‘G.I. Joe: Wrath of Cobra’ continues the retro beat-‘em-up renaissance

A new G.I. Joe beat 'em up is on its way. Hasbro, developer Maple Powered Games and publisher Freedom Games announced G.I. Joe: Wrath of Cobra today. The upcoming retro game will let you play as series stalwarts Duke, Scarlett, Snake Eyes, Roadblock and other classic characters. It joins TMNT: Shredder’s Revenge and Double Dragon reboot as the latest evidence that 2D side-scrolling punch-fests are enjoying an unexpected 2020s renaissance.

The game’s developers promise a variety of locales to bash and kick your way through as you try to defeat Cobra. “Navigate land, air, sea, and even space through iconic locations like Cobra Island, the Pit, Cobra’s top-secret underwater base, and more as you thwart the devious Cobra Commander’s latest scheme to take over the world,” the game’s announcement reads. It promises an arsenal of weapons, explosives and more.

Hasbro / Maple Powered Games / Freedom Games

G.I. Joe: Wrath of Cobra has story and arcade modes, each supporting up to four co-op players (online or locally). It includes “lovingly hand-drawn pixel art” and “classic style cartoon cutscenes.” The soundtrack, crafted by Tee Lopes (composer of its spiritual sibling, TMNT: Shredder’s Revenge), appears to include a modern take on the animated series’ classic theme song. (No word yet on whether it will take timeouts for “Knowing is half the battle” PSAs.)

“G.I. Joe is one the most iconic brands from the 80s and it was the golden era of arcade games. To celebrate the growing popularity of retro themed games we’re thrilled to partner with Maple Powered Games and Freedom Games to bring G.I. Joe fans our first ever Hasbro Retro Arcade experience in this exciting interpretation of a classic 2D beat ‘em up,” said Eugene Evans, Hasbro’s SVP of Digital Strategy and Licensing.

G.I. Joe: Wrath of Cobra will launch on Switch, Windows, macOS and Linux in Q1 2024. You can wish-list the game today on Steam and Epic.

This article originally appeared on Engadget at https://www.engadget.com/gi-joe-wrath-of-cobra-continues-the-retro-beat-em-up-renaissance-212256623.html?src=rss

Chrome now lets you copy frames from videos for easy sharing

Google has just made it easier than ever to capture video stills while using its Chrome web browser. The company highlighted the struggle faced by users when attempting to capture video frames — noting that screenshots often produced lower-quality images with the video’s progress bar shown across it. If you’re using Chrome (or another Chromium-based browser, like Microsoft’s own Edge), that’s now a thing of the past. Starting today, users can hit pause at any time during a video, right-click, and select the new "Copy Video Frame" option from the pop-up menu.

We went ahead and tried the feature but noticed it didn't work as intended. On YouTube, evoking the new option required two right clicks instead of one. The first right-click brought up the native YouTube menu but after a second try, the menu with the new feature was available. When you click the "Copy Video Frame," Chrome will capture what's currently being shown and you'll have the option to paste your image in supported text fields within the browser, like Google Docs. We were also able to paste the image into the Apple Notes app; from there, you can save the actual file.

As of right now, there is no option to save the copied video image directly to your desktop as a file. The feature is also limited when it comes to streaming services, with many of them restricting the ability to capture content. In fact, so far we've only gotten it to work on YouTube. So, while this feature may technically be helpful in a pinch, it may need some fine-tuning to be more useful. Chrome's new "Copy Video Frame" is being rolled out today for Windows, Mac, Linux and ChromeOS.

This article originally appeared on Engadget at https://www.engadget.com/chrome-now-lets-you-copy-frames-from-videos-for-easy-sharing-210657406.html?src=rss

NYC’s transit agency disables feature that made it possible to track subway riders

New York City’s Metropolitan Transportation Authority (MTA) announced today that it’s disabling the “feature” on its website that made it possible to track people’s movements by entering their credit card info. The MTA says it’s turning off the seven-day history feature for OMNY as part of its commitment to privacy.

“This feature was meant to help our customers who want access to their tap-and-go trip histories, both paid and free, without having to create an OMNY account,” MTA spokesperson Eugene Resnick wrote in a statement to Engadget. “As part of the MTA’s ongoing commitment to customer privacy, we have disabled this feature while we evaluate other ways to serve these customers.”

MTA

The OMNY website included a page (screenshotted above) where passengers could enter their credit card number and expiration date to view their seven-day point-of-entry history across NYC’s subways. Although intended to provide convenience for users, it was also “a gift for abusers,” as Eva Galperin, the Electronic Frontier Foundation’s director of cybersecurity, described it to Engadget. Joseph Cox of 404 Media, which originally reported on the security hole, successfully tracked someone’s entry points (with consent) using their card info. “If I had kept monitoring this person, I would have figured out the subway station they often start a journey at, which is near where they live,” Cox wrote. “I would also know what specific time this person may go to the subway each day.”

The feature opened the door to stalkers, abusive exes or anyone who got a person’s credit card to find out where and when they entered the subway. The feature didn’t require a PIN or password; although a separate section allowed travelers to create a more secure account, it was buried farther down the page.

This article originally appeared on Engadget at https://www.engadget.com/nycs-transit-agency-disables-feature-that-made-it-possible-to-track-subway-riders-195003276.html?src=rss

Nintendo's Mario-red special edition Switch comes out next month

Nintendo has just announced the latest Switch special edition, one that’s steeped in nostalgia. The new colorway has been dubbed the Mario Red Edition and pays tribute to one of Nintendo's most popular video game characters. The system will feature a console, dock and Joy-Con controllers all in Mario’s iconic red. On the back of the dock, there's a tiny silhouette of Mario as he leaps into action. There's also a touch of gold thanks to a set of coins hidden inside.

The new design will only be available on the OLED model, which was expected. The OLED version of the Switch is the company's flagship model, and we've already seen similar special editions recently. Nintendo has been known to release custom consoles as tie-ins with upcoming games – and with the official release of Super Mario Bros. Wonder set for October, it's not surprising to see the company creating a little buzz with this Mario-themed colorway.

Warp into a world of games with the #NintendoSwitch – OLED Model: Mario Red Edition system!

The system features a console, dock, and Joy-Con controllers all in the iconic Mario Red color, with a silhouette of Mario on the back of the dock.

Learn more: https://t.co/sGAG1rfH4ppic.twitter.com/giOAawtDWI

— Nintendo of America (@NintendoAmerica) August 31, 2023

Additionally, we saw the release of The Super Mario Bros. Movie back in April. So, it's been a pretty big year for Mario and the gang. The Mario Red Edition will be available for purchase from the official Nintendo store and Best Buy. It's currently available for pre-order and will cost $350, the same as the standard OLED model. Shipping is expected to start in October.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-mario-red-special-edition-switch-comes-out-next-month-193050476.html?src=rss

Trump's Georgia election interference trial will be livestreamed on YouTube

In an unprecedented decision, Fulton County Judge Scott McAfee announced on Thursday that he will allow not only a press pool, cameras and laptops to be present in the courtroom during the election interference trial of former President Donald Trump, but that the entire proceedings will be livestreamed on YouTube as well. That stream will be operated by the court.

Trump and 18 co-defendants are slated their trial on October 23rd. Tsplhey're facing multiple racketeering charges surrounding their efforts in the state of Georgia to subvert and overturn the results of the 2020 presidential election, what Fulton County DA Fanni Harris describes as "a criminal enterprise" to unconstitutionally keep the disgraced politician in power. Trump has pled not guilty to all charges. 

While recording court proceedings can be an uncommon occurrence in some jurisdictions, the state of Georgia takes a far more lax approach in allowing the practice. 

“Georgia courts traditionally have allowed the media and the public in so that everyone can scrutinize how our process actually works,” Atlanta-based attorney Josh Schiffer, told Atlanta First News. “Unlike a lot of states with very strict rules, courts in Georgia are going to basically leave it up to the judges.”

For example, when Trump was arraigned in New York on alleged financial crimes, only still photography was allowed. For his Miami charges, photography wasn't allowed at all. This means that the public will not be privy to the in-court proceedings of Trump's federal election interference case, only the Georgia state prosecution.

This article originally appeared on Engadget at https://www.engadget.com/trumps-georgia-election-interference-trial-will-be-livestreamed-on-youtube-193146662.html?src=rss

An AI pilot has beaten three champion drone racers at their own game

In what can only bode poorly for our species' survival during the inevitable robot uprisings, an AI system has once again outperformed the people who trained it. This time, researchers at the University of Zurich in partnership with Intel, pitted their "Swift" AI piloting system against a trio of world champion drone racers — none of whom could best its top time.

Swift is the culmination of years of AI and machine learning research by the University of Zurich. In 2021, the team set an earlier iteration of the flight control algorithm that used a series of external cameras to validate its position in space in real-time, against amateur human pilots, all of whom were easily overmatched in every lap of every race during the test. That result was a milestone in its own right as, previously, self-guided drones relied on simplified physics models to continually calculate their optimum trajectory, which severely lowered their top speed. 

This week's result is another milestone, not just because the AI bested people whose job is to fly drones fast, but because it did so without the cumbersome external camera arrays= of its predecessor. The Swift system "reacts in real time to the data collected by an onboard camera, like the one used by human racers," an UZH Zurich release reads. It uses an integrated inertial measurement unit to track acceleration and speed while an onboard neural network localizes its position in space using data from the front-facing cameras. All of that data is fed into a central control unit — itself a deep neural network — which crunches through the numbers and devises a shortest/fastest path around the track. 

“Physical sports are more challenging for AI because they are less predictable than board or video games. We don’t have a perfect knowledge of the drone and environment models, so the AI needs to learn them by interacting with the physical world,” Davide Scaramuzza, head of the Robotics and Perception Group at the University of Zurich, said in a statement.

Rather than let a quadcopter smash its way around the track for the month that its controller AI would need to slowly learned the various weaves and bobs of the circuit, the research team instead simulated that learning session virtually. It took all of an hour. And then the drone went to work against 2019 Drone Racing League champion Alex Vanover, 2019 MultiGP Drone Racing champion Thomas Bitmatta, and three-time Swiss champion, Marvin Schaepper. 

Swift notched the fastest lap overall, beating the humans by a half second, though the meatsack pilots proved more adaptable to changing conditions during the course of a race. “Drones have a limited battery capacity; they need most of their energy just to stay airborne. Thus, by flying faster we increase their utility,” Scaramuzza said. As such, the research team hopes to continue developing the algorithm for eventual use in Search and Rescue operations, as well as forest monitoring, space exploration, and in film production.    

This article originally appeared on Engadget at https://www.engadget.com/an-ai-pilot-has-beaten-three-champion-drone-racers-at-their-own-game-190537914.html?src=rss

Sony's $200 PlayStation Portal handheld arrives on November 15th

PlayStation Portal, Sony’s $200 handheld for PS5 game streaming, is available to pre-order today before its November 15th launch. The company announced the availability details today in an update to its announcement post from last week. The upcoming device requires a PS5 and a persistent WiFi connection.

Sony markets the device as “the handheld gateway to your PS5 games.” Its eight-inch LCD screen offers 1080p visuals at 60 frames per second, and it includes haptic feedback and adaptive triggers. Engadget’s Kris Holt aptly described the device’s appearance as “a bit like a tablet wedged between two halves of a DualSense controller.”

However, PlayStation Portal doesn’t support cloud streaming through PlayStation Plus Premium or similar services. Nor does it have any local apps. The device merely acts as a WiFi remote streaming controller for the PS5 you already own. However, at least it supports long-distance remote play as long as your console is up and running at home.

You can pre-order the PlayStation Portal Remote Player exclusively from Sony.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-playstation-portal-handheld-arrives-on-november-15th-190222052.html?src=rss

Saints Row studio Volition abruptly closes due to restructuring at Embracer Group

Volition, the studio behind the Saints Row series, has closed with immediate effect. The developer said in a statement that the shutdown was a result of restructuring at parent company Embracer Group.

"This past June, Embracer Group announced a restructuring program to strengthen Embracer and maintain its position as a leader in the video game industry," the studio said. “As part of that program, they evaluated strategic and operational goals and made the difficult decision to close Volition effective immediately." Volition's workers will be offered assistance to "help smooth the transition." The studio signed off by thanking its fans.

Volition dates back to 1993 and a company called Parallax Software Corporation. That team split a few years later, leading to the formation of Volition. THQ bought the studio in 2000. Future Embracer subsidiary Koch Media (later Plaion) snapped it up for its Deep Silver division after THQ filed for bankruptcy in 2012.

Along with the Saints Row series for which it's best known, Volition was also behind the Descent games and the Red Faction franchise. Its final game was a 2022 Saints Row reboot. The game wasn't especially well received, though PS Plus subscribers can claim it at no extra cost in September.

Embracer said in June that layoffs and studio closures were on the way as part of the restructuring plan. The company, which spent several years snapping up a wealth of gaming studios and the rights to many notable franchises, noted that a long-in-the-works $2 billion investment opportunity vanished at the 11th hour. Axios recently reported that the Saudi government-funded Savvy Games Group was the partner that Embracer had a verbal agreement with before the deal fell apart.

This article originally appeared on Engadget at https://www.engadget.com/saints-row-studio-volition-abruptly-closes-due-to-restructuring-at-embracer-group-184731175.html?src=rss

Get a $100 Xbox gift card for $90 at Amazon

In what essentially amounts to free money, Amazon’s selling $100 Xbox gift cards for just $90, a savings of ten percent. This deal only applies to digital codes, not physical gift cards. Additionally, only the $100 card gets the discount, so other denominations are the same price as always. The final caveat? You can only buy two at a time, but that’s nearly enough for four AAA games or a lengthy subscription to Game Pass.

The codes can be used to purchase full games, DLC, various subscriptions, in-game currency and more. You can even use them to buy controllers and other must-have Xbox accessories, so long as the products are available directly from Microsoft. Gift cards don’t go on sale often, for obvious reasons, so the deal will likely sell out before too long.

This is a suspiciously-timed deal, as the hotly-anticipated sci-fi RPGStarfield releases next week, on September 6th. In other words, a whole lot of people are going to use their brand-new gift cards to get the brand-new Bethesda adventure. There’s also a new Forza game on the horizon, in addition to Alan Wake 2 and a bevy of cross-platform titles. You’ll have no shortage of games to spend your digital cash on.

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This article originally appeared on Engadget at https://www.engadget.com/get-a-100-xbox-gift-card-for-90-at-amazon-184600576.html?src=rss

Google gives Chromebook owners three months of GeForce Now cloud gaming

Google announced today that all Chromebook owners can claim three free months of GeForce Now. Most Chromebook users will get a (usually $10 per month) GeForce Now Priority subscription, while owners of Cloud Gaming Chromebooks will receive access to the Ultimate tier (typically $20 per month). The company is tying the promotion to Baldur’s Gate 3 launch on Nvidia’s cloud gaming service.

Standard Chromebook owners can claim three months of GeForce Now Priority, which uses a “premium rig” in the cloud that maxes out at 1080p / 60 FPS streaming and six-hour gaming sessions. Meanwhile, folks who bought a Cloud Gaming Chromebook can claim three months of GeForce Now Ultimate, which boosts performance to an RTX 4080, 4K resolution, 120 FPS and eight-hour sessions.

GeForce Now, launched publicly in 2020 after nearly five years in beta, offers instant access to a computer with much greater horsepower than a Chromebook — without worrying about updates, patches or graphic settings. But, of course, you’ll need at least a decently fast and low-latency internet connection to stream the games from Nvidia’s servers.

Building and accessing your library on Nvidia’s service can be a bit clunky compared to rivals like Xbox Game Pass Ultimate and the now-defunct Stadia: You’ll need to link your Steam, Epic Games Store, the Microsoft Store or Ubisoft Connect store accounts (among others) to see which of your purchased titles are eligible. Then, you can stream the games you already own and find out which storefronts are supported for those you still want to add. Nvidia’s GeForce Now library webpage is a solid place to start: It simplifies the process by letting you search the service’s catalog of over 1,500 support titles.

Google hasn’t announced how long the promotion will be available, except to say it’s for a limited time only. Chromebook owners can claim the offer on this “special perks” webpage.

This article originally appeared on Engadget at https://www.engadget.com/google-gives-chromebook-owners-three-months-of-geforce-now-cloud-gaming-182734681.html?src=rss