‘Magic: The Gathering’ publisher Wizards of the Coast sent the Pinkertons after a leaker

When a highly anticipated set of Magic: The Gathering cards leaked on YouTube last week, it’s hard to imagine anyone would have guessed the incident would end with the involvement of one of the most infamous private security firms in the world. But that’s exactly what happened after YouTuber Oldschoolmtg uploaded an unboxing video featuring a collection of March of the Machine: The Aftermath booster packs.

If you’re not familiar, Aftermath is an upcoming 50-card Magic: The Gathering set Wizards of the Coast will release on May 12th. It’s billed as a supplement to the game’s current March of the Machine expansion, which has been available since April 21st. Predictably, Oldschoolmtg’s unboxing video was all anyone in the Magic: The Gathering community could talk about in recent days. Based on Wizards of the Coast’s reaction, it’s safe to say the video also irked the Hasbro-owned publisher.

Over the weekend, Oldchoolmtg uploaded another video, this time titled “The Aftermath of The Aftermath… Everything is Gone!” In the clip, the YouTuber says Pinkerton agents showed up at his home on Saturday morning and began demanding he hand over the “stolen” product. “I got up and recorded some videos,” Oldschoolmtg states. “Right after I got done with the video, dogs started barking because somebody is at the door. I come out and the wife’s answering the door and it was the Pinkertons.”

If you live in the US, the Pinkertons need no introduction. The company is one of the country’s oldest private security firms, with its original incarnation, the Pinkerton Detective Agency, dating back to 1850. During the late 19th and early 20th centuries, the Pinkertons made a name for themselves with their anti-union operations, a job they continue to do in the 21st century.

Oldschoolmtg speculates the person he bought the unreleased cards from likely didn’t know they sent him an unreleased set. “Somebody screwed up and sent out the wrong cases to the gentlemen that I bought the boxes off of, because when he sold me the stuff he said he was selling me March of the Machine collector’s boxes — not Aftermath.”

After recovering the leaked Magic: The Gathering set, including the empty boxes and wrappers, the Pinkertons put Oldschoolmtg in touch with a Wizards of the Coast representative, who was “very apologetic about making my wife cry first thing in the morning by sending these heavy-duty lawmen.”

A Wizards of the Coast spokesperson confirmed to Polygon and Kotaku that the company sent the private security firm to Oldschoolmtg as “part of their investigation” into the leak. The YouTuber says the contact they spoke to at Wizards of the Coast offered to send them free products as compensation for what had happened. For what it’s worth, his YouTube viewership has also doubled since the original video went up.

This article originally appeared on Engadget at https://www.engadget.com/magic-the-gathering-publisher-wizards-of-the-coast-sent-the-pinkertons-after-a-leaker-200040402.html?src=rss

Critter & Guitari’s 5 Moons is a wonderfully wooden multitrack recorder

Critter & Guitari has made a name for itself by releasing quirky and highly musical gadgets, like this video-based synthesizer, and now the company is back with a multitrack recorder that prioritizes simplicity and ease of use. The 5 Moons also continues the company’s pristine record of making visually distinct devices, due to its attractive wood enclosure made entirely out of pine. 

Underneath the hood you’ll find a powerful 48KHz 16-bit sampler and enough storage for around 20 hours of samples and compositions, via an 8GB microSD card. As the name suggests, this is a five track device, but don’t let that dissuade you from making complex compositions with dozens of instruments, as you can easily bounce everything down over and over again.

This musical block of wood does not include a screen of any kind, so everything is handled via the sliders and accompanying buttons, but the interface seems easy to use, with dedicated buttons for most tasks like bouncing, looping and perusing sounds. The company says the 5 Moons is great for making simple enclosed loops and for composing long-form pieces. Looping is no great mystery, but creating longer works does require a certain level of expertise regarding various button and slider combinations.

To that end, you can easily send projects to the DAW of your choice via a USB-C connection for finishing touches, and this connection also powers the device. Transfers go both ways, as you can send projects from your computer to the 5 Moons for additional processing, looping and creative tomfoolery. Critter & Guitari says this feature is a great way to start a unique new track or to “re-envision and remix” prior tracks.

You can run external instruments directly into 5 Moons, like the company’s own Organelle S, thanks to a ⅛-inch monophonic input. The rear also includes a ⅛-inch monophonic output if you want to send the signal out for external processing or to speakers when playing live. Playing live with this thing should be a blast, as it weighs only five ounces, though it does not feature a built-in battery.

Critter & Guitari’s 5 Moons multitrack recorder is available now for $325.

This article originally appeared on Engadget at https://www.engadget.com/critter--guitaris-5-moons-is-a-wonderfully-wooden-multitrack-recorder-193616586.html?src=rss

Apple wins appeals court ruling against Epic Games

An appeals court has issued a ruling in the long-running antitrust tussle between Apple and Epic Games. As Bloomberg reports, the US Ninth Circuit Court of Appeals upheld a lower court ruling, which rejected most of Epic's claims that Apple violated federal competition law by prohibiting alternative app stores on its devices. The three-judge panel also upheld a part of the original ruling that was in Epic's favor.

“There is a lively and important debate about the role played in our economy and democracy by online transaction platforms with market power,” the panel wrote in the decision. “Our job as a federal court of appeals, however, is not to resolve that debate — nor could we even attempt to do so. Instead, in this decision, we faithfully applied existing precedent to the facts.”

The ruling maintains the status quo, unless further appeals move the case to a higher court. One added wrinkle is the fact that Epic may now be on the hook for Apple's legal fees, as Axios' Stephen Totillo pointed out.

“Today’s decision reaffirms Apple’s resounding victory in this case, with nine of ten claims having been decided in Apple’s favor. For the second time in two years, a federal court has ruled that Apple abides by antitrust laws at the state and federal levels," Apple told Engadget in a statement. "The App Store continues to promote competition, drive innovation, and expand opportunity, and we’re proud of its profound contributions to both users and developers around the world. We respectfully disagree with the court’s ruling on the one remaining claim under state law and are considering further review.”

In the original 2021 ruling, US District Judge Yvonne Gonzalez Rogers determined that although Apple prevented users from being able to pay less for apps or in-app purchases, it wasn't running the App Store like a monopoly. Still, Rogers told Apple to let developers direct users to alternative payment systems, which would have enabled them to bypass the 15 to 30 percent cut Apple typically takes from in-app purchases.

Apple won a last-gasp delay on the implementation of those changes. However, in 2022, it started allowing the makers of certain apps to redirect users to their own websites for payments and to fully manage their accounts.

Engadget has contacted Epic for comment. The company has made similar antitrust claims in a lawsuit against Google and that case is set to go to trial in November. 

Epic kickstarted its battles against Apple and Google when it offered Fortnite mobile players a cheaper way to pay for in-game currency that bypassed the iOS and Android payment systems. Apple and Google removed Fortnite from their app stores, and Epic responded withlawsuits against both companies.

Regardless of the ultimate outcome in both cases, Apple and Google may support third-party app stores on iOS and Android anyway. Regulators in other markets have scrutinized both companies' app store practices. As a result of new European Union laws in particular, Apple is reportedly preparing to allow third-party marketplaces on the iPhone as soon as next year. If and when it does, Epic's own mobile app store is ready to go, according to CEO Tim Sweeney. Microsoft is preparing its own mobile app store too.

This article originally appeared on Engadget at https://www.engadget.com/apple-wins-appeals-court-ruling-against-epic-games-191331514.html?src=rss

Google Authenticator finally syncs one-time codes in the cloud

Your Google Authenticator one-time codes are no longer trapped if you lose the device that stores them. An update to Authenticator for Android and iOS now stores backups of codes in your Google account. You won't have to reauthorize all your linked apps (or scan a QR code) just because you got a new phone.

Once you have the latest version of the app, you only have to follow prompts to sign into Google and enable syncing. Of course, you'll also want to be sure your Google account is secure to prevent intruders from misusing Authenticator.

Google is still pushing for password-free logins that use technology like passkeys. However, it also acknowledges that people still rely on one-time codes. The Authenticator update promises to reduce some of the headaches of using those codes until you're ready and able to move to another system. This might also encourage the use of two-factor authentication if you were previously afraid of what would happen if your phone was lost or stolen.

This isn't a novel concept. Apps like Microsoft Authenticator also have cloud backups. However, it's no secret that Google's tool is popular. Cloud syncing should make a tangible difference, particularly when many apps can use Authenticator as an alternative to the conventional password.

This article originally appeared on Engadget at https://www.engadget.com/google-authenticator-finally-syncs-one-time-codes-in-the-cloud-185207290.html?src=rss

Sega of America workers are forming a union

Workers at Sega of America have announced plans to form a union. A supermajority of workers based out of the company's headquarters in Irvine CA say they are forming a union with the Communication Workers of America — calling themselves the Allied Employees Guild Improving Sega, or AEGIS-CWA. 

“Working for Sega is a passion for many of us and it’s been so exciting to see that through organizing, we can make this work a sustainable long-term career," Sega QA lead and AEGIS member Mohammad Saman said in a statement. "By creating our union, AEGIS-CWA, we’ll have a say in the decisions that shape our working conditions and ensure the job security and working conditions we deserve. We’re excited to protect what already makes Sega great, and help build an even stronger company, together." 

The fledgling union hopes that Sega will recognize the AEGIS-CWA voluntarily, but have also filed for a union representation election with the National Labor Relations Board. If the unionization goes forward, the group hopes to push for a higher base pay, improved benefits and measures that will help prevent "patterns of overwork" through better staffing. 

Although the proposed union isn't the largest in the industry by numbers, it's among the most board, covering 144 workers across Sega of America's localization, marketing, product development games as a service and quality assurance teams. Although it's the latest group of game workers to announce the formation of a union, it's also far from the first. In 2021, Vodeo Games became the first studio in North America to form a union before unfortunately shutting down the following year. Since then, multiple groups with Activision Blizzard voted to unionize. Microsoft is the home to the largest union in the video game industry today, with ZeniMax Workers United CWA representing about 300 employees. 

This article originally appeared on Engadget at https://www.engadget.com/sega-of-america-workers-are-forming-a-union-184043887.html?src=rss

Microsoft will reportedly unbundle Teams from Office to avoid antitrust concerns

Microsoft has agreed to stop bundling its Teams remote collaboration software with its Office productivity suite, according toFinancial Times. The company’s move attempts to head off an official EU antitrust investigation as it deals with its most significant regulatory concerns in over a decade.

FT’s sources say companies will eventually be able to buy Office with or without Teams installed, “but the mechanism on how to do this remains unclear.” Talks with EU regulators are reportedly ongoing, and “a deal is not certain.” Microsoft told FT, “We are mindful of our responsibilities in the EU as a major technology company. We continue to engage cooperatively with the commission in its investigation and are open to pragmatic solutions that address its concerns and serve customers well.”

Competing remote-work platform Slack, now owned by Salesforce, complained to EU regulators in 2020, asking officials to make Microsoft sell Teams separately from its ubiquitous Office suite. Slack’s general counsel said at the time, “We’re asking the EU to be a neutral referee, examine the facts and enforce the law.”

Microsoft is facing its first regulatory issues in a decade. The company agreed to a settlement with the European Commission in 2009, agreeing to offer European customers a choice of web browsers; it was then fined €561 million in 2013 for failing to adhere to that consistently. Of course, its most famous antitrust shakeup came around the turn of the millennium when it was initially forced to break up into two companies, a ruling later overturned by an appeals court. Microsoft and the DOJ settled in 2001, agreeing to restrictions like sharing APIs with third-party developers and letting PC manufacturers install non-Microsoft software on their products.

In recent months, the company has been scrambling to receive regulatory approval for its planned $69 billion purchase of game publisher Activision Blizzard. The company is reportedly expected to receive a green light from the EU and UK, and it has until July to appease the US Federal Trade Commission. Microsoft offered 10-year legal agreements to provide Call of Duty on Nintendo consoles and cloud-streaming platform Boosteroid to help ease those concerns. Sony reportedly declined a similar offer.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-reportedly-unbundle-teams-from-office-to-avoid-antitrust-concerns-183139403.html?src=rss

Blizzard sued by former Chinese partner after messy breakup

Blizzard Entertainment is being sued by former Chinese publishing partner NetEase after servers shutdown in January when the two failed to reach a continuation agreement. NetEase is seeking ¥300 million Yuan (roughly $43.5 million) in damages, which the company says will be put toward issuing refunds for discontinued games and recouping investments from unsold merchandise inventory.

The suit has multiple components. NetEase says Blizzard was supposed to handle customer refunds with regard to discontinued games and that it got stuck with the bill. NetEase also alleges that the original contract was worded in such a way as to grant Blizzard “unequal terms and conditions” in favor of the publisher’s “unilateral rights," as reported and translated by MMO-focused gaming website Wowhead. A representative from Blizzard’s parent company Activision told Engadget that it has yet to see any formal paperwork announcing the lawsuit and said that NetEase is “contractually responsible” for refunds and anything else that falls under the “operations” umbrella.

NetEase also alleges that it provided Blizzard with a large advance to make future titles. The Chinese developer says that not only were these titles never finished or released, but that Blizzard never returned any of the seed money. Again, Activision had no comment as it has not seen the suit. 

Blizzard and NetEase were successful partners for the past 14 years before negotiations broke down to renew the long-term licensing agreement. This led to a complete cessation of all Blizzard games and services in the region, including popular properties like World of Warcraft, Overwatch 2, Starcraft and Diablo III, among others. Millions of Chinese players lost access to their accounts and related data. Some started fresh with new accounts in other regions, but most (112 million people) opted for a refund.

The agreement did not end amicably, with reports of NetEase staffers tearing down the Blizzard offices and livestreaming the destruction of a World of Warcraft statue. NetEase's president of global investment and partnership, Simon Zhu, also seemed to call out a high-ranking Blizzard staffer as a “jerk” in a LinkedIn post. Now there’s an alleged lawsuit to add even more fuel to the fire. This is a developing story so we will update this post when and if Activision/Blizzard receives a copy of the lawsuit.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-sued-by-former-chinese-partner-after-messy-breakup-175023726.html?src=rss

BeReal says it has more than 20 million daily active users

BeReal, Apple's iPhone app of the year for 2022, wants you to know that it's still going strong. The app sends users a notification at a different time each day, prompting them to drop everything and share photos taken with their phone's front and rear cameras simultaneously. You have a two-minute window to do this, with the idea that you'll share authentic updates from your life (you likely won't have enough time to fix your hair or find a spot with great lighting first). Your friends are notified when you post late or retake your photos.

This approach has caused some teething issues. It has led to people sharing mundane photos of their computer screens or taking out their phones simultaneously during a class, as The New York Times reported recently. Citing data from an analytics company, the publication suggested that the app's user numbers have nosedived by around 61 percent in recent months to under six million as the novelty factor waned and biggerrivals started to copy BeReal.

On its new blog, BeReal claims it actually has more than 20 million daily active users. In its inaugural post, the BeReal team notes it has been quiet as it's been busy. "But [that] means people have been guessing about what we’ve been up to and how things are going, and not always accurately," the post reads. 

BeReal

Meanwhile, BeReal has debuted a feature that could lead to an uptick in engagement and perhaps keep wavering users onboard. Bonus BeReal, which the company is testing in the UK before expanding to the rest of the world soon, allows users to post two extra snapshots per day at times of their choosing — as long as they share their regular BeReal on time.

The move could undercut the spontaneous authenticity that BeReal strives for, as it will give users a chance to pose for and edit their extra posts. However, BeReal notes that it may make changes to the feature.

This article originally appeared on Engadget at https://www.engadget.com/bereal-says-it-has-more-than-20-million-daily-active-users-172721921.html?src=rss

Samsung's Galaxy Watch 5 is cheaper than ever at Amazon

For those who prefer an Android phone to an iPhone, we think Samsung's Galaxy Watch 5 is the best smartwatch you can get. Right now Amazon, Best Buy and Samsung are all selling the 40mm size for $219, which matches the all-time low price we saw earlier this year. In addition to being the top Android pick in our guide to smartwatches, the wearable earned an 85 in our review, thanks to its solid build, ample health tracking capabilities and a clean design that looks much more like a traditional timepiece than the square Apple Watch. 

The Watch 5 doesn't look much different from its predecessor, maintaining the clean lines and minimalist design, but it now has tougher Sapphire Crystal glass. Our reviewer, Cherlynn Low, found the Galaxy Watch 5 did a better job than an Apple Watch at tracking sleep. It also beats out other WearOS-based devices at tracking activity, quickly recognizing when you're moving and suggesting to record your activities. The battery will give you a little over a full day on a charge and the recharge rate is speedy, so a 30 minute charge will give you another half day of juice. 

The improved, curved sensors get closer to your skin to give you body composition readings and take EKG for better health tracking. And of course, it's a capable companion for your Android phone, controlling your music, sending notifications, letting you reply to messages and delivering on-wrist navigation. 

For those with larger wrists, or who simply want a larger display, the 44mm Galaxy Watch 5 is also on sale. Amazon is selling it for $249, which is a $60 discount and the lowest price the watch has gone for since its debut last year. Both Best Buy and Samsung are currently matching that deal, so if you'd rather buy from those outlets, you can. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-watch-5-is-cheaper-than-ever-at-amazon-171523806.html?src=rss

Grimes invites AI artists to use her voice, promising 50 percent royalty split

Canadian synth-pop artist Grimes says AI artists can use her voice without worrying about copyright or legal enforcement. “I’ll split 50% royalties on any successful AI generated song that uses my voice. Same deal as I would with any artist i collab with,” she tweeted on Sunday. “Feel free to use my voice without penalty. I have no label and no legal bindings.”

The musician’s declaration comes in the wake of streaming platforms removing an AI-generated song using simulated voices of Drake and The Weeknd. Universal Music Group (UMG), which represents both artists, called for the purge after “Heart on My Sleeve” garnered over 15 million listens on TikTok and 600,000 on Spotify. UMG argued that publishing a song trained on its artists’ voices was “a breach of our agreements and a violation of copyright law.”

Grimes takes a considerably more open approach, adding that she has no label or legal bindings. “I think it’s cool to be fused [with] a machine and I like the idea of open sourcing all art and killing copyright,” she added.

I'll split 50% royalties on any successful AI generated song that uses my voice. Same deal as I would with any artist i collab with. Feel free to use my voice without penalty. I have no label and no legal bindings. pic.twitter.com/KIY60B5uqt

— 𝔊𝔯𝔦𝔪𝔢𝔰 (@Grimezsz) April 24, 2023

This isn’t Grimes’ first time weighing in on AI. The artist collaborated with mood music startup Endel to launch an AI-generated lullaby app in 2020. She was inspired to create “a better baby sleeping situation” for her son, X Æ A-XII. In addition, she predicted in 2019 that generative AI could mean “the end of art, human art,” continuing by saying, “Once there’s actually AGI (Artificial General Intelligence), they’re gonna be so much better at making art than us... once AI can totally master science and art, which could happen in the next 10 years, probably more like 20 or 30 years.”

In addition to music, generative AI is already disrupting numerous industries, including visual art, writing, online media and voiceover work. After its sudden arrival — and rapid improvements — within the past year, AI content creation has set off numerous legal, ethical and copyright firestorms. Unfortunately, it will likely worsen before society and copyright laws settle on any consensus. In March, the US Copyright Office said AI art, including music, stemming from a text prompt couldn’t be copyrighted. But it left the issue far from settled as it left the door open to granting copyright protections to works with AI-generated elements.

Grimes’ offer to split royalties says it would apply to any “successful” AI song using her voice, leaving some confusion over where that cutoff is. Either way, she sounds ready to back up the offer with tools artists can use, promising, “We’re making a program that should simulate my voice well but we could also upload stems and samples for ppl to train their own.”

This article originally appeared on Engadget at https://www.engadget.com/grimes-invites-ai-artists-to-use-her-voice-promising-50-percent-royalty-split-165659578.html?src=rss