Pescado Engine: A Custom 3D Graphics Solution for ESP32-S3

Pescado Engine: A Custom 3D Graphics Solution for ESP32-S3

Game developer Alex Fish has unveiled a new 3D graphics engine called Pescado, specifically tailored for the Espressif ESP32-S3 microcontroller. Originally developed in WebGL and later in OpenGL, Alex adapted the engine for the ESP32 platform, achieving smooth performance even on this microcontroller. The Pescado Engine employs a unique approach where 3D points are projected onto a 2D screen, creating the illusion of depth. Despite appearing three-dimensional, the rendering process fundamentally remains in two dimensions.

Staff Mon, 04/01/2024 - 10:10

[original story: Circuit Digest]

Circuit Digest 01 Apr 05:40