“Financial performance is obviously critical,” President and CEO Jim Farley said in a release Thursday. “We’re also proud that customers see how Ford is taking EVs mainstream, and have already ordered or reserved more than 275,000 all-electric Mustang Mach-E SUVs, F-150 Lightning pickups and E-Transit commercial vehicles – and we’re breaking constraints to deliver every one of them as fast as we can.”
In fact, the company reports that sales of its EVs in January "grew almost 4 times faster than the overall electrified segment" (13,169 units in total), making Ford the current number 2 retailer of electric vehicles in the country behind Tesla (and the country’s top-selling automaker overall), prompting a promise from Farley to double the company's global production capacity for EVs "to at least 600,000 by 2023." He expects EVs to "represent at least 40 percent of its product mix by 2030."
In all, Ford saw revenue of $37.7 billion, a net income of $12.3 billion and $2 billion in EBIT (earnings before interest and taxes) in Q4 2021. The company sold 6,513 Mavericks in January alone — with 3,549 of these sold as hybrids — along with 2,370 Mach-Es, 27 percent of which were of the GT variety. Ford also saw strong interest in its new Transit line of commercial EVs with more than 300 American businesses placing orders for 10,000 vehicles. And, while not wholly electrified, Ford did point out that its pickup lines — the F-150, Ranger, and Maverick — with combined sales of 62,293, outsold GM’s pickups in January.
After Sony released the A7 III way back in 2018, I wondered if Canon and Nikon could ever catch up to its autofocus and other technology. With the launch of the 24-megapixel EOS R3, however, it’s Canon that’s on the cutting edge with its “eye control” AF that lets you focus on a subject just by looking at it.
The R3 is also Canon’s first camera with a backside illuminated, stacked sensor. That gives it burst shooting speeds in silent mode of up to 30 fps with autofocus and auto-exposure enabled. Plus, it has top flight video specs with RAW capture at 6K up to 60 fps.
Here’s the rub, though: For $6,000 it has relatively low resolution, while Canon’s own 45-megapixel EOS R5 costs more than $2,000 less. So, who is this camera good for exactly? And is the eye control AF a useful feature, or just a toy? With some help from my pro photographer friends, I spent some time with a final production model to find out.
Body and handling
The first thing you’ll notice on the R3 is the big camera grip body that makes it look like a DSLR and mirrorless camera mashup. Much like the 1DX Mark III that inspired it, it has dual controls for both landscape and portrait shooting modes, including a matching shutter button, dials and joystick.
Despite the big body, the EOS R3 is relatively light at 2.3 pounds including a battery and memory card. The 1DX Mark III, by contrast, tips the scales at 3.17 pounds, while the EOS R5 is 1.6 pounds.
As you’d hope for a big camera, it has a big grip. That gives a feeling of security when you’re holding it, and it handles great even with big telephoto lenses like Canon’s RF 70-200mm f/2.8.
The R3 also packs plenty of dials and buttons so that you can operate the camera without diving into the menus, for the most part. The control layout is similar to the 1DX Mark III and uses the same infrared control button. That lets you set the focus point just by sliding your thumb over it – faster than a joystick, but easier to activate inadvertently until you get used to it.
Steve Dent/Engadget
A dedicated button lets you switch easily between photo and video modes, while giving you separate settings and menus for each mode. However, it uses the same old Canon menus, which aren’t quite as intuitive as on the latest models from Sony, Nikon and Panasonic. You can control it in a variety of ways, though, using the dials, joystick or touchscreen. That makes it quick to get to a setting, once you figure out where it is.
The big 3.2-inch touch display has a crisp 4.15-million dot resolution, nearly double that of the R5. For scrolling through menus, browsing photos and more, it’s extremely responsive – much more so than Sony’s A1 or any other camera I’ve tried for that matter. The display also flips out for low-angle shooting or vlogging, though the R3 is a bit heavy for the latter.
The 5.76-million dot OLED EVF is similarly sharp and offers a smooth 120 Hz refresh rate. It doesn’t stack up on paper to the 9.4-million dot, 240Hz EVF found on the A1, but I couldn’t see much difference between them, to be honest.
It uses the same huge LP-E19 battery from the 1DX Mark III that delivers up to 620 shots on a charge or about two and a quarter hours of 4K 30p video shooting. Depending on how you shoot, you may easily be able to exceed those figures, however.
For storage, you get one fast CFexpress type B and one SD UHS II slot. It’s nice to have the SD option if you prefer to shoot with those cards. However, if you want to back up the CFexpress card with SD, it’s going to slow performance. Since this is mostly a pro camera, Canon should have offered dual slots for both like Sony does, or perhaps two CFexpress slots.
Steve Dent/Engadget
It has a new hotshoe interface that supports Speedlite and other flashes along with accessories like Tascam’s new XLR 4-channel microphone interface. That finally matches what Sony and Panasonic have offered for years now.
The fiddly micro-HDMI port is not ideal for video shooters, and it’s an odd decision considering Canon had space with the R3’s big body. It also comes with USB-C for data transfers and in-camera charging, though you’ll need another optional accessory if you want to power the camera externally while you shoot.
Now, let’s talk about Canon’s new eye control feature. It’s only really useful if you calibrate it, but luckily that’s easy to do – you just stare at five dots. You might need to calibrate it multiple times depending on whether you’re wearing glasses and contacts, or even for different environments. Luckily, you can save up to six different settings.
Once it was calibrated, I could select an object to focus on just by looking at it. Even if the eye control circle wasn’t quite on a subject, the autofocus would usually select it if it was close. From there, the face, eye or subject tracking would kick in as needed to track the subject.
It worked even in tricky environments with lots of subjects or movement, though it turns off once you hit the focus button and start shooting. It worked fine for me, but didn’t function at all for my photographer friend with light blue eyes and an astigmatism. So if you’re interested in the feature, you may want to test it out before making a purchase, as the functionality seems to depend on your eye color and other factors.
Performance
Steve Dent/Engadget
First and foremost, the EOS R3 is a speed demon. That starts with the shutter, which goes all the way up to 1/64,000th of a second in electronic mode, faster than any other consumer camera. It also supports some of the fastest bursts we’ve seen, up to 30 fps in silent mode or 12 fps with the mechanical shutter. Unlike some recent Sony models, you get those full speeds with uncompressed and not just lossy RAW files.
You can take a lot of shots in those modes, too. At 30 fps with the electronic shutter, you can shoot 150 shots to an SD UHS II or CFexpress card before the buffer fills, according to Canon. However, I was able to shoot many more than that with a fast CFexpress card, with just a slight reduction in shooting speeds after the 150 frame mark. It’ll handle 1,000 RAW uncompressed photos or more with the mechanical shutter before stopping.
The Dual Pixel autofocus can keep up with those speeds too, so I had very few photos that weren’t sharp. Face and eye detection is fast and fluid for people, though a bit less reliable for animals or birds. The EOS R has a car tracking feature that’s mainly designed for race cars, and unfortunately I didn’t have access to a Bugatti Chiron during testing.
Shooting sports is this camera’s forte, and at an indoor soccer game with decent lighting, Samuel, the pro photographer I was working with, had only a few out-of-focus shots. It didn’t perform quite as well as the A1 did for birds, but it was still better than most cameras I’ve tried. Overall, the EOS R3 has a very powerful AF system that puts Canon right up there with Sony.
The IBIS system can deliver 8 stops of shake reduction with supported lenses, more than any rival camera. That allowed me to get sharp shots handheld at low shutter speeds when shooting in low light. And thanks to the sensor’s fast readout speeds, rolling shutter is well controlled and only noticeable on fast-moving subjects or quick pans.
Image Quality
The EOS R3 may be Canon’s best mirrorless camera yet for image quality, particularly when it comes to dynamic range. The new 24-megapixel sensor offers at least a stop more dynamic range than the EOS R5, giving you more room for adjustment with RAW images. JPEGs also look great straight out of the camera, with sharpness and noise reduction well balanced.
Canon’s color science is still the best out there, delivering stellar color accuracy and natural skin tones. As usual with Canon, it has a slight bias toward warm tones.
The R3 really shines in low light, too. Noise is nearly non-existent up to ISO 3200, with hardly any noticeable drop in dynamic range. It remains well controlled up to ISO 12,800, and images are usable at ISO 25,600 and even higher if you expose them perfectly.
The biggest downside is the lowish 24-megapixel resolution. With the 45-megapixel EOS R5 or 50-megapixel Sony A1, you can shoot birds or wildlife at a longer distance and still have room to crop in. The R3 is far more limited if you want to retain detail.
Along with my own testing, I loaned the EOS R3 to professional photographer Samuel Dejours from Studio NathSam in Gien France, to get his opinion. "The EOS R3 really handles great, though it's quite heavy. The Sony A1 is our usual camera and it's much lighter," he told me. "However, it does feel better balanced when you use a large telephoto lens. I really liked the infrared autofocus control button; I found it to be much quicker than using the joystick."
"I was excited to try the eye autofocus. However, despite all attempts of calibration, etc., it simply didn't work for me. Perhaps with my light-colored eyes, it didn't work. Hopefully that's something they can fix with a firmware update."
"It was nearly at the same level of the A1 for autofocus, though the A1 was perhaps more rapid for certain types of shooting. It was great for sports, with pretty astonishing speed and AF that almost always nailed focus. In terms of image quality, I'm not sure I'd be able to tell the A1 and EOS R3 apart if I didn't know which was which. That makes other things become more important, like the resolution, speed, etc. Overall, it was an excellent experience, and it shows that Canon is really close to Sony for speed, autofocus, video and image quality."
Video
For a sports camera, the R3 is a surprisingly strong for video. You can shoot DCI 6K RAW at up to 60 fps using the full width of the sensor. It also supports full-frame 4K shooting at up to 120 fps using All-I capture, albeit with subsampling that can reduce detail. Both of these modes also require a CFexpress card as SD-UHS II is too slow.
All other 4K modes at 60p, 30p or under support full sensor oversampling, allowing for extremely sharp video with fine detail. You can also use an APS-C crop for natively sampled (pixel-for-pixel) 4K footage that’s just a touch less sharp, if you need to zoom in slightly for example.
What about overheating? Luckily, the EOS R3 has far fewer restrictions in that regard than the R5 or R6. Regular, oversampled 4K is not temperature limited, and 6K RAW or 4K 60p is good for at least an hour. 4K at 120 fps does have a 12-minute limit, but that’s an exotic use case that would affect very few users. While using the camera, albeit in coldish weather, I received no temperature warnings – even during long takes.
Steve Dent/Engadget
The camera’s excellent high ISO performance is handy for video, allowing more flexibility for indoor shooting. Skin tones are natural and colors accurate, even in relatively low light. The R3 also supports Canon Log 3 or PQ, along with RAW or RAW light, letting you max out the dynamic range. That in turn gives you options to create HDR videos or adjust images in post.
Complimenting all that is the Dual Pixel, AI-powered AF. As we’ve seen before with Canon’s system, it reliably nails focus without any hunting or other annoying issues. Eye tracking is generally fluid and reliable as well.
It’s not quite as sticky as the AF on Sony’s A1, however. It occasionally focused on the background rather than foreground subjects or missed focus altogether. This might be fixable in a future update, though. Keep in mind that the eye control AF function only works with photos and not video.
As for the in-body stabilization with video, it’s only really good for stable handheld shooting and you’ll need a gimbal for anything else. If you try any sudden moves, the system has a tendency to jolt the image, potentially ruining shots. The electronic IBIS mode helps, but it’s not quite as smooth as I’ve seen on cameras like the A1. Meanwhile, rolling shutter is present, but it’s better controlled than on the R5.
Wrap-up
Steve Dent/Engadget
The EOS R3 is a speed demon with lowish resolution, solid video chops and a high $6,000 price tag. With that odd mix, it’s mainly designed for news or sports journalists. Other users would do better with higher megapixel cameras like the $6,500 Sony A1 or Canon’s $3,900 EOS R5.
It’s actually Canon’s best mirrorless camera yet for video, which is something I didn’t expect. Though it doesn’t have 8K like the R5, it does offer 6K 60p and has far fewer limitations. It’s hard to justify the price for video alone, however, considering other options out there like the A1, $2,500 EOS R6 or Canon’s all-new $4,500 EOS R5C cinema camera.
Still, it could be a hit in the pro market if Canon can pry the 1DX Mark III and other DSLRs out of photojournalists’ hands. For the rest of us, the EOS R3’s awesome speeds and video capabilities are hopefully a preview of what’s to come in more affordable models down the road. Most importantly, the innovative eye control AF feature, while limited, shows us that Canon can beat Sony at the technical innovation game when it tries.
I've never really understood Samsung's Fan Edition branding. To me, fans are the people who are first in line, first to read all the related news and rumors, and most importantly, the first to check out the latest products from their favorite device makers. So when Samsung announced the $700 Galaxy S21 Fan Edition almost a full year after the original S21 came out, it felt long overdue. What we're looking at here is less of a phone for die-hard enthusiasts and more of a remix featuring some of the S21's best traits for a lower price. Unfortunately, all that doesn't solve the S21 FE's problem of it feeling outdated essentially on day one.
Design
Look, the S21 FE might technically be a new phone, but let's not pretend we haven't seen it before. It's got essentially the same shape and design queues as previous S21s, just with a slightly different size. Featuring a 6.4-inch screen, the S21 FE lands squarely between the 6.2-inch S21 and the 6.7-inch S21+. That said, at around six ounces the S21 FE feels slightly lighter than its siblings thanks to some streamlined design changes.
Sam Rutherford/Engadget
Around back, the S21 FE still features Samsung's Contour Cut design, but instead of having a camera bump with a metal shroud, the phone's back is made from a single piece of matte plastic. (Samsung calls it glastic because it's plastic that kind of feels kind of like glass.) And instead of a two-toned color scheme, the S21 FE is monotone throughout, with a color choice of blue, lavender, bronze, white, red and graphite (shown above).
Elsewhere, the S21 FE essentially has the same design as its forebears, featuring a centrally located selfie cam in front, a power button and volume rocker on the right, and a USB-C port on bottom for data and charging. There's a speaker grille down below that works with the phone's earpiece to provide stereo audio, which sounds fine even if it's a little light on bass for my taste.
Display
Samsung makes the best phone displays in the industry, and even though the screen on the S21 FE isn't quite as big or high-res as the S21 Ultra's, there's not much to complain about. You get strong brightness that tops out at over 700 nits, a 120Hz refresh rate, and 2,400 x 1,080 screen resolution — the same as what you get on the S21+.
Sam Rutherford/Engadget
In front, the S21 FE’s display is protected by Gorilla Glass Victus. It also houses a handy fingerprint sensor beneath its screen. And while the S21 FE's optical in-screen fingerprint sensor isn't as sophisticated as the ultrasonic sensors Samsung used in the original S21 models, in my experience, it's fast and dependable.
Android 12
While Samsung (and carriers) continue rolling out Android 12 to older S21 devices, the S21 FE comes with One UI 4.0 (which is based on Android 12) pre-installed. Visually, this doesn't have a big impact on the S21 FE's overall UI and layout, though the extra personalization options do make it easier to customize your home and lock screens. And because Samsung's spin on Android has long included support for features like scrolling screenshots, the most important upgrade in One UI 4.0 is the new Privacy Dashboard. In addition to new notifications that call attention to when apps are accessing the phone's mics or cameras, the Privacy Dashboard provides a simple and easily accessible way of managing things like permissions, data and tracking settings and more. At a time when digital privacy remains a constant concern, more control over your data is definitely a good thing.
Cameras
Sam Rutherford/Engadget
The S21 FE's cameras are another area where Samsung's spec shuffle really comes into effect. The phone has a familiar wide, ultra-wide, and telephoto camera setup on its back, but with a lower-res 8-megapixel sensor compared to the 64MP sensor you get on its predecessors. You still get a 3x optical zoom, but from a camera that produces pictures that just aren't quite as sharp or as detailed as a standard S21.
The wide and ultra-wide cameras take great photos, though the S21 FE still lags behind the Pixel 6. For example, in a shot of some toys taken outside, the Pixel 6 preserved highlights on one toy's face, while keeping the toy sitting in the shade from looking too underexposed. In contrast, the S21 FE blew out the sunlit face and eyes without providing much in the way of extra sharpness or detail. Google’s Night Sight also consistently outperformed Samsung’s Night Mode for low-light shots, even though the S21 FE often wasn’t far behind. That said, the S21 FE's cameras aren’t bad; they’re just not as good as the Pixel 6. And let’s not forget the Pixel 6 only has two rear cameras, lacking any sort of dedicated telephoto option like you get from Samsung.
On the flip side, Samsung actually increased the resolution of S21 FE's front cam to 32-MP (up from 10MP on the S21), which is nice if you like a lot of selfies or videos for social media. But at the same time, I don't really think this one upgrade is enough to change the overall impact of the device, leaving it feeling more like a nice bonus and less like a notable improvement.
Performance
At this point, the Snapdragon 888 chip inside the S21 FE is a pretty well-known quantity. It delivers speedy performance and helps support features like 4K video capture across all of the phone's cameras (at 60 frames per second on the main wide-angle and front selfie cams and 30 fps for the rest). However, because the base S21 FE only comes with 6GB of RAM as opposed to 8GB on a normal S21, I noticed the FE felt slower at times, including when it was processing Night Mode photos.
Sam Rutherford/Engadget
Granted, it's a pretty minor difference, and you might not even notice unless you use the two phones side by side. But for people who do a lot of memory-intensive tasks like gaming or video editing, the FE's lower base RAM is probably the biggest reason to pay $70 to upgrade to the 8GB model or just opt for a standard S21 or S21+.
Battery life
Another bonus of the S21 FE's larger body is that it provides extra room for a bigger battery. So instead of a 4,000 mAh cell like you get in the S21, the S21 FE features a 4,500 mAh power pack, which provides a noticeable improvement in longevity. On our battery test, the S21 FE lasted 16 hours and 55 minutes, or a little more than an hour and a half longer than the S21's time of 15:17. And in the real world, the S21 FE's battery life often feels even more prodigious than that, as I often finished the day with upwards of 40 percent battery still left in the tank.
Sam Rutherford/Engadget
It's also worth noting that, like the standard model, the S21 FE doesn't come with a power adapter in the box. So if you want to take advantage of the phone's 25-watt wired charging, you'll probably have to shell out for a separate charging brick. It's annoying for sure, but like Apple, Google and others, Samsung says not including a power adapter with its phones should help cut down on e-waste.
Wrap-up
Sam Rutherford/Engadget
With the supply of standard S21 models starting to dry up, the S21 FE isn't really competing against the originals. It's a replacement that's sadly way past due. It's still a solid phone, but the standard Pixel 6 shoots better photos, has a more attractive design, and if you get the unlocked model directly from Google, it costs $100 less, too. The Pixel 6 is simply the better buy unless you really care about mmWave 5G (which the unlocked Pixel 6 doesn’t support) or having access to a telephoto camera.
Hell, the S21 FE is so late Samsung is already planning to release its next big flagship in the coming weeks. So even if you're a huge fan of Samsung's latest FE handset, at the very least, you should wait to see what the S22 has to offer before purchasing what is essentially a year-old phone. Plus, the arrival of a brand new Galaxy S phone often means discounts are coming soon to older devices.
Sam Rutherford/Engadget
Oh, and if Samsung wants to keep this whole Fan Edition thing going, what I'd really like to see is a device that better lives up to the branding. Instead of a repackaged year-old phone, why not make a premium remixed version sporting a microSD card slot and headphone jack? Not only would this be a welcome alternative to a lot of today's flagships with minimal ports, but it'd also be a considerate nod to old-school Galaxy phone fans who may have felt betrayed when Samsung removed those features from the S20 in 2019. That's the kind of customer appreciation I can really get behind.
Key specs
Spec
Galaxy S21 FE
Display
6.4-inch 2,400 x 1,080 (20:9) OLED. 411ppi, up to 120Hz
Dimensions
6.13 x 2.93 x 0.31 inches / 155.7 x 74.5 x 7.9 mm; 6.24 oz / 177 g
Sony is still struggling to make enough PlayStation 5 consoles to keep up with demand. During its key holiday fiscal quarter, it shipped 3.3 million units for a total of 17.3 million since launch, the company said in its earnings report. That's considerably behind the 20.2 million units the PS4 had managed at the same point in its life cycle.
Because of that, Sony reported 813.3 billion yen ($7.09 billion) in revenue for its gaming division, down from 883.2 billion yen ($7.703 billion) over the same quarter last year. However, operating profit rose 12.1 percent to $810 million, because Sony actually loses money on each PS5 console sold.
Sony CFO Hiroki Totoki said in an analyst webcast that people want to buy PS5 consoles, but partners can't supply components due to the ongoing chip shortage. Sony expects that situation to continue during the coming year, meaning PS5s may not be any easier to find, particularly in the first half of 2022.
Sony lowered its forecast for PS5 shipments for the fiscal year to 11.5 million units, down from 14.8 million. As such, it dropped its full year revenue estimate for its Game & Network Services (G&NS) division by 170 million yen ($1.48 billion). At the same time, it expects 6 percent more profit despite lower game sales, thanks to the aforementioned unprofitable consoles.
Sony's gaming division is its biggest money maker, accounting for around a quarter of its overall revenue and profits this quarter. However, its imaging division also fared well in fiscal Q3, with a 22 percent increase in revenue year-over-year, thanks to sales of its premium smartphone image sensors. Its movie division, meanwhile, saw a large jump in revenue to $4.02 billion due in large part to the success of Spider-Man: No Way Home.
It took a few months, but Netflix is now offering its first high-profile mobile game. The streaming service has broadly released Riot Games' League of Legends spinoff Hextech Mayhem for Android and iOS. This isn't a MOBA like League, as you might have gathered — instead, it's a "rhythm runner" that has you playing LoL champion Ziggs as you light bomb fuses, disarm enemies and dodge obstacles in sync with the beat.
Netflix has also released Dungeon Dwarves, its first "idle" game. Hyper Hippo's title (available on Android as we write this) lets you explore monster-laden dens even when you're not playing, and upgrade abilities when you are.
Riot's decision to launch Hextech through Netflix isn't surprising. The two unveiled the game just as Arcane began streaming — even if it's not really connected to the animated series, it serves as a plug for both companies. Riot also hasn't been shy about gaming crossovers, having dropped League of Legends characters into games like Fortnite. It's just a question of whether or not a game like Hextech will be popular enough to grow Netflix's fledgling game business and encourage other big-name projects.
Rocket League Sideswipe, a mobile spin-off from the hit car soccer game, is getting some new features and modes as part of its second season. Along with the latest free Rocket Pass and season challenges, a volleyball mode will go live in the iOS and Android game at 11AM ET on Wednesday.
The two-on-two mode has no goals. Instead, there's a net in the middle of the arena and a new ball. You'll score when the ball hits the ground on your opponents' side of the net. It's as simple a concept as "get the ball in the other team's goal," but offers a different dynamic to gameplay.
As volleyball arrives, players will need to bid adieu to Hoops, a basketball-style mode that has also been available in Rocket League. Psynoix says that these Extra Modes will cycle in and out of Sideswipe each season, likely to keep things fresh.
There'll be a bunch of new items to unlock in season two, including some Rocket League favorites like the Breakout car and supernova and dueling dragons goal explosions. You'll also have a way to practice against human opponents without worrying about your competitive rank. Casual playlists will arrive today at 7PM ET, ahead of the full season two update.
When the new season starts, Sideswipe will reset all competitive ranks. Players will be rewarded with titles and quick chat stickers that vary depending on their peak rank during the inaugural season.
Psyonix did a great job of translating the full Rocket League experience to a 2D mobile format with Sideswipe. It's a good way for fans to get their car soccer (or volleyball) fix while away from their console or PC, though I've found it easier to play with a controller than touch controls.
Bloodborne, a game famous for being notoriously difficult to beat, was released in 2015 for the PS4 with modern graphics and visuals. Over the past 13 months, though, game programmer Lilith Walther created a version of the title that makes it look like it was released way back in the 90's for the first PlayStation. Bloodborne PSX reimagines the Victorian city of Yharnam in the art style commonly seen in games from that console era. The blocky and pixelated graphics with the colored health bars would sure look very familiar to a generation of gamers who used to play on the PS1.
The demake only covers some parts of the whole game, but it does give players access to 10 hunter weapons they can use to slay enemies — some even slow down the game's frame rate as one would expect to happen on a real PS1 title. As Polygon notes, Walther posted updates about the undertaking on Twitter for over 13 months, including one wherein she revealed that the music creator for the project remade the Cleric Beast boss music using a real Roland SC-88 Pro for authenticity.
Bloodborne PSX is now available as a free download for Windows PC. Players can use a keyboard and a mouse for controls, but they can also dust off their old PS1 controllers and use that instead. Those interested can get a glimpse of the demake below.
Wordle, the once-a-day word game that's been delighting puzzle nerds (and cluttering Twitter feeds) since launching in October of last year, has been purchased by the New York Times... reportsThe New York Times. So long, old buddy.
The game is the brainchild of Josh Wardle and his partner Palak Shah, and once day it gives players six chances to guess a five-letter word. In an interview with the Times earlier this month, Wardle admitted that the project was inspired in part by Spelling Bee, one of the paper's subscription games which Wordle will likely appear alongside shortly.
In part, the appeal of World was that — unlike much of the internet today — it was in now way ad- or subscription-supporter. There was no app (even though some clones attempted to capitalize on that fact.) It was, two years into a global pandemic, a rare, unalloyed good. The Times did not disclose the exact terms of the Wordle acquisition, though it stated in a press release that it paid "in the low-seven figures." We've reached out for comment on if the game will be paywalled, and if it will be enhanced with additional features now that it's under the auspices of the paper of record.
Wordle became an overnight sensation, thought it was hardly its creator's first brush with mass online fame. While employed by Reddit, he was responsible for both "Place" and "The Button," both of which garnered plenty of positive attention, though neither with the scale or staying power of Wordle, which is estimated to have millions of daily users. A bot (run by another former Reddit employee, Kevin O'Connor) tracks the number of solves that are shared to Twitter via the now-ubiquitous black, green and gold emojis. It regularly cracks 250,000 such tweets daily.
While it's not known what the future of Wordle will be, the game has itself become a sort of template for a new variety of word puzzles, spawning a variety of offshoots that range from legitimately interesting challenges — like the two-column Dordle, the work-backwards Crosswordle or the adversarial Absurdle — to silly or absurd riffs such as Sweardle and Lewdle. Still, it's the end of an era for the game that started it all.
Gran Turismo 7, finally coming to the PS4 and PS5 on March 4th 2022 after significant delays, will be the focus of Sony's first State of Play in 2022. The event is set to stream at 5PM ET this Wednesday (February 2) and will feature "just over 30 minutes of new [GT7] PS5 footage and gameplay details," Sony announced.
In a tweet (above) Sony teased a mix of GT7 gameplay and cinematics showcasing a variety of vehicles, tracks and more. Much as it did with Deathloop last July ahead of its September launch, Sony appears to be dedicating this State of Play mainly to Gran Turismo 7.
Developer Polyphony Digital has only revealed tidbits about the PlayStation exclusive game, saying it would bring back many familiar modes. The game was first unveiled in June of 2020, seven years after series creator Kazunori Yamauchi said "we don't want to take too long on Gran Turismo 7."
We got our first good look at the EV6 last March and, nearly a year later, finally got to sit in it, drive it, and push every button in the cabin last week during a day-long press event in Northern California. It’s the first Kia vehicle to be produced under the company’s new Plan S electrification strategy and is expected to be joined by nearly a dozen other new EV models by 2026 - with Kia noting that “All dedicated Kia EVs will begin with the ‘EV’ prefix, followed by a number that indicates the car’s size and position in the lineup, not its chronological place in the launch cadence.”
The EV6 will be made available in three trim levels: Light, Wind, and GT-Line. Technically there’s a fourth version, the First Edition, but the 1,500 units in that introductory lot sold out in something like 11 hours so your chances of catching one for sale at the local dealership are quite low.
Hyundai Motor Group
The EV6 Light is Kia’s introductory trim level, retailing for $40,900 and offering performance to match. Its 58 kWh nickel-cobalt-manganese battery powers a 168k W rear motor to produce 167 horsepower. That translates into an 8-second 0-60 with an electronically limited 115 MPH top speed and an EPA-rated range of 232-miles. In terms of efficiency, the Light will net you around 136 eMPG in the city (thanks, regenerative braking!) and 100 eMPG at freeway speeds. Like its better-appointed brethren, the Light employs MacPherson struts up front and a multi-link suspension in the rear.
Its drivetrain, unfortunately, can only handle a 400V charging architecture which lengthens the amount it takes to fully recharge it. It’s not terrible, mind you, with a full charge off a 50W DC fast charger taking just over an hour — and a cool 18 minutes if you’re lucky enough to snag a 350W station. At home, using a 240V / 48A connection (ie a home-charging box), you’re looking at just under 6 hours for a full charge but with a standard 110V / 12A socket (like what you plug your coffee maker into), that’s going to take days. Literally it’d have to sit on charge for more than a weekend — 51 hours and 5 minutes specifically, according to Kia’s numbers — to max out its battery capacity. You’re not going to see the same delays with either the Wind or GT’s on account of them using the same 800V-style drivetrains that we’re starting to see on higher-end EVs like GM’s Hummer EV, the Porsche Taycan, Audi’s E-Tron and even the Mach-E.
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What’s more, the Wind (starting at $47,000) and GT (starting at $51,200 and topping out at $55,900) both offer larger 77.4 kWh packs as well as the option of having both front and rear motors, enabling AWD. You’re looking at 310 miles of range with a 7.2 second 0-60 and 117 MPH top speed with the RWD iterations; 274 miles of range and 5.1 second 0-60 for the AWDs. The AWD notches 134 eMPG in cities and 101 eMPG on freeways, though the AWD’s efficiency takes a noticeable hit, 116 eMPG and 94 eMPG, respectively.
In terms of charging, the Wind and GT will require 73 minutes for a full charge on a 50W DC connection (and again, 18 minutes with a 350W port which provides roughly 217 miles of added range), about 7 hours on a 240V plug and a whopping 68 hours using 110V. They’ll also offer another first for Kia, V2L (vehicle to load) capabilities similar to the Ford F-150 Lightning meaning that you’ll be able to use the EV6 as a giant, rolling battery to power various accessories, 110V power tools and sundry household items in the event of a blackout.
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Aside from the trim levels and powertrain differences, the various EV6s are practically identical from the outside given the common E-GMP underpinnings. Each measures 114 inches at the wheelbase (same as the Telluride SUV) with an overall length of ~184 inches. The crossover is 74 inches wide and 60.8 inches tall. The EV6 may look like a svelte sports coupe from its promotional photos but in real life, this is one chonky boi — not quite as tall as the Mach-E but just as broad and sporting beefy 19-inch rims (dubs are optional on the GT). It really fills out a standard parking space, though Kia is offering a cool valet feature (optional on Wind, standard on the GT) with the EV6 that allows you to line up the vehicle with a parking space, get out of the car and then use the key fob to remotely back it into the spot.
The EV6 has a damn comfortable interior. Its cabin is disconcertingly quiet with the doors closed and windows up. There’s a total of 102 cubic feet of space inside the EV6, 24.4 of which is dedicated to storage in the rear cargo area (50.2 cubic feet if you fold the seats down). You’ve got plenty of head and leg space regardless of whether you’re sitting in the front or back, though you might need to slouch a bit to fit three sets of shoulders across the rear bench seat. On the plus side, there is no central drive shaft running under the cabin (thanks, e-motors!) so there’s no hump to endure if you’re sitting in the middle.
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Kia also sprinkled USB and USB-C ports throughout the front and rear seating areas so you won’t have to stretch very far to plug in. Heck there’s even a wireless charging pad on the front armrest (next to the engine start button and drive selector). My only bugaboo with the seating layout was a minor one: the front seats employ a rather elaborate headrest that tends to obscure the forward facing view for people in the rear of the vehicle and, conversely, block out a noticeable portion of the rearview mirror.
Blind spots are not really a worry, however, seeing how many cameras Kia managed to pack into the vehicle. For example, when you engage your turn signal, a live rear-facing video feed from the side mirror pops up on the driver’s instrument cluster so you don’t cut off bicyclists or merge into the path of a tractor-trailer. You’ve also got a slew of 21 different ADAS (driver assist) features including rearview cameras for parking, lane keeping assist, lane departure warnings, automatic high beams, and forward collision avoidance.
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I was especially impressed with the EV6’s level 2 highway autonomy driving feature, Highway Driving Assist 2. Just click the appropriate button on the steering wheel and the adaptive cruise control will automatically center the vehicle in the lane, maintaining its course and speed even through turns. There were a handful of times when the system and I (and the car in the next lane over) mildly disagreed when a turn in the road either began or finished but as long as I kept my hands on the wheel, minor course corrections were no big deal.
If anything, the reduced need to keep my eyes on the road allowed me sufficient time to figure out how to work the rather confusing central infotainment system. The EV6 comes equipped with a 12.3-inch color TFT touchscreen navigation display unit mounted into the center console. It offers AM/FM/Sirius radio running through a Meridian sound system, Bluetooth connectivity, a WiFi hotspot, and Android Auto/Apple Carplay — ugh, the phone has to to be physically tethered to enable Carplay/Auto? Really? This is what we’re doing in 2022?
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I’m a fan of the physical volume and temperature control knobs that Kia incorporated into the design, not so much a fan of the lower, secondary touchscreen which alternates between a quick selection bar for the media, navigation, and climate menus. The problem is that the button space that flips functionality between the menu select screen and the dedicated climate control menu is not well defined or really delineated in any meaningful way (I honestly thought it was the button for the hazard lights until a Kia PR rep showed me otherwise) so unless you either know what you’re specifically looking for or tap it at random, there’s no direct way to change the cabin temperature, adjust the fan speeds or activate the defogger — or, conversely, quickly access the navigation map or radio. And asking the onboard virtual assistant for help in doing so was like talking to an (even more) incompetent Siri; there was no amount of enunciation that could get this thing to understand the words that were coming out of my mouth.
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There was one feature that really stood out to me, easily redeeming the secondary touchscreen’s learning curve, and that was the AR display. It is absolutely brilliant. I gushed about Kia’s use of AR back in 2019 when I drove the Niro EV. That one seemed more a proof-of-concept with its little pop up screen mounted on the steering shaft. The EV6’s, instead, is a far more finished and polished product beamed directly onto the front windshield with startling clarity. The vehicle’s speed, the road’s speed limit, the status of various cruise control features, and upcoming turns all appear to be floating about a car length ahead of you. It’s a fantastic, streamlined alternative to the, in my opinion, overly busy layout of the driver’s cluster. The information can be a bit tricky to read when wearing sunglasses (especially the polarized variety) but other than that, the display is easily understandable regardless of how bright or dark it is outside and can be adjusted to account for the driver’s height and viewing preferences.
Of course all these technological bells and whistles would be rendered moot if it handled like the decrepit Elantra I usually drive. Thankfully, the EV6 does not. It isn’t as overtly aggressive as the Mach-E, nor is it quite as nimble through turns as the Polestar 2 — it certainly isn’t near as pretentious as the Model Y — and the EV6 doesn’t have to be. Kia, from what I gathered from the company’s pre-drive presentation, is positioning the EV6 to be a Gen Z family sedan, a Taurus SHO for millennials, and for that I applaud them. Cranking through hairpins on the 175 and opening up the throttle along quiet stretches of the 101 were fun and all but this car is not built for racing — it’s not going to suck the fillings out of your teeth when you floor the accelerator, you’re not going to be taking street bikes on the inside through turns in it. What the EV6 will do is help ferry your anklebiters to soccer practice before you run errands around town for the afternoon — maybe even take the family out glamping on the weekend — and do it in comfort, style and safety.