Posts with «business» label

Xbox head says Microsoft's mobile game store could arrive next year

Microsoft is preparing to launch an Xbox store on iOS and Android as early as next year, according to Phil Spencer. The head of the company’s gaming division shared the timeline in a Financial Times interview published on Monday, noting the plan is dependent on regulators approving Microsoft’s $68.7 billion acquisition of Activision Blizzard.

“We want to be in a position to offer Xbox and content from both us and our third-party partners across any screen where somebody would want to play,” Spencer told the outlet. “Today, we can’t do that on mobile devices but we want to build towards a world that we think will be coming where those devices are opened up.”

Microsoft first revealed it was working on an Xbox store for mobile devices in regulatory documents the company filed with the UK’s Competition and Markets Authority (CMA) last year. At the time, the tech giant didn’t provide a timeline for the plan, noting only its proposed merger with Activision Blizzard would play a critical role. Spencer was more direct on Monday. “The Digital Markets Act that’s coming — those are the kinds of things that we are planning for,” he said. “I think it’s a huge opportunity.”

Under the Digital Markets Acts (DMA), major platforms the European Union designates as “gatekeepers” will be required to open their devices to competing app stores. Last fall, a Bloomberg report said Apple was already at work preparing to make iOS compliant with the legislation ahead of its March 2024 deadline. The EU will allow companies it labels as gatekeepers to appeal the designation, a carveout that could delay enforcement of the law. Additionally, with challenges from the Federal Trade Commission and CMA, there’s no guarantee Microsoft’s acquisition of Activision Blizzard will close before the new rules apply to Apple and Google, a fact Spencer seemed to acknowledge when interviewed by the Financial Times. However, he said it would be “pretty trivial” for Microsoft to adapt its existing Xbox and Game Pass apps to sell games and subscriptions through mobile devices.

This article originally appeared on Engadget at https://www.engadget.com/xbox-head-says-microsofts-mobile-game-store-could-arrive-next-year-180007168.html?src=rss

AI-generated images from text can't be copyrighted, US government rules

Any images that are produced by giving a text prompt to current generative AI models, such as Midjourney or Stable Diffusion, cannot be copyrighted in the US. That's according to the US Copyright Office (USCO), which has equated such prompts to a buyer giving directions to a commissioned artist. "They identify what the prompter wishes to have depicted, but the machine determines how those instructions are implemented in its output," the USCO wrote in new guidance it published to the Federal Register.

"When an AI technology receives solely a prompt from a human and produces complex written, visual, or musical works in response, the 'traditional elements of authorship' are determined and executed by the technology — not the human user," the office stated.

It noted that the level of human creativity involved in a work is a significant consideration as to whether it will grant copyright protection. It suggested that current AI models can't generate copyrightable work. "Based on the Office's understanding of the generative AI technologies currently available, users do not exercise ultimate creative control over how such systems interpret prompts and generate material," the USCO said. "In the Office’s view, it is well-established that copyright can protect only material that is the product of human creativity." In one famous case, the office ruled that it couldn't allow selfies taken by a monkey to be copyrighted.

When it comes to works that contain material generated by an AI, the USCO looks at whether the model's contributions to the work are the result of "mechanical reproduction" (i.e., generated in response to text prompts) or if they represent the author's "own mental conception." Current rules state that the USCO “will not register works produced by a machine or mere mechanical process that operates randomly or automatically without any creative input or intervention from a human author.”

However, the office has left the door open to granting copyright protections to work with AI-generated elements. "The answer will depend on the circumstances, particularly how the AI tool operates and how it was used to create the final work," it said. "This is necessarily a case-by-case inquiry. If a work’s traditional elements of authorship were produced by a machine, the work lacks human authorship and the Office will not register it."

Last month, the USCO determined that images generated by Midjourney and used in a graphic novel were not copyrightable. However, it said the text and layout of Kris Kashtanova's Zarya of the Dawn could be afforded copyright protection. The office said there was too much “distance” between Kashtanova's inputs and Midjourney's output for the images to be copyrightable. Kashtanova's lawyers have said that by focusing on the output rather than the input, the office "applied the wrong legal standard."

Meanwhile, the USCO has started an initiative to further explore copyright law and policy issues related to AI following requests from Congress and the public. It will host several panel discussions on the topics in April and May. The office plans to solicit public comments later this year on a swathe of copyright issues relating to the use of AI.

This article originally appeared on Engadget at https://www.engadget.com/ai-generated-images-from-text-cant-be-copyrighted-us-government-rules-174243933.html?src=rss

Google Glass is set to disappear (again)

Google will no longer sell its Glass AR smart glasses for enterprise starting on March 15th, and it will only support the device until September 15th this year. The tech giant has posted those details with a notice that says "Thank you for over a decade of innovation and partnership" on the official Glass website, as first reported by 9to5Google. This marks the end for the company's augmented reality wearable, which had its beginnings as a consumer product that piqued early adopters' interest but never quite captured the market. 

Around four years after it first became available, Google launched a rebooted version of the Glass for enterprise, targeting businesses whose workers could use augmented reality's help to accomplish their tasks. It was designed to be more comfortable to wear and with the ability to "withstand the rigors of work environments." It also had a bigger display, a foldable design and a speedier processor. Then, in 2019, Google released the Glass Enterprise Edition 2 eyewear, which looked mostly the same as its predecessor but came with more powerful hardware and software. 

Google says existing units will continue working after September 15th, but it will no longer roll out any software updates after that. The company will also only replace devices until that date, and the pre-installed Meet on Glass app — Google's videoconferencing service on the eyewear — might stop working anytime after September 15th, as well. 

Last year, Google started testing its next-gen augmented reality glasses that it teased during its I/O developer conference. It's not quite clear if those glasses will ever be released, but company spokesperson Patrick Seybold told The Verge that Google remains "deeply committed to AR" and that it's "been building AR into many [of its] products."

This article originally appeared on Engadget at https://www.engadget.com/google-retires-glass-ar-eyewear-082512062.html?src=rss

You can now ‘enhance’ your LinkedIn Profile with AI-written 'suggestions'

LinkedIn is the latest platform to hop on the generative AI bandwagon. The company is adding AI-powered “writing suggestions” and job descriptions to its service as it looks for new ways to infuse AI into its platform.

The writing suggestions are meant to make it easier to fill out key profile fields that LinkedIn says can otherwise feel “daunting” to complete: the “about” and “headline” sections near the top of each profile. Now, with the new “enhance” tool, LinkedIn Premium subscribers can generate descriptions based on their experience.

The company says the tool, which uses the same OpenAI models that power ChatGPT, is meant to preserve “your unique voice and style” and will draw from your job experience and skills, as well as LinkedIn’s own “insights” into what makes a good profile. In an example of a completed “about” section provided by LinkedIn, the tool generated a first-person summary of an individual’s job experience that reads almost like the beginning of a cover letter.

LinkedIn

LinkedIn also says it’s starting to test AI-written job descriptions. In those cases, hiring managers will simply need to fill out the job title, company name and a few other basic details, and LinkedIn will create a detailed draft of a relevant job description.

Of note, the company is positioning its AI writing features as more of a starting point than a final product. In both cases, LinkedIn says that users should review and edit the AI-generated text to check for accuracy. But the company says that both could be a major time saver for members who want to offload some of the more tedious writing tasks associated with LinkedIn.

These writing tools aren’t LinkedIn’s first foray into generative AI. The company also recently introduced “collaborative articles,” which rely on a combination of AI-written text as well as contributions from individual LinkedIn “experts.” Elsewhere, the company is also adding new online courses dedicated to generative AI-related topics.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-enhance-your-linkedin-profile-with-ai-written-suggestions-160054549.html?src=rss

Workers at trading card marketplace TCGplayer form eBay's first union

The workers at eBay-owned TCGPlayer, a marketplace for trading card games such as Magic: The Gathering, have voted in favor of joining a union. eBay purchased the company in 2022 for a deal valued up to $295 million, but the website continues to operate independently. Now that all 272 non-supervisory workers at the company's authentication center in Syracuse, New York are represented by the Communications Workers of America, they've become the first group to form a union at eBay in the US. 

The organized workers, who are responsible for ensuring the accuracy and quality of all shipments in and out of the company, filed for a union election with the National Labor Relations Board back in January. They wanted to unionize in a bid to have a voice within the company, and they were also seeking pay raises to account for inflation, a fair and comprehensive sick leave and absence policy, as well as inclusive career advancement opportunities, fair and transparent hiring practices, and clearly defined job roles and expectations.

In the CWA's announcement of the union victory, it said TCGPlayer workers first tried to unionize in 2020. However, the company hired a union buster to "spread disinformation," and the workers ultimately withdrew their petition for a vote due to the pandemic. While they were successful this time around, their employer reportedly tried to get them to back down again. CWA filed an unfair labor practice charge against the company in January for illegally surveilling union activity. It filed more charges just last week, accusing the company of threatening workers for supporting unionization efforts and forcing them to attend anti-union meetings, as well. The unionized workers are still waiting for the NLRB's decision on those complaints.

This article originally appeared on Engadget at https://www.engadget.com/tcgplayer-workers-form-ebay-first-union-095615128.html?src=rss

Even Slack has a ChatGPT app now

Slack is the latest notable app to embrace ChatGPT as the generative AI buzz continues to sweep through the tech industry. OpenAI has built a ChatGPT app using Slack's development tools and it's available in beta today.

The app can draft messages and summarize conversations and threads, according to Slack. If you have the ChatGPT app installed, you can click on a thread's menu button and select the "summarize thread" or "draft reply" option. The app will whip up a summary or response that only you can see. You'll then be able to share that information.

Slack says the app can also use AI to deliver answers and insights on any project or topic, chatbot-style. It suggests this could be useful when looking up best practices or researching a potential new customer. Slack notes OpenAI won't use any of the data that the ChatGPT app can access on the platform to train its language models.

Meanwhile, Slack's parent company Salesforce has created a generative AI system called Einstein. It includes integration with OpenAI’s tech, but companies that use Salesforce products can tap into other third-party AI models through Einstein too. As such, Salesforce says its customers can "use natural-language prompts directly within their Salesforce CRM [customer relationship management tools] to generate content that continuously adapts to changing customer information and needs in real time."

In any case, this is another case of generative AI quickly being shoved into even more mainstream tech products beyond search engines and many facets of the Microsoft ecosystem. But hey, at least you won't have to bother thinking up responses to your coworkers' terrible jokes in Slack DMs.

This article originally appeared on Engadget at https://www.engadget.com/even-slack-has-a-chatgpt-app-now-154334452.html?src=rss

Google workers in Japan have joined a labor union in response to planned layoffs

Dozens of Google Japan employees have organized under the Tokyo Managers' Union. It's the first labor union at Google Japan, according to Meiji University Assistant Professor Ken Yamazaki, who also posted a copy of the group's statements from a press conference. Apparently, the employees chose to organize out of fear that they could be abruptly laid off, especially since some of them are in Japan on work visas. 

Their concerns stemmed from the tech giant's announcement back in January that it's cutting 12,000 jobs — that's six percent of the company's overall workforce — around the world. They said their counterparts in the US were terminated with just an email sent in the middle of the night, and that the Japanese office's employees were left anxiously awaiting for the ax to fall over the past few weeks. The workers said they joined a labor union in response to that announcement and to news about the fate of the company's employees in other countries. 

For a dismissal to be legal in Japan, a company has to prove that it has reasonable grounds to terminate an employee. However, some companies terminate employees without good reason by claiming to have problems with the worker. The group is hoping that joining a union would protect them from sudden termination. In the US, one of the divisions most affected by the job cuts was the company's Area 120 in-house incubator, which works on experimental apps and products. The division used to develop 20 projects simultaneously, but that's now down to three after most people in the team lost their jobs.

When Google announced it was going to let 12,000 workers go, Chief Executive Sundar Pichai said he was "deeply sorry" and that he takes "full responsibility for the decisions that led [the company] here." He admitted that the tech giant went on a hiring spree over the last few years, but that Google "hired for a different economic reality than the one we face today." According to the company's latest earnings report, its revenue for the fourth quarter of 2022 grew one percent from the year before, but its quarterly net income was down 34 percent year-over-year. 

This article originally appeared on Engadget at https://www.engadget.com/google-workers-in-japan-joined-labor-union-064417794.html?src=rss

Europe’s music streaming antitrust case against Apple will now focus on ‘anti-steering’ clauses

Back in 2021, the European Commission issued antitrust charges against Apple after deciding that the company may be abusing its dominant position when it comes to music streaming apps. The commission sent the tech giant a Statement of Objections listing issues that it believes warrant further investigation. In it, the EU's executive body outlined its issues with Apple, namely making developers use its payment system and preventing them from telling subscribers about alternative (and often cheaper) payment options outside of iOS apps. Now, the commission has announced that its antitrust investigation will only touch upon the second issue, or the "anti-steering obligations" Apple imposes upon developers. 

Its revised Statement of Objections drops its position regarding the legality of the company making developers use its in-app payment system. It's going all in on the anti-steering allegations instead, citing concerns that Apple's rule prevents developers from notifying users about more affordable subscription prices elsewhere. 

The commission said these anti-steering obligations imposed upon developers are "unfair trading conditions" in breach of Article 102 of the Treaty on the Functioning of the European Union (‘TFEU'). It explained that the obligations are "neither necessary nor proportionate for the provision of the App Store on iPhones and iPad," that they're detrimental to Apple users who'll likely end up paying more, and that they negatively affect music streaming app developers "by limiting effective consumer choice."

This particular antitrust case was a result of the complaint Spotify filed against Apple in 2019, wherein it accused the tech giant of having discriminatory practices designed to suppress competitors to Apple Music. If the commission decides that Apple has indeed broken antitrust laws, then it could prohibit the conduct that's in breach of the rules — in this case, preventing developers from pointing users to external payment options — and could fine the company up to 10 percent of its annual turnover worldwide. Apple told The Wall Street Journal that it was pleased the scope of its case had been narrowed and that it hopes the commission "will end its pursuit of a complaint that has no merit."

This article originally appeared on Engadget at https://www.engadget.com/eu-music-streaming-antitrust-case-apple-focus-anti-steering-clauses-123405739.html?src=rss

Apple’s latest hire could mean more ads are coming to TV+

An ad-supported Apple TV+ tier is starting to look all but inevitable. According to The Information, Apple recently hired Lauren Fry, a former ad tech executive, “to help build a video advertising business” for its streaming service. Before her most recent stint at digital advertising firm Simulmedia, Fry held ad sales roles at AT&T and Comcast. 

Bringing more ads to Apple TV+ would fall in line with some of Apple’s more recent actions. Toward the end of last year, the company began displaying additional ads within the App Store, a move that could be a precursor to search ads appearing in Apple Maps and other first-party software. It’s worth noting before Fry’s hiring, Apple was already showing ads alongside Major League Baseball games. In November, Bloomberg also reported Apple was building a live tv ad network to support its 10-year deal with Major League Soccer. As The Information points out, an ad-supported tier would be the most straightforward way for Apple to bring more ads to TV+. A handful of other streaming platforms, including Netflix and Disney+, already offer such tiers to customers as they’re an easy way for those services to broaden their subscriber base.

FTC drops bid to block Meta's acquisition of Within

The Federal Trade Commission has given up on trying to stop Meta from purchasing VR company Within. According to Bloomberg and The Wall Street Journal, the agency has voted to drop its administrative case against the company a few weeks after a federal court denied its request for a preliminary injunction to block the acquisition. 

The FTC originally filed antitrust lawsuits in federal court and its in-house court last year in an effort to prevent Meta from snapping up the company that developed the virtual reality workout app Supernatural. At the time, the commission accused Meta of "trying to buy its way to the top... instead of earning it on the merits." It said the company had the resources to enter "the VR fitness market by building its own app" and doing so would increase consumer choice and innovation. By buying Within, the FTC alleged Meta would stifle "future innovation and competitive rivalry."

US District Judge Edward Davila, who oversaw the federal case, ruled in favor of Meta. While he reportedly agreed that mergers that could potentially harm competition in the future should be blocked, he decided that the FTC failed to offer sufficient evidence showing how the Within acquisition would be detrimental to the market. He also said that while Meta has vast resources, it "did not have the available feasible means to enter the relevant market other than by acquisition."

Technically, Davila's ruling didn't have a direct effect on the administrative case. As The Journal notes, though, antitrust officials have previously dropped administrative lawsuits if the federal court denies an injunction. Now Meta can rest assured that when it completed its acquisition of Within on February 8th, the deal was truly final. 

"We’re excited that the Within team has joined Meta, and we’re eager to partner with this talented group in bringing the future of VR fitness to life,” a Meta spokesperson told Engadget.  

The FTC's withdrawal represents one of its most pertinent losses under the leadership of Lina Khan, who's known to be a prominent critic of Big Tech and a leading antitrust scholar. In December, the agency took on an even bigger challenge than this one when it filed an antitrust complaint to block Microsoft's planned $68.7 billion takeover of Activision Blizzard. "Microsoft would have both the means and motive to harm competition by manipulating Activision’s pricing, degrading Activision’s game quality or player experience on rival consoles and gaming services, changing the terms and timing of access to Activision’s content, or withholding content from competitors entirely, resulting in harm to consumers," the FTC said.