Posts with «consumer discretionary» label

Samsung Galaxy S23 Ultra review: Photo and video take center stage

Samsung's Ultra branding is typically reserved for devices that pack as many high-end features as you can fit in a single gadget. The Galaxy S23 Ultra starts at $1,200 and has a big, beautiful OLED screen, a new chip with even better performance, improved cameras and some revamped software. And, of course, there’s a built-in S Pen for all your drawing and notetaking needs. So while that sentiment still generally rings true for the new S23 Ultra, the company's latest flagship phone doesn't look or function all that differently from last year's.

Display and design: You'll need to squint to spot the changes

While the standard S23 and S23+ got a facelift this year, the Ultra appears to be a carbon copy of its predecessor — unless you look real close. You get a big 6.8-inch AMOLED display with a 120Hz adaptive refresh rate and a 3,088 x 1,440 resolution. And it looks awesome, even if those specs haven't changed much from the previous model. Colors are dazzling and brightness tops out a stunning 1,750 nits, with a typical max brightness of around 1,000 nits in my testing.

The rest of the phone is a nice combo of Gorilla Glass Victus 2 and Samsung's durable Armor Aluminum. There are a few minor tweaks to the chassis, including slightly less curved edges on the screen to help prevent accidental touches. That said, I never really had an issue with that on last year's phone. The S23 Ultra's frame is also a bit flatter, which makes the whole thing feel boxier. And thanks to Samsung's continued focus on sustainability, small elements of the phone like the lock button are made from ocean-bound plastic. But that's about it. So, unless you're already familiar with the S23 Ultra's new color options (which include cream, lavender, green and black), even when you look at the S22 Ultra and S23 Ultra side-by-side, it's almost impossible to tell them apart.

Performance: New chip means more speed

The S23 Ultra is one of the first phones on the market to feature a Snapdragon 8 Gen 2 chip. However, Samsung didn't stop there. It worked with Qualcomm to create a custom version of the processor just for Galaxy phones. So what does that get you? Simply, a wealth of speed. In tests, the S23 Ultra posted multi-core scores in Geekbench 5 that were 40% higher than what we got from last year's phone. That's a huge jump, so it probably isn't a surprise when I tell you that everything feels smooth – apps, games, you name it.

Sam Rutherford/Engadget

Now I should mention that the custom Snapdragon 8 Gen 2 for Galaxy platform that Samsung uses has a clock speed that's only around 150 MHz higher than the standard chip, which honestly, isn't a difference most people (including me) can discern in normal use. However, one of the biggest changes for 2023 is that every version of this year's Ultra will feature a Snapdragon chip, so people outside North America won't be saddled with a less powerful Exynos processor like in previous years. The base model features 8GB of RAM and 256 GB of storage, but if you jump to the 512GB or 1TB storage options you get 12GB of memory.

Software: One UI 5.1 is nice, but not essential

Alongside the debut of the Galaxy S23 line, Samsung is also introducing One UI 5.1 which features some handy tweaks and customizations. That said, a number of additions like the new personalization options on the lock screen or a wider palette for the UI's accent colors are sort of things we've seen before in iOS 16 or Android 13's Material You. You can even do things like add info to the lock screen so it's easier for people to return your device to you if you lose it. However, out of the box, our review unit came with a message that said "Hi help me" which seems more like a cry for attention than an attempt to provide assistance.

Sam Rutherford/Engadget

Samsung is also making it easier to create custom stickers from your photos, which you can do by simply long pressing on an object and then dragging it to another app for easy sharing. Unfortunately, some subjects are easier to clip than others. Faces and animals tend to work relatively well, but other things like flowers can often end up looking a bit off, so your results may vary. There's also a new Modes and Routines section in the menu that lets the phone adjust multiple settings for specific activities like exercising or relaxing. But aside from the Sleep mode option, I didn't find this new functionality all that useful. When I work out, all I need to do is find some good music and I'm ready to go.

Unfortunately, while the S23 Ultra comes with an S Pen and a handy storage slot, there aren't really any new notetaking or drawing features, which is kind of a shame. Samsung's top-end handset is still unmatched when it comes to stylus support on phones, so I wish there was something, anything new to mess around with. But I must admit even I'm struggling to think of a major feature I'd really like to see added.

Cameras: More pixels better?

Sam Rutherford/Engadget

The biggest upgrade on the S23 Ultra is its new 200MP main sensor, which features twice as many pixels as before. At Samsung Unpacked, the company showed off snippets of short films from not one, but two, big-name directors to really drive home the phone's new cinematic capabilities. It sounds impressive, but in practice, it takes a bit of effort to really make the most of that new sensor.

In normal use, the S23 Ultra uses 16-to-1 pixel-binning to help gather more light and produce sharp, colorful images without the need for extra-large file sizes. And in most situations, it produces better-looking pics too. When I used the S23 Ultra to shoot photos of some pizza (which was extremely tasty might I add), images taken using the default 12MP mode featured more accurate colors and better details than those captured with the sensor's full 200 megapixels. In the right conditions activating the sensor’s full resolution may allow you to capture finer textures on some subjects, but you’ll need to zoom in to see them.

Sam Rutherford/Engadget

Now part of this is because it seems Samsung's object detection and optimizer doesn't work in 200MP mode, but there were also noticeable differences in white balance and sharpness. On one hand that makes sense because pro photographers often prefer images with flatter color profiles which makes post-processing a bit easier. But that also means unless you're editing everything you shoot in an app like Lightroom or Photoshop, you're better off sticking with the regular 12MP setting. This is what I mean when I say you need to work to get the most out of the S23's new camera, and it applies to other stuff like Samsung's Expert Raw app too.

Designed for more advanced photographers, Expert Raw has a much wider array of settings and tools to tweak every aspect of your shot, from shutter speed, to exposure compensation and more. You also get a new astrophotography mode so you can take better pics of the night sky, that is unless you live in the city like I do. That's because between light pollution and cloudy skies, I couldn't get a single photo with the astrophotography mode that I was really proud of. And I even used a tripod to make sure things were super stable.

It's a similar story when it comes to video, where the S23 Ultra's improved OIS is a welcome addition for reducing shakes and vibrations while recording. But then there's the new 8K/30 fps mode (up from 8K/24 fps last year) which is nice because there's no more 2X crop like you got on the S22 Ultra. But at the same time, who records home movies in 8K, let alone has the proper display to watch those clips at full resolution? Sure, it's nice to be able to crop in when you want some extra detail. But this feels like overkill, especially when you consider that the file size for a two-minute 8K/30 FPS video is over one gigabyte, which means you're gonna run out of storage real fast.

At least when it comes to selfies, the phone has a new 12MP camera with dual pixel autofocus, and its pics look great despite a sensor that actually features a lower resolution than on the previous model. The 12 MP ultrawide cam and the two telephoto lenses (3x and 10x) are largely the same, which feels like a missed opportunity because that 10x optical zoom is still my favorite lens on the phone.

Battery life: Just great

Sam Rutherford/Engadget

While the S23 Ultra's smaller siblings both got upgrades in battery capacity, Samsung's flagship stayed pat at 5,000 mAh. But that's ok because there's plenty of juice to go around. On our video rundown test, the S23 Ultra lasted an impressive 19 hours and 26 minutes, which is similar to the OnePlus 11 (19:45), though not quite as good as the iPhone 14 Plus' 21:17. And that was with the phone's adaptive refresh rate turned on.

In the real world, you're looking at more than all-day battery life. Even on a day when I was doing heavy benchmarking and playing NBA All-World (which really gulps electrons due to constant use of GPS), I still had 25% battery left at the end of the day. And on days with more moderate usage, I often had 40% or more in the tank when midnight rolled around.

All this means you don't really need to worry about the phone dying during the day, which is a good thing because that gives the S23 Ultra leeway to donate some charge to other devices via Samsung's Power Share feature (aka reverse wireless charging). And with 45-watt wired charging, you can refuel the phone in a jiffy too.

Wrap-up

Sam Rutherford/Engadget

The tricky thing about recommending the S23 Ultra is that it's everything a super premium phone should be. It's got a gorgeous display, a great build and more power than you know what to do with. However, starting at $1,200, it's also really expensive and it's not that much better than last year's offering. I have no doubt you can film Hollywood-grade movies using its new 200MP sensor. But it's important to remember that even in Samsung's promos, we're talking about a crew with decades of experience, not to mention additional equipment like external mics, camera cages, gimbals and more. The S23 Ultra's camera has tons of potential, but it takes more than just a casual familiarity to make those features glow.

For those wondering if they should trade in their current handset after only a year: No, it's just not worth it. If you're simply looking for a premium device and don't care about taking notes with a stylus, I'd argue that the Pixel 7 Pro is a better value. But if you have an older phone and are looking for a major upgrade, the S23 Ultra is unlike any other Android phone on sale today. And with its fancy new sensor, Samsung's latest flagship might be the closest thing you can get to a pro-grade camera in a phone, just as long as you're willing to polish your content in post.

Realme's GT Neo5 phone can go from zero to 20 percent charge in 80 seconds

Remember that Redmi phone which featured a whopping 210W charging? Well, another Chinese contender has made its next move with a 240W upgrade. The Realme GT Neo5 can apparently charge its 4,600mAh dual-cell battery from zero to 20 percent in merely 80 seconds, or to 50 percent in four minutes, or to 100 percent in 9.5 minutes. On an mAh-per-minute basis, this actually beats the Redmi Note 12 Discovery Edition's 9-minute record, considering that it has a smaller 4,300mAh battery.

Realme's 240W SuperVOOC rapid charging feat is enabled by a surprisingly compact dual-GaN power adapter, which is paired with a proprietary high-current USB-C cable to deliver 20V/12A of power. This is then converted to 10V/24A by three 100W power management chips before it reaches the battery — a similar implementation to the Redmi. The adapter is also compatible with USB-PD at up to 65W, as well as existing Qualcomm QC and Oppo VOOC-based solutions — the latter's previous record was 150W. Realme further claimed that even after 1,600 cycles (about four years of usage), the battery health wouldn't go lower than 80 percent.

Realme

Realme's GT Neo5 has a nice little gimmick on the back: an under-glass Snapdragon 8+ Gen 1 decoration surrounded by an RGB light ring, which can be customized with 25 colors for scenes including charging, gaming, messages and more. This is all wrapped around an NFC circuitry positioned to the right of the camera island. Speaking of, you'll also find a 50-megapixel main camera (featuring a Sony IMX890 sensor and optical stabilization), an 8-megapixel ultra-wide camera and a 2-megapixel macro camera here.

On the other side, there's a 6.74-inch 2,772 x 1,240 AMOLED screen (supplied by China's Tianma) which not only runs at up to 144Hz, but also offers a sensitive 1,500Hz touch sampling rate — a plus for mobile gaming. This is complemented with an under-display fingerprint reader and a 16-megapixel punch-hole selfie camera. Other notable features include a infrared remote blaster at the top (a common feature on Chinese phones), a pair of stereo speakers and an 8-layer heat dissipation design for optimal gaming performance. All of these are packaged into a 199g-heavy, 8.9mm-thick body which comes in black, white or purple, and it's mostly covered with a piece of frosted glass on the rear side.

Realme

The Realme GT Neo5 is already available in China with two flavors offered: the model with 16GB RAM and 256GB storage is asking for 3,199 yuan (around $470), but bumping it up to 1TB storage is just 3,499 yuan (about $520). Interestingly, there's also a 5,000mAh variant of the GT Neo5 which features "just" 150W charging, and it ranges from 2,499 yuan ($370; 8GB RAM and 256GB storage) to 2,899 yuan ($430; 16GB RAM and 256GB storage).

Realme has confirmed to Engadget that the GT Neo5 will be headed to international markets "soon." That said, the 240W SuperVOOC feature will actually be introduced to the global market by way of the company's upcoming flagship phone, the Realme GT3, later this month. Smells like an MWC special here.

Nintendo is adding Game Boy and Game Boy Advance games to Switch Online today

After years of rumors, Nintendo is finally bringing Game Boy and Game Boy Advance titles to its Switch Online service. The company revealed during its latest Nintendo Direct that games from its early handhelds will be available on Switch today.

The Game Boy titles you can spend the entire rest of your week on include Tetris, Super Mario Land 2: 6 Golden Coins, The Legend of Zelda: Link's Awakening DX, Gargoyle's Quest, Game & Watch Gallery 3, Alone in the Dark: The New Nightmare, Metroid II: Return of Samus, Wario Land 3 and Kirby's Dream Land. You'll be able to play the games with Game Boy, Game Boy Pocket and Game Boy Color screen filters and there's support for two-player local and online play.

As for GBA titles, you can play Super Mario Advance 4: Super Mario Bros. 3, WarioWare Inc: Mega Microgames, Kuru Kuru Kururin, Mario Kart Super Circuit, Mario & Luigi Superstar Saga and The Legend of Zelda: The Minish Cap today. There's support for four-player multiplayer both locally and online.

The Game Boy titles will be available on the base version of Switch Online. You'll need to plump for the Switch Online + Expansion Pack to access the GBA ones. More titles for both platforms will be added later, including several Zelda titles, Pokémon Trading Card Game, Metroid Fusion and Fire Emblem.

'Pikmin 4' hits Switch on July 21st

After nearly a decade in development, Pikmin 4 is due to land on the Switch on July 21st, 2023. Nintendo shared a fresh gameplay trailer during today's Direct showcase, featuring a new Pikmin with ice abilities and a friendly dog who helps the little plant buddies on their cosmic adventures.

Apparently, Pikmin games just take a long time to develop, OK? Nintendo head Shigeru Miyamoto said in 2015 that Pikmin 4 was "very close to completion," but that clearly wasn't the case. It's now been 10 years since the release of Pikmin 3, which itself spent eight years in development. Of course, it ended up being an absolutely lovely experience on the Wii U. 

The Wii U. Wow, it really has been a long time since the last Pikmin game came out. That could explain the length of Pikmin 4's production timeline, too, as it entered development at the end of the Wii U's short lifecycle, yet long before the Switch entered the market.

'Squid Game' is coming to VR later this year

If you like Squid Game but not enough to brave the real-life version, you'll soon have a VR option. Netflix has partnered with Sandbox VR to produce a game based on the Korean TV series, and from "late 2023," you'll be able to enter this gruesome dystopia at any of the Sandbox VR arcades around the world. The game developer has over 30 locations globally — 26 of which are in North America — at the time of writing, which is a much needed rebound after lying dormant throughout the worst part of the pandemic.

According to Sandbox VR, its upcoming experience will have players "transported to iconic Squid Game locations, where they become contestants in a variety of pulse-pounding challenges inspired by the Netflix series." You'll "compete against each other to be the last one standing" — presumably without anyone actually dying. As with all Sandbox VR games, players will be able to immediately rewatch, share and even download a personalized mixed-reality highlight reel.

The San Francisco-based VR company didn't share further details on its Netflix collaboration, but judging by my recent experience with its latest zombie-shooter, Deadwood Valley (pictured above), the upcoming Squid Game title shouldn't disappoint. All Sandbox VR games allow up to six players to roam around freely in each room, while wearing wrist and ankle trackers for full-body motion capture, as well as a bHaptic TactSuit to feel gunshots or zombie scratches. Players also hold a prop weapon that matches the size of its virtual counterpart, thus making these VR games more immersive than they already are.

I'm anticipating the likes of Red Light, Green Light, hopscotch and Squid making their way into the Squid Game VR experience, but I'm less keen on the idea of licking a prop to solve the dalgona candy puzzles.

Samsung's 77-inch S95C QD-OLED TV goes on sale for $4,500

Samsung's latest 77-inch S95 QD-OLED TV generated some buzz at CES this year thanks to brightness levels up to 2,000 nits, 144Hz refresh rates and more. Now, the company has revealed that you'll pay to get those premium features: $4,500 for the 77-inch model, with shipping set to start in the US on February 15th. 

As mentioned, Samsung's 2023 QD-OLED TV lineup will supposedly hit up to 2,000 nits of peak brightness, a bit more than LG's latest OLED models and approaching Mini-LED TVs. That's thanks to a new QD-OLED Panel from Samsung Display, which uses a new "HyperEfficient EL" OLED material and Samsung's IntelliSense AI. The TVs will also be more energy efficient and offer more accurate colors, according to Samsung Display. 

The 144Hz refresh rate will make it great for gaming, as it already offers the lowest input lag you can get on any TV or monitor at just 0.1 milliseconds. As HDTVTest's Vincent Teoh pointed out, the 77-inch S95C will come with an external connect box, which allowed Samsung to make the panel extremely thin and reduce bezel sizes down to the bare minimum. However, as with all other Samsung TVs, it doesn't support Dolby Vision, using Samsung's HDR 10+ instead. 

The price is a bit more than LG's comparable 77-inch G2 model from last year, priced at $4,200. If you order before February 20th, though, Samsung will throw in free installation worth around $200. The company has yet to reveal pricing across the rest of its lineup, but last year's 55- and 65-inch models cost $2,200 and $3,000, respectively.

Canon's $680 EOS R50 is its most affordable RF camera yet

Canon is adding a new, more affordable entry point into its RF mirrorless camera ecosystem. Alongside the full-frame EOS R8, the company unveiled today the EOS R50, an APS-C RF mount camera that will start at $680 when it goes on sale later this year. Canon didn’t send over a full spec sheet, but judging from the information the company did share, the R50 could quickly become a go-to for many beginners.

The camera features a 24.2-megapixel sensor capable of capturing uncropped 4K video footage at up to 30 frames per second. The R50 can also shoot 1080p video at up to 60 frames per second and S&Q-style slo-mo footage at up to 120 frames per second. What’s more, Canon claims the camera can capture a full hour of continuous footage. Despite its modest price, the R50 also includes the company's excellent Dual Pixel autofocus technology, with built-in subject detection for people, animals and vehicles. Best of all, the tech is available for both stills and video.

Canon

You don't get any log modes, but it does have HDR PQ which also gives you 10-bit video — not bad for a budget camera. Other video features include a microHDMI port for external video, both microphone and headphone ports, and UVC compatibility for direct webcam streaming. 

Burst shooting speeds are great at this price as well: 12 fps in electronic first-curtain shutter mode (there's no full mechanical shutter) and 15 fps in electronic shutter mode, both with servo AF. It'll only capture 13 C-RAW+JPEG files in a burst though, likely due to the slow UHS-I SD card support. There's no in-body stabilization (IS) at that price, but it can use the IS built into lenses or digital stabilization (with a crop) for vlogging. It also has an OLED viewfinder, which many cameras in this price range don't, though resolution is fairly low at 2.36 million dots. 

Canon

At the same time, Canon is expanding its RF lens lineup to add new crop sensor glass. The RF-S55-210mm is a compact telephoto lens with a full-frame equivalent field of view between 88mm and 336mm. It features a variable f/5 to f/7.1 aperture, four-and-a-half stops of built-in optical stabilization and close-focusing capabilities. The RF-S55-210mm IS STM isn’t the fastest option in Canon’s RF lens stable, but it does add some much-needed choice on the APS-C side of things.

At $680 for body-only, the R50 slots under the EOS R10, which was previously Canon’s most affordable RF mirrorless camera. Effectively, the R50 is a more capable version of the EOS M50 Mark II that’s less than $100 more expensive and doesn’t limit you to Canon’s dead-end EF-M mount system. It’s also competitive against Sony’s ZV-E10 and Nikon’s Z30, which cost about the same but don’t offer an electronic viewfinder. The EOS R50 will arrive later this year. In addition to selling the body on its own, Canon will bundle the camera as part of a Content Creator Kit that will ship with a microphone, 18-45mm kit lens and grip for $800.

Canon's 24-megapixel EOS R8 is its most affordable full-frame mirrorless camera

Canon has put Sony and its other rivals on blast with the launch of the $1,500 24-megapixel EOS R8, its cheapest full-frame camera yet. Released alongside the $680 R50 APS-C model, it's targeted to photographers and video creators on a budget. However, it's got some impressive features like uncropped, oversampled 4K video up 60 fps, shooting speeds up to 40 fps and Canon's excellent Dual Pixel autofocus. 

On the photography front, the R8 can shoot at up to 6 fps with the first-curtain electronic shutter (like the R50, there's no fully mechanical shutter) or a whopping 40 fps with the electronic shutter. That sounds great, but rolling shutter may be an issue in electronic mode for fast moving subjects. It can capture up to a very respectable 100 C-RAW + JPEG files at a time to the single UHS-II card slot. The autofocus systems looks strong, using Canon's Dual Pixel AF along with AI subject detection for people, animals and vehicles. 

Canon

For video, you can capture 4K video up to 60 fps with 6K oversampling, or Full HD at up to 180 fps — quite impressive considering the price. Editing-friendly ALL-I capture is supported up to 4K 30p with a 470Mbps data rate. It supports up to two hours of continuous recording with no 30-minute limit, though 4K 60p and 180 fps Full HD shooting times are thermally limited to around 30 minutes. You can shoot 10-bit HDR PQ or Canon Log-3 video, so this would be the perfect budget vlogging camera if not for the overheating situation. It also has focus breathing compensation (for select lenses).

The main thing missing compared to the $2,500 EOS R6 II is 5-axis in-body stabilization. However, it does have optical stabilization with supported lenses and Canon's Movie Digital IS, which works in concert with lens stabilization. 

Canon

Other features include a micro-HDMI port that supports up to 4K 60p, mic and headphone ports, an LP-E17 battery (no CIPA battery life provided yet) and USB webcam support. The 3-inch, 1.62 million dot display flips out for vloggers, but the OLED electronic viewfinder is a low-end unit with 2.36-million dots of resolution.

Despite the low price, there are no red flags I can see on the R8 (pending a full review, of course). At a full $1,000 below the R6 II, it looks like a great camera particularly for vloggers and content creators. Canon also introduced a budget full-frame kit lens, the RF24-50mm f/4.5-6.3 IS STM, selling by itself for $300. The EOS R8 goes on sale in the spring of 2023 for $1,500, or $1,700 with the aforementioned lens. 

Bayonetta Origins hands-on: A charming tale of a witch and her demon cat

Even though Bayonetta 3 just came out last fall, there’s already another entry in the franchise due out in March starring everyone’s favorite gun-toting witch. However, for its next release – Bayonetta Origins: Cereza and the Lost Demon – instead of a continuation of the story, PlatinumGames has created a prequel featuring a charming new art style and gameplay twists that shed light on a younger version of Cereza, before she became the over-the-top enchantress we know today.

After a short explanation of Bayonetta’s lineage, the game introduces its first major twist when it asks you to control both Cereza and her stuffed cat Cheshire, who serves as a vessel for a recently summoned demon. That’s because instead of switching between each character independently, you’re meant to control both at the same time, with the left Joy-Con responsible for maneuvering Cereza while the right Joy-Con is dedicated to directing her cat. (Don’t worry, you can also play the game with the Switch’s Pro Controller if you prefer.) So on top of the game throwing various puzzles or hack-and-slash encounters your way, you often have to do battle with your own mind as you try to get both sides of your brain on the same page.

Nintendo

For me, this setup drew immediate parallels to one of my favorite games from 2013, Brothers: A Tale of Two Sons. (Sorry youngins for the somewhat dated reference, but if you haven’t played Brothers, you should really give it a go.) Granted, Brothers is much more of a true puzzle platformer, but even after playing it for less than an hour, Bayonetta Origins delivered the same sort of deeply satisfying solo co-op vibes. Also, while Nintendo claims the title is meant to be a single-player experience, I get the sense that this might be just as fun/frustrating (maybe even more so) when played with a friend, with each person getting a single Joy-con.

Additionally, while the game’s controls are relatively simple and straightforward (due in part to its split controller layout), there’s a surprising amount of depth when it comes to combat and traversing obstacles. Typically, Cheshire serves as the muscle when battling forest spirits or other monsters, while Bayonetta relies on her witch powers to lock down and control enemies. That said, the two can work together, with Cheshire able to shrink down and serve as a grappling hook, allowing the pair to jump gaps and chasms. So despite the game’s slower pace compared to previous entries, getting your left and right hands to work together is still very rewarding. I also have to admit it’s just really cute seeing Cereza snuggle up with a demonic patchwork plushy, who despite its hatred of cuddling, needs to be close to the witch in order to survive.

Nintendo

Another departure from other Bayonetta titles is the game’s art style, which has ditched its anime-inspired origins for a more storybook aesthetic – and it looks absolutely fantastic. When combined with a younger version of Cereza that’s still figuring out her place in the world, the game feels more like a new-age fairy tale than the eccentric action-packed circus we’ve seen in earlier games.

And while I only had a short time with Bayonetta Origins, perhaps my biggest surprise was how quickly I became engrossed in the game. That’s because while the bombastic nature of previous entries in the franchise is more my style, Cereza’s latest adventure offers a very charming and downright wholesome take on the series. So for all of the Bayonetta fans who might have been put off by this installment’s design or visuals, you might want to rethink that stance and give Cereza and the Demon a chance when it officially comes out on March 17th.

Nintendo

‘Hot Wheels: Rift Rally’ is another mixed reality racer from the makers of ‘Mario Kart Live’

Hot Wheels: Rift Rally is a new mixed reality game from Velan Studios, the creators of Mario Kart Live: Home Circuit. Like Nintendo’s 2020 title, you control a real RC car while your screen shows an augmented view from its cockpit. It will be available in March for PS5 / PS4 and iOS.

The game bundle includes one toy car, which you can drive in two modes: Campaign and Stunt. In Campaign, you set up gates around your room, which you drive the car through to complete the different maps (each includes unique challenges). Meanwhile, Stunt mode skips the gates, letting you drive wherever you want while performing digitally enhanced drifts, wheelies and burnouts to beat your high scores.

It supports a solo campaign and multiplayer. When playing with a friend, they can bring their car for competitive racing or (on PlayStation only) play co-op using a single toy vehicle as the action switches between controllers.

Velan Studios

The bundled Chameleon car can appear onscreen as any of 22 different virtual vehicles with over 140 variants. It includes “endless options” for digital customization, including performance mods that change how the car moves across your space; for example, adding an acceleration boost in-game will make the toy car drive faster. In addition, you can play various mini-games, puzzles and challenges to unlock new vehicles and mods.

Although the software is free to download, you’ll need to buy at least a $130 Standard Edition, which gets you the Chameleon car, four Rift gates and a charging cable. A $150 Collector’s Edition swaps in a “special edition” Chameleon while adding a (non-playable) McLaren Senna Hot Wheels die-cast toy. Hot Wheels: Rift Rally launches on March 14 and is available for pre-order starting today.