It’s that time of year again. The annual Gamescom trade fair opens its doors today, but you don’t have to be in Germany to participate in the reveals and updates. All of the good stuff is being streamed live, beginning with the opening night event, hosted by Game Awards guru and former Spike TV personality Geoff Keighley. For those of us far from Europe, the event starts streaming at 2PM ET. Watch it right here.
So what can we expect from the stream? We don’t have to wonder, as Keighley took to Twitter/X and dropped a laundry list of titles that’ll receive the spotlight during the event. Expect trailers or updates on forthcoming titles like Alan Wake 2, Sonic Superstars, Tekken 8, Mortal Kombat 1 and more. You can also expect some information on upcoming DLC content, like Cyberpunk 2077: Phantom Liberty.
Of course, these high-profile gaming conferences are all about generating buzz, so there should be a surprise or two, beyond the titles mentioned by Keighley. For instance, last year’s opening night showcase dropped a new trailer and opened up pre-release orders for Dead Island 2. That title had been stuck in development hell for a decade, so nobody expected that kind of info-dump at Gamescom.
Gamescom 2023 extends far beyond the opening night. There are more events and streams throughout the week, though many are intended for folks involved in the development side of things, via the affiliated Devcom sibling event. Gamescom is the world’s largest gaming trade fair, measured by exhibition space and the number of visitors.
This article originally appeared on Engadget at https://www.engadget.com/gamescom-2023-opening-night-stream-watch-it-here-at-2pm-et-170020656.html?src=rss
After nearly a decade, the main Destiny story arc is nearing its conclusion. Bungie has revealed that Destiny 2: The Final Shape will be available on February 27th, 2024. You're tasked with nothing less than stopping The Witness from remaking the universe, and have to enter the Traveler itself to save the day. As you might guess, this involves both an amped-up story (Bungie has already confirmed the return of Cayde-6) as well as new gameplay mechanics.
To start, your proximity to the Traveler gives you access to new Light powers, including some that augment the abilities of nearby players. You'll also see new weapons, such as a support rifle that can switch to healing teammates. Enemies can use new powers of their own, too. The company is also rethinking how it tells stories with The Final Shape — instead of four seasons, you'll see three large episodes divided into a trio of smaller acts. There could be a stronger incentive to stick around as the story unfolds, in other words.
Bungie is still committed to finishing the current phase, and is kicking off the Season of the Witch this week. It sees Eris Morn take on Hive attributes to deal with a mounting threat. There are a few new systems to enhance your talents, and you can even craft hard-to-get exotic weapons after they've been unlocked through missions.
Season 23 (that is, the season starting in November) will make it easier to complete cooperative events. There will be a dedicated Fireteam Finder to locate buddies for a mission, and everyone can boost to the Light level of the most advanced player in the team.
The Final Shape isn't necessarily the end of Destiny 2. It does tie together many of the loose ends that have emerged since 2014, however. It also reflects Bungie's determination to evolve its brand — it's moving past Destiny to produce a Marathon follow-up and other projects.
This article originally appeared on Engadget at https://www.engadget.com/destiny-2s-main-storyline-comes-to-an-end-with-the-final-shape-on-february-27th-165616802.html?src=rss
The Game Awards has grown enormously and has become a much-awaited annual year-end celebration for video game fans around the world since it first took place in 2014. If you're looking forward to watching it this year, you can now fire up your calendars and add a reminder: The 10th annual show is scheduled to stream live from the Peacock Theater in Los Angeles on December 7th, 2023. Just like in the previous years, the event will stream for free across various platforms, including Twitch, YouTube, Facebook, TikTok Live, Steam and X, the website formerly known as Twitter.
Last year's show was the biggest one yet, with an estimated 103 million viewers tuning in, which was almost 20 million more than 2021's numbers. It also introduced the Best Adaptation category, reserved for projects that translate video games into popular media, like movies, TV shows and books. Plus, Pedro Pascal and Bella Ramsey, stars of The Last of Us, which fans were still looking forward to and had yet to premiere back then, attended the event to present an award. The organizers haven't revealed just yet whether they'll have big stars guesting again this year, but they did say that the event will feature musical performances by The Game Awards Orchestra and other artists. Of course, you can expect to see new game trailers and announcements for launch dates and expansions, among other things.
Geoff Keighley, creator and executive producer of The Game Awards, said: "Each year, we look forward to hosting a show that honors the stand-out games of the year, while also announcing and previewing some of the world’s biggest and most anticipated video games. With so many beloved video game franchises exploring new mediums and developers creating new experiences across platforms, whether in games, television, movies, and beyond, the industry continues to expand in many surprising ways, and we can’t wait to honor the year’s best games and to show viewers around the world what’s next."
This article originally appeared on Engadget at https://www.engadget.com/the-game-awards-2023-will-stream-live-on-december-7th-160040230.html?src=rss
Microsoft is acting on its promise to bring PC Game Pass to NVIDIA's GeForce Now service. The companies have announced that Game Pass and Microsoft Store titles will be available to stream on GeForce Now starting August 24th. Not every title will be playable right away, but this will give Game Pass subscribers access to releases like Deathloop and No Man's Sky through NVIDIA's platform.
The two companies have been forging a partnership for a while. Microsoft struck a deal with NVIDIA in February to bring Xbox games to GeForce Now for 10 years, and the first title (Gears 5) arrived in May. Bethesda's first games, including Doom Eternal and the Wolfenstein reboots, surfaced earlier this month. In that sense, PC Game Pass just expands the selection further.
The pact was announced as part of Microsoft's bid to get regulatory approval for its purchase of Activision Blizzard. In theory, this shows that Microsoft won't have unfair dominance over cloud gaming. The company also plans to sell Activision Blizzard game streaming rights to Ubisoft to address UK officials' concerns, and has been signing smaller cloud deals in recent months.
It may seem odd to access one streaming service's games through another, but there may be advantages. GeForce Now is aimed at enthusiasts who want maximum visual quality and reduced lag, with the Ultimate tier supporting 4K at 120 frames per second. If your PC and internet connection are up to the task, Game Pass might shine on GeForce Now where it would otherwise be limited.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-bring-pc-game-pass-to-nvidias-geforce-now-on-august-24th-151526248.html?src=rss
I've been wracking my brain trying to figure out what would be the next vintage synth to get the Arturia emulation treatment. At this point the company has tackled many of the most iconic synths in history, and spent much of last year focused on its original creations like the Augmented series, Pigments, Fragments and Dist Coldfire. We did get a version of the Korg MS-20 in May of 2022 as part of V Collection 9, but otherwise things have been pretty quiet. Well, I feel slightly embarrassed because there was a pretty obvious gap in Arturia's lineup I had overlooked: The Roland TB-303.
Arturia Acid V is probably one of the simpler instruments the company has made in recent years. In part because the original 303 is a reasonably simple instrument. It's a bass machine — monophonic with a single oscillator, a 24db lowpass filter and an envelope generator to manipulate the filter. That's kind of it. What made it special was its odd squelchy sound that, when paired with the slides in its sequencer, produced something totally unique and became the core of acid house, hence the name Acid V.
Arturia
As usual the company does a solid job bringing the TB-303's physical interface into a virtual space. But we all know Arturia can't stop there. There's the customary advanced tab. This is where you'll find the three modulation sources which go well beyond your standard LFO, the dedicated effects section (where you can combine up to four effects) and the sequencer.
The sequencer on the 303 is part of what granted it squelchy super powers, it was also notoriously annoying to program. Thankfully Arturia recognizes that it's 2023 and there's no need to saddle its VST with some arcane 16-step logic puzzle in the name of authenticity. There's a pretty straightforward piano roll interface, with toggles under each step for slide, accent and vibrato. Across the top you can shift individual notes down an octave, up an octave or up two octaves, to get that signature jump that almost any good 303 bassline has.
Arturia
On the left you can lock the sequencer into a particular scale to simplify things, add swing, change the sequence length (up to 64 steps) and even generate random sequences. You can easily shift sequences up or down a note chromatically or to the left and right to change the note order. And there's even a polymetric option that allows you to change the sequence length of the notes, slides, vibrato and accents individually. This gives you a lot of power to build something that's constantly evolving, especially if you're taking use of the full 64 steps. Oh, and if that's not enough there are different playback modes so you can pingpong through a sequence, play it backwards or just bounce around randomly.
Arturia didn't save all the upgrades for the advanced tab, though. The main instrument has added a few welcome amenities, including a sub oscillator with three selectable waveforms which gives the Acid V more oomph than the original ever had. Next to that you'll find the vibrato controls and then the dedicated distortion circuit. One of the most common tricks used on the 303 was to overdrive it into oblivion, and Arturia puts 14 algorithms at your fingertips for doing that. Some are better than others. For example, the crusher is fine, but there's a better bit crushing option in the effects section. And the destroy algorithm fails to live up to its name. Still, the tape, soft clip and overdrive are excellent.
Arturia
Acid V goes a step beyond typical modern amenities. There's a little arrow over the name of the instrument in the top right hand corner, and if you click that you're in effect "opening" the machine. Here you'll find virtual trim pots for adjusting things like the pulse width of the square wave, the cutoff range of the filter, the pitch tracking off the filter, clipping level and even a bass boost knob.
Of course, all the features in the world don't matter if the instrument sounds terrible. But, there was never much concern about that, honestly. Arturia has been in the game for a long time now delivering excellent quality plugins that a misstep would be a true shock at this point.
I've never played an original TB-303, but I did briefly own a Behringer clone and I've tested the Roland Boutique TB-03. The Acid V compares pretty favorably to those. Being an actual analog synth, Behringer's TD-3 does sound slightly warmer than Acid V and the TB-03, but in the context of an actual song I think you'd be hard pressed to tell the difference between the three. And, as much as I love a good piece of hardware, if I had to choose between the three I'd probably opt for Arturia's plug in just because it's so much easier to use and has infinitely more sequencing versatility.
Arturia Acid V is available now at an introductory price of $99. Or you can get it free when you buy the entire V Collection for $599, though, you're probably better off waiting for that to go on sale.
This article originally appeared on Engadget at https://www.engadget.com/arturias-acid-v-is-a-roland-tb-303-without-the-headaches-150035249.html?src=rss
Basketball season is fast approaching, and so is a new opportunity to virtually get in on the action: NBA 2K24 New Gen. 2K shared preliminary information about the game in July but has just announced new details about September 8th's NBA 2K24, including adding a LeBron Era. This new mode follows LeBron James' 2010 journey of leaving the Cleveland Cavaliers to play for the Miami Heat and leads into the already existing Modern Era. NBA 2K23 also introduced the Magic vs. Bird Era, Jordan Era and Kobe Era to the game.
Another potentially exciting eras update (if you like being reminded about the passage of time) is an aging feature, which shows the athletes growing older as you play across a person's career. Other new era additions include curated reactions from spectators and journalists, depending on the time period you're in. After a game, you'll also see an article sharing a summary of your match — initially as a newspaper and, as time passes, a social media webpage.
NBA 2K24 should also reflect aspects of the collective bargaining agreement (CBA) reached by the NBA and the National Basketball Players Association and currently in place through the 2029 to 2030 season. These include each NBA team being positionless and shifting the Restricted Free Agent Right of Refusal Period to 24 hours.
MyNBA online has some updates as well, including a range of roles for you to take on: commissioner, admin, gameplay tuner, time manager, designer, appearance editor or attribute editor. Each position has specific tasks, such as the designer, who can make and change logos, arenas and jerseys. Plus, there's now MyNBA Lite which removes some of the steps typically required for gameplay, such as CBA restrictions and scouting.
WNBA gameplay also has new features coming on NBA 2K24, such as the ability to start as either a college basketball star or an up-and-comer. There's also "In Pursuit of Greatness," which has you play against rival players to be the best. These games, and those against a veteran of your team or a historic all-star player, allow you to earn badge perks. You can use these rewards to get updated 2K Breakthrough Skins and MyTEAM Jersey Cards.
This article originally appeared on Engadget at https://www.engadget.com/nba-2k24-introduces-a-lebron-era-and-more-updates-140015258.html?src=rss
Now's a good moment to get a smartwatch that can easily handle your end-of-summer hikes. Amazon is selling the Apple Watch Ultra with a green Alpine Loop at a new all-time low price of $700, or $100 off, after a checkout voucher. That's the same price as a 45mm Series 8 in steel, making it the obvious choice if you want more rugged Apple wristwear.
The Apple Watch Ultra remains the company's most powerful smartwatch, and it's the clear pick if you're an outdoor adventurer. The large, extra-bright screen makes it easy to read even in direct sunlight, and the added water resistance is helpful for recreational dives. The action button also comes in handy for marking hike waypoints or starting the next leg of a run. And it's hard to ignore the extra battery life — this watch can last an entire weekend without a charge, depending on how you use it.
You'll need an iPhone to even consider the Apple Watch Ultra, of course. Its size may also be off-putting if you have thin wrists or simply prefer sleeker timepieces. There's also the question of timing — Apple might introduce a refreshed Ultra at an event that could be just weeks away. If you're more interested in value than having the absolute latest model, though, this discount is hard to top.
Though it's not quite ready to usher in the Doolittle future we've all been waiting for, modern AI translation methods are proving more than sufficient in accurately transforming humanity's roughly 6,500 spoken and written communication systems between one another. The problem is that each of these models tends to only do one or two tasks really well — translate and convert text to speech, speech to text or between either of the two sets — so you end up having to smash a bunch of models on top of each other to create the generalized performance seen in the likes of Google Translate or Facebook's myriad language services.
That's a computationally intensive process, so Meta developed a single model that can do it all. SeamlessM4T is "a foundational multilingual and multitask model that seamlessly translates and transcribes across speech and text," Meta's blog from Tuesday reads. It can translate between any of nearly 100 languages for speech-to-text and text-to-text functions, speech-to-speech and text-to-speech supports those same languages as inputs and outputs them in any of 36 others tongues, including English.
In their blog post, Meta's research team notes that SeamlessM4T "significantly improve[s] performance for the low and mid-resource languages we support," while maintaining "strong performance on high-resource languages, such as English, Spanish, and German." Meta built SeamlessM4T from its existing PyTorch-based multitask UnitY model architecture, which already natively performs the various modal translations as well as automatic speech recognition. It utilizes the BERT 2.0 system for audio encoding, breaking down inputs into their component tokens for analysis, and a HiFi-GAN unit vocoder to generate spoken responses.
Meta has also curated a massive open-source speech-to-speech and speech-to-text parallel corpus, dubbed SeamlessAlign. The company mined "tens of billions of sentences" and "four million hours" of speech from publicly available repositories to "automatically align more than 443,000 hours of speech with texts, and create about 29,000 hours of speech-to-speech alignments," per the blog. When tested for robustness, SeamlessM4T reportedly outperformed its (current state-of-the-art) predecessor against background noises and speaker style variations by 37 percent and 48 percent, respectively.
As with most all of its previous machine translation efforts — whether that's Llama 2, Massively Multilingual Speech (MMS), Universal Speech Translator (UST), or the ambitious No Language Left Behind (NLLB) project — SeamlessM4T is being open-sourced. "we believe SeamlessM4T is an important breakthrough in the AI community’s quest toward creating universal multitask systems," the team wrote. "Keeping with our approach to open science, we are excited to share our model publicly to allow researchers and developers to build on this technology." If you're interested in working with SeamlessM4T for yourself, head over to GitHub to download the model, training data and documentation.
This article originally appeared on Engadget at https://www.engadget.com/metas-new-multimodal-translator-uses-a-single-model-to-speak-100-languages-133040214.html?src=rss
Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it's introducing DLSS 3.5, which adds Ray Reconstruction, a new feature that will use the company's neural network to improve the quality of ray traced images. It'll be available for all RTX GPUs—unlike DLSS 3's frame interpolation, which only works with RTX 40-series cards.
NVIDIA says Ray Reconstruction will replace "hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays." That's similar to NVIDIA's original pitch for DLSS — making low-res textures look better thanks to AI — and it could potentially lead to better ray tracing performance as well. In images shown to media, Ray Reconstruction appears to deliver sharper reflections and textures in supported titles. (See comparisons below.)
According to the company, Cyberpunk 2077 in Overdrive Mode (its most powerful ray tracing offering) hit 108 fps with DLSS 3.5 and Ray Reconstruction, while the same system reached 100fps with DLSS 3 alone, 63fps with DLSS 2 (which lacks Frame Generation) and 20fps without any DLSS help.
Just like previous DLSS releases, developers will have to manually implement support for Ray Reconstruction. Cyberpunk 2077 (and its expansion Phantom Liberty) will be the first DLSS 3.5 title in September, followed by Portal RTX and Alan Wake 2. NVIDIA will be showing off Ray Reconstruction at Gamescom this week, and hopefully we'll get a look ourselves sometime soon.
This article originally appeared on Engadget at https://www.engadget.com/nvidias-dlss-35-makes-ray-traced-games-look-better-with-ai-130012143.html?src=rss
Valve may not have touched the Half-Life franchise in over a decade apart from releasing its VR-only game Alyx, but that isn't stopping enthusiasts from giving the game a visual overhaul. NVIDIA has unveiled a community-led Half-Life 2 RTX: An RTX Remix Project that, as the name implies, will remaster the classic shooter for PCs with GeForce RTX graphics. The team isn't just adding ray tracing, though — this is an attempt to modernize the overall look and feel of the game.
The ray-traced lights are the star attraction, of course, but the modders are also using an early version of RTX Remix to add extra model detail (through Valve's Hammer editor) and rework materials with physical-based rendering properties. The result is what you'd expect. Where the original Half-Life 2 graphics look flat and otherwise dated, the RTX port is moodier and far more detailed. You might want to spend extra time inspecting Dr. Kleiner's desk or the pet headcrab Lamarr. Not surprisingly, the refresh makes use of additional NVIDIA tech like DLSS 3 upscaling, Reflex anti-lag and RTX IO GPU-accelerated storage.
The project is only just getting started, and there's no tentative release date. Right now, this is more of a marketing showcase than a practical release. It comes alongside news of DLSS 3.5, which uses AI to improve ray-traced light quality by generating pixels between sampled rays. Titles like Alan Wake 2 and Cyberpunk 2077: Phantom Liberty will support the feature on launch.
The unofficial port is notable all the same. Existing RTX conversions like those for Portal and Quake II are pretty, but limited by either the age of a game or its relative scale. Half-Life 2 set a new standard for modern first-person shooters between its tightly integrated story, expansive (and seamless) world and physics-driven gameplay. Now, it's getting an upgrade that could keep it relevant on modern PCs.
This article originally appeared on Engadget at https://www.engadget.com/half-life-2-is-getting-an-unofficial-rtx-remaster-130006917.html?src=rss