Roland S-1 Tweak Synth is the most compelling member of the Aira Compact family

Last year during Superbooth Roland unveiled the Aira Compact series – its first true competitors to Korg’s wildly successful Volca line. Now the company is back for Superbooth 2023 with a new addition to the family, the S-1 Tweak Synth. Like the T-8 and J-6, the S-1 uses Roland’s Analog Circuit Behavior (ACB) technology to recreate the sound of an iconic instrument from its past, the SH-101. While the core of the S-1 is ultimately quite familiar, in true Roland fashion there’s a lot of modern features packed in as well. And in even truer Roland fashion, many of them are buried in a bewildering array of indecipherable menus and button combinations.

I’m going to get this out of the way right now, because it’s a recurring theme in almost every review I write of a Roland product. The interface here is truly mind boggling once you get beyond the immediate hands-on controls. Almost every knob and button has at least one shift function. Many of them aren’t labeled. And the only visual feedback you’re given for anything is via a four-character, seven-segment LED display. A seven-segment LED display in 2023! I dare anyone to tell me what the hell “Nod.d” means without looking it up in the manual. And what about the D-Motion button suggests that this is where the probability and substep options are located? I’m not trying to suggest that I should be able to figure out every feature on an instrument right away without reading a manual. But I also shouldn’t feel like a lost ball in the tall weeds. Especially not when we’re talking about an entry level $200 synth.

The clunky interface here is particularly frustrating because the S-1 is otherwise kind of great. It actually has a decent amount of hands-on controls. It offers far more depth than any of the previous Aria Compact entries, even if you never touch the shift button. There’s an LFO with six different waveform options, including random. The oscillator section allows you to blend together a saw and square wave with pulse width modulation, as well as a sub oscillator and noise source. And, unlike the original SH-101 which was monophonic, the S-1 is polyphonic so you can play actual chords (up to four notes).

And the oscillators sound great. I’m not always the hugest fan of Roland’s ACB sound engine, but it shines here. Thick bass, acid leads and 16-bit JRPG arps are all easily attainable and satisfying. This is easily the best sounding member of the Aira Compact family.

The filter is excellent too. It stops just shy of self oscillation, but still gets pretty sharp and can certainly endanger your eardrums if you have your headphones up too loud. But at the lower end of the cutoff spectrum you get a surprising warmth and silkiness from this dirt cheap emulation of a classic analog circuit. 

Photo by Terrence O'Brien / Engadget

Roland even threw in a delay, seven reverbs and four chorus options. The reverbs are merely ok, but the delay is a perfectly solid digital effect. You can even set the delay time to 1/128 and crank the … Anb(?) reverb model to get howling metallic textures that are out of this world. The choruses, pulled from the Juno and JX-3P are truly excellent. It’s just a shame they’re buried in the arcane menu system because I want to turn them on for almost every patch I make.

There’s a solid arpeggiator, and you can even record directly from the arpeggiator into the 64-step sequencer. That’s pretty handy for laying down glassy high notes then going back in and overdubbing some bass to accentuate the chord changes. I will say though, I haven’t quite figured out how to get to 64 steps. By default sequences are 16 steps, there is no obvious way to go beyond that and I was not provided a manual with my review unit. 

Roland also added motion sequencing to S-1, so you can tweak settings as you’re recording to slowly increase the amount of delay over the course of a pattern. Or even go into the menu and turn on and off the chorus, or change the sub-oscillator tuning on a per-step basis. It really opens up a lot of possibilities on an instrument this small and affordable. You can ratchet notes, set per step probability, and there’s even Step Loop for quickly mangling your sequence into new riffs on the fly, though that is far more useful on a drum machine.

Photo by Terrence O'Brien / Engadget

If the feature list for the S-1 ended here, that would be perfectly fine. But Roland added more. So. Much. More. Maybe too much more.

There’s a draw and chop function, which allows you to create custom waveshapes for even wilder tones. Then use the multiplier on your freshly drawn waveshape, or the comb on your chopped wave for hard-synced and dissonant metallic noises. You can also turn the noise source into a sort of pulsing riser effect. Though, I was unaware of this when I accidentally activated it while messing around one afternoon and couldn’t for the life of me figure out what was going on. This is one of those many unlabeled features hidden behind a seemingly arbitrary button combination. (For the record, you hold down shift then press 1 and 2 simultaneously to cycle through a few different riser modes.)

The one last feature worth mentioning (I think), is a bit of a head scratcher. D-Motion allows you to change parameters by picking up the synth and tilting it about. It’s a fun novelty for a few minutes, but it doesn’t feel practical. Though, at least it makes more sense on the small, battery-powered and portable S-1 than it does on the SH-4d.

Photo by Terrence O'Brien / Engadget

Beyond that the S-1 resembles the rest of the Aira Compact line. It’s plastic, has a rechargeable battery built in and weighs next to nothing. There are 3.5mm MIDI, sync and audio jacks for connecting other gear. And USB-C for charging, but also for sending audio and MIDI to computers, phones and tablets. My one other minor gripe, physically at least, is that the mushy keys are painfully small. Playing chords on this thing is a bit of a headache. But not much more so than on any other instrument of this ilk, like the Modal Electronics Skulpt or a Volca Keys.

Photo by Terrence O'Brien / Engadget

The S-1 Tweak Synth is both the most compelling and most frustrating member of the Aira Compact series. It has plenty of hands-on controls, sounds great and is deceptively powerful for the price. But it is also, perhaps, too complex. It tries to do too many things and ends up feeling cluttered and confusing. Which is the exact opposite of what you want from what is essentially a $200 music toy.

What made Korg’s Volcas so successful wasn’t their laundry list of features, it was their simplicity. They sounded good enough, were affordable, and unintimidating. Roland seems to have gotten the first two parts of the equation down. Now it just needs to work on the last ingredient.

This article originally appeared on Engadget at https://www.engadget.com/roland-s-1-tweak-synth-is-the-most-compelling-member-of-the-aira-compact-family-070014423.html?src=rss

Watch the Google I/O 2023 keynote in under 18 minutes

Google's I/O event this year was jam-packed with new product launches and an in-depth introduction to its new generative AI offerings. The star of its new set of device was, perhaps, the new Pixel Fold, a veritable rival to Samsung's foldables powered by a Tensor G2 chip. Like the Samsung Galaxy Fold, it opens like a book so you can fully use its 7.6-inch display, though it also comes with a 5.8-inch external display. It's now available for pre-order and will set you back $1,799 when it starts shipping in June. 

The company has also unveiled its new mid-range phone, the Pixel 7a, that will cost you $499. In addition, the Pixel Tablet is now available for pre-order for the same price. You can use the 11-inch tablet as a smart home display with Google Assistant and Chromecast when it's attached to its speaker dock. On its own, it can last for 12 hours, and while it doesn't come with a stylus, it does support third-party pens. 

But the most important and relevant unveiling of the event was the company's PaLM 2 AI language model, which is the technology behind its Bard AI chatbot and which will power new features across its products. Bard will soon have the ability to decipher images in your queries and respond with images in turn — it's now available without a waitlist in 180 countries. Gmail will have the ability to craft responses to emails for you, while Photos is getting a Magic Editor that can move objects in your pictures. You can get a glimpse of all Google announcements in a condensed version of its I/O keynote above.

This article originally appeared on Engadget at https://www.engadget.com/watch-the-google-io-2023-keynote-in-under-18-minutes-052059113.html?src=rss

Twitter's encrypted DMs are here — but only for verified users

Twitter is beginning to roll out its long-promised encrypted direct messaging feature. However, the initial rollout comes with some major limitations that could make it less than ideal for privacy-conscious Twitter users.

Of note, the feature is currently only available to verified Twitter users, which includes Twitter Blue subscribers and those part of a “Verified Organization.” It’s not clear if this is just for the early rollout or if encryption will be added to the growing list of exclusive features for users with a checkmark. For now, an encrypted chat requires both users to be verified, according to the company.

There are also some significant limitations to the feature itself. It doesn’t support group messages, or any kind of media other than links. The company also doesn’t allow users to report an encrypted message directly, advising on a help page that users should report accounts separately if they “encounter an issue with an encrypted conversation participant.”

Twitter

Finally, the level of encryption appears to be less secure than what other apps offer. For one, message metadata is not encrypted. Furthermore, Twitter notes that “currently, we do not offer protections against man-in-the-middle attacks” and suggests that the company itself is still able to access encrypted DMs without the participants knowing. “If someone–for example, a malicious insider, or Twitter itself as a result of a compulsory legal process—were to compromise an encrypted conversation, neither the sender or receiver would know,” the company explains on a help page. It added that it’s working on improvements that would make such exploits more “difficult.”

That’s particularly notable because it falls far short of the standard Twitter owner Elon Musk has described when expressing his desire to add encryption for Twitter DMs. He has said he wants it to be impossible for the company to access users’ encrypted messages even if “someone puts a gun to our heads.”

In a tweet, Twitter security engineer Christopher Stanley acknowledged the shortcoming. “We’re not quite there yet, but we’re working on it.”

For those who are verified and want to try out the feature anyway, encrypted messaging can be accessed via the info menu (that’s the same menu you use to block or report a conversation) within a particular DM. Once encryption is enabled, the encrypted messages will appear as a separate message thread with labels at the top of the chat to indicate that the conversation is encrypted.

This article originally appeared on Engadget at https://www.engadget.com/twitters-encrypted-dms-are-here--but-only-for-verified-users-234934842.html?src=rss

Scammers used AI-generated Frank Ocean songs to steal thousands of dollars

More AI-generated music mimicking a famous artist has made the rounds — while making lots of money for the scammer passing it off as genuine. A collection of fake Frank Ocean songs sold for a reported $13,000 CAD ($9,722 in US dollars) last month on a music-leaking forum devoted to the Grammy-winning singer, according toVice. If the story sounds familiar, it’s essentially a recycling of last month’s AI Drake / The Weeknd fiasco.

As generative AI takes the world by storm — Google just devoted most of its I/O 2023 keynote to it — people eager to make a quick buck through unscrupulous means are seizing the moment before copyright laws catch up. It’s also caused headaches for Spotify, which recently pulled not just Fake Drake but tens of thousands of other AI-generated tracks after receiving complaints from Universal Music.

The scammer, who used the handle mourningassasin, told Vice they hired someone to make “around nine” Ocean songs using “very high-quality vocal snippets” of the Thinkin Bout You singer’s voice. The user posted a clip from one of the fake tracks to a leaked-music forum and claims to have quickly convinced its users of its authenticity. “Instantly, I noticed everyone started to believe it,” mourningassasin said. The fact that Ocean hasn’t released a new album since 2016 and recently teased an upcoming follow-up to Blond may have added to the eagerness to believe the songs were real.

The scammer claims multiple people expressed interest in private messages, offering to “pay big money for it.” They reportedly fetched $3,000 to $4,000 for each song in mid to late April. The user has since been banned from the leaked-music forum, which may be having an existential crisis as AI-generated music makes it easier than ever to produce convincing knockoffs. “This situation has put a major dent in our server’s credibility, and will result in distrust from any new and unverified seller throughout these communities,” said the owner of a Discord server where the fake tracks gained traction.

This article originally appeared on Engadget at https://www.engadget.com/scammers-used-ai-generated-frank-ocean-songs-to-steal-thousands-of-dollars-222042845.html?src=rss

May's PS Plus Extra and Premium lineup includes 'Ratchet & Clank: Rift Apart'

Last Friday was the final day for PS5 owners to claim Sony’s PlayStation Plus Collection, a bundle that came with nearly 20 free games, including Bloodborne and God of War (2018). When Sony announced at the start of February the collection was going away, the company said it would instead focus on growing the PlayStation Plus library of monthly games. Unsurprisingly then, May’s PS Plus lineup is chockful of titles you can download to your console, provided you subscribe to PS Plus Extra or Premium. In all, Sony will add 19 titles to the service this month.

  • Ratchet & Clank: Rift Apart

  • Humanity

  • Watch Dogs Legion

  • Dishonored 2

  • Dishonored: Death of the Outsider

  • Sakuna: Of Rice And Ruin

  • Tomb Raider Definitive Edition

  • Rise of the Tomb Raider

  • Shadow of the Tomb Raider

  • Bus Simulator 21

  • Evil Within 2, The

  • Wolfenstein Youngblood

  • Thymesia

  • Rain World

  • Lake

  • Conan Exiles

  • Rune Factory 4

  • Story of Seasons: Friends of Mineral Town

  • Soundfall

Even if you have already played some of the games that are about to join PlayStation Plus, this is a strong expansion for Sony. Ratchet & Clank: Rift Apart is one of the PS5’s best exclusives, and titles like Dishonored 2 are downright classics. Separately, Sony is adding four new classic PlayStation games for Premium subscribers to check out.

  • Syphon Filter: Logan’s Shadow

  • Blade Dancer: Lineage of Light

  • Pursuit Force

  • Ghostbusters: The Video Game Remastered

You can download all the new additions to PS Plus on May 16th.

This article originally appeared on Engadget at https://www.engadget.com/mays-ps-plus-extra-and-premium-lineup-includes-ratchet--clank-rift-apart-215534858.html?src=rss

Google makes it easier to build sleek Android TV apps

Expect to see better looking Android TV apps, as well as more offerings from developers, in the future. At Google I/O today, the company announced the alpha version of Compose for TV, a framework that will make it easier to build attractive Android TV apps with less code and more intuitive tools. Google says developers will be able to bring over their existing code, and by moving to Compose it should be easier to update apps moving forward. The framework has direct access to the Android APIs — which most devs are already used to — and will support code from existing Android mobile and tablet apps. Google is also unveiling a set of TV design guidelines to help developers optimize their apps for big screens.    

Google has certainly come a long way when it comes to home entertainment. Its first Google TV platform, released in 2010 before the rise of streaming services, fizzled and died. It bounced back with the cheaper and far more popular Chromecast, which eventually led to Android TV, a platform that now houses a revived "Google TV" interface

When it comes to streaming platforms, Apple still has more tools for developers to build attractive TV apps, but it's nice to see Google making an effort. It's not like there's much competition from Roku or Amazon's Fire TV devices. Android TV's true power is its ubiquity, much like Android itself. According to Strategy Analytics, Android TV shipped on more devices than any other streaming platform last year. (Even my Formovie projector has Android TV built-in.)

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/android-tv-compose-for-tv-ui-framework-210056293.html?src=rss

Google’s Project Starline booth gave me a holographic meeting experience

It’s been two years since Google introduced its Project Starline holographic video conferencing experiment, and though we didn’t hear more about it during the keynote at I/O 2023 today, there’s actually been an update. The company quietly announced that it’s made new prototypes of the Starline booth that are smaller and easier to deploy. I was able to check out a demo of the experience here at Shoreline Park and am surprised how much I enjoyed it.

But first, let’s get one thing out of the way. Google did not allow us to take pictures or video of the setup. It’s hard to capture holographs on camera anyway, so I’m not sure how effective it would have been. Due to that limitation, though, we’re not going to have a lot of photos for this post and I’ll do my best to describe the experience in words.

After some brief introductions, I entered a booth with a chair and desk in front of the Starline system. The prototype itself was made up of a light-field display that looked like a mesh window, which I’d guess is about 40-inches wide. Along the top, left and right edges of the screen were cameras that Google uses to get the visual data required to generate the 3D model of me. At this point, everything looked fairly unassuming.

Things changed slightly when Andrew Nartker, who heads up the Project Starline team at Google, stepped into frame. He sat in his chair in a booth next to mine, and when I looked at him dead on, it felt like a pretty typical 2D experience, except in what felt like very high resolution. He was life-sized and it seemed as if we were making eye contact and holding each other’s gaze, despite not looking into a camera. When I leaned forward or leaned closer, he did too, and nonverbal cues like that made the call feel a little richer.

What blew me away, though, was when he picked up an apple (haha I guess Apple can say it was at I/O) and held it out towards me. It was so realistic that I felt as if I could grab the fruit from his fist. We tried a few other things later — fist bumping and high fiving, and though we never actually made physical contact, the positioning of limbs on the call was accurate enough that we could grab the projections of each other’s fists.

The experience wasn’t perfect, of course. There were parts where, when Nartker and I were talking at the same time, I could tell he could not hear what I was saying. Every now and then, too, the graphics would blink or appear to glitch. But those were very minor issues, and overall the demo felt very refined. Some of the issues could even be chalked up to spotty event WiFi, and I can personally attest to the fact that the signal was indeed very shitty.

It’s also worth noting that Starline was basically getting the visual and audio data of me and Nartker, sending it to the cloud over WiFi, creating a 3D model of both of us, and then sending it down to the light display and speakers on the prototype. Some hiccups are more than understandable.

While the earliest Starline prototypes took up entire rooms, the current version is smaller and easier to deploy. To that end, Google announced today that it had shared some units with early access partners including T-Mobile, WeWork and Salesforce. The company hopes to get real-world feedback to “see how Project Starline can help distributed workforces stay connected.”

We’re clearly a long way off from seeing these in our homes, but it was nice to get a taste of what Project Starline feels like so far. This was the first time media demos were available, too, so I’m glad I was able to check it out for myself and tell you about it instead of relying on Google’s own messaging. I am impressed by the realism of the projections, but I remain uncertain about how effectively this might substitute or complement in-person conversations. For now, though, we’ll keep an eye on Google’s work on Project Starline and keep you posted.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/googles-project-starline-booths-gave-me-a-holographic-meeting-experience-205804960.html?src=rss

Chipolo's new item trackers are basically AirTags for Android

Google doesn't have a direct equivalent to Apple's AirTags, but it might come close. Chipolo has teamed up with Google to introduce One Point (shown above) and Card Point (below) item trackers that work exclusively with Android's Find My Device network. They take advantage of the phone platform's ubiquity to not only increase the chances of locating your gear, but to find unknown trackers that might be used to spy on your whereabouts.

Both trackers support Android's Fast Pair to speed through setup, and are water-resistant. The differences extend beyond their shapes. The One Point is the loudest with a 120dB ring, and lasts a year on its replaceable battery. The Card Point is quieter at 105dB and relies on a renewal program when the battery wears down, but it also lasts for two years.

Chipolo

Chipolo is taking pre-orders for both devices now. The One Point sells for $28, and the Card Point is available for $35. Four-packs for each respectively cost $79 and $112, and you can get a One/Card bundle for $77. Orders should ship by the second half of July. You'll need a phone running at least Android 9 with Google Play Services. That covers many phones released in North America and Europe over the past five years.

The Point trackers are really counterparts to Chipolo's iPhone-oriented One Spot and Card Spot. However, they also reflect Google's broader effort to flesh out the Android ecosystem. You don't have to rely on a third-party tracking network like Tile's or Samsung's to find missing items. Of course, this also locks you into Android — you'll have to replace your trackers if you ever switch platforms.

This article originally appeared on Engadget at https://www.engadget.com/chipolos-new-item-trackers-are-basically-airtags-for-android-204801185.html?src=rss

You can now stream Android phone apps to your Chromebook

You won't have to install Android apps on your Chromebook when you need them in a pinch. After a preview at CES last year, Google has enabled app streaming through Phone Hub in Chrome OS Beta. You can quickly check your messages, or track the status of a food order without having to sign in again.

Once Phone Hub is enabled, you can stream apps by either clicking a messaging app notification or browsing the Hub's Recent Apps section after you've opened a given app on your phone. Google doesn't describe certain app types as off-limits, although it's safe to say that you won't want to play action games this way.

The feature works with "select" phones running Android 13 or newer. The Chromebook and handset need to be on the same WiFi network and physically close-by, although you can use the phone as a hotspot through Instant Tethering if necessary.

Google is ultimately mirroring the remote Android app access you've had in Windows for years. However, the functionality might be more useful on Chromebooks. While app streaming won't replace native apps, it can save precious storage space and spare you from having to jump between devices just to complete certain tasks. This approach is also more manufacturer-independent where Microsoft's approach is restricted to Samsung and Honor phones.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-stream-android-phone-apps-to-your-chromebook-202830500.html?src=rss

Google opens up access to its text-to-music AI

AI-generated music has been in the spotlight lately, between a track that seemingly featured vocals from Drake and The Weeknd gaining traction to Spotify reportedly removing thousands of songs over concerns that people were using them to game the system. Now, Google is wading further into that space as the company is opening up access to its text-to-music AI, which is called MusicLM.

Google detailed the system back in January when it published research on MusicLM. At the time, the company said it didn't have any plans to offer the public access to MusicLM due to ethical concerns related to copyrighted material, some of which the AI copied directly into the songs it generated. 

The generative AI landscape has shifted dramatically this year, however, and now Google feels comfortable enough to let the public try MusicLM. "We’ve been working with musicians like Dan Deacon and hosting workshops to see how this technology can empower the creative process," Google Research product manager Hema Manickavasagam and Google Labs product manager Kristin Yim wrote in a blog post

As TechCrunch points out, the current public version of MusicLM doesn't allow users to generate music with specific artists or vocals. That could help Google to avoid copyright issues and stop users from generating fake "unreleased songs" from popular artists and selling them for thousands of dollars.

You can now sign up to try MusicLM through AI Test Kitchen on the web, Android and iOS. Google suggests that you can try prompts based on mood, genre and instruments, such as “soulful jazz for a dinner party” or "two nylon string guitars playing in flamenco style." The experimental AI will generate two tracks and you can identify your favorite by selecting a trophy icon. Google says doing so will help it to improve the model.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/google-opens-up-access-to-its-text-to-music-ai-202251175.html?src=rss