NotebookLM, the Google research tool that gained notoriety for its uncanny AI-generated podcasts, is getting an official app on May 20, 2025. You can pre-register for the Android or iOS version of the app right now and have it automatically downloaded to your device on May 20, the first day of Google I/O 2025.
Based on the listings in the Play Store and App Store, Google seems intent on keeping all of the core functionality of the web version of NotebookLM intact for its mobile debut. You can upload a variety of different sources (PDFs, website URLs, YouTube videos and copied text) and have NotebookLM, powered by Gemini, do stuff with them. That could be answering specific questions, generating study guides or creating an Audio Overview, the previously-mentioned "podcasts."
Google
NotebookLM started life as Project Tailwind back at I/O 2023 and has gradually transitioned from research project to real product over time. The service officially launched as NotebookLM in December 2023 and gained Audio Overviews in September 2024. As of April 2025, NotebookLM is now offered in more than 50 languages. Getting an actual app release is the best sign yet the service is here to stay.
Critical to its sucess, NotebookLM makes more sense as a tool you can trust than basically any other Gemini product. The service's output is grounded in documents and sources you choose. That means Google's AI is less likely to hallucinate because it's quoting a research study directly, and it's easier to double check its answers because you can view the source directly in NotebookLM.
Google has already signaled that I/O 2025 will be Gemini-focused by breaking out Android announcements into their own stream, so there's a good chance NotebookLM won't be the only AI product getting some love on May 20. It remains to be seen whether Google has any ideas as cogent as "an AI that helps you digest long PDFs," though.
This article originally appeared on Engadget at https://www.engadget.com/apps/notebooklm-the-acceptable-face-of-google-ai-is-getting-an-app-in-may-182041294.html?src=rss
The window for Nintendo Switch 2 pre-orders is technically open, but you may have a tough time grabbing the console before its June 5 release date if you haven't secured an order already. To recap the current situation: After an extended delay from the device's original April 9 pre-order date, Nintendo finally kicked off pre-orders in the US and Canada on April 24. A couple of headache-inducing hours later, stock at third-party retailers such as Walmart, Target and Best Buy sold out. GameStop began taking orders later that morning but quickly met the same fate.
Some eagle-eyed buyers were reportedly able to pre-order through Walmart as late as Saturday, April 26, but that retailer has since taken down one of its Switch 2 pages entirely, with the other listing out of stock. As of our latest update, none of the other stores mentioned above are accepting pre-orders either.
We're keeping an eye out for whenever that changes, but right now the only other retailer that we know will have pre-orders is Nintendo itself, via its My Nintendo Store. That said, the device maker will only offer the Switch 2 through an invite system. It began accepting registrations for that on April 2, with the first wave of invites set to roll out on May 8. However, the company updated its site last week to say that some people may not receive their pre-order email until after the June 5 launch date.
How to pre-order the Nintendo Switch 2
As noted above, third-party retailers like Best Buy, GameStop, Walmart and Target opened their pre-orders on April 24. Best Buy's, Walmart's and Target's pre-orders began at midnight ET, while GameStop's in-person and online pre-orders started at 11am ET. As of our latest sweep, though, the console remains either sold out or listed as "coming soon" at all of those stores.
We expect the Switch 2 to be available from Amazon some time in the future, but it's not yet, and there's been no indication as to when that might change. Other membership-based stores like Costco and Sam's Club have posted Switch 2 listings as well, but we haven't seen anything to suggest they will accept pre-orders. Newegg also has a Switch 2 page but isn't offering an option to buy just yet.
At this point, we recommend signing up via Nintendo's website if you haven't yet. It's free to register and you'll eventually get an email that lets you order the console, even if you have to wait until after the June 5 launch day. Just note that Nintendo is prioritizing invites "on a first-come, first-served basis" to those who've paid for its Switch Online service for at least 12 months and logged at least 50 hours of total Switch play time. (For the latter, you'll need to have opted into sharing gameplay data with Nintendo, which you can confirm in your account's privacy settings.) So if you're just registering with Nintendo today, don't be surprised if your invite doesn't arrive until some time after the initial May 8 batch.
In any event, if you're desperate to catch a restock, it's a good idea to create free accounts with each of the retailers above and ensure all of your shipping and billing info is up to date. Downloading each store's mobile app and signing up for notifications may help too, though that could get annoying fairly quickly. We'll continue to update this post as time goes on with the latest Switch 2 pre-order info.
*As of 1:15pm ET on Friday, May 2, Amazon has not listed either Switch 2 console package for sale. We will update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
How to pre-order Switch 2 accessories and games
Naturally, the Switch 2 has several accessories and new games that you can pre-order separately. While Nintendo didn't adjust the console's pricing upon announcing its revised pre-order date, it did raise the cost of several accessories. The new Switch 2 camera, for one, now costs $55 instead of its original $50, while the new Switch 2 Pro Controller costs $85 instead of $80. An extra set of Joy-Con 2 controllers is up to $95 from $90, and the official Joy-Con Charging Grip now costs $40 instead of $35. You can check out Nintendo's official statement from April 18 for all of these price adjustments.
Broadly speaking, most of those accessories are still up for grabs at one or two retailers at a minimum, but stock has become spottier since their initial pre-order date. Upcoming first-party games like Mario Kart Worldand Donkey Kong Bananza, meanwhile, remain widely available.
*As of 1:15pm ET on Friday, May 2, Amazon has not listed any first-party Switch 2 accessories or games for sale. (Some third-party devices and games are listed, however.) We'll update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
More Switch 2 details
We knew from its initial teaser trailer that the Switch 2 would be bigger than the original and take a new approach to the detachable Joy-Cons. The new controllers now attach magnetically and include a C button, mouse controls, plus a built-in gyroscope for tilt control. The device itself is indeed larger, with a 7.9-inch LCD screen that supports a 120Hz refresh rate (with VRR), HDR10 and a 1080p resolution. The hardware also has a built-in mic to support a new feature called GameChat that'll let you communicate with friends in-game. Nintendo says that service will be free to all Switch 2 users until March 31, 2026, at which point it'll require a Switch Online membership.
When docked, you'll be able to play at up to 4K on your TV, and Nintendo says it's improved the consoles internal speakers as well. The new dock has a built-in fan to keep the console cool and help maintain performance during long play sessions. The Switch 2 has dual USB-C ports for charging, and the internal storage amount has jumped from 32GB to 256GB. The Switch 2's storage can be expanded as before, but it'll only work with newer (and more expensive) microSD Express cards. As seen in the recent 20.0.0 update for the original Switch, the upcoming console will also utilize Nintendo's new Virtual Game Card system for lending digital games across systems, as well as a GameShare feature that lets you share select titles locally with just one copy of a game.
Tariffs and the Nintendo Switch 2
During its most recent Direct presentation at the start of April, Nintendo showed off more of the Switch 2 than it ever had before. That included the reveal of the April 9 pre-order opening date, in addition to the original $450 starting price. Shortly after, President Trump announced sweeping tariffs on China and other countries, prompting Nintendo to delay pre-orders in the US and Canada.
In a reversal, President Trump later announced a 90-day pause on steep tariffs affecting 75 countries, but also announced that the tariff imposed on China will go up even further (right now, it sits at 145 percent).
We now know that the original $450 price for the Switch 2 will remain the same in the US and Canada, but based on its official statement, it appears Nintendo is leaving the door open for potential future price increases.
We also know that Nintendo started moving some of its Switch console manufacturing to Vietnam in 2019. The increased tariff for Vietnam was set to be 46 percent, but that's temporarily on hold in favor of a 10 percent tariff that’s in effect for the 90-day pause period.
It has been speculated that Nintendo will boost production of Switch 2 consoles in Vietnam so it can stay on schedule, even if it sells the console at a loss in the short term. It appears the company will have to seriously ramp up production to keep up with Switch 2 demand: According to Nintendo, 2.2 million people entered the pre-order lottery in Japan alone, which is far more devices than it is expected to deliver in that region on launch day.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-pre-orders-the-latest-updates-on-restocks-from-retailers-like-gamestop-walmart-target-and-best-buy-140931428.html?src=rss
The knock-on effects continue for Apple after a blistering ruling from a federal judge earlier this week that ordered the company to stop collecting fees for purchases made outside the App Store. Judge Yvonne Gonzalez Rogers ruled that Apple was using loopholes to circumvent her own ruling against the company from 2021. Companies are wasting no time streamlining payments outside of Apple’s walled garden, and Spotify is the latest to make these changes.
With the latest update available in the App Store, version 9.0.40, Spotify has added external links for subscription purchases, allowing it to advertise lower prices and different tiers without giving nearly a third of its revenue generated back to Apple from those subscription sales. These changes also lay the groundwork for content-specific microtransactions, like audiobooks, taking place outside the app. Spotify expressed its hope that these changes will create “seamless buying opportunities that will directly benefit creators.”
In a blog post shared on the Spotify website, the company was incensed that it took this long for Apple to comply with the same judge’s previous order in the landmark Epic Games case dealing with the exact same issue. It reads in part: “The fact that we haven’t been able to deliver these basic services, which were permitted by the judge’s order four years ago, is absurd. The ruling made it clear that Apple deliberately abused its market power to intentionally harm others and benefit only itself.”
Epic Games, which kicked all this off with its original court case, celebrated the legal victory by announcing a limited zero-commission policy for games sold through the Epic Games Store. The company also announced EGS Webshops to support out-of-app purchases launching next month.
While Apple has said it will comply with the judge’s ruling, the company also made clear it intends to appeal. It’s been a busy week for Apple’s legal team, as this comes on the heels of a separate ruling Apple faced from a patent dispute in UK courts, where the iPhone maker has been ordered to pay over $500 million in damages to Optis.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/spotify-breaks-free-from-apples-app-store-fees-170617269.html?src=rss
Kuwait is cracking down on cryptocurrency miners throughout the country, as reported by Reuters. Officials have blamed the practice for blackouts and for causing stress on its power grid. The country started this crackdown just before the onset of summer, which experts say could reach scorching temperatures of 125 degrees Fahrenheit.
Kuwait’s Ministry of Interior said in a statement that it has been conducting a "wide-ranging" security operation that targets homes suspected of being used for cryptocurrency mining. The government agency went on to say that crypto mining is illegal, as the country’s Capital Markets Authority banned the practice in 2023. Crypto trading was also banned at that time.
The crackdown has been targeting homes in the Al-Wafrah region of Kuwait, which is located in the southern part of the country. The region’s electricity ministry has said that around 100 homes were being used for mining operations, often consuming up to 20 times the normal power levels. To that end, energy consumption in the area dropped by 55 percent following the operation, according to a government statement.
It’s no secret that cryptocurrency mining gobbles up vast amounts of computing power and, as such, electricity. Kuwait isn’t the only country to regulate or outright ban the practice. Russia has banned crypto mining in several regions throughout the country. Kosovo outlawed the practice back in 2022 and Angola did the same in 2024. European countries like Iceland and Norway have strictly regulated the industry due to energy shortages.
As for Kuwait, researchers at the University of Cambridge estimated that the country was responsible for just 0.05 percent of the world's bitcoin mining in 2022. Alex de Vries-Gao, founder of a research project that tracks crypto energy use, told Reuters that "it only takes a very small share of the total bitcoin mining network to have a significant impact on the relatively small total electricity consumption of Kuwait."
Recent data indicates that crypto mining accounts for almost 2.5 percent of the total energy consumption of the US. That’s approximately half of the energy used by the entire commercial sector of the US economy. But hey, at least we get some fake coins we can’t buy anything with for our trouble.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/kuwait-cracks-down-on-crypto-miners-to-cut-down-on-electricity-usage-161200772.html?src=rss
The Irish Data Protection Commission (DPC) has fined TikTok owner ByteDance €530 million ($602 million) for breaching the European Union's privacy laws. The regulator said TikTok sent European user data to China without being able to guarantee that the information was safe from government surveillance.
It was reported last month that the DPC was going to slap TikTok with such a fine — the third-largestever for a General Data Protection Regulation (GDPR) breach. The regulator confirmed that on Friday.
The DPC, which handles enforcement of the GDPR when it comes to TikTok (which has its European HQ in Ireland), also ruled that the platform wasn't adequately transparent with users. Along with the fine, the DPC gave TikTok six months to halt all illegal data transfers.
TikTok claimed during the four-year probe that it didn't store data from European Economic Area users on servers in China. However, it told the DPC last month it learned in February that "limited EEA User Data" had been stored there and admitted that contradicted what it previously said to regulators.
"The DPC is taking these recent developments regarding the storage of EEA User Data on servers in China very seriously," DPC deputy commissioner Graham Doyle said in a statement. "Whilst TikTok has informed the DPC that the data has now been deleted, we are considering what further regulatory action may be warranted, in consultation with our peer EU Data Protection Authorities."
The DPC said that, between 2020 and 2022, TikTok didn't tell users that their data was being transferred to China. The regulator says TikTok met its transparency requirements in 2022 after updating its privacy policy. Still, the breach of transparency rules resulted in a €45 million fine. The data transfers to China led to a €485 million penalty.
"TikTok’s personal data transfers to China infringed the GDPR because TikTok failed to verify, guarantee and demonstrate that the personal data of EEA users, remotely accessed by staff in China, was afforded a level of protection essentially equivalent to that guaranteed within the EU," Doyle said. "As a result of TikTok’s failure to undertake the necessary assessments, TikTok did not address potential access by Chinese authorities to EEA personal data under Chinese anti-terrorism, counter-espionage and other laws identified by TikTok as materially diverging from EU standards."
TikTok said in a statement that it disagrees with the ruling and it plans to appeal in full. It claims that Chinese officials had never requested European user data and that it had never provided such information to the country's authorities.
The platform also contends that the DPC did not fully consider Project Clover in its decision. That initiative concerns privacy safeguards, such as setting up European data centers to store data locally. The DPC decision "focuses on a select period from years ago, prior to Clover’s 2023 implementation and does not reflect the safeguards now in place," Christine Grahn, TikTok's head of public policy and government relations for Europe, said. However, the DPC said it "considered ongoing changes" related to Project Clover while making the ruling.
This is not the first time that the DPC has fined Bytedance. In 2023, it handed down a $368 million penalty after determining TikTok failed to protect the data of users aged between 13 and 17. EU regulators have other ongoing investigations into TikTok over whether it failed to meet obligations to stop foreign interference in an election; age verification and addictive algorithm concerns; and an alleged failure to submit a risk assessment report ahead of rolling out TikTok Lite in France and Spain.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/tiktok-fined-602-million-for-illegally-sending-european-user-data-to-china-154807194.html?src=rss
A few weeks out from the arrival of Elden Ring: Nightreign, developer FromSoftware and publisher Bandai Namco have released a lengthy overview trailer that offers an in-depth look at what's in store. The run-based Elden Ring spinoff gives players three in-game days to prepare for a final boss battle with the help of up to two human-controlled allies.
The new trailer explains that you'll have a limited time to strengthen your character. You can level up by fighting dangerous grunts or scour the land for weapons and other gear. You can also collect useful information that's hidden in enemy bases. Alternatively, you can face off against more formidable enemies inside fortresses and receive "powerful rewards" if you can take them down. You don't have to stay with your teammates the entire time either, as you can take a divide-and-conquer approach to your runs.
Limveld (a renamed version of the original game's first main area Limgrave) is procedurally generated, so things will be different every time you play. Yup, this is a roguelite, folks. Expect the unexpected, as obstacles can include things like meteor strikes and craters that are full of lava.
As in the likes of Fortnite and other battle royale games, the playable area will shrink over time, nudging your squad into encounters with minor bosses when night falls. So you'd best make good use of your time to prepare for these tough fights. If you do fall in battle, one of your allies can revive you by, uh, attacking you. Look, this is Elden Ring, it doesn't have to make complete sense.
In addition, the trailer reveals details about the eight character classes in Elden Ring: Nightreign. Each has their own weapons, passive abilities and skills. One has a grappling hook that can pull in enemies or be used to swiftly close a gap. Another can turn invisible to sneak around enemies or ambush them. I suspect quite a few people will opt for the sea-faring Raider, whose arsenal includes a powerful blow that can't be interrupted by an enemy attack. Let's see how those colossal bosses like the taste of their own medicine.
After each run, whether you triumph or fail, you'll earn relics. These are part of a permanent progress system and can be used to improve your stats. You'll be able to unlock cosmetic costumes as well. Some of these take inspiration from previous FromSoftware games, such as one that references Solaire from Dark Souls.
Elden Ring: Nightreign is coming to PC, PS4, PS5, Xbox One and Xbox Series X/S on May 30.
This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreign-trailer-details-all-eight-classes-and-some-fiery-hazards-151216173.html?src=rss
Q: I'm a Gen X Windows user, I've been building my own systems for decades, and I work mainly in 3D design for the building and construction industry. I would like to know if you feel switching to Mac makes sense with all this unnecessary tariff turmoil?
I've been trying to make the leap for years ... I feel like I need someone to just tell me to go for it and not look back. — Jim from Bainbridge Island, Washington
A: It's undoubtedly a great time to make the jump from Windows to Macs. The MacBook Air and MacBook Pro are among the highest-rated laptops we've reviewed over the last few years, and the Mac mini and iMac are also fantastic solutions for desktop users. There's certainly a bit of a learning curve when jumping platforms, but it's mostly just a problem if you require specialized software that only runs on Windows.
Devindra Hardawar for Engadget
What are the benefits of moving from Windows to Mac?
There are three big advantages from switching from Windows to Mac.
Speed
At the moment, the biggest advantage is the sheer speed of Macs. That's entirely thanks to Apple Silicon, the company's custom chips that are built to be efficient and very fast. In our benchmarks, even the most basic M4 chip blows away most of the hardware from Intel and AMD. Apple's advantage only grows as you move up to its Pro, Max and Ultra chips.
Apple Silicon's speed doesn't just show up in benchmarks. It's easy to see that modern Macs, even the entry-level MacBook Air, feel zippier than comparably-priced Windows PCs. That goes for everything including web browsing and office productivity apps, as well as more complex tasks like rendering video. Apple's chips also include some powerful graphics cores, giving you the ability to easily run many games from the App Store. While you certainly wouldn't mistake any Mac as a true gaming PC, I was still surprised that the MacBook Air was able to run a complex new game like Lies of P in 1080p at 60 fps.
Battery life
Since Apple Silicon is based on Arm's mobile chip architecture, it's also a lot more efficient than Intel and AMD's more demanding CPUs. That leads to killer battery life across the board for Mac laptops. Both the 13-inch and 15-inch MacBook Air lasted well over 18 hours in our video benchmark, while the MacBook Pros went beyond 30 hours. In real-world usage, you can expect most Macs to last two full work days without needing a charge. Macs also tend to hold their charge in standby mode far better than PCs, so you can have a bit more faith that they'll be ready to work the instant you turn them on.
Durability
After reviewing Macs for the last 15 years, and supporting them as an IT worker for a decade before that, I can also confidently say that Mac hardware lasts longer than PCs. Apple's aluminum cases withstand bumps and drops far better than the cheap plastic you'll find on some PCs. Now that's not to say they're immune to wear and tear, but from what I've seen Macs just tend to hold up well. If you do need to get something fixed, it's also relatively easy to get that done at an Apple Store, instead of shipping a Windows PC off to its maker.
Photo by Devindra Hardawar/Engadget
What are the downsides of switching from Windows to Macs?
While I think it’s worth making the jump to Macs overall, there are a few downsides:
Windows to Mac learning curve
Given how much of our computing lives revolve around cloud apps like Gmail and Google Docs these days, moving to Macs mainly involves learning the basics of Apple's platforms. Installing software outside of the App Store works a bit differently than Windows — you often have to drag an app to the Applications folder, instead of clicking through an installer. Apple's trackpads also don't support right-clicking by default. Instead, you either have to hold down the Control key and click, or enable a Secondary Click feature (System Preferences > Trackpad). There you can assign right-clicks to a two-finger tap, or a tap on the bottom corners of the trackpad.
The macOS Dock can be confusing since it can't show all of your open apps like the Windows taskbar can. Subsequently, managing all of your open apps can be a pain. My suggestion? Set up Hot Corners (System Settings > Desktop and Dock > Hot Corners) so that your Mac will reveal your apps whenever you drag your pointer to a corner of your screen.
Since that feature debuted (it was originally called Expose), I’ve set it up to reveal current app windows in one corner, all of my windows in another, and the desktop in a third. Apple’s Stage Manager, which debuted in macOS Ventura, can also help you wrangle apps, but I typically only use that when I want to focus on one or two programs.
Apple has historically been terrible when it comes to supporting games on macOS, but it’s getting better. Recent titles like the aforementioned Lies of P, as well as Resident Evil Village and Death Stranding, are readily available on the app store. There are also more titles on Steam shipping with dedicated Mac support, and cloud streaming opens up access to services like Microsoft’s Xbox Game Pass library.
But there’s no way Apple will be able to catch up with Windows when it comes to overall gaming support anytime soon. So if you actually care about always getting the latest titles, you might want to stick with PCs. That's doubly true if you also have any interest in ever wanting to upgrade video cards, RAM or internal storage options, all of which aren't really accessible on Macs — including desktop models.
No touchscreen support
While Apple pioneered the use of touchscreens with the iPhone and iPad, it’s stubbornly refused to bring that feature over to Macs. So if you’re used to casually flicking a laptop's screen to scroll, you’re just out of luck with Macs… for now. A 2023 report claimed that we may see a touchscreen MacBook Pro this year, but it’s unclear if that will actually happen. Personally, I don’t miss having a touchscreen when I use Macs, since Apple’s glass touchpads feel just as fluid.
Devindra Hardawar/Engadget
A brief history of Mac vs. Windows
The battle between Mac and Windows is nearly as old as the concept of personal computing itself, and it will likely never end. In 1983, Apple's Lisa broke new ground as the first consumer computer with a graphical user interface (GUI), and the company followed that up with the more affordable Macintosh in 1984. Microsoft countered with Windows 1.0 in 1985, but the platform didn't really take off until Windows 3.0 arrived in 1990.
By that point, the philosophical differences between the two companies was clear: Apple was more focused on delivering friendly user experiences for its custom hardware, while Microsoft built up Windows as a platform that could run on a wide variety of computers. Consequently, the user culture around both platforms became fairly distinct: Macs became the go-to choice for anyone working in creative fields and academia, whereas Windows was more focused on office work and straightforward productivity. There's also always been a major price difference between the platforms, as Apple's custom hardware has typically cost far more than your basic Windows PC.
While Macs and Windows remain very distinct, the differences between them have flattened a bit now that we’re relying on so many cloud services. Using Gmail or Google Docs on a Mac is no different than on a Windows system, after all.
Which Mac is best for you?
It may sound cliche to say this, but Apple’s Mac family now has something for everyone (unless you’re a hardcore gamer). We’re four generations deep into Apple Silicon chips, and all of the company’s hardware has seen some helpful impressive revisions. The real question is figuring out which Mac is best for you.
A note on pricing: While Apple's entry-level prices are more reasonable than ever before, they do skyrocket as you add more RAM and storage. You also can't add more memory or storage to Apple Silicon systems down the line, so you'll have to think hard about what you need when you buy a new Mac. I'd recommend prioritizing more RAM when possible, as you could always use cloud services or external drives for storage beyond your SSD. I'd also suggest snagging a new Mac soon if you're interested, as there's a chance Apple could start increasing prices to keep up with tariffs. (Just recently, both Microsoft and DJI have increased prices for aging devices.)
But if you're finally ready to pull the trigger on a new Mac, these are your best options right now. You can also find some excellent deals if you look for refurbished M3 and M2 versions of the systems below.
The MacBook Air is the best ultraportable laptop available today. It’s fast, incredibly light, has great battery life and is also completely silent, since it has no cooling fan. Now that it starts at $999 with 16GB of RAM, it’s also a surprisingly good deal. Unless you need the additional ports and improved screen on the MacBook Pro, the Air will be all the computer you need for several years.
Stepping up to the MacBook Pro gets you a high refresh rate screen, faster M4 Pro chips and a wide variety of ports (including more USB-C connections, a microSD card reader and HDMI). While it’s heavier than the Air, the 14-inch MacBook Pro is still relatively light and is better-suited to sustained workloads, like video encoding or 3D rendering. The 16-inch MacBook Pro is pretty much the same machine with a larger screen.
Starting at $599 (but often on sale for much less), the Mac mini is a powerful-yet-tiny box that can outmatch full-sized Windows desktops. It’s the ideal gateway to the world of Macs if you already have a monitor, keyboard and mouse you like. The base model is powerful enough to handle any productivity task you throw at it, but if you need more performance you can also step up to the M4 Pro-equipped Mac mini. In addition to shrinking it down for this latest revision, Apple also seems to have heard my complaints and added two USB-C ports to the front of the Mac mini. Together with three more USB-C ports on the rear, HDMI and Ethernet, the Mac mini serves up a comprehensive array of ports and it’s hard to think of a more capable $600 PC.
While the iMac isn’t the first all-in-one desktop computer, it’s popularized the form factor to the point where most PC makers have their own copycat products. Now with an M4 chip, the iMac is more powerful than ever, while also sporting a thin profile that means it fits right at home on a kitchen table. Its 24-inch screen is just right for getting a bit of work done without dominating a table, and its speakers also sound surprisingly great. The iMac is the ideal family computer, one that can be set up just about anywhere and be useful for kids and parents alike.
If you need more power than the Mac mini, the Mac Studio is a powerhouse of a desktop. While it's still far smaller than a typical Windows desktop, its M4 Max and M4 Ultra chips can easily take on the best hardware from Intel and AMD. At this point, the Mac Studio is more of a Mac for professionals than the actual Mac Pro, which is far more expensive and more meant for high-level corporate work.
Have a tech question you’d like Engadget to answer?
As tech reporters, the Engadget staff is always answering questions from readers, friends and family about electronics, software, gaming, big tech policies and more. So we decided to write down our answers. This question came from a listener of The Engadget Podcast, and has been lightly edited for clarity and brevity. If you’ve got a tech-related question you’d like us to answer for you, please email ask@engadget.com.
This article originally appeared on Engadget at https://www.engadget.com/computing/ask-engadget-is-it-a-good-time-to-move-to-macs-from-windows-145159396.html?src=rss
Since 2017, the Vespa-maker Piaggio's Fast Forward division has been exploring a unique way to cut down on car trips: Building robots that can follow you around and carry your stuff. We called its original Gita (pronounced "jee-tah," Italian for "trip") robot an attractive rolling porter, but its size and initial $3,250 price made it more of a robo-curio than something you'd actually want to buy. The company followed that up with the Gitamini, a smaller and slightly cheaper $1,850 model, but even that remains niche.
Most people just don't have thousands of dollars to spend on a cute follow bot — but the calculation may be different for Star Wars fans. Squint a bit, and Piaggio's devices don't look that different from BB-8, R2-D2 and the multitude of other droids. So it's not a huge surprise to see Piaggio Fast Forward debut a special Star Wars edition robot: the G1T4-M1N1. It's basically just a $2,875 version of the Gitamini (which now sells for $2,475) with Star Wars decals and sound effects.
Devindra Hardawar for Engadget
G1T4-M1N1 boasts all of the same specs as the Gitamini: It can carry up to 20 pounds in its top compartment; it lasts for 7 hours, or 24 miles; and its speed tops out at a jaunty 6 MPH. But like a true Star Wars droid, it's more talkative than its older sibling. Lucasfilm offered up some of its unique sound effects for the bot, so you might hear it sound extra flustered as it's rushing to catch up to you, or turning quickly around a corner. It's a big leap beyond the Sphero-powered BB8 toy from 2015.
I had a chance to spend a weekend with G1T4-M1N1 at my home, but unfortunately I couldn't take it outside or use it in public, where it's really meant to shine. Instead, it was stuck puttering around my home and deck. While that delighted my kids — who both jumped in the air the moment G1T4-M1N1 awoke with a loud boot-up sound — they were still frustrated they could't pile their toys into its compartment and walk it to the neighborhood park.
From my brief time with it, I can confirm G1T4-M1N1 followed me around like an eager droid, ready to carry whatever I needed. But it also had some trouble navigating around my cluttered floors — if it hit any major obstacle or corner, it would go to standby mode until I tapped the capacitive button on its noggin. Unlike my Roomba vacuums, it doesn't back up and try again. I also had to be extremely careful with the G1T4-M1N1 around my deck stairs, since it continually tried to fall to its death like a robotic lemming.
According to Piaggio Fast Forward CEO and co-founder Greg Lynn, the company expects bot owners to watch out for major "cliff" drops like stairs. Gitamini and Gita have the ability to pause before jumping over large curb drops, he says, but I couldn't see that in action.
Devindra Hardawar for Engadget
Between its trouble with stairs and obstacle avoidance, I couldn't imagine ever using any Gita robot indoors without headaches. But I could see it being useful if I still lived in Brooklyn, where it could accompany my kids and I to the park while lugging their gear. (My aching back sure would appreciate that, anyway.) I could also see parking it outside a local grocery store and having it follow me home afterwards.
Even in that dream scenario, though, I'd worry about someone trying to steal the G1T4-M1N1. While you can lock it down from an app, which closes the storage compartment and turns off any following capability, you still have to remember to do that manually. According to Lynn, he's seen curious strangers accidentally enable the Gita bots' following feature more than he's encountered stories of potential theft. Still, the worry is there, especially since the G1T4-M1N1 and Gitamini weigh 28 pounds. It's not hard to imagine some intrepid thief driving up to a parked G1T4-M1N1 and throwing it in their car. (Unfortunately, there's no way to physically chain it like a bike, either.)
I'm not making any final judgements on the G1T4-M1N1, or its siblings, since I couldn't test it properly. But it's clearly not something meant for everyone — not at that price, and not with the navigation problems I encountered. But I could see a future where assistive robots like these could be helpful. We currently have robots delivering food on the streets of some cities, and I've seen them helping waiters move food around local restaurants. At some point, we'll see cheaper and more useful home bots beyond the Roomba and its ilk. And whatever comes next will likely owe a debt to the ground being tread by Gita's large wheels.
This article originally appeared on Engadget at https://www.engadget.com/transportation/piaggio-turned-its-cute-follow-robot-into-a-star-wars-droid-140019416.html?src=rss
If you're concerned about how new US tariffs might affect future electronics purchases, look no further than DJI. The company has raised the price of its popular Osmo Pocket 3 camera to $799, or $280 (54 percent) more than it cost at launch. The Pocket 3 Creator Combo that includes a wireless Mic 2 and other accessories also went up from $700 to $950. Recent tariffs levied by President Trump on Chinese products were "certainly among the key considerations" for the hefty price bumps, the company told The Verge.
The Osmo Pocket 3 was a success from the get go, thanks to the built-in gimbal, motorized subject tracking and large 1-inch sensor that delivers excellent video quality, even in low light. It's widely beloved by content creators for those reasons and is a recommended option in several of Engadget's camera buying guides — in fact we bought some for our own reporters.
It's fair to say that the new tariffs are 100 percent behind the price increase, despite DJI's diplomatic wording. The price is the same as at launch in Europe and in Canada, suggesting that there are no other technical reasons to raise it. DJI quietly boosted the US price from $520 to $620 a couple of months ago, around the time that Trump first announced potential tariffs on Chinese products. Other DJI products like drones have yet to rise in price, however.
DJI said that the Osmo Pocket 3 is one of the best selling products in the history of the company and that it's popularity "continues to exceed expectations." However, much of that popular was likely due to the original $520 price (on top of the camera's strong feature set), that was a bargain next to standard compact cameras like Canon's new $899 PowerShot V1. At $799, the Pocket 3 loses some of its competitive advantage.
It's difficult to find the Pocket 3 in the US (and elsewhere) at any price at the moment, though DJI says it's striving to keep up with demand. On top of all that, the company is facing a full ban of its drone products in the US in 2026 unless it obtains an exemption from regulators. That will affect the company as well as consumers, as its drones are widely used in production, emergency services and elsewhere — and it's far ahead of rivals in terms of technology. DJI sent a formal letter to five national security agencies (DHS, DoD, FBI, NSA, and ODNI) in March requesting that any or all of the agencies begin evaluating its products "right away."
This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-osmo-pocket-3-camera-now-starts-at-799-following-trumps-tariffs-131536721.html?src=rss
In an earnings call for the quarter ending in March, Apple CEO Tim Cook said the company expects to pay around $900 million for US tariffs for the months of April to June. Apple saw limited impacts from tariffs for the months January through March, which doesn't come as a surprise since most of the government's new import taxes didn't exist before April. The company was also able to optimize its supply chain and inventory before then. Cook admitted that Apple can't give a precise estimate of the impact tariffs will have on the company in the coming months because the Trump administration's rules could still change the future.
"For the June quarter, currently, we are not able to precisely estimate the impact of tariffs as we are uncertain of potential future actions prior to the end of the quarter," the CEO explained. The $900 million figure came from the company's estimates, assuming "current global tariff rates, policies and applications do not change for the balance of the quarter and no new tariffs are added." Investors seemed relieved that Apple is only slated to spend $900 million to pay the new taxes, which is a drop in the bucket for a company valued at over $3 trillion. When an inventor asked what tariffs would look like for Apple after June, though, Cook said: "I don’t want to predict the future, because I’m not sure what will happen with the tariffs."
"For our part, we will manage the company the way we always have, with thoughtful and deliberate decisions, with a focus on investing for the long term, and with dedication to innovation and the possibilities it creates," Cook assured investors. Apple posted a quarterly revenue of $95.4 billion, up 5 percent year over year, for January to March 2025. Apple told CNBC that it's manufacturing half the iPhones meant for the US in India instead of China, which would mean lower tariff rates for the company. It will also manufacture most of its other products for the US in Vietnam.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-could-spend-900-million-on-tariffs-over-the-next-quarter-123037323.html?src=rss