How India’s Fresh Applications Under ‘Modified Semicon India Program’ will Boost Semiconductor Fab Growth

How India’s Fresh Applications Under ‘Modified Semicon India Program’ will Boost Semiconductor Fab Growth

After unleashing the much-awaited Production Linked Incentive (PLI) of Rs 76,000 crore in December 2021, the government has notified a week back that they are likely to approve another Rs 25,000 crore scheme for boosting chip manufacturing. Under the Modified Semicon India Program, the fresh new applications were being invited by the union government from Jun 1, 2023 onwards in an effort to grow the nation’s display and semiconductor fabs. The cabinet has most probably postponed the PM PRANAM scheme and another meeting is likely to happen soon.

Nijhum Rudra Tue, 07/18/2023 - 15:29
Circuit Digest 18 Jul 10:59

VanMoof e-bikes has declared bankruptcy

E-bike company VanMoof has declared bankruptcy for all its Dutch entities and aims to find a buyer in the "next few weeks." The announcement comes alongside the court of Amsterdam's withdrawal of suspension of payment proceedings and appointment of two trustees to oversee a possible third-party sale of the assets to ideally keep VanMoof functioning. The news came through a mass email to Dutch employees that was subsequently shared on Reddit.

Bankruptcy proceedings have come to VanMoof less than two years after it claimed to be the "most funded e-bike company in the world" while announcing a $128 million investment. Yet, trouble has been brewing for some time, with it allegedly costing more money to sell and service its bikes than people were paying for them. Dutch financial outlet FD reported an €11.9 million ($13.4 million) gross margin loss for VanMoof in 2021, with €8 million ($9 million) spent on repairs and replacements. The company's international entities, in places like the United States and Taiwan, aren't part of the bankruptcy proceedings.

VanMoof told employees there are "no funds to pay the salaries" long-term and gave them a six-week notice period in which they are expected to work and will receive their final payments. Part of this time will entail returning bikes currently in service back to customers. VanMoof is really leaning in on its employees to keep working hard, stating: "It is necessary to stay strong and to continue with your required work. We hope everybody keeps up their best efforts so we can secure a good future for this beautiful company and brand together."

This article originally appeared on Engadget at https://www.engadget.com/vanmoof-e-bikes-has-declared-bankruptcy-094041635.html?src=rss

Logitech acquires streaming console maker Loupedeck

Loupdeck, which started as an Indiegogo project with its original Lightroom editing console, has been acquired by Logitech for an undisclosed "non-material" sum, the companies announced. "This acquisition augments Logitech’s product portfolio today and accelerates our software ambitions of enabling keyboards, mice and more to become smarter and contextually aware," said Logitech G general manager Ujesh Desai in a statement. 

After launching an advanced editing console in 2019 (the Loupedeck CT), the company pivoted toward video streaming with the Loupedeck Live and Loupedeck Live S. Those offer an alternative to Elgato's Stream Deck, used by content creators to add titles, picture-in-picture and more to live streams. Loupedeck also collaborated with Razer on its own creator product, the Stream Controller.

Buying Loupedeck gives Logitech the ability to deliver a "premium experience" for content creators including gamers, livestreamers and others, it said. At the same time, Logitech is promising more "seamless" usage for onboarding, presets and the coupling of Streamlabs apps and Loupedeck devices. For its part, Loupedeck said that joining Logitech will help it "exponentially" broaden its audience. 

In fact, Logitech acquired Streamlabs back in 2019 to get deeper into game streaming — one of a number of brand purchases it has made over the past few years. In 2016 it bought gaming peripheral company Saitek, in 2017 it purchased Astro, which makes headsets popular with gamers and streamers, and in 2018, Logitech aquired Blue Microphones.

How have those acquisitions worked out? Earlier this year Logitech retired the Blue branding, though it still manufactures most of the company's original products like the Yeti and Snowball mics. Loupedeck's products are nice but a bit expensive, so Logitech may be able to bring the price down while increasing manufacturing quality. In any case, "Loupedeck will continue supporting its customers and partners and will operate as usual for the foreseeable future," the press release states.

This article originally appeared on Engadget at https://www.engadget.com/logitech-acquires-streaming-console-maker-loupedeck-081558711.html?src=rss

TikTok rolls out passkey login for iOS devices

The list of third-party apps that support passkey login on the iPhone has grown by one, thanks to TikTok. Users of the popular video-sharing service will now have the option to sign in with their passkey associated with their Apple ID, which means they can easily get into their account using Face or Touch ID. Passkeys are considered a safer option than password logins, since they're comprised of a cryptographic key pair. 

One of the keys is a public key that's associated with the website or service, while the other is a private key stored only in the user's device. Services and apps like TikTok don't have access to that private key, and users can't copy it down or give it out, making passkeys resistant to data breaches and social engineering by bad actors. iOS devices authenticate users' identity for logins using their biometric data before matching their private key with a service's public one. 

To be able to use passkeys on TikTok for iPhones and iPads, their device must be running the latest version of iOS. Their iCloud Keychain must also be enabled, because Apple stores passkeys in its password management system. Finally, two-factor authentication must be switched on for their Apple ID. 

TikTok will start rolling out passkey support to certain regions in Asia, Africa, Australia and South America this month. The video sharing service said the feature will be available in other locations and on other operating systems over time, so it will most likely make its way to North America and to Android devices. TikTok users who get access to the login option can activate it by going to their Profile at the bottom of the app and then accessing Settings and privacy in the Menu. From there, they need to access the Account option and then tap iCloud passkey to see the setup screen.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-rolls-out-passkey-login-for-ios-devices-053212136.html?src=rss

An email typo has reportedly sent millions of US military messages to Mali

A typo has reportedly routed millions of US military emails — some containing highly sensitive information — to Mali. The problem stems from entering .ML instead of .MIL for the receiving email address domain. As reported by the Financial Times, the one-letter mistake has exposed data like “diplomatic documents, tax returns, passwords and the travel details of top officers” — and much more. Although the misdirected emails have (so far) landed with a contractor tasked with managing Mali’s country domain, control of .ML will soon revert to Mali’s government, which has ties to Russia.

The “typo leak” was exposed by Johannes Zuurbier, a Dutch contractor managing Mali’s country domain. Zuurbier says he made numerous attempts to warn the United States about the issue — beginning in 2014 — urging it to take it seriously; he says he hasn’t had any luck. He claims he started collecting the email this year as his contract’s expiration date (and handover of the domain, including the misfired emails, to the Malian government) approaches, as a last-ditch attempt to persuade the US to act with urgency. In a letter to the US in early July, Zuurbier wrote, “This risk is real and could be exploited by adversaries of the US.” He says he has collected around 117,00 emails, and nearly 1,000 more arrived last Wednesday alone.

Although Zuurbier says none of the messages were marked as classified, they still contain sensitive data about US military personnel, contractors and families. Reported contents include the travel plans for a May trip by US Army Chief of Staff, General James McConville, for a May trip to Indonesia. Other exposed information includes maps of installations, photos of bases, identity documents (including passport numbers), crew lists of ships, tax and financial records, medical data, ships’ crew lists, naval inspection reports, contracts, criminal complaints against personnel, internal bullying investigations and bookings. One email from an FBI agent included a Turkish diplomatic letter to the US, warning about possible operations by the Kurdistan Workers’ Party (PKK).

“If you have this kind of sustained access, you can generate intelligence even just from unclassified information,” former NSA head and retired four-star US Navy Admiral Mike Rogers told FT. Rogers says this isn’t uncommon, noting that people making mistakes isn’t out of the norm. However, he adds, “The question is the scale, the duration and the sensitivity of the information.”

Lt. Cmdr Tim Gorman, speaking for the Pentagon, told FT that the Department of Defense “is aware of this issue and takes all unauthorised disclosures of controlled national security information or controlled unclassified information seriously.” He said emails sent from .MIL to .ML address “are blocked before they leave the .mil domain and the sender is notified that they must validate the email addresses of the intended recipients,” which suggests the misdirected emails may have come from US military workers’ personal accounts.

This article originally appeared on Engadget at https://www.engadget.com/an-email-typo-has-reportedly-sent-millions-of-us-military-messages-to-mali-193515052.html?src=rss

Microsoft and a UK regulator have been granted more time to resolve Activision merger issues

Microsoft and the UK's antitrust regulator have conditionally been granted a two-month pause on their legal battle as the company looks to resolve the Competition and Markets Authority's (CMA) concerns over its proposed $68.7 billion acquisition of Activision Blizzard. Judge Marcus Smith of the Competition Appeal Tribunal (CAT), which hears appeals on the CMA's decisions, wants proof from the watchdog that this is the right course of action, but still paused the legal battle for now.

Smith wants the CMA to justify its adjournment application by providing evidence that shows a material change in circumstances or "special reasons" for delaying the litigation. He also wants the regulator to detail any new consultation process it plans to undertake "so that everybody is clear as to how it will work," according to Reuters. The judge asked the CMA to submit evidence on Thursday.

Microsoft appealed the CMA's decision in April to block the merger over cloud gaming concerns. The CAT was due to hear that case starting on July 28th. However, shortly after the Federal Trade Commission lost an attempt to stall the acquisition in the US last week, the CMA said it would consider a modified merger agreement from Microsoft. The CMA, Microsoft and Activision all asked the CAT for more time and the tribunal has granted the request.

CMA lawyer David Bailey told the CAT that the FTC's court loss "formed no part of the CMA's thinking" in terms of its willingness to review a new proposal from Microsoft. "Based upon the discussion to date, both sides — Microsoft and the CMA — have confidence that Microsoft notifying a restructured transaction is capable of addressing the concerns that the CMA has identified," he said.

It emerged during Monday's hearing that Microsoft has yet to submit an amended proposal to the CMA, even though the deadline for the merger is tomorrow, July 18th. It seems unlikely that everything will be resolved by then. If not, Microsoft and Activision will either have to agree to an extension of their current agreement (the most likely outcome given how eager they are to get the deal over the line) or renegotiate terms. Otherwise, Activision can walk away from the deal with a fat $3 billion breakup check from Microsoft in its pocket.

Reports have suggested Microsoft may sell some cloud gaming rights in the UK to satisfy the CMA's concerns. Microsoft has signed deals with third-party cloud gaming companies to offer its games on their platforms, which was enough for the European Union to approve the merger.

Meanwhile, the FTC is still slated to hold its own evidentiary hearing over the acquisition starting on August 2nd. The agency sued to block the merger and it sought a preliminary injunction to prevent Microsoft and Activision Blizzard from closing the deal until it could bring the case to trial, but it was unsuccessful.

As such, Microsoft and Activision will surely be eager to seal things up by the beginning of August. There were suggestions that they'd try to close the merger by the initial deadline despite the CMA dispute and find a workaround to keep doing business in the UK, but with all parties willing to find an amicable resolution, that seems unlikely at this point. The CMA has given itself an extra six weeks, until August 29th, to make a final decision on the case.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-and-a-uk-regulator-have-been-granted-more-time-to-resolve-activision-merger-issues-191354797.html?src=rss

Threads users are already spending less time in the app

Meta’s Threads app is coming back down to Earth after a blockbuster first week that saw the app become the fastest growing of all time. New data from analytics firm SimilarWeb suggests that the app’s engagement has since declined from initial highs despite its status as the fastest-growing app of all time.

Threads saw daily active users decline from 49 million on July 7th, to 23.6 million on July 14th, SimilarWeb writes in a new report. And in the United States, which reportedly saw the highest engagement, usage declined from 21 minutes per day to just over six minutes in the same time period.

While SimilarWeb cautions that its data is based only on Android usage of Threads, its findings line up with those of other companies. Market intelligence firm Sensor Tower reported a similar decline in engagement, writing in a report that the app “has experienced a double-digit decline in DAUs [daily active users] and user engagement since launch.”

On some level, the drop-off is expected. Threads launched at a moment when many Twitter users were seeking alternatives, and its ties to Instagram made it extraordinarily easy for users to sign up and port over their existing social graph. At the same time, the app is missing a lot of basic features, including a non-algorithmic feed not easily dominated by brands and influencers.

In a Threads post on Friday, Instagram’s top exec, Adam Mosseri, suggested the company wasn’t particularly focused on engagement metrics at this stage. “Our focus right now is not engagement, which has been amazing, but getting past the initial peak and trough we see with every new product, and building new features, dialing in performance, and improving ranking,” he wrote.

Whether or not Meta is able to fully take advantage of those conditions though will likely depend on how quickly it can add new features to keep its users coming back, as well as whether it’s able to launch within the European Union. The company is also dealing with issues around spam, according to Mosseri, who said Threads would be putting rate limits and other protections. “Spam attacks have picked up so we're going to have to get tighter on things like rate limits, which is going to mean more unintentionally limiting active people (false positives),” he wrote.

While the declining engagement with Threads may seem like good news for Twitter, the company still has plenty of reasons to worry about its latest competitor. As SimilarWeb’s Senior Insights Manager David Carr writes, there are “some signs” that at least some of Threads’ engagement has come at the expense of Twitter’s. “In the first two full days that Threads was generally available, Thursday and Friday, web traffic to twitter.com was down 5% compared with the same days of the previous week and Android app usage, by time spent, was down 4.3%,” Carr says. He also notes that “Twitter user retention has been on the decline” since last year.

This article originally appeared on Engadget at https://www.engadget.com/threads-users-are-already-spending-less-time-in-the-app-182738755.html?src=rss

Artiphon’s Chorda ‘band in a box’ allows you to produce beats just about anywhere

Niche music gadget manufacturer Artiphon is back with a new instrument called the Chorda. This unique bit of gear is a combo meal of sorts, bundling together the form factor of the Instrument 1 with the standalone functionality and looper of the Orba 2. The Chorda builds upon the multi-instrument technology of the Instrument 1, with access to a diverse array of instruments, from guitar to drums and piano.

However, the Instrument 1 was tied to a phone or tablet, whereas the Chorda is fully standalone, making it an attractive entry in the burgeoning field of DAWless recording gadgets. There are “hundreds” of built-in sounds and corresponding control methods that actually resemble playing the analog version of the instrument. The device plays via micro-gestures that incorporate an array of control parameters. There are 12 pads that each respond to control methods like tapping, tilting, strumming, vibrato and more, via capacitive sensing technology and Midi Polyphonic Expression (MPE).

There’s also a new bridge section that allows non-musicians to automatically play chords, thus letting folks play along with their favorite songs. This bridge integrates with the built-in arpeggiator for changing the tempo and the key. The integrated looper lets you layer tracks as you see fit. Though there’s not much by way of sound design on the device itself, you can access an affiliated app to access the inner workings of the sound engine.

As for connectivity, the Chorda can control any MIDI-based software and hardware instruments via USB-C or Bluetooth. The device also automatically integrates with most DAWs, including GarageBand, Ableton, Logic, Pro Tools, Cubase and FL Studio. It also supports any standard MIDI and MPE-compatible mobile app or hardware. The battery life isn't winning any awards, however, at four hours of use per charge. 

The Artiphon Chorda is available for preorder via Kickstarter and is available in three colors: black, white and blue. The early bird pricing is locked in at around $200, but as the tiers sell out, the cost goes up. The instruments ship in November.

This article originally appeared on Engadget at https://www.engadget.com/artiphons-chorda-band-in-a-box-allows-you-to-produce-beats-just-about-anywhere-173851795.html?src=rss

Crunchyroll is making a 'One Punch Man' online game for PC and mobile

Developers are taking another shot at a One Punch Man game, but this one is very different than the last major attempt. Anime service Crunchyroll has announcedOne Punch Man: World, an online multiplayer action title headed to Android, iOS and PC. The free-to-play game has you and friends joining the Hero Association to fight a growing wave of villains through missions and raids. You can unlock and play as heroes from the TV show's first season, including Saitama's faithful sidekick Genos, Mumen Rider and Puri-Puri Prisoner. You can relive key moments from the show, too.

Where Bandai Namco's A Hero Nobody Knows was a fighting game, this is more of a Devil May Cry-style action title with combos, dodges and ultimate attacks. You'll spend much of your time ranking up, including through side missions and mini games elsewhere in Z-City. 

One Punch Man: World arrives later this year. You can pre-register for the PC version now. Crunchyroll is working on the game alongside Perfect World, the studio responsible for Persona 5: The Phantom X and Tower of Fantasy.

It's too soon to say how well the game works in practice, including in-app purchases. Having said this, the creators face the same problem Bandai Namco did: how do you balance a game where the main hero, Saitama, can defeat anyone with a single hit? The answer seems to involve holding him back (a video on the official site shows Saitama using many punches to fell an enemy), but you'll likely have to wait for the finished product to know how powerful he really is.

This article originally appeared on Engadget at https://www.engadget.com/crunchyroll-is-making-a-one-punch-man-online-game-for-pc-and-mobile-171733850.html?src=rss

Corsair expands its mechanical keyboards by acquiring Drop

Corsair is hoping to stand out in the enthusiast keyboard space by buying one of its more recognizable brands. The company is acquiring Drop (formerly Massdrop), best known for its customizable mechanical keyboards and key switches. The move will let Corsair "significantly grow" Drop's community-centric keyboard line while creating new products for its in-house brands, including Elgato.

Drop will stay a separate brand inside of Corsair, and it will handle all existing purchases and support. Corsair isn't revealing the financial terms of the deal. In a message to users, Drop's CEO stressed that his firm would still collaborate with "community favorites," but would have a much better time of serving customers outside the US.

The strategy isn't surprising. Gamers and other hobbyists have increasingly delved into custom keyboards with personalized key caps, lighting and switches. You can get a unique keyboard that matches the look of your computer setup while delivering the typing feel you prefer. The Drop purchase gives Corsair a quick way to expand its presence in that market, sparing it the trouble of building up its own resources — or facing Drop as a competitor.

There's fierce rivalry in the category. In addition to Drop, established companies like Keychron, KBDFans and Mode have customizable options. That's not including stock keyboards that offer similar functionality, just without the flexibility. Corsair isn't certain to dominate, but this may help it thrive in a field where tech heavyweights like ASUS and NZXT are increasingly involved.

This could also help Corsair bring personalization to segments where it's still rare. Game streamers and other creators thrive on elaborate setups, but their broadcasting equipment (such as control decks and microphones) rarely offer much in the way of customization. While it's not clear just what Elgato will release, it could claim an edge over challengers.

This article originally appeared on Engadget at https://www.engadget.com/corsair-expands-its-mechanical-keyboards-by-acquiring-drop-160524368.html?src=rss