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PlayStation VR2 review: A great headset that should be cheaper

The PlayStation VR 2 is the virtual reality upgrade console gamers have been waiting for — but is it really worth $550? That depends on how much you need high quality VR. 

The virtual reality landscape looks completely different today than it did in 2016. The original PlayStation VR arrived amid the peak of the VR hype, which kicked off with the Oculus Rift and HTC Vive. While they weren't perfect, wearing any of those devices was like shoving your eyeballs right into the next major leap for computing. And if VR took off, it was only a matter of time until we were all wearing augmented reality glasses. Clearly, that hasn't happened.

Now that much of the initial excitement around VR has fizzled out, the PlayStation VR2 is more of a curiosity than a must-have gadget. It has all of the specs you'd want from a next-generation headset, but it also costs more than the PlayStation 5 itself. Sony says more than 30 games will be available during the PS VR2's launch window, but who knows how well it'll be supported over the next few years.

And really, what's the point of a pricey tethered headset when the Meta Quest 2 gets you completely wireless VR (albeit of much lower quality) for $399? No matter how you look at it, the PSVR2 is a tough sell. And yet, I can't help but be impressed by it. The PS VR 2 packs in the best of high-end PC VR, including innovative features like eye tracking, as well as something we've never seen before: Haptics for your head!

Before we get to that though, let's take a look at the PS VR2 itself. At first glance, it seems like an evolved form of the original, with a design that's more reminiscent of the PS5. Instead of a bulbous Fisher Price-esque toy, the PS VR2 actually looks like something built with artistic ambition. (Get ready to roll your eyes when it's highlighted at MOMA.) Sure, it's still made of plastic, but at least it's good plastic, the same stuff used for the PS5's exterior shell and the DualSense controllers.

Devindra Hardawar/Engadget

I also didn't mind the plastic much since the PS VR2's internal hardware is such a massive upgrade. It features dual 2K OLED screens, which effectively deliver a 4K image. The field of view has also been bumped up to 110 degrees, putting it on-par with most other high-end VR headsets. While the displays still offer 90Hz or 120Hz refresh rates, in my experience everything just looks smoother thanks to the PS5's additional horsepower.

Up front, you'll find four sensors that track the headset and its new Sense controllers. Thanks to these "inside out" sensors, which are also found on the Meta Quest and many other headsets, the PS VR2 doesn't require a PlayStation camera to track its movement like before. Along the top, there's a button to extend the front half of the headset, as well as a dial to adjust the pupillary distance. It does so by physically moving the lenses to match the distance between your eyes, something that was sorely missing from Sony's first headset.

Devindra Hardawar/Engadget

At the bottom of the PS VR2 there's a small microphone, power button and selection button. To get audio, you'll have to plug in the bundled earbuds along the back of the headset. There's nothing stopping you from using your own headphones or earbuds, but the cable situation would likely be a mess.

As for securing the PS VR2 to your head, I was happy to find that Sony didn't really change much from the incredibly comfortable first model. The PS VR2 features plush cushioning for your forehead, as well as a thicker cushion that sits behind your skull. Clicking the dial on the rear extends the arms of the headset, and like before, you secure it by twisting the dial. Together with its impeccably balanced design and light weight, the PS VR2 is a dream to wear. I only wish the headset flipped up like those forgotten Windows Mixed Reality devices – that would have made it far easier to slip on and off.

Still, I'm happy that Sony listened to the many criticisms of the Move wand controllers on the original PS VR. The new Sense controllers are actually purpose built for virtual reality – they're practically a carbon copy of Meta's Quest controllers, with a large tracking ring, analog sticks, two face buttons, triggers and grip buttons. Both remotes have haptic feedback, PlayStation buttons, and they also split the sharing and option buttons found on the DualSense. Overall they're a huge step up, though it would be nice if they were easier to put on when you're stuck in VR. It's hard to tell which controller is which, and their elaborate design makes it tough to get your fingers in the right places.

Devindra Hardawar/Engadget

Every time I was frustrated with those controllers, though, I took a breath and appreciated what Sony got right. The setup process for the PS VR2, for example, is vastly simpler than the previous model. Now all you need to do is plug in a single USB-C cable into the front of your PS5 to get the headset going. You're still dealing with a nearly 15-foot cable, but at least it doesn't involve an additional breakout box and camera.

After pairing my Sense controllers with my PS5, I stepped through the familiar process of scanning my space and measuring the floor by lowering my controllers down. The PS VR2 did an impressive job of recognizing the safe play space I had in my basement, but I also appreciated being able to tweak specific sections to my liking. As with every other VR headset, you can choose to play games while sitting or standing up. I enjoyed both positions, but intensive games like Horizon VR: Call of the Mountain benefit from having more room. It's easier to feel like a post-apocalyptic warrior when you're actually breaking a sweat.

Horizon VR ended up being the perfect game to show off everything the new headset could do. From the start, the PS VR2's screens astounded me with rich color and a wonderful level of contrast. You can chalk that up to the power of OLED displays. I'm no stranger to the elaborately detailed environments of the Horizon games, but scaling cliff sides and peering down mountains in VR is another matter entirely. Horizon VR taps into the headset's eye tracking sensors for choosing menu options, and it also uses that feature for foveated rendering, which concentrates the PS5's power on the things you're looking at.

As I ogled the game's robotic wildlife, I was also surprised to find the PS VR2 rumbling around my head. I forgot that Sony was actually bringing haptics to the headset, and my first experience with that practically had me jumping out of my seat. Now I've tested tons of VR headsets, many with far better screens than the PS VR2. But none of them shook me to my core in the same way. Headset haptics could be abused down the line, but right now many developers are trying to use it tastefully.

The opening scenes of Jurassic World Aftermath, for example, hit a lot differently with a vibrating headset. Within the first few minutes, you encounter a pterodactyl attack, plane crash and a hungry T-Rex. And every time a dinosaur roared, it vibrated through my skull. You can, of course, turn off headset haptics if you want. But personally, I can't wait to see how new games take advantage of it. It's almost like feeling the DualSense controllers for the first time – we've all experienced haptics before, but Sony is doing it in entirely new ways.

Devindra Hardawar/Engadget

The company's tracking technology also feels more mature than what I've seen from the Meta Quest 2 and Quest Pro. It rarely runs into hiccups, something I saw frequently with the first PS VR. The new inside out tracking system handled fast-paced games like Rez Infinite without any issues, and it also proved to be great with titles that required fine movement, like Tentacular. That game puts you in the role of a giant tentacle monster tasked with odd jobs like demolishing buildings or collecting enormous shipping containers. Having tentacle arms is tough – trying to manage them with glitchy motion tracking would be even tougher.

Sony knows how to make a good controller, so it's no surprise that the new Sense VR devices both feel great, even for lengthy play sessions. They typically lasted for around four hours, so I'd recommend investing in the $50 charging bay to keep the topped up. Otherwise, you'll have to remember to plug them into USB-C cables.

When you're not gaming, the PS VR2 also makes for a great personal cinema, something that could be useful if you're forced to share a living room TV. The headset makes video appear as if you're a few feet away from a 100-inch screen, so it's far more immersive than most televisions. I was able to kick back and comfortably enjoy some YouTube videos, Netflix shows and Blu-rays. This wouldn't be my first choice for binge watching anything (it's tough to eat or drink while plugged into VR) but it's great if you don't have space for a projector screen.

Devindra Hardawar/Engadget

As much as I enjoyed my time with the PS VR2, playing many of these games felt like being thrown back in time. Seriously, I'll play Rez Infinite at every given opportunity, and it looks dramatically better on the new headset. But fundamentally, it's the same game that was released back in 2016 on the PS4 (itself a remake of the original 2001 title). And really, that's the story of many games coming to the PS VR2. Tentacular is a blast, but it arrived on the Quest 2 last year, and the Jurassic World game is even older. Perhaps upcoming VR releases, like Grand Turismo 7 and Resident Evil Village, will make a better case for Sony's new headset. Right now, though, it feels like it's arriving several years too late.

And then there's the price. Asking gamers to spend $550 on an accessory just feels like punishment after they shelled out almost the same amount on the PS5 itself. The original PS VR cost $500 if you bought the camera and controller bundle, but its base price was $400 if you already had those accessories. If Sony actually wanted to push VR adoption to new heights, rather than extract every cent of profit possible, the PS VR2 should have been $400 or less. It's particularly tough to stomach now with the $400 Meta Quest 2 around (and don't forget it used to be $300 before Meta bumped its price up). But hey, at least the PS VR2 feels like a better deal than the $1,500 Meta Quest Pro.

Devindra Hardawar/Engadget

I'm sure the PlayStation VR2 will come down in price eventually, but it seems like Sony is bungling what should be an important launch. Right now, it feels more like the PlayStation Vita than any other Sony product — an innovative device that the company just doesn't know how to handle. I'm also hoping Sony considers PC compatibility eventually, as that could help to justify its higher price. (I won't be surprised if third-party drivers arrive soon, though pairing the controllers may be an issue.)

If you're a PS5 owner that's been dying to see what PC VR enthusiasts have been enjoying for the past few years, the PSVR2 is exactly what you've been waiting for. Everyone else should just sit tight until the price drops and more new games arrive. And if the VR industry continues its current downward trajectory, that discount may happen sooner than you think.

'Horizon Forbidden West' is coming to PS Plus Extra and Premium on February 21st

Sony has revealed the games it's bringing to the PlayStation Plus Extra and Premium tiers this month and the latest slate of additions is a doozy. The obvious headliner is Horizon Forbidden West, one of the few major first-party PS5 games to date. The terrific sequel to Horizon Zero Dawn debuted a year ago and it was one of the top 10 best-selling games of 2022 in the US, according to NPD data (not accounting for digital sales on Switch and Xbox). Both the PS4 and PS5 versions will be available for subscribers to snag.

It's a pretty long game — the main story alone clocks in at around 28 hours. Still, PS Plus Extra and Premium members will have plenty of time to play through Aloy's latest big adventure before the PS5-only Burning Shores expansion arrives on April 19th.

PlayStation Plus Game Catalog lineup for February includes:

➕ Horizon Forbidden West
➕ The Quarry
➕ Resident Evil 7 biohazard
➕ Borderlands 3

…and many more. The full lineup: https://t.co/rvTAW8mlANpic.twitter.com/NFdvowiHe1

— PlayStation (@PlayStation) February 15, 2023

The rest of the February lineup is nothing to sniff at either. You'll soon be able to check out PS4 and PS5 versions of The Quarry, Outriders, Bandai Namco's action RPG Scarlet Nexus, The Forgotten City and Borderlands 3 at no extra cost if you have an Extra or Premium subscription. The PS4 versions of Resident Evil 7: Biohazard, Tekken 7, Ace Combat 7: Skies Unknown, Earth Defense Force 5, Oninaki, Lost Sphear and I am Setsuna will be available as well.

That's not all as Premium subscribers will gain access to PlayStation 1 titles The Legend of Dragoon, Wild Arms 2 and Harvest Moon: Back to Nature with extra features such as up-rendering, rewind, quick save, and custom video filters. The PS4 remake of Destroy All Humans! is on the way to that tier too. All of these games will be available to claim starting on February 21st.

Meanwhile, those on the PS Plus Essential tier can also add a solid batch of games to their library this month. OlliOlli World, Mafia: Definitive Edition, Evil Dead: The Game and Destiny 2: Beyond Light are available to claim until March 6th. On the downside, Sony will ditch the PS Plus Collection, which grants members who have a PS5 access to a whole bunch of PS4 games, on May 9th. Be sure to add those titles to your library before then.

‘The Mageseeker’ is a League of Legends RPG from the studio behind ‘Moonlighter’

2023 will be another big year for fans of Riot Games and League of Legends. This morning, the studio announced it will release not one but three games from its Riot Forge publishing label before 2024. The slate opens with The Mageseeker: A League of Legends Story, a new action RPG from Digital Sun Games, the studio behind 2018’s Moonlighter. TheMageseeker casts you as Sylas, everyone’s favorite rogue Damacian mage, as he attempts to lead a revolution against the kingdom that imprisoned him. Riot is billing the game as a “2D hi-bit” title, meaning it features a pixel art style that takes advantage of modern rendering techniques. Judging from the trailer Riot shared, TheMageseeker looks like it draws inspiration from games like Hyper Light Drifter and Titan Souls. It will arrive this spring on PC and consoles.

Sometime this summer, Riot will then release Convergence: A League of Legends Story. Double Stallion, a Montreal-based studio that’s best known for its work on Speed Brawl, has been working on the game since at least 2019. It stars Ekko, one of the League champions who makes an appearance in Netflix’s Arcane animated series, in a 2D action platformer. This being a game about Ekko, expect to use time manipulation to solve some of the challenges and puzzles Convergence throws at you.

Lastly, there’s Song of Nunu: A League of Legends Story. This spinoff comes courtesy of Rime creator Tequila Works and will arrive sometime in the fall. Of the three games that Riot shared release dates for today, Song of Nunu is probably the one I’m most excited to play since Nunu and Willump are such a loveable pair and Tequila Works has a consistent track record. Both Convergence and Song of Nunu will be available to play on PlayStation 4, PS5, Xbox One, Xbox Series X/S and PC via Steam, GOG and the Epic Games Store when they arrive later this year.

Apple's MLS Season Pass will stream games in 1080p

Apple already announced a lot of the details on its MLS Season Pass, the company's biggest entry into live sports streaming yet. However, the company and the league still had a few details they hadn't yet revealed. As the start of the new season draws closer, the two collaborators announced more info today, including streaming and audio quality in addition to scheduling, the number of games and studio show formats

In what will be a disappointment for some, Apple will stream every game in 1080p. That's the same quality the company offered for its weekly Major League Baseball games last year. However, it's an improvement for MLS as every game wasn't available in 1080p previously. The plan is to have more cameras on the field at each match, so despite a lack of 4K, the comprehensive nature of the visuals should be better than what fans are used to seeing. All MLS regular season and Leagues Cup matches will also be streamed with Dolby 5.1 audio as well as alternate broadcast options like local radio. 

One key thing that will be a welcome change for MLS fans is that the league has standardized game start times and scheduling. With a few exceptions, games will be on Saturday or Wednesday nights and they'll start at 7:30PM local time. There are some Sunday matches scheduled and a few afternoon games, but since MLS is dealing primarily with one broadcaster now, it had the ability to make things a lot easier to follow. Fans can expect at least 13 matches every Saturday or Wednesday night and they'll start at one of four times: 7:30PM Eastern, Central, Mountain or Pacific.

Billy Steele/Engadget

This schedule change also makes it easier to plan studio programming. Apple and MLS will offer three options: a preview show (MLS Countdown), a post-game show (MLS Wrap-up) and continuous "whiparound" coverage for the entire five hours games take place (MLS 360). A typical Saturday will begin with MLS Countdown 30 minutes prior to the east coast games kicking off. There will also be 15-minute installments of Countdown before the Central, Mountain and Pacific time zone matches begin. During the entire night, MLS 360 will offer coverage of key moments (goals) as they happen with live look-ins of in-progress matches with studio commentary. Finally, Wrap-up will air when all the games have concluded as a recap of all of the day's action.

In total, Apple and MLS will offer up almost 1000 games through Season Pass. That's every regular season game, the All Star Game and MLS Cup playoffs. Then there's the 77 matches of the Leagues Cup that will include every team from MLS and Mexico's Liga MX (group stage and knockout rounds). Season Pass will also stream 250 live MLS Next Pro matches from league-affiliated development teams, including playoffs and the championship game. There will also be over 100 games from the MLS Next youth level, some of which are tournaments or qualifying tournaments, with MLS club academies on display here. 

As Apple has said before, MLS Season Pass will be available everywhere you find the Apple TV app. That includes the web, Apple TV (4K, HD and 3rd generation), iPhone, iPad and Mac as well as Samsung, Vizio, LG, Sony, Panasonic and Hisense smart TVs. You'll also find it on Roku, Fire TV, Android TV and Google TV streaming devices and it's available on PlayStation and Xbox consoles. Comcast in the US, Sky in the UK, Free in France, Magenta TV in Germany and B TV in Slovakia are TV providers that offer access. 

The 2023 season starts February 25th, but MLS Season Pass has already launched. There's plenty of on-demand content to prepare you for the season if you want to sign up now. The streaming plan costs $15 per month or $99 for the season. If you're an Apple TV+ customer, you'll get the discounted rates of $13/month or $79 a season. There will be a number of free games during the season, including every match on opening weekend. For a list of what you'll be able to watch without a subscription for the first month, check the MLS schedule here. Some games will also air on FOX and FS1.

Hyundai and Kia release software update to prevent TikTok thefts

Kia and Hyundai released a software update on Monday after a viral TikTok challenge taught users how to hack the vehicles. But for now, it’s only available to a selected one million vehicles, out of the four million cars that will eventually need the patch.

It started as the “Kia Challenge” dating back to at least May on TikTok, demonstrating how “Kia Boys” use USB cords to hot-wire cars. Owners soon caught on to the widespread theft and began suing the car manufacturers for a lack of response. The class action lawsuit said that certain models of Kia and Hyundai cars lacked engine immobilizers, a common device that prevents car theft, making it easy to gain access, TechCrunch reported last September.

Car owners of affected models like the 2017-2020 Elantra, 2015-2019 Sonata and 2020-2021 Venue can visit a local dealership to install the anti-theft update, Hyundai said in a release. The updates include an anti-theft sticker to deter attack, a longer alarm, and the need for a physical key, rather than just a push start, to turn the vehicle on. Updates for other affected vehicles will be available by June, and you can find the whole list on Hyundai’s website.

In the meantime, Kia and Hyundai have provided about 26,000 steering wheel locks to vehicle owners to prevent theft, according to the National Highway Traffic Safety Administration. NHTSA got involved in the saga after thefts sparked by the Kia Challenge resulted in at least 14 reported crashes and eight fatalities, the agency said, turning it into a matter of public safety.

Samsung's latest storage sale brings SSDs and microSD cards down to all-time lows

Samsung is running another round of discounts on storage devices, bringing several of the company's better SSDs and microSD cards to, or at least near, their lowest prices to date. Most of the discounts are available across Amazon, Best Buy and Samsung's own online store

Among the highlights, the 2TB Samsung T7 Shield is back down to $150. That's about $25 below its usual street price and ties the lowest price we've seen for the ruggedized version of our favorite portable SSD. For a higher capacity, the 4TB model is down to a new low of $280, while the 1TB variant is $10 above its all-time low at $90. The standard T7, meanwhile, is also down to $90 for a 1TB model.

On the microSD side, the company's Evo Select card offers a good balance between price and performance. The 128GB version of that U3- and V30-rated card is down to $14, which is only $3 less than its usual rate but within 50 cents of its all-time low. If you need more space for your Switch, GoPro or what have you, the 512GB model is down to $48 — about $3 more than its previous low.

As for non-portable SSDs, the 980 Pro is technically older but remains a decent value for those looking to build a high-performing gaming PC. Its 1TB and 2TB models are down to $100 and $160, respectively, both of which represent all-time lows. The 980 Pro also meets Sony's requirements for expanding the storage of a PlayStation 5, though you'd need to add a heatsink alongside it. If you're buying for the PS5 specifically, it might be worth getting the version of the 980 Pro that comes with a heatsink built-in. That model's 1TB and 2TB variants are on sale for lows of $110 and $180. For a less intense PC build, the 970 Evo Plus is an older PCIe 3.0 drive but should still be fast enough for most needs. That one is down to $80 for 1TB, which is a roughly $20 discount and an all-time low.

If you do take the plunge with one of the NVMe SSDs above, make sure you keep its firmware up to date. Various users have reported higher-than-normal failure rates with the 2TB 980 Pro and the newer 990 Pro, specifically, but Samsung looks to have addressed those issues with recent updates.

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The Galaxy Watch 5 will soon offer temperature-based period tracking

Samsung has announced that its Galaxy Watch 5 temperature sensor will finally be put to use. The company has teamed up with the fertility app Natural Cycles to bring its temperature-based period tracking algorithm to a smartwatch for the first time. The feature will be available in 32 countries across Europe, North America and Asia.  

Galaxy Watch 5 users will get access to "advanced cycle tracking through the Cycle Tracking feature," recently approved by Korea's equivalent to the FDA, Samsung said. Much like Apple's Watch Series 8, it will provide retrospective ovulation estimates and help people better understand their cycles, the company told The Verge

Since 2018, Natural Cycles has allowed women to track their temperature and menstrual cycle to check fertility, and the company has said it's 93 percent effective at preventing unwanted pregnancies. The app has already been approved by the FDA and European regulators to be used on wearables. The company tested it with Oura rings, but the algorithm apparently hasn't been used on a smartwatch until now. 

Temperature readings are key for those trying to achieve or avoid pregnancy, as basal body temperature tends to increase slightly two to three days after peak fertility. With Oura's temperature sensors, Natural Cycles was able to cut out the need to take readings from a thermometer, and it will presumably do the same with the Galaxy Watch 5. 

The feature will be integrated into Samsung's Health app, so you won't require a separate app to use it. It'll arrive to Galaxy Watch 5 and Watch 5 Pro users "within the second quarter" in 32 markets, including most of Europe, Korea, the UK and the US. 

Toyota will launch a 'next-generation' EV under the Lexus brand

Toyota has revealed its plans for the future under a new CEO, and it looks like the company is finally prioritizing electrification. In his announcement, new President and CEO Koji Sato said the automaker is going to create new electric vehicles unique to Toyota and Lexus, its luxury division. He also said that the company is developing its "next-generation" battery electric vehicles, which will launch under the Lexus brand in 2026. It's not quite clear what "next-generation" means, but Sato said Toyota is working on "everything from the battery and platform to how a car is built optimized for BEVs" while also expanding its current EV lineup.

As Reuters notes, Toyota is getting flak for dragging its feet when it comes to embracing electric vehicle technology and for its reluctance to move beyond its hybrid models, such as the Prius. Sato explained during the press conference that the automaker's slow EV adoption was mostly caused by communication issues. He also announced that the automaker will continue its "multi-pathway" and "omni-directional" approach, which means it's not going to drop its hybrid vehicles anytime soon. However, Toyota intends to accelerate its EV plans under its new management and to take on "a BEV-first mindset"

So far, the automaker has only released one vehicle, the bZ4X, based on its e-TNGA BEV platform. The company previously vowed that it was going to be the first among the seven "Beyond Zero" electric vehicles it plans to release by 2025. Meanwhile, Lexus has yet to start selling the RZ, the brand's first model that was built from the ground up as an EV.

Stellantis reveals pre-production variant of Ram 1500 REV

When Stellantis showed off the Ram 1500 Revolution this past January, the automaker said the prototype would serve as a design template for Ram’s first electric truck. Now, more than a month later, Stellantis has shared a first look at the 2024 Ram 1500 REV, and wouldn’t you know, the pre-production model looks more like its gas-guzzling predecessors than the futuristic concept we saw at CES 2023.

Stellantis

To start, the 2024 model doesn’t carry over the prototype’s “brutiful” styling. Like Ford did with the F-150 Lightning, Stellantis has played it safe. The Ram 1500 REV features more modern-looking front- and rear-facing lights, but that’s about all that makes it look different from just about any other Ram in production right now. The interior of the vehicle is also more conservative. It doesn’t have that futuristic edge that was present with the Revolution. Judging from the images Stellantis shared, the production variant also won’t ship with many of the more outlandish features the automaker managed to find space for in the Ram 1500 REV concept. The new vehicle does come with a frunk though, so there’s that at least.

You can reserve a pre-order spot for the 2024 Ram 1500 REV by placing a $100 deposit through the Ram website. With deliveries not scheduled to start until late next year, there’s plenty of time to wait for Stellantis to share more information before you make a decision about the EV. In the meantime, the Super Bowl ad the company plans to air later today to promote the Ram 1500 REV is pretty funny and well worth the watch even if you don't have any interest in buying a big electric truck. 

Sony A7R V review: Awesome images, improved video, unbeatable autofocus

Sony’s full-frame A7R IV was one of the best mirrorless cameras I’ve ever reviewed, so there was a lot of pressure on its successor. The company’s answer is the 61-megapixel A7R V, designed to deliver the maximum amount of detail for portrait and landscape photography.

Though it uses the same sensor as the A7R IV, the new model has been improved in nearly every other way. The processors have been updated to the same ones found on the 50-megapixel A1, allowing for faster autofocus and AI tracking and better video specs. Sony has also improved the stabilization, the rear display, EVF and more – all for the same $3,900 price as its chief rival, the Canon EOS R5.

Sony’s advanced technology has always been its superpower, but rival models from Canon, Panasonic and others have started to catch up. To find out if the A7R V is worth buying over other cameras, and even the last model, I took it out for some detailed testing. Spoiler alert – it’s one impressive camera.

Body and handling

Sony made some changes to the design of its full-frame mirrorless cameras starting with the A7S III, and the A7R V continues in that vein. On top of a slightly bigger grip, it has a number of improvements over the A7R IV, such as a new dedicated selector for video, photos and the slow motion (S&Q) mode.

By taking that function off the mode dial, it’s relatively easy to switch between photos and video, then change modes in each. It’s also possible to share some, all or none of the settings like shutter speed and ISO between photo and video modes using the customization menu. Sony also moved the record button from the back to a better position on top.

As with other Sony cameras, it’s intuitive and easy to use. Some people may find it uncomfortable to hold all day, though, particularly those with larger hands. That’s because the grip has some hard edges and a material that’s less cushy than Canon’s R5, for example.

A big new innovation on the A7R V is the rear display. Rather than a simple tilt-only screen like before, Sony has come up with a whole new system. It not only flips out, but also tilts – not just upwards like Panasonic’s similar system on the GH6, but also down and out as well.

On top of being better for vlogging and selfies, it also lets you move the screen clear of any microphone or monitor cables. It’s also better for photo shooters. Some people prefer a tilting display (for shooting at high and low angles), so the A7R V has the best of both worlds.

The A7R IV already had a very good 5.76-million dot EVF, but Sony made it even better. Resolution on the OLED panel is up to 9.44 million dots, though it drops when you focus or increase the refresh rate to the maximum 120Hz. Still, it’s now close to matching what you’d see in an optical viewfinder.

Steve Dent/Engadget

Like the A1 and A7S III, it has a pair of dual-format card slots. Each one accepts either UHS-II SD or faster, but far more expensive CFexpress Type A cards. The latter are required for 8K video and let you shoot photo bursts longer before the buffer fills.

Since the A7R V is now a much better video camera, Sony has seen fit to swap out the tiny and fragile micro HDMI jack for a full-sized one. Though still not up to pro standards, it offers a relatively secure connection and allows for more robust cables, as micro HDMI models are prone to breaking.

It has the same battery as the A1 and delivers exactly the same number of maximum shots on a charge, 530. That’s under lab conditions, though, and I got about double that in the real world. The USB-C 3.2 Gen 2 port is PD compatible, so you can charge the battery and power the camera at the same time. It also comes with microphone and headphone ports as you’d expect, plus a wired LAN port and the ability to do zoom calls or livestream over USB-C via the UBC webcam standard.

Performance

Steve Dent/Engadget

The A7R V has roughly the same burst speeds as its predecessor, 10fps in both mechanical and electronic modes, shooting C-RAW and JPEG photos. That drops to 7 fps when shooting uncompressed RAW files. While not super quick compared to Sony’s A1 or the Canon EOS R5 (both have stacked sensors), it’s not bad at all for a 61-megapixel camera. You can shoot about 104 C-RAW + JPEG files before the buffer fills, though that takes less than two seconds.

Sony is known for its brilliant autofocus, and the A7R V may be its best camera in this area to date. WIth 693 phase detect focus points (up from 567 on the A7R IV) the regular (non subject tracking) AF is uncannily accurate in all five area modes, delivering a large majority of sharp frames even with fast moving subjects.

Things get even better when you kick in the AI. On top of the excellent face, head and eye tracking, Sony has introduced a new body tracking mode. It works much like 3D motion tracking software used for animation, predicting the position of your head and eyes based on your skeletal structure. If it fails to track the subject’s face, it can also switch to their body and still grab sharp shots.

On top of humans, it can also track people, birds, animals, insects, cars, trains and airplanes. However, you have to select those manually – it would be nice to have an auto mode that lets the AI choose the subject like Canon’s EOS R6 II. It also has a touch-to-track mode that locks onto subjects more accurately than rival models.

Steve Dent/Engadget

In most of these tracking modes, the camera did a good job at focusing on the subject’s eyes. Failing that, it accurately tracked the head or body and still delivered sharp photos. The results were particularly impressive considering the high resolution that shows focus flaws in minute detail.

It sometimes failed to lock onto birds’ and other animals' eyes, though that’s something Sony could potentially improve with firmware updates. By and large, though, it nailed focus nearly every time, beating rivals by a solid margin.

The A7R V also has a new in-body stabilization system, boosting it from 6 to 8 stops with supported lenses, the same as what Canon’s EOS R5 offers. It was very good for photography, letting me take sharp shots down to a quarter of a second. That means you can shoot handheld and capture the streak of a car’s lights, for instance, while freezing the background. That being said. it falls a bit short for video as you’ll see soon.

Image quality

As it has the same 61-megapixel sensor, the A7R V delivers near identical image quality to the A7R IV. That’s not a bad thing, as the latter can produce stellar images. With the very high resolution and the lack of an anti-aliasing filter, only Hasselblad and Fuji’s 100-megapixel medium format cameras offer greater detail. If that’s not enough, you can use Sony’s Pixel Shift Multi-Shot and quadruple it to 240.8 megapixels.

With no low-pass filter, beware of antialiasing or moire that can crop up in detailed or repeating parts of an image. The high resolution means that the detail has to be very fine, however.

JPEGs are ready to share right out of the camera, with nicely tuned levels of sharpening and noise reduction. Colors are more accurate but perhaps less flattering to skin tones than Canon’s latest models. The system is particularly well tuned to sunny, blue-sky scenes, so the A7R V is a great option for landscape shooting.

Sony claims 15 stops of dynamic range, above Canon but perhaps slightly below Nikon. That gives you tons of overhead to edit RAW files, fix under- or over-exposed shots or tweak colors. Except for highly detailed scenes, I didn’t notice much difference between compressed and uncompressed RAW files.

The A7R V does surprisingly well in low light. At speeds up to ISO 6400, grain isn’t an issue. Noise increases considerably at ISO 12800, but images retain detail. Beyond that, they can get gnarly with large grained color noise. Still, for such a high-resolution camera, it exceeded my expectations in this area.

As it happened, I reviewed the A7R V at the same time as the 100-megapixel Hasselblad X2D, so it was a good opportunity to test two very high resolution cameras. Both use sensors that have the same size pixels, and both are likely manufactured by Sony. For many photos, it was honestly hard to tell the difference, which is not bad for Sony considering the X2D costs over twice as much.

Video

The A7R V is a pretty darn competent video camera if you understand its limitations. It now offers 8K at up to 24/25 fps, 4K 60p and 10-bit 4:2:2 video with S-Log3, S-Cinetone and HDR formats. The A7R IV had none of those features, so it’s quite a step up.

Steve Dent/Engadget

There are some asterisks, though. The 8K video has a 1.24 times crop, while 4K 60p has a 1.24 times crop with pixel binning. 4K 30p video is uncropped, but also uses pixel binning. The only way to get supersampled video is with a 1.5 times APS-C crop. That, however, is limited to 30 fps. 120 fps video is only available at 1080p.

That said, Sony has done a good job with the pixel binning, so it doesn’t look significantly less sharp than the APS-C video supersampled from 6.2K.

Now that it supports 10-bit capture, the S-Log3 video is far more useful than on the A7R IV. You’ll see less banding once you grade it, and the 15 stops of dynamic range give you extra room to push blacks, pull back highlights and tweak colors. As with photos, hues are natural and accurate, and the A7R V is decent but not awesome for video in low light.

The A7R V now has the best video autofocus system, too. It’s nearly foolproof, locking onto subjects quickly and accurately even in chaotic circumstances. Shooting one scene with three people, it stayed locked onto the main subject even after he moved positions around the frame. All the AI features mentioned for photos work for video, so it can track animals and other subjects nearly as well as humans.

Steve Dent/Engadget

The updated stabilization isn’t nearly as good for video as for photos. It’s good for handheld video if you don’t move around, nicely smoothing out any hand shake or small motions. However, any rapid movements or walking will cause jolts that mar the video. Panasonic’s new S5 II is much better in this regard.

You might be thinking at this point that the A7R V is actually a solid video option, but it’s held back by one thing: excessive rolling shutter. It’s particularly bad at 8K and full-frame 4K, with any camera movement setting off a jello-like effect. The best case scenario is in APS-C mode, but you’ll still need to be careful not to whip the camera around.

Still, the A7R V is fine for most video shooting. If you’re mainly looking to shoot video, though, I’d get another camera. For instance, Canon’s EOS R5c or the Nikon Z9 are better, if you need 8K and can tack an extra thousand or two onto your budget. If 4K is fine, Canon’s new $2,500 EOS R6 II or the $2,000 Panasonic S5 II are better and a lot cheaper.

Wrap-up

Steve Dent/Engadget

Sony is once again on top of the high-resolution full-frame camera market with $3,900 A7R V. Image quality and detail are outstanding, autofocus is second to none and the updated video capabilities are a great addition for hybrid shooters.

As mentioned, Sony’s main rival is the 45-megapixel Canon EOS R5, which offers lower resolution and better video capabilities, but suffers from overheating issues. The 45-megapixel Nikon Z9 is also a more capable video camera, but costs $1,500 more, and Nikon’s $3,000, 45-megapixel Z7 II is $500 less but has inferior autofocus and video.

None of those models come close to matching the A7R V’s resolution, image quality and exceptional AF, though. Given that, plus the massive video improvements, it’s now the best high-resolution full-frame camera on the market, by far.