Amazon is encouraging sellers to use AI-generated product listings

Amazon is launching a new AI tool that generates product listings for sellers. The feature uses a large language model (LLM) “trained on large amounts of data” to make it faster and simpler for vendors to describe their products. The company describes the tool as distilling the “significant work” of creating titles, bullet points and descriptions down to “just one step.”

Amazon says its Generative Listing Content tool only requires sellers to provide a brief product description in a few words or sentences. From there, it will “generate high-quality content for their review” — including a title, product description and bullet points — which sellers can peruse before refining or submitting as is. The company says many sellers have already tested the tool during the last few months, and their feedback indicates most of them use the generated content directly without revisions.

“These new capabilities will help sellers create high-quality listings with less effort and present customers with more complete, consistent, and engaging product information that will enhance their shopping experiences,” Amazon VP Mary Beth Westmoreland wrote today in an announcement blog post.

Amazon

“With our new generative AI models, we can infer, improve, and enrich product knowledge at an unprecedented scale and with dramatic improvement in quality, performance, and efficiency,” Robert Tekiela, Amazon VP of selection and catalog systems, wrote today. “Our models learn to infer product information through the diverse sources of information, latent knowledge, and logical reasoning that they learn. For example, they can infer a table is round if specifications list a diameter or infer the collar style of a shirt from its image.”

The new tool joins Amazon’s AI-generated review summaries, launched earlier this summer. That feature uses generative AI to train on a product’s reviews and spit out one-paragraph recaps, including clickable keywords. The company teases that it’s still getting started with incorporating generative AI into its storefront: “This is just the tip of the iceberg on how we plan to use AI to help improve the seller experience and help more sellers succeed.” CEO Andy Jassy said last month that, from now on, generative AI “is going to be at the heart of what we do.”

This article originally appeared on Engadget at https://www.engadget.com/amazon-is-encouraging-sellers-to-use-ai-generated-product-listings-174755381.html?src=rss

Cadillac put a 33-inch 9K touchscreen in its new CT5 luxury sedan

Cadillac just unveiled the 2025 CT5 luxury sedan and it ships with a tech-forward feature that’s certain to annoy the “back in my day, cars were for driving” crowd, a 33-inch 9K touchscreen display. The dashboard-based LED screen curves toward the driver in a “single, continuous screen” that spans the entire viewing area.

Like most in-car displays, this is a customizable user interface that you can access in a number of different ways. Cadillac has partnered up with Google, so many of the company’s apps are built-in to the display, like Google Assistant and Google Maps. This allows for live traffic updates, podcasts, music streaming, hands-free communication and more. The inclusion of Google Play lets you shop around for all kinds of apps to help pass the time during that annoying commute.

Cadillac has been teasing this display for a while, after it first showed up at CES in 2021 as part of the Lyriq EV concept car. However, the 2025 CT5 is far from a concept vehicle, as it likely releases next year. It seems as though automobile manufacturers are in a race to push out the widest and more versatile screen, with BMW recently introducing full-width displays on windscreens that are also set to launch with 2025 models.

Of course, the Cadillac CT5 is also a car, and not just a big metal house for a touchscreen display. The CT5 refresh boasts a 2.0L turbo engine, upgradeable to 3.0L, with 237 horsepower and 258 lb-ft of torque, along with dual exhaust tips. The company promises a “quiet, smooth and effortless” ride, thanks to all-wheel drive, Super Cruise drive assistance technology, and something called the Drive Mode Selector that uses a full range of sensors to automatically adjust responses depending on the surface and weather conditions.

Cadillac says the 2025 CT5 will be manufactured at GM’s assembly facility in Michigan, with production beginning in the spring. We’ll have to wait for pricing and availability details, however, as the company says more news will be announced in the future. In the meantime, we can all live in terror at the prospect of a child accidentally breaking that touchscreen during a particularly grueling and anxiety-inducing road trip.

This article originally appeared on Engadget at https://www.engadget.com/cadillac-put-a-33-inch-9k-touchscreen-in-its-new-ct5-luxury-sedan-173057311.html?src=rss

For All Mankind returns to Apple TV+ on November 10

Apple TV+ has some intriguing TV series on hand to keep you occupied this fall. Along with the return of The Morning Show and the debut of a show that features Godzilla, the captivating For All Mankind is about to set sail on its fourth season. New episodes of the drama, which offers an alternate perspective on the space race, will start streaming on November 10.

Apple also released a teaser for the 10-episode season, which jumps forward eight years from the events of season three to 2003. Much of the action will take place on Mars, where astronauts stay busy by mining for resources. The teaser is in the form of a recruitment ad narrated by Ed Baldwin (Joel Kinnaman) that encourages people to sign up to work on the Red Planet.

As it happens, Apple just announced new iPhones that will soon be available to pre-order. If you snap up one of those — or another new iPhone, iPad, Apple TV, Mac or iPod touch — you'll get three months of Apple TV+ access at no extra cost.

This article originally appeared on Engadget at https://www.engadget.com/for-all-mankind-returns-to-apple-tv-on-november-10-171532673.html?src=rss

LG 49 UltraGear gaming monitor review: Ultrawide nirvana

When I saw one of the first 49-inch ultrawide monitors from Samsung five years ago, I found it to be a curious creation. I was no stranger to the world of ultrawides, but that screen was a bit much. It was too unwieldy, and its odd resolution wasn't tall enough for my tastes. Since then, though, the 49-inch category has evolved: They're cheaper, have newer display technology and are better equipped for gaming. Sure, you'll still need to have a lot of room on your desk (or a very sturdy mounting arm), but these days they could actually be considered practical.

LG's 49-inch Curved UltraGear is a prime example of how much things have changed. Starting at $1,300, it offers 49-inches of glorious screen space with a sharp 5,120 by 1,440 resolution; an ultra-fast 240Hz refresh rate and 1ms response time; and AMD FreeSync Premium support. It's LG's largest and most immersive gaming monitor yet. And after spending several weeks with the UltraGear 49, it has finally made me a convert of for the 49-inch ultrawide life.

Of course, one does not simply decide to buy the 49-inch UltraGear. You need to have the space to fit its bulky frame, which measures 46-inches across. You need to make sure all of your accessories can still fit on your desk (it's particularly annoying if you regularly use cameras and large microphones). And, last but not least, you also need to ensure the games you play the most can take full advantage of the UltraGear's wide 32:9 aspect ratio.

That any game can run at 5,120 by 1,440 pixels is a testament to just how far the ultrawide monitor movement has grown over the last decade. A typical widescreen TV has a 16:9 aspect ratio with a 1,920 by 1080 (1080p), 2,560 by 1,440 (1,440p) or 4K resolution. Ultrawide displays stretch those proportions a bit with a 21:9 aspect ratio, typically running at either 2,560 by 1080, or 3,440 by 1,440 pixels. These days, it's rare to find a new PC title that doesn't support those ultrawide resolutions. And when they don't, as in the case of Elden Ring, developers often argue it's done to avoid giving ultrawide players any advantage. (Of course, as is often the case with PC gaming, modders will find a way.)

Photo by Devindra Hardawar/Engadget

Official support for extreme ultrawides like the 49-inch UltraGear is more rare, but it's not unheard of. I was able to play several hours of Halo Infinite, Cyberpunk 2077, No Man's Sky, Armored Core VI and the recently released FPS Sprawl at the LG's full 5,120 by 1,440 resolution. You'll still need the GPU horsepower to actually get decent framerates, of course, but the UltraGear's native resolution is still less demanding than 4K. (For the record, I tested the UltraGear 49 on my personal PC equipped with a Ryzen 8700K and an NVIDIA RTX 4090 Ti.)

Starfield (below) was the first new game to spoil my extreme ultrawide fun. It supports 3,440 by 1,440 , but it can't stretch out to 32:9 resolutions. That meant I spent my first 10 hours of the game with black bars on the sides of the screen. It was still playable, but I think anyone who buys a monitor this size will be disappointed with the restrictions. You could easily hack Starfield to support wider resolutions, but there's no guarantee those solutions will work forever.

In many ways, the 49-inch Ultragear is emblematic of PC gaming itself: Owning one puts you right on the bleeding edge, but the experience isn't always perfect. Incompatibility risks and other issues are simply a fact of life if you want a screen that can completely consume your peripheral vision. And to its credit, the Ultragear still looks and feels like a typical gaming display. Setting it up was just a matter of assembling the sturdy stand and slapping the screen on the rear mount. The stand also supports vertical, swiveling and tilting adjustments, letting you dial in just the right viewing angle.

Compared to Samsung's monstrous 55-inch Odyssey Ark, the 49-inch UltraGear is far easier to use for both gaming and regular productivity tasks. Sure, it can't rotate to be completely vertical, but that feature always felt like a gimmick on Samsung's screen. Instead, I appreciated the simple things, like being able to have two browser windows opened up alongside Slack while I was doing research. While recording podcasts, I could simultaneously keep an eye on my audio timeline, as well as have windows dedicated to a video chat with my cohosts, a Google Doc with shownotes and a browser for research.

For the multitasker who demands as much usable screen space as possible, the 49-inch UltraGear is heaven. Just be prepared to stretch your neck more than usual to see the extreme edges. You could always push the monitor back a bit to avoid that, but that also hurts immersion, which is the whole point of buying this thing.

Based on several hours of gameplay, as well as watching clips from 4K HDR films and plenty of other video content, the 49-inch UltraGear was just as bright and bold as I'd expect from a modern monitor. It can reach up to 1,000 nits of peak HDR brightness, and it covers 95 percent of the DCI-P3 color gamut. While the images didn't exactly leap off the screen as they did with Alienware's phenomenal QD-OLED display, a more expensive 34-inch screen, the sheer size of the 49-inch UltraGear made me feel like I was actually driving around Night City in Cyberpunk 2077, or exploring alien planets in No Man's Sky

While the screen doesn’t really give you an advantage in FPS titles like Halo Infinite, since your view is basically cropped from what 16:9 players see, I still enjoyed having an extra wide view of every match. You may have to tweak field-of-view settings in some titles though, as the monitor's large 1000R curve can lead to distortions along the edges of the frame. (This could also be a problem when it comes to photo editing, or any task requires exact measurements.)

While I reveled in having such a vast amount of screen space available, using the 49-inchUltraGear led to some awkward adjustments outside of the screen. To record podcasts, I had to push it down to its lowest position and maneuver my rear desk-mounted microphone over the display. With my own 34-inch ultrawide monitor, there was enough room for the microphone to fit along the right side of the screen. I also had to push my large desktop speakers even further away to fit the 49-inch UltraGear on my desk. If you're actually considering this screen, it's worth thinking seriously about how it will fit in your space and alongside your other accessories. (You could also attach it to a wall or a monitor arm that fits a 100 x 100 mm VESA mount.)

The 49-inch UltraGear is clearly a gaming focused monitor: it includes features like a built-in crosshair, FPS counter and requisite RGB LED lighting. There aren’t any speakers attached (because really, who uses those?) but you can plug in headphones for DTS HP:X virtual surround sound. (That sounded fine in my testing, but I stuck with Windows’ Dolby Atmos upmixing while playing with the Arctis Nova Pro headset.) There are also 2 USB 3.0 ports along the rear for accessories, but for a monitor in this price range I expected even more connectivity.

Given that 27-inch 5K screens like Apple’s Studio Display sell for $1,599, the 49-inch UltraGear’s $1,300 retail pricedoesn’t seem so bad. But with great 16:9 gaming monitors going for around $300, it’s still a hefty price to stomach. And if you’re ready to pay more than $1,000 for a monitor, it may be worth holding out for an OLED screen that can deliver better contrast. (The Alienware 34-inch QD-OLED is now available for $900 with AMD’s FreeSync Pro, while LG’s UltraGear 45 ultrawide OLED goes for a whopping $1,700.)

Few people actually need a 49-inch monitor. But LG has built one that’s laser-targeted at the people who demand that much screen. It does everything you want a gaming monitor to do: It’s bright, colorful and can play titles at incredibly high frame rates. And it does it all while consuming your entire field of view. When it comes to sheer immersion, the UltraGear 49 is the next best thing to putting on a VR headset.

This article originally appeared on Engadget at https://www.engadget.com/lg-49-ultragear-gaming-monitor-review-ultrawide-nirvana-171512885.html?src=rss

Garmin fitness smartwatches are up to 33 percent off via Amazon

Garmin has been pumping out high-quality fitness-based smartwatches for years and now’s your chance to score one on the cheap. The company’s selling a bunch of its most popular models on Amazon at a steep discount of 25 to 33 percent, depending on which device you go with. For instance, this brings the price of the well-reviewed Garmin Forerunner 745 down from $400 to $300.

The sale extends from budget-friendly releases like the Garmin Approach S10 GPS golf watch, now $100 instead of $150, to flagship products like the Garmin Epix Gen 2, which costs $700 instead of $900. The deals even apply to off-the-beaten-path products like the Garmin GPSMAP 66i handheld communicator, which is basically a really fancy walkie-talkie.

Other watches involved in the sale include the Forerunner 945 and the Vivoactive 4S, among others, so you can take your pick from the company’s many offerings. Garmin has long been known as a manufacturer of well-regarded smartwatches that specialize in fitness tracking and data metrics. We praised the Forerunner 745, for instance, as having accurate distance tracking, advanced training feedback, integration with Garmin’s payment module, a long battery life and internal storage that can fit up to 500 songs.

There’s no telling when Garmin and Amazon will turn off the discount spigot, so you may want to act fast, as many of these discounts nearly match record low prices for the company’s line of smartwatches.

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This article originally appeared on Engadget at https://www.engadget.com/garmin-fitness-smartwatches-are-up-to-33-percent-off-via-amazon-160043982.html?src=rss

Marvel Studios VFX workers have unanimously voted to unionize

Visual effects workers at Marvel Studios have unanimously voted to unionize in an election held by the National Labor Relations Board (NLRB). It's the first unit composed entirely of VFX workers to unionize with the International Alliance of Theatrical Stage Employees (IATSE), according to the union, which represents those who work in behind-the-scenes aspects of the entertainment industry. There were 41 eligible voters and all 32 who participated voted in favor of the union.

“Today, VFX workers at Marvel Studios spoke with a unanimous, collective voice, demanding fair pay for the hours they work, healthcare, a safe and sustainable working environment, and respect for the work they do," Mark Patch, a VFX organizer for IATSE said in a statement. "There could be no stronger statement highlighting the overwhelming need for us to continue our work and bring union protections and standards to all VFX workers across the industry."

Recent reports have suggested that Marvel demands a lot from its visual effects workers, especially after expanding its slate from a few movies a year to include several Disney+ TV shows. One person who was offered a short-term contract at the company told Vulture in January that Marvel expected 3,000 feature-quality VFX shots to be completed for a 10-hour TV series on a much shorter timeline than would be typical for one of its superhero movies (which tend to have around 1,600 VFX shots). The worker was reportedly told that he'd have to work 18 hours a day, seven days a week for three months solid and declined the offer.

Marvel, which also outsources much of its VFX work, will now have to sit down and negotiate a contract with the union's bargaining committee in good faith. IATSE notes that no negotiation dates have been scheduled as yet.

Another unit of VFX workers under the Disney umbrella could soon join the Marvel employees in having IATSE representation. Walt Disney Pictures VFX workers are currently voting in their own NLRB election. The results are expected on October 2.

This article originally appeared on Engadget at https://www.engadget.com/marvel-studios-vfx-workers-have-unanimously-voted-to-unionize-155557679.html?src=rss

Microsoft reveals the first 36 titles in the Xbox Game Pass Core library

Xbox Live Gold will be no more as of tomorrow, September 14. Replacing it is a new tier of Game Pass called Xbox Game Pass Core. It's a different offering to Games with Gold in that there will be a rotating library of a few dozen games, rather than you being able to claim some titles for your collection each month. Xbox has now revealed the initial list of Game Pass Core titles, but the choices may leave some players hoping for more.

The 36 titles you’ll be able to play through Game Pass Core on Xbox One and Xbox Series X/S at the jump are:

  • Among Us

  • Astroneer

  • Celeste

  • Dead Cells

  • Descenders

  • Dishonored 2

  • Doom Eternal Standard Edition

  • Fable Anniversary

  • Fallout 4

  • Fallout 76

  • Firewatch

  • Forza Horizon 4 Standard Edition

  • Gang Beasts

  • Gears 5 Game of the Year Edition

  • Golf with your Friends

  • Grounded

  • Halo 5: Guardians

  • Halo Wars 2

  • Hellblade: Senua’s Sacrifice

  • Human Fall Flat

  • Inside

  • Limbo

  • Ori & the Will of the Wisps

  • Overcooked! 2

  • Payday 2: Crimewave Edition

  • Powerwash Simulator

  • Psychonauts 2

  • Slay the Spire

  • Spiritfarer: Farewell Edition

  • Stardew Valley

  • State of Decay 2: Juggernaut Edition

  • Superliminal

  • The Elder Scrolls Online

  • Teenage Mutant Ninja Turtles: Shredder’s Revenge

  • Unpacking

  • Vampire Survivors

There are more than a few great games on that list, from Vampire Survivors and Celeste to Doom Eternal and Dishonored 2. Game Pass Core might be worth $60 per year for those who haven’t played many of those before. But it’s hard to make the case that this is the most exciting selection Microsoft could have come up with for this base version of Game Pass. The company says it plans to update the list two or three times per year, so there may be a three- to six month wait until Microsoft refreshes the library. 

There are other features of Game Pass Core that could prompt people to subscribe or remain a member, most notably the fact the service is required to play many multiplayer games on Xbox. For instance, you won’t be able to play Call of Duty: Modern Warfare III with friends on your Xbox without at least a Game Pass Core membership.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-reveals-the-first-36-titles-in-the-xbox-game-pass-core-library-150519932.html?src=rss

Adobe Premiere Pro is getting an AI tool to cut your hems and haws

Creating smooth, high-quality is a challenge, with car horns and accidental pauses two of the many obstacles necessary to overcome. Adobe Premiere Pro is attempting to make these points less of a nuisance with the automatic removal of any background noise or accidental "ums" that get muttered.

Adobe Premiere Pro should get rid of your "ums" and "hmms" with an update called filler word detection — an AI-based tool that does exactly what it says before deleting them from both the audio and any transcription. It can also identify and cut any long pauses you want out of the final version. Filler word detection works through Adobe's Text-Based Editing tool, which launched earlier in the year. 

Background noise is processed through an AI-powered tool called Enhance Speech that Adobe touts as turning any audio into the quality of being "recorded in a professional studio." Adobe claims it will automatically remove background noise while providing you with a mix slider if you want to keep any of it. 

These new features are launching in conjunction with the commercial release of Adobe's Firefly for Enterprise generative AI across Photoshop, Adobe Express and Illustrator —it beta launched this past March. Using the AI tool requires a "generative credits" subscription plan that should "enable customers to turn a text-based prompt into image and vector creations." It's also available as a web application with Creative Cloud paid plans.

This article originally appeared on Engadget at https://www.engadget.com/adobe-premiere-pro-is-getting-an-ai-tool-to-cut-your-hems-and-haws-145019681.html?src=rss

Hackers claim it only took a 10-minute phone call to shut down MGM Resorts

The ALPHV/BlackCat ransomware group claimed responsibility for the MGM Resorts cyber outage on Tuesday, according to a post by malware archive vx-underground. The group claims to have used common social engineering tactics, or gaining trust from employees to get inside information, to try and get a ransom out of MGM Resorts, but the company reportedly refuses to pay. The conversation that granted initial access took just 10 minutes, according to the group. 

"All ALPHV ransomware group did to compromise MGM Resorts was hop on LinkedIn, find an employee, then call the Help Desk," the organization wrote in a post on X. Those details came from ALPHV, but have not been independently confirmed by security researchers.

The international resort chain started experiencing outages earlier this week, as customers noticed slot machines at casinos owned by MGM Resorts shut down on the Las Vegas strip. As of Wednesday morning, MGM Resorts still shows signs that it's experiencing downtime, like continued website disruptions. MGM Resorts has not responded to a request for comment, but said in a statement on Tuesday that "Our resorts, including dining, entertainment and gaming are currently operational."

Katie Malone for Engadget

ALPHV has a reputation in the cybersecurity community as being "remarkably gifted at social engineering for initial access," according to vx-underground. From there, it usually uses ransomware ploys to extort a target into paying up, and it's been going after huge corporate targets. In July, ALPHV and another threat actor Clop listed beauty giant Estée Lauder on their data leak sites

This article originally appeared on Engadget at https://www.engadget.com/hackers-claim-it-only-took-a-10-minute-phone-call-to-shutdown-mgm-resorts-143147493.html?src=rss

The next Nintendo Direct is set for September 14 at 10AM ET

While rumors have been swirling about Nintendo showing off its next console to developers, the Switch will stick around for a while yet. There are a bunch of first-party games lined up for the current console stretching into next year, and we'll soon find out more about those and third-party titles that are on the way to the Switch. That's because the company has announced a Nintendo Direct for September 14.

The showcase will start at 10AM ET and it will run for around 40 minutes. Nintendo says the stream will focus on games that are arriving this winter, though we might hear tidbits about titles that are further out, such as the new version of Luigi’s Mansion Dark Moon and a fresh game starring Princess Peach, both of which are scheduled for 2024.

On the more immediate horizon are the likes of Super Mario Bros. Wonder (which just got its own dedicated Direct), WarioWare Move It!, Detective Pikachu Returns and Super Mario RPG. The last batch of Mario Kart 8 DLC courses is scheduled to arrive by the end of the year, so that could make an appearance, while there are two Pokémon Scarlet and Violet expansions for Nintendo to promote.

The company typically has a few surprises up its sleeve as well, so expect the unexpected. It's been years since we heard more than a peep about Metroid Prime 4, so perhaps Nintendo will finally be ready to talk about it again sometime before the Switch's successor arrives. Then, of course, there's always the possibility of (whisper so you don't jinx it) a Hollow Knight: Silksong release date.

Tune in on Sept. 14 at 7 a.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused on #NintendoSwitch games releasing this winter.

Watch it live here: https://t.co/tUb8vyZNfxpic.twitter.com/WJcQ5ZQl1b

— Nintendo of America (@NintendoAmerica) September 13, 2023

This article originally appeared on Engadget at https://www.engadget.com/the-next-nintendo-direct-is-set-for-september-14-at-10am-et-142649665.html?src=rss