Older Wear OS devices will soon lose Google Assistant support

Google will stop supporting Assistant on smartwatches running Wear OS 2 in the near future. “Google Assistant support on this watch is ending soon," reads a message in the latest version of the Wear OS companion app, as spotted by 9to5 Google. "Please upgrade to a newer watch that supports Google Assistant and runs Wear OS 3 or later.”

The companion app is only needed for devices that use Wear OS 2 or earlier versions of the operating system. There's a dedicated Assistant app for Wear OS 3 devices, such as the Samsung Galaxy Watch 4, Fossil smartwatches and, of course, the Pixel Watch.

This move will impact many older watches dating back to 2020 and earlier, including models from Tag Heuer, Mobvoi, Motorola, Oppo, Xiaomi, Misfit, Casio and LG. Wikipedia has a helpful list of Wear OS devices and the latest version of the operating system that they support. However, since it's Wikipedia, it's worth double checking elsewhere to confirm whether your watch can, in fact, run Wear OS 3.

It's not clear when Google plans to end Assistant support on these older watches. If you rely on Assistant on a Wear OS 2 device, though, you might want to upgrade soon. As it happens, Google is expected to unveil its second Pixel Watch within the next couple of months. The company typically holds a major hardware event every October.

This article originally appeared on Engadget at https://www.engadget.com/older-wear-os-devices-will-soon-lose-google-assistant-support-180004200.html?src=rss

New York City bans TikTok for government employees

New York City will ban TikTok from government devices, The Verge reported on Wednesday. City agencies have 30 days to remove the ByteDance-owned app from their devices. Employees will not be allowed to download or use TikTok on their city-sanctioned tech effective immediately. This comes three years after New York state banned TikTok from government devices in 2020, according to Times-Union.

NYC Cyber Command, a subset of the Office of Technology and Innovation, spurred the decision after reporting to the city that TikTok posed a security threat. Other states and localities, notably Montana, have made waves banning TikTok more generally across the jurisdiction. But on a wider scale, most legislators have taken an approach banning the app for government employees, including the federal government. Thirty-three states across parties lines now have restrictions on the use of TikTok on government-owned tech.

As legislation continues to resurface considering a total ban on TikTok and other apps affiliated with the Chinese government, ByteDance fights to proven that its not a threat to national security. TikTok CEO Shou Chew even testified in front of Congress reiterating that "ByteDance is not an agent of China."

The NYC Office of Technology and Innovation did not respond to a request for comment by the time of publication.

This article originally appeared on Engadget at https://www.engadget.com/new-york-city-bans-tiktok-for-government-employees-174806575.html?src=rss

YouTube's NFL Sunday Ticket includes live chat and highlights in Shorts

Who's ready for some (bad opinions from the internet while you watch) football? YouTube has revealed some more NFL Sunday Ticket features for the upcoming season. As you watch games, you'll be able to view a live chat and read what other people think about a certain play or call. Live chat and polls will be available on both mobile and TVs.

YouTube users will be able to watch real-time NFL highlights on Shorts. On Sunday afternoons, these highlights will include a red Live ring around the channel's avatar, and clicking on this will take users to the NFL channel's Live tab. There, Sunday Ticket subscribers can decide which game (or games, thanks to the multiview options) to start watching.

One other thing that could be helpful for viewers is key plays, a handy YouTube TV feature that the platform is bringing over to Sunday Ticket. You'll be able to catch up on a game that you couldn't watch or check out big plays before joining the live action. This feature will only be available on TVs this season, which is the first under a multibillion-dollar, seven-year pact that YouTube has with the NFL for Sunday Ticket rights.

Naturally, YouTube is looking to recoup its investment on Sunday Ticket and it's now offering fans more ways to sign up. Starting today, there will be a monthly payment plan option for Sunday Ticket in most states to help fans spread the cost of a subscription over a longer period. It may take a few days before the option is available on YouTube and YouTube TV in your area. 

However, the monthly plan won't be available to folks in Georgia, New York, Minnesota, Nevada, Missouri, Tennessee or New Jersey. Residents of those states will need to pay for a season-long Sunday Ticket subscription (which now starts at $349) up front. Meanwhile, YouTube says student plans will be available sometime in the next week.

This article originally appeared on Engadget at https://www.engadget.com/youtubes-nfl-sunday-ticket-includes-live-chat-and-highlights-in-shorts-170037161.html?src=rss

Amazon Music Unlimited raises subscription prices again

Amazon is tightening the purse strings again, raising prices for Music Unlimited subscriptions. This latest increase impacts Prime members and family plan users, as originally spotted by The Hollywood Reporter. The Amazon Music Unlimited Individual Plan for Prime members is going up from $9 to $10 per month, or $89 to $99 per year. The Amazon Music Unlimited Family Plan is shooting up from $16 to $17 per month, or $159 to $169 per year.

These rates begin immediately for new subscribers, but pre-existing customers have a grace period until September 19 before they kick in. As for the why, Amazon magnanimously stated that the price hikes will help bring “even more content and features.” Aw, shucks. You shouldn’t have.

Of course, this isn’t the first time Amazon has raised Music Unlimited prices this year. Back in January, the costs went up for students and non-Prime subscribers, and last year Prime members got yet another increase. So, basically Prime members saw prices jettison from $8 per month to $10 per month in just over a year. That’s a lot of new content and features.

Amazon isn’t the only streamer taking extra dips into our bank accounts. Just about every known streaming service has been raising prices this past year. YouTube Premium went up form $12 to $14 per month, Tidal got an increase, Apple Music and Apple TV+ experienced price hikes, Spotify shot up from $10 to $11 per month and that’s just the beginning. Other streaming services like Peacock, Paramount+, Hulu and Max all raised their prices, likely to add those new content and features everyone’s been talking about.

In related news, Amazon Music Unlimited pays artists around $5,000 per million streams, which is in line with Apple Music and Spotify. In a perfect world, some of that price hike money would go to the people that actually make the stuff that populate these platforms. This is not a perfect world.

This article originally appeared on Engadget at https://www.engadget.com/amazon-music-unlimited-raises-subscription-prices-again-164553310.html?src=rss

8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Measuring a mere 72 x 40.7 x 14.1 mm — just over half the length of the original NES controller — the 8BitDo Micro is a spiritual successor to the company’s Zero line of similarly minuscule gamepads. It also hurts my hands just to look at it.

The 8BitDo Micro pairs via Bluetooth with the Nintendo Switch, Android and Raspberry Pi. The wee little thing weighs 24.8 grams, includes a mode-switching button and supports button mapping via 8BitDo Ultimate Software. The company says it has a 180mAh battery that will last 10 hours of playtime and can fully recharge in one to two hours. However, it also works in wired mode (via USB-C) when you don’t mind being tethered to your gaming system.

8BitDo

The controller skips analog sticks in favor of a lone D-Pad. It includes four standard action buttons (A, B, X, Y), face buttons (plus, minus, star and checkered flag) and shoulder bumpers / triggers. (The latter is one way it differs from 8BitDo’s Zero 2.) It can work in keyboard mode, which opens up some compatibility with macOS, Windows and iOS — and you can assign shortcuts to use it as a remote control for tasks like photo or video editing. It's an impressive amount of IO to cram into a form factor that makes Joy-Cons look like the front face of an arcade cabinet.

The 8BitDo Micro launches today in blue and green. It costs $25 and is available to order from Amazon.

8Bitdo / Aspercreme / Avery Menegus / Engadget

This article originally appeared on Engadget at https://www.engadget.com/8bitdo-stuffed-16-buttons-into-its-hand-crampingly-small-micro-controller-163242341.html?src=rss

Anker battery packs and accessories are up to 45 percent off right now

As part of a larger Anker sale at Amazon, the 622 MagGo portable charger is down to a record low of $40. That's a 43 percent discount off its usual $70 MSRP. We've tried and liked this portable battery pack and recommend it in our gift guide to travel tech. The MagSafe-compatible, 5,000mAh unit will give an empty iPhone a partial charge, filling it between 50 and 75 percent, depending on the model and age of your phone. And while it charges, the fold out stand holds your screen at an angle for viewing (though of course, using your phone while it charge will slow down the process). 

A few more Anker accessories are worth calling out from the sale, including the 11-in-1 USB-C hub, which is $55 after a 45 percent discount off its $100 price tag. The hub connects to a laptop via USB-C and features eleven ports in total, including Ethernet, HDMI, SD card readers and multiple USB-C and USB-A slots. That should let you use just about any peripheral you might need. 

A cable with a high wattage rating, like the Anker 140W USB-C to USB-C cord, will let you take advantage of the speed offered by fast charging bricks. While this one doesn't support media display, the exterior sheathing is made from plant based materials like corn and sugar cane. Right now it's $13 after a 29 percent discount. 

Another charging accessory, Anker's 511 30W Nano 3 charger is one of our favorite accessories for Apple Watches and it's down to $17 instead of its usual $23. If you're thinking of getting the upcoming Series 9 smartwatch, you'll need a power brick since the new wearables don't come with one. The 511 is compact, foldable and has built-in safeguards to protect against overheating. It's even powerful enough to juice up an iPhone. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/anker-battery-packs-and-accessories-are-up-to-45-percent-off-right-now-160042574.html?src=rss

Steam changes could increase game prices in some countries

Valve has updated Steam's minimum pricing policy for some non-USD currencies, which could impact those who sell games and expansions for less than the equivalent of $5. The company warned publishers and developers that the move could lead to games and DLC using lower pricing being unavailable to purchase in some regions if they don't make adjustments, while they may not be able to offer discounts as deeply as they used to.

According to Valve, the aim of the revised policy is to align minimum pricing with recommended currency conversions the company issued last October. It updated those recommendations "to adjust for some currencies drifting significantly in value over time."

As such, the base price for a game or expansion must be at least the equivalent of 99 cents. The minimum price for a discounted game or DLC is the equivalent of 49 cents. 

Developers and publishers may need to change the pricing of their products in some countries. As Game Developer notes, they'll have to be mindful of how they handle discounts too. Publishers and developers of games that usually cost $4.99 or less will need to make sure they avoid going below the threshold during sales. Valve offers price management and discount tools on Steam to help them navigate such issues.

The move may also impact players who create Steam accounts in different countries to take advantage of regional price differences. While the new thresholds won't necessarily impact blockbuster games, they could make it somewhat less viable for players to change their virtual location to the likes of Turkey and Argentina to pick up a grab bag of indie games and other deeply discounted titles.

This article originally appeared on Engadget at https://www.engadget.com/steam-changes-could-increase-game-prices-in-some-countries-154516181.html?src=rss

The Rodecaster Duo podcast mixer proves bigger isn't always better

A couple of years ago, you might have described Rode as a company that makes microphones. Today, it’s positioning itself more as a one-stop-shop for creator tools. The original Rodecaster Pro podcast mixer was the first big step in this evolution. That includes the new, gaming-focused “Rode X” sub-brand and products like the Streamer X capture card. The company, of course, still makes a microphone or two. But, with the new, smaller, more affordable and very capable Rodecaster Duo stream mixer, this move toward general creators is basically official.

The original Rodecaster Pro was the first mixing desk specifically designed for podcasters to really catch people’s attention. The build-quality, price, ease of use and simple workflow struck a chord with pros and amateurs alike. The Rodecaster Pro II ($699) went in a slightly different direction, introducing the ability to route different audio sources to different places, an essential tool for game streamers. The pads were upgraded from simple audio triggers to multi-purpose smart pads that can be used for MIDI, vocal effects and more. The second version also came in with a smaller footprint, removing two physical faders and making them “virtual.”

The Rodecaster Duo ($499) is arguably just the Rodcaster Pro II “mini.” The functionality is identical to its bigger sibling, but it comes with four physical faders (down from six); six pads (down from eight) and two XLR ports for microphones or instruments (down from four). You actually have control over seven mixing channels at any one time, but adjusting three of them is done via virtual faders. Importantly, you get to configure which inputs remain on physical faders and which are assigned to virtual controls in the companion software.

Photo by James Trew / Engadget

Two other small changes include the removal of the “record” button, which is now virtual/on the display, and there’s also a headphone port on the front edge. This last change solves one of my main nitpicks with Rodecaster Pro II, which only had headphone ports around the back. The port on the front is 3.5mm rather than 1/4 -inch and is compatible with headset/TRRS mics, adding another input effectively — one that’s particularly handy for game streamers.

One of the biggest upgrades from the original Rodecaster Pro is the addition of a second USB-C port around the back which can connect to a second PC. This is a massive boon for streamers who want to keep their gaming rig separate from their streaming one, and the new routing table allows you to send whatever inputs you like to either USB connection. This same port also can be used for connecting a phone, which is perfect for introducing callers or for streaming via mobile apps. You could always connect a phone via Bluetooth on the original model, which was handy but now you have multiple options (and via cable is much better quality).

The fact that there are only two XLR combo jacks speaks strongly to who this is for. While the Rodecaster Pro and its sequel were originally built for in-person, multi-guest, podcasts, it’s also a very capable tool for solo creators which has helped fuel its popularity. And with an increasing number of tools like Zencastr or Adobe Podcast, the need to host fellow flesh-sacks in the same room is no longer required for high-quality audio from all speakers. As such, the Rodecaster Duo makes a lot of sense for a broad stroke of creators from podcasters to streamers and even music producers and video editors (both the Duo and the II Pro are MIDI enabled).

Be under no illusions, the Duo — and its bigger sibling — are just as “pro” friendly as the first Rodecaster, but they both lean into the creator space a bit more than the original. This point is made most clearly by the very existence of the Duo. The smaller footprint is a clear admission that this was made to live on a desk full time alongside your other daily tools.

Photo by James Trew / Engadget

The Rodecaster II Pro was already a bit more manageable than the first model, but after a few weeks with the Duo, the difference is stark. It can remain nested under my monitor and easily moved into position when I go live. Before the Duo, I had the Pro II on my desk in a similar setup, but I was frequently moving it out of the way to make space for other things that it became a bit of a burden and I ended up unplugging it until show time. With the Duo it’s clear this can be a daily driver with little-to-no need to organize around it.

The number of tools for creators and streamers is expanding exponentially, and with that are more direct rivals to the Rodecaster series. In fact, just days after the Rodecaster Duo was announced, Boss unveiled its own take on the category with the Gigcaster 8 ($699) and Gigcaster 5 ($459). Both offer very similar features to Rode’s products in a generally smaller footprint. The Gigcaster 8 is a near 1:1 in terms of functionality to the Pro II, while the Gigcaster 5 sacrifices the physical trigger pads to make way for two more physical faders — six total — over the Duo’s four to create an even smaller footprint. Though it has a slight focus on musicians via some sound presets and effects, and doesn’t quite match the overall build quality and polish as the Rode.

Rode’s audio chops are also not to be underestimated. The pre-amps and headphone outputs on the Duo are capital-L loud and squeaky clean with a very low noise floor. When the products were announced, Rode went out of its way to show how well it could power the notoriously quiet (and insanely popular) SM7B microphone. When you’re giving a shout out to a rival company’s product to demonstrate a feature, you better be confident that the feature you’re touting does the goods. And surely it does. The amount of clean gain to drive microphones such as the aforementioned Shure classic is impressive and a step up from the already-decent Rodecaster Pro before it.

Photo by James Trew / Engadget

In short, the Rodecaster Duo feels like a product that Rode maybe didn’t initially think was the main event. It’s the smaller, more affordable version of its flagship mixer after all. It turns out that this is likely the one that most solo creators will actually want. Even pros might want to consider the Duo over the Pro II if they don’t absolutely need the capacity to run four microphones in tandem.

It’s worth mentioning that if you’re considering moving over to the Duo from something like the GoXLR or the Razer Audio Mixer know that Rode’s take on a routing table is a little different to what you might be used to. The Duo’s companion software is generally pretty good, but it doesn’t use the conventional “table” format many streamers will be used to. Instead it’s a little bit convoluted, but once you get the hang of it, it’s quite powerful. This is particularly handy if you’re in the business of recording audio from multiple sources. I often just use the routing options so I can record either one or both sides of a phone call or online meeting depending on my needs, but it’s also good for feeding PC audio — including Zoom calls or YouTube videos etc. — into, well, wherever you want it to go, including your phone.

If you do any kind of live audio production or recording, especially podcasts, the Rodecaster Duo is an easy sell. For streamers, it’s also a very capable device, one that’s also easy to recommend, but with a small asterisk. Streaming setups and their associated platforms are often a little more to their host’s tastes and preferences. As such, the Duo’s suitability will depend on what you’re used to and the specifics of what you want to do. But for most creators, the Duo is the better option over the Pro II at the very least.

This article originally appeared on Engadget at https://www.engadget.com/rodecaster-duo-review-153032883.html?src=rss

Netflix's 'Scott Pilgrim Takes Off' teaser hits all the right notes

Netflix is getting the band back together with Scott Pilgrim Takes Off, an anime adaptation of the Scott Pilgrim graphic novel series. The company has dropped the first teaser for the eight-episode show, which centers around the titular character and his attempt to win a battle of the bands contest while facing off against the seven evil exes of his new girlfriend.

The anime follows on from Scott Pilgrim vs. the World, a 2010 film based on the graphic novels. The main cast of Edgar Wright's movie are reprising their roles in the series, including Michael Cera (Scott Pilgrim), Mary Elizabeth Winstead (Ramona Flowers), Kieran Culkin (Wallace Wells), Chris Evans (Lucas Lee) and Brie Larson (“Envy” Adams).

The teaser apes many of the visuals of the movie and graphic novels, such as Scott blocking a flying attack from Matthew Patel with his arm and the rehearsal space of his band, Sex Bob-Omb. You'll also see Ramona dragging Scott through space toward a door with a star on it and the lovebirds sitting next to each other on a swing set. I don't remember seeing any dinosaurs in the film, though.

Bryan Lee O’Malley, the creator of the graphic novel series, is one of the showrunners, while Wright is an executive producer. Abel Gongora of animation studio Science Saru (Star Wars: Visions, Devilman Crybaby) is the director of the show. Scott Pilgrim Takes Off also includes new music from Anamanaguchi, the terrific chiptune band behind the soundtrack of the Scott Pilgrim vs. The World video game.

Scott Pilgrim vs. The World is my favorite movie of the 2010s, and this teaser gets the look and the spirit of the universe spot on. I'm already counting down the days until Scott Pilgrim Takes Off hits Netflix on November 17th.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-scott-pilgrim-takes-off-teaser-hits-all-the-right-notes-142355204.html?src=rss

NCSoft's new AI suite is trained to streamline game production

Despite being publicly available for less than a year, generative AI technology can already be found all around us, helping us browse the internet, taking the drudgery out of computer coding, and even improving the dialog in popular video game franchises. On Wednesday, NCSoft, the South Korean game developer and publisher behind long-running MMORPG Guild Wars, announced that it has developed four new AI large language models, dubbed VARCO, to help streamline future game development.

VARCO ("Via AI, Realize your Creativity and Originality," if you squint just right) is both the quartet of language models the company has developed, as well as all of the products and services the company plans to build atop them. Those potential products include, “digital humans, generative AI platforms, and conversational language models,” per an NCSoft release.

The four models are VARCO the base LLM, as well as Art, Text and Human. LLM will be the first released — the Korean-language version is available August 16, while the English and bilingual iterations will arrive by the end of the month. LLM be trained with 1.3B, 6.4B and 13B parameters to start with larger versions made available later in the year.

"Our LLM is trained with datasets that are either publicly available for pretraining, collected from the Internet or internally constructed,” Jehee Lee, CRO of NCSOFT, told Engadget via email. “We are putting efforts to improve the performance of LLM and generate text that does not undermine the universal values of society.”

"Bias is one of our biggest concerns in the process of constructing data," Lee continued, “ In order to build high-quality datasets, NC utilizes a pipeline where collected data are analyzed and evaluated in various aspects (e.g. format, content, ethics) and are refined based on our own criteria."

Larger-parameter versions of LLM will arrive later in the year, allowing for more nuanced and complete responses from the system. “As the size of the model increases, the performance increases,” Lee notes, “but the operating cost also increases accordingly.” As such ensuring that models are developed to be both computationally powerful and computationally lightweight is of tantamount importance, he continued.

“NC has accumulated technologies for model weight reduction and optimization as we have been applying real-time machine translation and NLP-based technologies to our games that require large-scale traffic processing in real-time,” Lee explained. “Based on our experiences, we plan to develop and sequentially release high-performance lightweight models specialized for various individual tasks in the future.”

The three additional services will be based upon that foundational model. VARCO Art, the text-to-image generator, will reportedly be capable of closely matching the work of specific artists (with their permission of course). “With dozens of illustrations worked consistently by an artist, generative models can be trained to reveal enough of a particular style, such as coloring, touches, and outlines,” Lee said. “ Thus far, artists or experts can spot the difference, but it is not easy for ordinary people to distinguish if it is generated by AI or not.”

Additionally, VARCO Text does just that, generating and managing the core settings of a game including the plot scenarios and character worldviews, while VARCO Human, “an integrated tool for creating, editing, and managing digital humans,” per the release. Art, Text, and Human can all be used and managed within the company’s VACRO Studio suite, which will be available in 2024.

The VARCO models will initially be used to help streamline game development efforts, much in the same way as Ubisoft’s Ghostwriter. However, VARCO sets itself apart, Lee explains, in that it is a “special Vertical AI that can directly solve specific pain points regardless of industry and domain.”

“The generative model can be used for the planning, development, and operation of games.,” Lee said. “The worldview of the game, character name, type, and attributes can be created and edited. Also, it creates conversations for specific situations and quests tailored to regions,” as well as accompanying images.

And like Ghostwriter, VARCO cannot operate in isolation. “We need final human judgment and additional work in order to produce sophisticated results,” Lee said. He argues that, ”generative AI technology will contribute to further increasing the value of human labor,” by distinguishing between the two.

In allowing AI to handle the low level repetitive tasks that perpetually slow game development, human designers will be freed to “focus on more complex tasks,” Lee said. “The results of generative AI will not be the final product, but rather it will serve to inspire humans and help them quickly reach higher goals with the help of AI’s emergent and large-scale creation capabilities.”

But games are only the beginning for NC’s AI aspirations. “we want to create new high value-added businesses by entering different fields beyond games,” Less said. “I think we can advance with our AI in any industrial field rather than just one field. NC plans to pay attention to new growth fields that we can expect greater potential and synergy when combined with AI, such as fashion, life, health, mobility, bio, robotics, and content."

This article originally appeared on Engadget at https://www.engadget.com/ncsofts-new-ai-suite-is-trained-to-streamline-game-production-141653946.html?src=rss