Posts with «author_name|will shanklin» label

Honda will use Tesla’s EV charging standard in North America

Honda announced today that it’s switching to Tesla’s North American Charging Standard (NACS) for upcoming EVs sold on the continent. Honda models that go on sale in 2025 and later will use NACS instead of the Combined Charging System (CCS). The automaker says it’s developing an adaptor to allow pre-2025 Hondas to charge using Tesla’s system, as it further establishes itself as the North American standard less than a year after Elon Musk and company opened it up to rivals.

“We’re excited to announce that Honda will expand fast-charging access for Honda & Acura #EV customers by adopting the North American Charging Standard (NACS),” Honda in America posted today on X (formerly Twitter). The company said it plans to launch a new EV model in North America in 2025 that includes the NACS port; all Honda EVs will use Tesla’s standard after that point.

Honda is also part of a recently formed group aiming to create a new charging network across North America with BMW, General Motors, Honda, Hyundai, Kia, Mercedes and Stellantis. Honda and the other automakers said in July they wanted to “accelerate the transition to electric vehicles” and “make zero-emission driving even more attractive.” Honda’s press release today describes the NACS adoption as existing “in addition to” those plans, but we asked Honda to clarify if or how today’s NACS announcement might affect that coalition’s strategy. (We’ll update this article if we receive a response.)

We’re excited to announce that Honda will expand fast-charging access for Honda & Acura #EV customers by adopting the North American Charging Standard (NACS).

Learn more: https://t.co/pdeg5pogXx

— Honda in America (@HondaInAmerica) September 7, 2023

Other vehicle manufacturers announcing NACS adoption in North America include Ford, GM, Mercedes, Polestar and Volvo. In addition, Texas announced in June that state-funded EV charging stations would need to include NACS.

This article originally appeared on Engadget at https://www.engadget.com/honda-will-use-teslas-ev-charging-standard-in-north-america-164539111.html?src=rss

TikTok job postings point to social features to help it compete with Meta

TikTok appears ready to move the platform closer to a full-fledged social network. As spotted byAxios, the company has posted new job listings for positions focused on social networking features and expanded direct messaging. A “Product manager - TikTok social” posting reads that the company wants to build “meaningful social connections between users.”

The job listings are reportedly connected to worries within the organization about retaining and growing user engagement. “Inside TikTok, there’s concern that users are sharing TikTok videos externally on other social media and messaging apps when they want to discuss them with friends,” Axios reported, citing sources within the company. Job postings for mobile engineers say the candidates will focus on “building a reliable and adaptive platform that enables users to meet and interact with their real-life friends seamlessly on TikTok, and encourage them to share their life moments with each other and stay connected regardless of where they are.”

Expanding TikTok’s messaging features appears to be of primary importance. One job listing for a backend tech lead admits that the company’s messaging capability is in “its infancy,” according to Axios. That posting said the person hired will “explore and implement diversified social solutions” while referring to creating messaging that’s a “distinctive TikTok social solution.”

TikTok made its bones on viral videos — with social features mostly limited to peripheral interactions such as likes, comments and reposts. As rival platforms like Instagram integrate more TikTok-like features, it seems logical the company would return the favor by expanding its social capabilities. However, it stressed that video remains at the heart of its identity when trying new things. A TikTok spokesperson told Axios: “Being an entertainment channel has always been and remains the core of TikTok’s business model even as we experiment with new features to enhance the user experience.”

This article originally appeared on Engadget at https://www.engadget.com/tiktok-job-postings-point-to-social-features-to-help-it-compete-with-meta-194332559.html?src=rss

Xbox’s reporting system for abusive-voice chat arrives this week

Microsoft is set to launch its abusive-voice reporting feature for Xbox consoles. Announced in July, it lets gamers submit inappropriate remarks heard while playing multiplayer titles. The system captures a 60-second clip saved to the console; you then have 24 hours to complete the report. The feature arrives this week in the September update for Xbox Series X/S and Xbox One. However, it’s initially limited to the “select English-language markets” of the US, UK, Canada, Ireland, Australia and New Zealand.

Microsoft says it tailored voice reporting to balance ease of use with minimal gaming interference. “Our feature is designed so that only you, the player, can initiate the capture of the last 60 seconds of gameplay activity that occurred for content moderation purposes,” the company wrote. It works similarly to capturing standard gameplay clips, but content recorded for moderation review is only used for that purpose. “They will not appear in your recent captures, and clips cannot be downloaded, modified, or shared,” Microsoft wrote.

The company stressed that the console won’t save or upload any clips unless you start the reporting process. After capturing a clip of spoken chat that you believe breaks Xbox’s community standards, the sample will remain on your console for “24 online hours,” and you can choose to submit it immediately or wait for your gameplay session to end. In addition, your Xbox will alert you as a final reminder to send the report if the 24-hour period is about to expire. Finally, you’ll receive a notification later telling you whether the company took action against the perpetrator.

Also included in the Xbox September update is the ability to quickly stream Xbox gameplay to Discord. After updating your console, you can link your Discord account and join voice channels on the platform directly from the console. You’ll find the activation controls in the Xbox guide by navigating to Parties & Chats and choosing Discord.

The September update also lets users toggle the console’s variable refresh rate (VRR). You can now turn the feature off or back on by navigating to General > TV & display options > Video. You’ll see options to leave VRR “always on,” switch it to “gaming only” or disable it altogether.

This article originally appeared on Engadget at https://www.engadget.com/xboxs-reporting-system-for-abusive-voice-chat-arrives-this-week-175806184.html?src=rss

Star Wars Jedi: Survivor patch promises 'solid 60 fps' performance on consoles

Respawn and EA are rolling out a significant patch for Star Wars: Jedi Survivor. The game, plagued with performance issues at launch, now supports a “solid 60 fps” in performance mode on consoles. In addition, the PC version (which bore the brunt of many of the performance complaints) also received some stability improvements in patch seven.

The game’s patch notes say PS5 and Xbox Series X/S users can expect a “completely reworked” performance mode for a “substantially” improved experience. The changelog says patch seven disables Ray Tracing in performance mode while providing several GPU / CPU optimizations to achieve that “solid” 60 fps. The developers have also improved quality mode (which prioritizes graphical fidelity over a consistent frame rate) with “optimizations” to help reduce frame-rate fluctuations and improve visuals.

Although patch seven’s highlights are for console users, PC owners aren’t left in the dark. Respawn has added support for Nvidia’s DLSS (Deep Learning Super Sampling) for the game’s Windows version. Additionally, PC owners should see “additional performance & optimization improvements.”

Respawn / EA

The PS5 version of Jedi Survivor also gets variable refresh rate support for the first time. The feature, which Sony added to its latest console in April, dynamically matches a TV or monitor’s refresh rate to that of the PS5, lessening visual artifacts like screen tearing. Sony says it can help render scenes faster and reduce input lag.

Rounding up the patch’s notables are tweaks to fix corrupted save-game files and an issue where players couldn’t collect XP after dying “under certain circumstances.” Respawn also promises various crash / bug fixes and miscellaneous improvements on all platforms.

Star Wars: Jedi Survivor is available on PS5, Xbox Series X/S and Windows. PS4 and Xbox One ports are in development, although they don’t yet have a release date.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-patch-promises-solid-60-fps-performance-on-consoles-162223095.html?src=rss

Facebook and Instagram may offer paid, ad-free plans in Europe to sate EU privacy concerns

Meta may add a paid subscription option to Instagram and Facebook in Europe, according toThe New York Times. The ad-free tier is meant to address European Union (EU) regulations that have diminished some of Meta’s most lucrative data-collection methods. The company said in April that advertising in the EU made up 10 percent of the company’s total revenue.

The move would be the first time Meta has deviated from its standard model of a single free platform supported by advertising (and associated data collection). The NYT says the company would continue offering free ad-supported versions of Facebook and Instagram in the EU. It’s unknown exactly when the company would launch the ad-free tiers or how much they would cost.

Company “insiders” cited by the NYT believe offering a paid ad-free variant could help “alleviate some European regulators’ concerns,” even if few people use it. The optional tier “could serve Meta’s interests in the region,” they added.

An ad-free option for European users would mark one of the most significant splits between consumer tech in the EU and the US. Meta and other social platforms have been forced to adapt as the GDPR and other regulations take hold. The EU fined Meta €1.2 billion in May for moving EU citizen’s data to US-based servers. In addition, the company was fined €265 million in 2022 for failing to prevent millions of Facebook users’ mobile numbers (and other data) from being scraped and posted online.

“This shows that tech companies are complying with the E.U.’s digital regulations, suggesting that they remain beholden to governments and not the other way around,” Columbia University law professor Anu Bradford told The New York Times.

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-may-offer-paid-ad-free-plans-in-europe-to-sate-eu-privacy-concerns-190926273.html?src=rss

‘G.I. Joe: Wrath of Cobra’ continues the retro beat-‘em-up renaissance

A new G.I. Joe beat 'em up is on its way. Hasbro, developer Maple Powered Games and publisher Freedom Games announced G.I. Joe: Wrath of Cobra today. The upcoming retro game will let you play as series stalwarts Duke, Scarlett, Snake Eyes, Roadblock and other classic characters. It joins TMNT: Shredder’s Revenge and Double Dragon reboot as the latest evidence that 2D side-scrolling punch-fests are enjoying an unexpected 2020s renaissance.

The game’s developers promise a variety of locales to bash and kick your way through as you try to defeat Cobra. “Navigate land, air, sea, and even space through iconic locations like Cobra Island, the Pit, Cobra’s top-secret underwater base, and more as you thwart the devious Cobra Commander’s latest scheme to take over the world,” the game’s announcement reads. It promises an arsenal of weapons, explosives and more.

Hasbro / Maple Powered Games / Freedom Games

G.I. Joe: Wrath of Cobra has story and arcade modes, each supporting up to four co-op players (online or locally). It includes “lovingly hand-drawn pixel art” and “classic style cartoon cutscenes.” The soundtrack, crafted by Tee Lopes (composer of its spiritual sibling, TMNT: Shredder’s Revenge), appears to include a modern take on the animated series’ classic theme song. (No word yet on whether it will take timeouts for “Knowing is half the battle” PSAs.)

“G.I. Joe is one the most iconic brands from the 80s and it was the golden era of arcade games. To celebrate the growing popularity of retro themed games we’re thrilled to partner with Maple Powered Games and Freedom Games to bring G.I. Joe fans our first ever Hasbro Retro Arcade experience in this exciting interpretation of a classic 2D beat ‘em up,” said Eugene Evans, Hasbro’s SVP of Digital Strategy and Licensing.

G.I. Joe: Wrath of Cobra will launch on Switch, Windows, macOS and Linux in Q1 2024. You can wish-list the game today on Steam and Epic.

This article originally appeared on Engadget at https://www.engadget.com/gi-joe-wrath-of-cobra-continues-the-retro-beat-em-up-renaissance-212256623.html?src=rss

NYC’s transit agency disables feature that made it possible to track subway riders

New York City’s Metropolitan Transportation Authority (MTA) announced today that it’s disabling the “feature” on its website that made it possible to track people’s movements by entering their credit card info. The MTA says it’s turning off the seven-day history feature for OMNY as part of its commitment to privacy.

“This feature was meant to help our customers who want access to their tap-and-go trip histories, both paid and free, without having to create an OMNY account,” MTA spokesperson Eugene Resnick wrote in a statement to Engadget. “As part of the MTA’s ongoing commitment to customer privacy, we have disabled this feature while we evaluate other ways to serve these customers.”

MTA

The OMNY website included a page (screenshotted above) where passengers could enter their credit card number and expiration date to view their seven-day point-of-entry history across NYC’s subways. Although intended to provide convenience for users, it was also “a gift for abusers,” as Eva Galperin, the Electronic Frontier Foundation’s director of cybersecurity, described it to Engadget. Joseph Cox of 404 Media, which originally reported on the security hole, successfully tracked someone’s entry points (with consent) using their card info. “If I had kept monitoring this person, I would have figured out the subway station they often start a journey at, which is near where they live,” Cox wrote. “I would also know what specific time this person may go to the subway each day.”

The feature opened the door to stalkers, abusive exes or anyone who got a person’s credit card to find out where and when they entered the subway. The feature didn’t require a PIN or password; although a separate section allowed travelers to create a more secure account, it was buried farther down the page.

This article originally appeared on Engadget at https://www.engadget.com/nycs-transit-agency-disables-feature-that-made-it-possible-to-track-subway-riders-195003276.html?src=rss

Sony's $200 PlayStation Portal handheld arrives on November 15th

PlayStation Portal, Sony’s $200 handheld for PS5 game streaming, is available to pre-order today before its November 15th launch. The company announced the availability details today in an update to its announcement post from last week. The upcoming device requires a PS5 and a persistent WiFi connection.

Sony markets the device as “the handheld gateway to your PS5 games.” Its eight-inch LCD screen offers 1080p visuals at 60 frames per second, and it includes haptic feedback and adaptive triggers. Engadget’s Kris Holt aptly described the device’s appearance as “a bit like a tablet wedged between two halves of a DualSense controller.”

However, PlayStation Portal doesn’t support cloud streaming through PlayStation Plus Premium or similar services. Nor does it have any local apps. The device merely acts as a WiFi remote streaming controller for the PS5 you already own. However, at least it supports long-distance remote play as long as your console is up and running at home.

You can pre-order the PlayStation Portal Remote Player exclusively from Sony.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-playstation-portal-handheld-arrives-on-november-15th-190222052.html?src=rss

Google gives Chromebook owners three months of GeForce Now cloud gaming

Google announced today that all Chromebook owners can claim three free months of GeForce Now. Most Chromebook users will get a (usually $10 per month) GeForce Now Priority subscription, while owners of Cloud Gaming Chromebooks will receive access to the Ultimate tier (typically $20 per month). The company is tying the promotion to Baldur’s Gate 3 launch on Nvidia’s cloud gaming service.

Standard Chromebook owners can claim three months of GeForce Now Priority, which uses a “premium rig” in the cloud that maxes out at 1080p / 60 FPS streaming and six-hour gaming sessions. Meanwhile, folks who bought a Cloud Gaming Chromebook can claim three months of GeForce Now Ultimate, which boosts performance to an RTX 4080, 4K resolution, 120 FPS and eight-hour sessions.

GeForce Now, launched publicly in 2020 after nearly five years in beta, offers instant access to a computer with much greater horsepower than a Chromebook — without worrying about updates, patches or graphic settings. But, of course, you’ll need at least a decently fast and low-latency internet connection to stream the games from Nvidia’s servers.

Building and accessing your library on Nvidia’s service can be a bit clunky compared to rivals like Xbox Game Pass Ultimate and the now-defunct Stadia: You’ll need to link your Steam, Epic Games Store, the Microsoft Store or Ubisoft Connect store accounts (among others) to see which of your purchased titles are eligible. Then, you can stream the games you already own and find out which storefronts are supported for those you still want to add. Nvidia’s GeForce Now library webpage is a solid place to start: It simplifies the process by letting you search the service’s catalog of over 1,500 support titles.

Google hasn’t announced how long the promotion will be available, except to say it’s for a limited time only. Chromebook owners can claim the offer on this “special perks” webpage.

This article originally appeared on Engadget at https://www.engadget.com/google-gives-chromebook-owners-three-months-of-geforce-now-cloud-gaming-182734681.html?src=rss

US Copyright Office opens public comments on AI and content ownership

The US Copyright Office (USCO) wants your thoughts on generative AI and who can theoretically be declared to own its outputs. The technology has increasingly commanded the legal system’s attention, and as such office began seeking public comments on Wednesday about some of AI’s thorniest issues (viaArs Technica). These include questions about companies training AI models on copyrighted works, the copyright eligibility of AI-generated content (along with liability for infringing on it) and how to handle machine-made outputs mimicking human artists’ work.

“The adoption and use of generative AI systems by millions of Americans — and the resulting volume of AI-generated material — have sparked widespread public debate about what these systems may mean for the future of creative industries and raise significant questions for the copyright system,” the USCO wrote in a notice published on Wednesday.

One issue the office hopes to address is the required degree of human authorship to register a copyright on (otherwise AI-driven) content, citing the rising number of attempts to copyright material that names AI as an author or co-author. “The crucial question appears to be whether the ‘work’ is basically one of human authorship, with the computer merely being an assisting instrument, or whether the traditional elements of authorship in the work (literary, artistic, or musical expression or elements of selection, arrangement, etc.) were actually conceived and executed not by man but by a machine,” the USCO wrote.

Although the issue is far from resolved, several cases have hinted at where the boundaries may fall. For example, the office said in February that the (human-made) text and layout arrangement from a partially AI-generated graphic novel were copyrightable, but the work’s Midjourney-generated images weren’t. On the other hand, a Federal judge recently rejected an attempt to register AI-generated art which had no human intervention other than its inciting text prompt. “Copyright has never stretched so far [...] as to protect works generated by new forms of technology operating absent any guiding human hand, as plaintiff urges here,” US District Judge Beryl Howell wrote in that ruling.

The USCO also seeks input on increasing infringement claims from copyright owners against AI companies for training on their published works. Sarah Silverman is among the high-profile plaintiffs suing OpenAI and Meta for allegedly training ChatGPT and LLaMA (respectively) on their written work — in her case, her 2010 memoir The Bedwetter. OpenAI also faces a class-action lawsuit over using scraped web data to train its viral chatbot.

The USPO says the public comment period will be open until November 15th. You can share your thoughts until then.

This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-opens-public-comments-on-ai-and-content-ownership-170225911.html?src=rss