Posts with «arts & entertainment» label

'Skin Deep' is a stinky sci-fi shooter from indie icon Brendon Chung

Brendon Chung knows what people expect out of a first-person shooter. Guns? Check. Strafing? Yep. Ammo drops in strategic yet predictable locations? You betcha.

A sneezing system? Uh, sure. Noxious green clouds that follow you when you're smelly, giving away your location? Um. Actually, yes.

Skin Deep is the latest project out of Chung's studio, Blendo Games, and it's his first-ever FPS title. He's known for developing clever first-person action and puzzle games including Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy, and visually, Skin Deep fits perfectly into his repertoire. The only difference is the gun.

"I'd never done one where you just have a gun and you straight-up shoot people," Chung said. "I thought, you know what? This is something that I love. This is a game genre that has been so important to me for a long time... This is kind of my attempt at making a bunch of little things that I like in first-person shooter games, and putting them into a game that I think will be funny."

Annapurna Interactive

Chung started coding back in elementary school, when he would spend hours between classes customizing levels in FPS classics Doom and Quake, and he continued modding as titles like Half-Life, Quake 2 and Doom 3 hit the scene. He got a job at a mainstream studio in Los Angeles, but continued working on his own projects and eventually went fully independent, picking up a handful of accolades in the process.

Despite a deep personal connection to the FPS genre, Chung hasn't released a shooter of his own — but that's going to change when Skin Deep hits Steam. The actual release date is still up in the air, a fact that may be concerning for anyone who remembers waiting for Quadrilateral Cowboy, a game that was "six months away" for well over three years. (On the Skin Deep FAQ page, one of the Qs reads, "Is Skin Deep going to take 4+ years of development time like your previous game Quadrilateral Cowboy?" and the accompanying answer is, "I hope not.")

Regardless of a release date, today publisher Annapurna Interactive showed off a new trailer for Skin Deep. A new, extra-smelly trailer.

Skin Deep is a non-linear espionage shooter set on a spaceship and played from the perspective of an armed, cryogenically frozen insurance agent whose job is to protect the vessel from invading space pirates. The game looks lighthearted yet sophisticated, in classic Blendo fashion; it involves shooting, sneaking and solving puzzles, and all of it is animated in Chung's signature cubist style. This ties back to FPS history, too — Skin Deep and most of Blendo Games' titles are built on a modified port of the Doom 3 engine, idTech4.

"I've played like a bazillion FPS games because I just really enjoy them, but I feel like there's so much that can be explored and that I wish these games would explore," Chung said.

One of the many odd mechanics in Skin Deep is a sneezing function that appears in particularly dusty or peppery environments.

"If you're crawling through a dusty vent your little sneezy air level will increase, then you'll do a big sneeze noise," Chung said. "And there's a bag of pepper that we have. If you shoot it, a big cloud of pepper flies out. You can pick up a pepper bag and throw it at someone and they'll start sneezing."

And then there's the odor system, which leaves literal clouds of stink behind the player, alerting the space pirates and generally causing problems. There's logic to this system: The player becomes smelly only once they're expelled from the space ship's trash chute, fish bones and all, and then they climb back aboard. The smell clouds disappear once the player figures out how to wash up. All of this falls under a mission titled, Protocol 832: Being Smelly And What To Do About It.

Annapurna Interactive

"I love it when games just do things that you don't expect," Chung said. "Like for me, one of the big games that was important for me back in the day was Far Cry 2, back in 2008. That game did so much cool stuff for the first-person genre that was not technologically advanced, but they just made design choices that were just interesting and funny. Like you had this map that you had to pull out but it didn't pause, and you had to look at a map while getting shot at with guns. And so I thought, there's so much space to do stuff like that. Why not make people smelly?"

All of Chung's games are part of the same cinematic universe, so to speak, and Skin Deep is closely tied to Flotilla, a space-based battleship game he published in 2010.

"They all kind of talk to each other, they all kind of share characters," Chung said. "We're still figuring out details, but right now the character that we're playing as in this game is the character from a game I made before called Flotilla. It's fun to make these little connections between the different games and have them all kind of share things between them."

There's no word on which of Chung's future projects will receive the smell clouds from Skin Deep.

Jason Schwartzman plays a floating brain in musical adventure 'The Artful Escape'

The Artful Escape is an idealized vision of everything the music industry could be, straight out of the brain of Australian rockstar Johnny Galvatron. In five years of development (at least), The Artful Escape has transformed into a psychedelic adventure game with a living soundtrack of original folk and rock music, a cast of ridiculous characters, otherworldly environments, and a roster A-list voice actors, including Jason Schwartzman, Lena Headey, Michael Johnston, Carl Weathers and Mark Strong.

The Artful Escape is set to hit Xbox One, Xbox Series X and S, and PC on September 9th, priced at $20. It'll hit Game Pass at the same time, and it's being published by indie hit-maker Annapurna Interactive.

Galvatron is the frontman of The Galvatrons, a high-energy Australian rock group that toured the continent and opened for bands like Def Leppard and Cheap Trick in the late 2000s. However, for the past few years, Galvatron has been a game developer first and foremost. In the 2010s, he used YouTube videos to teach himself how to create a game in Unreal, building off the 3D animation and coding courses he took back in college, right before Warner Music signed him. He then founded a studio, rented some office space, secured a deal with Annapurna, and somewhere along the way, he ended up in a recording booth with Jason Schwartzman.

"We just hung out and spoke about David Bowie and Bob Dylan and video games and stuff," Galvatron said. "And it was just like, it was a moment for me. He came into the studio and he had like a cape and he had a dressing gown and like an umbrella and a little tiny Korg synth. He brought all these things and he put them all around him and he would like, do the line with the cape and then he would throw the cape around another way, and then he would hold the umbrella and do the line. I was just on my feet the whole time."

Annapurna Interactive

In The Artful Escape, the main character, Francis Vendetti, goes on a multidimensional journey to discover his true stage persona — which seems to be a David Bowie-esque shred machine — while at the same time reckoning with the legacy of his late uncle, a Bob Dylan-style folk icon. He travels through strange and trippy worlds, playing music and hunting for his true sound.

To give a sense of the game's oddball vibe, Schwartzman plays a giant brain perched atop a pile of discarded fish parts.

"He’s a really funny comic support character," Galvatron said. "Like a very lofty British alien, like a brain floating in an aquarium on a flotilla of goldfish fins. It'll make sense when you see it."

For Galvatron, The Artful Escape is exactly that — an escape. His career as a mainstream rockstar was ultimately unfulfilling, filled with red tape, stagnant bureaucracy and awkward interactions. In between shows, he often found himself curled up in the corner of the tour bus, reading Dune or writing his own novel, watching the continent fly by. 

As a game developer, he's building the industry he actually wanted to be a part of, one line of code at a time.

"It's kind of what I dreamed the music industry would be, this world of magical doors and these great experiences, instead of like drinking Melbourne Bitter at an RSL in Wollongong, trying not to get beaten up because you look like you're in Poison," Galvatron said. He laughed and, without missing a beat, added, "Can you use that quote in its entirety?"

Sure thing, Galvatron — but only because that sounds like a solid premise for a sequel to The Artful Escape.

'Marvel's Avengers' Black Panther expansion arrives August 17th

We knew it was coming, but the War for Wakanda expansion for Marvel’s Avengers now has a street date. Square Enix will release the free DLC on August 17th, the publisher announced today. Billed as the largest content update to Marvel’s Avengers since the game came out last September, fans can look forward to playing as Black Panther, with God of War actor Christopher Judge there to lend his voice to the character. 

Additionally, the expansion will add two new villains and a host of enemies for players to challenge, as well as a brand-new environment to explore. When you add the expansion, the game includes about 25 hours of single-player story content.

Crystal Dynamics will share more details about War for Wakanda during a Twitch stream the developer has planned for August 16th. In the meantime, if you’ve been on the fence about Marvel’s Avengers, now is a good time to try the game. Until August 1st, you can download and play it for free on PlayStation 4, PS5, Stadia and PC via Steam. And if you decide you want to continue playing it past this weekend’s trial period, it’s currently 40 percent off.

GarageBand can teach you how to remix songs from Dua Lipa and Lady Gaga

GarageBand creators have a bunch more tools at their disposal as of today, including sound packs from Dua Lipa and Lady Gaga. You can learn how to remix Dua Lipa's "Break My Heart" and Lady Gaga's "Free Woman" in the app.

Along with videos of the artists telling the stories behind those songs, the Remix Sessions include step-by-step tutorials, which you can play picture-in-picture. An Apple Retail Creative Pro will give some pointers on how to remix the tunes using a GarageBand Live Loops version of each song. You can play around with isolated vocals, instrumental tracks and beats to create completely different versions of the hits.

Apple says these Remix Sessions build on the Today at Apple workshops that take place at its stores (and online over the past year or so). Big names like Alicia Keys, Billie Eilish and Taylor Swift have previously been featured at in-store Music Labs.

There are also seven new GarageBand producer packs created by Boys Noize, Mark Lettieri, Oak Felder, Soulection, Take A Daytrip, Tom Misch and Trakgirl. Each contains royalty-free loops, samples, instruments, drum kits and more that aim to encapsulate the feel of each producer's work. The packs also include videos from the producers, in which they provide words of encouragement and info about their creative process.

Oak Felder said he hopes his pack can help even the playing field and make it easier for newcomers to start producing music. "There is a possibility that you, picking around and making beats on your iPad, can actually turn it into a side hustle," he said.

There's another producer pack which acts as a companion piece to Apple TV+ docuseries Watch the Sound With Mark Ronson. You'll be able to play around with GarageBand versions of samples, drum machines, vocal effects and other elements featured in the show, which premieres on Friday. All of these free downloads are now available from the Sound Library.

'Hawkeye' debuts on Disney+ on November 24th

Hawkeye, the next live-action Marvel Cinematic Universe series, will debut on Disney+ on November 24th, with new episodes to follow every Wednesday thereafter. Disney shared the news in an interview Entertainment Weekly published with series star Jeremy Renner. The article also includes a first-look screencap (below) showing Renner opposite co-star Hailee Steinfeld, who plays Hawkeye’s protégé Kate Bishop in the series.

Marvel Studios / Disney

With Hawkeye, Disney looks to continue the recent success it’s had with Marvel content. In June, Loki had Disney+’s most-watched premiere, beating out an already impressive debut showing from The Falcon and the Winter Soldier earlier in the year. At the start of July, Black Widow brought in more than $60 million in revenue solely from people willing to pay $30 each to watch the film from the comfort of their homes.

Louis Vuitton is making a mobile game with embedded NFTs

The worlds of fashion and gaming are cozying up to one another. From Gucci selling digital items in Roblox to Vogue's virtual fashion spread starring Gigi Hadid, the two industries are increasingly overlapping to capture a young, tech-savvy audience. Now, Louis Vuitton is jumping on the bandwagon by releasing a mobile video game to celebrate its founder's 200th birthday. Louis: The Game stars the fashion house's mascot Vivienne, a wooden doll embellished with the company's flower insignia, on a journey through the brand's history, reports Austrian newspaper Kurier.

The iOS and Android game reportedly tasks players with exploring a colorful world by completing various quests — all pretty generic so far. Whether it turns out to be more than just an unashamed bit of promotional fluff remains to be seen. The game drops on August 4th. If LV goes all-out psychedelic like it did with its recent UFO-style speaker, then it could be worth a look.

According to WWD, the game will also feature "embedded NFTs." Though, that hardly sounds promising. The one-of-a-kind digital collectibles have gone from multi-million dollar auctions to freebies designed to promote throwaway pop culture, like Warner Bros. recent Space Jam reboot.

Facebook's next product will be its long-awaited Ray-Ban smart glasses

Facebook's booming business is dominated by digital ads, but it also has hardware ambitions beyond VR. During the company's latest earnings call, CEO Mark Zuckerberg said its next product release would be a pair of smart glasses from Ray-Ban. 

"The glasses have their iconic form factor, and they let you do some pretty neat things," the Facebook co-founder said. "So I'm excited to get those into people's hands and to continue to make progress on the journey toward full augmented reality glasses in the future." 

Facebook's sunglasses have been the subject of rumors since 2019. Back then, sources told CNBC that Facebook was working with Ray-Ban owner EssilorLuxottica on AR eyewear nicknamed "Orion." The glasses were billed as a full-fledged phone replacement on which you could take calls, see information and even broadcast livestreams. That inevitably drew comparisons to Google Glass (another Luxottica collab) instead of the phone-tethered Spectacles from Snap. Last year, Hugo Barra, then VP VR at Facebook Reality Labs, confirmed that the glasses would land in 2021. But, we haven't heard much since.

For Facebook, the glasses hold the key to its future. Alongside virtual reality, augmented reality (AR) is integral to building the "metaverse," Zuckerberg said. In the future, Facebook will morph into a shared, liveable platform that lets you "teleport" between different social experiences using VR and AR, Zuckerberg explained. 

The term metaverse is the latest buzzword seized upon by Silicon Valley and futurists. While the concept has been around for well over a decade, it gained traction after the breakout success of multiplayer game creation platforms like Fortnite and Roblox. Earlier this week, Microsoft chief Satya Nadella mentioned an "enterprise metaverse" on his company's earnings call.

For Facebook, the metaverse is more than just a fad. The company is spending billions in order to build its shared universe, which will be populated with Facebook users and digital ads, according to Zuckerberg. In order for it to become a reality, the company needs more people to buy its computing hardware. Therefore, the plan is to make those devices more affordable.

"Our business model isn't going to primarily be around trying to sell devices at a large premium or anything like that because our mission is around serving as many people as possible," Zuckerberg noted. "So we want to make everything that we do as affordable as possible, so as many people as possible can get into it and then compounds the size of the digital economy inside it. So that's kind of at a high level how I'm thinking about this."

Sunglasses aren't the only hardware Facebook is reportedly working on. Multiple reports have claimed Facebook is developing a smartwatch with a built-in cellular connection and a detachable display. Initially, it was believed that the watch would be first out the gate, but it seems Zuckerberg had other plans.

Mark Zuckerberg says video accounts for almost half the time spent on Facebook

Facebook users are spending a lot more time watching video, and short-form video like Instagram Reels is growing fast. Speaking during the company’s second-quarter earnings call, CEO Mark Zuckerberg said that “video now accounts for almost half of all time spent on Facebook.” And on Instagram, TikTok competitor Reels is the “largest contributor to engagement growth.”

Though he stopped short of sharing more specific stats, the new details suggest Instagram’s Reels may be gaining more traction as the company vies for creator talent. Zuckerberg also noted that the company’s focus on creators and shopping would also help it reach its longer term goal of becoming a “metaverse company.”

Facebook revealed earlier this week that it was tapping an Instagram exec to start a new team focused on creating a metaverse. “You can kind of think about this as an embodied internet that you're inside of rather than just looking at,” Zuckerberg said. “You're basically gonna be able to do everything that you can on the internet today, as well as some things that don't make sense on the internet today like dancing.”

Zuckerberg’s comments come as the company reported some of its strongest growth in years, with revenue of more than $29 billion, an increase of 56 percent from last year. The company also reported more than 3.5 billion “monthly active people,” though user growth in the US once again remained flat.

Despite the strong numbers this quarter, the company warned that the rest of 2021 could look very different. Facebook expects revenue and growth to “decelerate significantly” in the second half of the year, said CFO Dave Wehner. He also noted that Apple’s iOS 14.5 update, which allows users to opt out of the social network’s ad tracking, would have a “greater impact” next quarter.

Developing...

Snapchat’s map now helps you keep track of where you’ve been

Snapchat is updating its in-app map to help users keep track of places they’ve visited, and where they may want to go next. An update rolling out today adds a new “Places” section to the map, with educated sections for recommendations, locations you’ve visited and “favorites” to remember.

The idea is similar to Foursquare (the original check-in based iteration), except “checking in” in this case consists of tagging a specific location in a Snap. Places you’ve tagged are automatically saved in your “visited” tab, but you can also manually add establishments to your “favorites” list. Interestingly, Snap is also using the new feature to generate recommendations. The “popular” section of the map will surface a list of personalized suggestions based on places you’ve been and what’s popular in your area.

Though the Snap Map has been around for years the company has been working to make it more useful — and more visible — within the app. The company gave the feature more prominent placement in a redesign last year, and plans to add Map Layers, a feature that allows third-parties like Ticketmaster to incorporate events and other content directly into the map.

The first 'Halo Infinite' multiplayer beta will open on July 29th

After a series of setbacks, a small batch of beta testers will be among the first to play Halo Infinite. From tomorrow, July 29th, until August 1st, a bunch of Halo Insiders will get to try the sequel's multiplayer preview. The invite-only test will see players sample gameplay including bot slaying in four-player teams across three maps, with the action growing fraught as players wipe out more enemies. 

Bots aren't the only first in the new Halo. Beta testers will also sample the new Academy experience at a firing range, where they'll try out a dozen weapons on strafing bots. As a taster of the customization on offer, players will be get a set amount of in-game credits to spend on items. This is so they can get accustomed with the Battle Passes, check their Challenges, use the Store, and apply their changes in the Armor Hall. However, these items won't carry over into the full game. 

Ok, so #HaloInfinite tech preview invite confirmation emails started going out around 5PM PT today. A LOT of Insiders are being invited, but alas, we've had so much growth with the program that not everyone will get into this one. How did we select participants? (1/8)

— Brian Jarrard (@ske7ch) July 28, 2021

Finally, chosen Insiders will also go hands-on with the Halo Waypoint web and mobile app experiences on iOS and Android. Offering some more insight into the invite process, 343 Industries' Brian Jarrard said the developer is targeting a large number of testers across platforms (including Xbox One, Series X/S, and different PC configurations). 

To meet that goal, preference may also be given to Insiders with valid profiles, those opted in to comms and the DXDIAG diagnostics tool, he added. The developer is also looking at tenure, with preference for long-standing Insiders. You can still sign up to the Halo Insider program. Though it may be too late to jump on this test, more Halo previews are planned in the lead-up to the game's launch this fall.