Posts with «arts & entertainment» label

Netflix's next fan event is named 'TUDUM' after its signature sound

Netflix has announced its first-ever global fan event, TUDUM (say it out loud, it's fun). It's named after the sound that plays alongside the Netflix logo whenever you start watching something on the service. The company says TUDUM will be a three-hour event full of news, trailers and exclusive clips from more than 70 series, movies and specials, with appearances from some of Netflix's biggest stars.

The goal of TUDUM is "to entertain and honor Netflix fans from across the globe" and surely create some buzz around many of these shows and movies. Among the projects that Netflix will showcase are Stranger Things, The Witcher, Cobra Kai, Money Heist, Bridgerton, The Crown, Ozark, The Umbrella Academy and Red Notice (a blockbuster heist film starring Dwayne Johnson, Gal Gadot and Ryan Reynolds). Cowboy Bebop is also on the docket, so perhaps Netflix will show the first trailer from the upcoming series during the event.

TUDUM starts at noon ET on September 25th. It will stream live on Netflix's various YouTube channels as well as on Twitch and Twitter. There are pre-shows before the main showcase as well, starting at 8am ET. Those will center around anime and a selection of shows and films from South Korea and India. Netflix says Facebook, Twitch and YouTube users can co-stream the event — in other words, rebroadcast TUDUM on their own channels in real-time and react to it live.

Instagram is putting ads in its Shop tab

Instagram is introducing ads to the Shop tab it introduced last November as part of a divisive app redesign. The Facebook-owned company's push to bring ads to more parts of its app has upset some users, but at least the move makes sense in this context. 

Moreso than on Reels or the Explore feed, ads seem like a natural fit for Instagram's shopping section, where you go to peruse products from brands and creators. They'll look like the other tiles on the Shop home page, but with a little "sponsored" label that tells you someone paid to show you them. 

As a rep for luggage brand Away explains in their spiel, ads tend to be more successful "in an environment where the consumer is already in a shopping mindset which the Shop tab naturally attracts."

Clicking on a Shop ad will show you more details about the product, including any additional images, and let you browse more items from the brand. You can also save products to your wishlist or share them with friends. As is the norm, you can hide or report ads, too. Unlike Instagram's video ads in Stories and Reels, you can't skip photo ads.

'Psychonauts 2' launch trailer shows off wacky levels and Raz's psychic powers

It's been a long, bumpy journey for Double Fine in its efforts to make a sequel to its very first game, but Psychonauts 2 is almost here. Just ahead of the release, the developer and Xbox Game Studios shone the spotlight on the hotly anticipated game during the Gamescom 2021 Xbox Stream.

The story picks up right where the VR game Psychonauts in the Rhombus of Ruin left off. The launch trailer shows more of the colorful, action-packed platforming fans have come to expect from the series. You play as Raz, a Psychonaut who can explore other characters' minds and use psychic powers like telekinesis and levitation. Raz, who grew up in the circus, also has several acrobatic moves at his disposal as he takes on enemies based on emotions.

The original Psychonauts was released in 2005. After several aborted attempts to make a sequel, Double Fine ran a successful crowdfunding campaign in 2015 to covering some of the development costs. Xbox Game Studios bought Double Fine in 2019, and help the developer finish Psychonauts 2 as intended. 

Psychonauts 2 will finally hit PC, Mac, Linux, Xbox One and Xbox Series X/S (with optimizations for the latter consoles) on August 25th. Naturally, it's included with Xbox Game Pass for PC and console. On top of that, Microsoft is once again in the unusual position of publishing a game on PlayStation 4.

Movies Anywhere is using AI to create lists of the movies you own

Movies Anywhere, the streaming hub that pulls together films you purchase for a variety of digital stores, has added a feature many users have long been hoping for: lists. Not only will this help you better organize your library, the system will automatically generate personalized lists based on the movies you own. You should now see a My Lists tab next to My Movies.

Organizing a Movies Anywhere library presents a different challenge to grouping titles together on the likes of Netflix and Amazon Prime Video. While subscribers of those services have access to the same content based on the country they're in, every Movies Anywhere user has a unique selection of films in their locker.

Movies Anywhere is looking to avoid having the same movie in too many lists. As such, movies are typically funneled into categories to which they're most closely matched.

One key part of the My Lists feature is that it takes into account viewing behavior. During a demo last week, Movies Anywhere didn’t go into too much detail about how this works. However, if you watch a few minutes of any film, the algorithm, artificial intelligence and machine learning systems will consider what you're interested in watching when they organize your lists.

Movies Anywhere’s content team classifies the films and there are around 2,000 different potential categories as things stand. These are centered around things like genres, franchises, people (say, actors, directors or composers) and themes. So, if you have a lot of movies about robots or cyborgs in your library, they might be grouped together in a list. Same thing goes for a collection of Marvel Cinematic Universe films. Other lists might focus on movies focused on antiheroes or musicians. The system might generate a list of nostalgic flicks, or classify films into subgenres.

Lists that Movies Anywhere creates for you are marked as "automatic lists." You can also create and modify lists. You'll be able to add and remove films, reorganize lists and rename them. If you own all the Star Wars movies, for instance, you can place them in release order, sort them in the canonical timeline or even arrange them in the so-called Machete order. It’s up to you.

One thing you can't do right now is modify any lists on the Movies Anywhere smart TV app. You can only browse your lists there. But because your lists sync across devices, you can make changes on a phone, tablet or computer, and you'll see those reflected on your smart TV.

This is a useful update, especially for Movies Anywhere users who pick up a ton of movies during sales or those who redeem tons of digital codes from Blu-ray purchases. The service says that My Lists is "a direct response to specific requests" from users. It should bring some more order to users' libraries, which can get unwieldy as they grow in size.

EA pledges not to sue over its accessibility patents and technologies

EA won't be filing any lawsuit against other developers that use the patented accessibility mechanics it uses in its games. The video game giant has announced that it's making a Patents Pledge, which gives rival developers free access to any of its accessibility-related technologies. While not all gameplay mechanics are patented, some companies have taken to making sure competitors aren't legally allowed to use their technologies. Critics condemn the practice, accusing the companies of stifling creativity and innovation in the industry. EA at least won't be suing anybody that incorporate its accessibility features in their games, including Apex Legends' "ping" system.

The feature gives players in the same team a way to communicate with each other without using voice chat. They can simply tap buttons to tell their teammates where they are on a map, to alert others of a threat or to tag targets. Supposedly, Epic Games borrowed Apex's ping system for Fortnite. The Patents Pledge also covers at least four more EA features, three of which make video games more accessible to players with vision issues. Those technologies, already in use in the Madden NFL and FIFA franchises, can automatically detect colors and then modify their brightness and contrast to make them more visible. 

The last patent in the five EA specifically mentioned covers a technology allowing players with hearing issues to modify or create their own music. EA says it will add any future accessibility patents to the pledge and that it hopes the move can "encourage others to build new features that make video games more inclusive."

Chris Bruzzo, EA's EVP of Positive Play, Commercial and Marketing, said in a statement: 

"At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players. Our accessibility team has long been committed to breaking down barriers within our video games, but we realize that to drive meaningful change, we need to work together as an industry to do better for our players.

We hope developers will make the most of these patents and encourage those who have the resources, innovation and creativity to do as we have by making their own pledges that put accessibility first. We welcome collaboration with others on how we move the industry forward together."

Facebook releases Q1 'widely viewed content' report following criticism

Last week, Facebook released its first "widely viewed content" report, a document that essentially was the company's response to numerous reports that the most engaging content on the platform usually comes from polarizing and potentially misleading conservative figures and outlets, including Newsmax, Fox News, Ben Shapiro and Dan Bongino. The report last week contradicted that, saying that in Q2 of 2021, top domains included more innocuous content coming from YouTube, Amazon, TikTok and a cat GIF from Tumblr. 

But on Friday, the New York Times published a report saying that it had seen a "widely viewed content" report for Q1 of 2021 and that it showed different trends. For example, the most-viewed link was a story claiming a Florida doctor died from the coronovirus vaccine. Facebook has now confirmed the document's accuracy and released it directly.

Facebook spokesperson Andy Stone took to Twitter to get into the details of the report and said that Facebook withheld the report because "there were key fixes to the system we wanted to make," but he didn't elaborate on what those fixes are.

On the question of the unreleased report from earlier this year and why we held it. We ended up holding it because there were key fixes to the system we wanted to make.

— Andy Stone (@andymstone) August 21, 2021

Stone also did a deep dive into the misleading story that came out of Florida, trying to explain Facebook's decisions around it. “News outlets wrote about the south Florida doctor that died. When the coroner released a cause of death, the Chicago Tribune appended an update to its original story; NYTimes did not," he wrote on Twitter. "Would it have been right to remove the Times story because it was COVID misinfo? Of course not. No one is actually suggesting this and neither am I. But it does illustrate just how difficult it is to define misinformation."

As noted by the New York Times, Facebook has been trying to counter pressure around the things shared on its platform, specifically regarding misinformation around COVID-19 and its vaccine. Much of that pressure is coming directly from the US government. President Biden memorably said last month that Facebook was "killing people" with vaccine misinformation on its site, though he walked back his statements slightly later.

AI startup Boomy looks to turn the music industry on its ear

Music publishers have been on a spending spree in recent years, buying the catalogs and copyrights for songs of famous musicians at a frantic pace. Last December, Universal Music Publishing Group bought up Bob Dylan’s entire discography in a deal estimated at more than $300 million. Similarly, Stevie Nicks sold an 80 percent share of her works to Primary Wave Music for an estimated $100 million that same month. But as all this money changes hands for the industry’s biggest stars, one songwriting startup has plans to open the firehose of music royalties to the everyman.

“You see these huge deals, like the Bob Dylan deal with the publishing rights and all this money,” Alex Mitchell, co-founder and CEO of Boomy told Engadget. “It started with a recognition that most people are going to be left out of that and it caused us to have a conversation about equity in the music industry, 'how do we fairly remunerate artists, what's the role of labels,' there's just chaos happening in the music industry right now.”

Mitchell realized that one major obstacle keeping amateur musicians from becoming published musicians was a technological one. Setting up a home recording studio is no small task, and teaching oneself how to navigate the hyper-granular control schemes of professional-grade DAWs (digital audio workstations) like Ableton Live or Pro Tools can take months, if not years, to fully master. But what if you had an AI-based co-writer to handle the heavy technical lifting instead, similar to what Tik Tok and Instagram do for their creators?

“We really started looking at what it takes to draw creativity out of somebody, what kind of tool can you put in their hands — where there's so much of the process that's semi- or fully-automated — that they can just add their own layer of humanity to it.” What they came up with was Boomy.

“There's already AI being used in studios and in the music creation process,” Mitchell said. “A great example of this is Ozone auto-mastering. They have used artificial intelligence to be able to create great mixes, put great final polish on tracks, things like that.”

“So what we've done is we've taken a lot of those concepts and we've rewritten this stuff from the ground up,” he continued. “[It’s] less to think about how people usually make music, and more in the context of, if somebody doesn't have any skills at all, how fast can we get them making some stuff that they think is pretty cool?”

The web-based app is, essentially, a one-button music studio. Users can compose wholly original songs in around 5 to 10 minutes simply by clicking Create Song from the homepage, selecting the desired style of beat — whether that’s rap, lo-fi, experimental or “global grooves” — and then fiddling with the composition and mix until they’re satisfied. That song can then be uploaded to any of 40-plus streaming and social platforms where the song’s author can earn royalties based on the number of times their song is played.

Embedded below is a loopable, meditative jingle I put together during the course of my research. Despite my inherent lack of rhythm and general disinterest in music production, I found this to be a rather relaxing and enjoyable experience. After choosing the underlying beat and waiting a half-minute for the AI to generate a mix, the production process largely involved just shuffling icons around to adjust the composition and fiddling with dropdown menus to the instrument sets until I got something that I liked and think vaguely resembles the Konami menu screen music I grew up with. The entire process took less than 10 minutes.

https://t.co/AL9rb5K5bt

— Andrew Tarantola (@Terrortola) August 20, 2021

Unlike recurrent neural network analysis models such as OpenAI or Google’s Magenta which, for example, can analyze Michael Jackson songs to be able to recreate the King of Pop’s signature sound, Boomy is not trained on copyrighted works. This is due in part because of the highly-segmented nature of copyright law, which varies drastically between nations and territories, but also because of the black box nature of such systems. If the infinite monkey theorem is any barometer, there is always a chance (albeit tiny) that a system trained on Michael Jackson might randomly spit out a perfect recreation of “Thriller.” And that’s very bad for the system’s designer.

“If I'm a music publisher and I own the rights to Michael Jackson,” Mitchell said. “I'm going to look at that model I'm gonna say ‘great, you know what, that's all mine’… if you're making a copy of somebody else's work, even if it's transformed, you're probably going to owe some publishing on that.’”

Instead, the team is taking a bottom up approach, leveraging previous experience in A&R research to train its AI in building beats and compositions from scratch. “We have some really advanced algorithms that are doing automatic mixing, deciding what sound should go together — what are the features of those sounds, how do those fit together, what is the perceived loudness rate of those sounds,” Mitchell explained.

Those features grew from a brute-force development approach — putting together various combinations of beats and compositions, then presenting them to beta testers. “In our first iteration of our model had a 98-percent rejection rate, but a 2-percent stay rate,” he continued. “And in that 2 percent, over millions of sessions, we started saying, ‘okay, here are groups of features that go well together.’”

Mitchell doesn’t view Boomy simply as a music creation tool, but as a means to achieve “​​the ideal world that we want to create," one which would allow creators anywhere on the planet to register themselves as a co-writer of their work alongside Boomy at their local publishing rights organization. However, because copyright law varies from country to country, Boomy has established an alternative way to ensure that songwriters get paid for their creative works.

“So what we're saying here is, a real world example would be, we just built a music studio, we filled it with great equipment, and spent millions of dollars building the studio,” Mitchell told Engadget. “You can come in and use it for free, make whatever you want, and on your way out, we're assigning you to our label, and we're going to give you an 80 percent rev share on everything we collect from what you made in the studio.”

“The IP vests with us,” he continued, noting that Boomy has been used to create more than 3 million songs to date, “which actually makes us, ironically, the largest record label in the world.” For users who are either already established musicians or otherwise want to obtain sole ownership of their songs, ”they can submit a rights request, and we can basically either sell the copyright to them or come to some other arrangement.”

While Mitchell could not share exact figures with Engadget, he did estimate that in the two years since Boomy’s launch, the company has paid out “tens of thousands' ' of dollars in royalties to its user base.

Moving forward, Mitchell foresees Boomy’s UI to add more additional control features and composition inputs, “over the next several months, we're really gonna focus and double down on vocal, melody and top line,” he explained.

The company is also working on new methods to earn royalties for its users. “We’ve got a bunch of influencer groups lined up and we've been doing some stuff behind the scenes to place tracks into YouTube videos,” Mitchell continued. “If you're a creator, or if you've got a podcast, rather than go pay for music rights, why not get paid for the music that you're using?”

SiriusXM launches music channel dedicated to TikTok hits

You can't escape viral TikTok songs. They're everywhere, and you're bound to hear them over and over again if you spend time on any social media platform. If you actually like listening to TikTok earworms, you can now also listen to them on SiriusXM. The satellite radio service has launched TikTok Radio, a full-fledged music channel dedicated to viral hits from the platform that's now available in vehicles, on desktop, connected devices and on the SXM app.

According to the companies, the channel will sound like a radio version of the platform's "For You" feed. In fact, some of TikTok's most popular creators will be presenting music and sharing stories about the viral hits you can listen to. They named Billy (@8illy), Cat Haley (@itscathaley), HINDZ (@hindzsight), Lamar Dawson (@dirrtykingofpop) and Taylor Cassidy (@taylorcassidyj), in particular, though the channel will feature more creators in the future. 

One of the shows you can look forward to is The TikTok Radio Trending Ten, which will have the creators presenting the current most popular songs on the platform. It will stream every Friday at 3PM ET with replays throughout the weekend. You can also listen to it anytime through the SXM app. DJ Habibeats (@djhabibeats) and DJ CONST (@erinconstantineofficial) will also serve as the channel's resident DJs and will mix trending hits live simultaneously on TikTok and Tiktok Radio every Fridays and Saturdays starting at 7 PM ET.

Scott Greenstein, President and Chief Content Officer of SiriusXM, said in a statement:

"Our groundbreaking new channel with TikTok is a first-of-its-kind, capturing the pulse of the global music culture, vibrancy and vitality found on the entertaining social platform and recreated as a full-time music channel on live national radio and our streaming platforms. The creators, who are also presenting the music on TikTok Radio, are deeply involved in the channel and will reflect the unique sound and personality of TikTok that is so enmeshed with today's music culture and community. TikTok creators will be delivering new audio experiences for our listeners as they tap into the latest music trends on TikTok."

Peacock's 'Frogger' looks equal parts 'Wipeout' and 'The Floor is Lava' in first trailer

NBC has shared the first trailer for Frogger. As expected, the show is a mix of Takeshi’s Castle and Wipeout. The clip offers a look at some of the whimsical sets contestants will need to traverse in order to claim a grand prize of $100,000. 

When NBC announced it was adapting Konami’s seminal 1981 video game into a Peacock series, it said the initial season would feature 13 hour long episodes and 12 different obstacle courses. One unexpected treat is that Damon Wayans Jr. of Happy Endings is on co-hosting duties.

Frogger will debut on September 9th, with new episodes to follow every Thursday. While we wait, you can play Frogger in Toy Town, the latest game in the series, on Apple Arcade.

‘Neon Genesis Evangelion’ is coming to Blu-ray in the US for the first time

If streaming the Neon Genesis Evangelion saga on Netflix and Amazon Prime Video has made you an acolyte of the hit anime, then we have good news. The original series is coming to Blu-Ray for the first time in North America. 

Own the legendary series NEON GENESIS EVANGELION on Blu-ray in North America for the first time ever with the Ultimate Edition.#EVANGELIONUltimate
Pre-order: https://t.co/MN2UaY6NEspic.twitter.com/BOS9dESRFy

— GKIDS Films (@GKIDSfilms) August 19, 2021

But, this isn't just a regular physical release. Billed as "Neon Genesis Evangelion: Ultimate Edition," the box set is spread across 11 discs, contains over 7 hours of bonus features, along with extras that span a 156 page book, art boards and limited edition artwork, a Sachiel resin paperweight and a NERV ID Card with lanyard. 

The release includes the official and classic dubs and subtitled versions, plus the follow-up films, Evangelion: Death (True)² and The End of Evangelion. All of that will cost you $275 during the current pre-order period, which ends December 7th. Afterwards, you'll have to fork out $350 for the special release. As of now, the Blu-Ray is listed as sold out in the US, probably because fans quickly snapped up the 5,000 copies that were available. Though it still appears to be in stock in the UK, where it's limited to just 2,500 copies.

GKIDS Films

Despite all the riches on offer, what you won't get here is the series' "Fly me to the Moon" ending theme, likely due to licensing issues. As fans will know, the song was also missing from Neon Genesis Evangelion on Netflix. The streamer opted to replace it with "Hostility Restrained" from the show's score. Those feeling wistful can listen to it in the video below.