NYC's transport authority will no longer post service alerts on Twitter

NYC commuters will no longer see service alerts and other informative posts from the Metropolitan Transportation Authority (MTA) on Twitter. The agency runs several accounts that provide passengers with useful real-time updates, such as whether a particular route or train has been suspended. But now it has posted a farewell message on the website, explaining that Twitter "is no longer reliable for providing the consistent updates riders expect." While it didn't elaborate on why it's leaving the social network, Bloomberg says it was because the company was asking the MTA to fork over $50,000 a month for access to its API

Twitter shut down its old API, which was completely free, earlier this year. It then launched paid access to the new version of its API, with a $100-per-month tier for hobbyists and a much higher tier for enterprise customers. The company kept pricing for enterprise vague, but Wired had previously reported that API access could run as much as $42,000 a month. Companies and organizations other than the MTA left Twitter as a result, with Microsoft being one of the biggest names. The tech giant recently announced that it was going to remove Twitter from its free social media management tool for advertisers. Microsoft also disabled the option to upload screenshots directly to Twitter from Xbox consoles and from Game Bar on Windows.

Shanifah Rieara, MTA's acting chief customer officer, told Bloomberg that they don't think paying Twitter $50,000 a month "would be the best use of resources." Especially since the MTA has other "internal and homegrown" avenues people could use to check for the latest updates. "We want to communicate with our customers through all platforms, but we need a platform that is reliant and consistent and up to date," Rieara added.

The official MTA account is now encouraging customers to bookmark the agency's official website, to download its MYmta and TrainTime apps, to monitor its WhatsApp channel for subway and bus information, as well as to sign up for email and SMS alerts

For the MTA, Twitter is no longer reliable for providing the consistent updates riders expect.

So as of today, we’re saying goodbye to it for service alerts and information.

But we're not saying goodbye to you, our customers! There are lots of ways to get real-time updates. ⬇️

— MTA (@MTA) April 27, 2023

This article originally appeared on Engadget at https://www.engadget.com/nycs-transport-authority-will-no-longer-post-service-alerts-on-twitter-051701441.html?src=rss

Clubhouse is laying off employees and ‘resetting’ the company

Clubhouse, the once hyped audio app that took off during the height of the pandemic, is laying off staff as part of a company “reset,” the startup announced. In a letter to staff shared by the company, founders Paul Davison and Rohan Seth said they were “scaling back our org by over 50% and saying goodbye to many talented, dedicated teammates.”

Interestingly, Davison and Seth said that the company, which was reportedly valued at $4 billion in 2021, was still well-funded, with “years of runway remaining.” They added that they “do not feel immediate pressure to reduce costs.”

Clubhouse exploded in popularity early in 2021 at a time when many people were feeling socially isolated due to the pandemic. The app was able to draw in big names like Elon Musk and Oprah for its live audio chats, which helped further fuel its early success. But Davison would later acknowledge that growth came “way too fast,” and usage dropped off amid competitors cloning the service and more people returning to their normal activities as the pandemic eased.

In their letter to staff, Davison and Seth alluded to these issues. “But as the world has opened up post-Covid, it’s become harder for many people to find their friends on Clubhouse and to fit long conversations into their daily lives,” they wrote. “To find its role in the world, the product needs to evolve. In order to fix this we need to reset the company, eliminate roles and take it down to a smaller, product-focused team.”

The founders went on to say that they will be focusing on “Clubhouse 2.0,” though they didn’t elaborate on what the service may look like going forward, just that it would be built by a “smaller team.”

Clubhouse isn’t the only live audio service to struggle. Spotify recently shut down its standalone live audio app, Greenroom. And Reddit closed its take on live audio, Reddit Talk, in March. Even Amazon and Meta have struggled to keep some of their audio projects going.

This article originally appeared on Engadget at https://www.engadget.com/clubhouse-is-laying-off-employees-and-resetting-the-company-213429978.html?src=rss

Meta Quest Pro will soon support WiFi 6E

Meta will soon start rolling out its latest Quest firmware, and there's a particularly handy feature for Meta Quest Pro owners. The company's highest-end VR headset is gaining WiFi 6E support. So, if you have a compatible router and a fast enough internet connection, your headset will supports speeds of up to 1.6Gbps.

Faster downloads could come in useful for those who try another new feature, which will be available on all models (except the first one, unfortunately). After you install the v53 firmware, you'll have the option to automatically update all of your apps before the headset shuts down. Meta says this should help avoid having to wait for an app update when you pick up your headset again. This might only be truly effective for more ardent Quest users, though. If you tend to go a few weeks between VR sessions, you might still end up having to update apps when you put your headset on again. You can opt out of this feature from the power off dialog. 

Elsewhere, there's another tool to help parents and guardians manage what teens can access in the Quest browser. The Quest Browser Website Category Filter is fairly self-explanatory. It can be used to block websites that fall under certain categories, such as gambling or hate and terrorism. The filters are tied to accounts, not devices, and can be set up from the parental supervision tab in the Quest mobile app.

Speaking of the Meta Quest Browser, it'll possible to watch Twitch there (unless perhaps a parent or guardian says otherwise). On top of that, Meta is moving some advanced camera settings it has been testing from the Experimental Settings panel into the core camera settings. Finally, users will at last have the option to record video with stereo audio instead of only mono.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-pro-will-soon-support-wifi-6e-210046900.html?src=rss

YouTube Music adds podcasts in the US

As promised, YouTube Music now offers podcasts. In the US, you can launch the Android or iOS app to stream audio or video podcasts without a Premium or Music Premium subscription. Shows will play in the background, and you can cast them to other devices like speakers.

The feature is reaching American users "gradually," YouTube says, so don't be surprised if you have to wait a little while to see the podcast section. The format is coming to other regions, although YouTube hasn't provided a timeline. And before you ask: paying members will still have to listen to host-read ads.

The addition may seem odd when Google already has a Podcasts app. This unifies listening for YouTube Music subscribers, though — and, of course, theoretically entices you to sign up. This could make the app a more viable alternative to Spotify if you're paying for on-demand music and want everything in one place.

YouTube has been ramping up its podcast efforts across the board, including an Explore page for non-Music users. Just don't count on the service producing a swath of originals like Spotify. The rival has dropped some of its originals, and has been expanding distribution of Gimlet shows to other platforms. The podcast industry isn't as hot as it once was, even if there's still plenty of demand.

This article originally appeared on Engadget at https://www.engadget.com/youtube-music-adds-podcasts-in-the-us-203332932.html?src=rss

Smooth Animations, Slick Bar Graphs, but No Custom Characters on This 16×2 OLED

Sometimes, finding new ways to use old hardware requires awesome feats of reverse engineering, software sleight of hand, and a healthy dose of good fortune. Other times, though, it’s just as simple as reading the data sheet and paying attention to details.

Not that we’re knocking [upir]’s accomplishment with these tricked-out 16×2 OLED displays. Far from it, in fact — the smoothly animated bar graph displays alphanumerics look fantastic. What’s cool about this is that he accomplished all this without resorting to custom characters. We’ve seen him use this approach before; this time around, the hack involves carefully shopping for a 16×2 OLED display with the right driver chip — a US2066 chip. You’ll still need a few tricks to get things working, like extra pull-up resistors to get the I2C display talking to an Arduino, plus a little luck that you got a display with the right character ROM.

Once all that is taken care of, getting the display to do what you want is mainly a matter of coding. In the video below, [upir] does a great job of walking through the finer points, and the results look great. The bar graphs in particular look fantastic, with silky-smooth animations.

Hack a Day 27 Apr 21:00
16x2  animation  arduino  display  led hacks  oled  rom  us2066  

‘Super Tilt Bro.’ is like NES Smash Bros. with online matches

If you’ve ever wondered what it would be like to play Super Smash Bros. a decade before it came out — with online gaming tech that didn’t exist in the 80s — Super Tilt Bro. is your answer. The retro homebrew NES game pays homage to Nintendo’s fighting franchise (while steering clear of Nintendo IP) in a lovingly crafted passion project now seeking funding on Kickstarter.

The platform-fighting game will ship as an NES cartridge using a custom memory management controller (MMC) with a WiFi chipset and antenna, allowing for online matches and software updates. It even uses modern tricks like rollback netcode, which predicts each player’s moves to account for potential network lag, correcting itself quickly if needed. In addition to online play, you can enjoy local co-op or try its solo story mode with AI-controlled opponents. It’s retro gaming with some modern luxuries, and Ars Technicanotes that it “shines when played on a real NES and CRT television set.”

Sylvain Gadrat / Kickstarter

Super Tilt Bro. has been years in the making. Developer Sylvain Gadrat began work in 2016 on an ode to both the Smash Bros. franchise and NES pixel art aesthetics. After soliciting feedback from friends and fellow enthusiasts, Gadrat unveiled the retro platformer’s first version two years later, with subsequent iterations fine-tuning the game engine while adding new characters, stages and initial online capabilities. He even shipped a more rudimentary WiFi-friendly cartridge in a limited run of 50 copies. In sum, this isn’t some hasty money grab: Today’s version is the culmination of seven years of dedication.

At publication, the game’s Kickstarter campaign has raised nearly $60,000, surpassing its initial $44,182 goal with 26 days to go. If you want to contribute, you’ll need to pay €55 (just over $60) for a WiFi-capable cartridge; a €15 pledge will get you a digital copy to play with an emulator. Delivery is expected in April 2024. Finally, you can download a demo here to see if Super Tilt Bro.’s retro vibe suits you.

This article originally appeared on Engadget at https://www.engadget.com/super-tilt-bro-is-like-nes-smash-bros-with-online-matches-193043097.html?src=rss

The best wireless workout headphones for 2023

As some of you might know, I’m a runner. On occasion I review sports watches, and outside of work I’m a certified marathon coach. So when Engadget wanted to round up the best wireless workout headphones, I raised my hand.

In addition to fit and battery life, I considered factors such as style; ease of use; the charging case; the strength of the Bluetooth connection; support for assistants such as Siri and Alexa; water resistance ratings; and audio features such as noise cancelation and ambient sound modes. You’ll notice I don’t have much if anything to say about sound quality. Engadget’s resident expert Billy Steele has written plenty about the listening experience in his standalone reviews, which I’ve linked throughout, but for my purposes the differences were too subtle to make or break a purchasing decision.

In the end, I never quite mastered some of the over-complicated controls, but at no point did an earbud fall out while I was exercising. I also never came close to running out of juice. So, participation trophies for everyone? Ha: The companies wish. I do indeed have some favorites, while some fell short in key areas.

How we tested

Water resistance

Even if earbuds aren’t marketed specifically as workout headphones, a sturdy, water-resistant design will, by default, make them suitable for exercise. To avoid repeating myself throughout this guide, I’ll drop a quick primer here on durability, or ingression protection (IP), ratings. The first digit you’ll see after the “IP” refers to protection from dust and other potential intrusions. That spec is measured on a scale of 1 to 6. The second refers to water resistance or even waterproofing, in the best cases. Higher numbers mean more protection, while the letter “X” means the device is not rated for protection in that regard. The ratings for water resistance are ranked on a scale of 1 to 9.

All but one of the best workout headphones we tested for this guide is rated IPX4. That means there’s no dust protection, and the buds can withstand splashes from any direction, and are sweat resistant, but probably shouldn't be submerged. The most durable set of true wireless earbuds we tested, Jabra’s Elite Active 4, is rated IP57, which means a high level of both dust and water protection. Whereas the IPX 4 models can handle splashes, the Elite Active 4 can be immersed for up to 30 minutes in up to a meter (or about 3.2 feet) of water.

For a detailed breakdown of all the possible permutations, I recommend checking out this guide published by a supplier called The Enclosure Company.

Earbuds we tested

Durability rating

Beats Powerbeats Pro

IPX4

Beats Fit Pro

IPX4

Jabra Elite Active 4

IP57

Sony WF-C500

IPX4

Anker Soundcore Liberty 3 Pro

IPX4


Active noise cancelation

For the 2022 update to this guide, I decided to add a note up top about active noise cancelation (ANC), simply because most of the available models now offer it. And since the user experience is actually pretty similar across different brands, I thought it would be easier to share what noise canceling features they have in common, rather than repeat myself.

First of all, no noise cancellation is perfect. If you’re looking for sport earbuds that you can continue wearing even after you’re done working out, you might still hear some noise from the outside world, whether it be your robot vacuum or cars honking. The difference in quality with ANC enabled is undeniable; just don’t take these companies’ marketing claims too literally. Besides, I don’t recommend active noise cancellation while exercising outdoors; it’s not safe. And even if you are working out indoors, I still think a noise cancellation horse race is probably beside the point for the purpose of this guide.

The Best Wireless Workout Headphones

The best all-purpose wireless workout headphones: Jabra Elite 4 Active

  • Pros: Reasonably priced for the feature set; sleek, compact design; one of the lightest charging cases we tested (and some of the longest battery life); more durable than most; active noise cancelation, a transparency mode and customizable equalizer; works with Spotify Tap on Android.

  • Cons: Onboard controls aren’t intuitive, but Jabra offers helpful instructions in its app; less comfortable after prolonged use than other brands.


Much like the Elite Active 75t we tested a few years back, the newer Elite Active 4 earbuds make a strong first impression, with a compact, stylish design and a lightweight charging case to match. Available in three colors, the earbuds aren’t just small and light, but they look especially sleek given that they don’t have any wingtips. Though they felt comfortable when I first put them in, my ears did feel a little sore by the end of a run.

Meanwhile, the 37.5-gram case is also among the lightest we tested, but still offers some of the longest battery life, promising a total of 28 hours. (Each individual earbud on its own is rated for seven hours. Jabra says you can return to an hour’s worth of juice after a 10-minute charge.)

In my testing, the earbuds were easy to insert and pair. Less easy is learning how to use the things. As you might expect, you press the right earbud once to stop and resume playback. You can also double-press the right bud to skip a track, and triple press it to play it again. But some of the other onboard controls are less obvious. To increase the volume, hold down the right earbud for a second; to lower it, long press the left earbud. Meanwhile, single-pressing the left earbud allows you to toggle between active noise cancelation, HearThrough mode, or neither. Lastly, double press the left bud to use a voice assistant.

The good news is, you don’t have to commit all those finger gestures to memory: Jabra’s Sound+ App for iOS and Android contains a helpful illustrated tutorial, which I recommend keeping open on your phone as you get settled in with your new earbuds.

I mastered the controls quickly enough, but the physical buttons on the earbuds require a little more pressure and coordination to get an accurate press in. I found myself waiting until I had slowed to a walk before I started fiddling with the tracks. Even then, I needed to be very deliberate to make sure I got it right. And usually I did. That said, given there’s no physical volume rocker, I did wish there were an aural cue confirming I had moved the volume up or down a notch; the progression from louder to softer (or vice versa) is very subtle.

After a roughly 35-minute run the battery was still at 90 percent – a similar showing to what I saw on the Beats Fit Pro, also featured in this guide. Like the Elite Active 75t I tested previously, the Elite 4 Active uses Jabra’s HearThrough technology. With that enabled, I could hear cars along my running route, though on an especially windy day the gusts drowned out softer noises like footsteps behind me. That’s despite the earbuds having four built-in mics with what Jabra calls a “mesh covering” for added wind noise reduction.

Although I tested the Elite 4 Active on an iPhone 12, the earbuds have some additional features on Android, including support for Spotify Tap, which resumes where you last left off listening to your Spotify account on any device. Android users also get support for Alexa and Google’s Fast Pair tech.

While I recommend the Elite 4 Active for most people, it’s also worth quickly mentioning the Elite 7 Active, which adds Jabra’s ShakeGrip technology for what the company claims is a more secure fit. You also get slightly better battery life – eight hours per bud, or 30 hours with the case – and even faster charging (an hour of playback after a five-minute charge). Lastly, choosing the Elite 7 Active over the Elite 4 Active gives you the option of either Google Assistant or Alexa, as well as voice guidance. However, you’d be giving up call controls, which you do get on the Elite 4 Active.

Read our Full Review of Jabra Elite 4 Active

The most comfortable wireless workout headphones: Beats Powerbeats Pro

  • Pros: Comfortable, stable fit; pairs seamlessly with iOS devices; intuitive controls with mirrored access on the left and right sides; tied with Sony for the longest earbud battery life.

  • Cons: Ear-hook design isn’t the most discreet, and doesn’t fit so well with sunglasses; relatively heavy charging case; no active noise cancelation, transparency mode or customizable EQ; speaking to an assistant is slightly less convenient if it’s not Siri.


For the purposes of this guide I tested two pairs of Beats headphones: the Beats Fit Pro earbuds, and the Powerbeats Pro, earbuds with an over-the-ear hook design. I’ll start with the Powerbeats Pro, which I like better for exercising.

Other than being slightly conspicuous, the Powerbeats Pro comes in four colors and fits comfortably, though it doesn’t play as nicely with glasses and face masks as more compact in-ear designs. Compared to the other earbuds I tested, though, I felt especially confident the Powerbeats Pro would stay put during workouts.

Like Apple’s newest AirPods, the Powerbeats Pro use Apple’s H1 chip, which allows for particularly deep integration when you pair the earbuds with an Apple-made device. In addition to a fast, seamless pairing process, you can activate Siri by saying “Hey Siri,” without having to press a button. You can also share audio with other AirPods or Beats headphones, and can enjoy automatic switching between Apple devices.

For better and worse, the integration is so complete, in fact, that there’s no companion app; instead you check the earbuds’ and cases’ battery via other methods, such as a homescreen widget or by asking Siri.

The earbuds themselves are rated for nine hours of use, which is among the highest we’ve seen. The case is rated for a total of 24 hours of use, which isn’t bad, but given that it's not best in class you have to wonder why the case is as heavy as it is. (Heavy enough that my purse feels a little lighter without it.) iOS users won’t mind that the case charges via a Lightning cable and not USB-C, but others might be slightly put out.

If you’ve ever used AirPods or Apple’s old-school wired headphones, these should be pretty easy to master. Double-press the physical button on the earbud to skip tracks and triple-press it to go backward. I quickly came to love the physical key; it’s less finicky than a touch surface. I was also grateful for the mirroring of controls between the left and right earbuds — both left- and right-handed people should be happy.

Having tested other wireless earbuds that either lack onboard volume controls, or make it tedious, I have come to particularly appreciate the Powerbeats Pro’s onboard volume rockers – one for each earbud. I don’t know of any other workout earbuds that make it easier to adjust the volume, not even the Beats Fit Pro.

While it’s nice to have easier volume access, the audio experience is otherwise basic. There is no active noise cancellation or transparency mode. Not a dealbreaker for workouts, but something to consider if you're an audiophile or your goal is to get one pair of earbuds you can wear for everything.

Other features include support for voice assistants (yes, Google and Amazon too), but only Siri can be summoned by a voice command. You can also wear just one bud if you like (the right one) if all you need to do is talk on the phone, or if you want to keep an ear open to what’s going on around you. 

Read our Full Review of Beats Powerbeats Pro

Honorable mention: Beats Fit Pro

  • Pros: Comfortable, stable fit; pairs easily with iOS devices; compact, lightweight charging case; adds ANC and transparency modes, which the Powerbeats Pro lacks.

  • Cons: A smaller design than the Powerbeats Pro means shorter battery life and the loss of a physical volume rocker; no customizable EQ.


One of my main complaints about the Powerbeats Pro is that they don’t fit as well if you’re wearing sunglasses (or, in pandemic times a mask). This is where the Beats Fit Pro have the advantage: Their discreet design that promises to stay out of the way and safe even during sweaty workouts.

Available in four colors, the buds are easy to insert and comfortable to wear – just twist the bud to fold the wingtip into your upper ear. And, because the earbuds are smaller than the Powerbeats Pro, the case is markedly lighter and more compact (55g versus 80g on the Pro). Between the lightweight case and the less dorky design, the Beats Fit Pro make a strong case for themselves as earbuds you can wear not just during workouts, but everywhere.

Because the Beats Fit Pro were released more recently than the Powerbeats Pro, they have active noise cancellation, a feature older Powerbeats and AirPods products are lacking. At the same time, Apple built in a transparency mode – ideal for runners like me who would feel safer if they could still hear ambient cues like footsteps and car horns. Lastly, it supports Apple’s Spatial Audio format for a more immersive sound and will automatically kick in if you’re playing a compatible track.

For working out, the audio is fine. But if you can only afford one pair of earbuds, my colleague Billy Steele indicated in his review that the sound quality is mediocre. He found calls could be patchy and, as he notes, Beats is one of the few brands that doesn’t offer users a customizable EQ.

Out of the box, the earbuds are set to active noise cancellation. There are two ways to adjust this: You can hold down the physical button on either earbud to cycle through audio profiles. Or, you can find the earbuds in your Bluetooth settings menu and click further to see a more detailed menu of options. Not only can you adjust the mode there, but you can also change what those physical buttons do. By default, they’re for toggling audio profiles, but you can also set them up so that one earbud controls volume up, and the other volume down. Personally, I preferred having the option of adjusting the volume from my earbuds mid-workout; it’s easy to just pick an audio mode before your run and stick with it.

Other than the slightly limited volume controls, the Beats Fit Pro works much like other Beats- and Apple-branded headphones. Press the physical button once to play or pause tracks; double press to skip forward; and triple press to replay a track. For anyone upgrading from an older pair of Beats or Apple earbuds, the transition should be easy. My only word of caution is that I found the physical button on the Beats Fit Pro harder to find by feel, as it’s smaller and less indented than the button on the Powerbeats Pro.

Apple rates the Beats Fit Pro for six hours of listening time per earbud, plus an additional 18 hours from the USB-C charging case. You can also wear just one bud if you like, to squeeze out even more runtime. In my testing, the battery on the buds dropped down to 89 percent after a 35-minute run. Extrapolate that, and the math comes close to Apple’s six-hours-per-bud claim. If you’ve managed to completely exhaust both the earbud and case, Apple says its “Fast Fuel” feature will get you back to one hour of use after five minutes of charging, the same claim Jabra makes for the comparably priced Elite Active 7. (Note: Apple’s one-hour estimate assumes you won’t be using ANC.)

Under the hood, the earbuds have the same Apple-made H1 chip as the Powerbeats Pro and Apple’s newer AirPods, allowing for hands-free “Hey Siri,” audio sharing with other AirPods or Beats headphones, and automatic switching between devices. The headphones also work with the Find My app, even on Android devices.

Read our Full Review of Beats Fit Pro

The best budget workout earbuds: Sony WF-C500

  • What you get: Reasonably priced earbuds that prioritize a light design and good audio quality.

  • Pros: Lightweight; reasonably priced; support for Sony’s 360 Reality Audio format; the earbuds themselves claim relatively long battery life; customizable EQ; supports Google Fast Pair.

  • Cons: No ANC or transparency mode; slightly trickier to pair on iOS than other earbuds we tested; the charging case has lower capacity than competing models; they have a larger, more bulbous design than others we tested (but are no less comfortable).


With the WF-C500 earbuds, Sony is really emphasizing the small design: The earbuds themselves weigh 5.46 grams, while the charging case is 35g. That would be the lightest case we tested, and nearly the lightest pair of earbuds, barring the much pricier Elite Active 7. It’s worth noting that a lighter charging case means shorter case battery life (a relatively low 20 hours). Even then, the earbuds themselves offer some of the longest battery life of the bunch: 10 hours per bud. If you do run low on charge, you can get back up to an hour’s worth of capacity in 10 minutes, Sony says.

The earbuds, available in four colors, were larger than I was expecting given their light weight, but they’re easy to insert and fit comfortably. They are slightly trickier for iPhone users to pair on iOS than other buds I tested for this guide, though Android users will benefit from support for Google Fast Pair.

By default, a robotic voice will tell you the earbuds’ battery charge as you’re putting them in. I found this useful, though it meant that there was a delay in getting to hear whatever I had been listening to. You can always disable voice guidance in Sony’s Headphones app if that bothers you.

The truth is, I rarely had range anxiety with these headphones anyway: Unlike other earbuds, which took a roughly 10 percent hit after my usual 35-minute run, these were still at 100 percent. It’s unlikely I’ll ever wear out both the buds and charging case before getting to a wall charger.

The controls were also easy to master without having to consult Sony’s companion app. On the right earbud, press once to play or pause audio playback, or to answer or end a call. Double press to skip tracks, and triple press to go to the previous song. Long-pressing the right earbud launches or cancels a voice assistant. You can also long press to decline a call. On the left earbud, some of the controls are mirrored: you can press once to receive/end a call, and long-press to reject it. The left bud is also where the volume controls live: press once to raise it, and hold the button down to lower it.

As one of the options in this guide with a lower price tag, the WF-C500 are the only ones without active noise cancellation. Which to me, isn’t a dealbreaker. The eartips already do a good enough job passively blocking noise, to the point where I was startled when a group of runners ran up from behind in the park and passed me. If anything, I wished the earbuds had a transparency mode that would allow more ambient noise through. Fortunately I could still hear louder noises like nearby traffic.

The lack of ANC aside, the audio quality is quite good – which makes sense, given Sony’s heritage in audio and home theater gear. Like other models listed here (barring Beats, anyway), you can adjust the EQ in the companion app. And, as you might expect, the earbuds support Sony’s 360 Reality Audio format, which is similar to Apple’s spatial tech, which in turn is built on the Dolby Atmos format.

The most customizable wireless workout headphones: Anker Soundcore Liberty 3 Pro

  • Pros: The only buds we tested with wireless charging; long battery life, especially on the charging case; active noise cancelation, a transparency mode and customizable equalizer; lots of options for setting up the controls to your liking.

  • Cons: Larger and a little harder to insert than competing models; touch-sensitive controls can be finicky; worse sound quality than the competition; in-app battery indicator doesn’t give you a percentage.


The Soundcore Liberty 3 Pro earbuds are available in four colors, and carry a big emphasis on ergonomic fit. That includes air-filled wings, silicone ear tips (similar to other brands) and a promise of air-pressure relief, per Anker. The earbuds don’t come with the eartips or wingtips attached, which adds some friction to the setup process but, on the plus side, you get a choice of four ear tip sizes, compared with three from most other headphone makers. Inside the Soundcore app you’ll find a fit test, but I actually ended up with a more comfortable fit by just following my gut. But it’s certainly worth playing around with.

The Liberty 3 Pro is right up there with the Sony CF-500 in terms of being some of the larger earbuds I tested for this guide. That said, they fit comfortably and stay put. I will say, however, that these were consistently harder to insert than some other brands I tested, even after I’d had a bit of practice.

When I originally published this guide, in September 2020, I ruled out Anker’s $55 Soundcore Spirit Dot 2 wireless earbuds on account of their fussy touch controls and the fact that you couldn’t adjust the volume from the buds themselves. I’m happy to report that the situation has improved – mostly. First, the bad news: The controls are still finicky, and especially difficult to get right while moving. But, they do offer volume control. (Thank goodness.) The controls are also programmable inside the Soundcore app. So you can at least customize the long press and single, double and triple taps in a way that feels intuitive. In addition to music and volume playback, you can also use the controls to toggle audio modes or to activate a voice assistant (Google or Alexa).

Just as you can modify the earbud controls, you have options as far as sound quality, too. There are ANC and transparency modes, along with a “normal” setting in between. Also, like Sony and Jabra, Anker allows for customization of the EQ from within the app. Interestingly, wind reduction is a feature you have to actively opt into. Anker says this is because the wind reducing mode dings ANC performance, and since it’s unlikely people will often find themselves in strong winds, it may as well not be turned on by default. Later this year, Anker will push out a software update that will add “enhanced vocal mode,” which promises to increase vocal pickup in the area around you, according to an Anker spokesperson.

Additionally, Anker touts three mics per earbud, along with AI noise reduction. I can’t prove that there’s a connection here, but I did notice they sounded a little tinnier compared with other headphones. Sometimes, some random buzz even crept in. It’s hard to know if that slight distortion is a result of the AI doing its work, but I wonder.

The Soundcore Liberty 3 Pro has the distinction of being the only earbuds we tested for this guide with a case that can charge wirelessly. The buds themselves are rated for eight hours of battery life apiece, or 32 hours with the case, making this the longest-lasting charging case we tested for this story. Anker also says that you can return to three hours of capacity after 15 minutes of charging. After a 35-minute run, the battery indicator in the app showed a mostly full charge, though unfortunately Anker doesn’t give you a percentage.

This article originally appeared on Engadget at https://www.engadget.com/best-wireless-workout-headphones-191517835.html?src=rss

All the big tech layoffs of 2023

The tech industry is reeling from the combination of a rough economy, the COVID-19 pandemic and some obvious business missteps. And while that led to job cuts in 2022, the headcount reductions have unfortunately ramped up in 2023. It can be tough to keep track of these moves, so we’ve compiled all the major layoffs in one place and will continue to update this story as the situation evolves.

April

Dado Ruvic / reuters

Lyft layoffs

Lyft laid off 13 percent of staff in November 2022, but took further steps in April. The ridesharing company said it was laying off 1,072 workers, or about 26 percent of its headcount. It comes just weeks after an executive shuffle that replaced CEO Logan Green with former Amazon exec David Risher, who said the company needed to streamline its business and refocus on drivers and passengers. Green previously said Lyft needed to boost its spending to compete with Uber.

Dropbox layoffs

Cloud storage companies aren't immune to the current financial climate. In April, Dropbox said it would lay off 500 employees, or roughly 16 percent of its team. Co-founder Drew Houston pinned the cuts on the combination of a rough economy, a maturing business and the "urgency" to hop on the growing interest in AI. While the company is profitable, its growth is slowing and some investments are "no longer sustainable," Houston said. 

March

Roku layoffs

Roku shed 200 jobs at the end of 2022, but it wasn't done. The streaming platform creator laid off another 200 employees in March 2023. As before, the company argued that it needed to curb growing expenses and concentrate on those projects that would have the most impact. Roku has been struggling with the one-two combination of a rough economy and the end of a pandemic-fueled boom in streaming video.

Lucid Motors layoffs

If you thought luxury EV makers would be particularly susceptible to economic turmoil, you guessed correctly. Lucid Motors said in March that it would lay off 18 percent of its workforce, or about 1,300 people. The marque is still falling short of production targets, and these cuts reportedly help deal with "evolving business needs and productivity improvements." The cuts are across the board, too, and include both executives as well as contractors.

Meta (Facebook) layoffs

Meta slashed 11,000 jobs in fall 2022, but it wasn't finished. In March 2023, the company unveiled plans to lay off another 10,000 workers in a further bid to cut costs. The first layoffs will affect its recruiting team, but it plans to shrink its technology teams in late April and its business groups in late May. The Facebook owner is hoping to streamline its operations by reducing management layers and asking some leaders to take on work previously reserved for the rank and file. It may take a while before Meta's staff count grows again — it doesn't expect to lift a hiring freeze until sometime after it completes its restructuring effort in late 2023.

February

Rivian layoffs

Rivian conducted layoffs in 2022, but that wasn't enough to help the fledgling EV brand's bottom line. The company laid off another six percent of its employees in February, or about 840 workers. It's still fighting to achieve profitability, and the production shortfall from supply chain issues hasn't helped matters. CEO RJ Scaringe says the job cuts will help Rivian focus on the "highest impact" aspects of its business.

Zoom layoffs

Zoom was a staple of remote work culture at the pandemic's peak, so it's no surprise that the company is cutting back now that people are returning to offices. The video calling firm said in February it was laying off roughly 1,300 employees, or 15 percent of its personnel. As CEO Eric Yuan put it, the company didn't hire "sustainably" as it dealt with its sudden success. The layoffs are reportedly necessary to help survive a difficult economy. The management team is offering more than just apologies, too. Yuan is cutting his salary by 98 percent for the next fiscal year, while all other executives are losing 20 percent of their base salaries as well as their fiscal 2023 bonuses.

Yahoo layoffs

Engadget's parent company Yahoo isn't immune to layoffs. The internet brand said in February that it would lay off over 20 percent of its workforce throughout 2023, or more than 1,600 people. Most of those cuts, or about 1,000 positions, took place immediately. CEO Jim Lanzone didn't blame the layoffs on economic conditions, however. He instead pitched it as a restructuring of the advertising technology unit as it shed an unprofitable business in favor of a successful one. Effectively, Yahoo is bowing out of direct competition in with Google and Meta in the ad market.

Dell layoffs

The pandemic recovery and a grim economy have hit PC makers particularly hard, and Dell is feeling the pain more than most. It laid off five percent of its workforce in early February, or about 6,650 employees, after a brutal fourth quarter where computer shipments plunged an estimated 37 percent. Past cost-cutting efforts weren't enough, Dell said — the layoffs and a streamlined organization were reportedly needed to get back on track.

Deliveroo layoffs

Food delivery services flourished while COVID-19 kept people away from restaurants, and at least some are feeling the sting now that people are willing to dine out again. Deliveroo is laying off about 350 workers, or nine percent of its workforce. "Redeployments" will bring this closer to 300, according to founder Will Shu. The justification is familiar: Deliveroo hired rapidly to handle "unprecedented" pandemic-related growth, according to Shu, but reportedly has to cut costs as it deals with a troublesome economy.

DocuSign layoffs

DocuSign may be familiar to many people who've signed documents online, but that hasn't spared it from the impact of a harsh economic climate. The company said in mid-February that it was laying off 10 percent of its workforce. While it didn't disclose how many people that represented, the company had 7,461 employees at the start of 2022. Most of those losing their jobs work in DocuSign's worldwide field organization.

GitLab layoffs

You may not know GitLab, but its DevOps (development and operations) platform underpins work at tech brands like NVIDIA and T-Mobile — and shrinking business at its clients is affecting its bottom line. GitLab is laying off seven percent of employees, or roughly 114 people. Company chief Sid Sijbrandij said the problematic economy meant customers were taking a "more conservative approach" to software investment, and that his company's previous attempts to refocus spending weren't enough to counter these challenges.

GoDaddy layoffs

GoDaddy conducted layoffs early in the pandemic, when it cut over 800 workers for its retail-oriented Social platform. In February this year, however, it took broader action. The web service provider laid off eight percent of its workforce, or more than 500 people, across all divisions. Chief Aman Bhutani claimed other forms of cost-cutting hadn't been enough to help the company navigate an "uncertain" economy, and that this reflected efforts to further integrate acquisitions like Main Street Hub.

Twilio layoffs

Twilio eliminated over 800 jobs in September 2022, but it made deeper cuts as 2023 got started. The cloud communications brand laid off 17 percent of staff, or roughly 1,500 people, in mid-February. Like so many other tech firms, Twillio said that past cost reduction efforts weren't enough to endure an unforgiving environment. It also rationalized the layoffs as necessary for a streamlined organization.

January

REUTERS/Peter DaSilva

Google (Alphabet) layoffs

Google's parent company Alphabet has been cutting costs for a while, including shutting down Stadia, but it took those efforts one step further in late January when it said it would lay off 12,000 employees. CEO Sundar Pichai wasn't shy about the reasoning: Alphabet had been hiring for a "different economic reality," and was restructuring to focus on the internet giant's most important businesses. The decision hit the company's Area 120 incubator particularly hard, with the majority of the unit's workers losing their jobs. Sub-brands like Intrinsic (robotics) and Verily (health) also shed significant portions of their workforce in the days before the mass layoffs. Waymo has conducted two rounds of layoffs that shed 209 people, or eight percent of its force.

Amazon layoffs

Amazon had already outlined layoff plans last fall, but expanded those cuts in early January when it said it would eliminate 18,000 jobs, most of them coming from retail and recruiting teams. It added another 9,000 people to the layoffs in March, and in April said over 100 gaming employees were leaving. To no one's surprise, CEO Andy Jassy blamed both an "uncertain economy" and rapid hiring in recent years. Amazon benefited tremendously from the pandemic as people shifted to online shopping, but its growth is slowing as people return to in-person stores.

Coinbase layoffs

Coinbase was one of the larger companies impacted by the crypto market's 2022 downturn, and that carried over into the new year. The cryptocurrency exchange laid off 950 people in mid-January, just months after it slashed 1,100 roles. This is one of the steepest proportionate cuts among larger tech brands — Coinbase offloaded about a fifth of its staff. Chief Brian Armstrong said his outfit needed the layoffs to shrink operating expenses and survive what he previously described as a "crypto winter," but that also meant canceling some projects that were less likely to succeed.

IBM layoffs

Layoffs sometimes stem more from corporate strategy shifts than financial hardship, and IBM provided a classic example of this in 2023. The computing pioneer axed 3,900 jobs in late January after offloading both its AI-driven Watson Health business and its infrastructure management division (now Kyndryl) in the fall. Simply put, those employees had nothing to work on as IBM pivoted toward cloud computing.

Microsoft layoffs

Microsoft started its second-largest wave of layoffs in company history when it signaled it would cut 10,000 jobs between mid-January and the end of March. Like many other tech heavyweights, it was trimming costs as customers scaled back their spending (particularly on Windows and devices) during the pandemic recovery. The reductions were especially painful for some divisions — they reportedly gutted the HoloLens and mixed reality teams, while 343 Industries is believed to be rebooting Halo development after losing dozens of workers. GitHub is cutting 10 percent of its team, or roughly 300 people.

PayPal layoffs

PayPal has been one of the healthier large tech companies, having beaten expectations in its third quarter last year. Still, it hasn't been immune to a tough economy. The online payment firm unveiled plans at the end of January to lay off 2,000 employees, or seven percent of its total worker base. CEO Dan Schulman claimed the downsizing would keep costs in check and help PayPal focus on "core strategic priorities."

Salesforce layoffs

Salesforce set the tone for 2023 when it warned it would lay off 8,000 employees, or about 10 percent of its workforce, just four days into the new year. While the cloud software brand thrived during the pandemic with rapidly growing revenue, it admitted that it hired too aggressively during the boom and couldn't maintain that staffing level while the economy was in decline.

SAP layoffs

Business software powerhouse SAP saw a steep 68 percent drop in profit at the end of 2022, and it started 2023 by laying off 2,800 staff to keep its business healthy. Unlike some big names in tech, though, SAP didn't blame excessive pandemic-era hiring for the cutback. Instead, it characterized the initiative as a "targeted restructuring" for a company that still expected accelerating growth in 2023.

Spotify layoffs

Spotify spent aggressively in recent years as it expanded its podcast empire, but it quickly put a stop to that practice as 2023 began. The streaming music service said in late January that it would lay off 6 percent of its workforce (9,800 people worked at Spotify as of the third quarter) alongside a restructuring effort that included the departure of content chief Dawn Ostroff. While there were more Premium subscribers than ever in 2022, the company also suffered steep losses — CEO Daniel Ek said he was "too ambitious" investing before the revenue existed to support it.

Wayfair layoffs

Amazon isn't the only major online retailer scaling back in 2023. Wayfair said in late January that it would lay off 1,750 team members, or 10 percent of its global headcount. About 1,200 of those were corporate staff cut in a bid to "eliminate management layers" and otherwise help the company become leaner and nimbler. Wayfair had been cutting costs since August 2022 (including 870 positions), but saw the layoffs as helping it reach break-even earnings sooner than expected.

This article originally appeared on Engadget at https://www.engadget.com/big-tech-layoffs-183005386.html?src=rss

Teenage Engineering enters the microphone space with the gorgeous CM-15

Boutique music gadget manufacturer Teenage Engineering is back with a new product and it’s a whole lot more interesting than a $1,600 desk. The CM-15 is a legitimate portable condenser microphone built for studio use and remote setups. The company describes it as the world’s “first all-in-1 mic offering” as it features multiple connection and power options.

You can power this thing via traditional phantom power by plugging it into any suitable mixer or audio interface. There is also a built-in battery that gets ten hours of use per charge. Don’t have access to any of that? Just plug it into any USB-C port to get some juice. That’s pretty convenient. As for connections, there is a 3.5mm line output, a mini XLR and the aforementioned USB-C port. The microphone includes a built-in preamp, so you can go straight into a computer, phone or another Teenage Engineering device like the similarly impressive (and expensive) OP-1 Field.

Just like the recently-released TX-6 mixer, the CM-15 is tiny but still manages to find room for some audio wizardry. It contains a true 1-inch large-diaphragm capsule, which is a rarity in portable recording gear. The microphone also features ESS Sabre analog-to-digital conversion, which TE says helps the mic “preserve high-fidelity sound and capture exceptional detail in any recording situation.”

There’s a gain switch on the back to match the audio source, and the 3.5mm line out can plug right into a video camera for synced audio/visual content. The machined metal build looks durable and adds to the overall aesthetic appeal of the microphone. It ships with various adapters for universal compatibility with mic stands and features a built-in tilting mechanism for precise placement. There's a mini-tripod available for the mic, but it costs an extra $100.

Now onto the price. This is a Teenage Engineering product through-and-through, so get ready to fork over $1,200 to bring this little beast home. For a complete TE setup that includes the CM-15, a TX-6 mixer and an OP-1 Field synthesizer, that cost skyrockets to $4,400. The microphone starts shipping in June.

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-enters-the-microphone-space-with-the-gorgeous-cm-15-181721397.html?src=rss

'Forza Motorsport' will feature audio cues to help players with visual impairments drive

Forza Motorsport developer Turn 10 Studios has previewed some of the game's accessibility features. First and foremost, the studio is hoping to make it easier for blind and low-vision players to enjoy the racing sim with the help of audio cues.

Turn 10 spent two years building Blind Driving Assists with the help of accessibility consultant Brandon Cole (who is blind) and other blind and low-vision players. The feature offers supplemental audio cues to help players navigate. They'll receive audible information on things like track position and orientation, and their approach and progress during turns. Players will also learn details about the car, including the level of deceleration needed and when to shift gears if they're using manual transmission.

In a video that shows off the feature and details its development, Cole notes that the steering guide option pans the engine noise and tire sounds to the left or right, depending on the direction players should turn. Beeping sounds will tell players when they're nearing the edge of the track. Cole says that, with the help of the cues, he was able to win a race against a bunch of AI-driven cars.

Blind and low-vision players can preview the audio cues in the accessibility menu. They'll hear in-depth descriptions of what each cue means, thanks to the inclusion of a customizable screen narrator. Players can individually switch each set of cues on and off, and they'll be able to tweak the pitch and volume of them. Although it will likely take a while for players to get used to the cues, they could be immensely useful for blind and low-vision folks who want to play Forza Motorsport.

Along with more common accessibility features such as full controller remapping, colorblindness filters and customizable subtitles, there's another called One Touch Driving. This enables players to customize braking, steering and throttle assists to minimize the number of simultaneous inputs needed. They can enable as many of the assists as they like. Turn 10 worked with players who have mobility and stamina disabilities to create One Touch Driving, which is intended for those who may find it difficult to hold down buttons or press several buttons at the same time.

Forza Motorsport is slated to arrive later this year. It will be available on Xbox Series X/S, Xbox Cloud Gaming and PC via the Microsoft Store and Steam.

This article originally appeared on Engadget at https://www.engadget.com/forza-motorsport-will-feature-audio-cues-to-help-players-with-visual-impairments-drive-180043633.html?src=rss