Posts with «consumer discretionary» label

‘Marvel's Spider-Man 2’ arrives on PS5 next fall

Sony announced the release window today for Marvel’s Spider-Man 2, the sequel to 2018's Marvel's Spider-Man and 2020's Spider-Man: Miles Morales. The PlayStation 5 exclusive will launch in the fall of 2023.

Insomniac Games’ sequel continues the stories of Peter Parker and Miles Morales as they take on Venom, briefly teased in the first two games. We still don’t know much about the web-slinging sequel, but at least we now have a narrower release window.

Last year’s reveal trailer sets up the action:

In the official PlayStation blog, Sony reiterated its 2023 roadmap beyond the superhero sequel. Square Enix’s role-playing game Forspoken is a frantic new IP arriving on January 24th. Hogwarts Legacy, the long-delayed Harry Potter adventure, finally hits the PS5 on February 10th and PS4 on April 4th. Meanwhile, Destiny 2: Lightfall, the game’s seventh expansion, launches for PS5/4 on February 28th, while the Resident Evil 4remake is heading to PS5/4 on March 24th. Final Fantasy XVI, introducing more in-depth combat for the series, launches for PS5 in the second or third quarter. PlayStation hardware is also coming next year, starting with Sony’s premium and customizable DualSense Edge Wireless Controller, launching on January 26th for $200. Finally, PS VR2, the follow-up to Sony’s six-year-old virtual reality headset, will cost $550 when it arrives on February 22nd.

'Resident Evil Village VR' will be available on PSVR2 launch day

Resident Evil 7: Biohazard was a key game for the PlayStation VR launch back in 2016, and the franchise is set to play a role for Sony's upcoming VR headset as well. Resident Evil Village VR will arrive at the same time as PlayStation VR2 on February 22, 2023 as free DLC for the standard PS5 game, Capcom and Sony announced. That means anyone with the standard game (no Gold Edition required) will get some instant PSVR2 content for free.

Developer Capcom teased a PSVR2 edition of Resident Evil: Village earlier this summer (below), nothng at the time that it would feature the entire PS5 version of the game. "The VR Mode supports the entire campaign and lifts the award-winning experience to new heights," it said in the latest press release. "A deeper and more captivating adventure awaits with PlayStation VR2... VR Mode utilizes the 4K HDR display, eye tracking, and 3D audio to make Resident Evil Village more realistic and intense than ever."

At the same time, Capcom's promising that the PSVR2 Sense controllers will allow players to interact with their surroundings in new ways. "With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons," according to Sony's PR.

For instance, players can hold up their arms to guard against enemies that get too close, while weapons will feel "tangibly more realistic in VR mode," Capcom said. You'll also see new gameplay elements like dual wielding and natural motion controls for reloading firearms and fighting with knives. 

As mentioned, the Resident Evil Village VR DLC will arrive when the $550 PSVR2 launches on February 22, 2023. To play it, you'll need the PS5 version of Resident Evil Village or Resident Evil Village Gold Edition to play. Sony said that up to 20 games will be available for PlayStation VR2 upon launch, including Horizon Call of the Mountain and Among Us VR

Epic is taking over a dozen games offline, including Rock Band and Unreal titles

Epic Games is shutting down "out-of-date online services" and servers for several of its older games, including multiple Rock Band and Unreal titles, starting today. The company notes that most affected games will still be available offline, but others will no longer work. It says the move is part of a shift that will only see it support online functions through Epic Online Services, which offers a unified friends system, voice chat, parental controls and parental verification.

Epic is removing the mobile title DropMix and the Mac and Linux versions of Hatoful Boyfriend and Hatoful Boyfriend: Holiday Star from storefronts today. You'll still be able to play these games if you already own them.

Servers for several games will be shut down on January 24th, but Epic has already started delisting them from digital storefronts and turning off in-game purchases. After that date, you'll still be able to play the following offline in single or local multiplayer modes:

  • 1000 Tiny Claws

  • Dance Central 1-3

  • Green Day: Rock Band

  • Monsters (Probably) Stole My Princess

  • Rock Band 1-3

  • The Beatles: Rock Band

  • Supersonic Acrobatic Rocket-Powered Battle-Cars

  • Unreal Gold

  • Unreal II: The Awakening

  • Unreal Tournament 2003

  • Unreal Tournament 2004

  • Unreal Tournament 3

  • Unreal Tournament: Game of the Year Edition

Dance Central VR and Rock Band 4 online multiplayer features will remain available. Epic also plans to restore online features to Unreal Tournament 3 down the line. It will integrate Epic Online Services into the game.

Battle Breakers, a hero collector RPG that a small team of Epic developers built inhouse and released in 2019, will shut down on December 30th. Epic will refund all in-game purchases made through its direct payment system in the 180 days before today. As of January 24th, the alpha of the Unreal Tournament reboot, Rock Band Blitz, the Rock Band companion app and SingSpace will no longer be available.

It's unclear how many people are still playing the Unreal Tournament and Rock Band titles but at their peaks, they were among the biggest franchises around. It's a shame to see Epic sunsetting these games and all the others on the list. Still, if you happen to have a Rock Band guitar or drum set gathering dust, this may at least be a decent reminder to bust those out and play along to "I Want to Hold Your Hand" or "Basket Case."

Meanwhile, Rock Band developer Harmonix, which Epic bought last year, recently announced that its most recent game, Fuser, will go offline. The studio will also stop selling the game and in-game purchases on December 19th.

How McLaren is preparing for Formula E’s Gen3 debut

McLaren may be about to embark on its inaugural Formula E season next month, but the legendary racing outfit didn’t have to start from scratch. The company took over Mercedes-EQ operations at the end of last season, bringing an experienced crew along to develop its first papaya-hued EV street racers. Part of that crew was team principal Ian James, who’s now also managing director for McLaren Electric Racing as a whole. As the team prepares for the debut of Formula E’s Gen3 car in Mexico City, we sat down with James as well as drivers Jake Hughes and René Rast for a status update on development and the challenges ahead for Season 9.

“What’s really helped is that the team that’s been together over the past two or three seasons has largely stayed intact,” James said. “So that experience that we built up, we’re carrying forward into Gen3.” James further explained that he hopes that level of continuity will be key to achieving the goals McLaren has set for Season 9. Due to the limited testing opportunities ahead of the first race, the team may need to rely heavily on that experience.

Teams are only permitted to conduct a handful of on-track testing sessions before the first race of the season in mid-January. Because McLaren is a customer team – they’re running Nissan powertrains instead of building their own – they don’t get “the privilege of doing all the test days that the regulations of the championship dictate,” driver Jake Hughes explained.

Before the official preseason test this week in Valencia (six sessions across three days), Hughes and teammate René Rast have only had one proper test day, a shakedown at Bicester Heritage near McLaren HQ and a few low-power runs for media and staff. Formula E did add an additional shakedown session ahead of the official test dates this week and the championship designated a Wednesday time slot for a mock race that will include qualifying and a test of the new ABB rapid chargers. The Race reports that Formula E is also considering adding another session on Thursday on what was originally scheduled as a day off.

Rast and Hughes inspect the Gen3 car. 
Engadget

“We haven’t actually had a lot of on-track running,” Hughes continued. “The simulator has been the bulk of our work.” He argued that the lack of track time won’t make things more difficult for him to prepare for Gen3, even as a Formula E rookie. “It’s going to be challenging no matter what – Formula E is such a difficult championship,” Hughes said. “I'm fully aware of the challenges I have ahead of me and I will do absolutely the best I have with what I have underneath me.”

Hughes arrived in Formula E with experience in both F3 and F2, the junior series that develop talent for Formula 1. Those cars are obviously a lot different, both from a design and a powertrain standpoint. Hughes explained that the “dirty air” aspect of those feeder series and the difficulty with overtaking aren’t part of Formula E. In most races, the races run in a train, nose to tail, and you can pass when you want – so long as you’re willing to spend the extra energy to do so. So for the McLaren rookie, even though he has experience as a Formula E reserve driver, a key challenge is developing new race strategies.

“Strategy is involved in every racing series around the world, but in Formula E, it’s really critical,” he said. “Every decision you make has a huge knock-on effect with how you use your energy later on in the race.”

Rast explained the McLaren duo had probably spent 10 days in the simulator through the end of November with more planned ahead of the Valencia test. “That’s the only thing we can more or less do to prepare ourselves for the car because the testing is very limited and the simulator is the closest you can get,” he said. Simulated running isn’t just for the drivers though, engineers and other parts of the team are also included in those sessions. That will continue throughout the season as simulator work happens before and after every race.

The team is well aware that they’re likely facing “a very steep learning curve” when they arrive at the first E-Prix of Season 9 in Mexico City next month, according to James’ assessment. “I think it’s the teams that deal with that in the most efficient manner are the ones that will come out on top,” he continued. James specifically mentioned the new front powertrain and added regenerative abilities that will change energy management strategies, even for experienced members of the McLaren team. Aside from the updates that a more powerful Gen3 car brings, James said alterations to the race format will “throw a few curveballs in there as well.”

Formula E announced changes to the races last month, getting rid of Fan Boost and replacing Attack Mode with Attack Charge at some races. The new battery technology inside the Gen3 cars allows for quick charging, but while Formula E had planned to bring back pit stops for that purpose, the infrastructure needed to do so isn’t quite race-ready. And on top of the series having to switch things up pretty late in the game, the teams still aren’t entirely sure how the new race format will work, which partially explains the mock race.

McLaren

“Obviously, Attack Mode is still the key ingredient for the race.” Rast said. “But the rest we’re going to see once the season starts.”

James explained that the teams were able to give input on the Gen3 sporting regulations as they were developed by the FIA (Formula E’s governing body). He foresees more excitement in Season 9 due to the increased flexibility in strategy the new format and guidelines will allow. So, in spite of the current unknowns, McLaren’s team principal is optimistic that “the racing this year will be closer than ever.”

“That’s going to make the racing even more exciting,” he continued. “It’s going to be more of a challenge for the engineers, working together with the drivers to make sure that we plan in the right way before the race, but then also to react to changes and the various different situations that can arise.”

And then there are the tires. Formula E is switching from a treaded Michelin tire to a custom-made compound from Hankook for Gen3. Both the old and new tires are designed to be run in both dry and wet conditions, though the Michelin compound would wear down so much on some circuits that it would basically be slick by the end of the race. Hughes explained that the Hankook version “behaves very differently,” and should be more durable.

Rast in the driver's seat. 
McLaren

Still, the prospect and challenge of Formula E is as much of a thrill for the drivers as ever. With Gen3, the series has moved from having to change cars during a race to complete the distance to one that will stop for a 30-second charge. It can also hit 200MPH with a 350kW motor and is capable of regenerating 40 percent of its energy. It’s the ability to show off the potential of EVs to people around the world that excites Rast.

“It’s amazingly quick, it’s a proper race car,” he explained. “We try to bring motorsport into the cities to make people aware of what’s actually possible with electrification.”

Hughes agreed, noting that the potential for carryover from technology from Formula E cars to electric road cars is something he’s happy to be part of. “We can basically help develop the future for electric mobility,” he said. “A lot of the stuff we’re developing for Gen3 I wouldn’t be surprised if you see it on road cars within the decade. What we’re doing will have a knock-on effect that even right now we’re not fully aware of.”

Despite the chaos of the offseason prep and limited testing, the work McLaren has put in appears to be heading in the right direction. Hughes was second fastest across both sessions on the first day of testing in Valencia, less than a tenth of a second behind Masterati’s Maximilian Guenther.

Sony and Nintendo's year in reviews reveal your top games of 2022

Just ahead of the holidays, Nintendo and Sony have unveiled their 2022 year in review tools for PlayStation and Switch, letting you see stats, a summary of your favorite games and more. As in previous years, you'll not only be able to see a resume of your year in gaming, but share highlights with friends and see how you compare with other players around the world. 

On PlayStation, you'll see trophy totals, the number of games played, total hours across PS4 and PS5 games and the number of PlayStation Plus games downloaded if you're a member. You'll also see stats achieved collectively by the global PlayStation community, like total miles driven in Gran Turismo 7 and the number of axes thrown in God of War Ragnarok. At the end of the experience, you’ll receive a summary card (below) that can be shared with other players. 

Sony

Nintendo has a similar tool for the Switch, with a report showing which games you played the most and for how long. You can also see which titles you were playing on a month by month basis, and share images of the report on social media. You'll also see an overall year in review showing which games were played most and for how long in 2022. 

It's time for your year in review with #NintendoSwitch! Check the link below to learn about your most-played games, hours played, and more!

See your #NintendoSwitch2022 Year in Review here: https://t.co/sE8Pjc9r32pic.twitter.com/LHOhSopYdz

— Nintendo of America (@NintendoAmerica) December 13, 2022

To access the stats, you'll need to visit Nintendo and Sony's dedicated sites, then log into your account. If you're like us, though, you may have spent inordinate amounts of time on Elden Ring, God of War Ragnarok, Mario Kart 8 Deluxe and Animal Crossing: New Horizons.

Tesla launches Steam integration for the new Model S and X vehicles

Back in February, Tesla chief Elon Musk revealed on Twitter that the automaker is working to bring Steam to its vehicles. Now, the company is officially rolling out Steam integration for the latest versions of its Model S and X cars as part of its holiday update. In its promo video of the feature, you'll see Tesla's infotainment system running Steam Beta and even graphically demanding games like Cyberpunk 2077

By "new" Model S and X vehicles, Tesla likely means their "Plaid" versions, which started deliveries last year. Both models' infotainment systems use AMD's RDNA 2 GPUs, which are also the technology behind PlayStation 5, and AMD's Ryzen chips. Tesla has been building its library of in-vehicle games over the past few years and has added titles such as Cuphead, PUBG Mobile and Fallout Shelter to its offerings. By bringing Steam to its vehicles, though, Tesla is adding more than just a game or two to the growing list. The automaker said in its announcement that the integration will bring thousands of games to the aforementioned cars. 

Tesla previously got into trouble with the US National Highway Traffic Safety Administration (NHTSA) for allowing people to play games even while driving. It disabled the capability following the agency's investigation, however, so people most likely can't play Steam games while the vehicles are in motion. 

Steam is here—bringing thousands of games to new Model S & X vehicles 🎮 pic.twitter.com/PDzjtefv7A

— Tesla (@Tesla) December 13, 2022

In addition to Steam integration, Tesla's holiday update also gives owners access to Apple Music integration for their infotainment systems. It gives them the ability to schedule Light Shows on multiple vehicles simultaneously, as well, and to view their cabin camera from the Tesla app while in Dog Mode or Sentry Mode. 

Honda's 2023 Accord Touring will be its first car with Google apps built-in

Honda is joining the ranks of automakers embracing Google's services. As teased last year, the company has announced that the 2023 Accord sedan's high-end Touring trim will be the brand's first car with Google built-in as standard. You'll have out-of-the-dealership access to Google Assistant, Google Maps and the Play Store on the vehicle's 12.3-inch infotainment display. You can tweak the climate control, navigate or download a favorite music app without relying on your phone.

There's no mention of pricing for the Google features. GM offers three free years of Google built-in access for vehicles like the GMC Yukon, but requires a $15 monthly subscription after that. You won't lose all functionality after that, though. The Accord Touring will also support Android Auto and Apple CarPlay, with a 15W wireless charger to keep your phone running.

Honda hasn't said which other cars will adopt the functionality. It won't be surprising if the Prologue EV and other future models use the technology, however. A handful of rivals already use some form of Google built-in, including Volvo, its Polestar offshoot, GM's brands and Renault. Ford will also use the platform starting in 2023.

Google has strong incentives to bring its apps to as many cars as possible — to an extent, it's racing against time. Amazon Alexa is already available in some cars, and manufacturers are gaining more control over it thanks to Custom Assistant. Apple doesn't (currently) have a standalone platform for cars, but its new generation of CarPlay can effectively take over your dash. If Google doesn't win enough partners, it risks losing influence in the automotive world.

Not everyone is happy about expansions like these. Senator Elizabeth Warren has called on the Federal Trade Commission and Justice Department to investigate Big Tech's expansion to cars. She's concerned Google and others might stifle competition by requiring service bundles and otherwise discouraging the use of third-party apps. Honda won't be affected by this political pressure in the near term, but it may get more control over app selection if regulators decide to act.

You can soon snag 'Dishonored 2' for free with an Amazon Prime subscription

Amazon will offer Prime Gaming members an extra batch of PC games later this month at no extra cost. Along with a few Metal Slug titles, SNK 40th Anniversary Collection and a few others, you can snap up Arcane Studios' Dishonored 2 between December 27th and January 3rd.

A few years before it unleashed Deathloop, Arcane's Lyon studio developed another sneaky action-adventure game in Dishonored 2. As with the first game in the series, it enables players to be creative in how they tackle missions, depending on their preferred playstyle. You can, for instance, take a non-lethal stealthy approach or battle enemies head on. This time around, you can play as two characters, each of which has their own supernatural abilitiesDeathloop fans will certainly see some of that game's DNA here.

It's not yet clear whether Amazon will offer Dishonored 2 through Steam, the Epic Games Store or the Amazon Games app. However, it's worth noting this game is unsupported on Steam Deck. That's a bit odd, considering its decade-old predecessor should run on the handheld without any hitches. Still, a free(ish) game that's as good as Dishonored 2 is nothing to sniff at, especially if you end up looking for something to play during the holidays.

Before Dishonored 2 and the other games hit the Prime Gaming lineup later this month, there are a few other notable titles that members can snag at no extra cost right now as part of the regular monthly drop. Classic first-person shooter Quake and Brothers: A Tale of Two Sons (from A Way Out and It Takes Two director Josef Fares) are up for grabs for another few weeks.

'Armored Core VI' won't be a Souls game with mechs

With the success of Souls games like Dark Souls III and Elden Ring, you'd think FromSoftware would incorporate some of the gameplay into other titles... right? Not so. From president Hidetaka Miyazaki told IGN in an interview that there's no "conscious effort" to add Souls-style elements to Armored Core VI. Instead, the studio is eager to to stick what makes the Armored Core series "special" — that is, creating a custom mech and taking it into battle. There will still be a mission-driven structure, even if there are elements of exploration.

The new title is a "reboot" will take advantage of greatly expanded resources to build the game From "wanted to make," Miyazaki said. The team's Masaru Yamamura added that there will be a "fresh new story,"but that the game will remain challenging. While you'll find a versus multiplayer mode like in earlier Armored Core projects, details of that are under wraps for now.

Armored Core VI is due in 2023 for PC, PS4, PS5, Xbox One and Xbox Series X/S. It will be the first mainline game in the franchise since 2012. After its announcement at The Game Awards, creators like VaatiVidya speculated that the new battler would effectively be a Souls game with mechs. That's clearly not happening, then.

Whether or not it's a good strategy is another matter. Armored Core V had a mixed reception — this won't be the follow-up to a much-loved predecessor like Bloodborne or the Dark Souls series. A lot has changed at From over the course of a decade, mind you, so it won't be surprising if VI reflects some lessons learned.

Lyft’s latest EV incentives include an earnings bonus for California drivers

When Lyft first pledged to go fully electric by the end of 2030, the company detailed a plan that involved an “extremely hard” push on incentives for drivers. Now, more than two years later, the company is rolling out a new EV bundle to encourage drivers to switch.

To start, drivers in California can earn an extra $150 every week through the end of 2024 by completing 50 weekly rides with their personal EVs. You can find more information on the EV Ride Challenge over on Lyft’s website, but important details include a December 31st, 2023, deadline to register and a total individual earnings limit of $8,100.

“Because California is currently Lyft’s largest EV market, the company is using it as a testing ground to understand the best ways to help drivers transition,” a Lyft spokesperson told NBC affiliate KXAN. “From there, Lyft can take learnings to other states across the country.”

To that point, the other incentives Lyft announced today are available nationwide. First, there’s a discount for drivers who charge their cars through EVgo. In select markets, Gold and Platinum drivers can get up to 45 percent off the company’s Pay As You Go rates starting this week. To begin taking advantage of the discounts, you’ll need to link your Lyft Rewards and EVgo accounts.

Drivers with Lyft Direct debit cards can get cashback at public charging stations. The amount will depend on the individual’s Lyft Rewards standing, with Platinum members entitled to a 7 percent return, while Gold and Silver drivers get a more modest 3 percent and 2 percent back. Everyone else can get 1 percent back at stations that accept Mastercard. Lastly, Lyft has partnered with Wallbox to offer drivers discounts on at-home Level 2 charging hardware. The company is also working with COIL to secure pre-negotiated rates for installation.

“We know many drivers on Lyft want to switch to EVs, which is why we’re focused on addressing the biggest barriers they face in transitioning: upfront costs and access to charging,” said Paul Augustine, Lyft’s director of sustainability. “These offerings are the latest in many steps we are taking to support drivers in switching to an EV on Lyft,”

On Monday, the company also announced it’s on track to add “thousands” of new EVs to its Express Drive rental program next year. Lyft previously announced it was aiming to only acquire electric vehicles for the program by 2026, and phase out any remaining internal combustion engine cars by 2028.