The Morning After: The FTC is challenging Microsoft’s Activision buyout, again

Just when Microsoft’s buyout of Activision finally seemed to be near complete — and we could focus on Google’s legal tussles with the Department of Justice — the Federal Trade Commission said it will revive its attempt to block the $69 billion deal in an adjudicative process. Microsoft received EU approval over the summer when the European Commission endorsed the deal as long as the tech giant could ensure “full compliance with commitments.”

Normally, the FTC drops its challenges to deals when efforts are lost in federal court. This move will not delay the deal, though in the worst-case scenario, Microsoft might have to sell off parts of the gaming company. Microsoft told Bloomberg it’s not concerned about the move preventing its purchase. Regardless of the impact it could have, the FTC’s in-house hearing will only start after the Ninth Circuit issues an opinion on the appeal.

— Mat Smith

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Scientists confirm some black holes spin

The researchers analyzed 22 years’ worth of observations of the galaxy M87.

Observing 22 years of the first black hole humanity has ever imaged has offered “unequivocal evidence” that black holes spin. There’s apparently an oscillating jet that swings up and down roughly every 11 years. An international team of scientists headed by Chinese researcher Dr. Cui Yuzhu analyzed more than two decades of observational data gathered by more than 20 telescopes around the world to make the discovery in the black hole at the center of galaxy M87.

A small fraction of particles not falling into the black hole get jetted out. The telescopes’ observations show that M87’s jet oscillates by 10 degrees in a recurring 11-year cycle —– as Einstein’s General Theory of Relativity predicted. Aside from proving Einstein right, it’s a significant discovery that massively improves our understanding of black holes.

Continue reading.

Honda’s first all-electric SUV has 300-mile range

The Prologue arrives in early 2024.

Honda has revealed more details about its all-electric Prologue SUV. The EV will have a listed range of 300 miles and cost around “the upper $40,000s” before any incentives or tax credits. The pricing puts it well above rival SUVs, like the Volkswagen ID.4, Hyundai Ioniq 5 and Mustang Mach-E — all of which start around $40,000. Also, the range of Honda’s EV is comparatively shorter.

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This third-party deck makes your Switch feel like a dream

CRKD’s Nitro Deck costs $60.

Engadget

The Nitro Deck comes from CRKD, a new company founded at Embracer Group’s Freemode incubator lab. The Nitro Deck is a simple idea executed well: Slide your Switch screen into the frame and it acts as a self-contained, beefed-up gamepad, sidestepping the initially innovative but drifty Joy-Con controllers. You can also get it in a decidedly Gamecube colorway. Lots of purple.

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These origami-inspired flying robots change shape in mid-air

The true foldables.

University of Washington

Scientists at the University of Washington have developed flying robots that change shape in mid-air, without batteries, as originally published in the research journal Science Robotics. These miniature Transformers snap into a folded position during flight to stabilize descent. They weigh just 400 milligrams and feature an on-board battery-free actuator, powered by solar. Future-use cases could range from monitoring weather to checking air conditions with a fleet of the lil’ things

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-ftc-is-challenging-microsofts-activision-buyout-again-111600835.html?src=rss

How to Interface Raspberry Pi Pico W with OLED Display using MicroPython?

How to Interface Raspberry Pi Pico W with OLED Display using MicroPython?

Welcome to our blog, where we will take a deep dive into the world of OLED displays and the Raspberry Pi Pico W microcontroller. OLED (Organic Light Emitting Diode) displays are at the forefront of visual technology, offering brilliant colors, high contrast, and a wide viewing angle, making them perfect for a myriad of applications ranging from portable devices to wearable gadgets and beyond.

Prathamesh Barik Fri, 09/29/2023 - 16:19
Circuit Digest 29 Sep 11:49

Google is sunsetting its collaborative Jamboard app

Google is sending Jamboard on its way to the company's ever-growing graveyard full of products and services that didn't quite work out. It will wind down the Jamboard whiteboarding app sometime in late 2024, it has revealed in a Workspace post, and will switch to working more closely with third-party partners. Jamboard is the tech giant's home-grown whiteboarding solution that provides people the ability to collaborate in real time. Anything drawn or edited on its website or app, for instance, gets reflected on the Jamboard hardware, and vice versa. 

To continue giving teams that use its tools access to a collaborative digital whiteboard, Google is integrating FigJam, Lucidspark and Miro across its Workspace. It also promised to provide a "retention and migration path" so that users don't lose any collaborative work they've created within an organization. In its post, Google said it received feedback from customers that the advanced features offered by the aforementioned third-party partners helped their teams work better together. Based on that feedback, the company has decided to "leverage [its] partner ecosystem for whiteboarding in Workspace and focus [its] efforts on core content collaboration across Docs, Sheets, and Slides."

In addition to killing the Jamboard app, Google is also winding down support for the $5,000 Jamboard device. The 4K digital whiteboard, which originally went on sale in 2017, will stop receiving auto-updates on September 30, 2024.

This article originally appeared on Engadget at https://www.engadget.com/google-is-sunsetting-its-collaborative-jamboard-app-101658315.html?src=rss

SpaceX lands US Space Force contract for Starshield satellite communications

SpaceX has won a $70 million contract with the US Space Force to provide satellite communications for the US Space Force via its Starshield program, Bloomberg reported. The company will effectively be repurposing its Starlink network for military usage as a way to provide a "secured satellite network for government entities," according to SpaceX's website. The contract has a one-year duration. 

"The SpaceX contract provides for Starshield end-to-end service (via the Starlink constellation), user terminals, ancillary equipment, network management and other related services," a Space Force spokesperson told CNBC in a statement. The initial phase requires the Space Force to pay $15 million to SpaceX by September 30th, and SpaceX will support 54 military "mission partners" across Department of Defence (DoD) branches. 

A group of US senators recently criticized SpaceX's actions in Ukraine, after a biography on Elon Musk revealed that he refused Ukraine's request to extend Starlink coverage to allow a naval attack on Russian-held Crimea. "We are deeply concerned with the ability and willingness of SpaceX to interrupt their service at Mr. Musk’s whim and for the purpose of handcuffing a sovereign country’s self-defense, effectively defending Russian interests," they wrote.

However in a post on his social network X, Musk refuted that sentiment. "Starlink needs to be a civilian network, not a participant to combat. Starshield will be owned by the US government and controlled by DoD Space Force," he said. 

SpaceX is already a key contractor for the Pentagon, providing the military with rocket launches. Last year, the Space Force approved the company's reusable Falcon Heavy to carry US spy satellites into orbit. Earlier this year, SpaceX won a contract to provide an unspecified number of Starlink ground terminals for use in Ukraine. 

This article originally appeared on Engadget at https://www.engadget.com/spacex-lands-us-space-force-contract-for-starshield-satellite-communications-085045883.html?src=rss

Creating an Arduino based Machine Learning Robot

Creating an Arduino based Machine Learning Robot

In a remarkable fusion of robotics and machine learning, a small robot equipped with an Arduino Uno took center stage as it autonomously navigated a racetrack. The project, undertaken by an innovative creator, involved manually training the robot on simpler tracks before challenging it on a larger, more complex one. The entire journey from building the robot and designing the racetrack to data collection and processing culminated in an exhilarating final race.

Staff Fri, 09/29/2023 - 14:16

Tesla sued by federal agency for racial harassment at California factory

Tesla has been tolerating racial harassment at its factory in Fremont, California since at least 2015 until today, according to the lawsuit filed by the US Equal Employment Opportunity Commission (EEOC). The automaker has violated federal law by tolerating the "widespread and ongoing racial harassment of its Black employees," the agency said. Further, affected workers who raised concerns about the abuse they were getting were apparently subjected to various forms of retaliation: They were transferred, their duties were changed, or they were terminated. 

The EEOC's lawsuit says Black employees were regularly called variations of the N-word, "monkey," "boy" and "black b*tch" throughout the factory, even in hubs were workers gathered. These employees also encountered drawings of racial graffiti, including swastikas and nooses, on desks, as well as on the walls of bathroom stalls and elevators throughout the factory. If these allegations sound familiar, it's because they're identical to the complaints filed by plaintiffs who previously sued Tesla for racial harassment. 

One of those plaintiffs was Melvin Berry, who accused Tesla supervisors of using racial slurs against him. And there was Owen Diaz, who said he was subjected to racial slurs and was made to feel unsafe at work with racist graffiti on his workspace, such as drawings of Inki the Caveman. Diaz was originally granted $137 million in damages, which was one of the highest amounts awarded to an individual suing on the basis of discrimination. However, it was significantly lowered following several appeals, until it was reduced to $3.2 million earlier this year. 

The EEOC filed its lawsuit after doing an investigation on the automaker and trying to reach pre-litigation settlement through conciliation. Now, it's seeking both compensatory and punitive damages, as well as backpay for all affected workers. It's also asking the court for an injunction "designed to reform Tesla's employment practices to prevent such discrimination in the future."

This article originally appeared on Engadget at https://www.engadget.com/tesla-sued-by-federal-agency-for-racial-harassment-at-california-factory-053220563.html?src=rss

Apple asks Supreme court to reverse App Store ruling in Epic case

As expected, Apple is making a last-ditch effort to get the Supreme Court to reverse a ruling that would force it to open up its App Store to third-party payments. The iPhone maker filed a petition with the Court Thursday, arguing that the lower court injunction was “breathtakingly broad” and “unconstitutional.”

It’s the latest beat in a long-simmering feud between Cupertino and the Fortnite developer that’s seen both sides ask the Supreme Court to reverse parts of a lower court ruling. But Apple's latest petition could have far-reaching consequences for all developers, should the Supreme Court decide to take up the case.

That’s because Apple is asking the Supreme Court to reverse an injunction that would require the company to allow app developers to offer payments that circumvent its App Store, and the fees associated with it. Such a move would be a major blow to the App Store’s business, which has used the rule to maintain strict control over in-app payments.

The rule, often referred to as an “anti-steering” policy, has long been controversial and a major gripe for developers. It not only prohibits app makers from providing links to web-based payments, it bars them from even telling their customers that a cheaper rate was available somewhere else.

Fortnite developer Epic made the issue a central part of its antitrust lawsuit against Apple in 2020, and the judge in the case ruled in Epic’s favor on the issue in 2021. Apple has spent the last two years fighting that part of the ruling.

Separately, Epic has also asked the Supreme Court to reconsider part of the lower court’s ruling in its bid to keep its antitrust claims against Apple alive.

This article originally appeared on Engadget at https://www.engadget.com/apple-asks-supreme-court-to-reverse-app-store-ruling-in-epic-case-221126323.html?src=rss

Uber, Grubhub and DoorDash must pay NYC delivery workers an $18 minimum wage

Uber, DoorDash and Grubhub won’t be able to get out of paying minimum wage to their New York City delivery workers after all, following a judge’s decision to reject their bid to skirt the city’s new law. The upcoming law, which is still pending due to the companies’ ongoing lawsuit, aims to secure better wage protections for app-based workers. Once the suit settles, third-party delivery providers will have to pay delivery workers a minimum wage of roughly $18 per hour before tips, and keep up with the yearly increases, Reuters reports.

The amount, which will increase April 1 of every year, is slightly higher than the city’s standard minimum wage, taking into account the additional expenses gig workers face. At the moment, food delivery workers make an estimated $7-$11 per hour on average.

New York Acting Supreme Court Justice Nicholas Moyne put the law on pause back in July, when the three companies and the smaller delivery service, Relay Delivery, sued the city, arguing that the raised rates will have a negative impact on their services. With Moyne's latest decision, it’ll now move forward. While Uber, DoorDash and Grubhub will have to comply once it takes effect, Relay will be given more time to renegotiate its contracts with restaurants, according to Reuters.

The move makes NYC the first US city to require a minimum wage for app-based deliveries, and others are likely to follow suit. The city previously pushed ride hailing apps to raise their minimum rates for drivers, forcing Uber and Lyft to raise their per-mile rates by just over 5 percent in 2022.

This article originally appeared on Engadget at https://www.engadget.com/uber-grubhub-and-doordash-must-pay-nyc-delivery-workers-an-18-minimum-wage-213145847.html?src=rss

The Elder Scrolls: Castles is like Fallout Shelter for Skyrim fans

Bethesda appears to have shadow-dropped (intentionally or not) a new mobile game set in a familiar universe. The Elder Scrolls: Castles is a building management game reminiscent of Fallout Shelter. The title, first spotted by Reddit user u/tracteurman (via GamesRadar), is available for Android but not iOS.

The Elder Scrolls: Castles tasks you with controlling a castle — and your dynasty. “Oversee your subjects as the years come and go, families grow, and new rulers take the throne,” the game’s Play Store description reads. It describes a real-life day in the game covering a year within the virtual world.

Its gameplay involves familiar staples of building management sims: customize the castle, add and expand rooms, decorate, place monuments and assign workers to stations. In addition, you can create heroes to embark on “epic quests” to battle against classic Elder Scrolls foes.

Bethesda

The Play Store listing’s “What’s new” section says, “Welcome to early access,” which at least suggests the game may have been intended as a closed beta. However, it’s downloadable and playable to anyone with a Play Store account at the time of publication. We reached out to Bethesda to find out whether the game’s silent publication was intentional, and we’ll update this article if we find out more.

The Elder Scrolls: Castles is free in the Google Play Store. It’s rated “Teen” for violence and suggestive themes.

This article originally appeared on Engadget at https://www.engadget.com/the-elder-scrolls-castles-is-like-fallout-shelter-but-skyrim-212404049.html?src=rss

Epic Games is laying off 16 percent of its workforce and selling Bandcamp

Fortnite maker Epic Games is laying off 16 percent of its staff — or about 830 employees. CEO Tim Sweeney said in an open letter to sent employees that Epic Games has been spending “way more money” than it earns. “We concluded that layoffs are the only way," he wrote "and that doing them now and on this scale will stabilize our finances.”

For those impacted by the layoffs, the company says it will offer a severance package that includes six months base pay and healthcare. Epic Games is also offering to accelerate employee’s stock option vesting schedule through 2024, while giving two additional years to exercise the options. About two-thirds of the layoffs affected teams outside of core development.

Sweeney wrote that Epic had been making an effort to reduce costs by not only freezing hiring but also by cutting spending on things like marketing and events. And while the metaverse is still in a conceptual phase, Sweeney said he wants the company to focus on developing infrastructure for its games to exist in the metaverse ecosystem. For example, Epic teamed up with LEGO to build an “immersive digital experience” for kids.

After today’s layoffs and the statement from Epic Games CEO Tim Sweeney, do you fear for competitive heading into 2024? pic.twitter.com/PVnx76Xolc

— Fortnite Comp Report (@FNcompReport) September 28, 2023

Epic also said it is divesting Bandcamp, an online music platform it acquired in mid-2022; it's coordinating a sale to Songtradr, a music licensing platform. SuperAwesome, a kid-friendly developer Epic acquired back in 2020, is being broken apart and partially spun out as well. Its advertising business will become an independent company, while the Kids Web Services segment and the parent verification and consent management toolsets will remain part of Epic.

While these moves to cut spending may help Epic Games stave off pressure from investors like Tencent and Sony, its flagship game Fortnite remains banned from Apple’s App Store and Google’s Play Store, which will continue to impact its bottom line. Not to mention the $520 million dollars in penalties it has incurred from the FTC and its efforts to have the Supreme Court overturn a ruling that cleared of antitrust violations.

Epic Games (which is based in Cary) today asked the Supreme Court to take up its case against Apple over alleged anti-competitive App Store practices. pic.twitter.com/Cri6Cz4IwI

— Brian Gordon (@skyoutbriout) September 27, 2023

Still, Sweeney says Epic's "prospects for the future are strong," thanks to Fortnite and the Unreal Engine. Next week, the company will be hosting Unreal Fest, and while some products and initiatives will continue to land on schedule, Sweeney says some may fall behind due to restrictions on resources. “We’re ok with the schedule tradeoff if it means holding on to our ability to achieve our goals, get to the other side of profitability and become a leading metaverse company,” he said in the memo.

The company says it will not cut any funding for its core businesses and it will continue to invest in games with Fortnite first-party development, as well as the Fortnite creator ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-is-laying-off-16-percent-of-its-workforce-and-selling-bandcamp-211830580.html?src=rss