Posts with «author_name|will shanklin» label

iCloud+ adds new 6TB and 12TB storage tiers

Apple snuck in a significant change to iCloud data storage near the end of its “Wonderlust” iPhone 15 event. The company added two new iCloud+ storage tiers: 6TB ($30 / month) and 12TB ($60 / month).

The 6TB and 12TB cloud storage tiers join the existing 50GB, 200GB and 2TB plans currently available. Greg Joswiak, the company’s marketing VP, said during the keynote that the higher-capacity options will provide “even more room to keep your photos and videos safe,” as Apple targets professional photographers and filmmakers who need extra space.

“The new plans are great for users with large photo and video libraries or those using Family Sharing, and will provide access to premium features, including Private Relay, Hide My Email, Custom Email Domains, and HomeKit Secure Video support,” the iPhone maker wrote today.

Apple says the plans will arrive next week, and they aren’t yet available to purchase on the iOS 17 betas. The current iCloud+ monthly payment options are $0.99 for 50GB, $2.99 for 200GB and $9.99 for 2TB. (Free users get 5GB with their account.) The monthly cost for Google’s 5TB and 10TB plans cost $25 and $50, respectively, putting them in the same echelon as Apple’s. Meanwhile, Dropbox’s per-month pricing is more aggressive at $15 for 5TB and $24 for 15TB.

Follow all of the news live from Apple's 'Wonderlust' event right here.

This article originally appeared on Engadget at https://www.engadget.com/icloud-adds-new-6tb-and-12tb-storage-tiers-194853580.html?src=rss

Double Tap adds versatile gesture control to the Apple Watch Series 9 and Apple Watch Ultra 2

Apple added a new gesture to the Apple Watch Series 9 and Apple Watch Ultra 2 that the company believes will change how you use your wearable. Double Tap lest you control various system functions by tapping your thumb and index finger together twice in quick succession — no need to touch the display or free up your other hand.

The company gave several examples of the feature in action. You can use Double Tap to answer or end calls, snooze alarms, play / pause music or start and stop timers. Apple COO Jeff Williams said it’s especially useful for times when your other hand isn’t free, like when walking a dog or carrying groceries.

Williams added that you can use Double Tap to call up the Smart Stack, watchOS 10’s new scrollable series of widgets you can also reach by twisting the Digital Crown from your watch face.

Apple says Double Tap requires the faster Neural Engine S9 SIP, so older models won’t be able to use it. The S9 will be found in the Apple Watch Series 9 and Apple Watch Ultra 2, both of which debut next month.

This article originally appeared on Engadget at https://www.engadget.com/double-tap-adds-versatile-gesture-control-to-the-apple-watch-series-9-and-apple-watch-ultra-2-173610798.html?src=rss

Forget cash back: Microsoft's Xbox Mastercard exclusively earns game discounts

Microsoft announced a new Xbox Mastercard today. Cardmembers can earn points on purchases to redeem on games in the Microsoft Store. The card will launch exclusively for Xbox Insider Program members in the US on September 21, but it will open to all US-based Xbox users next year.

The fruit of a partnership between Microsoft and Barclays, the card (unsurprisingly) encourages you to buy Xbox content. The Mastercard will give users one reward point for each dollar spent on everyday purchases. But the incentive grows to five points per dollar spent at the Microsoft Store. In addition, purchases made at some streaming (including Netflix and Disney+) and dining (including Grubhub and DoorDash) services will earn three points per dollar. Reward points are each worth a penny to be redeemed on Xbox games and add-ons, so if you pay $1,000 for standard purchases using the card, you’ll earn the equivalent of $10 in points for new games.

Xbox

The card will be available in the five “iconic designs” seen above, and you can optionally personalize it with your Xbox Gamertag. The company says it will work with contactless payments and digital wallets, and users will get free access to their FICO credit score. The Xbox Mastercard’s terms and conditions say its APR can be 20.99%, 26.99% or 31.99%, depending on the results of a credit pull.

Microsoft has a few extra perks for signing up and using the card. It says you’ll receive a bonus of 5,000 card points (a $50 value) after your first purchase with the card. Members will also receive three free months of Xbox Game Pass Ultimate after using the Mastercard for the first time — and you can transfer it to a friend if you’re already a subscriber.

This article originally appeared on Engadget at https://www.engadget.com/forget-cash-back-microsofts-xbox-mastercard-exclusively-earns-game-discounts-185141446.html?src=rss

Sir Ian Wilmut, who cloned Dolly the sheep, has died

Sir Ian Wilmut, the scientist who led the team that cloned Dolly the sheep in 1996, has died at 79. The University of Edinburgh, where he served as a professor before his 2012 retirement, announced his passing today. Dolly was the first successful cloning of a mammal from an adult somatic cell, demonstrating the viability of somatic cell nuclear transfer (SCNT). The controversial milestone helped pave the way for today’s research on regenerative medicine.

Born near Stratford-upon-Avon (also Shakespeare’s birthplace) in 1944, Wilmut discovered an interest in biology while at school in Scarborough; he later switched his major at the University of Nottingham from agriculture to animal science, kicking off the work he would be most known for. His Ph.D. studies at the University of Cambridge foreshadowed his later breakthroughs, focusing on “the preservation of semen and embryos for freezing.” In 1972, he became the first scientist to successfully freeze, thaw and transfer a calf embryo, which he called “Frostie,” to a surrogate mother.

Wilmut’s work at The Roslin Institute in Edinburgh continued to push the boundaries of animal genetics. He strived to create modified sheep that would produce milk with proteins that could treat human diseases. A year before Dolly, he successfully cloned two lambs (Megan and Morag) whose cells were taken from sheep embryos.

University of Edinburgh

Dolly’s successful birth in 1996 marked the first time a mammal was successfully cloned from an adult cell. The scientifically groundbreaking announcement also set off a media firestorm as experts and casual observers wrestled with lab-made mammals’ ethical implications. Specifically, many wondered: If they’re doing sheep now, how long until they clone humans? Religious groups accused the researchers of “playing God.” Even those who focused more on the natural world than supernatural ones worried about the potential for making “designer humans” or something out of The Island of Dr. Moreau.

While Dolly proved that cells could be used to create a copy of the animal they came from, Wilmut’s next experiment proved that they could also be altered. Polly, born in 1997, was the first genetically modified cloned mammal. His team spliced the host’s genes with a human gene to create a sheep that would produce a protein missing from people with hemophilia. Polly was Wilmut’s last cloning experiment.

Wilmut moved to the University of Edinburgh the following decade, focusing on using cloning to make stem cells for regenerative medicine. He was knighted in 2008 and retired in 2012. Wilmut was diagnosed with Parkinson’s in 2018 and became a patron of a new research program at the university working to slow the disease’s progression with next-gen therapies.

According toThe Guardian, Sir Ian is survived by his wife Sara, his children — Helen, Naomi and Dean — and his five grandchildren: Daniel, Matthew, Isaac, Tonja and Tobias.

This article originally appeared on Engadget at https://www.engadget.com/sir-ian-wilmut-who-cloned-dolly-the-sheep-has-died-164536893.html?src=rss

Fortnite creative lead Donald Mustard is retiring from Epic Games

Epic Games chief creative officer Donald Mustard is stepping down. The industry veteran, instrumental in guiding Fortnite to immense popularity, said he will retire at the end of September. “I have enjoyed nearly 25 years in the game industry collaborating with some of the most talented people ever and I am so proud of what we have made together,” the 47-year-old wrote on X (formerly Twitter).

Mustard co-founded ChAIR Entertainment in 2005 with his brother Geremy Mustard, Ryan Holmes and others. The developer launched the subaqueous shooter Undertow on Xbox Live Arcade in 2007 and the Metroidvania title Shadow Complex two years later. Epic bought ChAIR Entertainment in 2008, and the studio soon unveiled Infinity Blade, a trilogy of iOS games showcasing the growing graphical prowess of Apple’s early mobile devices, using simple dodge-and-attack gameplay reminiscent of the NES classic Punch-Out!!

He was promoted to Epic’s worldwide creative director in 2016. Fortnite launched the following year and quickly became one of gaming’s biggest 21st-century success stories. The title’s Battle Royale mode transformed it into a cultural phenomenon, as it emerged on nearly every platform, including PC, consoles and mobile. Fortnitepassed 350 million registered players in 2020 and remains one of the most ubiquitous games today (especially among younger players) while spawning countless copycats.

Fortnite will never be ‘finished,’ the creative director posted on Twitter last December. “The whole idea is that it’s a living, breathing PLACE.”

After an incredible adventure, I will be retiring from my role as Chief Creative Officer at Epic this month.

I have enjoyed nearly 25 years in the game industry collaborating with some of the most talented people ever and I am so proud of what we have made together. From the… pic.twitter.com/9KJT9Jg2jr

— Donald Mustard (@DonaldMustard) September 8, 2023

Although Mustard didn’t detail his reasons for retiring now, his X post lavished praise on his years with ChAIR and Epic. “From the ambitious Advent Rising, to the start of ChAIR where we created Undertow, Shadow Complex, and the Infinity Blade trilogy, to the honor of our tiny team becoming part of Epic, each new chapter allowed me to accomplish something new and original,” he posted on X. “I am especially proud of the opportunity I’ve had to help create and shape Fortnite.”

“I am humbled to have been a part of the team that every day tries to bring ‘joy and delight’ to the Fortnite community!” Mustard continued. “We love watching you experience every moment — leaping from the Battle Bus for the very first time, seeing the rocket crack open the sky, dancing with friends after a Victory Royale, being sucked into a black hole or being washed out to sea as The Island flipped over — and on and on! I can’t wait to now share in the future of Fortnite as a player alongside all of you! The teams are in the best hands and they are working on huge, jaw dropping, amazing things!!!”

Mustard added that he plans to enjoy more domestic time for now. “I’m excited to spend time with my wife and family and am forever grateful for @TimSweeneyEpic and the Epic Games family,” the outgoing creative director wrote.

This article originally appeared on Engadget at https://www.engadget.com/fortnite-creative-lead-donald-mustard-is-retiring-from-epic-games-185543919.html?src=rss

Viral indie game Only Up! delisted from Steam

The developer of Only Up!, a viral indie climbing game that blew up in popularity on Twitch streams, has delisted the title from Steam. After receiving accusations of using infringing assets and promoting NFTs, the game’s creator said they plan to “put the game behind” them due to stress. “What I need now is peace of mind and healing,” wrote developer SCKR Games.

The developer posted an update on the title’s Steam page explaining the decision, as first spotted byPCGamesN. “I’m a solo developer and this game is my first experience in Gamedev, a game I did for creativity, to test myself, and where I made a lot of mistakes,” SCKR Games wrote on Steam. “The game has kept me under a lot of stress all these months. Now I want to put the game behind me. And yes. The game won’t be available in the [Steam] store soon, that’s what I decided myself.” The title was delisted at the time of this article’s publication, with its name changed to “not available.” You can view a cached version of the game’s listing on the Internet Archive’s Wayback Machine.

The title’s absurd difficulty became its calling card — likely a big reason it was a hot destination on Twitch. Players stepped into the shoes of Jackie, a teenager from the projects with dreams of rising out of poverty. Inspired by “Jack and the Beanstalk,” the developer tasked gamers with climbing and parkouring through elaborate mazes of pipes and other objects stretching into the sky. Lacking a save feature, it put you back at square one after falling. “The point is that each successive level raised the stakes in the game, the higher you climb the more painful to fall,” the developer wrote on the Only Up! Steam store page. However, the title did include a time-slowing feature to help fine-tune the more difficult leaps.

SCKR Games / Steam

According to data viewed by PCGamesN, Only Up! attracted up to 280,000 concurrent viewers on Twitch at its peak. A YouTube walkthrough from ‘iShowSpeed’ (Darren Jason Watkins ) has garnered 5.6 million views in two months.

This isn’t the first time Only Up! has been removed. SCKR Games delisted it in late June following the games’ alleged copyright violations. A 3D artist accused SCKR Games of using a Sketchfab asset, a giant statue of a girl that wasn’t licensed for commercial use. (The game cost $10.) Only Up! returned in early July with a statue of Atlas replacing the infringing one.

The one-person SCKR Games says it will return with a new project. “I plan to take a pause, and continue my education in game design and further with new experience and knowledge to direct my energies to my next game with the working title Kith — it will be a new experience and a new concept with realism, a completely different genre and setting, and the emphasis is on cinematography,” the developer wrote. “This time I hope the project will be created by a small team. This is a challenging project on which I want to significantly improve my skills in game design. Thank you for your understanding.”

This article originally appeared on Engadget at https://www.engadget.com/viral-indie-game-only-up-delisted-from-steam-171652546.html?src=rss

Steam will soon show which games support PlayStation controllers

The Steam store will soon tell you if a game supports Sony’s DualSense or DualShock controllers. Valve posted an update for developers this week, announcing that the feature would go live in Steam’s store and desktop app starting in October. Valve hints that more controller-friendly features could be on their way to Steam. “This is the first step toward helping players find games that support the most commonly-used PC video game controllers,” the company wrote.

Developers should now see a new questionnaire in Steamworks, Valve’s game creation tools for its ubiquitous digital storefront. The survey lets devs specify whether their game offers full or partial support for Xbox, DualShock and DualSense controllers. Valve says the filters will also display each PlayStation controller’s usage level, helping gamers learn which gamepads people use the most.

Valve

Valve chalks up the decision to rising numbers of players using PlayStation controllers. It says Sony controller usage has grown from 11 percent of sessions in 2018 to 27 percent today. The company adds that, since 2017, over 87 million Steam users have played at least once using a controller. Among that group, 69 percent have used “some version of Xbox controllers,” while the remainder used “a mix of PlayStation controllers, Switch Pro Controllers, and hundreds of other devices.”

This article originally appeared on Engadget at https://www.engadget.com/steam-will-soon-show-which-games-support-playstation-controllers-213038795.html?src=rss

Google reveals the Pixel 8 design ahead of Apple’s iPhone event

As the consumer tech world shifts its gaze towards Apple’s expected iPhone 15 launch next week, Google appears determined to make sure you don’t forget it has new Pixels in the pipeline. The company posted a sneak peek of the Pixel 8 and Pixel 8 Pro on YouTube, revealing that the phones will be available for pre-order the same day they’re announced: October 4.

Google’s video is little more than a design tease, as it doesn’t showcase or detail any specific features or specs for the handsets that will soon replace the Pixel 7 and 7 Pro. Google also posted a new Google Store landing page today that shows the Pixel 8 / 8 Pro and Pixel Watch 2. 9to5Googlenoticed that the image’s alt text describes the displayed models’ colors as Rose and Porcelain.

The upcoming Pixels have popped up several times lately in what many suspect are intentional leaks to try to cut into Apple’s limelight. Earlier this week, the company posted (and removed) a 360-degree Pixel 8 Pro simulator that allowed visitors to spin the virtual device around and view it from every angle. That “leak” confirmed previously rumored features like a temperature sensor, physical SIM slot and three of its available colors (blue, porcelain and black). The company also published a photo of a person holding a porcelain-colored Pixel 8 Pro on the same day Apple sent out iPhone event invites.

Other leaks have pointed to the higher-end Pixel having a 50-megapixel main camera (that lets in 50 percent more light) and a 64-megapixel ultrawide camera made by Sony. In addition, a 5,000 mAh battery and 27W max charging speed are expected.

Google plans to reveal the devices in an event on October 4 in New York City. “You’re invited to an in-person Made by Google event where we’ll introduce the latest additions to our Pixel portfolio of devices,” reads Engadget’s invitation.

This article originally appeared on Engadget at https://www.engadget.com/google-reveals-the-pixel-8-design-ahead-of-apples-iphone-event-201331081.html?src=rss

GE Aerospace is developing a robotic worm to inspect and repair jet engines

GE Aerospace has demonstrated a worm-like robot that could one day inspect and repair jet engines. The Sensiworm (Soft ElectroNics Skin-Innervated Robotic Worm) is designed to serve as “extra sets of eyes and ears” for service operators as they examine the insides of aircraft. GE says the soft robot can minimize downtime and perform less invasive inspections and, in the future, make repairs itself.

The company compares the Sensiworm’s role in aerospace engineering and repairs to how soft robotics have allowed for minimally intrusive patient surgeries. “These technologies are enabling less invasive inspection and repair of jet engines on the wing to reduce downtime,” the company wrote. GE says the worm-like machine could give operators “virtually unfettered access” to inspect engines without disassembling them.

GE Aerospace

Resembling an inchworm, the Sensiworm (remote-controlled by operators) can crawl across various engine parts, including rotating wind turbine blades. It can sense and avoid obstacles automatically, reach places where gravity may stop other tools (thanks to its suction-cup feet) and measure the thickness of thermal barrier coatings. GE says it can even sniff out gas leaks. “With their soft, compliant design, they could inspect every inch of a jet engine, transmitting live video and real-time data about the condition of parts that operators typically check,” the company wrote.

GE Aerospace developed the robo-worm through SEMI Flex Tech, a US Army-funded public / private coalition focused on advancing flexible electronics. GE hasn’t mentioned how far along the worm is in its development or when we can expect deployment in the field. Engadget asked a company spokesperson to clarify, and we will update the article if they respond.

The video below shows the Sensiworm in action (complete with its own theme music).

This article originally appeared on Engadget at https://www.engadget.com/ge-aerospace-is-developing-a-robotic-worm-to-inspect-and-repair-jet-engines-191512246.html?src=rss

What to expect at Apple’s ‘Wonderlust’ iPhone 15 event

Apple’s latest fall iPhone event — “Wonderlust” — is nearly here. Four new iPhones and a couple of Apple Watch models are expected to take center stage when the company showcases its latest products. USB-C should be in the spotlight as Apple changes its charging ports in response to new EU regulations. Although nothing is set in stone until Tim Cook takes the stage on Tuesday, we’ve gathered the most probable leaks and rumors ahead of Apple’s September 12 event.

iPhone 15 and iPhone 15 Pro

No matter what else Tim Cook and company reveal, new iPhones are practically guaranteed to dominate the day’s headlines. We can expect a high-end iPhone 15 Pro and iPhone 15 Pro Max, along with a standard iPhone 15 and iPhone 15 Plus. There was an earlier report that Apple may rebrand the Pro Max model as “iPhone 15 Ultra” this year, but it isn’t clear if that’s still on the table.

First, screen sizes will likely stand pat. That means 6.1-inch displays for the iPhone 15 and 15 Pro and 6.7-inch screens for the iPhone 15 Plus and iPhone 15 Pro Max (or “Ultra”). ProMotion, Apple’s branding for 120Hz variable refresh rate displays, will almost certainly remain exclusive to the top-tier models.

Cherlynn Low / Engadget

A change many foresee is Lightning cables becoming obsolete. Over a decade has passed since switching from 30-pin connectors to Lightning, and European regulations are forcing Apple to swap ports again — this time to USB-C. “Obviously, we’ll have to comply” with the EU’s requirements, Apple VP Greg Joswiak confirmed in an interview with the WSJ last year. Although Apple could wait for next year’s iPhone launch to make the EU’s deadline, leaks and well-sourced insiders indicate almost unanimously that this year’s iPhone 15 will be the one to kick off the USB-C iPhone era.

However, connected Apple analyst Ming-Chi Kuo predicts only the higher-end iPhone models will see faster USB-C data transfer speeds. Kuo believes only the two pro models will support “at least USB 3.2 or Thunderbolt 3” high-speed wired connections, while the two standard models (iPhone 15 / 15 Plus) would use slower USB 2.0 speeds, the same as Lightning. At least some new models could also support faster (35W) charging speeds, although (predictably, some might say) you could need a proprietary Apple-made adapter to power up at those rates.

Dynamic Island, the display cutout that Apple launched on the iPhone 14 Pro / Pro Max, is expected to carry over to all four models in 2023. A replacement for the “notch” on older full-screen iPhones, Dynamic Island is a floating black pill-shaped section just below the top of the screen. It not only masks the phone’s front camera and Face ID sensor, but it can also flash alerts, animations and shortcuts for tasks like driving directions, timers or music. Apple design VP Alan Dye tidily summarized that Dynamic Island can “display alerts, notifications, and ongoing operations in real-time without seeing the boundary between hardware and software.”

Cherlynn Low / Engadget

Stainless steel may go the way of the Lightning port, as the iPhone 15 Pro and Pro Max are rumored to switch to titanium frames. The material upgrade could make the new pro lineup “stronger, lighter and more premium,” as Bloomberg’s Mark Gurman described in July. He said the titanium used in high-end Apple Watch models was “a test for bringing that material to its highest-volume device.” Although the phones are expected to keep the same frosted glass back, their corners could be more rounded than in previous models. In addition, Apple may drop the lineup’s gold hue for a “titan gray” colorway.

Thinner bezels are expected to accompany the pro series’ titanium frame. Apple is reportedly developing the iPhone 15 Pro / Pro Max displays with a process called low-injection pressure over-molding, or “LIPO.” First used in Apple Watch Series 7 manufacturing, Gurman reported that the technology could reduce the pro series’ bezels to 1.5 mm, down from the 2.2 mm ones found in current models.

The iPhone 15 Pro series could also have an Action Button like on the Apple Watch Ultra. The customizable toggle would replace the mute switch on the upper-left side of the pro-tier iPhones. Possible uses for the Action Button (based on code uncovered in iOS 17) include launching the camera, lighting the phone’s flashlight, activating Focus, opening accessibility features or standing pat with the standard mute function. Sources indicated Apple initially wanted to swap in haptic solid-state ones for the iPhone’s physical volume and power buttons, but the company reportedly canceled the feature after encountering “unresolved technical issues before mass production.” So expect standard volume and power / sleep buttons.

Apple

The most likely camera upgrade is a new periscope lens exclusive to the iPhone 15 Pro Max (or Ultra). It would use a prism to bend or fold light captured by the sensor, leading to an optical zoom of 5x to 6x without making the phone beefier. The iPhone 14 Pro series supports up to 3x optical zoom.

One of the surest bets about a new flagship iPhone’s features is a faster, next-generation chip. The iPhone 15 Pro and Pro Max are rumored to use a 3nm chip, likely called the A17 Bionic. It would provide performance boosts (and maybe longer battery life). Meanwhile, the iPhone 15 / 15 Plus pair is rumored to repeat what the company did in 2022: recycling last year’s high-end chip. That means the iPhone 15 / 15 Plus would use the A16 Bionic, found in the iPhone 14 Pro.

If recent years are any indication, the new iPhones would be available for pre-order the Friday after the event, with shipments and general availability kicking off a week later. Although this year’s models may be more expensive.

Apple Watch Series 9 and Apple Watch Ultra

This could be a minor year for Apple Watch updates. The primary hardware change in the Apple Watch Series 9 is rumored to be an S9 chip, marking the product’s first real processor upgrade since 2020. Gurman reported that the S9 will be based on the A15 chip that debuted in Apple’s iPhone 13 (2021) lineup. The S9’s full details aren’t known, but it’s rumored to move from a 7nm manufacturing process to a denser and more efficient 5nm or 4nm one. Expect performance boosts and (perhaps) longer battery life.

Reports suggest the new Apple Watch will otherwise be a largely ho-hum update, with Gurman saying this year’s model won’t offer any significant design changes or new features. A pink color option and Bluetooth 5.3 support are possible changes for the new model. Regardless, watchOS 10 — arguably the biggest software update in the wearable’s history — will likely stand as the biggest advancement for the Apple Watch in 2023.

Cherlynn Low / Engadget

As for the Apple Watch Ultra, it’s also expected to receive an incremental 2nd-generation update. In addition to the S9 chip, a new Apple Watch Ultra could add a black titanium case. The current model ships in a “natural” color, expected to return alongside the darker option.

AirPods

Ken Pillonel

You probably want to keep your AirPods expectations in check, as Apple’s march away from Lightning and towards USB-C will likely be the only headphone upgrades at this event. The company will reportedly launch “new” versions of the current AirPods models, with charging cases that use USB-C instead of Lightning serving as the only difference.

Rumored changes to the AirPods lineup down the road include body-temperature sensors, accessibility features for people with hearing disabilities and a potential price drop for the entry-level model. But we won’t likely see any of that on Tuesday.

Software

Apple

You can expect the event to bring more details about Apple’s first big 2023 software updates: iOS 17, watchOS 10 and (possibly) iPadOS 17. Apple announced the operating systems at WWDC 2023, and their final versions should become available to the public sometime between the event and the iPhone 15 launch. Following recent years’ patterns, macOS Sonoma will likely launch in October — with iPadOS 17 joining if it isn’t included alongside iOS 17. A potential October event could consist of new iMac, MacBook Air and 13-inch MacBook Pro models running the M3 chip.

iOS 17 includes a new StandBy mode, voicemail transcriptions, FaceTime video voicemails, contact posters, NameDrop and new in-line predictive text suggestions (among other additions). Meanwhile, watchOS 10 is arguably the platform’s most significant update since the wearable’s 2015 launch. The new software changes the Apple Watch’s fundamental control scheme: The side button now activates Control Center (instead of recent apps or the dock), and twisting the watch’s Digital Crown from the watch face scrolls through a customizable stack of glanceable widgets.

You can read more about the upcoming software in Engadget’s previews of iOS 17, iPadOS 17 and watchOS 10 coverage.

This article originally appeared on Engadget at https://www.engadget.com/what-to-expect-at-apples-wonderlust-iphone-15-event-181545715.html?src=rss