Ford expects to reach its EV production goal a year later than planned

Ford will take just a bit longer to reach the electric vehicle production goal it set for itself. As The Washington Post reports, Ford CEO Jim Farley now expects the automaker to be able to start producing 600,000 EV units per year sometime in 2024. The company was originally aiming to reach that production level in late 2023 with the help of lithium iron phosphate battery packs, which will help Ford cut manufacturing costs and reduce its dependence on nickel and other materials prone to shortage.

In the company's earnings report, (PDF) Farley explained that the "[t]he near-term pace of EV adoption will be a little slower than expected," but that he believes it's going to "benefit early movers like Ford." He added: "EV customers are brand loyal and we’re winning lots of them with our high-volume, first-generation products." The automaker's all-electric division did well in the second quarter of the year, with revenue from the first generation F-150 Lightning and the Mustang Mach-E vehicles increasing by 39 percent. 

Ford was inundated with pre-orders for the F-150 Lightning after it was announced and had to temporarily stop taking reservations due to the demand. The company has recently slashed the vehicle's prices citing increased production capacity, though it could also be because it's looking to entice more customers who are also eyeing models by rivals like Tesla and General Motors. 

Ford CFO John Lawler said "[t]he transition to EVs is happening, it just may take a little longer" and "it will be a little slower than the industry expected." The automaker was also aiming to manufacture 2 million EVs a year by 2026, but this delay affects that goal, as well. CNBC said Ford now doesn't know when it can reach that level of production, but Lawler assured that the company will still invest the same amount of money into its EV endeavors. 

This article originally appeared on Engadget at https://www.engadget.com/ford-expects-to-reach-its-ev-production-goal-a-year-later-than-planned-101804539.html?src=rss

We will install around 750 AC and DC Chargers across Country based on Captive Charging Model

We will install around 750 AC and DC Chargers across Country based on Captive Charging Model

The electric vehicle ecosystem has been growing in India tremendously over the past few years owing to various schemes and initiatives unleashed by the government. But, in our country, charging infrastructure is not growing upto the expectations. The lack of convenient and wide range of charging networks makes it very intricate for EV owners, especially for those living in apartments or without a proper parking area.

Nijhum Rudra Fri, 07/28/2023 - 14:42
Circuit Digest 28 Jul 10:12

Apple cracking down on 'fingerprinting' with new App Store API rules

Apple will soon start cracking down on Apps that collect data on users' devices in order to track them (aka "fingerprinting"), according to an article on its developer site spotted by 9to5Mac. Starting with the release of iOS 17, tvOS 17, watchOS 10 and macOS Sonoma, developers will be required to explain why they're using so-called required reason APIs. Apps failing to provide a valid reason will be rejected started in spring of 2024.  

"Some APIs... have the potential of being misused to access device signals to try to identify the device or user, also known as fingerprinting. Regardless of whether a user gives your app permission to track, fingerprinting is not allowed," Apple wrote. "To prevent the misuse of certain APIs that can be used to collect data about users’ devices through fingerprinting, you’ll need to declare the reasons for using these APIs in your app’s privacy manifest."

The new rules could increase the rate of app rejections, some developers told 9to5Mac. For instance, an API called UserDefaults falls into the "required reason" category, but since it stores user preferences, it's used by a lot of apps. At the same time, it sounds like Apple will basically need to take a developer's word for reason declarations. If those prove to be false, though, it would certainly have a paper trail for any potential penalties. 

Fingerprinting apps can use API calls to retrieve characteristics of your smartphone or PC, including the screen resolution, model, OS and more. It can then take all this information and create a unique "fingerprint," so it can identify you when you go to other apps or websites.

Apple effectively declared war on tracking when it released iOS 14.5 in 2021, requiring developers to ask users' permission before tracking them. Since that feature arrived, only 4 percent of US iPhone users have agreed to app tracking. Now, it's trying to stop fingerprinting (also called canvas fingerprinting), which first appeared in the digital zeitgeist a decade ago. Back in 2018, Apple said it would address fingerprinting on macOS by limiting the data that websites can access on its Safari browser, and now, it's addressing the issue with apps as well.

This article originally appeared on Engadget at https://www.engadget.com/apple-cracking-down-on-fingerprinting-with-new-app-store-api-rules-080007498.html?src=rss

NASA+ is the space agency's very own streaming platform

NASA is launching its very own streaming platform called NASA+ sometime this summer. While the space agency already livestreams launches and other events on its website, NASA+ will feature not just live broadcasts, but also collections of original video series. A handful of the first shows on the platform will even be new titles launching with the service, and what's even better is that it will be free and will not be interrupting shows with ads. In other words, it's where you should go if you want to binge watch NASA and space content. 

The streaming service will be available through the agency's iOS and Android apps on mobile devices. You'll also be able to access it on desktop and mobile browsers, as well as stream shows on demand through media players, such as Roku, Apple TV and Fire TV. 

Marc Etkind from NASA's Office of Communications said:

"We’re putting space on demand and at your fingertips with NASA’s new streaming platform. Transforming our digital presence will help us better tell the stories of how NASA explores the unknown in air and space, inspires through discovery, and innovates for the benefit of humanity."

In addition to introducing its own streaming service, NASA is also giving its whole digital presence an overhaul. It's currently working on a new web (and app) experience that can better consolidate information about its missions, research projects and updates about the Artemis program, among other things. NASA has numerous websites for different programs and divisions, but the new experience will include content from several of them. It will also feature integrated navigation and search function for easier access to information across NASA websites. You can visit the beta version of the upgraded web experience right now, but take note that the agency plans to connect more libraries and websites to it even after it's been fully launched. 

This article originally appeared on Engadget at https://www.engadget.com/nasa-is-the-space-agencys-very-own-streaming-platform-063042960.html?src=rss

Nicki Minaj will be a playable character in Call of Duty

Call of Duty Season 5 will feature Nicki Minaj as the first ever female celebrity "Operator" playable character, Activision announced. She'll appear in Warzone and Modern Warfare 2 as part of CoD's "50 Years of Hip Hop Celebration," along with Snoop Dogg and 21 Savage. 

Other celebrities including Lionel Messi, Kevin Durant and Snoop Dogg (multiple times now) have appeared in CoD in the past. Minaj, however is "Call of Duty’s first-ever self-named female Operator," the developer noted. "Playtime is over; this is not 'Chill Nicki'; this is Red Ruby Da Sleeze," it added, referencing Minaj's track and video released earlier this year

Minaj will appear and have her own storefront later in Season 5, with items for sale likely including the hot pink rifle pictured above. Minaj's appearance was previewed last year in a YouTube video called Squad Up, which also featured Lil Baby, Bukayo Saka, and Pete Davidson — though there's no word if those people will also appear in CoD at some point. 

The Season 5 website also shows information on the 9mm ISO sub machine, the AN-94 assault rifle and other weapons. CoD also previewed multiplayer additions like new maps for Livestock and Petrov Oil Rig. Meanwhile, Warzone 2.0 adds new locations like Verdansk Stadium. Season 5 will also include a reveal of the upcoming Call of Duty 2023 (Call of Duty: Modern Warfare 3) — in Warzone. Season 05 Call of Duty: Modern Warfare II and Call of Duty: Warzone are set to launch on August 2 at 9 AM PT across all platforms.

This article originally appeared on Engadget at https://www.engadget.com/nicki-minaj-will-be-a-playable-character-in-call-of-duty-051544179.html?src=rss

Semicon India 2023: India Is Turning into A Competitive Country In Terms of Electronics and Semiconductors, says Rajeev Chandrashekar

Semicon India 2023: India Is Turning into A Competitive Country In Terms of Electronics and Semiconductors, says Rajeev Chandrashekar

India holds colossal potential in the semiconductor industry and the government has a firm commitment to meet the same

Staff Fri, 07/28/2023 - 09:34
Circuit Digest 28 Jul 05:04

Formula E breaks indoor land speed world record in 'unlocked' Gen3 car

Ahead of the final two races of Season 9 in London, Formula E showed off the "unlocked" potential of its Gen3 electric race car. The EV series has claimed the world record for indoor land speed, clocking in at 135.9 MPH (218.71 KPH) in a GenBeta development car. The run took place on a .176-mile straight on the London E-Prix circuit, a portion of which is inside the ExCeL London arena. The car, piloted by NEOM McLaren Formula E driver Jake Hughes, beat the previous record of 102.7 MPH (165.2 KPH) by 33 MPH. 

Hughes went head-to-head with fellow driver Lucas di Grassi (Mahindra Racing) in a modified version of Formula E's duels format typically used for qualifying. Each one was given a chance to set the fasted speed on the indoor section of track and both bested the former world record on all three of their practice runs before making official attempts. Neither Hughes nor di Grassi had driven the GenBeta car prior to this exhibition. 

Formula E says the GenBeta car has a number of upgrades to make it faster and more powerful than the Gen3 car used in race events. First, it has an enhanced power output of 400kW, up from 350kW in race trim. The added power comes via all-wheel drive for the first time in a Formula E car through "activation of the front powertrain kit" for more traction while accelerating. 

“The GenBeta is the first time that four-wheel drive has been activated in a single-seater race car for both acceleration and braking regeneration," explains Alessandra Ciliberti, Formula E's technical manager. "The GenBeta showcases what will be possible for Formula E racing in the near future.”

The GenBeta car was also running softer Hankook tires which afforded "faster warm-up and better peak grip." The harder race-day tires are currently designed for all conditions and to offer low degradation over the course of an E-Prix. Additionally, 3D-printed wing endplates, wheel fins and a wind deflector were installed for enhanced aerodynamics and peak straight-line speed. Al was also used to analyze the drivers' runs, powered by Google's Vertex platform and McKinsey & Company's QuantumBlack, helping interpret telemetry and fine-tune strategy.

In order to make the record official, the drivers had to start from a standstill and completely stop inside the convention center. This meant taking a 130-degree turn at about 25 MPH before going flat out along the straight. Speeds were captured 16.4 feet before the drivers hit the breaking zone, or the section of the circuit needed for them to stop and remain inside the building. 

The regular Gen3 car is already the fastest and most efficient electric racer ever built. It's capable of over 200 MPH at top speed and generates 40 percent of the power it needs to complete an E-Prix through braking. Formula E describes GenBeta as "an innovation platform" that was created by the racing series, the FIA, Sabic and Hankook. Projects with the vehicle are meant to experiment with new materials and technology in a bid to increase performance, efficiency and sustainability. 

This article originally appeared on Engadget at https://www.engadget.com/formula-e-breaks-indoor-land-speed-world-record-in-unlocked-gen3-car-040005749.html?src=rss

AMD unveils its first laptop processor with 3D V-Cache

AMD has revealed its first mobile gaming processor with 3D V-Cache. As the name suggests, 3D V-Cache enables AMD to stack more cache on top of the CPU. The tech arrived on desktop processors last year, and soon you'll be able to pick up a laptop with a 3D V-Cache CPU.

This approach allows AMD to cram extra 64MB of L3 cache onto the Ryzen 9 7945X3D. For a total of 144MB. That helps mitigate the chances of cache miss. If your system can't find information it's looking for in the cache, it has to go to system memory. That could result in processes taking 10 times longer to carry out, according to AMD. The company claims its 3D V-cache approach can help increase the frame rates of games.

By moving vertically instead of padding more cache onto a CPU's typical 2D plane, AMD is able to increase the size of the cache without having to make the chip wider or longer. In essence, the company can get more performance out of a CPU while avoiding any increase to the horizontal real estate it takes up on a motherboard.

The company claims this is the fastest mobile gaming processor on the planet, and that it's more than 15 percent faster than the Ryzen 9 7945HX on average. It has 16 cores, 32 threads, up to 5.4 Ghz boost speeds and 55W+ TDP. The CPU is built on the Zen 4 architecture.

You won't have to wait too long to get your hands on a laptop that uses the Ryzen 9 7945X3D. ROG's Strix Scar 17 X3D machine will be available on August 22nd.

This article originally appeared on Engadget at https://www.engadget.com/amd-unveils-its-first-laptop-processor-with-3d-v-cache-010028830.html?src=rss

New research shows how Meta's algorithms shaped users' 2020 election feeds

Nearly three years ago Meta announced it was partnering with more than a dozen independent researchers to study the impact Facebook and Instagram had on the 2020 election. Both Meta and the researchers promised the project, which would rely on troves of internal data, would deliver an independent look at issues like polarization and misinformation.

Now, we have the first results of that research in the form of four peer-reviewed papers published in the journals Science and Nature. The studies offer an intriguing new look at how Facebook and Instagram’s algorithms affected what users saw in the run-up to the 2020 presidential election.

The papers are also a notable milestone for Meta. The company has at times had a strained relationship with independent researchers and been accused of "transparency theater" in its efforts to make more data available to those wishing to understand what’s happening on this platform. In a statement, Meta’s policy chief Nick Clegg said that the research suggests Facebook may not be as influential in shaping its users’ political beliefs as many believe. “The experimental studies add to a growing body of research showing there is little evidence that key features of Meta’s platforms alone cause harmful ‘affective’ polarization, or have meaningful effects on key political attitudes, beliefs or behaviors,” he wrote.

The researchers’ initial findings, however, appear to paint a more complex picture.

One study in Nature looked at the effect of so-called “echo chambers,” or when users are exposed to a large amount of “like-minded” sources. While the researchers confirm that most users in the US see a majority of content from “like-minded friends, Pages and groups,” they note all of it isn’t explicitly political or news-related. They also found that decreasing the amount of “like-minded” content reduced engagement, but didn’t measurably change user’s beliefs or attitudes.

While the authors note the results don’t account for the “cumulative effects” years of social media use may have had on their subjects, they do suggest the effects of echo chambers are often mischaracterized.

Another study in Nature looked at the effect of chronological feeds compared with algorithmically-generated ones. That issue gained particular prominence in 2021, thanks to revelations from whistleblower Frances Haugen, who has advocated for a return to chronological feeds. Unsurprisingly, the researchers concluded that Facebook and Instagram’s algorithmic feeds “strongly influenced users’ experiences.”

“The Chronological Feed dramatically reduced the amount of time users spent on the platform, reduced how much users engaged with content when they were on the platform, and altered the mix of content they were served,” the authors write. “Users saw more content from ideologically moderate friends and sources with mixed audiences; more political content; more content from untrustworthy sources; and less content classified as uncivil or containing slur words than they would have on the Algorithmic Feed.”

At the same time, the researchers say that a chronological feed “did not cause detectable changes in downstream political attitudes, knowledge, or offline behavior.”

Likewise, another study, also in Science, on the effects of reshared content in the run-up to the 2020 election found that removing reshared content “substantially decreases the amount of political news, including content from untrustworthy sources” but didn’t “significantly affect political polarization or any measure of individual-level political attitudes.’

Finally, researchers analyzed the political news stories that appeared in users’ feeds in the context of whether they were liberal or conservative. They concluded that Facebook is “substantially segregated ideologically” but that “ideological segregation manifests far more in content posted by Pages and Groups than in content posted by friends.” They also found conservative users were far more likely to see content from “untrustworthy” sources, as well as articles rated false by the company’s third-party fact checkers.

The researchers said the results were a “manifestation of how Pages and Groups provide a very powerful curation and dissemination machine that is used especially effectively by sources with predominantly conservative audiences.”

While some of the findings look good for Meta, which has long argued that political content is only a small minority of what most users see, one of the most notable takeaways from the research is that there aren’t obvious solutions for addressing the polarization that does on social media. “The results of these experiments do not show that the platforms are not the problem, but they show that they are not the solution,” University of Konstanz’ David Garcia, who was part of the research team, told Science.

This article originally appeared on Engadget at https://www.engadget.com/new-research-shows-how-metas-algorithms-shaped-users-2020-election-feeds-213002211.html?src=rss

Android's earthquake warning system failed in Turkey, according to the BBC

Google's earthquake warning system for Android is supposed to provide notices in time to reach safety, but that might not have happened following the quake in Turkey on February 6th. BBC investigators claim that none of the hundreds of people they talked to in three Turkish cities received an alert before the first tremor hit. Only a "limited number" got an alert for a second tremor, investigators say.

We've asked Google for comment. Product lead Micah Berman tells the BBC millions of people in Turkey received earthquake alerts, although the company hasn't shared data indicating widespread notifications. Google did show a handful of social media posts from people who said they received a warning, but only one was for the first quake. Berman says he doesn't have a "resounding answer" as to why social networks were quiet about alerts, but does note the nature of a quake and the reliability of internet access can affect the system.

The Android Earthquake Alert System uses the accelerometer (that is, motion sensing) in phones to effectively crowdsource warnings. If many phones vibrate at the same time, Google can use the collective data to find the epicenter and magnitude of the quake, automatically sending a warning to people who are likely to feel the brunt of the shaking. While there's no more than a minute's notice, that can be enough time to find cover or evacuate. The technology can theoretically help people in areas where conventional warnings are unavailable.

The concern is that the system might have failed during a strong (7.8-magnitude) earthquake. Even if it worked, it's not clear how many people should and do receive warnings in cases like this, not to mention milder incidents. Without more data, it's not certain that Android's quake alerts are reliable substitutes for traditional warnings over radio and TV.

This article originally appeared on Engadget at https://www.engadget.com/androids-earthquake-warning-system-failed-in-turkey-according-to-the-bbc-210612253.html?src=rss