Posts with «author_name|igor bonifacic» label

Disney+ will expand to 42 countries this summer

Disney+ will come to more parts of the world this summer. On Wednesday, Disney announced the streaming service will expand to 42 additional countries and 11 new territories in the second half of the year. The full list is below, but some of the more notable places where the platform will arrive include South Africa and Poland. Disney didn’t say exactly when it plans to launch the service in each country and territory, nor did it share details on regional pricing. Expect those to come at a later date. 

Disney+ is currently available in 64 countries globally, including the US, UK and Canada. The announcement of an imminent expansion comes after Disney added fewer than expected subscribers during its final fiscal quarter of 2021. Some analysts had predicted the company would add as many as 9.4 million new paying users before the end of the year, but the company instead managed to attract a more modest 2.1 million subscribers. Despite missing Wall Street estimates, Disney said at the time it was still confident it could secure 230 million users before the end of 2024. At the end of 2021, the service had 118 million subscribers globally. 

Here's the full list of countries where the service is expanding to this summer: Albania, Algeria, Andorra, Bahrain, Bosnia and Herzegovina, Bulgaria, Croatia, Czech Republic, Egypt, Estonia, Greece, Hungary, Iraq, Israel, Jordan, Kosovo, Kuwait, Latvia, Lebanon, Libya, Liechtenstein, Lithuania, Malta, Montenegro, Morocco, North Macedonia, Oman, Palestine, Poland, Qatar, Romania, San Marino, Saudi Arabia, Serbia, Slovakia, Slovenia, South Africa, Tunisia, Turkey, United Arab Emirates, Vatican City and Yemen.

As for territories, the list is as follows: Faroe Islands, French Polynesia, French Southern Territories, St. Pierre and Miquelon Overseas Collective, Åland Islands, Sint Maarten, Svalbard & Jan Mayen, British Indian Ocean Territory, Gibraltar, Pitcairn Islands and St. Helena.

Discord is recovering from a brief but widespread outage

A recent and "widespread" API outage had left Discord unusable for some people for part of the day. After reports of the problem started to surface online, Discord began investigating at approximately 2:49PM ET. Minutes later, it said it had identified the underlying issue causing the outage, but noted it was also dealing with a secondary problem related to one of its database clusters. "We have our entire on-call response team online and responding to the issue," the company said at the time. 

We are currently investigating a widespread API outage and are working to resolve this ASAP. More details on our status page: https://t.co/rq97JXB3gVpic.twitter.com/6tRWTf7QqM

— Discord (@discord) January 26, 2022

At 3:07PM ET, the company implemented a login limit to manage its traffic load, a measure it's now slowly easing as things return to normal. If you can't access your Discord account yet, wait a bit and try again in the next 30 minutes to an hour. 

Boom will build a supersonic jet factory in North Carolina

Transporation startup Boom is one step closer to bringing back supersonic passenger flight. On Wednesday, the company announced plans to build a manufacturing facility at Piedmont Triad International Airport in North Carolina. Once complete, the plant will employ approximately 1,700 workers and produce the company’s upcoming Overture supersonic jet, which Boom hopes will start flying passengers in 2029. Construction on the facility is expected to start later this year.

Developing...

Valve's Steam Deck will go on sale February 25th

Following a two-month delay, Valve's Steam Deck will launch on February 25th. In a blog post the company published on Monday, Valve said it would open orders to the first batch of reservation holders that day. Those customers will have 72 hours to purchase the handheld. If they don't use the opportunity, Valve will release their spot to the next person in the reservation queue. The first orders will then ship on February 28th. Moving forward, Valve says it plans open orders to more customers on a weekly basis.    

Steam Deck launches on February 25th, 2022! 🎉https://t.co/6WKynbibkvpic.twitter.com/Un54Jwdq1H

— Steam (@Steam) January 26, 2022

Valve had planned to release the Steam Deck at the end of 2021, but due to parts shortages, the company pushed that date back. "We’re sorry about this — we did our best to work around the global supply chain issues," Valve said at the time. "Components aren’t reaching our manufacturing facilities in time for us to meet our initial launch dates."

Pricing for the Steam Deck starts at $399. That gets you a device with 64GB of eMMC internal storage and a carrying case. Valve will also offer models with 256GB and 512GB of NVMe storage. Those cost $529 and $649, respectively. The most expensive version also comes with a premium anti-glare screen. The Steam Deck's custom chipset features a 2.4GHz processor and a GPU with eight RDNA 2 computer units. It also comes with 16GB of LPDDR5 RAM. All of that creates a handheld PC Valve claims can run the latest games at a "very efficient" power envelope. Look to Engadget for a review of the Steam Deck come February 25th.  

Samsung’s entry Galaxy S22 Ultra may come with less memory than last year’s model

With Samsung scheduled to announce its next Galaxy S flagships in February, a new leak suggests the company may have a pricing change planned for its high-end phone lineup. Per a tweet spotted by Android Police from WinFuture’sRoland Quandt, European pricing for the Galaxy S22 series will start at €849, with the base models of the Galaxy S22 Plus and Ultra slated to cost €1049 and €1249, respectively. Effectively, this means in 2022 Samsung’s Galaxy S lineup will cost just as much as it did in 2021. What’s more, Quandt’s tweet suggests the company will continue its practice of charging a €50 premium for a storage bump on the standard and Plus models.

Whoever said S22 series was to be cheaper, didn't think of Covid, parts shortages and inflation.

Actual official EURO prices:
S22 8/128GB = 849
S22 8/256GB = 899
S22+ 8/128GB = 1049
S22+ 8/256GB = 1099
S22 Ultra 8/128GB = 1249
S22 Ultra 12/256GB = 1349
S22 Ultra 12/512GB = 1449 pic.twitter.com/QRnfrhkzTz

— Roland Quandt (@rquandt) January 22, 2022

What may change is that Samsung could tweak the base model Ultra variant to offer less value than its predecessor. In Europe at least, the €1249 Galaxy S22 Ultra will ship with 8GB of RAM, according to Quandt, and cost the same amount as money as the entry-level Galaxy S21 Ultra, which features 12GB of RAM. Consumers in Europe will reportedly need to pay a €100 premium to get the S22 Ultra with 12GB of RAM and 256GB of internal storage. It’s not clear if Samsung will implement the same pricing strategy in the US. As Android Police points out, a separate leak earlier this month suggested the company could charge an extra $100 stateside for every model in the Galaxy S22 lineup. As always, we’ll have to wait until the company shares official pricing information before we know just how much it will cost to own the latest Galaxy S phones.

PlatinumGames’ long-awaited shoot ’em up ‘Sol Cresta’ arrives February 22nd

PlatinumGames will release Sol Cresta on February 22nd, the studio announced this weekend. The developer had hoped to have the shmup ready by the end of 2021, but made the last-minute decision to delay it to give its development team more time for polish. With a new release date locked in, Platinum says fans will have the chance to pick up Sol Cresta on PC, Nintendo Switch and PlayStation 4 for $40.

It’s official! The release date for #SOLCRESTA is February 22nd, 2022!

Thanks for watching the stream! We hope you all had a blast as much as we did!

If you missed it, you can see the archive here: https://t.co/Ld4mnCVJy2pic.twitter.com/LI8lQ9GygH

— PlatinumGames Inc. (@platinumgames) January 23, 2022

The Cresta series has been around since the 1980s. You can play Moon Cresta and Terra Cresta, two of the franchise’s more recent entries, through the Arcade Archives collection on PS4. What makes Sol Cresta interesting is that it started life as an April Fools’ gag. After playing such a cruel joke on fans in 2020, Platinum came back exactly one year later to announce it was actively developing the game.

Google claims court ruling would force it to 'censor' the internet

Google has asked the High Court of Australia to overturn a 2020 ruling it warns could have a “devastating” effect on the wider internet. In a filing the search giant made on Friday, Google claims it will be forced to “act as censor” if the country’s highest court doesn’t overturn a decision that awarded a lawyer $40,000 in defamation damages for an article the company had linked to through its search engine, reports The Guardian.

In 2016, George Defteros, a Victoria state lawyer whose past client list included individuals implicated in Melbourne's notorious gangland killings, contacted Google to ask the company to remove a 2004 article from The Age. The piece featured reporting on murder charges prosecutors filed against Defteros related to the death of three men. Those charges were later dropped in 2005. The company refused to remove the article from its search results as it viewed the publication as a reputable source.

The matter eventually went to court with Defteros successfully arguing the article and Google’s search results had defamed him. The judge who oversaw the case ruled The Age’s reporting had implied Defteros had been cozy with Melbourne’s criminal underground. The Victorian Court of Appeals subsequently rejected a bid by Google to overturn the ruling.

From Google’s perspective, at issue here is one of the fundamental building blocks of the internet. “A hyperlink is not, in and of itself, the communication of that to which it links,” the company contends in its submission to the High Court. If the 2020 judgment is left to stand, Google claims it will make it “liable as the publisher of any matter published on the web to which its search results provide a hyperlink,” including news stories that come from reputable sources. In its defense, the company points to a 2011 ruling from the Supreme Court of Canada that held a hyperlink by itself is never a publication of defamatory material.

We’ve reached out to Google for comment.

WhatsApp is nearly ready to migrate Android chats to iPhone

WhatsApp may soon release two highly-requested features. The first is one iPhone users have been waiting for since the company made it possible for Samsung Galaxy owners and later those with Pixel phones to migrate their chat history from an iOS device. Per a post spotted by The Verge, WABetaInfo found evidence in the latest WhatsApp iOS beta release of a feature that lets you migrate your chat history from Android to iOS. The discovery builds on an earlier one the outlet made in September.

WABetaInfo

Screenshots shared by WABetaInfo suggest the app will ask for your permission before it starts migrating your chat history. We also know from the earlier leak you’ll need to use Apple’s Move to iOS app as part of the transfer process. On Android, that same process can be convoluted, as you need a Lightning to USB-C cable and phone that’s either brand new or has been recently factory reset.

In a separate articleWABetaInfo published over the weekend, the website found that WhatsApp is also working on a two-step verification feature for its desktop and web clients. Should the company move forward with a release, the tool will allow you to add a personal pin to your account. In that way, anytime you want to access WhatsApp either through your computer or online, you’ll need to input that passcode, as well as the six-digit pin WhatsApp sends to your phone, to do so. That’s something that will help protect you from SIM swap attacks.

It’s unclear when the company plans to release either feature. A month before the migration one launched on Samsung devices, WhatsApp head Will Cathcart said it would arrive on iOS phones “soon.”

Workers at Activision Blizzard’s Raven Software end strike action following union push

Having announced plans recently to form the first labor union within a North American AAA game developer, workers at Raven Software are ending their weeks-long strike action against publisher Activision Blizzard. "Pending the recognition of our union, the Raven QA strike has ended,” Activision Blizzard worker advocacy group ABetterABK said on Saturday in a tweet spotted by Eurogamer. “Unused strike funds are being stored for future organizing [and] strike efforts.”

Pending the recognition of our union, the Raven QA strike has ended. Unused strike funds are being stored for future organizing/strike efforts.

We'll post or retweet any GWU updates here. Appreciate all the community support throughout the strike!

— ABetterABK 💙 ABK Workers Alliance (@ABetterABK) January 23, 2022

The strike began in December when 60 employees and contractors with Raven Software’s quality assurance department walked off the job to protest the studio’s decision to lay off 12 of their co-workers. Raven is one of the developers that supports Activision’s Call of Duty franchise, and its QA team is specifically responsible for bugs and other technical issues in Warzone. When the action began, it had no planned end date, a first for the walkouts at Activision Blizzard. The publisher had reportedly declined to meet with the striking workers, despite mounting pressure from Warzone’s community over the game’s current state.

On Friday, the 34 workers who said they plan to unionize with the Communication Workers of America (CWA) asked Activision Blizzard to recognize their group, the Game Workers Alliance, voluntarily. The company has until January 25th to respond to the workers. "Activision Blizzard is carefully reviewing the request for voluntary recognition from the CWA, which seeks to organize around three dozen of the company’s nearly 10,000 employees," the company said on Friday.

If the company fails to respond to the group, it will file for a union election through the National Relations Broad. Since the collective has a supermajority of votes, with 78 percent of the 34-person unit supporting the action, they can form a union without voluntary recognition from Activision Blizzard.

News of the union drive at Raven comes in the same week that Microsoft announced its intent to buy Activision Blizzard for $68.7 billion. Pending regulatory approval, the company expects the deal, which could have far-reaching ramifications for the gaming industry, to close in June 2023.

Steam Deck will support games with Epic's Easy Anti-Cheat software

Things are looking brighter for Valve’s Steam Deck and its potential game library. On Friday, the company announced titles that depend on Epic’s Easy Anti-Cheat (EAC) software can now run on the portable. Valve said adding Steam Deck support to titles that utilize EAC is “a simple process.” Developers won’t need to update their SDK version or make other time-consuming changes. With Valve adding BattlEye support through its Proton compatibility layer for Linux late last year, the company said, “this means the two largest anti-cheat services are now easily supported on Proton and Steam Deck.” In practice, that should mean more of your favorite games will work with Valve’s handheld when it launches next month.

Of course, it’s one thing for Valve to make it easy for developers to ensure their games run without issue on Steam Deck and a completely separate thing for them to do the necessary work to ensure compatibility. To that point, when Valve announced BattlEye support in December, it said all developers had to do was contact the company to enable the software for their title. And yet it’s still unclear whether some of the most popular multiplayer games on Steam that utilize BattlEye and EAC, including titles like Rainbow Six Siege and PUBG, will work on day one of Steam Deck’s availability. Valve has tried to address some of that uncertainty with its recently announced Deck Verified program. This week, Valve added 67 titles to the database, 39 of which should run without issue on the device.