Meta explains how its AI decides what you see on Facebook and Instagram

Unless you switch to chronological timeline on Facebook, the things you see on your timeline could seem pretty arbitrary at times. Now, Meta has given us pretty comprehensive look at how its AI systems decide on the posts that appear on our Facebook and Instagram feeds. The social networking giant has released 22 card systems for the platforms that explain how its AI systems rank content for its Feed, Stories and Reels. Each card explains how a certain aspect of Meta's platform works — for instance, the company explains that for Facebook Feeds, its AI system starts by gathering all potential posts by friends and Pages you follow. 

After that, the system considers various input signals, such as who created the post, how you interacted with them and how many of your friends have liked the post, if any. All those aspects will help the AI rank posts based on which you'll find the most relevant and valuable and then show them on your feed in order of the scores they get. The card systems also show how you can customize what you see on the platforms and link to instructions on, say, how to unfollow a person or a group and how to click "show more" or "show less" on a post to indicate if you like or dislike a particular subject. 

In a post announcing the cards' release, Nick Clegg, Meta's President of Global Affairs, listed the tools you can use to personalize your experience on the company's platforms. In addition to the two aforementioned tools, Facebook and Instagram have centralized menus with customization controls, called Feed Preferences and Suggested Content Control Center, respectively. Clegg also said that Meta is testing a new feature on Instagram allows you to indicate whether you're "Interested" in a recommended reel in the Reels tab, so the app can show you more similar content. At the moment, you can only indicate whether you're "Not Interested" in a specific reel. In addition, he said Meta is working on making the "show more" and "show less" feature more prominent. 

Meta has lifted the lid on how its algorithms work before the European Union starts enacting the Digital Markets Act in 2024. The new law will require online services like Facebook and Instagram to be more transparent on the technologies behind their recommendation algorithms. It will also require platforms to offer chronological feeds and will ban ads targeting you based on your religion, sexual orientation, ethnicity or political affiliation. Earlier this year, Meta also rolled out a new version of its "Why am I seeing this ad?" tool to provide more transparency on how your activities power its ad-matching software.

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-its-ai-decides-what-you-see-on-facebook-and-instagram-100052305.html?src=rss

How US WIll Lead The Global Wireless Market Amid Tough Challenges

How US WIll Lead The Global Wireless Market Amid Tough Challenges

US government must provide a crystal-clear strategy when spectrums will be available so that businesses, operators, component and hardware providers can prepare themselves before utilizing these spectrum.

Nijhum Rudra Thu, 06/29/2023 - 13:00
Circuit Digest 29 Jun 08:30

Researchers reconstruct 3D environments from eye reflections

Researchers at the University of Maryland have turned eye reflections into (somewhat discernible) 3D scenes. The work builds on Neural Radiance Fields (NeRF), an AI technology that can reconstruct environments from 2D photos. Although the eye-reflection approach has a long way to go before it spawns any practical applications, the study (first reported byTech Xplore) provides a fascinating glimpse into a technology that could eventually reveal an environment from a series of simple portrait photos.

The team used subtle reflections of light captured in human eyes (using consecutive images shot from a single sensor) to try to discern the person’s immediate environment. They began with several high-resolution images from a fixed camera position, capturing a moving individual looking toward the camera. They then zoomed in on the reflections, isolating them and calculating where the eyes were looking in the photos.

The results (here’s the entire set animated) show a decently discernible environmental reconstruction from human eyes in a controlled setting. A scene captured using a synthetic eye (below) produced a more impressive dreamlike scene. However, an attempt to model eye reflections from Miley Cyrus and Lady Gaga music videos only produced vague blobs that the researchers could only guess were an LED grid and a camera on a tripod — illustrating how far the tech is from real-world use.

Reconstructions using a synthetic eye were much more vivid and lifelike — with a dreamlike quality.
University of Maryland

The team overcame significant obstacles to reconstruct even crude and fuzzy scenes. For example, the cornea introduces “inherent noise” that makes it difficult to separate the reflected light from humans’ complex iris textures. To address that, they introduced cornea pose optimization (estimating the position and orientation of the cornea) and iris texture decomposition (extracting features unique to an individual’s iris) during training. Finally, radial texture regularization loss (a machine-learning technique that simulates smoother textures than the source material) helped further isolate and enhance the reflected scenery.

Despite the progress and clever workarounds, significant barriers remain. “Our current real-world results are from a ‘laboratory setup,’ such as a zoom-in capture of a person’s face, area lights to illuminate the scene, and deliberate person’s movement,” the authors wrote. “We believe more unconstrained settings remain challenging (e.g., video conferencing with natural head movement) due to lower sensor resolution, dynamic range, and motion blur.” Additionally, the team notes that its universal assumptions about iris texture may be too simplistic to apply broadly, especially when eyes typically rotate more widely than in this kind of controlled setting. 

Still, the team sees their progress as a milestone that can spur future breakthroughs. “With this work, we hope to inspire future explorations that leverage unexpected, accidental visual signals to reveal information about the world around us, broadening the horizons of 3D scene reconstruction.” Although more mature versions of this work could spawn some creepy and unwanted privacy intrusions, at least you can rest easy knowing that today’s version can only vaguely make out a Kirby doll even under the most ideal of conditions.

This article originally appeared on Engadget at https://www.engadget.com/researchers-reconstruct-3d-environments-from-eye-reflections-203949099.html?src=rss

Women’s soccer teams are coming to Football Manager in 2024

Sports Interactive said back in 2021 that it would bring women's soccer to Football Manager, its long-running simulation franchise. Now, we have a clearer idea of when that will happen. In a blog post that looks at the franchise's future, SI says it will introduce women's teams in Football Manager 2025, which is next year's edition.

The studio initially said it would take a while to bring women's soccer into the fold as it wanted to offer the same level of depth that it does for the men's game. Football Manager has an enormous database of tens of thousands of players, each with individual stats, bios, injury history and so on. Not only that, SI had to account for changes to the attribute systems, gender considerations for translations and different league rules when it comes to women's football.

"The facts are that we’ve made really good progress in many areas, including research, the match engine and translation," SI studio manager Miles Jacobson wrote. "But there are other areas that haven’t made enough advancements, a lot of which are legal issues. The women's game deserves to be the best it possibly can be when it is released."

Alongside the addition of women's teams, Football Manager 2025 will herald a fundamental shift for the series as SI is moving to the Unity game engine. Jacobson says this will "give us a lot more power graphically, across all formats, alongside powerful user interface tools." There will be an entirely new UI and "a significantly better looking matchday experience," while animations are making "a big jump" forward. It'll take a little longer to transition to Unity on mobile, however.

A project to overhaul the underlying tech of Football Manager has been in the works for several years. The initial aim was to revamp the series with Football Manager 2022, but the COVID-19 pandemic forced SI to take a step back and focus on making sure it could release a new version each year.

Elsewhere, Jacobson acknowledged that while FM23 has reached more than 5 million players (by far the most in the series' history after SI introduced Apple Arcade and PS5 versions), some of its features weren't up to scratch. Some of those who play each year's edition may have also been disappointed by having "fewer new features than normal," the studio head noted.

However, SI has expanded its team and it's on track to fully implement FM24's new features faster than usual, leaving more time for polish and bug fixes. One of those updates is well overdue: the option to transfer your progress from FM23 and continue where you left off while benefiting from FM24's upgrades. Even though SI will move to a new game engine next year, the studio plans to let players take their FM24 saves into FM25 as well.

"This is especially good for those playing via Game Pass and Apple Arcade who, by subscribing to those platforms, would lose access to their career shortly after the new game is released," Jacobson wrote. "This has been unavoidable to date due to the expiry of our licenses which require us to remove titles from platforms upon conclusion. We’re still working out the finer details with the platform holders, but the idea is that you’ll be able to seamlessly move from FM23 to FM24 on those platforms and continue your save or start a new one."

This article originally appeared on Engadget at https://www.engadget.com/womens-soccer-teams-are-coming-to-football-manager-in-2024-195653376.html?src=rss

'World of Warcraft Classic Hardcore' brings permadeath to Blizzard's MMO

Blizzard is bringing hardcore servers to World of Warcraft Classic. Inspired by the game’s popular “Death = Delete” community add-on, the mode limits any character you create to exactly one life. If your hero dies, running back to their body as a ghost won’t bring them back to life, nor can someone else resurrect your character with a class ability like the Shaman’s Ancestral Spirit spell. You also can’t use abilities like the Warlock’s Soulstone spell to bring your character back to life on their own. Oh, and Paladins won’t be able to bubble hearth out of sticky situations.

Hardcore realms are coming to #WoWClassic!

Here’s everything you need to know 👇

☠️ https://t.co/g0CAonPrTFpic.twitter.com/zknkUVZ2Ai

— World of Warcraft (@Warcraft) June 28, 2023

Your character won’t disappear after they die. Instead, they will remain as a ghost, so you can stay in touch with guildmates and any friends you met during your adventure. And if you want to continue playing your character after their untimely demise, Blizzard will offer free transfers to non-hardcore servers.

This being World of Warcraft we’re talking about, you have to imagine some people will try to trick other players into killing their own characters. To that point, Blizzard says Classic Hardcore will feature restrictions not found in other versions of the game. For instance, you won’t be able to kite a monster from one area to another in hopes of it terrorizing low-level characters. You also will need to deliberately flag yourself for PvP combat before you can attack another player. “We’ve added this failsafe to prevent situations in which a player could unintentionally take aggressive action against another player who is flagged for PvP, and unwittingly flag themselves,” notes Blizzard.

Speaking of PvP, Classic Hardcore will feature less of an emphasis on player-versus-player combat. You can’t queue for battlegrounds, for example, but Blizzard is introducing a new dueling mechanic that allows players to challenge one another to a fight to the death. Slaying an opposing player in such a duel will impart a permanent cosmetic buff called “String of Ears” on your character that tracks the number of players you’ve successfully taken down.

Hardcore servers will arrive in World of Warcraft Classic before the end of summer. Before then, a public test build of the new mode will go live on June 29th.

This article originally appeared on Engadget at https://www.engadget.com/world-of-warcraft-classic-hardcore-brings-permadeath-to-blizzards-mmo-192837221.html?src=rss

Nintendo Switch Online gets four classic Genesis games, including Ghouls ’n Ghosts

The Nintendo Switch Online library just got a bit beefier, thanks to the addition of four classic Sega Genesis titles. The subscription-based classic games platform is now host to Ghouls ‘n Ghosts, The Revenge of Shinobi, Landstalker and Crusader of Centy, joining around 30 pre-existing Genesis titles and many more NES, SNES and Game Boy releases. That’s right. Sonic and Mario are friends now.

For the uninitiated, Ghouls ‘n Ghosts is a tough-as-nails platformer that still gives nightmares to adults of a certain age. The Rise of Shinobi is a serviceable entry in the OG ninja-simulation franchise. Landstalker is a cult favorite action RPG with an isometric view and Crusader of Centy is a well-reviewed, yet relatively obscure, Zelda clone. Crusader of Centy is tough to find, with physical copies selling for thousands of dollars, so this is a boon for retro gaming enthusiasts. Here’s a video of all four games in action, so you can decide if you want to plunk down $50 for a yearly NSO Expansion Pack subscription.

As a note, these games are only available with a $50-yearly Expansion Pack subscription, though that also gets you access to N64 and Game Boy Advance titles. If you just want to play from a library of NES, SNES and Game Boy releases, go with the cheaper standard NSO subscription of $20 each year. Nintendo isn’t exactly speedy with these releases, with game drops around once a month, so check the full library before handing over your debit card information.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-switch-online-gets-four-classic-genesis-games-including-ghouls-n-ghosts-184550953.html?src=rss

PlayStation Plus free July games include ‘CoD: Black Ops Cold War’ and ‘Alan Wake Remastered’

Sony announced the PlayStation Plus games lineup for July today. They include Call of Duty: Black Ops Cold War, Alan Wake Remastered and Endling – Extinction is Forever. All three titles will be available on PS5 and PS4 for subscribers on the Essential, Extra and Premium tiers.

Call of Duty: Black Ops Cold War (2020) is a controversial installment in the long-running military shooter franchise. Set in the early 1980s, its plot borrows from a well-known (and largely baseless) real-world conspiracy theory about a Soviet spy named Perseus who supposedly infiltrated the US atomic weapons program. If you can get past its questionable premise and (arguably tone-deaf) Vietnam War flashback missions, you can enjoy classic Call of Duty shoot-em-up fare as you blast your way across East Berlin, Turkey, Moscow and other Cold War hotspots. In addition to the story mission, it includes the title’s Multiplayer and Zombies modes.

Activision

Meanwhile, Alan Wake Remastered is the 2021 remake of the now 13-year-old adventure title that was initially an Xbox 360 exclusive. The game puts you in the shoes of the title character, a successful author on vacation in the (fictional) Washington state town of Bright Falls. But after his wife mysteriously vanishes, he sets out on a nightmarish investigation that blurs the lines between reality and fiction. The remastered version includes the case game and (initially DLC) expansions “The Signal” and “The Writer.”

Finally, Endling – Extinction is Forever is a third-person survival-adventure title that puts you in the paws of the last surviving fox. Set in a future reality where humans have exhausted Earth’s resources, leaving it in ruin, you must guide your three cubs to safety and save the species. Aside from its obvious thematic commentary about climate change, nature preservation and human excess, it provides fun (and relatively short) stealth gameplay using 2D movement in shifting 3D environments.

Herobeat Studios

The three games will be available for PlayStation Plus subscribers from July 4th through the 31st. In addition, Sony says you’ll have until next Monday, July 3rd, to claim June’s games, including NBA 2K23, Jurassic World Evolution 2 and Trek to Yomi.

This article originally appeared on Engadget at https://www.engadget.com/playstation-plus-free-july-games-include-cod-black-ops-cold-war-and-alan-wake-remastered-183056964.html?src=rss

Film director Roland Emmerich is creating a shared universe of TV, gaming and Web3 tomfoolery

Film director Roland Emmerich is making a massively-multiplayer online (MMO) game powered by everyone’s favorite punching bags, NFTs. The director of Independence Day, Stargateand, uh, Moonfall just announced Space Nation Online, a forthcoming RPG that's going to be part of a larger shared universe encompassing animated shorts, a live-action TV show and plenty of Web3 nonsense.

To that end, there’s a bile-inducing page detailing the tokenomics surrounding the “Web3 Space Opera MMO”, if you want to throw away your money on a procedurally-generated picture of a starship or whatever. The developers say the NFT-based framework is “designed for the purpose of solving multiple issues and enhancing the potential of Web3 games by means of our observation, investigation and research.” Okay. 

Now on to the good news. Despite the heavy emphasis on non-fungible tokens, there’s some decent talent behind the scenes here, beyond Emmerich. Jerome Wu, who worked on World of Warcraft, is on board, as is Tony Tang from Warframe. The shared-universe title has received more than $50 million in financial backing, with more funding rounds to come, as reported by Deadline. There's even a first-look video if you want to see how development is coming along.

Space Nation Online, which puts players on an “epic journey to unravel the mysteries of the Telikos Cluster”, drops an alpha build later this summer, with a full release planned for 2024. Assuming some level of success, animated shorts, TV shows and spinoff games come after that.

This article originally appeared on Engadget at https://www.engadget.com/film-director-roland-emmerich-is-creating-a-shared-universe-of-tv-gaming-and-web3-tomfoolery-180028686.html?src=rss

I consider myself a patient person, but 'The Password Game' might break me

It’s Wednesday, which means it’s the perfect time to waste away a few minutes attempting to solve the internet’s latest obsession. If you’re on Twitter, you may have noticed some chatter about The Password Game, a browser experience that will test your creativity, patience and sanity.

The password game is out now! Good luck 👹

> https://t.co/kXhmbHqYTKpic.twitter.com/d6lbnfHrbx

— Neal Agarwal (@nealagarwal) June 27, 2023

Ostensibly, the goal of the game is to create a password no one hacker could possibly crack, and the experience starts out simple enough. “Your password must be at least 5 characters,” states rule one, while rule four asks that all the digits in your password add up to 25. Then, things start to become progressively more unhinged. Rule seven demands you include a Roman numeral, only for rule nine to then tell that you need a handful of Roman numerals that equal 35 when multiplied. Eventually, your password will also need to reference today’s Wordle and the current phase of the moon written as an emoji. Oh, and at one point a clock is added to the game in the form of a caterpillar you must keep alive. Don't ask. Some of the demands are so esoteric Google’s autocomplete feature has started to adapt to them.

“There are rules in this game that ensure I will never see the pearly gates,” wrote Neal Agarwal, the creator of The Password Game. Agarwal’s Twitter mentions are full of people cursing him for creating such a devious challenge. Some, however, have managed to get to the end. “I can’t believe people are actually beating the Password Game,” Agarwal wrote on Wednesday. “The human spirit is strong.” As for me, I’m scrubbing it out here at rule 15, trying to avoid doing some tricky math. But I promise you, I will succeed, even if it kills me or that damn caterpillar. 

This article originally appeared on Engadget at https://www.engadget.com/i-consider-myself-a-patient-person-but-the-password-game-might-break-me-174555782.html?src=rss

North America’s first hydrogen-powered train debuts in Canada

This summer, North America’s first hydrogen-powered train began traveling across the Canadian countryside. The French passenger train is a short-term demonstration, running through the end of September, that aims to spark adoption in Canada and the US. “I think the most important thing that’s going to come out of it is people’s awareness and comfort with the technology,” Robert Stasko, executive director of Ontario’s Hydrogen Business Council, toldCBC News.

The Canadian loaner runs from Montmorency Falls in Quebec City to Base-Saint-Paul — a two-and-a-half hour trip — on Wednesdays to Sundays through September 30th. The train has a top speed of 140 km/h (87 mph) and can carry up to 120 people in its two passenger cars. The French company Alstom, which makes the train, says its acceleration and braking performance is comparable to standard diesel-engine trains — sans the emissions. While much of Europe uses trains with electric rails or overhead wires, hydrogen trains are ideal for places like the Canadian countryside, with its long distances and relatively low commuter density. (Much of the US would fit that bill as well.)

The same model of train, the Coradia iLint, has already made runs in eight European countries. As many as 14 of the same model began running a route in Lower Saxony, Germany, last year. Alstom began testing the trains in 2018 and has additional contracts in Germany, Italy and France. The company says European clients have ordered 41 of the trainsets.

The Coradia iLint uses a ballpark of “about 50 kilograms of hydrogen a day,” says Serge Harnois, CEO of Hanois Énergies, the train’s hydrogen fuel supplier. The same journey using a standard engine would burn around 500 liters of diesel fuel. It only emits water vapor along its journey as a byproduct of combining hydrogen with oxygen in a fuel cell to generate its power.

There are some asterisks to attach to the three-month demo. First, it requires a diesel-powered truck to transport the hydrogen to the train every time it refuels. (Harnois says that, ideally, the hydrogen would eventually be produced onsite to avoid this step.) We also have to wonder about the emissions produced on its presumed voyage from Europe to Canada for its mere three-month demo. However, the train will move on to other North American cities after its summer residence. The long-term goal is for the tour to help promote widespread hydrogen-train adoption across different North American regions, which — if successful — could more than offset the carbon footprint from its diesel-truck top-offs and journey across the Atlantic.

This article originally appeared on Engadget at https://www.engadget.com/north-americas-first-hydrogen-powered-train-debuts-in-canada-173019365.html?src=rss