Amazon will hold its Prime Big Deal Days sale on October 10 and 11

Amazon is having a second sale this fall exclusively for Prime members as it did last year, and though we knew it was happening in October, we didn't yet have an exact date. Now, Amazon has announced that the sale will happen on October 10 and 11, and even gave it a new name: Prime Big Deal Days. 

As ever, Prime Day gives members access to thousands of deals, so many folks wait for the sale to get the best possible deals on pricey products like laptops, phones, memory cards, cameras and more. Knowing that, Amazon uses the event as a way to boost sales and, more importantly, Prime subscriber numbers. At the same time, some select deals are available to non-Prime members as well. 

Amazon detailed a few early deals on Amazon devices and more. You can save up to 65 per cent on a three-pack of eero Pro Mesh Wi-Fi, select Fire TV devices, Kindles and more. Amazon is promising a $15 credit to Prime members who download its Photos app and upload their first photo, between now and October 7. You'll also find deals on Prime Video, a longer free trial of Amazon Music and more. 

Last year's October Prime Day saw a plethora of deals on devices ranging from Sony's WH-1000XM5 ANC headphones to the MacBook Air to the Samsung Galaxy Z Fold 4 to Roomba 694 robot vacuum. It's also a good way to grab some Christmas presents cheap and avoid the rush. 

Besides electronics, the sale is likely to cover clothes, shoes, household items, appliances. If you're looking for some savings, it's best to get ready by making lists and bookmarking a price tracker. For more on how to prepare for Amazon's Prime Big Deal Days, check out our post on the subject

This article originally appeared on Engadget at https://www.engadget.com/amazon-will-hold-its-prime-big-deal-days-sale-on-october-10-and-11-105533193.html?src=rss

CDIL will be the First Company in India to Introduce Silicon Carbide based Products in the Country Soon

CDIL will be the First Company in India to Introduce Silicon Carbide based Products in the Country Soon

Around ten years back, there was a huge challenge in India in the ESDM and semiconductor manufacturing ecosystem mostly due to lack of proper policies by the government, concentration in the software ecosystem, and most importantly, there is no proper education about the importance of the ecosystem. Now, the government has undertaken various initiatives and unleashed schemes such as Production Linked Incentive (PLI), Scheme for Promotion of Manufacturing of Electronic Components and Semiconductors (SPECS), FDIs etc to boost the industry.

Nijhum Rudra Mon, 09/18/2023 - 16:07
Circuit Digest 18 Sep 11:37

The ELCINA – SEMI CEO Forum & SEMICON India 2024 Curtain Raiser represents a critical milestone in India's electronics industry

The ELCINA – SEMI CEO Forum & SEMICON India 2024 Curtain Raiser represents a critical milestone in India's electronics industry

ELCINA, SEMI, and MMI jointly organized the “ELCINA – SEMI CEO Forum & SEMICON India 2024 Curtain Raiser”, a highly significant event for India's rapidly evolving electronics industry. This event placed a strong emphasis on the development and innovation of the semiconductor and related industries, showcasing India's transformation from a peripheral player to a key global stakeholder in the electronics sector. 

Staff Mon, 09/18/2023 - 15:21
Circuit Digest 18 Sep 10:51

Unity apologizes and promises to change its controversial game install fee policy

Last week, Unity dropped a bomb on developers with a new runtime fee on its game engine that would be charged each time a title is installed — summed up by one developer as an "abysmally catastrophic decision." Now, the company appears to be backtracking, promising changes to the policy that will be revealed shortly.

"We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused," the company said in a post on X. "We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…

— Unity (@unity) September 17, 2023

News of the fee structure created furor in the developer community, which quickly closed ranks against Unity. "We have never made a public statement before. That is how badly you f—-ed up," wroteSlay the Spire dev Meta Crit. "There is no way Unity talked to a single developer before launching this," added Rami Ismail. In protest, many developers switched off Unity ads, and others were considering a class action lawsuit

Unity announced the changes following a difficult couple of years that saw an Apple privacy change cut off much of its ad revenue. Last year, the company's stock price plunged and it initiated layoffs that impacted 8 percent of its staff, or 600 employees. It has also had a controversy around CEO John Riccitiello after he called game makers who don't consider monetization "f—ing idiots." 

Following the initial uproar, Unity attempted to clarify its policies, saying it would only charge for initial installs, charities would be exempt and demos wouldn't count. Owners of subscription services would be required to pay the fee, not developers. 

However, some developers who committed to Unity and its previous pricing structure have said they are still effectively screwed. "Put years and years of work into my pipeline. I did so under a simple per-seat license I am happy to pay. Now while I am close to release they spring something new on me. Not a price increase [but] a fundamental change in how we do business together. I have no options, cannot go back, can only bend and [pay up]," wroteThe Falconer dev Tomas Sala. 

It remains to be seen if Unity's changes will placate developers. "Just be honest, upfront, reliable. We need stability," wrote one developer in response to the company's post.

This article originally appeared on Engadget at https://www.engadget.com/unity-apologizes-and-promises-to-change-its-controversial-game-install-fee-policy-082408455.html?src=rss

Roland adds CR-78 percussion and 808 bass to the TR-8S and TR-6S drum machines

It's always good to see companies delivering updates and new features to devices long after they've launched. And Roland's TR-8S and TR-6S were already pretty capable to begin with. But with the latest firmware updates they're picking up two huge new additions, including one that that I'm personally quite excited about.

TR-8S 3.0 and TR-6S 2.0 add an ACB model of the CR-78 CompuRhythm and a chromatic TR-808 mode for building basslines. The ability to play an 808 kick chromatically greatly expands the flexibility of the two drum machines. While you could tune drum hits and samples on the to create some melodic elements it wasn't exactly an easy or pleasant experience. This opens up the 8S and 6S well beyond strictly percussion, but does so in a way that seems natural. The 808 emulation was already part of their feature sets. And, especially in the world of hip hop, it's a staple for creating basslines, not just drum grooves. 

The CR-78 emulation is another huge addition. It was the world's first programable drum machine and my personal favorite of Roland’s classic rhythm boxes. In fact, I called out the lack of a CR-78 model in my review of the TR-6S as its one glaring omission. (I'd like to believe I had something to do with the decision, but I know better.) All of the sounds from the hardware are represented, as are most of the original preset rhythms, plus a few new ones. But what's particular exciting is the ability to use the more modern programming features and sound design tools available on the TR-6S and TR-8S to tweak the CR-78 for more modern productions.

In addition to the two new sound engines, the TR-Editor app on Mac and PC is getting an update with some usability tweaks and new compact UI for easier use on small displays. All these updates are available now for free directly from Roland.com. 

This article originally appeared on Engadget at https://www.engadget.com/roland-adds-cr-78-percussion-and-808-bass-to-the-tr-8s-and-tr-6s-drum-machines-195628859.html?src=rss

Creator of The Wolf Among Us universe releases it to public domain

Bill Willingham, the creator of the comic book series Fables, says you now own his work, fully and for all time. Willingham has released his work, which served as the basis for Telltale Games' The Wolf Among Us, to public domain — mostly because he can't afford to sue DC Comics. In a lengthy post on his Substack page, the artist went pretty in depth in explaining his beef with the publisher. He said the people he negotiated with 20 years ago had already been replaced by people "of no measurable integrity, who now choose to interpret every facet of [their] contract in ways that only benefit DC Comics and its owner companies."

Based on Willingham's account of what happened, DC would routinely overlook his input on things like artists for covers or formatting for new collections. That's pretty innocuous compared to his other allegations, though, including getting royalties late or DC under-reporting royalties so as not to pay him what he's owed. But the artist said that the company recently went beyond these "mere annoyances" and tried to forcibly take Fables' ownership from him. 

He mentioned Telltale Games in particular, when he talked about how DC execs allegedly admitted that they believe they could do anything with the property. That's including not protecting the integrity of its stories and characters from third parties — Telltale Games, in other words — that want to radically alter them. Further, he apparently gets no money from DC licensing his work to third parties.

While Willingham knows that he's still bound by his contract with DC and cannot release anything Fables related without the company's consent, he argued in his post that you're not. "[Y]ou have the rights to make your Fables movies, and cartoons, and publish your Fables books, and manufacture your Fables toys, and do anything you want with your property, because it’s your property," he said.

DC, however, has disagreed with Willingham and his interpretation of their contract and copyright law. "The Fables comic books and graphic novels published by DC, and the storylines, characters, and elements therein, are owned by DC and protected under the copyright laws of the United States and throughout the world in accordance with applicable law and are not in the public domain," the company told CBR in a statement. "DC reserves all rights and will take such action as DC deems necessary or appropriate to protect its intellectual property rights."

It's unclear if this development will have any effect on Telltale's The Wolf Among Us 2, which is scheduled for release in 2024. The game was supposed to be available this year, but the developer chose to push back its launch, because it needed time to switch from using Unreal Engine 4 to 5 and that involved changes to personnel and the development process. 

This article originally appeared on Engadget at https://www.engadget.com/creator-of-the-wolf-among-us-universe-releases-it-to-public-domain-130010929.html?src=rss

Kinetic Sculpture Intermittently Lights Up the Night

We absolutely love the impetus of this project, as it definitely sounds like something a Hackaday reader would go through. After finally deciding between a CNC router and a laser cutter, [Eirik Brandal] was planning to “Hello, World” the CNC with something quick and simple, like maybe a few acrylic plates with curves and some electronics. Instead, feature creep took over, “things escalated out of control”, and [Eirik] came up with this intriguing and complicated kinetic sculpture.

As you’ll see in the demo video below, this is a motor-driven sculpture with sound and intermittent light. It has an Arduino Nano Every, two motors, and eight gears with various cog counts to accommodate the project. The light comes from LEDs that are attached to the DIY gears with their legs bent and their little feet sliding around homemade slip rings in order to alight.

But what about the sound? There’s an affixed piezo disk that picks up the gears’ vibrations and chafing, and this gets amplified to augment the acoustic sounds of the sculpture. Be sure to check out the quite satisfying demo video after the break, and stick around for the build video.

Are you as fascinated by kinetic sculptures as we are? Here’s on that uses machine learning in order to bring balance to itself.

Google settles California lawsuit over its location-privacy practices

Google will pay $93 million in a settlement it reached with California Attorney General Rob Bonta, resolving allegations that the company’s location-privacy practices violated the state’s consumer protection laws. The California Department of Justice claimed that Google was “collecting, storing, and using their location data” for consumer advertising purposes without informed consent.

The complaint alleges that Google continued to collect consumer data related to a user’s location even when a user turned the “location history” feature off. The company settled similar lawsuits in Arizona and Washington last year for illegally tracking consumers.

In addition to paying $93 million, Google agreed to “deter future misconduct.” This settlement, which won’t really hurt Google’s deep pockets, is important because the tech giant generates the majority of its revenue from advertising and location-based advertising is a critical feature of its advertising platform.

Moving forward, the California AG is asking Google to provide additional transparency about location tracking by providing users with detailed information about location data it collects. The company must also provide disclaimers to users that their location information may be used for ad personalization.

Engadget reached out to Google for comment but didn't receive a response.

This article originally appeared on Engadget at https://www.engadget.com/google-settles-california-lawsuit-over-its-location-privacy-practices-190859183.html?src=rss

Apple will release software update to address iPhone 12 radiation concerns

Apple is prepping a software update to address alleged radiation concerns regarding the three-year-old iPhone 12s after French regulators alleged that the phone exceeds proper radiation levels. France stopped selling the smartphones after recommendations from the country’s radiation watchdog (ANFR), but Cupertino denies the allegations and seems to place the onus on the European nation’s testing protocols, as reported by Reuters.

To that end, Apple has reiterated that this isn’t a safety concern and notes that the phone was certified by multiple international bodies as compliant with global radiation standards. The software update won’t adjust radiation levels, as that would be a hardware issue, but it will “accommodate the protocol used by French regulators.” So it looks like Apple thinks the software patch will be enough to allow the iPhone 12s to sail through future radiation tests, saying it looks forward “to the iPhone 12 continuing to be available in France.”

France did change its regulations back in 2020. It added consideration for extremities, like hands, when testing for radiation levels and the rate of radio-frequency energy absorbed by the body by using a particular piece of equipment. This is called the Specific Absorption Rate (SAR.) During the country's recently-instituted SAR tests, regulators found that the iPhone 12s exceeded normal levels of energy absorption when holding the phone, despite acing the test when considering the head and body.

Belgium and Denmark have both come to Apple’s aid here, with Belgian minister for digitalization, Mathieu Michel, saying that local tests were “reassuring” and recommending against a suspension on sales. Denmark’s Safety Authority followed suit, suggesting it had no concerns regarding iPhone 12s radiation levels. Industry experts have also weighed in, stating that the findings indicated no risk of burns or heatstroke emanating from the phone’s radiation.

France says Apple’s software fix should be adequate and that they’ll resume testing as soon as it arrives, which was spelled out in a French press release unearthed by TechCrunch. Apple regularly drops software updates for its iPhones, so it should show up in the near future. In the meantime, the company’s focusing its energy away from the three-year-old iPhone 12 and onto the new hotness that is the iPhone 15.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-release-software-update-to-address-iphone-12-radiation-concerns-173345891.html?src=rss

Amazon Prime members can save 61 percent on a Blink camera bundle

Amazon Prime members can save big on security cameras today. The retailer has a bundle including the Blink Video Doorbell and three Blink Outdoor 4 security cameras for 61 percent off. Usually $424.95, you can pick up the four-camera collection for $164.98.

You can connect the Blink Video Doorbell to your existing in-home chime or use it wirelessly. The device records in 1080p during the day and infrared at night. It supports two-way audio so you can hear and talk with whoever shows up on your front step.

Meanwhile, wireless Blink Outdoor cameras can alert you to motion or people in your yard, allowing you to check in from your phone or Alexa devices. The outdoor cameras have a 143-degree field of view and on-device computer vision to help with nighttime recording. The Outdoor 4 also supports two-way audio.

Blink

Each camera in the bundle uses two AA batteries (included), which Amazon estimates will last up to two years. The collection also ships with four mounting kits and the Sync Module 2, a hub that connects the cameras to your Wi-Fi network. You can bring your own USB drive for local storage or subscribe to a Blink Subscription Plan ($3/month or $30/year) for cloud storage. You can choose between black or white options for the cameras, although there's no mixing and matching colors within the bundle: It’s all one or the other.

The deal only lasts through the end of today, wrapping up at midnight PST. Remember that you'll need a Prime membership to take advantage of the deal. If you don’t have one already, you can subscribe for $15/month or $139 / year.

This article originally appeared on Engadget at https://www.engadget.com/amazon-prime-members-can-save-61-percent-on-a-blink-camera-bundle-170504326.html?src=rss