Posts with «author_name|mariella moon» label

SAG-AFTRA video game actors vote in favor of strike action over wages and AI

SAG-AFTRA members have voted in favor of a strike authorization for performers working in video games, including those who do voice work, motion capture and stunts for the industry. Of the 34,687 members who cast their ballot, 98.32 percent voted "yes." It doesn't automatically mean that the performers are going on strike, only that they could after September 26. 

The guild explained that it's been negotiating for a new contract with video game companies since 2022, but that they "have refused to agree to critical terms [its] members need." For its next bargaining sessions on September 26, 27 and 28, it believes the strike authorization gives it the added leverage needed to get the companies to agree to its terms. At the moment, the guild is in talks with Activision, Blindlight, Disney Character Voices, Electronic Arts, Epic Games, Formosa Interactive, Insomniac Games, Take 2 Productions, VoiceWorks Productions and WB Games.

Specifically, SAG-AFTRA is fighting for wage hikes that would allow performers to make a living from their work in the face of inflation, as well as more rigorous safety measures on set. The guild is also fighting for a contract that would protect performers against exploitative uses of artificial intelligence, such as companies making unauthorized copies of their likeness and voice. These all mirror the issues that ignited the ongoing strikes in the film and TV industry. The Writers Guild of America (WGA) is believed to be nearing an agreement with major studios, with one of the last sticking points in their negotiations being the use of generative AI in content production. 

This article originally appeared on Engadget at https://www.engadget.com/sag-aftra-video-game-actors-vote-in-favor-of-strike-action-over-wages-and-ai-101515825.html?src=rss

Spotify's new Jam feature lets friends collab on party playlists

Spotify is rolling out a new feature called "Jam," which will give friends a way to curate a single playlist on the service and listen to it together in real time. Participants in a Jam session can contribute tracks to a shared queue, which they can access whether they're in the same room or in various places around the world. The audio streaming giant is rolling out the feature to both free and Premium subscribers, but only the latter will be able to start a session and invite others to join as its host. 

Premium users can launch a joint listening experience by selecting a song or a playlist, and then tapping the speaker icon at the bottom of their screen or the three-dot menu at the top. From there, they can select "Start a Jam." Housemates on the same Wi-Fi connection will be automatically prompted to join and contribute to the session as soon as they fire up their Spotify app. Hosts can also invite people anywhere in the world by getting them to scan a QR code or by hitting share and posting the link on social media. 

While Jam was designed as a collaborative experience where participants can add music to the playlist, hosts will have the power to change the order of the tracks and remove songs they believe don't fit a theme or vibe. Spotify says they also get to determine who's in the Jam, though it's unclear if that means hosts will be able to kick out anybody from the session. That said, hosts can switch on "Guest controls" to allow all participants to rearrange the queue or to remove tracks from it. 

Spotify Jam will be available globally starting today, so all users will soon be able to enjoy the shared experience with their friends. Those who'd rather stream music alone but still be able to discover new songs and artists would probably enjoy Spotify's daylist more. The new playlist launched earlier this month keeps changing throughout the day, based on the kind of music the user typically listens to. 

This article originally appeared on Engadget at https://www.engadget.com/spotifys-new-jam-feature-lets-friends-collab-on-party-playlists-070041354.html?src=rss

LG is getting in on the flexible-screen laptop game with the Gram Fold

LG has announced its first foldable laptop, making it the newest player in the industry to launch its entry for the growing (but still something of a niche) category. Similar to the ASUS Zenbook 17 Fold and the Lenovo ThinkPad X1 Fold, the LG Gram Fold is a touchscreen device that can be used as a massive tablet or a computer when fully unfolded. Users will get a 17-inch OLED screen with a QXGA+ (2560 x 1920 pixel) resolution when it's used purely as a display, and they can link it to its accompanying Bluetooth keyboard if they want to use it as workstation. The device also supports stylus pens, so it can act like a traditional tablet for projects involving art, architecture and calligraphy.

When it is folded, the top part becomes 12-inch screen, while the bottom could turn into a keyboard for typing. LG says it tested the model and verified that it could withstand 30,000 folds without its display getting damaged. Samsung tests its foldable Galaxy phones' hinges around 200,000 times, but most people likely access their phones a lot more than their computers or tablets within a day.

A 13th generation Intel Core i5 processor powers the LG Gram Fold, which is also equipped with a RAM that the company says is 15 times faster than an LPDDR5 5,200 memory. On the software side, the foldable laptop runs Windows 11 and comes with Sync On Mobile that makes it easy to transfer phone data to the device. The LG Gram Fold is scheduled for release in October, but only in Korea at the moment. It's priced at 4.99 million won ($3,700) — not cheap, but still a lot more affordable than HP's $5,000 Spectre Fold —though the first 200 customers can get it for 3.99 million won ($2,959). Further, only those who purchase the device at launch will get a mouse and a stylus as free gifts from the company, and the model will not ship with those accessories otherwise.

This article originally appeared on Engadget at https://www.engadget.com/lg-is-getting-in-on-the-flexible-screen-laptop-game-with-the-gram-fold-054624893.html?src=rss

Analogue's limited-edition transparent Pocket handhelds come in seven colors

It's only been a few weeks since Analogue released a glow-in-the-dark Pocket console, but the manufacturer is already gearing up for yet another limited edition launch that could evoke memories of your youth. Analogue will start selling transparent Pockets, which are reminiscent of clear Game Boy Color consoles, on September 29 at 8 AM PT/11 AM ET.

You will have seven transparent colors to choose from: clear, smoke, red, blue, orange, green and purple. The retro gaming console will set you back $250 each — that means they cost $30 more than the basic versions, which are out of stock at the moment. These consoles are only available in limited quantities, though, and Analogue told us that they will never be sold again. If you're interested, you may want to online at the exact time the model will be available to check out, because the glow-in-the-dark edition sold out in mere minutes

Analogue's Pocket handheld can play Game Boy and Game Boy Advance cartridges out of the box and even support original accessories for the Nintendo console. You can also connect it directly to a Game Boy if you still have one for multiplayer gaming. But Game Boy cartridges aren't the only ones you can play again with a Pocket: Analogue also sells Game Gear adapters, so you can relive your '90s gaming experience. TurboGrafx, Neo Geo and Lynx adapters were also announced a long time ago, and will likely arrive one day... one day.

This article originally appeared on Engadget at https://www.engadget.com/analogues-limited-edition-transparent-pocket-handhelds-come-in-seven-colors-150049816.html?src=rss

An NYPD security robot will be patrolling the Times Square subway station

The New York Police Department (NYPD) is implementing a new security measure at the Times Square subway station. It's deploying a security robot to patrol the premises, which authorities say is meant to "keep you safe." We're not talking about a RoboCop-like machine or any human-like biped robot — the K5, which was made by California-based company Knightscope, looks like a massive version of R2-D2. Albert Fox Cahn, the executive director of privacy rights group Surveillance Technology Oversight Project, has a less flattering description for it, though, and told The New York Times that it's like a "trash can on wheels."

K5 weighs 420 pounds and is equipped with four cameras that can record video but not audio. As you can guess from the image above, the machine also doesn't come with arms — it didn't quite ignore Mayor Eric Adams' attempt at making a heart. The robot will patrol the station from midnight until 6 AM throughout its trial run that's running over the next two months. But K5 won't be doing full patrols for a while, since it's spending its first two weeks mapping out the station and roaming only the main areas and not the platforms. 

It's not quite clear if NYPD's machine will be livestreaming its camera footage, and if law enforcement will be keeping an eye on what it captures. Adams said during the event introducing the robot that it will "record video that can be reviewed in case of an emergency or a crime." It apparently won't be using facial recognition, though Cahn is concerned that the technology could eventually be incorporated into the machine. Obviously, K5 doesn't have the capability to respond to actual emergencies in the station and can't physically or verbally apprehend suspects. The only real-time help it can provide people is to connect them to a live person to report an incident or to ask questions, provided they're able to press a button on the robot. 

NYC is leasing K5 for around $9 an hour for the next two months. The mayor sounds convinced that's worth what the robot can do even though, as The Times notes, he recently ordered several agencies to reduce spending by 15 percent. "This is below minimum wage," he said. "No bathroom breaks, no meal breaks." Adams has a history of supporting the use of machines as police tools. Earlier this year, the mayor also announced that the NYPD will acquire two Digidog robots for $750,000 each for use in hostage and other critical situations. That's quite a reversal from the NYPD's decision in 2021 to cancel its lease on what was then known as Boston Dynamics' Spot after facing backlash for its use.

This article originally appeared on Engadget at https://www.engadget.com/an-nypd-security-robot-will-be-patrolling-the-times-square-subway-station-130029937.html?src=rss

EU reinstates $400 million fine on Intel for blocking sales of competing chips

The European Commission has imposed a €376.36 million ($400 million) fine on Intel for blocking the sales of devices powered by its competitors' x86 CPUs. This brings one part of the company's long-running antitrust court battle with the European authority to a close. If you'll recall, the Commission slapped the chipmaker with a record-breaking €1.06 billion ($1.13 billion) fine in 2009 after it had determined that Intel abused its dominant position in the market. ye

It found back then that the company gave hidden rebates and incentives to manufacturers like HP, Dell and Lenovo for buying all or almost all their processors from Intel. The Commission also found that Intel paid manufacturers to delay or to completely cease the launch of products powered by its rivals' CPUs "naked restrictions." Other times, Intel apparently paid companies to limit those products' sales channels. The Commission calls these actions "naked restrictions."

The case has gone through several European courts since then, with either side lodging an appeal, depending on what the decision was. In 2017, the highest court in the European Union ordered the fine to be re-examined on the basis that the Commission didn't conduct an economic assessment on how Intel's activity impacted its rivals' ability to compete against it. 

Europe's second highest court, the General Court, then decided last year that the Commission indeed failed to perform analysis of the company's rebate scheme. As a result, it came to the conclusion that it couldn't determine how the incentives Intel offered affected its competitors. It also scrapped Intel's €1.06 billion fine, explaining that it's not in a position to determine how much it actually has to pay, but it upheld previous courts' decision that the company's naked restrictions violated EU laws.

In its announcement, the European Commission gave a few examples of how Intel hindered the sales of competing products. It apparently paid HP between November 2002 and May 2005 to sell AMD-powered business desktops only to small- and medium-sized enterprises and via direct distribution channels. It also paid Acer to delay the launch of an AMD-based notebook from September 2003 to January 2004. Intel paid Lenovo to push back the launch of AMD-based notebooks for half a year, as well.

The Commission has since appealed the General Court's decision to dismiss the part of the case related to the rebates Intel offered its clients. Intel, however, did not lodge an appeal for the court's ruling on naked restrictions, setting it in stone. "With today's decision, the Commission has re-imposed a fine on Intel only for its naked restrictions practice," the European authority wrote. "The fine does not relate to Intel's conditional rebates practice. The fine amount, which is based on the same parameters as the 2009 Commission's decision, reflects the narrower scope of the infringement compared to that decision." Seeing as the rebates part of the case is under appeal, Intel could still pay the rest of the fine in the future.

This article originally appeared on Engadget at https://www.engadget.com/eu-reinstates-400-million-fine-on-intel-for-blocking-sales-of-competing-chips-115922364.html?src=rss

NASA's James Webb Telescope suggests Europa ocean contains carbon

Before the Galileo spacecraft was destroyed two decades ago, it detected several chemicals on the surface of Jupiter's moon Europa, including carbon dioxide. Now, a couple of studies using observations by the James Webb Space Telescope (JWST) suggest that the carbon dioxide on Europa's surface came from the ocean hidden underneath its icy shell. Further, the researchers have come to the conclusion that it's pretty recent in origin — geologically speaking, at least. 

The observations made using the telescope's Near-Infrared Spectrograph (NIRSpec) instrument showed scientists that the carbon dioxide on Europa is most abundant in an area called Tara Regio, or "chaos terrain." In the images above, you'll see Tara Regio as the yellowish area to the left of the moon's center. 

Emily Martin, a planetary geologist at the National Air and Space Museum, told Scientific American that scientists believe Tara Regio's ice surface broke up when the weather got warm enough at one point. That caused the water from the subsurface ocean to come up, until it got cold again to create a slushy icy water sort of area. It's worth noting that previous Hubble observations of the region show that it also contains table salt, which indicates that saltwater, indeed, could've risen up to the surface of the moon. 

If Europa's carbon dioxide truly did come from its ocean instead of from meteors or other sources, then it would establish a big similarity between our planet and the moon. Europa is one of the objects in our solar system that's under observation for potentially having the conditions to support life. In April this year, the European Space Agency launched the Jupiter Icy Moons Explorer or JUICE to make detailed observations of the planet's ocean-bearing moons Ganymede, Callisto and Europa. Meanwhile, NASA's Europa Clipper spacecraft, which will focus on the potential for life in the moon's ocean, is scheduled to take off sometime next year.

This article originally appeared on Engadget at https://www.engadget.com/nasas-james-webb-telescope-suggests-europa-ocean-contains-carbon-104717979.html?src=rss

NASA's James Webb Telescope may have found the source of Europa's carbon

Before the Galileo spacecraft was destroyed two decades ago, it detected several chemicals on the surface of Jupiter's moon Europa, including carbon dioxide. Now, a couple of studies using observations by the James Webb Space Telescope (JWST) suggest that the carbon dioxide on Europa's surface came from the ocean hidden underneath its icy shell. Further, the researchers have come to the conclusion that it's pretty recent in origin — geologically speaking, at least. 

The observations made using the telescope's Near-Infrared Spectrograph (NIRSpec) instrument showed scientists that the carbon dioxide on Europa is most abundant in an area called Tara Regio, or "chaos terrain." In the images above, you'll see Tara Regio as the yellowish area to the left of the moon's center. 

Emily Martin, a planetary geologist at the National Air and Space Museum, told Scientific American that scientists believe Tara Regio's ice surface broke up when the weather got warm enough at one point. That caused the water from the subsurface ocean to come up, until it got cold again to create a slushy icy water sort of area. It's worth noting that previous Hubble observations of the region show that it also contains table salt, which indicates that saltwater, indeed, could've risen up to the surface of the moon. 

If Europa's carbon dioxide truly did come from its ocean instead of from meteors or other sources, then it would establish a big similarity between our planet and the moon. Europa is one of the objects in our solar system that's under observation for potentially having the conditions to support life. In April this year, the European Space Agency launched the Jupiter Icy Moons Explorer or JUICE to make detailed observations of the planet's ocean-bearing moons Ganymede, Callisto and Europa. Meanwhile, NASA's Europa Clipper spacecraft, which will focus on the potential for life in the moon's ocean, is scheduled to take off sometime next year.

This article originally appeared on Engadget at https://www.engadget.com/nasas-james-webb-telescope-may-have-found-the-source-of-europas-carbon-104717890.html?src=rss

X is disabling Circles on October 31

X users will soon no longer be able to make posts viewable only to a smaller group of friends. The website formerly known as Twitter has announced that it's deprecating Circles on October 31st. Users won't be able to add people to their Circles anymore or create new posts limited to a tight-knit group. They will, however, retain the capability to remove people from the group if they no longer want certain accounts to be able to see their old limited posts.

PSA: we’re disabling Circles by October 31.

more info → https://t.co/sHY9l6SUFw

— Support (@Support) September 21, 2023

In April this year, users discovered a bug that exposed Circle tweets to outsiders. Turns out their posts were exposed due to a security incident, which was only one of the technical issues the website faced since Elon Musk took over. 

The company launched Circles in August 2022 after nearly four months of testing. Similar to Instagram's "close friends" feature, it gives users a way to share their thoughts with people they trust or people with the same interests without having to make it visible to the rest of the world. It's for those worried about getting harassed on the platform and those who don't want accounts that are fully public. X previously said that users with Circles posted more overall during its testing period, but it looks like the feature didn't quite get enough interest to become an indispensable part of the website.

This article originally appeared on Engadget at https://www.engadget.com/x-is-disabling-circles-on-october-31-064510783.html?src=rss

Octopath Traveler 2 arrives on Xbox in early 2024

When Octopath Traveler 2 launched earlier this year, Microsoft's consoles were noticeably missing from the list of supported platforms. Now, at this year's Tokyo Game Show, Square Enix has revealed that the game is making its way to Xbox One, Series X and Series S sometime in early 2024. Xbox's Sarah Bond introduced Square Enix VP Yu Miyake during the event and also revealed that the platform has more than doubled its number of Japanese games over the past five years. 

The high definition 2D pixel-based game that's reminiscent of a different era in gaming came out in February for the Switch, the PlayStation 4, the PlayStation 5 and Steam. It built on the strengths of its predecessor, with its new battle dynamics and game mechanism, but we still found its eight storylines too disconnected to make us feel a meaningful connection between the characters. Still, we thought it was a pretty game with better cinematic cutscenes than the first entry of the series and a polished soundtrack.

Square Enix and Xbox don't have an exact date for the game's release just yet. But it doesn't come as a surprise that Xbox is getting it much later than other consoles, seeing as the first Octopath Traveler didn't become available for the Xbox One until three years after it launched. 

This article originally appeared on Engadget at https://www.engadget.com/octopath-traveler-2-arrives-on-xbox-in-early-2024-121817577.html?src=rss