Microsoft removes Twitter from its social media tool for advertisers

Starting on April 25th, advertisers using Microsoft's social media management tool will no longer be able to access Twitter on their dashboard. As Mashable has first reported, the tech giant has announced on its Advertising platform page that its Digital Marketing Center's Smart Campaigns with Multi-platform tool will no longer support the social network in a few days' time. The announcement comes almost a month after Twitter revealed how much users will have to pay to access its API. While the company wasn't that forthcoming when it came to pricing for enterprise customers, Wired previously reported that the cheapest package available for them cost $42,000 a month. 

Although Microsoft could easily afford to pay that, it seems to have chosen to drop Twitter instead. Removing support for the website on its social media management tool means advertisers will no longer be able to use it to create, manage or schedule draft tweets, as well as to view past tweets and engagements. Microsoft has noted in its announcement that other social media channels, such as "Facebook, Instagram, and LinkedIn will continue to be available."

After Microsoft's announcement, Elon Musk responded to a tweet reporting its decision with a threat to take legal action against the company. "They trained illegally using Twitter data. Lawsuit time," Twitter's owner wrote. He didn't elaborate on how Microsoft illegally trained anything using Twitter data, but it's worth noting that the tech giant is a key backer of ChatGPT developer OpenAI. The executive co-founded OpenAI back in 2015, but he distanced himself from the organization and has been vocally criticizing the chatbot and AI as a whole as of late. Musk also recently revealed his plans for his own AI company that could rival OpenAI and Google. 

They trained illegally using Twitter data. Lawsuit time.

— Elon Musk (@elonmusk) April 19, 2023

Whether Musk's lawsuit threat would actually materialize remains to be seen. Regardless, Microsoft's decision came at a very bad time for Twitter. The website has been steadily losing advertisers since Musk took over, and according to digital marketing analysis firm Pathmatics by Sensor Tower, less than half of its top 1,000 advertisers spent money on ads in January. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-removes-twitter-from-its-social-media-tool-for-advertisers-051717547.html?src=rss

Amazon Luna hits Samsung's smart TV Gaming Hub in Canada, Germany and UK

In March, Amazon’s Luna gaming service expanded to Canada, Germany and the United Kingdom. Now the platform is available on Samsung Gaming Hub in those same countries. As a refresher, the hub is an app that comes with 2021 to 2023 Samsung Smart TVs. Among other features, it offers a way to quickly access a host of cloud gaming services, including GeForce Now and Xbox Cloud Gaming. In the US, Amazon Luna users have had the ability to access the service through Samsung Gaming Hub since last August.

If you’re an Amazon Prime subscriber, you can access a small library of complimentary games. The selection of free games with Prime changes every month, but this month’s lineup includes Yakuza Kiwami 2 and The Jackbox Party Pack 3. You can subscribe to additional channels from Amazon and Ubisoft to access additional titles. If you want to give Luna a try on your Samsung TV, you will need an internet connection capable of download speeds between 10Mbps to 20Mbps and a way to control the games. You can use an Amazon Luna controller, a Bluetooth- or USB 2.0-compatible controller or a phone with the Luna controller app installed.

This article originally appeared on Engadget at https://www.engadget.com/amazon-luna-hits-samsungs-smart-tv-gaming-hub-in-canada-germany-and-uk-203744962.html?src=rss

Comixology’s Marvel Comics app is shutting down in June

Marvel announced today that its Comixology-operated Marvel Comics app is shutting down this June. Fortunately, comic fans who bought issues in the app can access them in the company’s self-operated Marvel Unlimited app. The shutdown comes several months after layoffs at Amazon (Comixology’s owner since 2014) reportedly hit the comic storefront especially hard.

The Marvel Comics app will shut down on June 2nd. Exactly one month before that — May 2nd — is the cutoff date for new purchases in the old app. Any purchases made up to that date will transfer to Marvel Unlimited.

Android users who bought digital comics through the Comixology Marvel Comics app have an effortless transition: do nothing, and your comics should appear in Marvel Unlimited. (That’s because the Android app already required a Marvel account.) But iOS users have a few extra steps. First, you’ll need to open the Comixology Marvel Comics app on your iPhone or iPad. Then, follow Marvel’s instructions to link a Marvel account to the old app. After that, your old purchases should appear in Marvel Unlimited.

You won’t need a Marvel Unlimited subscription to access your purchases from the old app. But to entice you to buy into its service, Marvel is offering a discounted price of $5 per month for the first year with coupon code UNLIMITED. (It’s usually $10 / month or $70 if you pay for an entire year.) Marvel Unlimited is like Netflix for Marvel comics, offering access to over 30,000 issues from the Marvel universe. Like the Comixology-run app, there’s usually a delay of around three months between an issue’s initial release and its availability on the subscription platform.

Although Marvel has apparently gone out of its way to make this transition relatively smooth, it still illustrates the potential for chaos when digital content shifts platforms. We don’t own any of this stuff, so when parent companies mismanage apps, lay off workers and shuffle priorities, we’re left to hope mega-corporations want to do right by their customers — a trust factor worth bearing in mind any time you buy a comic, game or any other digital media.

This article originally appeared on Engadget at https://www.engadget.com/comixologys-marvel-comics-app-is-shutting-down-in-june-185006909.html?src=rss

Copyright in spotlight after streaming platforms pull AI-generated Drake song

If you spent almost any time on the internet this week, you probably saw a lot of chatter about “Heart on My Sleeve.” The song went viral for featuring AI-generated voices that do a pretty good job of mimicking Drake and The Weeknd singing about a recent breakup.

Listen to this AI generated song featuring Drake & The Weeknd.

It goes so damn hard.

It's by "Ghostwriter977" on TikTok and it's blowing up on socials + streaming platforms.

UMG, which controls around 1/3 of the global music market, has already asked streaming platforms to ban… pic.twitter.com/roz2EfI48M

— Roberto Nickson (@rpnickson) April 16, 2023

On Monday, Apple Music and Spotify pulled the track following a complaint from Universal Music Group, the label that represents the real-life versions of the two Toronto-born artists. A day later, YouTube, Amazon, SoundCloud, Tidal, Deezer and TikTok did the same.

At least, they tried to comply with the complaint, but as is always the case with the internet, you can still find the song on websites like YouTube. Before it was removed from Spotify, “Heart on My Sleeve” was a bonafide hit. People streamed the track more than 600,000 times. On TikTok, where the creator of the song, the aptly named Ghostwriter977, first uploaded it, users listened to “Heart on My Sleeve” more than 15 million times.

In a statement Universal Music Group shared with publications like Music Business Worldwide, the label argued the training of a generative AI using the voices of Drake and The Weeknd was “a breach of our agreements and a violation of copyright law." The company added that streaming platforms had a "legal and ethical responsibility to prevent the use of their services in ways that harm artists."

It’s fair to say the music industry, much like the rest of society, now finds itself at an inflection point over the use of AI. While there are obvious ethical issues related to the creation of “Heart on My Sleeve,” it’s unclear if it’s a violation of traditional copyright law. In March, the US Copyright Office said art, including music, cannot be copyrighted if it was produced by providing a text prompt to a generative AI model. However, the office left the door open to granting copyright protections to works with AI-generated elements.

“The answer will depend on the circumstances, particularly how the AI tool operates and how it was used to create the final work," it said. "This is necessarily a case-by-case inquiry. If a work’s traditional elements of authorship were produced by a machine, the work lacks human authorship and the Office will not register it." In the case of “Heart on My Sleeve,” complicating matters is that the song was written by a human being. It’s impossible to say how a court challenge would play out. What is clear is that we’re only the start of a very long discussion about the role of AI in music.

This article originally appeared on Engadget at https://www.engadget.com/copyright-in-spotlight-after-streaming-platforms-pull-ai-generated-drake-song-183513972.html?src=rss

‘Star Trek: Strange New Worlds’ first season 2 trailer promises Klingons and Kirk

Star Trek: Picard heads out to pasture when the series finale airs this week. We live in an age of shared universes, however, so another Trek is coming quicker than you can say raktajino (Klingon coffee). The second season of the well-reviewedStar Trek: Strange New Worlds premieres on June 15th, and Paramount+ has finally dropped a real trailer.

We’ve known the premiere date for a while, but there was no trailer until now, which is an odd choice considering the show starts in less than two months. Still, the footage gives a fairly in-depth look at what the Enterprise will be up to in June, and there is a lot for fans to get excited about. Eagle-eyed viewers will notice the return of regular-looking Klingons, so it looks like the vaguely off-putting redesign featured in Star Trek: Discovery is over and done with.

There is also plenty of Captain Kirk, as played by newcomer Paul Wesley. Kirk appeared twice during the first season and was heavily involved in the season finale. Remember, Strange New Worlds is a prequel that chronicles the adventures of the Enterprise before Captain Kirk, so this is a younger version of the character.

The show also features younger versions of other legacy characters like Spock and Uhura, along with minor characters from the original 1960s Star Trek, such as Nurse Chapel and Dr. M’benga. Strange New Worlds strives to captures the feel of older Trek shows, with a return to the episodic formula that made the franchise such a hit in the first place.

This has been a big couple of weeks for Trek-related announcements. Yesterday saw the official announcement of a Michelle Yeoh-led movie and last month Paramount+ revealed a forthcoming show set at Starfleet Academy. Strange New Worlds has also already been renewed for a third season. In other words, the franchise is, uh, prospering. 

This article originally appeared on Engadget at https://www.engadget.com/star-trek-strange-new-worlds-first-season-2-trailer-promises-klingons-and-kirk-181406000.html?src=rss

Snapchat is expanding ChatGPT-powered ‘My AI’ service to all users

Snapchat’s ChatGPT-powered AI personality is expanding to all the app’s users. An upgraded version of “My AI,” the in-app chatbot that was previously limited to Snapchat+ subscribers, is now launching globally, Snap CEO Evan Spiegel announced at the company’s Partner Summit event.

With the expansion, My AI has a number of new Snapchat-specific features. It can provide Snapchat users with recommendations for restaurants and other activities based on what’s popular in the Snap Map, and can suggest augmented reality lenses. Users can also add the AI to group chats, and set a custom name and avatar (via Bitmoji) for the AI persona. My AI is also now able to respond to photo and video snaps. For now, it can only respond with text messages, but Snap says that “soon” it will be able to respond to snaps with its own AI-generated art. (That feature will, however, be exclusive to Snapchat+.)

While My AI’s rollout has been limited until now, the company says that My AI has already been a hit with users, who exchange 2 million messages a day with the bot. Snap’s implementation of OpenAI’s technology has also been criticized, though. The Washington Post reported that the bot engaged in inappropriate conversations and gave questionable advice to researchers posing as teens.

Now, Snap says that My AI uses “additional moderation technology” so that users’ can be temporarily restricted from the feature if they “misuse the service.” The company also says the AI has been trained to consider the age of the user it’s messaging with to help prevent chats from veering into unsafe territory. Additionally, parents will eventually be able to use the app’s parental control feature, Family Center, to track how much time their teens are spending chatting with their new AI friend.

Even so, Snap seems to be well-aware of the limitations of My AI, which it has previously described as “prone to hallucination.” Even Spiegel, who has suggested that interacting with AI like ChatGPT will soon be an everyday activity, was somewhat cautious in his endorsement “My AI certainly makes plenty of mistakes, so you can’t rely on it for advice, but it’s definitely entertaining,” he said.

This article originally appeared on Engadget at https://www.engadget.com/snapchat-is-expanding-chatgpt-powered-my-ai-service-to-all-users-180017142.html?src=rss

Drones may better navigate unfamiliar surroundings with the help of liquid neural networks

Drones have a wide range of applications, but sending them into unfamiliar environments can be a challenge. Whether delivering a package, monitoring wildlife or conducting search and rescue missions, knowing how to navigate previously unseen surroundings (or ones that have changed significantly) is critical for a drone to effectively complete tasks. Researchers at the Massachusetts Institute of Technology (MIT) believe they've found a more effective way of helping drones fly through unknown spaces, thanks to liquid neural networks.

MIT created its liquid neural networks — which are inspired by the adaptability of organic brains — in 2021. The artificial intelligence and machine learning algorithms are able to learn and adapt to new data in the real world, not only while they're being trained. They can think on the fly, in other words.

They're able to understand information that's critical to a drone's task while dismissing irrelevant features of an environment, the researchers note. The liquid neural nets can also "dynamically capture the true cause-and-effect of their given task," according to a paper published in Science Robotics. This is "the key to liquid networks’ robust performance under distribution shifts."

The liquid neural nets outperformed other approaches to navigation tasks, the researchers noted in the paper. The algorithms "showed prowess in making reliable decisions in unknown domains like forests, urban landscapes and environments with added noise, rotation and occlusion," the university said in a press release.

MIT points out that deep learning systems can flounder when it comes to understanding causality and can't always adapt to different environments or conditions. That poses a problem for drones, which have to be able to react quickly to obstacles.

"Our experiments demonstrate that we can effectively teach a drone to locate an object in a forest during summer, and then deploy the model in winter, with vastly different surroundings, or even in urban settings with varied tasks such as seeking and following,” Computer Science and Artificial Intelligence Laboratory (CSAIL) director, MIT professor and paper co-author Daniela Rus said in a statement. “This adaptability is made possible by the causal underpinnings of our solutions. These flexible algorithms could one day aid in decision-making based on data streams that change over time, such as medical diagnosis and autonomous driving applications."

The researchers trained their system on data captured by a human pilot. This enabled them to account for the pilot's ability to use their navigation skills in new environments that have undergone significant changes in conditions and scenery. In testing the liquid neural nets, the researchers found that drones were able to track moving targets, for instance. They suggest that marrying limited data from expert sources with an improved ability to understand new environments could make drone operations more reliable and efficient.

“Robust learning and performance in out-of-distribution tasks and scenarios are some of the key problems that machine learning and autonomous robotic systems have to conquer to make further inroads in society critical applications,” says Alessio Lomuscio, PhD, professor of AI Safety (in the Department of Computing) at Imperial College London. “In this context the performance of liquid neural networks, a novel brain-inspired paradigm developed by the authors at MIT, reported in this study is remarkable."

This article originally appeared on Engadget at https://www.engadget.com/drones-may-better-navigate-unfamiliar-surroundings-with-the-help-of-liquid-neural-networks-180015474.html?src=rss

'Oxenfree II: Lost Signals' will hit Switch, Netflix, Steam and PlayStation on July 12th

Nintendo's latest Indie World showcase featured some news on the long-awaited sequel to Oxenfree. You'll be able to check out Oxenfree II: Lost Signals in a few months, as it will arrive on Switch, PlayStation 4, PS5, Steam and on mobile via Netflix on July 12th.

Night School Studio announced the follow-up to its supernatural mystery title back in 2021 during a previous Indie World stream. Last year, after Netflix bought the studio, Night School it said was delaying Oxenfree II until 2023 in order to make the game "truly special." A new trailer offers a closer look at the sequel, which sees a character called Riley returning to her gloomy hometown to delve into the mystery behind some unusual radio transmissions. As you explore, you can use a new walkie-talkie conversation system to stay in touch with local contacts.

As is often the case, the Indie World stream featured rapid-fire updates and announcements for a broad swathe of games, including Cult of the Lamb, one of Engadget's favorite titles of 2022. A major free update for the deliciously cute mashup of dungeon crawler and management sim will land on April 24th. 

Among other things, the Relics of the Old Faith update adds richer combat and a photo mode, while refreshing bosses and enemies. Those who've been waiting for a reason to come back may be pleased to learn there'll be much more post-game content as well, including additional stories, revamped dungeons, a boss rush mode and a permadeath option.

Elsewhere, it emerged during the Indie World showcase that Rift of the NecroDancer, a Crypt of the NecroDancer spin-off, is coming to Switch later this year. It adds a Guitar Hero-style rhythm twist to lane-based combat — you'll need to match onscreen prompts to fend off monsters. 

This fall, you'll be able to check out Quilts and Cats of Calico. This adaptation of the board game Calico sees you placing pieces on a board and adding buttons to earn points and attract cats. Each of the customizable cats has their own favorite quilt pattern. It all seems utterly adorable. The game supports local and online multiplayer and you'll even be able to compete in ranked matches.

Meet cute cats and sew the coziest quilts when the award-winning puzzle board game Quilts and Cats of Calico from @monstercouch comes to #NintendoSwitch this fall! #IndieWorldpic.twitter.com/DvTtRTm6Lz

— Nintendo of America (@NintendoAmerica) April 19, 2023

In addition, cooking and restaurant management sim PlateUp! will land in October and the enjoyable Escape Academy will hit Switch in the fall. Bomb Rush Cyberfunk, a game that caught our eye during a previous showcase thanks to its Jet Set Radio vibes, will be available on Switch and Steam on August 18th. 

Paper Trail, which requires you to fold parts of the world to solve puzzles, looks charming as heck. That one is coming to Switch in August. Meanwhile, Brotato, a Vampire Survivors-style game that's been one of the most-played titles on Steam Deck in recent months, is getting a Switch port this year.

If you're looking for something new to pass the time with on your Switch until Legend of Zelda: Tears of the Kingdom drops, you're in luck. Nintendo revealed that Five Nights at Freddy’s: Security Breach and puzzle platfomers Teslagrad Remastered and Teslagrad 2 will all be available on the eShop today, along with slapstick RPG Shadows Over Loathing. In case you missed the Indie World stream, you can catch up on the entire thing below:

This article originally appeared on Engadget at https://www.engadget.com/oxenfree-ii-lost-signals-will-hit-switch-netflix-steam-and-playstation-on-july-12th-173603739.html?src=rss

Google Fi adds a one-week eSIM trial and 'Wireless' to its name

Google Fi has announced a series of updates, including a change to its name. From now on, the mobile virtual network operator will be known as Google Fi Wireless. While that's not quite as snappy, it should be clearer to consumers what the service actually is.

If you have an eSIM-compatible device, you'll be able to test out Google Fi Wireless at no cost. That's because there's a seven-day free trial. Google started testing the trial last month and it's now available more broadly. If you don't cancel the Google Fi Wireless trial within a week, you'll join the Simply Unlimited plan (which you'll still be able to quit at any time).

Other providers already offer eSIM trials, including Verizon (which has a 30-day trial) and T-Mobile, which offers potential customers the chance to try its network for three months at no cost. T-Mobile's network powers Google Fi Wireless, but the latter will hope that its bells and whistles will lure folks to that service.

The Simply Unlimited plan costs as little as $20 per user per month, depending on how many people are included. It offers unlimited data (throttled after 35GB), calls and texts in the US, Canada and Mexico, along with spam call blocking, a VPN and 5GB of tethered data. Google Fi Wireless is sweetening the deal further, as the plan now includes cellular connectivity for certain smartwatches at no extra cost. 

The service already included Pixel Watch connectivity on the Flexible and Unlimited Plus plans. That device is now supported on the Simply Unlimited plan as well. Moreover, Google Fi Wireless has also started offering Samsung Galaxy Watch 5 and Watch 5 Pro connectivity on all three plans. 

Elsewhere, Google is offering a phone at no cost for every new line that's added to any plan, as long as you make a 24-month commitment. You can snag a Google Pixel 6a, Samsung A14 or Moto G Power through this offer, which is based on bill credits.

As part of Google Fi Wireless' mission to recenter the service around families, it's rolling out a redesign of the namesake app starting today. It'll be easier for parents and guardians to manage safety settings, Google says. Among the options are to only allow trusted numbers to call or text a child's device. The app will also offer the ability to manage your Google Fi Wireless plan and add new members.

This article originally appeared on Engadget at https://www.engadget.com/google-fi-adds-a-one-week-esim-trial-and-wireless-to-its-name-173024702.html?src=rss

Snapchat is expanding its revenue sharing program to entice creators

Snap, once happy to let creators take a backseat to users’ friends and family, is making a new push to bring more creators onto its platform. The app is expanding its revenue sharing program and adding new public-facing features to help creators get started and get discovered in the app.

Snapchat first introduced mid-roll ads as a way for some of its Snap Stars to earn money from their Stories last year. Now, the company says that creators with at least 50,000 followers, 25 million monthly views and at least 10 Stories posts a month “may be eligible” to participate in the revenue-sharing arrangement. Presumably, the company is still reserving the right to greenlight individual users into the program, but the metrics at least give budding creators a target to shoot for.

The program isn’t the only way creators can earn money from Snap, but sharing in ad revenue has long been top creators’ preferred way to get paid as it tends to be the most reliable. The company also has a music-focused creator fund and pays users for popular Spotlight content.

Snap

For those who aren’t yet getting views in the millions, Snap is also adding new public-facing profiles and Stories, which will be available to any user over the age of 18. The changes allow users to share both private “friend” content and publicly viewable Stories from the same account, along with analytics and other metrics. As Snap notes, this gives users a pathway to becoming a more prolific creator even if they aren't yet eligible to become a Snap Star. Users can also save Stories posts and specific snaps to their public profile, the first time the app has enabled non-ephemeral snaps and Stories.

The features are also one of the most notable ways that Snap has blurred the lines between public content and friend content. The company has long bragged about its origins as a messaging app for “real friends” and said that disappearing messages reduce the kinds of social pressure often associated with its rivals. But those constraints aren’t necessarily conducive to successful — or well paid — creators. Now Snap is trying to find a ways to make both possible.

This article originally appeared on Engadget at https://www.engadget.com/snapchat-is-expanding-its-revenue-sharing-program-to-entice-creators-173023251.html?src=rss