Posts with «author_name|lawrence bonk» label

Multiple game developers announce layoffs, including EA-owned Codemasters

A trio of game developers have just announced layoffs, adding to the chaos that is the tech industry in 2023. It starts with developer New World Interactive, who are behind the Insurgency series and Day of Infamy, among others. There’s no word as to how many employees were let go, but parent company Saber Interactive says work will continue on Insurgency: Sandstorm, according to The Verge.

Saber Interactive has its own parent company, Embracer Group, which has had a rough year. Embracer conducted mass layoffs back in June and canceled multiple projects. Things are so bad, as a matter of fact, that the company’s looking to sell Gearbox Software, the developer behind Borderlands.

Indie publishing stalwart Tinybuild also announced a round of layoffs, according to Game Developer. The company gives the usual reason for the layoffs, cost restructuring, though the number of impacted employees remains unknown. Some of the blame has been placed on subsidiary Versus Evil, which delayed a number of titles into 2024, thus impacting revenue. Tinybuild has published a number of notable games, like Graveyard Keeper, Party Hard, Potion Craft, Mr. Shifty and dozens more.

The EA-owned Codemasters, which is one of the world’s most renowned racing game developers, issued its own set of layoffs, as reported by IGN. Just like the aforementioned companies, EA and Codemasters are being cagey regarding the number of laid off workers. An EA spokesperson said that the layoffs are due to “small-scale organizational changes that align our teams and resources to meet evolving business needs and priorities.” Okay, cool. Thanks for that useful information. EA bought Codemasters, who are behind the racers Dirt and F1, in 2021 for a whopping $1.2 billion.

These firings are just the latest bit of bad news for the games industry. Last month, Ubisoft Montreal laid off nearly 100 people and Epic Games let go of 16 percent of its workforce in September, in addition to selling Bandcamp to a seemingly predatory music-licensing company. The first half of the year saw layoffs by CD Projekt Red, among others.

This article originally appeared on Engadget at https://www.engadget.com/multiple-game-developers-announce-layoffs-including-ea-owned-codemasters-183318247.html?src=rss

Beeper says it reverse-engineered iMessage into an Android app

The universal chat app Beeper just got a lot more, well, universal. The company just unveiled the Beeper Mini app, which makes the bold claim to bring true iMessage support to Android devices. Even bolder? It seems to actually work, according to users who have tried it. This isn’t done in a strange hacky way that could compromise privacy and security, like Nothing’s beleaguered attempt to play nice with iOS devices.

Instead, the code has been reverse-engineered from the ground up, so it’s basically the official iMessage protocol. The texts are even sent to Apple’s servers before moving on to their final destination, just like a real iMessage created by an iPhone. Even weirder? All of this high-tech wizardry was created by a 16-year-old high school student.

Once you open the app, it goes through all of your text message conversations and flags the ones from iMessage users. The system then switches them over to blue bubble conversations via Apple’s official platform. From then on, every time you talk to that person, the bubbles will be bluer than a clear spring day. You also don’t need an Apple ID to login, alleviating many of the security concerns that plagued rival offerings.

Beeper co-founder Eric Migicovsky was contacted by the talented high-schooler and was blown away by the tech. “No one on Earth had done that,” he told The Verge. “No one had put all the pieces together.”

It’s worth reiterating. This platform isn’t hacking the iMessage experience so it works on Android. It is the iMessage experience working on Android, as it's sending actual iMessages. The tech was created by jailbreaking iPhones to get a good look at how the operating system handles iMessages, before recreating the software.

Beeper is being really transparent here, and the company knows it's potentially skating on thin ice with regard to how Apple will respond. Apple has never been especially friendly to those it deems to be infringing on company secrets, but it did just announce forthcoming support for the RCS messaging standard. This will allow for greater interoperability between Android and iOS devices, so maybe it’ll let Beeper Mini slide for now. Being as how the app actually recreates Apple code, however, it likely wouldn’t be difficult to put the kibosh on Beeper from its end.

Migicovsky says Beeper’s iMessage code will be open source to ensure there will be no security or privacy lapses. As for potential legal hurdles, the co-founder says his company is on the right side of the law, noting there’s no actual Apple code in Beeper Mini, just custom-made recreated code. Also, he cites legal precedence in copyright law that has sided with those who reverse engineer code. In any event, Beeper Mini is available, for now, and it's free to download, though it does feature in-app purchases.

This article originally appeared on Engadget at https://www.engadget.com/beeper-says-it-reverse-engineered-imessage-into-an-android-app-172250419.html?src=rss

Microsoft upgrades Copilot with OpenAI’s GPT-4 Turbo and DALL-E 3

The year’s coming to a close, but there’s still plenty of time for more AI news. Microsoft just announced its Copilot AI chatbot is integrating with OpenAI’s latest model, GPT-4 Turbo, and the image generator DALL-E 3, among other upgrades. This should drastically improve the overall functionality of the service, just in time for its one-year anniversary/birthday. Wait, do AI chatbots have birthdays?

First up, there’s OpenAI’s latest and greatest large language model. GPT-4 Turbo integration will allow Copilot users to tackle complex tasks that would cause previous iterations of the software to sputter into madness. The last generation allowed for just 50 pages of text as a data input, while GPT-4 Turbo accepts up to 300 pages. The end result? More meaningful responses to queries. The integration is currently being tested by select users, with wider availability in the next few weeks.

There’s also integration with the newest DALL-E 3 Model. This chatbot generates higher quality images than ever before and, more importantly, with a greater regard for accuracy. In other words, the image should match the prompt more often than not. This tool is already available for Copilot users, and you can check it out here.

There are more features coming to a Copilot near you. The Inline Compose tool now includes a rewrite menu that lets you select a block of text, whereupon the bot rewrites it for you. This should cause absolutely no problems at all in schools (that was sarcasm). This tool is coming to all Edge users in the near future.

Coders are also getting some love, with a new feature set called Code Interpreter. Microsoft is fairly mum on the details here, but say that it will enable users to perform complex tasks like “data analysis, visualization, math” and, of course, garden variety coding. Code Interpreter is currently in beta, with a wide release planned for the near future.

Finally, Bing search is getting an upgrade powered by GPT-4. This should allow for expanded search queries for complex topics, with optimized results. Microsoft wrote a blog post detailing how this upgrade works. In short, it searches for multiple variations of the query at once and automatically files away useless information.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-upgrades-copilot-with-openais-gpt-4-turbo-and-dall-e-3-162558170.html?src=rss

Audio giant Rode acquires rival Mackie to expand its focus on creators

Audio device leader Rode just acquired rival company Mackie, creating something of a pro audio and streaming powerhouse. Rode used to exclusively deal with pro-level audio devices, like condenser microphones, but has since turned its eye to the growing streaming market. To that end, products like Rode’s PSA1+ boom arm have become fixtures with popular live streamers.

Mackie has taken a similar route. The company made a name for itself during the home recording boom of the 1990s and early 2000s by offering affordable, yet highly functional, mixers, PA systems and related devices. Nowadays, the company has leaned into the streamer/creator space with consumer-grade streaming mixers and monitor controllers, though it still manufactures pro audio gear.

It’s no secret that the streaming space is more lucrative than pro audio. It’s just simple math, as there are more content creators than serious audio engineers. The acquisition puts this new Rode/Mackie behemoth in a great place to compete with companies like Corsair’s Elgato. The Elgato Stream Deck controller has been a massive success, quickly becoming a ubiquitous fixture for podcasters and live streamers alike.

Rode has already made its own inroads in the space, thanks to products like the Rodecaster Pro series of mixing consoles and the Streamer X audio interface. Mackie has similar products, like the M-Caster line of podcast-adjacent mixers. The combined force of both companies could put a major dent in Elgato’s armor and offer more competition to burgeoning rivals like Razer.

As for pro audio, Rode/Mackie aren’t giving up that space anytime soon. If anything, the merger makes them a bigger threat to companies like Shure and Tascam. Rode’s parent company, Freedman Group, says that the merged entity will service “up-and-coming content creators to professionals working in live production and everyone in-between.”

This article originally appeared on Engadget at https://www.engadget.com/audio-giant-rode-acquires-rival-mackie-to-expand-its-focus-on-creators-220023691.html?src=rss

TikTok's Ticketmaster integration expands to users outside the US

Back in August, TikTok teamed up with Ticketmaster to allow artists to sell tickets to live events directly through the social media app. The service, however, was exclusive to the US, until now. TikTok just announced the partnership with Ticketmaster now extends to more than 20 countries throughout North America and Europe, in addition to Australia and the UK.

The tool only applies to artists officially certified by the platform, though TikTok says that amounts to more than 75,000 entertainers and event providers. The functionality is simple. The artist embeds a link to a relevant Ticketmaster event on a video. Users click a link on the bottom left of the screen and purchase a ticket, but we encourage would-be buyers to keep an eye on those hidden fees.

Music is the primary motivator here, but you can snag tickets for comedy shows and sporting events, among other types of entertainment. TikTok boasts that the program has already supported successful ticketing campaigns for artists like Shania Twain, Burna Boy, The Kooks and many more, going on to say that there has been more than 2.5 billion views of videos that utilize the in-app ticketing feature since launch.

The tool’s available now for those living in newly-eligible countries, like Sweden, Switzerland, Poland and around 17 more. TikTok hasn’t announced future availability for additional locations, but a spokesperson has stated that the company is “very excited to see how the partnership with Ticketmaster will develop over time.”

Snapchat made a similar move last year, partnering with Ticketmaster to match users with nearby live concerts. However, TikTok’s method is more streamlined and should allow for quicker access to tickets.

This article originally appeared on Engadget at https://www.engadget.com/tiktoks-ticketmaster-integration-expands-to-users-outside-the-us-182324778.html?src=rss

WhatsApp now lets you share photos and videos in their original quality

WhatsApp is currently rolling out a new update for iOS users that allows people to share photos and videos over the messaging platform in their original quality, with no compression. The platform has been notorious for low-quality media transfers, even after an August update that brought a bit of high-def goodness to its compression algorithm, so this is a welcome change. 

What’s the secret sauce here? As previously indicated, these media files aren’t compressed at all. Instead, the update treats media as standard data files. When you send one of these files, they aren’t transformed into previews for the chat window, but the recipient can click to view. You’ll still be able to send media the old-fashioned way, if losing the chat window preview thumbnails is a bridge too far.

With that said, this change isn’t automatic. You have to consciously decide to send an uncompressed image or video and click the “+” icon to transfer a document. The rest is self-explanatory. WhatsApp says this is a tiered rollout, so it could be a couple of weeks before it reaches your update box. As for Android, the company’s working on it, according to MacRumors, but there’s no release information.

This has been a big year for Meta's WhatsApp, as the messaging platform has been trying out all kinds of features. There was a dedicated Mac app back in August, with video calling capabilities for up to eight people, and a Windows client earlier in the year. It’s even testing AI-generated stickers and self-destructing voice notes, so you can treat your request for a pint of ice cream like a Mission Impossible adventure.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-now-lets-you-share-photos-and-videos-in-their-original-quality-160750588.html?src=rss

What did an iPhone camera do to this poor woman's arms?

A woman was photographed standing in front of two mirrors with an iPhone camera, but the actual photo shows three completely different arm positions. The arms are in different locations in mirror number one, mirror number two and in actual real life. Is it Photoshop? Is it a glitch in the Matrix? Did the woman take a 25-year trip inside of Twin Peak’s black lodge? No, it’s just a computational photography error, but it still makes for one heck of an image.

It all comes down to how modern smartphone cameras deal with photography. When you click that camera button, billions of computational operations occur in an instant, resulting in a photo you can post online in hopes of getting a few thumbs up. In this case, Apple’s software didn’t realize there was a mirror in the shot, so it treated each version of the subject as three different people. She was moving at the instant the photo was taken, so the algorithm stitched the photo together from multiple images. The end result? Well, you can see it above.

Smartphone camera software always pulls from many images at once, combining at will and adjusting for contrast, saturation, detail and lack of blur. In the vast majority of cases, this doesn’t present an issue. Once in a while, however, the software gets a tad bit confused. If it was three different people, instead of one with a mirror, each subject would have been properly represented.

This is something that can actually be recreated by just about anyone with an iPhone and some mirrors. As a matter of fact, there’s a TikTok trend in which folks do just that, making all kinds of silly photos and videos by leveraging the algorithm's difficulties when separating mirror images from actual people.

This article originally appeared on Engadget at https://www.engadget.com/what-did-an-iphone-camera-do-to-this-poor-womans-arms-201507227.html?src=rss

A big Analogue Pocket restock is coming, but cart adapters are delayed again

The acclaimed Analogue Pocket multi-system portable handheld console is a bona fide hit. It’s so popular, in fact, that it's been sold out for weeks. Have no fear, would-be purchasers. Analogue just announced a major restock. The consoles will be available to buy on December 4 at 11AM ET. The company promises that these orders will arrive in time for the holidays.

This restock only applies to the original black and white designs, and not those nifty limited edition colors, most of which remain sold out. If you miss the window on December 4, the company is doing another restock on December 8 at 11AM ET, but those won’t ship until February.

Analogue also announced a new operating system for the console, set to arrive in the next few days. Analogue Pocket OS v.1.2 fixes a bunch of bugs, adds support for new controllers, updates the music-making app Nanoloop and allows for new openFGPA developer tools. That’s just the first update. Analogue Pocket OS v2.0 arrives before the end of the month and gives third-party developers access to the original display modes, like the iconic Game Boy aesthetic, among other features. These updates follow last year’s OS v1.1.

It’s not just the Pocket getting some love. The Analogue Duo is finally shipping on December 11, three years after the original announcement and over six months after pre-orders went live. The Duo is an all-in-one system that promises to play every TurboGrafx-16/PC Engine title, even Bonk’s Adventure, a game that gave me no end of stress in childhood for obvious name-related reasons. The Duo plays both cartridges and compact discs. It’ll even run games that originally required the Arcade RAM add-on included as part of the Japan-only SuperGrafx console. Again, Analogue promises deliveries by the holidays.

The company’s also selling a limited-edition white dock for the Pocket, which also goes on sale December 4. However, this freshly-hued dock is more expensive than the original black model, at $130 instead of $100.

It’s not all good news for fans of retro gaming. Analogue announced a delay for the Pocket Adapter Set until February. This set adds new consoles to the lineup, so the system will be able to play TurboGrafx-16 cartridges, Neo Geo Pocket Color cartridges and Atari Lynx carts.

This article originally appeared on Engadget at https://www.engadget.com/a-big-analogue-pocket-restock-is-coming-but-cart-adapters-are-delayed-again-191423716.html?src=rss

Apple's MacBook Pro M3 is on sale for $200 off

The just-released Apple MacBook Pro M3 is already on sale. You can snag the 14-inch model for $1,600 via Amazon. That’s a savings of $200, or 11 percent for the math fanatics out there. Not bad for a laptop that launched just three weeks ago.

Here are the pertinent specs. This model includes an 8-core CPU, a 10-core GPU and a 14.2-inch XDR display. You also get 8GB of RAM and 1TB of SSD storage. These are average, if not spectacular, metrics, aside from that bountiful terabyte of storage. You can snag it in silver or Apple’s proprietary Space Gray.

If the power and screen are a bit lacking, Amazon has another MacBook Pro M3 on sale. This one has a 16.2-inch screen, a 12-core CPU and an 18-core GPU. That’s a good amount of power. You also get 16GB of RAM and 512GB of SSD storage, with availability in black and gray. This model has been discounted to $2,300 from $2,500, another savings of $200.

These are Apple’s latest and greatest laptops. We admired the company’s newest MacBook in our official review, calling out the fast and efficient M3 chipset and the gorgeous display. The screen won’t beat a dedicated OLED, but it gets really close thanks to MiniLED backlights. We also liked the excellent keyboard and trackpad, and the overall form factor. These are, after all, MacBook Pros, the crown in Apple’s laptop lineup.

Remember, it’s near-impossible to make internal changes to these laptops once purchased, so check and double check on your likely RAM and storage requirements. The base model ships with just 8GB of RAM, which could slow you down in the long run.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-macbook-pro-m3-is-on-sale-for-200-off-162051385.html?src=rss

Steam’s streaming software now lets you wirelessly play PC VR games on Quest headsets

One of the key selling points of Meta Quest VR headsets is that they can play PC VR titles, but you have to be physically connected via a link cable to the PC. There are some third-party workarounds that allow for wireless game streaming, like Virtual Desktop, but now Steam has unveiled an official solution.

Steam Link is a tool available for Meta Quest 2, 3 and Pro that wirelessly streams PC VR games from your Steam library directly to the headset, so you can continue to avoid cables like the plague. The free app already exists, but has been used to stream Steam games onto phones, tablets and TVs. This is the first time it’s available for VR titles.

There’s one major caveat. Just like Virtual Desktop, you still need a capable PC that can run high-end VR games. You just won’t need the link cable. It’s possible this service can work via cloud computing platforms, but the results are likely to be janky at best. Steam outlines recommended PC specs, suggesting the NVIDIA GTX970 GPU or better, 16GB of RAM and Windows 10 or newer.

Beyond the PC, you also need a 5GHz WiFi router with both the headset and the computer connected to the same network. You can download the Steam Link app directly from the Quest store to get started. This may not be the biggest deal in the world to folks who already use Virtual Desktop, but anything that gets more people into Half Life: Alyx is a good thing.

This article originally appeared on Engadget at https://www.engadget.com/steams-streaming-software-now-lets-you-wirelessly-play-pc-vr-games-on-quest-headsets-200502768.html?src=rss