News publishing giant Gannett sues Google for monopolizing ad tech

Gannett, a news publisher accused of monopolistic behavior, is suing Google for monopolistic behavior. It’s the latest in a string of lawsuits against the search giant, and it repeats many of the arguments made by the Department of Justice in its second lawsuit against Google, filed earlier this year. Gannett is the US’ largest news publisher. “Google has monopolized market trading to their advantage and at the expense of publishers, readers and everyone else,” Gannett CEO Mike Reed said toCNBC. “Digital advertising is the lifeblood of the online economy. Without free and fair competition for digital ad space, publishers cannot invest in their newsrooms.”

Gannett, which owns USA Today and various local papers, says Google has overly broad control over the online ad business, leading to diminished ad spending despite growing online readership. The crux of the complaint is that Google owns the largest ad exchange and ad server — both acquired rather than built organically — and that arrangement has led to diminished industry revenue.

“Content providers, including hundreds of our local news outlets, create enormous value but see none of the financial upside because Google, as middleman, has monopolized the markets for important software and technology products that publishers and advertisers use to buy and sell ad space,” Gannett CEO Mike Reed wrote today. “Google trades on that conflict of interest to its advantage and at the expense of publishers, readers and everyone else. Our lawsuit details more than a dozen significantly anticompetitive and deceptive acts by Google, starting as early as 2009 and persisting to present day.”

In a statement to Engadget, Google insisted that its services are popular because they’re the best — not due to a lack of competition. “These claims are simply wrong. Publishers have many options to choose from when it comes to using advertising technology to monetize — in fact, Gannett uses dozens of competing ad services, including Google Ad Manager,” VP of Google Ads Dan Taylor said. “And when publishers choose to use Google tools, they keep the vast majority of revenue. We’ll show the court how our advertising products benefit publishers and help them fund their content online.” Google says the average large publisher will use six different platforms to sell ads on its websites, while advertisers and media agencies will use over three platforms to buy ads. The search giant describes its ad tech fees as transparent and consistent with industry rates.

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However, Gannett’s complaints are similar to those of the DOJ, which filed a suit in January (alongside eight states) to break up Google’s advertising business. “Google’s anticompetitive behavior has raised barriers to entry to artificially high levels, forced key competitors to abandon the market for ad tech tools, dissuaded potential competitors from joining the market, and left Google’s few remaining competitors marginalized and unfairly disadvantaged,” the Justice Department alleged at the time. It was the DOJ’s second lawsuit against Google, following one filed in 2020 under former Attorney General Bill Barr, accusing the company of having a monopoly over search and search-related advertising.

Gannett’s and the DOJ’s most recent lawsuits claim Google has stifled competition in the space through acquisitions. “Whenever Google’s customers and competitors responded with innovation that threatened Google’s stranglehold over any one of these ad tech tools, Google’s anticompetitive response has been swift and effective,” the DOJ said.

Gannett is no stranger to monopolistic accusations. Although the company is over 116 years old, it was acquired by New Media Investment Group and merged with GateHouse Media (taking on the Gannett brand) in 2019. Since the merger, Gannett has laid off over half its workforce and shut down numerous local news outlets. In the period immediately following the acquisition, Gannett “owned 261 daily and 302 weekly newspapers,” according toNieman Lab. “By the end of 2022, those totals were 217 daily and 175 weekly newspapers,” although some were due to selling papers to local buyers. In addition, the company went from about 25,000 employees at the time of the acquisition to 11,200 in its most recent filing report.

This article originally appeared on Engadget at https://www.engadget.com/news-publishing-giant-gannett-sues-google-for-monopolizing-ad-tech-164602826.html?src=rss

Cruise launches an Android app for its self-driving taxis

Cruise has finally launched an Android app for ridehailing, giving potential customers in San Francisco the option to call one of its robotaxis even if they're not iPhone users. The self-driving car company told Engadget that 20 percent of its waitlisters are on Android, and an app for the platform is one of people's most-requested updates on social media. Cruise's new Android app will come with all the upgrades the iOS app has received since it launched, including the ability to drop a moveable pin on the map by long pressing on the screen. 

Cruise

The company recently started operating in all areas of San Francisco 24 hours a day, seven days a week. Employees have been able to hail robotaxi rides from across the city at all hours for months, but Cruise opened daytime rides to public "power users" in specific portions of the city back in April. To note, when Cruise secured the first ever driverless deployment permit issued by the California Public Utilities Commission last year, it was only given permission to operate in select areas of San Francisco from 10PM to 6AM. 

Passengers with Android phones who become power users, or customers who sign up to test beta features and to send feedback to Cruise for free rides, will be able to hail daytime rides. A spokesperson also told us that Cruise is continuing to expand the availability of daytime rides in San Francisco, so even paying customers will eventually be able to use the service. When the company announced its 24/7 operations, Kyle Vogt, its CEO, said that we'll soon see Cruise "open up full operations in other cities." He said "operating robotaxis in SF has become a litmus test for business viability," and that if the technology can work there, "there's little doubt it can work just about everywhere."

This article originally appeared on Engadget at https://www.engadget.com/cruise-launches-an-android-app-for-its-self-driving-taxis-160045696.html?src=rss

Chrome on iOS can now show maps and create calendar items without switching apps

You no longer have to hop between apps just to perform some common tasks in Chrome on your iPhone. Google is updating Chrome for iOS with the option to see Maps addresses, create Calendar events and translate specific text without switching to the relevant app. You can find the location of a restaurant, remind yourself to visit that restaurant and decipher the menu all from one place.

A future upgrade will also make Google Lens considerably more useful. You'll have the option of searching with your camera, whether to take new pictures or draw from your camera roll. As on Android, this might be helpful if you spot a flower or must-have jacket and want to identify it on the spot. The functionality will be available in the "coming months."

You'll still need to use Google's dedicated apps for more advanced functions, such as driving directions in Maps or managing the rest of your itinerary. However, the additions should make Chrome more of a do-it-all app that saves time (and battery life) versus running multiple apps at once. That, in turn, may make Chrome more alluring than Safari as your iPhone's default browser.

The expansion comes soon after Google introduced Chrome Actions, or text-based shortcuts for popular browser tasks like clearing your browsing data and checking settings. Google has even been experimenting with using its own web engine in Chrome for iOS if and when Apple loosens its app policies. Simply put, the company is making Chrome more of a power user's tool.

This article originally appeared on Engadget at https://www.engadget.com/chrome-on-ios-can-now-show-maps-and-create-calendar-items-without-switching-apps-160028132.html?src=rss

Lawmakers seek 'blue-ribbon commission' to study impacts of AI tools

The wheels of government have finally begun to turn on the issue of generative AI regulation. US Representatives Ted Lieu (D-CA) and Ken Buck (R-CO) introduced legislation on Monday that would establish a 20-person commission to study ways to “mitigate the risks and possible harms” of AI while “protecting” America's position as a global technology power. 

The bill would require the Executive branch to appoint experts from throughout government, academia and industry to conduct the study over the course of two years, producing three reports during that period. The president would appoint eight members of the committee, while Congress, in an effort "to ensure bipartisanship," would split the remaining 12 positions evenly between the two parties (thereby ensuring the entire process devolves into a partisan circus).

"[Generative AI] can be disruptive to society, from the arts to medicine to architecture to so many different fields, and it could also potentially harm us and that's why I think we need to take a somewhat different approach,” Lieu told the Washington Post. He views the commission as a way to give lawmakers — the same folks routinely befuddled by TikTok — a bit of "breathing room" in understanding how the cutting-edge technology functions.

Senator Brian Schatz (D-HI) plans to introduce the bill's upper house counterpart, Lieu's team told WaPo, though no timeline for that happening was provided. Lieu also noted that Congress as a whole would do well to avoid trying to pass major legislation on the subject until the commission has had its time. “I just think we need some experts to inform us and just have a little bit of time pass before we put something massive into law,” Lieu said.

Of course, that would then push the passage any sort of meaningful Congressional regulation on generative AI out to 2027, at the very earliest, rather than right now, when we actually need it. Given how rapidly both the technology and the use cases for it have evolved in just the last six months, this study will have its work cut out just keeping pace with the changes, much less convincing the octogenarians running our nation of the potential dangers AI poses to our democracy.

This article originally appeared on Engadget at https://www.engadget.com/lawmakers-seek-blue-ribbon-commission-to-study-impacts-of-ai-tools-152550502.html?src=rss

The next Nintendo Direct will take place on June 21st

We've already had a ton of gaming news this month but we're far from done. Annapurna Interactive is hosting its own showcase on June 29th, for one thing. Before that, though, there's the small matter of a Nintendo Direct. The second full-fledged Direct of 2023 will stream on June 21st at 10AM ET on Nintendo's YouTube channel.

The showcase will run for around 40 minutes and it will primarily focus on Switch titles that will arrive this year. With Nintendo not planning to release a Switch successor until at least next spring, it makes sense to start padding out the release slate for the rest of 2023. Currently, the only first-party games on the horizon are Everybody 1-2-Switch! (which will arrive on June 30th) and Pikmin 4. We'll learn more about Pikmin 4, which has a release date of July 21st, during tomorrow's Direct. 

Tune in on June 21 at 7:00 a.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused mainly on Nintendo Switch titles launching this year, including new details on Pikmin 4.

Watch it live here: https://t.co/utzePnKjGcpic.twitter.com/ro5jotd6rD

— Nintendo of America (@NintendoAmerica) June 20, 2023

Nintendo has yet to reveal exact release dates for the Pokémon Scarlet and Violet expansion, other than to say it will arrive in two parts this fall and winter. It's been a long, long time since we've had any official word about Metroid Prime 4, while a Detective Pikachu title for the Switch has been in the works for several years. We may or may not learn more about those during the Direct. 

Elsewhere, Pyoro, a leaker with a decent track record, says the showcase will include looks at a new 2D Mario game and a "remake of a SNES classic." Then, of course, there's always the hope that Hollow Knight: Silksong will make an appearance. In any case, we won't have to wait much longer to find out exactly what Nintendo has in store.

This article originally appeared on Engadget at https://www.engadget.com/the-next-nintendo-direct-will-take-place-on-june-21st-145140349.html?src=rss

Domino's can now deliver pizza almost anywhere using GPS pins

You no longer need to be at a fixed address if you're craving pizza. Domino's is introducing a Pinpoint Delivery feature in the US that, as the name implies, will send pies to a GPS pin you drop on the map. You can get pizza at the beach, or feed the soccer team without leaving the field. The company tells Engadget that deliveries are available anywhere a restaurant serves, so long as the driver can safely pull over. You won't get a pie while you're at the top of a mountain during a hike, then, but you could have Domino's bring the pie to the trailhead when you've returned to your car.

You'll have to pre-pay for your order online and agree to text updates on your driver's status. You can track the delivery person's GPS location as you would with regular deliveries. Sorry, you can’t pay cash once the driver arrives. Once they do, you can turn on a "visual signal" on your phone (like you do with some ride-hailing services) to flag them and complete the pickup.

The company claims it's the first "quick-service" restaurant chain in the US to offer GPS pin-based deliveries. That's a narrow category, and some delivery apps like Instacart at least offer the option to modify your location once you pick an address. Still, it's clear the company is betting that a rideshare-style approach to delivery could help it win business. You're theoretically more likely to pick Domino's if you know you can get it virtually anywhere, not just at your home or office.

Domino's frequently uses technology as a marketing hook. You can already order pizza from your car, or fetch your food from a self-driving delivery vehicle. In that sense, Pinpoint Delivery is just a logical extension of the company's strategy — it's a way to reel in tech enthusiasts who may order from whichever restaurant is the most convenient or novel.

This article originally appeared on Engadget at https://www.engadget.com/dominos-can-now-deliver-pizza-almost-anywhere-using-gps-pins-143013196.html?src=rss

Rivian owners will be able to use Tesla Superchargers starting in 2024

Rivian is joining GM and Ford in gaining access to Tesla's Supercharger network. The automaker will offer R1T and R1S owners an adapter to connect their EVs to Supercharger stations as soon as spring of next year. Rivian will also adopt North American Charging Standard (NACS) charge ports as standard in R1 vehicles starting in 2025, as well as in the upcoming R2 platform.

The move means that Rivian owners will soon be able to top up their vehicle's battery at more than 12,000 Tesla Superchargers across the US and Canada. Rivian plans to keep expanding its Adventure Network of DC fast chargers too.

Today we signed an agreement with @Tesla to adopt the North American Charging Standard. This opens charging for Rivian vehicles on Tesla's Supercharger network across the United States and Canada. Access starts as soon as Spring 2024.  https://t.co/Z5SBOFytgypic.twitter.com/fWOMNtpkYs

— Rivian (@Rivian) June 20, 2023

"The adoption of the North American Charging Standard will enable our existing and future customers to leverage Tesla’s expansive Supercharger network while we continue to build out our Rivian Adventure Network," Rivian CEO RJ Scaringe said in a statement. "We look forward to continuing to find new ways to accelerate EV adoption.”

Last year, Tesla said it would open source the NACS, which has taken strides toward becoming a true standard for EV charging in North America. Ford, GM and now Rivian are all embracing it as part of an apparent move away from the Combined Charging System (CCS). In November, Tesla pressed its case for the NACS, noting that the breadth of the Supercharger network meant that standard had far wider availability than CCS. The automakers' shift toward NACS could pressure the likes of Electrify America and Chargepoint to adopt it in their infrastructure too.

This article originally appeared on Engadget at https://www.engadget.com/rivian-owners-will-be-able-to-use-tesla-superchargers-starting-in-2024-141546633.html?src=rss

Cadillac teases the electric Escalade IQ ahead of an August 9th reveal

Here is your first peek at Cadillac's Escalade IQ. The brand has started to tease the upcoming EV, which it will formally unveil on August 9th. As you might expect, the first glimpse doesn't reveal much about the Escalade IQ. It appears to have LEDs in the grille, including a stylized, digital version of the Cadillac badge.

This will be Cadillac's first full-size, completely electric SUV. It follows the mid-sized Lyriq and the Celestiq sedan. The brand is introducing the Escalade IQ as part of its transition to an entirely electric lineup by the end of this decade. The EV is widely expected to use GM's Ultium battery technology.

Parent company GM will build the Escalade IQ at its Factory Zero plant in Michigan. GM says $2.2 billion was spent on renovating the facility for an EV-focused future. It's not clear exactly when the first Escalade IQ is expected to roll off the factory floor, but Cadillac has said the vehicle will arrive later this year.

This article originally appeared on Engadget at https://www.engadget.com/cadillac-teases-the-electric-escalade-iq-ahead-of-an-august-9th-reveal-140045265.html?src=rss

Panasonic S5 IIX review: Power and value in one vlogging package

Earlier this year, Panasonic launched the S5 II and S5 IIX full-frame cameras, finally embracing phase-detect autofocus that puts it on par with rivals. I’ve already tested the S5 II and found it to be one of the company’s best cameras yet for content creators. Now, we’re looking at what I think is the more interesting model, the S5 IIX.

It has an identical design and shares many of the same features as its sibling, like the new autofocus system and highly effective in-body stabilization. However, it adds a key function: the ability to record high-quality, easy-to-edit ProRes video internally onto SSDs via the USB-C port. With a bit of rigging, you can record hours of 4K or even 6K video to a relatively inexpensive drive.

What’s surprising is that the S5 IIX only costs $200 more than S5 II. ProRes RAW is also included for free, whereas it’s a $200 upgrade on the S5 II. To see if it’s worth that, I shot photos and videos in Paris, Brittany and elsewhere around France.

Body and Handling

I’ve already looked at the S5 II’s body and controls, and the S5 IIX has an identical layout – but it’s worth revisiting them briefly — particularly in the context of video and content creation.

One key difference is the general appearance. The S5 IIX has a distinctive dark design, with a black logo and subtle gray graphics on the controls. The only dash of color to be found is the red record button. Quite a number of bystanders have oohed and aahed over the black-on-black look.

Like the S5 II, the X model is a nice handling camera. The grip is large and uses relatively tactile materials, and features a ridge at the ring finger so it won’t slip out of your hands. The controls are spot on, with the record button in an easy-to-find location on top. That said, it would’ve been nice to have another one on the front like the GH6. The menus are also among the best among camera companies (and nearly the same as the GH6), with most settings easy to find.

It weighs 714 grams, a bit more than Sony’s A7 IV and the Canon EOS R6 II. An external SSD can also add 100 grams or more, making it a bit heavy if you’re holding it out at the end of your arm while vlogging.

The screen fully articulates for self-shooting and has a sharp 1.84-million-dot display. It features a 3.69-million dot electronic viewfinder with resolution that’s comparable to rivals and easily enough to check focus when shooting on a bright day. It has a full-sized HDMI port that’s key for a camera with RAW video output, and USB-C for capturing internal video.

The S5 IIX also includes dual UHS-II SD card slots, headphone and mic ports, plus the same battery as the original S5, GH6 and other models. You can get about 370 shots on a charge by CIPA stands, fewer than most of its rivals. For video, you can shoot for about 45 minutes at 4K 60p, again, a touch less than rivals.

If you’re planning to rig the S5 IIX to use SSDs, many folks are using the SmallRig universal holder with a hotshoe mount, though any clamping type device will work (I’m using a smartphone tripod mount from Joby). If you need to use a shotgun microphone along with the SSD, you may need to mount it elsewhere on the camera, though, or use a cage. As for SSDs, Panasonic lists models from Samsung and SanDisk compatible with the GH6 (which has the same USB-C feature) and those should work for the S5 IIX as well. Other high-speed models should work as well.

Video

Yes, the S5 IIX is a hybrid camera, but video is the main attraction. With high-quality ProRes capture to an SSD, plus RAW video over the HDMI port, it offers a lot of capability for the price.

First, let’s look at capture via the USB-C port. It supports internal 10-bit ProRes capture to supported SSDs, which is a huge benefit to videographers. Media is relatively cheap, and there’s no need to transcode or even transfer footage – you can just hook up an external drive to a PC or Mac and start editing.

Image by Steve Dent for Engadget

In ProRes USB-C mode, there’s a strange mix of recording formats. It captures 5.8K 17:9 30p footage in either ProRes HQ (1.6Gbps) or regular ProRes (1.1Gbps), but not at 16:9. It can only capture 17:9 C4K at 60p with a crop, or 30p supersampled video without a crop. But again, not 16:9 Ultra HD. The 17:9 part isn’t a huge deal as you can crop the edges, but it’s odd considering most vloggers shoot 16:9 UltraHD. Perhaps that’s something Panasonic can address in a future update.

Luckily, you can capture 16:9 5.9K 25p footage and 4K 60p and 30p at 16:9 in the .MOV format. The latter supports All-I with data rates up to 800Kbps when capturing to USB-C, which is nearly as good as ProRes quality-wise though a bit slower for editing.

On top of that, you can record 12-bit ProRes RAW or Blackmagic RAW files to Atomos or Blackmagic recorders via HDMI. It supports recording up to 5.9K 30p at 16:9 and not 17:9, or the rather odd 4.1K 4,128 x 2,176 17:9 format. Again, not a huge issue as you can crop the sides, but also a bit weird.

Image by Steve Dent for Engadget

As with other Panasonic models, you can capture “open gate” 6K 3:2 footage that uses every pixel on the sensor. That allows content creators to easily output both horizontal and vertical formats, but also to capture anamorphic video with supported lenses.

Finally, you can record to regular old SD UHS-II cards. Where the S5 II is limited to recording longGOP files that aren’t very easy to edit, the S5 IIX can do most formats using an All-I codec at up to 600Mbps.

So how is the quality of all the video? Mostly excellent, depending on the format. 4K 30p video is supersampled, so it’s extremely sharp. Panasonic’s colors are accurate, quite natural and easier to work with than Sony’s files, I find. Skin tones aren’t as flattering as Canon offers, though.

4K 60p video is cropped to an APS-C size which isn’t ideal, considering Canon’s like-priced R6 II has uncropped 4K 60p. Sharpness also drops a hair, as it’s pixel-for-pixel instead of supersampled. 5.9K video is also captured on a pixel for pixel basis, but I like that format as it allows for a lot of cropping options.

Compared to other mirrorless cameras with the same resolution, it has good low-light capability. The Dual ISO system does a good job keeping noise down at ISOs as high as 12,800 or even 25,600.

Image by Steve Dent for Engadget

Panasonic’s V-Log delivers extra dynamic range, particularly with ProRes. Of course the best option, quality-wise, is V-Log RAW video. That lets you edit video just as you would with RAW photos, with a lot of room to recover highlights and shadow details. With those things together, the S5 IIX delivers results in line with expensive, professional video cameras.

Pros will also appreciate the new hybrid phase-detect autofocus. It’s designed to eliminate the wobble inherent in Panasonic’s past contrast-detect AF camera, and it does that very effectively.

The S5 IIX offers continuous AF modes along with subject tracking, for both humans and animals. It’s not quite up to Sony and Canon models like the A7 IV and R6 II, as subject tracking isn’t quite as fast or reliable. However, it’s as good or better than Nikon and Fujifilm’s latest models.

Image by Steve Dent for Engadget

The S5 II has updated in-body stabilization borrowed from the GH6, and it’s powerful and impressive – the best on any camera on the market for video. It can’t match a gimbal, of course, but the electronic mode smooths out steps much better than the S5, despite some side-to-side sway.

It also has a “Boost IS” for handheld video with no movement, keeping shots locked off like the camera’s on a tripod. One cool feature not seen on too many other cameras is full stabilization support for anamorphic lenses (most types) via a setting.

And finally, it supports high audio quality either through the mic port or an XLR adapter that attaches to the hotshoe.

Photography

If you need to use the S5 IIX for photography from time to time, it’s not bad at all. You can shoot at up to 7 fps with the mechanical shutter or 30 fps in electronic mode. The buffer is quite impressive, as it allows for 200 shots in RAW before throttling. Oddly though, a USB-C drive doesn’t improve that number much compared to an SD card.

The autofocus can keep up as well, but as with video, it’s not quite as fast or smart as the AF on recent Sony cameras. It’s particularly noticeable when using the AI subject modes — for example, it can lose a subject’s eyes if they turn their heads. Tracking is also a bit more limited than Sony and Canon models. Still, for vlogging and most types of content creation, it performs well.

The stabilization system is rock solid for photos. And photo quality is outstanding, with dynamic range comparable to Sony and Nikon’s latest models. You also get natural looking colors and skin tones. It also shines in low light situations thanks to the stabilization, dual ISO system and relatively large pixels.

Wrap-up

Image by Steve Dent for Engadget

When I reviewed the S5 II earlier this year, I said that its biggest competition would be the X version, and now I’m sure of that. Simply put, this is a $2,200 near-professional camera with the image quality and most of the features a content creator needs.

The new autofocus is good but not quite up to the Sony A7 IV, and it lacks full-frame 4K 60p video like the Canon R6 II. It’s far better for video than both of those models, though, thanks to the ProRes and other features nowhere to be found in either rival model. And the AF is as good or better than you’ll find on like-priced Nikon and Fujifilm models, with the focus wobble of past models a thing of the past.

One thing that might give you pause is the L-Mount lens choice and value. However, Panasonic recently lowered the prices on key lenses, including this 24-70m f/2.8 model. It now has 14 of its own lenses, on top of 31 from Sigma. All told, if I was looking for a new camera system for around $2,000, I wouldn’t hesitate to grab the S5 IIX.

This article originally appeared on Engadget at https://www.engadget.com/panasonic-s5-iix-review-power-and-value-in-one-vlogging-package-133058128.html?src=rss

The best budget gaming laptops for 2023

Not everyone needs an NVIDIA RTX 4080, or a blazing fast 500Hz screen. These days, you can find plenty of affordable gaming notebooks that can easily hit decent frame rates in modern games. Cheaper machines are ideal for high school or college students who don't need the absolute best performance. And they're also great options for younger gamers, who may not be ready for the responsibility of a premium, $2,000 notebook.

What is a budget gaming laptop?

At the high end, you can easily spend $5,000 on a fully tricked-out notebook like the Razer Blade 18. When it comes to budget models, we're focusing on the other end of the pricing spectrum: laptops under $1,000. It used to be tough to find a decent gaming option at that price point but, as PC prices have fallen, they no longer seem like unicorns.

Stepping up a bit to systems between $1,000 and $2,000 puts you firmly in mid-range territory, which is beyond the scope of this guide. Still, it's worth keeping an eye out for sales that can push those PCs below $1,000. Be sure to check out our gaming laptop guide for a general overview of what to look out for in these more expensive systems.

Are budget gaming laptops worth it?

Budget gaming laptops are definitely worth it if you’re trying to save money and are being realistic about what you can get at this price range. You can expect to find Intel and AMD's latest (but not greatest) CPUs, as well as entry-level GPUs like NVIDIA's RTX 3050. They're also typically paired with 1080p screens running at 120Hz or beyond. There are some exceptions though: Dell's G16 (currently discounted to $900) is notable for its 16-inch quad HD+ screen.

Many cheap gaming laptops also skimp on RAM and storage. We'd recommend getting at least 16GB of RAM and a 512GB SSD. Modern games need a decent chunk of memory to run, and they also tend to be large, so you wouldn't be able to fit much alongside Windows 11 on a 256B SSD. You might be tempted to jump on one of those dirt-cheap gaming laptop deals from Walmart or Best Buy, but it's just not worth it if you're stuck with 8GB of RAM or a tiny SSD.

As for build quality, expect to find more plastic than metal on budget systems. Still, everything we're recommending should be sturdy enough to last a few years. Affordable systems will also be heavier and thicker than mid-range and premium models, and they typically don't have great battery life. These are worthwhile trade offs if you're looking to save money, though, and even the priciest gaming laptops struggle with battery life.

Best overall: Dell G15

Dell was one of the first PC makers to combine a decent amount of gaming power in a sub-$1,000 system. The latest G15 builds on that experience. It starts at $800 with Intel's 13th-gen i5-13450HX, an RTX 3050 GPU and 8GB of RAM. We'd recommend bumping up to the $1,000 model with 16GB of RAM, a 512GB SSD and a 165Hz 1080p screen with NVIDIA's G-SYNC technology.

While it's no Alienware, the G15 carries over some of that premium brand's design cues with a sharp, angular case and LED-backlit keys. There's a distinct lack of gamer bling, which for some may also be a plus. If you're looking for something larger, consider the 16-inch G16 mentioned above (which, funny enough, is also slightly lighter than the G15).

Runner-up: Acer Nitro 5

The Acer Nitro 5 is another great option, though we've yet to see it get Intel's 13th-gen chips. Still, the 12th-gen model is no slouch: It's equipped with 16GB of RAM, NVIDIA's RTX 3050 and 512GB of storage. (At the time of writing, it's also on sale for $800 at Best Buy, though it typically sells for $1,000.)

Just like Dell, Acer has plenty of experience building gaming laptops, so this will likely survive years of extreme play. The Nitro 5's multi-colored backlit keyboard and rear red accents also give off a stronger gamer vibe than the G15. Side note: Acer's Nitro 16 may also be worth considering if it dips below $1,000, since it features newer CPUs and GPUs.

A more understated option: HP Victus 15

The HP Victus 15 is the ideal gaming laptop for someone who doesn't want to be seen with a gaming laptop. Its all-black design is wonderfully understated, and its edge-to-edge screen is impressive for such an affordable system. It also has enough power to handle today's games, including an AMD Ryzen 7 CPU, NVIDIA's RTX 3050 Ti graphics, 16GB of RAM and a 144Hz 1080p display. And best of all, it's almost always on sale somewhere. In fact, at the time of writing, it's $828 on Amazon.

This article originally appeared on Engadget at https://www.engadget.com/best-budget-gaming-laptop-130004199.html?src=rss