAAD, 17 percent of the total gaming audience identifies as LGBTQ, or about one in every five players. This figure falls in line with statistics for Generation Z. Still, just 2 percent of all games on the market contain LGBTQ content, a saturation level that falls miserably short of those in film, TV and other forms of entertainment media. GLAAD found that 28.5 percent of films from the top 10 distributors in 2022 contained an LGBTQ character, and LGBTQ characters appeared as series regulars at a rate of 10.6 percent on primetime scripted broadcast shows in 2022 and 2023.

For the gaming stats, GLAAD ran the numbers: In November 2023, the Xbox store had 146 games with LGBTQ content, while PlayStation offered a list of 90 titles with LGBTQ themes, and Nintendo’s Switch eShop had 50 games tagged LGBT. Steam had 2,302 English-language games under its LGBTQ+ tag, but that figure dropped to 1,506 when filtering out “adult only sexual content” titles. Together, these games composed less than 2 percent of the Xbox, Playstation and Switch digital libraries, and they made up just 1.7 percent of Steam’s offerings (without the adult-only content). For context, it’s estimated that about 1 percent of all games released in the 2010s included LGBTQ themes.

“Despite the significant progress we’ve seen, gaming remains woefully behind other forms of entertainment media when it comes to representation,” GLAAD Associate Director of Gaming Blair Durkee said.

GLAAD’s report identified the following reasons behind the lack of LGBTQ representation in video games:

“Some reasons for exclusion are passive. Often, game companies have not considered that they should represent LGBTQ people, nor do they see us as a major part of the core gaming audience. Some reasons for exclusion are active. Companies worry about pushing away a core audience that they assume are resistant or hostile to LGBTQ content. This imagined core audience, however, is a myth, and it is one of the reasons it was paramount for GLAAD to create this gaming report. LGBTQ gamers are a significant part of the existing active gamer market and, by and large, non-LGBTQ gamers are not nearly as resistant to this content as many assume.”

More than 60 percent of non-LGBTQ respondents said they weren’t bothered by LGBTQ protagonists and NPCs in their games, and 70 percent said they were fine with titles that presented the option to customize a bisexual, gay or lesbian character. Resistance toward these themes is waning with each new generation of players, GLAAD found.

One of the report’s key takeaways is the idea that developers seem to be building games for an outdated stereotype, rather than the reality of the market. Straight, white, cisgender men definitely play video games, but the actual gaming audience is much more diverse and it’s only become more variable.

“The lack of LGBTQ representation in video games is often explained by the assumption that the stereotypical core video game consumer is a white, heterosexual, cisgender man between the ages 18 and 34,” GLAAD said. “However, our data shows that 17 percent of active gamers are LGBTQ, a 70 percent increase from the 10 percent counted in Neilsen’s 2020 report.”

This figure is even higher for younger players, the next generation of gamers. Roughly 25 percent of players under the age of 35 identify as LGBTQ, a higher concentration than reported in the human population as a whole. This trend drives home another conclusion of GLAAD’s gaming report — the idea that LGBTQ players are drawn to games in particular because they offer an immersive outlet for expression, experimentation and escape.

“The interactive nature of games, the opportunity to build community in gaming, and the long history of LGBTQ game industry professionals makes this medium a uniquely powerful tool for LGBTQ people to safely discover, connect, and express themselves,” GLAAD president and CEO Sarah Kate Ellis said. “Particularly for LGBTQ gamers, gaming can not only be an escape and source of entertainment, but also an important outlet of self-expression.”

In the GLAAD survey, 72 percent of LGBTQ players said that seeing characters of their gender identity or sexual orientation portrayed well made them feel better about themselves, and this number was even higher among younger players. Overall, 36 percent of LGBTQ players reported that video games helped them discover their sexual orientation or gender identity, and this percentage rose to 41 percent among LGBTQ players of color. Notably, GLAAD found that gamers of color are less resistant to titles with queer content than white players.

More than 40 percent of LGBTQ players said video games helped them cope with a lack of acceptance in the real world. At the same time, 51 percent of LGBTQ players said they wanted video games to do more in terms of inclusion, and 74 percent wished for more opportunities to explore and express their true selves in games.

“Games are a medium in which players can be anything, but the game industry has continued to rely on very narrow representational options,” GLAAD said.

Transgender content faced the most resistance among all respondents. Concerning LGBTQ players, 63 percent said they were more likely to buy a game that supports a bisexual, gay or lesbian protagonist, while 46 percent said the same about a transgender main character. However, 94 percent of LGBTQ respondents said they were just as likely or more likely to purchase a game that includes the option to embody a transgender protagonist. Among non-LGBTQ gamers, 80 percent responded the same way.

The importance of representation in video games has only grown amid an avalanche of anti-LGBTQ violence and legislation in the United States. In the first weeks of 2024, more than 500 anti-LGBTQ bills have been proposed or passed in the US, a majority of which target transgender youths. This is already a dramatic spike from 2022 and 2021, both record-setting years in terms of anti-LGBTQ legislation.

Queer players are more likely than their counterparts to use gaming as an escape, according to GLAAD, and this is even more true for people living in states that have proposed or passed anti-LGBTQ legislation. While 66 percent of all LGBTQ gamers said they use gaming to express themselves in ways they don’t feel comfortable doing in the real world, this statistic rose to 75 percent for players living in states with proposed or active anti-LGBTQ bills.

“For these LGBTQ gamers, gaming is necessary to cope with real-world discrimination and targeting,” GLAAD said in its report. “Game developers need to understand the role gaming plays for LGBTQ gamers in the United States and especially LGBTQ gamers in states where they are disproportionately targeted and attacked.”

Researchers offered the following recommendations for increasing LGBTQ representation in games:

  • The percentage of games with LGBTQ representation should be proportional to the share of gamers who are LGBTQ.

  • Game developers should strive for representation that promotes inclusivity and acceptance.

  • The game industry should take responsibility for making their communities more inclusive.

  • The game industry should consult LGBTQ media content experts.

  • LGBTQ game industry workers should be hired in positions of authority.

Amid all of the percentages, GLAAD identified a clear pattern in its first gaming report: Representation matters a lot to most LGBTQ players, and the majority of the remaining audience isn't too bothered by queer content. Sometimes, it's even preferred.

“We are nearly invisible in game representations, despite being a significant percentage of gamers,” Ellis, GLAAD’s president, said.

The report’s survey data was collected in collaboration with Nielsen Games and includes responses from 1,452 active PC and console players in the US, with a boost sample of LGBTQ gamers to ensure accuracy for the community-specific questions. The survey was distributed between June and August 2023.

This article originally appeared on Engadget at https://www.engadget.com/glaads-first-annual-gaming-report-is-here-to-tell-us-how-gay-games-are-140021089.html?src=rss

The Morning After: Samsung gets FDA approval for its sleep apnea feature on Galaxy Watch

The Food and Drug Administration has given the green light to a sleep apnea detection feature on Galaxy Watch devices in the US. It has already picked up approval in South Korea, but Samsung says this is the first approval of its kind in the US.

Obstructive sleep apnea (OSA) affects around 25 percent of men and a tenth of women in the US, according to the National Sleep Foundation. And it can get serious. Left untreated, it can increase the risks of heart attacks and strokes.

With the feature, people over 22 who have not been diagnosed with the condition can check for signs of sleep apnea using their smartwatch and phone. It looks for signs of moderate-to-severe OSA over a two-night monitoring period. To use the feature, users must track their sleep for more than four hours twice over ten days.

Samsung plans to add the sleep apnea monitoring tool to compatible Galaxy Watch wearables in the third quarter of 2024.

— Mat Smith

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Dyson’s new lightweight hairdryer looks like a periscope

Attachments affect the output.

Dyson

Dyson’s signature Supersonic hairdryer hasn’t changed much since its launch back in 2016, but why not reveal a new look at New York Fashion Week? The Supersonic r is a tube-shaped hairdryer that dwarfs its predecessor, and it’s just 325g (around 11.5 ounces) — almost half that of the original Supersonic. Dyson is asking for $570 — it’s aimed at professionals.

Continue reading.

Court orders Elon Musk to testify on his Twitter takeover

Musk and the SEC now have a week to agree on a time and place for his testimony.

A federal judge has ordered Elon Musk to comply with the US Securities and Exchange Commission’s (SEC) subpoena and testify again in its probe of his Twitter takeover. The order comes after Musk failed to appear for a testimony in September and later refused to attend a rescheduled interview, prompting the SEC to sue. US Magistrate Judge Laurel Beeler sided with the SEC after Musk tried to challenge its subpoena, which he claims is seeking irrelevant information and is harassment. The SEC claims it has new documents in relation to the probe and has further questions for the X owner.

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The best mirrorless cameras for 2024

There are a lot of options.

Engadget

After years of decline due to smartphones, it looks like the camera market is on the upswing — with Canon, for one, seeing solid growth in 2023. And as with 2022, we saw many new models arrive last year from Sony, Canon, Fujifilm, Nikon and Panasonic, featuring faster speeds, better focus, improved video and — it is 2024 — occasionally AI-powered features. We pick out our favorites at multiple price points.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-samsung-gets-fda-approval-for-its-sleep-apnea-feature-on-galaxy-watch-121512873.html?src=rss

Samsung gets FDA approval for a sleep apnea feature on Galaxy Watch

The Food and Drug Administration has given the green light to a sleep apnea detection feature on Galaxy Watch devices in the US, Samsung has revealed. The company notes this is the first approval of its kind in the US — South Korean officials previously rubberstamped the feature for use in that country.

Samsung plans to add the sleep apnea monitoring tool to compatible Galaxy Watch wearables in the third quarter of this year. It will be available via the Samsung Health Monitor app.

The feature allows those aged 22 and older who have not been diagnosed with the condition to check for signs of sleep apnea using their smartwatch and phone. It looks for signs of moderate to severe obstructive sleep apnea (OSA) over a two-night monitoring period. Users will need to track their sleep for more than four hours twice over a ten-day period to use the feature.

OSA is a common, chronic condition that affects around 25 percent of men and a tenth of women in the US, according to the National Sleep Foundation. Those with the condition tend to stop breathing while they sleep, which can reduce their sleep quality, disrupt oxygen supply and lead to more daytime tiredness. Left untreated, "sleep apnea can compound the risk of cardiovascular diseases such as hypertension, coronary artery disease, heart failure, cardiac arrhythmia and stroke," Samsung notes. The company added that the feature should help more people detect moderate and severe forms of the condition, and for them to seek medical advice when they do.

Other versions of the feature, which ties into Samsung's other efforts to help its customers have a good night's sleep, have popped up in devices elsewhere. In 2020, Withings added a sleep apnea detection feature to its sleep tracking mat.

This article originally appeared on Engadget at https://www.engadget.com/samsung-gets-fda-approval-for-a-sleep-apnea-feature-on-galaxy-watch-172856948.html?src=rss

CRKD’s follow-up to the Nitro Deck is the NES-style Neo S controller

CRKD, makers of the beloved Nitro Deck controller for Nintendo Switch, launched a new gamepad on Thursday that resembles what a modern-day NES controller might look like. The wireless CRKD Neo S has Hall effect thumbsticks, swappable stick tops and a $50 retail price. It works with Switch, PCs, mobile devices, and smart TVs.

The Bluetooth gamepad carries over much of what made the Nitro Deck feel like the Switch’s “true and final form.” It includes two thumbsticks (both Hall effect-enabled with swappable tops), a D-pad, four action buttons, triggers, mappable back buttons and adjustable vibration.

The CRKD Neo S ships in various creative designs and colorways, several of which tap into Nintendo nostalgia. For example, the gold hue looks similar to Nintendo’s Game & Watch and original Famicom with a familiar red-and-gold color scheme. Meanwhile, the clear Neo S calls back to the transparent variants of the Nintendo 64 controller and Game Boy Color portable console.

We wanted a unique, premium & collectible controller... So, we made it.

👋 Meet NEO S, The Wireless Collectible Controller.

🛠️ Premium Build
📦 Feature Packed
✨ Collectible Designs

For Switch, PC, Mobile & Smart TV Gaming.

🛒 Pre-Order Now: https://t.co/BMyNbmvniY pic.twitter.com/STeFCBYLYk

— CRKD (@crkdgg) February 8, 2024

Three variants (blossom, splatter, and junkyard) were designed by CRKD’s creative director, POPeART. His work is inspired by the traditional Japanese aesthetic wabi-sabi, which is based on the principles of imperfection, impermanence and incompletion. Or, as POPeArt puts it, “Nothing lasts, nothing is finished, and nothing is perfect.”

CRKD, which describes the controller as a “statement” and an “art piece,” hopes you’ll buy the Neo S not only for playing games but also as a collectible. In addition to the bold designs (nine will be available at launch), the company’s mobile app will track your registered products, provide digital proof of ownership and display the accessory’s “rarity rank.” As fetching as the designs may be, it remains to be seen how many gamers will go for a marketing tactic designed to get you to buy extra controllers as a hobby.

Each Neo S variant costs $50. At the time of publication, they’re slated to ship in April. The controller is available for pre-order on CRKD’s website.

This article originally appeared on Engadget at https://www.engadget.com/crkds-follow-up-to-the-nitro-deck-is-the-nes-style-neo-s-controller-211222823.html?src=rss

Disney is investing $1.5 billion in Epic Games to create a 'games and entertainment universe'

Disney will invest $1.5 billion in Epic Games, the creator of Fortnite, the company announced on Wednesday. As part of the initiative, Disney and Epic Games will create a brand new “games and entertainment universe” over the next few years, Disney said in a statement.

“Our exciting new relationship with Epic Games will bring together Disneys beloved brands and franchises with the hugely popular Fortnite in a transformational new games an entertainment universe,” wrote Disney CEO Bob Iger in the statement. “This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion.”

Players will be able to “play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more” in the new entertainment universe, which will be powered by Epic’s flagship Unreal Engine. Disney currently uses Unreal Engine to produce movies, video games, and content used in Disney theme parks around the world. It has also partnered with Epic Games previously to bring characters from Marvel, Tron, and Star Wars to Fortnite.

Neither company disclosed how much the valuation of Epic Games, a private company, would be after Disney's investment. Chinese technology conglomerate Tencent currently owns 40 percent of Epic Games, while Sony owns just over 5 percent.

“[We] are collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities,” said Epic Games CEO Tim Sweeney in the statement. “Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite[.]”

This article originally appeared on Engadget at https://www.engadget.com/disney-is-investing-15-billion-in-epic-games-to-create-a-games-and-entertainment-universe-215015443.html?src=rss

Spider-Man 2's delayed New Game+ mode is coming on March 7

Insomniac Games has long-promised a New Game+ mode for its hit superhero sim Marvel’s Spider-Man 2 and it’s arriving on March 7. The mode was supposed to drop at the tail-end of 2023, but was delayed until 2024. The forthcoming update won’t just be about New Game+, as Insomniac promises “new suits and more.”

We don’t exactly know what the mode will look like, as the developer urges players to keep an eye on its social media accounts “for a complete list of features closer to release.” However, we can glean some information from the New Game+ option that’s currently available for the original game. This mode lets players restart the story while holding on to items they found during the previous run. It’s possible the New Game+ for Spider-Man 2 will offer more than that, as the developer has advertised that “many more” features will soon arrive for the open-world web-slinging adventure.

The game also currently lacks audio descriptions, which is an accessibility feature intended for players who are blind or have low vision. This is coming, but we don’t know if it’ll be included with March’s update.

Marvel’s Spider-Man 2 lets you swap between protagonists Peter Parker and Miles Morales with the push of a button. It’s widely regarded as being the rare sequel that’s both bigger and better than the original. We admired the incredibly fun traversal mechanics, engaging open world and the game’s satisfying story. The PS5 exclusive quickly became the fastest-selling first-party title in PlayStation history, with more than 2.5 million copies sold in one day.

This article originally appeared on Engadget at https://www.engadget.com/spider-man-2s-delayed-new-game-mode-is-coming-on-march-7-193543918.html?src=rss

OnePlus 12 review: A no-nonsense flagship for a great price

It might be weird to see a new device call back to a time less than a decade ago. But tech moves fast and with the OnePlus 12, it feels like someone made a phone for the pre-AI era. Instead of magic editors and a bunch of machine learning, OnePlus’ latest flagship is incredibly simple. It has a nice screen, a solid build, reliable cameras, great performance and even better battery life. So while it won’t help you summarize a meeting or remaster a photo, the OP12 covers all the basics with aplomb. And with a starting price of $800 ($200 less than a similarly equipped S24+), it’s a great deal too.

Design and display: A old-school silhouette with modern specs

The shape of the OnePlus 12 seems to be inspired by older phones like the Galaxy S10+, featuring tapered edges and rounded corners. This makes the phone very comfortable to hold, the downside is that there is some distortion around the screen where it curves. Thankfully, OnePlus’ 6.8-inch 3,168 x 1440 panel looks so good you may not notice. It features a nominal peak brightness of 1,600 nits that can go all the way up to 4,500 nits in certain situations (like direct sunlight), so it never looks dull or washed out. The screen also supports a 120Hz variable refresh alongside a new 2,610Hz PWM (pulse width modulation) technique to help prevent the screen from flickering when set to very low brightness (under 70 nits).

Around back there’s a huge and somewhat ungainly camera module surrounded by a sheet of Gorilla Glass Victus 2 with a lovely matte finish. It’s more textured than your typical frosted glass but not as scratchy as the company’s old-school sandstone backs and it feels so good I would have a hard time covering it with a case. The OP12 also sports an IP65 rating for dust and water resistance, which isn’t quite as good as what you get from rival Samsung and Google phones. However, this is the highest rating ever on a OnePlus and it’s still more than enough to handle things like rain and splashes. And unlike most handsets these days, OnePlus included an IR blaster so you can easily adjust settings on your TV or soundbar without needing a dedicated remote.

Performance: Super speedy

Photo by Sam Rutherford/Engadget

While the OP12 may have a nostalgic design, its performance is as good as it gets for Android handsets. It features a Snapdragon 8 Gen 3 chip along with either 12GB or 16GB of RAM and up to 512GB of storage. Despite some underwhelming benchmarks (which other outlets have also encountered), the phone feels incredibly fluid. Flipping between apps is super smooth while games load and play without a hint of stuttering. To help ensure frequently used apps are always at the ready, OnePlus has a memory optimization feature that can keep up to six apps suspended in the background for up to 72 hours, so you don’t need to reload your favorite game unnecessarily.

Cameras: Hasselblad’s bulky module delivers

The OP12’s triple-lens setup holds up well against the Galaxy S24 family with a 50-MP main cam, a 48-MP ultra-wide and a 64-MP telephoto camera. During the daytime, photos were bright and lively and I appreciate OnePlus’ more neutral white balance compared to Samsung’s warmer tones. At night, while images were just a touch softer and darker than comparison shots I took using the S24 Ultra, they weren’t far behind. Finally, using the 3x telephoto camera I managed to capture a very sharp picture of a squirrel despite its best efforts to dart away. Just make sure you disable the option to add a Hasselblad watermark to your photos the first time you launch the camera app.

Battery life and charging: The best yet

Photo by Sam Rutherford/Engadget

One of the best things about the OnePlus 12 is its battery life and charging speeds. On our local video rundown test, the phone’s 5,400 mAh cell lasted 26 hours and 40 minutes, which is the longest time we’ve seen on any handset. That’s more than two hours longer than the S24 Ultra (24:29) and a more than six hour improvement on last year’s OP11 (19:45).

OnePlus proprietary charging tech also delivers breakneck wired and wireless charging speeds. When using its included power brick and cable, the phone went from 10 to 55 percent battery in just 10 minutes. Alternatively, when placed on the company’s wireless pad (which is available separately for $50), the OP12 went from 10 to 37 percent battery in 10 minutes. To put that into context, when I performed the same test with the S24U, it only managed to go from 10 to 30 percent battery in 10 minutes using a Samsung charger and a compatible cable. Unfortunately, you’ll only get those speeds with OnePlus’ first-party accessories, so if you use standard USB-PD or Qi chargers, things are slower.

Wrap-up

Photo by Sam Rutherford/Engadget

Compared to other big-name phones that are turning to AI to improve their capabilities, the OnePlus 12 is an uncomplicated device that combines good hardware with a solid build. It has a large, punchy display with great performance and unparalleled battery life. And while OnePlus does plan on adding AI features via future software updates, the 12 doesn’t need them to offer a compelling package. And with a starting price of $800, it’s $200 cheaper than an equivalent Galaxy S24+ and that’s before you consider OnePlus’ offer that knocks off another $100 with the trade-in of any phone, regardless of age or condition. In a world where smartphones are becoming increasingly complex, the OnePlus 12 is a straightforward alternative that handles all the most important things with ease.

This article originally appeared on Engadget at https://www.engadget.com/oneplus-12-review-a-no-nonsense-flagship-for-a-great-price-180050960.html?src=rss

Layoffs are sucking the joy out of video games | This week's gaming news

The production pipeline for mainstream video games has always been hectic. The AAA factory is powered by rigid marketing plans and periods of soul-sucking crunch, and while this process has resulted in incredible games over the years, it's also been detrimental to developers' mental health and long-term job stability. Layoffs have long been baked into the video game industry, but in recent months, this trend has been running in overdrive, and it's happening at studios of all sizes.

This week's stories

Kojima Films

Hideo Kojima is partnering with Sony to build a new game that’s actually more like a movie. Of course, you could say this about any of Kojima’s games since Snatcher, but this time around, he’s doing the Hollywood thing on purpose. The new project is codenamed PHYSINT., and it’s a return to Kojima’s action-espionage roots, but it’s definitely not Metal Gear. Apparently it’s going to blur the boundaries between film and games, and it’ll take advantage of Sony’s connections in movies and music. Kojima Productions will start working on the new IP after finishing Death Stranding 2, which is set to come out in 2025. Kojima is also building OD, an Xbox movie — sorry, game — made in collaboration with horror director Jordan Peele.

Xbox on other platforms

It looks like Xbox is preparing to release some of its exclusive titles on PlayStation and Nintendo platforms. A handful of reports rolled out this week suggesting Starfield, Indiana Jones and the Great Circle, Sea of Thieves and Gears of War are all slated to hit PS5 or Switch in the near future. Xbox head Phil Spencer neither confirmed nor denied the reports, and instead teased an event next week that should clarify the studio’s multiplatform plans.

Layoffs in 2024

Both Sony and Microsoft have delivered their first showcases of 2024, highlighting all of the big, shiny games coming out soon, like Hellblade 2, Avowed, the Silent Hill 2 remake and Stellar Blade. The trailers for these titles are as vibrant as ever and the marketing beats are just as breathless — but, man, it’s really hard to get excited about video games right now. Rampant layoffs have cast a shadow over the industry, and even if 2024 turns out to be a banner year for video game debuts, it still feels shitty.

In the first month of 2024, an estimated 6,000 people in the video game industry lost their jobs. This figure is steadily climbing and it’s building on a rash of layoffs in 2023, when an estimated 10,500 video game jobs were cut. I don’t want to just drop these numbers without context — 2022 saw about 8,500 layoffs and this was considered terrible. 2023 eclipsed this total and, just six weeks in, 2024 is on track to do the same.

Here are some stats from January alone: Riot Games laid off 530 people, or about 11 percent of its workforce, and closed down its experimental publishing label. Devolver Digital laid off 28 people at Artificer, a team it purchased in 2021. Dead by Daylight studio Behaviour Interactive lost 45 people. Sega of America fired 61 workers. Microsoft laid off nearly 2,000 employees across Activision Blizzard, ZeniMax, and Xbox the same week that it became a $3 trillion company. Unity plans to drop 1,800 employees by March, and this is on top of the 1,000 jobs that the studio eliminated in 2023. Embracer Group gutted the team behind Tiny Tina’s Wonderlands and laid off 97 people at Eidos Montreal, canceling a new Deus Ex game in the process. The holding company already terminated about 1,000 jobs in 2023 and its restructuring efforts are expected to last until March.

Recent layoffs have affected studios of all sizes, and they’re happening even as the industry’s leading companies grow financially. If it sounds like I’m repeating myself, that’s because I am — I reported on the layoffs crisis at the end of last year, and things have only become more concerning in the first weeks of 2024. The video game industry received an influx of attention and cash during the pandemic in 2020 and 2021, and today’s layoffs are a response to a period of unchecked growth and corporate consolidation.

All of this instability provides an unsettling backdrop for the hype coming out of the video game industry this year. It’s tough to get excited about Xbox’s Avowed when we know people lost their jobs during production, and it’s hard to enjoy Devolver’s next edgy showcase when it just downsized a studio it didn’t need to buy in the first place. 

At the same time, we’re seeing how unionization can help protect the people who make video games. Though dozens of people lost their jobs at Sega of America this year, the studio’s AEGIS-CWA union negotiated to save some roles and offer severance to temp workers. Unionization efforts have been on the rise since 2021, and the appeal of collective bargaining is only clarifying as the firing squads take aim.

Through our union efforts, we’ve been able to more than double the number of saved jobs, and to offer severance to our temp workers.

(3/5)

— AEGIS-CWA 💙 #UnionizeSEGA (@takesAEGIS) January 31, 2024

Bonus Content

  • The futuristic action-RPG Stellar Blade is coming out on April 26, exclusive to PS5.

  • Dave the Diver, the pixelated non-indie game that somehow got nominated for Indie Game of the Year, is coming to PS4 and PS5 in April, and it’ll get Godzilla DLC in May.

  • Johanna Faries has replaced Mike Ybarra as the president of Blizzard. Ybarra quit during Microsoft’s downsizing in January, and Faries was previously the head of Call of Duty under Activision.

Now Playing

Now that I can actually talk about it, I want to say that Persona 3 Reload is absolutely delicious. The Morning After host Mat Smith wrote our review, go give it a read if you’re a freak like us.

This article originally appeared on Engadget at https://www.engadget.com/layoffs-are-sucking-the-joy-out-of-video-games--this-weeks-gaming-news-174541450.html?src=rss

Sony's latest PS5 beta update gives DualSense controllers better audio

The latest beta update for the PlayStation 5 will make it easier to hear what's going on in your game. Sony Interactive Entertainment (SIE) has announced the software update, which will enable DualSense and DualSense Edge wireless controllers to produce louder audio so that you can hear in-game sounds and audio chats more clearly. 

In addition to giving controllers the ability to produce louder sounds, the update also gives their noise cancellation feature a boost. Sony's announcement says the controllers now have better mic input, thanks to a new AI machine learning model. It'll give PS5's system the ability to suppress background noises, such as the game audio itself, allowing your voice to go through clearly and improving the quality of voice chats as a whole. 

The update brings non-sound-related improvements to the PS5, as well, including the option to adjust the console's power indicator under "Beep and Light" in System Settings. Plus, it will give you access to Share Screen tools that you can use as a viewer to interact with the host's gameplay. Want to catch the host's attention and make them notice a certain element in the game? There's a pointer you can move around or use to draw a line on the display and highlight objects in game. You'll also be able to send the host's screen emoji reactions. These new interactive tools for the Share Screen are enabled by default, but you can always switch them off in settings. Take note that they will only work if both you and the host already have access to the beta features. At the moment, the upgrades are only rolling out to select users in certain countries, but SIE plans to release them to all PS5 gamers around the world in the coming months. 

This article originally appeared on Engadget at https://www.engadget.com/sonys-latest-ps5-beta-update-gives-dualsense-controllers-better-audio-113529372.html?src=rss

Final Fantasy 14 will require two subscriptions on Xbox

The popular MMO game Final Fantasy 14 is finally heading to Xbox Series X/S consoles, but there’s a major caveat. The full release will require an Xbox Game Pass Core or Ultimate subscription, according to publisher Square Enix. This will be in addition to the monthly fee to actually play the game.

Let’s break down the cost. A 30-day subscription to the game will set you back $15, while 90 days costs $42 and 180 days comes out to $78. Xbox Game Pass Core costs $10 per month or $60 for a year. Xbox Game Pass Ultimate costs $17 per month. So Xbox players will have to shell out a minimum of $18 each month and a maximum of $32 per month to travel the magical world of Eorzea. The download itself is free, for whatever that's worth.

This is slightly unusual for a couple of reasons. Back in April of 2021, Microsoft removed subscription requirements for free-to-play multiplayer games. Final Fantasy 14, however, is not quite free-to-play, though it’s free-to-download. Also, PlayStation players have long been able to adventure through the game without having to purchase a PlayStation Plus Subscription. To Sony, the game falls into the free-to-play category, but not for Microsoft.

It’s worth noting that the subscription requirement has been lifted for beta players. The open beta test for the Xbox Series X|S version of Final Fantasy 14 starts on February 21 at 12AM PT.

The full game will be released when the beta finishes up, but there’s no concrete information yet. It should be available by the time this summer’s Dawntrail expansion hits. The open beta’s reserved for new players, so you won’t be able to participate if you’ve already had access to a free trial or a license registered to your Square Enix account.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-14-will-require-two-subscriptions-on-xbox-200108998.html?src=rss